all repos — mgba @ 6f5ec7d5e46a22524fa0e4f1b1f46582a28b4101

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10 - Map viewer
 11 - Automatic cheat loading and saving
 12 - GameShark and Action Replay button support
 13 - AGBPrint support
 14 - Debugger: Conditional breakpoints and watchpoints
 15 - Ability to select GB/GBC/SGB BIOS on console ports
 16Bugfixes:
 17 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 18 - GB Serialize: Fix audio state loading
 19 - GB Video: Fix dot clock timing being slightly wrong
 20 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 21 - ARM: Fix MSR when T bit is set
 22 - GB Serialize: Fix game title check
 23 - GB: Revamp IRQ handling based on new information
 24 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 25 - GBA Video: Force align 256-color tiles
 26 - GBA DMA: ROM reads are forced to increment
 27 - GB Video: Fix loading states while in mode 3
 28 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 29 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 30 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 32 - GBA Savedata: Fix crash when resizing flash
 33 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 34 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 35 - GBA Cheats: Fix slide codes not initializing properly
 36 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 37 - LR35902: Fix watchpoints not reporting new value
 38 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 39 - 3DS: Fix opening files in directory names with trailing slashes
 40 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 41 - GBA Memory: Fix copy-on-write memory leak
 42Misc:
 43 - GBA Timer: Use global cycles for timers
 44 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 45 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 46 - Qt: Redo GameController into multiple classes
 47 - Test: Restructure test suite into multiple executables
 48 - Python: Integrate tests from cinema test suite
 49 - Util: Don't build crc32 if the function already exists
 50 - GBA: Implement display start DMAs
 51 - Qt: Prevent window from being created off-screen
 52 - Qt: Add option to disable FPS display
 53 - GBA: Improve multiboot image detection
 54 - GB MBC: Remove erroneous bank 0 wrapping
 55 - GBA Cheats: Allow multiple ROM patches in the same slot
 56 - GB: Skip BIOS option now works
 57
 580.6.1: (2017-10-01)
 59Bugfixes:
 60 - GB, GBA: Fix crashes when attempting to identify null VFiles
 61 - GB, GBA: Fix sync to video with frameskip
 62 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 63 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 64 - GB Core: Fix palette loading when loading a foreign config
 65 - GB MBC: Pocket Cam memory should be accessible without enabling
 66 - GB MBC: Fix SRAM sizes 4 and 5
 67 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 68 - GB MBC: Fix RTC loading when file size is off
 69 - GB Memory: Initialize peripheral pointers
 70 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 71 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 72 - GB Memory: Actually load latch time from savestate
 73 - GB Serialize: Fix deserializing video STAT
 74 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 75 - GB Video: Fix potential hang when ending mode 0
 76 - GB Video: Fix read mode when enabling LCD
 77 - GBA: Reset active region as needed when loading a ROM
 78 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 79 - GBA BIOS: Use core's VRAM variable instead of renderer's
 80 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 81 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 82 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 83 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 84 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 85 - Python: Fix importing .gb or .gba before .core
 86 - Qt: Fix command line debugger closing second game
 87 - Qt: Fix LOG argument order
 88 - Qt: Fix timezone issues with time overrides
 89 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 90 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 91Misc:
 92 - CMake: Fix CPack dependencies for libpng 1.6
 93 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 94 - GBA Cheats: Improve detection of raw cheats
