all repos — mgba @ 6eadd35ee6b0670b0bc4e348df5b5edde5707fea

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9Bugfixes:
 10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Fix misaligned BIOS reads
 14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 16 - GB MBC: Fix SRAM dangling pointer with RTC games
 17 - Windows: Fix Unicode directory handling
 18 - Qt: Fix changing resolution of software renderer
 19 - Qt: Fix setting overrides
 20 - GBA Cheats: Fix GameShark ROM patches
 21 - Qt: Fix cut off tiles and alignment issues in tile viewer
 22 - GB MBC: Fix initializing MBC when no ROM is loaded
 23 - VFS: Fix resizing memory chunks when not needed
 24 - GB Memory: Fix patching ROM bank 0
 25 - GB: Fix audio not being deinitialized
 26 - GBA Memory: Fix VCOUNT being writable
 27 - GBA Memory: Improve initial skipped BIOS state
 28 - Qt: Only reset window dimensions when first shown
 29 - GB Memory: Fix starting HDMAs during mode 0
 30 - Qt: Fix Qt Multimedia audio driver on big endian
 31 - GBA: Fix IRQs firing after already being cleared
 32 - All: Fix fullscreen config option being ignored
 33 - GBA BIOS: Implement BitUnPack
 34 - GBA: Add savegame override for Crash Bandicoot 2
 35 - ARM7: PSR mode bits should not get sign extended
 36 - GBA: Only unhalt CPU if appropriate bit is set in IE
 37 - GBA Video: Fix out of bounds sprite transforms
 38 - GB: Fix crash when masking savedata
 39 - GB Audio: Fix serialization of channel 3 and NR52 properties
 40 - GB: Properly initialize sramRealVf variable
 41 - Qt: Fix Apply button for key and controller configurations
 42 - GB Video: Initialize LCDC in renderer
 43Misc:
 44 - SDL: Remove scancode key input
 45 - GBA Video: Clean up unused timers
 46 - Test: Add a basic test suite
 47 - GBA Video: Allow multiple handles into the same tile cache
 48 - VFS: Call msync when syncing mapped data
 49 - GBA Video, GB Video: Colors are now fully scaled
 50 - PSP2: Improved controller rumble
 51 - GB, GBA: Prevent loading null ROMs
 52 - VFS: Allow truncating memory chunk VFiles
 53 - Debugger: Modularize CLI debugger
 54 - Core: Clean up some thread state checks
 55 - Debugger: Make building with debugging aspects optional
 56 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 57 - GBA Memory: Support reading/writing POSTFLG
 58 - Util: Add size counting to Table
 59 - Qt: Move last directory setting from qt.ini to config.ini
 60 - 3DS, PSP2, Wii: Last directory loaded is saved
 61 - GB Audio: Simplify envelope code
 62 - GB Audio: Improve initial envelope samples
 63 - GB Audio: Initialize wave RAM to GBC values
 64 - Debugger: Add functions for read- or write-only watchpoints
 65
 660.5.1: (2016-10-05)
 67Bugfixes:
 68 - Core: Fix importing save games as read-only
 69 - FFmpeg: Fix encoding AAC
 70 - GB: Fix invalid STOP behavior on Game Boy Color
 71 - GB: Initialize audio properly
 72 - GB: Properly clear KEY1 bit 0 when switching speeds
 73 - GB: Properly unload save files when unloading a ROM
 74 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 75 - GB MBC: Fix MBC7 when size is incorrectly specified
 76 - GB MBC: Fix RTC access when no save file is loaded
 77 - GB SIO: Don't auto-clock external shift clock
 78 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 79 - GB Video: Fix video frames getting missed when LCDC is off
 80 - GB Video: Clear screen when LCDC is off
 81 - GBA Cheats: Fix holding onto pointers that may get invalidated
 82 - GBA Cheats: Fix key-activated CodeBreaker cheats
 83 - GBA Cheats: Fix uninitialized memory getting freed when saving
 84 - GBA Hardware: Improve Game Boy Player rumble behavior
 85 - GBA Memory: Fix several unused I/O register read values
 86 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 87 - LR35902: Fix events running with the wrong cycle active
 88 - Qt: Fix "close" button on Overrides view
 89 - Qt: Fix saving overrides
 90 - Qt: Fix directory set unloading when replacing the ROM
 91 - Qt: Fix patch loading
 92 - Qt: Fix crash when saving an override if a game isn't loaded
 93 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 94 - SDL: Attach rumble in SDL frontend
 95 - Util: Fix PNG identification on files too small to be a PNG
 96Misc:
 97 - All: Only update version info if needed
