all repos — mgba @ 6eab8d3418507fb9491f7890357b9d2eaec57383

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "GBAApp.h"
  34#include "GDBController.h"
  35#include "GDBWindow.h"
  36#include "GIFView.h"
  37#include "IOViewer.h"
  38#include "LoadSaveState.h"
  39#include "LogView.h"
  40#include "MapView.h"
  41#include "MemorySearch.h"
  42#include "MemoryView.h"
  43#include "MultiplayerController.h"
  44#include "OverrideView.h"
  45#include "ObjView.h"
  46#include "PaletteView.h"
  47#include "PlacementControl.h"
  48#include "PrinterView.h"
  49#include "ROMInfo.h"
  50#include "SensorView.h"
  51#include "SettingsView.h"
  52#include "ShaderSelector.h"
  53#include "ShortcutController.h"
  54#include "TileView.h"
  55#include "VideoProxy.h"
  56#include "VideoView.h"
  57
  58#ifdef USE_DISCORD_RPC
  59#include "DiscordCoordinator.h"
  60#endif
  61
  62#include <mgba/core/version.h>
  63#include <mgba/core/cheats.h>
  64#ifdef M_CORE_GB
  65#include <mgba/internal/gb/gb.h>
  66#include <mgba/internal/gb/video.h>
  67#endif
  68#ifdef M_CORE_GBA
  69#include <mgba/gba/interface.h>
  70#include <mgba/internal/gba/gba.h>
  71#endif
  72#include <mgba/feature/commandline.h>
  73#include "feature/sqlite3/no-intro.h"
  74#include <mgba-util/vfs.h>
  75
  76using namespace QGBA;
  77
  78Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  79	: QMainWindow(parent)
  80	, m_manager(manager)
  81	, m_logView(new LogView(&m_log))
  82	, m_screenWidget(new WindowBackground())
  83	, m_config(config)
  84	, m_inputController(playerId, this)
  85	, m_shortcutController(new ShortcutController(this))
  86{
  87	setFocusPolicy(Qt::StrongFocus);
  88	setAcceptDrops(true);
  89	setAttribute(Qt::WA_DeleteOnClose);
  90	updateTitle();
  91
  92	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  93	m_logo = m_logo; // Free memory left over in old pixmap
  94
  95#if defined(M_CORE_GBA)
  96	float i = 2;
  97#elif defined(M_CORE_GB)
  98	float i = 3;
  99#endif
 100	QVariant multiplier = m_config->getOption("scaleMultiplier");
 101	if (!multiplier.isNull()) {
 102		m_savedScale = multiplier.toInt();
 103		i = m_savedScale;
 104	}
 105#ifdef USE_SQLITE3
 106	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 107	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 108	showLibrary->connect([this](const QVariant& value) {
 109		if (value.toBool()) {
 110			if (m_controller) {
 111				m_screenWidget->layout()->addWidget(m_libraryView);
 112			} else {
 113				attachWidget(m_libraryView);
 114			}
 115		} else {
 116			detachWidget(m_libraryView);
 117		}
 118	}, this);
 119	m_config->updateOption("showLibrary");
 120	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 121	libraryStyle->connect([this](const QVariant& value) {
 122		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 123	}, this);
 124	m_config->updateOption("libraryStyle");
 125
 126	connect(m_libraryView, &LibraryController::startGame, [this]() {
 127		VFile* output = m_libraryView->selectedVFile();
 128		if (output) {
 129			QPair<QString, QString> path = m_libraryView->selectedPath();
 130			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 131		}
 132	});
 133#endif
 134#if defined(M_CORE_GBA)
 135	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 136#elif defined(M_CORE_GB)
 137	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 138#endif
 139	m_screenWidget->setPixmap(m_logo);
 140	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 141	m_screenWidget->setLockIntegerScaling(false);
 142	m_screenWidget->setLockAspectRatio(true);
 143	setCentralWidget(m_screenWidget);
 144
 145	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 146	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 147	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 148	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 149
 150	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 151	m_log.load(m_config);
 152	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 153	m_focusCheck.setInterval(200);
 154
 155	m_shortcutController->setConfigController(m_config);
 156	m_shortcutController->setActionMapper(&m_actions);
 157	setupMenu(menuBar());
 158}
 159
 160Window::~Window() {
 161	delete m_logView;
 162
 163#ifdef USE_FFMPEG
 164	delete m_videoView;
 165#endif
 166
 167#ifdef USE_MAGICK
 168	delete m_gifView;
 169#endif
 170
 171#ifdef USE_SQLITE3
 172	delete m_libraryView;
 173#endif
 174}
 175
 176void Window::argumentsPassed(mArguments* args) {
 177	loadConfig();
 178
 179	if (args->patch) {
 180		m_pendingPatch = args->patch;
 181	}
 182
 183	if (args->savestate) {
 184		m_pendingState = args->savestate;
 185	}
 186
 187	if (args->fname) {
 188		setController(m_manager->loadGame(args->fname), args->fname);
 189	}
 190
 191#ifdef USE_GDB_STUB
 192	if (args->debuggerType == DEBUGGER_GDB) {
 193		if (!m_gdbController) {
 194			m_gdbController = new GDBController(this);
 195			if (m_controller) {
 196				m_gdbController->setController(m_controller);
 197			}
 198			m_gdbController->listen();
 199		}
 200	}
 201#endif
 202}
 203
 204void Window::resizeFrame(const QSize& size) {
 205	QSize newSize(size);
 206	if (windowHandle()) {
 207		QRect geom = windowHandle()->screen()->availableGeometry();
 208		if (newSize.width() > geom.width()) {
 209			newSize.setWidth(geom.width());
 210		}
 211		if (newSize.height() > geom.height()) {
 212			newSize.setHeight(geom.height());
 213		}
 214	}
 215	m_screenWidget->setSizeHint(newSize);
 216	newSize -= m_screenWidget->size();
 217	newSize += this->size();
 218	if (!isFullScreen()) {
 219		resize(newSize);
 220	}
 221}
 222
 223void Window::setConfig(ConfigController* config) {
 224	m_config = config;
 225}
 226
 227void Window::loadConfig() {
 228	const mCoreOptions* opts = m_config->options();
 229	reloadConfig();
 230
 231	if (opts->width && opts->height) {
 232		resizeFrame(QSize(opts->width, opts->height));
 233	}
 234
 235	if (opts->fullscreen) {
 236		enterFullScreen();
 237	}
 238
 239	m_mruFiles = m_config->getMRU();
 240	updateMRU();
 241
 242	m_inputController.setConfiguration(m_config);
 243}
 244
 245void Window::reloadConfig() {
 246	const mCoreOptions* opts = m_config->options();
 247
 248	m_log.setLevels(opts->logLevel);
 249
 250	if (m_controller) {
 251		m_controller->loadConfig(m_config);
 252		if (m_audioProcessor) {
 253			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 254			m_audioProcessor->requestSampleRate(opts->sampleRate);
 255		}
 256		m_display->resizeContext();
 257	}
 258	if (m_display) {
 259		m_display->lockAspectRatio(opts->lockAspectRatio);
 260		m_display->filter(opts->resampleVideo);
 261	}
 262
 263	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 264}
 265
 266void Window::saveConfig() {
 267	m_inputController.saveConfiguration();
 268	m_config->write();
 269}
 270
 271QString Window::getFilters() const {
 272	QStringList filters;
 273	QStringList formats;
 274
 275#ifdef M_CORE_GBA
 276	QStringList gbaFormats{
 277		"*.gba",