 95 - Qt: Don't rebuild library view if style hasn't changed
 96 - Qt: Allow overrides to be saved before a game is loaded
 97 - Qt: Hide mouse immediately when loading
 98 - SDL: Fix 2.0.5 build on macOS under some circumstances
 99 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
100
1010.6.0: (2017-07-16)
102Features:
103 - Library view
104 - Sprite viewer
105 - Debugging console
106 - Improved memory viewer
107 - Memory search
108 - Command line ability to override configuration values
109 - Add option to allow preloading the entire ROM before running
110 - Add option for whether rewinding restores save games
111 - Savestates now contain any RTC override data
112 - Add option to lock video to integer scaling
113 - LR35902: Watchpoints
114 - LR35902/GB-Z80 disassembler
115 - GB: Tile viewer
116 - GB: Video/audio channel enabling/disabling
117 - GB: Symbol table support
118 - GB MBC: Add MBC1 multicart support
119 - GBA: Support printing debug strings from inside a game
120 - GBA: Better cheat type autodetection
121 - Implement keypad interrupts
122 - Configuration of gamepad hats
123 - Video log recording for testing and bug reporting
124 - Debugger: Segment/bank support
125 - Debugger: Execution tracing
126 - Qt: German translation (by Lothar Serra Mari)
127 - Qt: Spanish translation (by Kevin López)
128 - Qt: Italian translation (by theheroGAC)
129Bugfixes:
130 - ARM7: Fix MLA/*MULL/*MLAL timing
131 - Core: Fix crash with rewind if savestates shrink
132 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
133 - Core: Fix directory sets crashing on close if base isn't properly detached
134 - FFmpeg: Fix overflow and general issues with audio encoding
135 - GB: Fix flickering when screen is strobed quickly
136 - GB: Fix STAT blocking
137 - GB MBC: Fix ROM bank overflows getting set to bank 0
138 - GB MBC: Fix swapping carts not detect new MBC
139 - GB Timer: Improve DIV reset behavior
140 - GB Timer: Fix DIV batching if TAC changes
141 - GB Video: Reset renderer when loading state
142 - GBA: Fix multiboot ROM loading
143 - GBA: Fix multiboot loading resulting in too small WRAM
144 - GBA BIOS: Implement BitUnPack
145 - GBA BIOS: Fix ArcTan sign in HLE BIOS
146 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
147 - GBA BIOS: Fix INT_MIN/-1 crash
148 - GBA Hardware: Fix crash if a savestate lies about game hardware
149 - GBA I/O: Handle audio registers specially when deserializing
150 - GBA Memory: Improve initial skipped BIOS state
151 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
152 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
153 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
154 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
155 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
156 - LR35902: Fix core never exiting with certain event patterns
157 - LR35902: Fix pc overflowing current region off-by-one
158 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
159 - OpenGL: Fix some shaders causing offset graphics
160 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
161 - Qt: Fix window icon being stretched
162 - Qt: Fix data directory path
163 - Qt: Fix timing issues on high refresh rate monitors
164 - Qt: Fix linking after some windows have been closed
165 - Qt: Fix crash when changing audio settings after a game is closed
166 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
167 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
168 - Qt: Fix game unpausing after frame advancing and refocusing
169 - SDL: Fix game crash check
170 - SDL: Fix race condition with audio thread when starting
171 - SDL: Fix showing version number
172 - Test: Fix crash when loading invalid file
173 - Test: Fix crash when fuzzing fails to load a file
174 - Test: Don't rely on core for frames elapsed
175 - Test: Fix crash when loading invalid file
176 - Test: Fix crash when fuzzing fails to load a file
177 - Tools: Fix recurring multiple times over the same library
178 - Util: Fix overflow when loading invalid UPS patches
179 - Util: Fix highest-fd socket not being returned by SocketAccept
180 - Windows: Fix VDir.rewind
181Misc:
182 - All: Add C++ header guards
183 - All: Move time.h include to common.h
184 - 3DS, PSP2, Wii: Last directory loaded is saved
185 - CMake: Add ability to just print version string
186 - Core: New, faster event timing subsystem