 98 - All: Split out install locations for Libretro and OpenEmu
 99 - FFmpeg: Encoding cleanup
100 - GB: Reset active region when reloading ROM
101 - GB Memory: Initialize RAM pattern for GBC
102 - GB Video: Improved video timings
103 - Qt: Manage window sizes slightly better
104 - Qt: Remember scale option independent of core dimensions
105
1060.5.0: (2016-09-19)
107Features:
108 - Game Boy support
109 - Support for encrypted CodeBreaker GBA cheats
110 - Emulation of Vast Fame protected GBA carts (taizou)
111 - Tile viewer
112 - Threaded rendering mode
113 - Libretro: Memory map and achievement support (leiradel)
114 - GUI: Add UI control remapping
115 - GUI: Add fast-forward
116 - Wii: 240p support
117 - 3DS: Adjustable screen darkening
118 - Ability to temporarily load a savegame
119 - Load specific files out of archives
120 - Automatic BIOS detection
121Bugfixes:
122 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
123 - Debugger: Fix GDB breakpoints
124 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
125 - GBA: Fix filehandle leak with savegames
126 - GBA: Timer 0 cannot be count up
127 - GBA: Count up timers should not count themselves
128 - GBA Memory: Fix mirror on non-overdumped Classic NES games
129 - GBA Memory: Fix ldm {pc}
130 - GBA Savedata: Fix savedata sync timer
131 - GBA Savedata: Only unmap savedata if present
132 - GBA Serialize: Savestates now properly store prefetch
133 - GBA Video: WIN0/1 take priority over OBJWIN
134 - GBA Video: Fix out-of-order OBJWIN
135 - PSP2: Fix GPU crash while exiting
136 - PSP2: Fix VSync
137 - PSP2: Fix accelerometer range
138 - PSP2: Actually load screen mode setting
139 - PSP2: Fix gyroscope direction
140 - PSP2: Delete threads after they return
141 - PSP2: Fix mapping/unmapping from not at 0
142 - Qt: Fix bug in software renderer scaling
143 - Qt: Fix hanging key press after disabling autofire
144 - Qt: Fix being unable to pause manually when using auto-pausing
145 - SDL: Fix axes being mapped wrong
146 - Util: Fix realloc semantics in utf16to8
147 - Util: Fix inserting too many items into a hash table
148 - VFS: Fix uninitialized varaible reading from 7z
149 - VFS: Fix reading multiple files from a 7z archive
150 - Wii: Fix framelimiting after a slowdown
151 - Wii: Fix garbage flash at startup
152Misc:
153 - 3DS: Use blip_add_delta_fast for a small speed improvement
154 - 3DS: Allow UTF-16 filenames
155 - 3DS: Port to using citro3D
156 - 3DS: Use system font for menus
157 - 3DS: Attempt to use Core 2 for threads
158 - 3DS: Adjustable filering
159 - 3DS: 3D banner
160 - All: Add QUIET parameter to silence CMake
161 - All: Faster memory read/write
162 - ARM7: Support forcing Thumb mode via MSR
163 - ARM7: Flush prefetch cache when loading CPSR via MSR
164 - ARM7: Clean up instruction decoding for future expandability
165 - Debugger: Support register and memory writes via GDB stub
166 - Debugger: Add software breakpoint support to gdb
167 - FFmpeg: Full support for libavcodec 56+
168 - GBA: Better debug logging if event processing breaks
169 - GBA Audio: Force audio DMAs to not increment destination
170 - GBA BIOS: Use custom ArcTan, not relying on OS
171 - GBA Hardware: Clean up dead code in GBP
172 - GBA Memory: Optimize stalling behavior
173 - GBA Memory: Optimize Load-/StoreMultiple
174 - GBA Savedata: Add realistic timing for EEPROM
175 - GBA Serialize: Savestates now store if CPU was halted
176 - GBA Video: Remove old slow path fallback
177 - GBA Video: Optimize sprite drawing
178 - GBA Video: Optimize mode 0 rendering
179 - GBA Video: Optimize compositing cases slightly
180 - GUI: Screenshot dimensions are now passed through
181 - GUI: Add back logging
182 - GUI: Only reload config if manually saved
183 - GUI: Increase scrolling speed
184 - OpenGL: Log shader compilation failure
185 - OpenGL: Add texSize uniform
186 - Qt: Make -g flag work in Qt build
187 - Qt: Simplify OpenGL context creation
188 - Qt: Thread startup improvements
189 - Qt: Make audio channel/video layer options shortcut mappable
190 - Qt: Remove some C99isms from C++ code
191 - Qt: Remove default autofire mappings
192 - Qt: Make reseting when pasued frame-accurate
193 - Qt: Rearchitect game closing codepath
194 - PSP2: Use system font for menus
