src/platform/perf-main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "gba/supervisor/thread.h"
7#include "gba/supervisor/config.h"
8#include "gba/gba.h"
9#include "gba/renderers/video-software.h"
10
11#include "platform/commandline.h"
12
13#include <errno.h>
14#include <fcntl.h>
15#include <signal.h>
16#include <inttypes.h>
17#include <sys/time.h>
18
19#define PERF_OPTIONS "F:NPS:"
20#define PERF_USAGE \
21 "\nBenchmark options:\n" \
22 " -F FRAMES Run for the specified number of FRAMES before exiting\n" \
23 " -N Disable video rendering entirely\n" \
24 " -P CSV output, useful for parsing\n" \
25 " -S SEC Run for SEC in-game seconds before exiting"
26
27struct PerfOpts {
28 bool noVideo;
29 bool csv;
30 unsigned duration;
31 unsigned frames;
32};
33
34static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet);
35static void _GBAPerfShutdown(int signal);
36static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg);
37
38static struct GBAThread* _thread;
39static bool _dispatchExiting = false;
40
41int main(int argc, char** argv) {
42 signal(SIGINT, _GBAPerfShutdown);
43
44 struct GBAVideoSoftwareRenderer renderer;
45 GBAVideoSoftwareRendererCreate(&renderer);
46
47 struct PerfOpts perfOpts = { false, false, 0, 0 };
48 struct SubParser subparser = {
49 .usage = PERF_USAGE,
50 .parse = _parsePerfOpts,
51 .extraOptions = PERF_OPTIONS,
52 .opts = &perfOpts
53 };
54
55 struct GBAConfig config;
56 GBAConfigInit(&config, "perf");
57 GBAConfigLoad(&config);
58
59 struct GBAOptions opts = {
60 .idleOptimization = IDLE_LOOP_DETECT
61 };
62 GBAConfigLoadDefaults(&config, &opts);
63
64 struct GBAArguments args;
65 bool parsed = parseArguments(&args, &config, argc, argv, &subparser);
66 if (!parsed || args.showHelp) {
67 usage(argv[0], PERF_USAGE);
68 freeArguments(&args);
69 GBAConfigFreeOpts(&opts);
70 GBAConfigDeinit(&config);
71 return !parsed;
72 }
73
74 renderer.outputBuffer = malloc(256 * 256 * 4);
75 renderer.outputBufferStride = 256;
76
77 struct GBAThread context = {};
78 _thread = &context;
79
80 if (!perfOpts.noVideo) {
81 context.renderer = &renderer.d;
82 }
83
84 context.debugger = createDebugger(&args, &context);
85 context.overrides = GBAConfigGetOverrides(&config);
86 char gameCode[5] = { 0 };
87
88 GBAConfigMap(&config, &opts);
89 opts.audioSync = false;
90 opts.videoSync = false;
91 GBAMapArgumentsToContext(&args, &context);
92 GBAMapOptionsToContext(&opts, &context);
93
94 int didStart = GBAThreadStart(&context);
95
96 if (!didStart) {
97 goto cleanup;
98 }
99 GBAGetGameCode(context.gba, gameCode);
100
101 int frames = perfOpts.frames;
102 if (!frames) {
103 frames = perfOpts.duration * 60;
104 }
105 struct timeval tv;
106 gettimeofday(&tv, 0);
107 uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
108 _GBAPerfRunloop(&context, &frames, perfOpts.csv);
109 gettimeofday(&tv, 0);
110 uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
111 uint64_t duration = end - start;
112
113 GBAThreadJoin(&context);
114
115 float scaledFrames = frames * 1000000.f;
116 if (perfOpts.csv) {
117 puts("game_code,frames,duration,renderer");
118 const char* rendererName;
119 if (perfOpts.noVideo) {
120 rendererName = "none";
121 } else {
122 rendererName = "software";
123 }
124 printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
125 } else {
126 printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
127 }
128
129cleanup:
130 GBAConfigFreeOpts(&opts);
131 freeArguments(&args);
132 GBAConfigDeinit(&config);
133 free(context.debugger);
134 free(renderer.outputBuffer);
135
136 return !didStart || GBAThreadHasCrashed(&context);
137}
138
139static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet) {
140 struct timeval lastEcho;
141 gettimeofday(&lastEcho, 0);
142 int duration = *frames;
143 *frames = 0;
144 int lastFrames = 0;
145 while (context->state < THREAD_EXITING) {
146 if (GBASyncWaitFrameStart(&context->sync, 0)) {
147 ++*frames;
148 ++lastFrames;
149 if (!quiet) {
150 struct timeval currentTime;
151 long timeDiff;
152 gettimeofday(¤tTime, 0);
153 timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
154 timeDiff *= 1000;
155 timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
156 if (timeDiff >= 1000) {
157 printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
158 fflush(stdout);
159 lastEcho = currentTime;
160 lastFrames = 0;
161 }
162 }
163 }
164 GBASyncWaitFrameEnd(&context->sync);
165 if (*frames == duration) {
166 _GBAPerfShutdown(0);
167 }
168 if (_dispatchExiting) {
169 GBAThreadEnd(context);
170 }
171 }
172 if (!quiet) {
173 printf("\033[2K\r");
174 }
175}
176
177static void _GBAPerfShutdown(int signal) {
178 UNUSED(signal);
179 // This will come in ON the GBA thread, so we have to handle it carefully
180 _dispatchExiting = true;
181 ConditionWake(&_thread->sync.videoFrameAvailableCond);
182}
183
184static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg) {
185 UNUSED(config);
186 struct PerfOpts* opts = parser->opts;
187 errno = 0;
188 switch (option) {
189 case 'F':
190 opts->frames = strtoul(arg, 0, 10);
191 return !errno;
192 case 'N':
193 opts->noVideo = true;
194 return true;
195 case 'P':
196 opts->csv = true;
197 return true;
198 case 'S':
199 opts->duration = strtoul(arg, 0, 10);
200 return !errno;
201 default:
202 return false;
203 }
204}