187 - Core: Clean up some thread state checks
188 - Core: Add generic checksum function
189 - Core: Cores can now have multiple sets of callbacks
190 - Core: Restore sleep callback
191 - Core: Move rewind diffing to its own thread
192 - Core: Ability to enumerate and modify video and audio channels
193 - Core: List memory segments in the core
194 - Core: Move savestate creation time to extdata
195 - Core: Config values can now be hexadecimal
196 - Core: Improved threading interrupted detection
197 - Debugger: Modularize CLI debugger
198 - Debugger: Make building with debugging aspects optional
199 - Debugger: Add functions for read- or write-only watchpoints
200 - Debugger: Make attaching a backend idempotent
201 - Debugger: Add mDebuggerRunFrame convenience function
202 - Feature: Move game database from flatfile to SQLite3
203 - Feature: Support ImageMagick 7
204 - Feature: Make -l option explicit
205 - FFmpeg: Return false if a file fails to open
206 - FFmpeg: Force MP4 files to YUV420P
207 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
208 - GB: Reset with initial state of DIV register
209 - GB MBC: New MBC7 implementation
210 - GB Audio: Simplify envelope code
211 - GB Audio: Improve initial envelope samples
212 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
213 - GB Video: Improved video timings
214 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
215 - GBA, GB: ROM is now unloaded if a patch is applied
216 - GBA DMA: Refactor DMA out of memory.c
217 - GBA DMA: Move DMAs to using absolute timing
218 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
219 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
220 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
221 - GBA Memory: Support reading/writing POSTFLG
222 - GBA Memory: Remove unused prefetch cruft
223 - GBA Timer: Improve accuracy of timers
224 - GBA Video: Clean up unused timers
225 - GBA Video: Allow multiple handles into the same tile cache
226 - GBA Video, GB Video: Colors are now fully scaled
227 - GBA Video: Optimize when BLD* registers are written frequently
228 - OpenGL: Add xBR-lv2 shader
229 - Qt: Move last directory setting from qt.ini to config.ini
230 - Qt: Improved HiDPI support
231 - Qt: Expose configuration directory
232 - Qt: Merge "Save" and "OK" buttons in shader options
233 - Qt: Automatically load controller profile when plugged in
234 - Qt: Rename "Resample video" option to "Bilinear filtering"
235 - Qt: Remove audio thread
236 - Qt: Remove audio buffer sizing in AudioProcessorQt
237 - Qt: Re-enable QtMultimedia on Windows
238 - Qt: Make "Mute" able to be bound to a key
239 - Qt: Add .gb/.gbc files to the extension list in Info.plist
240 - Qt: Relax hard dependency on OpenGL
241 - Qt: Better highlight active key in control binding
242 - SDL: Remove scancode key input
243 - SDL: Automatically map controllers when plugged in
244 - Test: Add a basic test suite
245 - Util: Add size counting to Table
246 - Util: Add 8-bit PNG write support
247 - Util: Tune patch-fast extent sizes
248 - VFS: Call msync when syncing mapped data
249 - VFS: Allow truncating memory chunk VFiles
250 - VFS: Fix some minor VFile issues with FILEs
251 - VFS: Optimize expanding in-memory files
252 - VFS: Add VFileFIFO for operating on circle buffers
253Changes from beta 1:
254Features:
255 - Qt: Italian translation (by theheroGAC)
256 - Qt: Updated German translation
257Bugfixes:
258 - GB Audio: Fix incorrect channel 4 iteration
259 - GB Audio: Fix zombie mode bit masking
260 - GB Serialize: Fix timer serialization
261 - GB Video: Fix LYC regression
262 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
263 - GBA Timer: Fix count-up timing overflowing timer 3
264 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
265 - Qt: Fix memory search close button (fixes mgba.io/i/769)
266 - Qt: Fix window icon being stretched
267 - Qt: Fix initial window size (fixes mgba.io/i/766)
268 - Qt: Fix data directory path
269 - Qt: Fix controls not saving on non-SDL builds
270 - Qt: Fix translation initialization (fixes mgba.io/i/776)
271 - Qt: Fix patch loading while a game is running
272 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
273 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
274 - Qt: Fix GL-less build
275 - Qt: Fix Software renderer not handling alpha bits properly