 278#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 279		"*.zip",
 280#endif
 281#ifdef USE_LZMA
 282		"*.7z",
 283#endif
 284#ifdef USE_ELF
 285		"*.elf",
 286#endif
 287		"*.agb",
 288		"*.mb",
 289		"*.rom",
 290		"*.bin"};
 291	formats.append(gbaFormats);
 292	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 293#endif
 294
 295#ifdef M_CORE_GB
 296	QStringList gbFormats{
 297		"*.gb",
 298		"*.gbc",
 299		"*.sgb",
 300#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 301		"*.zip",
 302#endif
 303#ifdef USE_LZMA
 304		"*.7z",
 305#endif
 306		"*.rom",
 307		"*.bin"};
 308	formats.append(gbFormats);
 309	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 310#endif
 311
 312	formats.removeDuplicates();
 313	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 314	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 315	return filters.join(";;");
 316}
 317
 318QString Window::getFiltersArchive() const {
 319	QStringList filters;
 320
 321	QStringList formats{
 322#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 323		"*.zip",
 324#endif
 325#ifdef USE_LZMA
 326		"*.7z",
 327#endif
 328	};
 329	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 330	return filters.join(";;");
 331}
 332
 333void Window::selectROM() {
 334	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 335	if (!filename.isEmpty()) {
 336		setController(m_manager->loadGame(filename), filename);
 337	}
 338}
 339
 340#ifdef USE_SQLITE3
 341void Window::selectROMInArchive() {
 342	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 343	if (filename.isEmpty()) {
 344		return;
 345	}
 346	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 347	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 348		VFile* output = archiveInspector->selectedVFile();
 349		QPair<QString, QString> path = archiveInspector->selectedPath();
 350		if (output) {
 351			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 352		}
 353		archiveInspector->close();
 354	});
 355	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 356	archiveInspector->show();
 357}
 358
 359void Window::addDirToLibrary() {
 360	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 361	if (filename.isEmpty()) {
 362		return;
 363	}
 364	m_libraryView->addDirectory(filename);
 365}
 366#endif
 367
 368void Window::replaceROM() {
 369	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 370	if (!filename.isEmpty()) {
 371		m_controller->replaceGame(filename);
 372	}
 373}
 374
 375void Window::selectSave(bool temporary) {
 376	QStringList formats{"*.sav"};
 377	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 378	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 379	if (!filename.isEmpty()) {
 380		m_controller->loadSave(filename, temporary);
 381	}
 382}
 383
 384void Window::selectState(bool load) {
 385	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 386	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 387	if (load) {
 388		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 389		if (!filename.isEmpty()) {
 390			m_controller->loadState(filename);
 391		}
 392	} else {
 393		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 394		if (!filename.isEmpty()) {
 395			m_controller->saveState(filename);
 396		}
 397	}
 398}
 399
 400void Window::multiplayerChanged() {
 401	if (!m_controller) {
 402		return;
 403	}
 404	int attached = 1;
 405	MultiplayerController* multiplayer = m_controller->multiplayerController();
 406	if (multiplayer) {
 407		attached = multiplayer->attached();
 408	}
 409	for (Action* action : m_nonMpActions) {
 410		action->setEnabled(attached < 2);
 411	}
 412}
 413
 414void Window::selectPatch() {
 415	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 416	if (!filename.isEmpty()) {
 417		if (m_controller) {
 418			m_controller->loadPatch(filename);
 419		} else {
 420			m_pendingPatch = filename;
 421		}
 422	}
 423}
 424
 425void Window::openView(QWidget* widget) {
 426	connect(this, &Window::shutdown, widget, &QWidget::close);
 427	widget->setAttribute(Qt::WA_DeleteOnClose);
 428	widget->show();
 429}
 430
 431void Window::loadCamImage() {
 432	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 433	if (!filename.isEmpty()) {
 434		m_inputController.loadCamImage(filename);
 435	}
 436}
 437
 438void Window::importSharkport() {
 439	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 440	if (!filename.isEmpty()) {
 441		m_controller->importSharkport(filename);
 442	}
 443}
 444
 445void Window::exportSharkport() {
 446	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 447	if (!filename.isEmpty()) {
 448		m_controller->exportSharkport(filename);
 449	}
 450}
 451
 452void Window::openSettingsWindow() {
 453	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
 454#if defined(BUILD_GL) || defined(BUILD_GLES2)
 455	if (m_display->supportsShaders()) {
 456		settingsWindow->setShaderSelector(m_shaderView.get());
 457	}
 458#endif
 459	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 460	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 461	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 462	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 463	connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::mustRestart);
 464	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 465	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 466#ifdef USE_SQLITE3
 467	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 468#endif
 469	openView(settingsWindow);
 470}
 471
 472void Window::startVideoLog() {
 473	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 474	if (!filename.isEmpty()) {
 475		m_controller->startVideoLog(filename);
 476	}
 477}
 478
 479template <typename T, typename... A>
 480std::function<void()> Window::openTView(A... arg) {
 481	return [=]() {
 482		T* view = new T(arg...);
 483		openView(view);
 484	};
 485}
 486
 487
 488template <typename T, typename... A>
 489std::function<void()> Window::openControllerTView(A... arg) {
 490	return [=]() {
 491		T* view = new T(m_controller, arg...);
 492		openView(view);
 493	};
 494}
 495
 496#ifdef USE_FFMPEG
 497void Window::openVideoWindow() {
 498	if (!m_videoView) {
 499		m_videoView = new VideoView();
 500		if (m_controller) {
 501			m_videoView->setController(m_controller);
 502		}
 503		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 504	}
 505	m_videoView->show();
 506}
 507#endif
 508
 509#ifdef USE_MAGICK
 510void Window::openGIFWindow() {
 511	if (!m_gifView) {
 512		m_gifView = new GIFView();
 513		if (m_controller) {
 514			m_gifView->setController(m_controller);
 515		}
 516		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 517	}
 518	m_gifView->show();
 519}
 520#endif
 521
 522#ifdef USE_GDB_STUB
 523void Window::gdbOpen() {
 524	if (!m_gdbController) {
 525		m_gdbController = new GDBController(this);
 526	}
 527	GDBWindow* window = new GDBWindow(m_gdbController);
 528	m_gdbController->setController(m_controller);
 529	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 530	openView(window);
 531}
 532#endif
 533