195 - PSP2: Add rumble for PS TV
196 - PSP2: Add fit-to-height screen mode
197 - PSP2: Sync files per descriptor
198 - PSP2: Allow UTF-8 filenames
199 - PSP2: Screenshots are now saved into the Photo Gallery
200 - PSP2: Stop underclocking when menuing
201 - SDL: Increase default audio buffer size to 1024 samples
202 - SDL: More responsive rumble
203 - Util: Add Vector GetConstPointer
204 - Util: Add rtrim
205 - Util: Add endswith
206 - VFS: Improve zip file detection
207 - Wii: Add pixelated resample filter
208 - Windows: Add native VDir support
209 - Util: Add PRIz macro for libc versions that don't support %z
210
2110.4.1: (2016-07-11)
212Bugfixes:
213 - All: Fix several file handle leaks
214 - All: Fix instruction tables getting zeroed when linking sometimes
215 - ARM7: Fix flags on SBC/RSC
216 - ARM7: Fix setting spsr privilege bits when spsr is empty
217 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
218 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
219 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
220 - GBA Memory: Fix executing code from OBJ region of VRAM
221 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
222 - GBA Serialize: Fix loading savegames from savestates
223 - OpenGL: Correct boolean vector strcmp strings for uniforms
224 - Qt: Fix sending gameStopped twice
225 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
226 - Qt: Fix initial state of key mapping
227 - Qt: Initialize m_useBios
228 - SDL: Fix joystick initialization on BSD
229 - SDL: Fix potential joystick crash in games with rumble
230 - SDL: Fix SDL 1.2 build
231 - SDL: Fix sporadic crash when deinitializing audio
232 - Shaders: Fix AGS-001 shader with some bad drivers
233 - Util: Use closesocket on Windows
234 - Util: Fix socket bind addresses
235 - VFS: Fix reading 7z archives without rewinding first
236 - VFS: VFileFromFD should not open directories
237 - Wii: Fix tilting direction
238 - Util: Fix realloc semantics in utf16to8
239Misc:
240 - All: Allow use of external minizip library
241 - Debugger: CLI debugger now exits when end-of-stream is reached
242 - FFmpeg: Update dependencies on Ubuntu
243 - GBA: Slightly optimize GBAProcessEvents
244 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
245 - GBA Video: Null renderer should return proper register values
246 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
247 - Qt: Add preset for DualShock 4
248 - Qt: Update 360 input profile on OS X to reflect newer drivers
249 - Qt: Remove use of NaN
250 - Qt: Canonicalize file paths when loading games
251 - Qt: Add refresh button to controller editing
252 - SDL: Remove default gamepad mappings
253 - Util: Fix intermittent build failure on OS X
254 - VFS: VFile.sync now updates modified time
255
2560.4.0: (2016-02-02)
257Features:
258 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
259 - I/O viewer
260 - Booting of multiboot images
261 - Customization of GIF recording
262 - Libretro: Cheat code support
263 - Support for GLSL shaders
264 - ROM information view
265 - Support for VBA-style cheat codes
266 - Savestates now store creation timestamps
267 - Key autofire
268 - Libretro: Allow blocking opposing directional input
269 - OpenEmu core for OS X
270 - Libretro: Settings for using BIOS and skipping intro
271 - Libretro: Customizable idle loop removal
272 - Implemented cycle counting for sprite rendering
273 - Cleaner, unified settings window
274 - Added a setting for pausing when the emulator is not in focus
275 - Customizable paths for save games, save states, screenshots and patches
276 - Controller hotplugging
277 - Ability to store save games and active cheats within savestates
278Bugfixes:
279 - ARM7: Fix sign of unaligned LDRSH
280 - ARM7: Fix decoding of some ARM ALU instructions with shifters
281 - Debugger: Fix watchpoints in gdb
282 - GBA: Fix warnings when creating and loading savestates
283 - GBA: Fix Iridion II savetype
284 - GBA BIOS: Fix misaligned CpuSet
285 - GBA Cheats: Fix cheats setting the Action Replay version
286 - GBA Hardware: Fix GPIO on big endian
287 - GBA Memory: Fix DMA register writing behavior
288 - GBA Memory: Fix DMAs triggering two cycles early
289 - Libretro: Fix aspect ratio
290 - Qt: Fix some potential crashes with the gamepad mapping