276 - Qt: Fix screen background improperly stretching
277 - SDL: Fix cheats not loading
278Misc:
279 - GB Serialize: Add MBC state serialization
280 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
281 - GBA Timer: Improve accuracy of timers
282 - PSP2: Update toolchain to use vita.cmake
283 - Qt: Add language selector
284 - Qt: Minor test fixes
285 - Qt: Move shader settings into main settings window
286 - Qt: Dismiss game crashing/failing dialogs when a new game loads
287 - Qt: Properly ship Qt translations
288 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
289
2900.6 beta 1: (2017-06-29)
291 - Initial beta for 0.6
292
2930.5.2: (2016-12-31)
294Bugfixes:
295 - All: Fix fullscreen config option being ignored
296 - ARM7: PSR mode bits should not get sign extended
297 - GB: Fix audio not being deinitialized
298 - GB: Fix crash when masking savedata
299 - GB: Properly initialize sramRealVf variable
300 - GB Audio: Fix serialization of channel 3 and NR52 properties
301 - GB Audio: Reset envelope timer when reseting sound channel
302 - GB MBC: Fix SRAM dangling pointer with RTC games
303 - GB MBC: Fix initializing MBC when no ROM is loaded
304 - GB Memory: Fix patching ROM bank 0
305 - GB Memory: Fix starting HDMAs during mode 0
306 - GB Memory: Fix HDMA5 value after DMA completes
307 - GB Video: Initialize LCDC in renderer
308 - GB Video: Hblank IRQs should mask LYC=LY IRQs
309 - GBA: Fix IRQs firing after already being cleared
310 - GBA: Only unhalt CPU if appropriate bit is set in IE
311 - GBA: Add savegame override for Crash Bandicoot 2
312 - GBA BIOS: Fix MidiKey2Freq BIOS reads
313 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
314 - GBA Cheats: Fix GameShark ROM patches
315 - GBA I/O: Mask off WAITCNT bits that cannot be written
316 - GBA Memory: Fix misaligned BIOS reads
317 - GBA Memory: Fix VCOUNT being writable
318 - GBA Video: Fix out of bounds sprite transforms
319 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
320 - Libretro: Fix disabling BIOS
321 - Libretro: Fix Game Boy savestates and audio
322 - Qt: Fix changing resolution of software renderer
323 - Qt: Fix setting overrides
324 - Qt: Fix cut off tiles and alignment issues in tile viewer
325 - Qt: Only reset window dimensions when first shown
326 - Qt: Fix Qt Multimedia audio driver on big endian
327 - Qt: Fix Apply button for key and controller configurations
328 - VFS: Fix resizing memory chunks when not needed
329 - Windows: Fix Unicode directory handling
330Misc:
331 - GB, GBA: Prevent loading null ROMs
332 - GB Audio: Initialize wave RAM to GBC values
333 - GB Memory: Reset ROM bank when loading a ROM
334 - PSP2: Improved controller rumble
335
3360.5.1: (2016-10-05)
337Bugfixes:
338 - Core: Fix importing save games as read-only
339 - FFmpeg: Fix encoding AAC
340 - GB: Fix invalid STOP behavior on Game Boy Color
341 - GB: Initialize audio properly
342 - GB: Properly clear KEY1 bit 0 when switching speeds
343 - GB: Properly unload save files when unloading a ROM
344 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
345 - GB MBC: Fix MBC7 when size is incorrectly specified
346 - GB MBC: Fix RTC access when no save file is loaded
347 - GB SIO: Don't auto-clock external shift clock
348 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
349 - GB Video: Fix video frames getting missed when LCDC is off
350 - GB Video: Clear screen when LCDC is off
351 - GBA Cheats: Fix holding onto pointers that may get invalidated
352 - GBA Cheats: Fix key-activated CodeBreaker cheats
353 - GBA Cheats: Fix uninitialized memory getting freed when saving
354 - GBA Hardware: Improve Game Boy Player rumble behavior
355 - GBA Memory: Fix several unused I/O register read values
356 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
357 - LR35902: Fix events running with the wrong cycle active
358 - Qt: Fix "close" button on Overrides view
359 - Qt: Fix saving overrides
360 - Qt: Fix directory set unloading when replacing the ROM
361 - Qt: Fix patch loading
362 - Qt: Fix crash when saving an override if a game isn't loaded
363 - Qt: Fix showing default display driver as OpenGL (force 1.x)
364 - SDL: Attach rumble in SDL frontend
365 - Util: Fix PNG identification on files too small to be a PNG
366Misc:
367 - All: Only update version info if needed