 534#ifdef USE_DEBUGGERS
 535void Window::consoleOpen() {
 536	if (!m_console) {
 537		m_console = new DebuggerConsoleController(this);
 538	}
 539	DebuggerConsole* window = new DebuggerConsole(m_console);
 540	if (m_controller) {
 541		m_console->setController(m_controller);
 542	}
 543	openView(window);
 544}
 545#endif
 546
 547void Window::keyPressEvent(QKeyEvent* event) {
 548	if (event->isAutoRepeat()) {
 549		QWidget::keyPressEvent(event);
 550		return;
 551	}
 552	GBAKey key = m_inputController.mapKeyboard(event->key());
 553	if (key == GBA_KEY_NONE) {
 554		QWidget::keyPressEvent(event);
 555		return;
 556	}
 557	if (m_controller) {
 558		m_controller->addKey(key);
 559	}
 560	event->accept();
 561}
 562
 563void Window::keyReleaseEvent(QKeyEvent* event) {
 564	if (event->isAutoRepeat()) {
 565		QWidget::keyReleaseEvent(event);
 566		return;
 567	}
 568	GBAKey key = m_inputController.mapKeyboard(event->key());
 569	if (key == GBA_KEY_NONE) {
 570		QWidget::keyPressEvent(event);
 571		return;
 572	}
 573	if (m_controller) {
 574		m_controller->clearKey(key);
 575	}
 576	event->accept();
 577}
 578
 579void Window::resizeEvent(QResizeEvent* event) {
 580	if (!isFullScreen()) {
 581		m_config->setOption("height", m_screenWidget->height());
 582		m_config->setOption("width", m_screenWidget->width());
 583	}
 584
 585	int factor = 0;
 586	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 587	if (m_controller) {
 588		size = m_controller->screenDimensions();
 589	}
 590	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 591	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 592		factor = m_screenWidget->width() / size.width();
 593	}
 594	m_savedScale = factor;
 595	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 596		iter.value()->setActive(iter.key() == factor);
 597	}
 598
 599	m_config->setOption("fullscreen", isFullScreen());
 600}
 601
 602void Window::showEvent(QShowEvent* event) {
 603	if (m_wasOpened) {
 604		return;
 605	}
 606	m_wasOpened = true;
 607	resizeFrame(m_screenWidget->sizeHint());
 608	QVariant windowPos = m_config->getQtOption("windowPos");
 609	QRect geom = windowHandle()->screen()->availableGeometry();
 610	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 611		move(windowPos.toPoint());
 612	} else {
 613		QRect rect = frameGeometry();
 614		rect.moveCenter(geom.center());
 615		move(rect.topLeft());
 616	}
 617	if (m_fullscreenOnStart) {
 618		enterFullScreen();
 619		m_fullscreenOnStart = false;
 620	}
 621	reloadDisplayDriver();
 622	setFocus();
 623}
 624
 625void Window::closeEvent(QCloseEvent* event) {
 626	emit shutdown();
 627	m_config->setQtOption("windowPos", pos());
 628
 629	if (m_savedScale > 0) {
 630		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 631		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 632	}
 633	saveConfig();
 634	m_display.reset();
 635	QMainWindow::closeEvent(event);
 636}
 637
 638void Window::focusInEvent(QFocusEvent*) {
 639	m_display->forceDraw();
 640}
 641
 642void Window::focusOutEvent(QFocusEvent*) {
 643}
 644
 645void Window::dragEnterEvent(QDragEnterEvent* event) {
 646	if (event->mimeData()->hasFormat("text/uri-list")) {
 647		event->acceptProposedAction();
 648	}
 649}
 650
 651void Window::dropEvent(QDropEvent* event) {
 652	QString uris = event->mimeData()->data("text/uri-list");
 653	uris = uris.trimmed();
 654	if (uris.contains("\n")) {
 655		// Only one file please
 656		return;
 657	}
 658	QUrl url(uris);
 659	if (!url.isLocalFile()) {
 660		// No remote loading
 661		return;
 662	}
 663	event->accept();
 664	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 665}
 666
 667void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 668	if (event->button() != Qt::LeftButton) {
 669		return;
 670	}
 671	toggleFullScreen();
 672}
 673
 674void Window::enterFullScreen() {
 675	if (!isVisible()) {
 676		m_fullscreenOnStart = true;
 677		return;
 678	}
 679	if (isFullScreen()) {
 680		return;
 681	}
 682	showFullScreen();
 683#ifndef Q_OS_MAC
 684	if (m_controller && !m_controller->isPaused()) {
 685		menuBar()->hide();
 686	}
 687#endif
 688}
 689
 690void Window::exitFullScreen() {
 691	if (!isFullScreen()) {
 692		return;
 693	}
 694	m_screenWidget->unsetCursor();
 695	menuBar()->show();
 696	showNormal();
 697}
 698
 699void Window::toggleFullScreen() {
 700	if (isFullScreen()) {
 701		exitFullScreen();
 702	} else {
 703		enterFullScreen();
 704	}
 705}
 706
 707void Window::gameStarted() {
 708	for (Action* action : m_gameActions) {
 709		action->setEnabled(true);
 710	}
 711	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 712		action.value()->setEnabled(m_controller->platform() == action.key());
 713	}
 714	QSize size = m_controller->screenDimensions();
 715	m_screenWidget->setDimensions(size.width(), size.height());
 716	m_config->updateOption("lockIntegerScaling");
 717	m_config->updateOption("lockAspectRatio");
 718	if (m_savedScale > 0) {
 719		resizeFrame(size * m_savedScale);
 720	}
 721	attachWidget(m_display.get());
 722	setFocus();
 723
 724#ifndef Q_OS_MAC
 725	if (isFullScreen()) {
 726		menuBar()->hide();
 727	}
 728#endif
 729	m_display->startDrawing(m_controller);
 730
 731	reloadAudioDriver();
 732	multiplayerChanged();
 733	updateTitle();
 734
 735	m_hitUnimplementedBiosCall = false;
 736	if (m_config->getOption("showFps", "1").toInt()) {
 737		m_fpsTimer.start();
 738		m_frameTimer.start();
 739	}
 740	m_focusCheck.start();
 741	if (m_display->underMouse()) {
 742		m_screenWidget->setCursor(Qt::BlankCursor);
 743	}
 744
 745	CoreController::Interrupter interrupter(m_controller, true);
 746	mCore* core = m_controller->thread()->core;
 747	m_actions.clearMenu("videoLayers");
 748	m_actions.clearMenu("audioChannels");
 749	const mCoreChannelInfo* videoLayers;
 750	const mCoreChannelInfo* audioChannels;
 751	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 752	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 753
 754	if (nVideo) {
 755		for (size_t i = 0; i < nVideo; ++i) {
 756			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 757				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 758			}, "videoLayers");
 759			action->setActive(true);
 760		}
 761	}
 762	if (nAudio) {
 763		for (size_t i = 0; i < nAudio; ++i) {
 764			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 765				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, audioChannels[i].id, enable);
 766			}, "audioChannels");
 767			action->setActive(true);
 768		}
 769	}
 770	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 771
 772
 773#ifdef USE_DISCORD_RPC
 774	DiscordCoordinator::gameStarted(m_controller);
 775#endif
 776}
 777
 778void Window::gameStopped() {
 779	m_controller.reset();
 780#ifdef M_CORE_GBA
 781	for (Action* action : m_platformActions) {
 782		action->setEnabled(true);
 783	}
 784#endif
 785	for (Action* action : m_gameActions) {
 786		action->setEnabled(false);
 787	}
 788	setWindowFilePath(QString());
 789	updateTitle();
 790	detachWidget(m_display.get());