291 - Qt: Fix keys being mapped incorrectly when loading configuration file
292 - Util: Fix PowerPC PNG read/write pixel order
293 - Util: Fix excessive memory allocation when decoding a PNG
294 - VFS: Fix VFileReadline and remove _vfdReadline
295Misc:
296 - All: Improved PowerPC support
297 - All: Fix some undefined behavior warnings
298 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
299 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
300 - GBA: Implement bad I/O register loading
301 - GBA: Allow jumping to OAM and palette RAM
302 - GBA BIOS: Finish implementing RegisterRamReset
303 - GBA Config: Add "override" layer for better one-time configuration
304 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
305 - GBA Memory: Use a dynamically sized mask for ROM memory
306 - GBA Memory: Implement several unimplemented memory access types
307 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
308 - GBA RR: Starting from savestate now embeds the savegame
309 - GBA RR: Add preliminary SRAM support for VBM loading
310 - GBA RR: Add support for resets in movies
311 - GBA Video: Remove lastHblank, as it is implied
312 - Libretro: Use anonymous memory mappers for large blocks of memory
313 - Libretro: Add install target for libretro core
314 - Qt: Window size command line options are now supported
315 - Qt: Increase usability of key mapper
316 - Qt: Add 'Apply' button to settings window
317 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
318 - Qt: Allow use of modifier keys as input
319 - Qt: Optimize log viewer
320 - Qt: Added button for breaking into the GDB debugger
321 - Qt: Add box for showing duration of rewind
322 - SDL: Support fullscreen in SDL 1.2
323 - SDL: Allow GBASDLAudio to be used without a thread context
324 - Util: Use VFile for configuration
325 - Util: Add MutexTryLock
326
3270.3.2: (2015-12-16)
328Bugfixes:
329 - ARM7: Fix STRT/STRBT
330 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
331 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
332 - Libretro: Fix problems with rumble not turning off
333 - GBA: Fix idle skip state being retained between games
334 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
335 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
336 - GBA BIOS: Fix Sqrt sign
337 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
338 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
339 - GBA Memory: Fix DMA behavior for SRAM accesses
340 - GBA Memory: Fix Store8 to OBJ VRAM
341 - GBA Memory: Fix alignment of LDM/STM on SRAM
342 - GBA Memory: Fix unaligned out-of-bounds ROM loads
343 - GBA Memory: Fix timing of DMAs
344 - GBA Video: Fix _mix for 15-bit color
345 - GBA Video: Fix OAM and palette initialization
346 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
347 - Qt: Use safer isLoaded check in GameController
348 - Qt: Fix a race condition in PainterGL that could lead to a crash
349 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
350 - Qt: Fix font size in memory viewer
351 - Qt: Fix a crash in the memory viewer
352 - Qt: Add additional checks in CheatModel to prevent crashes
353 - Qt: Fix race condition with setting sample rate
354 - Qt: Fix crash when closing multiplayer windows
355 - Qt: Fix resetting while paused
356Misc:
357 - GBA Audio: Implement missing flags on SOUNDCNT_X register
358 - Qt: Add mute option to menu
359
3600.3.1: (2015-10-24)
361Bugfixes:
362 - ARM7: Fix instruction decoding of Thumb shifts
363 - GBA: Deinit savegame when unloading a ROM
364 - GBA: Fix BIOS check on big endian
365 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
366 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
367 - GBA Audio: Fix audio channels being silenced at the wrong time
368 - GBA Memory: Fix bad BIOS Load16 on big endian
369 - GBA Memory: Fix bad Load8 on big endian
370 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
371 - GBA Video: Fix edge case with sprite blend modes and semitransparency
372 - GBA Video: Fix objwin and blending interaction on sprites
373 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
374 - Libretro: Fix a memory leak with the render buffer
375 - Qt: Windows no longer spawn in the top left on first launch
376 - Qt: Fix install path of XDG desktop file with DESTDIR
