/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "core/config.h" #include "core/thread.h" #include "gba/core.h" #include "gba/gba.h" #include "gba/renderers/video-software.h" #include "gba/serialize.h" #include "platform/commandline.h" #include "util/string.h" #include "util/vfs.h" #include #include #include #include #include #define PERF_OPTIONS "F:L:NPS:" #define PERF_USAGE \ "\nBenchmark options:\n" \ " -F FRAMES Run for the specified number of FRAMES before exiting\n" \ " -N Disable video rendering entirely\n" \ " -P CSV output, useful for parsing\n" \ " -S SEC Run for SEC in-game seconds before exiting\n" \ " -L FILE Load a savestate when starting the test" struct PerfOpts { bool noVideo; bool csv; unsigned duration; unsigned frames; char* savestate; }; static void _GBAPerfRunloop(struct mCoreThread* context, int* frames, bool quiet); static void _GBAPerfShutdown(int signal); static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg); static void _loadSavestate(struct mCoreThread* context); static struct mCoreThread* _thread; static bool _dispatchExiting = false; static struct VFile* _savestate = 0; int main(int argc, char** argv) { signal(SIGINT, _GBAPerfShutdown); struct PerfOpts perfOpts = { false, false, 0, 0, 0 }; struct mSubParser subparser = { .usage = PERF_USAGE, .parse = _parsePerfOpts, .extraOptions = PERF_OPTIONS, .opts = &perfOpts }; struct mArguments args; bool parsed = parseArguments(&args, argc, argv, &subparser); if (!parsed || args.showHelp) { usage(argv[0], PERF_USAGE); freeArguments(&args); return !parsed; } if (args.showVersion) { version(argv[0]); freeArguments(&args); return 0; } void* outputBuffer = malloc(256 * 256 * 4); struct mCore* core = GBACoreCreate(); struct mCoreThread context = { .core = core }; _thread = &context; if (!perfOpts.noVideo) { core->setVideoBuffer(core, outputBuffer, 256); } if (perfOpts.savestate) { _savestate = VFileOpen(perfOpts.savestate, O_RDONLY); free(perfOpts.savestate); } if (_savestate) { context.startCallback = _loadSavestate; } // TODO: Put back debugger char gameCode[5] = { 0 }; core->init(core); mCoreLoadFile(core, args.fname); mCoreConfigInit(&core->config, "perf"); mCoreConfigLoad(&core->config); mCoreConfigSetDefaultIntValue(&core->config, "idleOptimization", IDLE_LOOP_REMOVE); struct mCoreOptions opts; mCoreConfigMap(&core->config, &opts); opts.audioSync = false; opts.videoSync = false; applyArguments(&args, NULL, &core->config); mCoreConfigLoadDefaults(&core->config, &opts); mCoreLoadConfig(core); int didStart = mCoreThreadStart(&context); if (!didStart) { goto cleanup; } mCoreThreadInterrupt(&context); if (mCoreThreadHasCrashed(&context)) { mCoreThreadJoin(&context); goto cleanup; } GBAGetGameCode(core->board, gameCode); mCoreThreadContinue(&context); int frames = perfOpts.frames; if (!frames) { frames = perfOpts.duration * 60; } struct timeval tv; gettimeofday(&tv, 0); uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec; _GBAPerfRunloop(&context, &frames, perfOpts.csv); gettimeofday(&tv, 0); uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec; uint64_t duration = end - start; mCoreThreadJoin(&context); float scaledFrames = frames * 1000000.f; if (perfOpts.csv) { puts("game_code,frames,duration,renderer"); const char* rendererName; if (perfOpts.noVideo) { rendererName = "none"; } else { rendererName = "software"; } printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName); } else { printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f)); } cleanup: if (_savestate) { _savestate->close(_savestate); } mCoreConfigFreeOpts(&opts); freeArguments(&args); mCoreConfigDeinit(&core->config); free(outputBuffer); return !didStart || mCoreThreadHasCrashed(&context); } static void _GBAPerfRunloop(struct mCoreThread* context, int* frames, bool quiet) { struct timeval lastEcho; gettimeofday(&lastEcho, 0); int duration = *frames; *frames = 0; int lastFrames = 0; while (context->state < THREAD_EXITING) { if (mCoreSyncWaitFrameStart(&context->sync)) { ++*frames; ++lastFrames; if (!quiet) { struct timeval currentTime; long timeDiff; gettimeofday(¤tTime, 0); timeDiff = currentTime.tv_sec - lastEcho.tv_sec; timeDiff *= 1000; timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000; if (timeDiff >= 1000) { printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f))); fflush(stdout); lastEcho = currentTime; lastFrames = 0; } } } mCoreSyncWaitFrameEnd(&context->sync); if (duration > 0 && *frames == duration) { _GBAPerfShutdown(0); } if (_dispatchExiting) { mCoreThreadEnd(context); } } if (!quiet) { printf("\033[2K\r"); } } static void _GBAPerfShutdown(int signal) { UNUSED(signal); // This will come in ON the GBA thread, so we have to handle it carefully _dispatchExiting = true; ConditionWake(&_thread->sync.videoFrameAvailableCond); } static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg) { struct PerfOpts* opts = parser->opts; errno = 0; switch (option) { case 'F': opts->frames = strtoul(arg, 0, 10); return !errno; case 'N': opts->noVideo = true; return true; case 'P': opts->csv = true; return true; case 'S': opts->duration = strtoul(arg, 0, 10); return !errno; case 'L': opts->savestate = strdup(arg); return true; default: return false; } } static void _loadSavestate(struct mCoreThread* context) { context->core->loadState(context->core, _savestate, 0); _savestate->close(_savestate); _savestate = 0; }