 791	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 792	m_screenWidget->setLockIntegerScaling(false);
 793	m_screenWidget->setLockAspectRatio(true);
 794	m_screenWidget->setPixmap(m_logo);
 795	m_screenWidget->unsetCursor();
 796	if (m_display) {
 797#ifdef M_CORE_GB
 798		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 799#elif defined(M_CORE_GBA)
 800		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 801#endif
 802	}
 803
 804	m_actions.clearMenu("videoLayers");
 805	m_actions.clearMenu("audioChannels");
 806
 807	m_fpsTimer.stop();
 808	m_focusCheck.stop();
 809
 810	if (m_audioProcessor) {
 811		m_audioProcessor->stop();
 812		m_audioProcessor.reset();
 813	}
 814
 815#ifdef USE_DISCORD_RPC
 816	DiscordCoordinator::gameStopped();
 817#endif
 818
 819	emit paused(false);
 820}
 821
 822void Window::gameCrashed(const QString& errorMessage) {
 823	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 824	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 825	                                     QMessageBox::Ok, this, Qt::Sheet);
 826	crash->setAttribute(Qt::WA_DeleteOnClose);
 827	crash->show();
 828}
 829
 830void Window::gameFailed() {
 831	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 832	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 833	                                    QMessageBox::Ok, this, Qt::Sheet);
 834	fail->setAttribute(Qt::WA_DeleteOnClose);
 835	fail->show();
 836}
 837
 838void Window::unimplementedBiosCall(int call) {
 839	if (m_hitUnimplementedBiosCall) {
 840		return;
 841	}
 842	m_hitUnimplementedBiosCall = true;
 843
 844	QMessageBox* fail = new QMessageBox(
 845	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 846	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 847	    QMessageBox::Ok, this, Qt::Sheet);
 848	fail->setAttribute(Qt::WA_DeleteOnClose);
 849	fail->show();
 850}
 851
 852void Window::reloadDisplayDriver() {
 853	if (m_controller) {
 854		if (m_controller->hardwareAccelerated()) {
 855			mustRestart();
 856			return;
 857		}
 858		m_display->stopDrawing();
 859		detachWidget(m_display.get());
 860	}
 861	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 862#if defined(BUILD_GL) || defined(BUILD_GLES2)
 863	m_shaderView.reset();
 864	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 865#endif
 866
 867	connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
 868	connect(m_display.get(), &Display::hideCursor, [this]() {
 869		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 870			m_screenWidget->setCursor(Qt::BlankCursor);
 871		}
 872	});
 873	connect(m_display.get(), &Display::showCursor, [this]() {
 874		m_screenWidget->unsetCursor();
 875	});
 876
 877	const mCoreOptions* opts = m_config->options();
 878	m_display->lockAspectRatio(opts->lockAspectRatio);
 879	m_display->filter(opts->resampleVideo);
 880#if defined(BUILD_GL) || defined(BUILD_GLES2)
 881	if (opts->shader) {
 882		struct VDir* shader = VDirOpen(opts->shader);
 883		if (shader && m_display->supportsShaders()) {
 884			m_display->setShaders(shader);
 885			m_shaderView->refreshShaders();
 886			shader->close(shader);
 887		}
 888	}
 889#endif
 890
 891	if (m_controller) {
 892		connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
 893		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
 894		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 895		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 896		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 897		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 898		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 899		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 900
 901		attachWidget(m_display.get());
 902		m_display->startDrawing(m_controller);
 903	}
 904#ifdef M_CORE_GB
 905	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 906#elif defined(M_CORE_GBA)
 907	m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 908#endif
 909}
 910
 911void Window::reloadAudioDriver() {
 912	if (!m_controller) {
 913		return;
 914	}
 915	if (m_audioProcessor) {
 916		m_audioProcessor->stop();
 917		m_audioProcessor.reset();
 918	}
 919
 920	const mCoreOptions* opts = m_config->options();
 921	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 922	m_audioProcessor->setInput(m_controller);
 923	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 924	m_audioProcessor->requestSampleRate(opts->sampleRate);
 925	m_audioProcessor->start();
 926	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 927}
 928
 929void Window::tryMakePortable() {
 930	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 931	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 932	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 933	confirm->setAttribute(Qt::WA_DeleteOnClose);
 934	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 935	confirm->show();
 936}
 937
 938void Window::mustRestart() {
 939	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 940	                                      tr("Some changes will not take effect until the emulator is restarted."),
 941	                                      QMessageBox::Ok, this, Qt::Sheet);
 942	dialog->setAttribute(Qt::WA_DeleteOnClose);
 943	dialog->show();
 944}
 945
 946void Window::recordFrame() {
 947	m_frameList.append(m_frameTimer.nsecsElapsed());
 948	m_frameTimer.restart();
 949}
 950
 951void Window::showFPS() {
 952	if (m_frameList.isEmpty()) {
 953		updateTitle();
 954		return;
 955	}
 956	qint64 total = 0;
 957	for (qint64 t : m_frameList) {
 958		total += t;
 959	}
 960	double fps = (m_frameList.size() * 1e10) / total;
 961	m_frameList.clear();
 962	fps = round(fps) / 10.f;
 963	updateTitle(fps);
 964}
 965
 966void Window::updateTitle(float fps) {
 967	QString title;
 968
 969	if (m_controller) {
 970		CoreController::Interrupter interrupter(m_controller);
 971		const NoIntroDB* db = GBAApp::app()->gameDB();
 972		NoIntroGame game{};
 973		uint32_t crc32 = 0;
 974		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 975
 976		char gameTitle[17] = { '\0' };
 977		mCore* core = m_controller->thread()->core;
 978		core->getGameTitle(core, gameTitle);
 979		title = gameTitle;
 980
 981#ifdef USE_SQLITE3
 982		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 983			title = QLatin1String(game.name);
 984		}
 985#endif
 986		MultiplayerController* multiplayer = m_controller->multiplayerController();
 987		if (multiplayer && multiplayer->attached() > 1) {
 988			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
 989			for (Action* action : m_nonMpActions) {
 990				action->setEnabled(false);
 991			}
 992		} else {
 993			for (Action* action : m_nonMpActions) {
 994				action->setEnabled(true);
 995			}
 996		}
 997	}
 998	if (title.isNull()) {
 999		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1000	} else if (fps < 0) {
1001		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1002	} else {
1003		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1004	}
1005}
1006
1007void Window::openStateWindow(LoadSave ls) {