368 - All: Split out install locations for Libretro and OpenEmu
369 - FFmpeg: Encoding cleanup
370 - GB: Reset active region when reloading ROM
371 - GB Memory: Initialize RAM pattern for GBC
372 - GB Video: Improved video timings
373 - Qt: Manage window sizes slightly better
374 - Qt: Remember scale option independent of core dimensions
375
3760.5.0: (2016-09-19)
377Features:
378 - Game Boy support
379 - Support for encrypted CodeBreaker GBA cheats
380 - Emulation of Vast Fame protected GBA carts (taizou)
381 - Tile viewer
382 - Threaded rendering mode
383 - Libretro: Memory map and achievement support (leiradel)
384 - GUI: Add UI control remapping
385 - GUI: Add fast-forward
386 - Wii: 240p support
387 - 3DS: Adjustable screen darkening
388 - Ability to temporarily load a savegame
389 - Load specific files out of archives
390 - Automatic BIOS detection
391Bugfixes:
392 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
393 - Debugger: Fix GDB breakpoints
394 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
395 - GBA: Fix filehandle leak with savegames
396 - GBA: Timer 0 cannot be count up
397 - GBA: Count up timers should not count themselves
398 - GBA Memory: Fix mirror on non-overdumped Classic NES games
399 - GBA Memory: Fix ldm {pc}
400 - GBA Savedata: Fix savedata sync timer
401 - GBA Savedata: Only unmap savedata if present
402 - GBA Serialize: Savestates now properly store prefetch
403 - GBA Video: WIN0/1 take priority over OBJWIN
404 - GBA Video: Fix out-of-order OBJWIN
405 - PSP2: Fix GPU crash while exiting
406 - PSP2: Fix VSync
407 - PSP2: Fix accelerometer range
408 - PSP2: Actually load screen mode setting
409 - PSP2: Fix gyroscope direction
410 - PSP2: Delete threads after they return
411 - PSP2: Fix mapping/unmapping from not at 0
412 - Qt: Fix bug in software renderer scaling
413 - Qt: Fix hanging key press after disabling autofire
414 - Qt: Fix being unable to pause manually when using auto-pausing
415 - SDL: Fix axes being mapped wrong
416 - Util: Fix realloc semantics in utf16to8
417 - Util: Fix inserting too many items into a hash table
418 - VFS: Fix uninitialized varaible reading from 7z
419 - VFS: Fix reading multiple files from a 7z archive
420 - Wii: Fix framelimiting after a slowdown
421 - Wii: Fix garbage flash at startup
422Misc:
423 - 3DS: Use blip_add_delta_fast for a small speed improvement
424 - 3DS: Allow UTF-16 filenames
425 - 3DS: Port to using citro3D
426 - 3DS: Use system font for menus
427 - 3DS: Attempt to use Core 2 for threads
428 - 3DS: Adjustable filering
429 - 3DS: 3D banner
430 - All: Add QUIET parameter to silence CMake
431 - All: Faster memory read/write
432 - ARM7: Support forcing Thumb mode via MSR
433 - ARM7: Flush prefetch cache when loading CPSR via MSR
434 - ARM7: Clean up instruction decoding for future expandability
435 - Debugger: Support register and memory writes via GDB stub
436 - Debugger: Add software breakpoint support to gdb
437 - FFmpeg: Full support for libavcodec 56+
438 - GBA: Better debug logging if event processing breaks
439 - GBA Audio: Force audio DMAs to not increment destination
440 - GBA BIOS: Use custom ArcTan, not relying on OS
441 - GBA Hardware: Clean up dead code in GBP
442 - GBA Memory: Optimize stalling behavior
443 - GBA Memory: Optimize Load-/StoreMultiple
444 - GBA Savedata: Add realistic timing for EEPROM
445 - GBA Serialize: Savestates now store if CPU was halted
446 - GBA Video: Remove old slow path fallback
447 - GBA Video: Optimize sprite drawing
448 - GBA Video: Optimize mode 0 rendering
449 - GBA Video: Optimize compositing cases slightly
450 - GUI: Screenshot dimensions are now passed through
451 - GUI: Add back logging
452 - GUI: Only reload config if manually saved
453 - GUI: Increase scrolling speed
454 - OpenGL: Log shader compilation failure
455 - OpenGL: Add texSize uniform
456 - Qt: Make -g flag work in Qt build
457 - Qt: Simplify OpenGL context creation
458 - Qt: Thread startup improvements
459 - Qt: Make audio channel/video layer options shortcut mappable
460 - Qt: Remove some C99isms from C++ code
461 - Qt: Remove default autofire mappings
462 - Qt: Make reseting when pasued frame-accurate
463 - Qt: Rearchitect game closing codepath
464 - PSP2: Use system font for menus
465 - PSP2: Add rumble for PS TV
466 - PSP2: Add fit-to-height screen mode