377 - Qt: Fix drag and drop on Windows
378 - Qt: Reenable double buffering, as disabling it broke some Windows configs
379 - VFS: Fix return values of VFileFILE.read and .write
380Misc:
381 - All: Reset next event to cycles instead of zero to interrupt
382 - All: Add --version flag
383 - ARM7: Force disable LTO on two files to work around a GCC bug
384 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
385 - GBA: Better memory handling with PNG savestates
386 - GBA: Additional savestate sanity checks
387 - GBA: Check for cycle count being too high
388 - GBA Audio: Allow GBAAVStream to have no video callback
389 - GBA BIOS: Implement RegisterRamReset for SIO registers
390 - Qt: Remove useless help icons in dialogs
391 - Qt: Prevent savestate window from opening while in multiplayer
392 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
393 - Qt: Dropping multiplayer windows works more cleanly now
394
3950.3.0: (2015-08-16)
396Features:
397 - Ability to hide individual background layers, or OBJs
398 - Ability to mute individual audio channels
399 - Palette viewer and exporter
400 - Volume control
401 - More shortcuts are editable (e.g. quick save/load)
402 - Rewind now shows the frame after rewinding
403 - Import/Export of GameShark/Action Replay snapshots
404 - Add "Step backwards" item for single increment rewind
405 - Deadzone estimation for game controllers
406 - Analog inputs can be used for shortcuts
407 - Menu items for specific solar sensor brightness levels
408 - Remappable controls for tilt and gyroscope sensors
409 - Status messages for actions taken while a game is running (e.g. save/load state)
410 - Memory inspector
411 - Screensaver can now be suspended while a game is running
412 - Load/save the most recent savestate slot
413 - Support varible speed (PWM) rumble
414 - Ability to cap fast forward speed
415 - Finer control over FPS target
416 - Holdable shortcut for rewinding one frame at a time
417 - Ability to boot directly into the BIOS
418 - Preliminary support for yanking out the game pak while a game is running
419 - Thumb-drive mode by putting a file called portable.ini in the same folder
420 - Configurable display driver, between software and OpenGL
421 - Undo-able savestate loading and saving
422 - Controller profiles now store shortcut settings
423 - Default controller profiles for several common controllers
424 - Libretro now supports BIOS, rumble and solar sensor
425 - Implement BIOS call Stop, for sleep mode
426 - Automatically load patches, if found
427 - Improved video synchronization
428 - Configurable audio output sample rate
429Bugfixes:
430 - ARM7: Fix SWI and IRQ timings
431 - ARM7: Fix Thumb MUL timing
432 - ARM7: Fix timing of multiplies to use N cycles
433 - ARM7: ARMHotplugDetach should call deinit
434 - Debugger: Fix use-after-free in breakpoint clearing code
435 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
436 - GBA: Cap audio FIFO read size during deserialization
437 - GBA: Check for corrupted savestates when loading
438 - GBA: Check for improperly sized savestates when loading
439 - GBA: Check for savestates made from differently sized ROMs
440 - GBA: Fix calls to endian-independent loadstores
441 - GBA: Fix timing of reading from timer registers
442 - GBA: Ensure cycles never go negative
443 - GBA Audio: Force audio FIFOs to 32-bit
444 - GBA Audio: Fix audio pitch changing when adjusting buffer size
445 - GBA Audio: Fix sample order in audio channel 3
446 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
447 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
448 - GBA Memory: Improve Thumb open bus behavior
449 - GBA Memory: Fix potential DMA issue when loading a savestate
450 - GBA Memory: Fix load/store multiple video memory waitstates
451 - GBA SIO: Fix reseting when there are SIO devices attached
452 - GBA Video: Blended sprites should never have other effects applied
453 - GBA Video: Fix out-of-bounds tiles in mosaic
454 - GBA Video: Fix windows not affecting sprites
455 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
456 - GBA Video: Fix timing on first scanline
457 - Qt: Better cleanup when a game crashes
458 - Qt: Fix open ROM dialog filtering for archive formats
459 - Qt: Cap the maximum number of multiplayer windows