1008	if (m_stateWindow) {
1009		return;
1010	}
1011	MultiplayerController* multiplayer = m_controller->multiplayerController();
1012	if (multiplayer && multiplayer->attached() > 1) {
1013		return;
1014	}
1015	bool wasPaused = m_controller->isPaused();
1016	m_stateWindow = new LoadSaveState(m_controller);
1017	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1018	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1019		detachWidget(m_stateWindow);
1020		m_stateWindow = nullptr;
1021		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1022	});
1023	if (!wasPaused) {
1024		m_controller->setPaused(true);
1025		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1026			if (m_controller) {
1027				m_controller->setPaused(false);
1028			}
1029		});
1030	}
1031	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1032	m_stateWindow->setMode(ls);
1033	updateFrame();
1034	attachWidget(m_stateWindow);
1035}
1036
1037void Window::setupMenu(QMenuBar* menubar) {
1038	installEventFilter(m_shortcutController);
1039
1040	menubar->clear();
1041	m_actions.addMenu(tr("&File"), "file");
1042
1043	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1044
1045#ifdef USE_SQLITE3
1046	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1047	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1048#endif
1049
1050	addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1051		this->selectSave(false);
1052	}, "file");
1053	addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1054		this->selectSave(true);
1055	}, "file");
1056
1057	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1058
1059#ifdef M_CORE_GBA
1060	Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1061		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1062	}, "file");
1063#endif
1064
1065	m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1066
1067	Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1068
1069	m_actions.addMenu(tr("Recent"), "mru", "file");
1070	m_actions.addSeparator("file");
1071
1072	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1073	m_actions.addSeparator("file");
1074
1075	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1076		this->openStateWindow(LoadSave::LOAD);
1077	}, "file", QKeySequence("F10"));
1078	m_nonMpActions.append(loadState);
1079
1080	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1081		this->selectState(true);
1082	}, "file");
1083	m_nonMpActions.append(loadStateFile);
1084
1085	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1086		this->openStateWindow(LoadSave::SAVE);
1087	}, "file", QKeySequence("Shift+F10"));
1088	m_nonMpActions.append(saveState);
1089
1090	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1091		this->selectState(false);
1092	}, "file");
1093	m_nonMpActions.append(saveStateFile);
1094
1095	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1096	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1097
1098	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1099		m_controller->loadState();
1100	}, "quickLoad");
1101	m_nonMpActions.append(quickLoad);
1102
1103	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1104		m_controller->saveState();
1105	}, "quickSave");
1106	m_nonMpActions.append(quickSave);
1107
1108	m_actions.addSeparator("quickLoad");
1109	m_actions.addSeparator("quickSave");
1110
1111	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1112		m_controller->loadBackupState();
1113	}, "quickLoad", QKeySequence("F11"));
1114	m_nonMpActions.append(undoLoadState);
1115
1116	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1117		m_controller->saveBackupState();
1118	}, "quickSave", QKeySequence("Shift+F11"));
1119	m_nonMpActions.append(undoSaveState);
1120
1121	m_actions.addSeparator("quickLoad");
1122	m_actions.addSeparator("quickSave");
1123
1124	for (int i = 1; i < 10; ++i) {
1125		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1126			m_controller->loadState(i);
1127		}, "quickLoad", QString("F%1").arg(i));
1128		m_nonMpActions.append(quickLoad);
1129
1130		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1131			m_controller->saveState(i);
1132		}, "quickSave", QString("Shift+F%1").arg(i));
1133		m_nonMpActions.append(quickSave);
1134	}
1135
1136	m_actions.addSeparator("file");
1137	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1138
1139#ifdef M_CORE_GBA
1140	m_actions.addSeparator("file");
1141	Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1142	m_platformActions.insert(PLATFORM_GBA, importShark);
1143
1144	Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1145	m_platformActions.insert(PLATFORM_GBA, exportShark);
1146#endif
1147
1148	m_actions.addSeparator("file");
1149	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1150		GBAApp::app()->newWindow();
1151	}, "file");
1152
1153#ifndef Q_OS_MAC
1154	m_actions.addSeparator("file");
1155#endif
1156
1157	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1158
1159#ifndef Q_OS_MAC
1160	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1161#endif
1162
1163	m_actions.addMenu(tr("&Emulation"), "emu");
1164	addGameAction(tr("&Reset"), "reset", [this]() {
1165		m_controller->reset();
1166	}, "emu", QKeySequence("Ctrl+R"));
1167
1168	addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1169		m_controller->stop();
1170	}, "emu");
1171
1172#ifdef M_CORE_GBA
1173	Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1174		m_controller->yankPak();
1175	}, "emu");
1176	m_platformActions.insert(PLATFORM_GBA, yank);
1177#endif
1178	m_actions.addSeparator("emu");
1179
1180	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1181		if (m_controller) {
1182			m_controller->setPaused(paused);
1183		} else {
1184			m_pendingPause = paused;
1185		}
1186	}, "emu", QKeySequence("Ctrl+P"));
1187	connect(this, &Window::paused, pause, &Action::setActive);
1188
1189	addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1190		m_controller->frameAdvance();
1191	}, "emu", QKeySequence("Ctrl+N"));
1192
1193	m_actions.addSeparator("emu");
1194
1195	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1196		if (m_controller) {
1197			m_controller->setFastForward(held);
1198		}
1199	}, "emu", QKeySequence(Qt::Key_Tab));
1200
1201	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1202		m_controller->forceFastForward(value);
1203	}, "emu", QKeySequence("Shift+Tab"));
1204
1205	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1206	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1207	ffspeed->connect([this](const QVariant& value) {
1208		reloadConfig();
1209	}, this);
1210	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1211	ffspeed->setValue(QVariant(-1.0f));
1212	m_actions.addSeparator("fastForwardSpeed");
1213	for (int i = 2; i < 11; ++i) {
1214		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1215	}
1216	m_config->updateOption("fastForwardRatio");
1217
1218	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1219		if (m_controller) {
1220			m_controller->setRewinding(held);
1221		}
1222	}, "emu", QKeySequence("`"));
1223	m_nonMpActions.append(rewindHeld);
1224