467 - PSP2: Sync files per descriptor
468 - PSP2: Allow UTF-8 filenames
469 - PSP2: Screenshots are now saved into the Photo Gallery
470 - PSP2: Stop underclocking when menuing
471 - SDL: Increase default audio buffer size to 1024 samples
472 - SDL: More responsive rumble
473 - Util: Add Vector GetConstPointer
474 - Util: Add rtrim
475 - Util: Add endswith
476 - VFS: Improve zip file detection
477 - Wii: Add pixelated resample filter
478 - Windows: Add native VDir support
479 - Util: Add PRIz macro for libc versions that don't support %z
480
4810.4.1: (2016-07-11)
482Bugfixes:
483 - All: Fix several file handle leaks
484 - All: Fix instruction tables getting zeroed when linking sometimes
485 - ARM7: Fix flags on SBC/RSC
486 - ARM7: Fix setting spsr privilege bits when spsr is empty
487 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
488 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
489 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
490 - GBA Memory: Fix executing code from OBJ region of VRAM
491 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
492 - GBA Serialize: Fix loading savegames from savestates
493 - OpenGL: Correct boolean vector strcmp strings for uniforms
494 - Qt: Fix sending gameStopped twice
495 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
496 - Qt: Fix initial state of key mapping
497 - Qt: Initialize m_useBios
498 - SDL: Fix joystick initialization on BSD
499 - SDL: Fix potential joystick crash in games with rumble
500 - SDL: Fix SDL 1.2 build
501 - SDL: Fix sporadic crash when deinitializing audio
502 - Shaders: Fix AGS-001 shader with some bad drivers
503 - Util: Use closesocket on Windows
504 - Util: Fix socket bind addresses
505 - VFS: Fix reading 7z archives without rewinding first
506 - VFS: VFileFromFD should not open directories
507 - Wii: Fix tilting direction
508 - Util: Fix realloc semantics in utf16to8
509Misc:
510 - All: Allow use of external minizip library
511 - Debugger: CLI debugger now exits when end-of-stream is reached
512 - FFmpeg: Update dependencies on Ubuntu
513 - GBA: Slightly optimize GBAProcessEvents
514 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
515 - GBA Video: Null renderer should return proper register values
516 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
517 - Qt: Add preset for DualShock 4
518 - Qt: Update 360 input profile on OS X to reflect newer drivers
519 - Qt: Remove use of NaN
520 - Qt: Canonicalize file paths when loading games
521 - Qt: Add refresh button to controller editing
522 - SDL: Remove default gamepad mappings
523 - Util: Fix intermittent build failure on OS X
524 - VFS: VFile.sync now updates modified time
525
5260.4.0: (2016-02-02)
527Features:
528 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
529 - I/O viewer
530 - Booting of multiboot images
531 - Customization of GIF recording
532 - Libretro: Cheat code support
533 - Support for GLSL shaders
534 - ROM information view
535 - Support for VBA-style cheat codes
536 - Savestates now store creation timestamps
537 - Key autofire
538 - Libretro: Allow blocking opposing directional input
539 - OpenEmu core for OS X
540 - Libretro: Settings for using BIOS and skipping intro
541 - Libretro: Customizable idle loop removal
542 - Implemented cycle counting for sprite rendering
543 - Cleaner, unified settings window
544 - Added a setting for pausing when the emulator is not in focus
545 - Customizable paths for save games, save states, screenshots and patches
546 - Controller hotplugging
547 - Ability to store save games and active cheats within savestates
548Bugfixes:
549 - ARM7: Fix sign of unaligned LDRSH
550 - ARM7: Fix decoding of some ARM ALU instructions with shifters
551 - Debugger: Fix watchpoints in gdb
552 - GBA: Fix warnings when creating and loading savestates
553 - GBA: Fix Iridion II savetype
554 - GBA BIOS: Fix misaligned CpuSet
555 - GBA Cheats: Fix cheats setting the Action Replay version
556 - GBA Hardware: Fix GPIO on big endian
557 - GBA Memory: Fix DMA register writing behavior
558 - GBA Memory: Fix DMAs triggering two cycles early
559 - Libretro: Fix aspect ratio
560 - Qt: Fix some potential crashes with the gamepad mapping
561 - Qt: Fix keys being mapped incorrectly when loading configuration file
562 - Util: Fix PowerPC PNG read/write pixel order
