all repos — mgba @ 6f1a3918b90ebc569d8a7a2f99b77b51ef328b8f

mGBA Game Boy Advance Emulator

src/platform/psp2/main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "psp2-context.h"
  7
  8#include "gba/gba.h"
  9#include "feature/gui/gui-runner.h"
 10#include "util/gui.h"
 11#include "util/gui/font.h"
 12#include "util/gui/file-select.h"
 13#include "util/gui/menu.h"
 14
 15#include <psp2/ctrl.h>
 16#include <psp2/display.h>
 17#include <psp2/kernel/processmgr.h>
 18#include <psp2/kernel/threadmgr.h>
 19#include <psp2/moduleinfo.h>
 20#include <psp2/power.h>
 21#include <psp2/sysmodule.h>
 22#include <psp2/touch.h>
 23
 24#include <vita2d.h>
 25
 26static void _drawStart(void) {
 27	vita2d_set_vblank_wait(false);
 28	vita2d_start_drawing();
 29	vita2d_clear_screen();
 30}
 31
 32static void _drawEnd(void) {
 33	static int oldVCount = 0;
 34	int vcount = oldVCount;
 35	vita2d_end_drawing();
 36	oldVCount = sceDisplayGetVcount();
 37	vita2d_set_vblank_wait(oldVCount + 1 >= vcount);
 38	vita2d_swap_buffers();
 39}
 40
 41static uint32_t _pollInput(void) {
 42	SceCtrlData pad;
 43	sceCtrlPeekBufferPositive(0, &pad, 1);
 44	int input = 0;
 45	if (pad.buttons & SCE_CTRL_TRIANGLE) {
 46		input |= 1 << GUI_INPUT_CANCEL;
 47	}
 48	if (pad.buttons & SCE_CTRL_SQUARE) {
 49		input |= 1 << mGUI_INPUT_SCREEN_MODE;
 50	}
 51	if (pad.buttons & SCE_CTRL_CIRCLE) {
 52		input |= 1 << GUI_INPUT_BACK;
 53	}
 54	if (pad.buttons & SCE_CTRL_CROSS) {
 55		input |= 1 << GUI_INPUT_SELECT;
 56	}
 57
 58	if (pad.buttons & SCE_CTRL_UP || pad.ly < 64) {
 59		input |= 1 << GUI_INPUT_UP;
 60	}
 61	if (pad.buttons & SCE_CTRL_DOWN || pad.ly >= 192) {
 62		input |= 1 << GUI_INPUT_DOWN;
 63	}
 64	if (pad.buttons & SCE_CTRL_LEFT || pad.lx < 64) {
 65		input |= 1 << GUI_INPUT_LEFT;
 66	}
 67	if (pad.buttons & SCE_CTRL_RIGHT || pad.lx >= 192) {
 68		input |= 1 << GUI_INPUT_RIGHT;
 69	}
 70
 71	return input;
 72}
 73
 74static enum GUICursorState _pollCursor(unsigned* x, unsigned* y) {
 75	SceTouchData touch;
 76	sceTouchPeek(0, &touch, 1);
 77	if (touch.reportNum < 1) {
 78		return GUI_CURSOR_NOT_PRESENT;
 79	}
 80	*x = touch.report[0].x / 2;
 81	*y = touch.report[0].y / 2;
 82	return GUI_CURSOR_DOWN;
 83}
 84
 85static int _batteryState(void) {
 86	int charge = scePowerGetBatteryLifePercent();
 87	int adapter = scePowerIsPowerOnline();
 88	int state = 0;
 89	if (adapter) {
 90		state |= BATTERY_CHARGING;
 91	}
 92	charge /= 25;
 93	return state | charge;
 94}
 95
 96int main() {
 97	vita2d_init();
 98	struct GUIFont* font = GUIFontCreate();
 99	struct mGUIRunner runner = {
100		.params = {
101			PSP2_HORIZONTAL_PIXELS, PSP2_VERTICAL_PIXELS,
102			font, "ux0:", _drawStart, _drawEnd,
103			_pollInput, _pollCursor,
104			_batteryState,
105			0, 0,
106
107			GUI_PARAMS_TRAIL
108		},
109		.configExtra = (struct GUIMenuItem[]) {
110			{
111				.title = "Screen mode",
112				.data = "screenMode",
113				.submenu = 0,
114				.state = 0,
115				.validStates = (const char*[]) {
116					"With Background",
117					"Without Background",
118					"Stretched",
119				},
120				.nStates = 3
121			}
122		},
123		.keySources = (struct GUIInputKeys[]) {
124			{
125				.name = "Vita Input",
126				.id = PSP2_INPUT,
127				.keyNames = (const char*[]) {
128					"Select",
129					0,
130					0,
131					"Start",
132					"Up",
133					"Right",
134					"Down",
135					"Left",
136					"L",
137					"R",
138					0, // L2?
139					0, // R2?
140					"\1\xC",
141					"\1\xA",
142					"\1\xB",
143					"\1\xD"
144				},
145				.nKeys = 16
146			},
147			{ .id = 0 }
148		},
149		.nConfigExtra = 1,
150		.setup = mPSP2Setup,
151		.teardown = mPSP2Teardown,
152		.gameLoaded = mPSP2LoadROM,
153		.gameUnloaded = mPSP2UnloadROM,
154		.prepareForFrame = mPSP2PrepareForFrame,
155		.drawFrame = mPSP2Draw,
156		.drawScreenshot = mPSP2DrawScreenshot,
157		.paused = 0,
158		.unpaused = mPSP2Unpaused,
159		.incrementScreenMode = mPSP2IncrementScreenMode,
160		.pollGameInput = mPSP2PollInput
161	};
162
163	mGUIInit(&runner, "psvita");
164	mGUIRunloop(&runner);
165
166	vita2d_fini();
167	mGUIDeinit(&runner);
168
169	int pgfLoaded = sceSysmoduleIsLoaded(SCE_SYSMODULE_PGF);
170	if (pgfLoaded != SCE_SYSMODULE_LOADED) {
171		sceSysmoduleLoadModule(SCE_SYSMODULE_PGF);
172	}
173	GUIFontDestroy(font);
174	sceSysmoduleUnloadModule(SCE_SYSMODULE_PGF);
175
176	sceKernelExitProcess(0);
177	return 0;
178}