1225	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1226		m_controller->rewind();
1227	}, "emu", QKeySequence("~"));
1228	m_nonMpActions.append(rewind);
1229
1230	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1231		m_controller->rewind(1);
1232	}, "emu", QKeySequence("Ctrl+B"));
1233	m_nonMpActions.append(frameRewind);
1234
1235	ConfigOption* videoSync = m_config->addOption("videoSync");
1236	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1237	videoSync->connect([this](const QVariant& value) {
1238		reloadConfig();
1239	}, this);
1240	m_config->updateOption("videoSync");
1241
1242	ConfigOption* audioSync = m_config->addOption("audioSync");
1243	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1244	audioSync->connect([this](const QVariant& value) {
1245		reloadConfig();
1246	}, this);
1247	m_config->updateOption("audioSync");
1248
1249	m_actions.addSeparator("emu");
1250
1251	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1252	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1253	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1254	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1255		m_inputController.setLuminanceLevel(10);
1256	}, "solar");
1257	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1258		m_inputController.setLuminanceLevel(0);
1259	}, "solar");
1260
1261	m_actions.addSeparator("solar");
1262	for (int i = 0; i <= 10; ++i) {
1263		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1264			m_inputController.setLuminanceLevel(i);
1265		}, "solar");
1266	}
1267
1268#ifdef M_CORE_GB
1269	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1270		PrinterView* view = new PrinterView(m_controller);
1271		openView(view);
1272		m_controller->attachPrinter();
1273	}, "emu");
1274	m_platformActions.insert(PLATFORM_GB, gbPrint);
1275#endif
1276
1277#ifdef M_CORE_GBA
1278	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1279	m_platformActions.insert(PLATFORM_GBA, bcGate);
1280#endif
1281
1282	m_actions.addMenu(tr("Audio/&Video"), "av");
1283	m_actions.addMenu(tr("Frame size"), "frame", "av");
1284	for (int i = 1; i <= 8; ++i) {
1285		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1286			Action* setSize = m_frameSizes[i];
1287			showNormal();
1288			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1289			if (m_controller) {
1290				size = m_controller->screenDimensions();
1291			}
1292			size *= i;
1293			m_savedScale = i;
1294			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1295			resizeFrame(size);
1296			setSize->setActive(true);
1297		}, "frame");
1298		setSize->setExclusive(true);
1299		if (m_savedScale == i) {
1300			setSize->setActive(true);
1301		}
1302		m_frameSizes[i] = setSize;
1303	}
1304	QKeySequence fullscreenKeys;
1305#ifdef Q_OS_WIN
1306	fullscreenKeys = QKeySequence("Alt+Return");
1307#else
1308	fullscreenKeys = QKeySequence("Ctrl+F");
1309#endif
1310	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1311
1312	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1313	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1314	lockAspectRatio->connect([this](const QVariant& value) {
1315		if (m_display) {
1316			m_display->lockAspectRatio(value.toBool());
1317		}
1318		if (m_controller) {
1319			m_screenWidget->setLockAspectRatio(value.toBool());
1320		}
1321	}, this);
1322	m_config->updateOption("lockAspectRatio");
1323
1324	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1325	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1326	lockIntegerScaling->connect([this](const QVariant& value) {
1327		if (m_display) {
1328			m_display->lockIntegerScaling(value.toBool());
1329		}
1330		if (m_controller) {
1331			m_screenWidget->setLockIntegerScaling(value.toBool());
1332		}
1333	}, this);
1334	m_config->updateOption("lockIntegerScaling");
1335
1336	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1337	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1338	resampleVideo->connect([this](const QVariant& value) {
1339		if (m_display) {
1340			m_display->filter(value.toBool());
1341		}
1342	}, this);
1343	m_config->updateOption("resampleVideo");
1344
1345	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1346	ConfigOption* skip = m_config->addOption("frameskip");
1347	skip->connect([this](const QVariant& value) {
1348		reloadConfig();
1349	}, this);
1350	for (int i = 0; i <= 10; ++i) {
1351		skip->addValue(QString::number(i), i, &m_actions, "skip");
1352	}
1353	m_config->updateOption("frameskip");
1354
1355	m_actions.addSeparator("av");
1356
1357	ConfigOption* mute = m_config->addOption("mute");
1358	mute->addBoolean(tr("Mute"), &m_actions, "av");
1359	mute->connect([this](const QVariant& value) {
1360		reloadConfig();
1361	}, this);
1362	m_config->updateOption("mute");
1363
1364	m_actions.addMenu(tr("FPS target"),"target", "av");
1365	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1366	QMap<double, Action*> fpsTargets;
1367	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1368		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1369	}
1370	m_actions.addSeparator("target");
1371	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1372	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1373
1374	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1375		reloadConfig();
1376		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1377			bool enableSignals = iter.value()->blockSignals(true);
1378			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1379			iter.value()->blockSignals(enableSignals);
1380		}
1381	}, this);
1382	m_config->updateOption("fpsTarget");
1383
1384	m_actions.addSeparator("av");
1385
1386#ifdef USE_PNG
1387	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1388		m_controller->screenshot();
1389	}, "av", tr("F12"));
1390#endif
1391
1392#ifdef USE_FFMPEG
1393	addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1394#endif
1395
1396#ifdef USE_MAGICK
1397	addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1398#endif
1399
1400	m_actions.addSeparator("av");
1401	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1402	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1403
1404	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1405
1406	m_actions.addMenu(tr("&Tools"), "tools");
1407	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1408
1409	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1410		if (!m_overrideView) {
1411			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1412			if (m_controller) {
1413				m_overrideView->setController(m_controller);
1414			}
1415			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1416		}
1417		m_overrideView->show();
1418		m_overrideView->recheck();
1419	}, "tools");
1420
1421	m_actions.addAction(tr("Game &Pak sensors..."), "sensorWindow", [this]() {
1422		if (!m_sensorView) {
1423			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1424			if (m_controller) {
1425				m_sensorView->setController(m_controller);
1426			}
1427			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1428		}
1429		m_sensorView->show();
1430	}, "tools");