563 - Util: Fix excessive memory allocation when decoding a PNG
564 - VFS: Fix VFileReadline and remove _vfdReadline
565Misc:
566 - All: Improved PowerPC support
567 - All: Fix some undefined behavior warnings
568 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
569 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
570 - GBA: Implement bad I/O register loading
571 - GBA: Allow jumping to OAM and palette RAM
572 - GBA BIOS: Finish implementing RegisterRamReset
573 - GBA Config: Add "override" layer for better one-time configuration
574 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
575 - GBA Memory: Use a dynamically sized mask for ROM memory
576 - GBA Memory: Implement several unimplemented memory access types
577 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
578 - GBA RR: Starting from savestate now embeds the savegame
579 - GBA RR: Add preliminary SRAM support for VBM loading
580 - GBA RR: Add support for resets in movies
581 - GBA Video: Remove lastHblank, as it is implied
582 - Libretro: Use anonymous memory mappers for large blocks of memory
583 - Libretro: Add install target for libretro core
584 - Qt: Window size command line options are now supported
585 - Qt: Increase usability of key mapper
586 - Qt: Add 'Apply' button to settings window
587 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
588 - Qt: Allow use of modifier keys as input
589 - Qt: Optimize log viewer
590 - Qt: Added button for breaking into the GDB debugger
591 - Qt: Add box for showing duration of rewind
592 - SDL: Support fullscreen in SDL 1.2
593 - SDL: Allow GBASDLAudio to be used without a thread context
594 - Util: Use VFile for configuration
595 - Util: Add MutexTryLock
596
5970.3.2: (2015-12-16)
598Bugfixes:
599 - ARM7: Fix STRT/STRBT
600 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
601 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
602 - Libretro: Fix problems with rumble not turning off
603 - GBA: Fix idle skip state being retained between games
604 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
605 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
606 - GBA BIOS: Fix Sqrt sign
607 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
608 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
609 - GBA Memory: Fix DMA behavior for SRAM accesses
610 - GBA Memory: Fix Store8 to OBJ VRAM
611 - GBA Memory: Fix alignment of LDM/STM on SRAM
612 - GBA Memory: Fix unaligned out-of-bounds ROM loads
613 - GBA Memory: Fix timing of DMAs
614 - GBA Video: Fix _mix for 15-bit color
615 - GBA Video: Fix OAM and palette initialization
616 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
617 - Qt: Use safer isLoaded check in GameController
618 - Qt: Fix a race condition in PainterGL that could lead to a crash
619 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
620 - Qt: Fix font size in memory viewer
621 - Qt: Fix a crash in the memory viewer
622 - Qt: Add additional checks in CheatModel to prevent crashes
623 - Qt: Fix race condition with setting sample rate
624 - Qt: Fix crash when closing multiplayer windows
625 - Qt: Fix resetting while paused
626Misc:
627 - GBA Audio: Implement missing flags on SOUNDCNT_X register
628 - Qt: Add mute option to menu
629
6300.3.1: (2015-10-24)
631Bugfixes:
632 - ARM7: Fix instruction decoding of Thumb shifts
633 - GBA: Deinit savegame when unloading a ROM
634 - GBA: Fix BIOS check on big endian
635 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
636 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
637 - GBA Audio: Fix audio channels being silenced at the wrong time
638 - GBA Memory: Fix bad BIOS Load16 on big endian
639 - GBA Memory: Fix bad Load8 on big endian
640 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
641 - GBA Video: Fix edge case with sprite blend modes and semitransparency
642 - GBA Video: Fix objwin and blending interaction on sprites
643 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
644 - Libretro: Fix a memory leak with the render buffer
645 - Qt: Windows no longer spawn in the top left on first launch
646 - Qt: Fix install path of XDG desktop file with DESTDIR
647 - Qt: Fix drag and drop on Windows
648 - Qt: Reenable double buffering, as disabling it broke some Windows configs
649 - VFS: Fix return values of VFileFILE.read and .write