460 - Qt: Fix maximum year in sensor override
461 - Qt: Fix window being too tall after exiting fullscreen
462 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
463 - Qt: Fix analog buttons not getting unmapped
464 - Qt: Fix passing command line options
465 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
466 - SDL: Fix SDL build when OpenGL is missing
467 - Util: Allow loading IPS patches that grow the ROM
468 - VFS: Fix resource leaks if some allocations fail
469 - VFS: Fix line-reading to return proper values
470 - Video: Fix an issue with very long filenames
471 - Util: Fix formatting of floats
472Misc:
473 - All: Add --help flag for command line programs
474 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
475 - All: Enable static linking for Windows
476 - All: Enable static linking for OS X
477 - All: Threads are now named
478 - All: Proper handling of Unicode file paths
479 - ARM7: Add emulation for Undefined CPU mode
480 - ARM7: Reduce the size of the Thumb instruction table
481 - GBA: Add status log level
482 - GBA: GBARewind now returns how many states it has rewound
483 - GBA: SIO logging layer
484 - GBA BIOS: Stub out SoundBias
485 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
486 - GBA: Don't include GBACLIDebugger struct unless needed
487 - GBA: Savedata is now synced shortly after data finishes being written
488 - GBA: Process multiple timer events at once, if necessary
489 - GBA Audio: Implement audio reset for channels A/B
490 - GBA Audio: Process multiple audio events at once, if necessary
491 - GBA Hardware: Backport generic RTC source into core
492 - GBA Input: Allow axes and buttons to be mapped to the same key
493 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
494 - GBA SIO: Add a dummy driver for Normal mode
495 - GBA Thread: Add functionality for running callbacks on the GBA thread
496 - GBA Thread: Split GBASync into a separate file
497 - GBA Video: Refactor software renderer into separate files
498 - GBA Video: Slightly optimize mode 0 mosaic rendering
499 - Debugger: Free watchpoints in addition to breakpoints
500 - Qt: Handle saving input settings better
501 - Qt: Move GL frame drawing back onto its own thread
502 - Qt: Fast forward (held) option moved from Other to Emulation menu
503 - Qt: Show version info in window title
504 - Qt: Migrate multiplayer window handling into GBAApp
505 - Qt: Unified file opening and saving with last location
506 - Qt: Fix windows being resizable when they shouldn't have been
507 - Qt: Only hide cursor in full screen
508 - Qt: Replace pause-after-frame mutex with an atomic
509 - Qt: Add application icon and XDG desktop files
510 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
511 - Qt: Don't save window size when entering fullscreen
512 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
513 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
514 - Qt: Increase usability of key mapper
515 - Qt: Show checkmark for window sizes
516 - Qt: Set window path to loaded ROM
517 - Perf: Ability to load savestates immediately on launch
518 - SDL: Properly check for initialization
519 - SDL: Clean up initialization functions
520 - SDL: Clean up GL context
521 - Util: Allow disabling the threading code entirely
522 - VFS: Add sync method to force syncing with backing
523
5240.2.1: (2015-05-13)
525Bugfixes:
526 - All: Fix sanitize-deb script not cleaning up after itself
527 - All: Fix dependencies for libavcodec on Debian-derived platforms
528 - ARM7: Handle writeback for PC in addressing modes 2 and 3
529 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
530 - ARM7: Fix ARM multiply instructions when PC is a destination register
531 - Debugger: Fix use-after-free in breakpoint clearing code
532 - Debugger: Fix boundary conditions in tab completion
533 - GBA: Fix timers not updating timing when writing to only the reload register
534 - GBA: Fix rewind boundary conditions
535 - GBA: Add initial I/O register settings for background matrix registers
536 - GBA: Fix hang when loading a savestate if sync to video is enabled
537 - GBA: Handle out-of-bounds I/O access
538 - GBA: Fix bounds-checking on EEPROM access
539 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
540 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