1431
1432	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1433
1434	m_actions.addSeparator("tools");
1435	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1436
1437#ifdef USE_DEBUGGERS
1438	m_actions.addSeparator("tools");
1439	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1440#ifdef USE_GDB_STUB
1441	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1442	m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1443#endif
1444#endif
1445	m_actions.addSeparator("tools");
1446
1447	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1448	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1449	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1450	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1451	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1452	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1453
1454#ifdef M_CORE_GBA
1455	Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1456	m_platformActions.insert(PLATFORM_GBA, ioViewer);
1457#endif
1458
1459	m_actions.addSeparator("tools");
1460	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1461	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1462		m_controller->endVideoLog();
1463	}, "tools");
1464
1465	ConfigOption* skipBios = m_config->addOption("skipBios");
1466	skipBios->connect([this](const QVariant& value) {
1467		reloadConfig();
1468	}, this);
1469
1470	ConfigOption* useBios = m_config->addOption("useBios");
1471	useBios->connect([this](const QVariant& value) {
1472		reloadConfig();
1473	}, this);
1474
1475	ConfigOption* buffers = m_config->addOption("audioBuffers");
1476	buffers->connect([this](const QVariant& value) {
1477		reloadConfig();
1478	}, this);
1479
1480	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1481	sampleRate->connect([this](const QVariant& value) {
1482		reloadConfig();
1483	}, this);
1484
1485	ConfigOption* volume = m_config->addOption("volume");
1486	volume->connect([this](const QVariant& value) {
1487		reloadConfig();
1488	}, this);
1489
1490	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1491	volumeFf->connect([this](const QVariant& value) {
1492		reloadConfig();
1493	}, this);
1494
1495	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1496	muteFf->connect([this](const QVariant& value) {
1497		reloadConfig();
1498	}, this);
1499
1500	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1501	rewindEnable->connect([this](const QVariant& value) {
1502		reloadConfig();
1503	}, this);
1504
1505	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1506	rewindBufferCapacity->connect([this](const QVariant& value) {
1507		reloadConfig();
1508	}, this);
1509
1510	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1511	allowOpposingDirections->connect([this](const QVariant& value) {
1512		reloadConfig();
1513	}, this);
1514
1515	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1516	saveStateExtdata->connect([this](const QVariant& value) {
1517		reloadConfig();
1518	}, this);
1519
1520	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1521	loadStateExtdata->connect([this](const QVariant& value) {
1522		reloadConfig();
1523	}, this);
1524
1525	ConfigOption* preload = m_config->addOption("preload");
1526	preload->connect([this](const QVariant& value) {
1527		m_manager->setPreload(value.toBool());
1528	}, this);
1529	m_config->updateOption("preload");
1530
1531	ConfigOption* showFps = m_config->addOption("showFps");
1532	showFps->connect([this](const QVariant& value) {
1533		if (!value.toInt()) {
1534			m_fpsTimer.stop();
1535			updateTitle();
1536		} else if (m_controller) {
1537			m_fpsTimer.start();
1538			m_frameTimer.start();
1539		}
1540	}, this);
1541
1542	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1543
1544	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1545		if (m_controller) {
1546			mCheatPressButton(m_controller->cheatDevice(), held);
1547		}
1548	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1549
1550	m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1551	m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1552		if (m_controller) {
1553			m_controller->setAutofire(GBA_KEY_A, held);
1554		}
1555	}, "autofire");
1556	m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1557		if (m_controller) {
1558			m_controller->setAutofire(GBA_KEY_B, held);
1559		}
1560	}, "autofire");
1561	m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1562		if (m_controller) {
1563			m_controller->setAutofire(GBA_KEY_L, held);
1564		}
1565	}, "autofire");
1566	m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1567		if (m_controller) {
1568			m_controller->setAutofire(GBA_KEY_R, held);
1569		}
1570	}, "autofire");
1571	m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1572		if (m_controller) {
1573			m_controller->setAutofire(GBA_KEY_START, held);
1574		}
1575	}, "autofire");
1576	m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1577		if (m_controller) {
1578			m_controller->setAutofire(GBA_KEY_SELECT, held);
1579		}
1580	}, "autofire");
1581	m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1582		if (m_controller) {
1583			m_controller->setAutofire(GBA_KEY_UP, held);
1584		}
1585	}, "autofire");
1586	m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1587		if (m_controller) {
1588			m_controller->setAutofire(GBA_KEY_RIGHT, held);
1589		}
1590	}, "autofire");
1591	m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1592		if (m_controller) {
1593			m_controller->setAutofire(GBA_KEY_DOWN, held);
1594		}
1595	}, "autofire");
1596	m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1597		if (m_controller) {
1598			m_controller->setAutofire(GBA_KEY_LEFT, held);
1599		}
1600	}, "autofire");
1601
1602	for (Action* action : m_gameActions) {
1603		action->setEnabled(false);
1604	}
1605
1606	m_shortcutController->rebuildItems();
1607	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1608}
1609
1610void Window::attachWidget(QWidget* widget) {
1611	m_screenWidget->layout()->addWidget(widget);
1612	m_screenWidget->unsetCursor();
1613	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1614}
1615
1616void Window::detachWidget(QWidget* widget) {
1617	m_screenWidget->layout()->removeWidget(widget);
1618}
1619
1620void Window::appendMRU(const QString& fname) {
1621	int index = m_mruFiles.indexOf(fname);
1622	if (index >= 0) {
1623		m_mruFiles.removeAt(index);
1624	}
1625	m_mruFiles.prepend(fname);
1626	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1627		m_mruFiles.removeLast();
1628	}
1629	updateMRU();
1630}
1631
1632void Window::updateMRU() {
1633	m_actions.clearMenu("mru");
1634	int i = 0;
1635	for (const QString& file : m_mruFiles) {
1636		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1637		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1638			setController(m_manager->loadGame(file), file);
1639		}, "mru", QString("Ctrl+%1").arg(i));
1640		++i;
1641	}
1642	m_config->setMRU(m_mruFiles);
1643	m_config->write();
1644	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1645}
1646
