src/platform/qt/GameController.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_GAME_CONTROLLER
7#define QGBA_GAME_CONTROLLER
8
9#include <QFile>
10#include <QImage>
11#include <QObject>
12#include <QMutex>
13#include <QString>
14
15#include <memory>
16
17extern "C" {
18#include "gba/cheats.h"
19#include "gba/hardware.h"
20#include "gba/supervisor/thread.h"
21#ifdef BUILD_SDL
22#include "sdl-events.h"
23#endif
24}
25
26struct GBAAudio;
27struct GBAOptions;
28struct GBAVideoSoftwareRenderer;
29struct Configuration;
30
31class QThread;
32
33namespace QGBA {
34
35class AudioProcessor;
36class InputController;
37class MultiplayerController;
38
39class GameController : public QObject {
40Q_OBJECT
41
42public:
43 static const bool VIDEO_SYNC = false;
44 static const bool AUDIO_SYNC = true;
45
46 GameController(QObject* parent = nullptr);
47 ~GameController();
48
49 const uint32_t* drawContext() const { return m_drawContext; }
50 GBAThread* thread() { return &m_threadContext; }
51 GBACheatDevice* cheatDevice() { return &m_cheatDevice; }
52
53 void threadInterrupt();
54 void threadContinue();
55
56 bool isPaused();
57 bool isLoaded() { return m_gameOpen; }
58
59 bool audioSync() const { return m_audioSync; }
60 bool videoSync() const { return m_videoSync; }
61
62 void setInputController(InputController* controller) { m_inputController = controller; }
63 void setOverrides(Configuration* overrides) { m_threadContext.overrides = overrides; }
64
65 void setMultiplayerController(std::shared_ptr<MultiplayerController> controller);
66 void clearMultiplayerController();
67
68 void setOverride(const GBACartridgeOverride& override);
69 void clearOverride() { m_threadContext.hasOverride = false; }
70
71 void setOptions(const GBAOptions*);
72
73#ifdef USE_GDB_STUB
74 ARMDebugger* debugger();
75 void setDebugger(ARMDebugger*);
76#endif
77
78signals:
79 void frameAvailable(const uint32_t*);
80 void gameStarted(GBAThread*);
81 void gameStopped(GBAThread*);
82 void gamePaused(GBAThread*);
83 void gameUnpaused(GBAThread*);
84 void gameCrashed(const QString& errorMessage);
85 void gameFailed();
86 void stateLoaded(GBAThread*);
87
88 void postLog(int level, const QString& log);
89
90public slots:
91 void loadGame(const QString& path, bool dirmode = false);
92 void loadBIOS(const QString& path);
93 void setSkipBIOS(bool);
94 void loadPatch(const QString& path);
95 void openGame();
96 void closeGame();
97 void setPaused(bool paused);
98 void reset();
99 void frameAdvance();
100 void setRewind(bool enable, int capacity, int interval);
101 void rewind(int states = 0);
102 void keyPressed(int key);
103 void keyReleased(int key);
104 void clearKeys();
105 void setAudioBufferSamples(int samples);
106 void setFPSTarget(float fps);
107 void loadState(int slot);
108 void saveState(int slot);
109 void setVideoSync(bool);
110 void setAudioSync(bool);
111 void setFrameskip(int);
112 void setTurbo(bool, bool forced = true);
113 void setAVStream(GBAAVStream*);
114 void clearAVStream();
115 void reloadAudioDriver();
116
117 void setLuminanceValue(uint8_t value);
118 void setLuminanceLevel(int level);
119 void increaseLuminanceLevel() { setLuminanceLevel(m_luxLevel + 1); }
120 void decreaseLuminanceLevel() { setLuminanceLevel(m_luxLevel - 1); }
121
122 void setRealTime();
123 void setFixedTime(const QDateTime& time);
124 void setFakeEpoch(const QDateTime& time);
125
126 void setLogLevel(int);
127 void enableLogLevel(int);
128 void disableLogLevel(int);
129
130private slots:
131 void crashGame(const QString& crashMessage);
132
133#ifdef BUILD_SDL
134 void testSDLEvents();
135
136private:
137 GBASDLEvents m_sdlEvents;
138 int m_activeButtons;
139#endif
140
141private:
142 void updateKeys();
143 void redoSamples(int samples);
144
145 uint32_t* m_drawContext;
146 GBAThread m_threadContext;
147 GBAVideoSoftwareRenderer* m_renderer;
148 GBACheatDevice m_cheatDevice;
149 int m_activeKeys;
150 int m_logLevels;
151
152 bool m_gameOpen;
153 bool m_dirmode;
154
155 QString m_fname;
156 QString m_bios;
157 QString m_patch;
158
159 QThread* m_audioThread;
160 AudioProcessor* m_audioProcessor;
161
162 QMutex m_pauseMutex;
163 bool m_pauseAfterFrame;
164
165 bool m_videoSync;
166 bool m_audioSync;
167 bool m_turbo;
168 bool m_turboForced;
169
170 InputController* m_inputController;
171 std::shared_ptr<MultiplayerController> m_multiplayer;
172
173 struct GameControllerLux : GBALuminanceSource {
174 GameController* p;
175 uint8_t value;
176 } m_lux;
177 uint8_t m_luxValue;
178 int m_luxLevel;
179
180 static const int LUX_LEVELS[10];
181
182 struct GameControllerRTC : GBARTCSource {
183 GameController* p;
184 enum {
185 NO_OVERRIDE,
186 FIXED,
187 FAKE_EPOCH
188 } override;
189 int64_t value;
190 } m_rtc;
191};
192
193}
194
195#endif