541 - GBA Memory: Allow SRAM to be 64kB
542 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
543 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
544 - GBA Video: Fix second frame mode 5
545 - Perf: Fix race condition if a game crashes immediately on start
546 - Qt: Fix Display object leak when closing a window
547 - Qt: Fix .deb dependencies
548 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
549 - Qt: Fix window not regaining focus after exiting savestate window
550 - Qt: Fix regression where video would not record if the game had already started
551 - Qt: Fix potential crash if a gamepad causes focus to change
552 - Qt: Fix controller axis querying
553 - Qt: Fix multiplayer windows opening as the wrong size
554 - Qt: Fix controllers sometimes not loading the right profile
555 - SDL: Fix boundary conditions for joystick adjustments
556 - SDL: Allocate properly sized input maps
557 - SDL: Fix potential build issues when Qt and SDL2 are in use
558 - Util: Fix resource leak in UTF-8 handling code
559 - Util: Fix a null-pointer issue when attempting to delete a key
560 - VFS: Fix resource leaks if some allocations fail
561 - Video: Fix an issue with very long filenames
562Misc:
563 - GBA Memory: Soft-crash if jumping past the end of a ROM
564 - Qt: Show multiplayer numbers in window title
565 - Qt: Solar sensor can have shortcuts set
566
5670.2.0: (2015-04-03)
568Features:
569 - Support for gamepad axes, e.g. analog sticks or triggers
570 - Add scale presets for up to 6x
571 - Settings window
572 - Bilinear resampling option
573 - Add option to skip BIOS start screen
574 - List of recently opened games
575 - Support for games using the Solar Sensor
576 - Better audio resampling via blip-buf
577 - Game Pak overrides dialog for setting savetype and sensor values
578 - Support for games using the tilt sensor
579 - Remappable shortcuts for keyboard and gamepad
580 - Rewinding of emulation
581 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
582 - Support IPv6
583 - Save directory of last loaded file
584 - Support BPS patches
585 - Automatically detect and optimize out idle loops
586 - Configurable game overrides
587 - Support loading 7-Zip files
588 - Drag and drop game loading
589 - Cheat code support
590 - Runtime configurable audio driver
591 - Libretro core for use with RetroArch and other front-ends
592 - Controller profiles for setting different bindings for different controllers
593 - Ability to lock aspect ratio
594 - Local link cable support
595 - Ability to switch which game controller is in use per instance
596 - Ability to prevent opposing directional input
597 - Warning dialog if an unimplemented BIOS feature is called
598 - Debugger: Add CLI "frame", frame advance command
599 - Debugger: Add CLI functions for writing to memory
600 - Debugger: Add CLI functions for examining memory regions
601 - Debugger: Add CLI function for writing a register
602Bugfixes:
603 - ARM7: Extend prefetch by one stage
604 - ARM7: Fix cycle counting for loads
605 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
606 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
607 - GBA: Initialize gba.sync to null
608 - GBA: Fix timer initialization
609 - GBA Audio: Support 16-bit writes to FIFO audio
610 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
611 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
612 - GBA BIOS: Fix BIOS prefetch after reset
613 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
614 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
615 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
616 - GBA Memory: Fix I cycles that had been moved to ARM7 core
617 - GBA Memory: Fix cycle counting for 32-bit load/stores
618 - GBA RR: Fix fallthrough error when reading tags from a movie
619 - GBA Thread: Fix possible hang when loading an archive
620 - GBA Thread: Fix possible deadlock in video sync
621 - Perf: Fix crash when the GBA thread fails to start
622 - Qt: Fix crash starting a GDB stub if a game isn't loaded
623 - Qt: Fix crash when adjusting settings after closing a game
624 - Qt: Fix crash when starting GDB stub after closing a game
625 - Qt: Fix patch loading while a game is running
626 - Qt: Fix crash when loading a game after stopping GDB server