1647Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1648	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1649		if (m_controller) {
1650			function();
1651		}
1652	}, menu, shortcut);
1653	m_gameActions.append(action);
1654	return action;
1655}
1656
1657template<typename T, typename V>
1658Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1659	return addGameAction(visibleName, name, [this, obj, method]() {
1660		if (m_controller) {
1661			(obj->*method)();
1662		}
1663	}, menu, shortcut);
1664}
1665
1666Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1667	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1668		if (m_controller) {
1669			function(value);
1670		}
1671	}, menu, shortcut);
1672	m_gameActions.append(action);
1673	return action;
1674}
1675
1676void Window::focusCheck() {
1677	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1678		return;
1679	}
1680	if (QGuiApplication::focusWindow() && m_autoresume) {
1681		m_controller->setPaused(false);
1682		m_autoresume = false;
1683	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1684		m_autoresume = true;
1685		m_controller->setPaused(true);
1686	}
1687}
1688
1689void Window::updateFrame() {
1690	QSize size = m_controller->screenDimensions();
1691	QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1692	                    size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1693	QPixmap pixmap;
1694	pixmap.convertFromImage(currentImage);
1695	m_screenWidget->setPixmap(pixmap);
1696	emit paused(true);
1697}
1698
1699void Window::setController(CoreController* controller, const QString& fname) {
1700	if (!controller) {
1701		return;
1702	}
1703
1704	if (m_controller) {
1705		m_controller->stop();
1706		QTimer::singleShot(0, this, [this, controller, fname]() {
1707			setController(controller, fname);
1708		});
1709		return;
1710	}
1711	if (!fname.isEmpty()) {
1712		setWindowFilePath(fname);
1713		appendMRU(fname);
1714	}
1715
1716	if (!m_display) {
1717		reloadDisplayDriver();
1718	}
1719
1720	if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && controller->supportsFeature(CoreController::Feature::OPENGL)) {
1721		if (m_display->videoProxy()) {
1722			m_display->videoProxy()->attach(controller);
1723		}
1724
1725		int fb = m_display->framebufferHandle();
1726		if (fb >= 0) {
1727			controller->setFramebufferHandle(fb);
1728		}
1729	}
1730
1731	m_controller = std::shared_ptr<CoreController>(controller);
1732	m_inputController.recalibrateAxes();
1733	m_controller->setInputController(&m_inputController);
1734	m_controller->setLogger(&m_log);
1735
1736	connect(this, &Window::shutdown, [this]() {
1737		if (!m_controller) {
1738			return;
1739		}
1740		m_controller->stop();
1741	});
1742
1743	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1744	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1745	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1746	{
1747		connect(m_controller.get(), &CoreController::stopping, [this]() {
1748			m_controller.reset();
1749		});
1750	}
1751	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1752	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1753
1754#ifndef Q_OS_MAC
1755	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1756	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1757		if(isFullScreen()) {
1758			menuBar()->hide();
1759		}
1760	});
1761#endif
1762
1763	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1764	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1765		emit paused(false);
1766	});
1767
1768	connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1769	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1770	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1771	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1772	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1773	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1774	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1775	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1776
1777	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1778	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1779	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1780	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1781	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1782
1783#ifdef USE_GDB_STUB
1784	if (m_gdbController) {
1785		m_gdbController->setController(m_controller);
1786	}
1787#endif
1788
1789#ifdef USE_DEBUGGERS
1790	if (m_console) {
1791		m_console->setController(m_controller);
1792	}
1793#endif
1794
1795#ifdef USE_MAGICK
1796	if (m_gifView) {
1797		m_gifView->setController(m_controller);
1798	}
1799#endif
1800
1801#ifdef USE_FFMPEG
1802	if (m_videoView) {
1803		m_videoView->setController(m_controller);
1804	}
1805#endif
1806
1807	if (m_sensorView) {
1808		m_sensorView->setController(m_controller);
1809	}
1810
1811	if (m_overrideView) {
1812		m_overrideView->setController(m_controller);
1813	}
1814
1815	if (!m_pendingPatch.isEmpty()) {
1816		m_controller->loadPatch(m_pendingPatch);
1817		m_pendingPatch = QString();
1818	}
1819
1820	m_controller->loadConfig(m_config);
1821	m_controller->start();
1822
1823	if (!m_pendingState.isEmpty()) {
1824		m_controller->loadState(m_pendingState);
1825		m_pendingState = QString();
1826	}
1827
1828	if (m_pendingPause) {
1829		m_controller->setPaused(true);
1830		m_pendingPause = false;
1831	}
1832}
1833
1834WindowBackground::WindowBackground(QWidget* parent)
1835	: QWidget(parent)
1836{
1837	setLayout(new QStackedLayout());
1838	layout()->setContentsMargins(0, 0, 0, 0);
1839}
1840
1841void WindowBackground::setPixmap(const QPixmap& pmap) {
1842	m_pixmap = pmap;
1843	update();
1844}
1845
1846void WindowBackground::setSizeHint(const QSize& hint) {
1847	m_sizeHint = hint;
1848}
1849
1850QSize WindowBackground::sizeHint() const {
1851	return m_sizeHint;
1852}
1853
1854void WindowBackground::setDimensions(int width, int height) {
1855	m_aspectWidth = width;
1856	m_aspectHeight = height;
1857}
1858
1859void WindowBackground::setLockIntegerScaling(bool lock) {
1860	m_lockIntegerScaling = lock;
1861}
1862
1863void WindowBackground::setLockAspectRatio(bool lock) {
1864	m_lockAspectRatio = lock;
1865}
1866
1867void WindowBackground::paintEvent(QPaintEvent* event) {
1868	QWidget::paintEvent(event);
1869	const QPixmap& logo = pixmap();
1870	QPainter painter(this);
1871	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1872	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1873	QSize s = size();
1874	QSize ds = s;
1875	if (m_lockAspectRatio) {
1876		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1877			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1878		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1879			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1880		}
1881	}
1882	if (m_lockIntegerScaling) {
1883		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1884		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1885	}
1886	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1887	QRect full(origin, ds);
1888	painter.drawPixmap(full, logo);
1889}