627 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
628 - Qt: Fix crash when attempting to pause if a game is not running
629 - SDL: Properly clean up if a game doesn't launch
630 - Util: Fix sockets on Windows
631Misc:
632 - All: Enable link-time optimization
633 - Debugger: Watchpoints now work on STM/LDM instructions
634 - Debugger: Clean up GDB stub network interfacing
635 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
636 - Debugger: Merge Thumb BL instructions when disassembling
637 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
638 - Debugger: Watchpoints now report address watched (fixes #68)
639 - Debugger: Add support for soft breakpoints
640 - Debugger: Make I/O register names be addresses instead of values
641 - Debugger: Rename read/write commands
642 - GBA: Improve accuracy of event timing
643 - GBA: Add API for getting Configuration structs for overrides and input
644 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
645 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
646 - GBA: Move A/V stream interface into core
647 - GBA: Savestates now take into account savedata state machines (fixes #109)
648 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
649 - GBA Memory: Simplify memory API and use fixed bus width
650 - GBA Thread: Make GBASyncWaitFrameStart time out
651 - GBA Video: Start video at the last scanline instead of the first
652 - Qt: Optimize logo drawing
653 - Qt: Move frame upload back onto main thread
654 - Qt: Remember window position
655 - Qt: Double-clicking on the window toggles full screen
656 - Util: Use proper locale for reading and writing float values
657
6580.1.1: (2015-01-24)
659Bugfixes:
660 - ARM7: Fix LDM writeback to a register already written
661 - GBA: Fix timers 2 and 3 updating incorrectly
662 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
663 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
664 - GBA Audio: Properly initialize audio FIFO channels
665 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
666 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
667 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
668 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
669 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
670 - GBA BIOS: Fix HuffUnComp boundary conditions
671 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
672 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
673 - GBA Memory: Filter out top nybble of DMA addresses
674 - GBA Memory: Properly bounds-check VRAM accesses
675 - GBA Memory: Fix initial DMA state
676 - GBA Thread: Allow halted games to exit cleanly
677 - GBA Video: Fix blend issues with obscured middle layers
678 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
679 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
680 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
681 - GBA Video: Fix sprite boundary conditions with mosaic
682 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
683 - Qt: Fix issue with set frame sizes being the wrong height
684 - Qt: Fix emulator crashing when full screen if a game is not running
685 - Qt: Fix window focus issues
686 - Qt: Properly set default video recording settings
687 - Qt: Fix a race condition when a game crashes immediately
688 - Qt: Fix some cases where key mapping can break if focus is adjusted
689 - Qt: Fix crash if a game pauses before any frames are shown
690 - Debugger: Negative PC-relative loads now properly subtract the offset
691 - Debugger: Align PC-relative loads in Thumb
692 - Debugger: Fix watchpoints triggering too late
693 - Debugger: Fix binary print putting spaces between digits
694 - Video: Ensure FFmpeg encoder has audio frames
695 - Video: Fix uncompressed PCM audio recording
696 - Video: Fix FFmpeg crashing when the file extension is wrong
697 - Util: Fix SOCKET_FAILED macro
698Misc:
699 - GBA: Exit cleanly on FATAL if the port supports it
700 - GBA Memory: Implement 16- and 32-bit loads from SRAM
701 - Qt: Disable sync to video by default
702 - Qt: Handle a game crash without crashing
703 - Qt: Set default log level to FATAL, ERROR and WARN
704 - Qt: Clarify some phrasing in the menus
705 - Qt: Clear active buttons when focus is lost
706
7070.1.0: (2014-12-13)
708 - Initial release