650Misc:
651 - All: Reset next event to cycles instead of zero to interrupt
652 - All: Add --version flag
653 - ARM7: Force disable LTO on two files to work around a GCC bug
654 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
655 - GBA: Better memory handling with PNG savestates
656 - GBA: Additional savestate sanity checks
657 - GBA: Check for cycle count being too high
658 - GBA Audio: Allow GBAAVStream to have no video callback
659 - GBA BIOS: Implement RegisterRamReset for SIO registers
660 - Qt: Remove useless help icons in dialogs
661 - Qt: Prevent savestate window from opening while in multiplayer
662 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
663 - Qt: Dropping multiplayer windows works more cleanly now
664
6650.3.0: (2015-08-16)
666Features:
667 - Ability to hide individual background layers, or OBJs
668 - Ability to mute individual audio channels
669 - Palette viewer and exporter
670 - Volume control
671 - More shortcuts are editable (e.g. quick save/load)
672 - Rewind now shows the frame after rewinding
673 - Import/Export of GameShark/Action Replay snapshots
674 - Add "Step backwards" item for single increment rewind
675 - Deadzone estimation for game controllers
676 - Analog inputs can be used for shortcuts
677 - Menu items for specific solar sensor brightness levels
678 - Remappable controls for tilt and gyroscope sensors
679 - Status messages for actions taken while a game is running (e.g. save/load state)
680 - Memory inspector
681 - Screensaver can now be suspended while a game is running
682 - Load/save the most recent savestate slot
683 - Support varible speed (PWM) rumble
684 - Ability to cap fast forward speed
685 - Finer control over FPS target
686 - Holdable shortcut for rewinding one frame at a time
687 - Ability to boot directly into the BIOS
688 - Preliminary support for yanking out the game pak while a game is running
689 - Thumb-drive mode by putting a file called portable.ini in the same folder
690 - Configurable display driver, between software and OpenGL
691 - Undo-able savestate loading and saving
692 - Controller profiles now store shortcut settings
693 - Default controller profiles for several common controllers
694 - Libretro now supports BIOS, rumble and solar sensor
695 - Implement BIOS call Stop, for sleep mode
696 - Automatically load patches, if found
697 - Improved video synchronization
698 - Configurable audio output sample rate
699Bugfixes:
700 - ARM7: Fix SWI and IRQ timings
701 - ARM7: Fix Thumb MUL timing
702 - ARM7: Fix timing of multiplies to use N cycles
703 - ARM7: ARMHotplugDetach should call deinit
704 - Debugger: Fix use-after-free in breakpoint clearing code
705 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
706 - GBA: Cap audio FIFO read size during deserialization
707 - GBA: Check for corrupted savestates when loading
708 - GBA: Check for improperly sized savestates when loading
709 - GBA: Check for savestates made from differently sized ROMs
710 - GBA: Fix calls to endian-independent loadstores
711 - GBA: Fix timing of reading from timer registers
712 - GBA: Ensure cycles never go negative
713 - GBA Audio: Force audio FIFOs to 32-bit
714 - GBA Audio: Fix audio pitch changing when adjusting buffer size
715 - GBA Audio: Fix sample order in audio channel 3
716 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
717 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
718 - GBA Memory: Improve Thumb open bus behavior
719 - GBA Memory: Fix potential DMA issue when loading a savestate
720 - GBA Memory: Fix load/store multiple video memory waitstates
721 - GBA SIO: Fix reseting when there are SIO devices attached
722 - GBA Video: Blended sprites should never have other effects applied
723 - GBA Video: Fix out-of-bounds tiles in mosaic
724 - GBA Video: Fix windows not affecting sprites
725 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
726 - GBA Video: Fix timing on first scanline
727 - Qt: Better cleanup when a game crashes
728 - Qt: Fix open ROM dialog filtering for archive formats
729 - Qt: Cap the maximum number of multiplayer windows
730 - Qt: Fix maximum year in sensor override
731 - Qt: Fix window being too tall after exiting fullscreen
732 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
733 - Qt: Fix analog buttons not getting unmapped
734 - Qt: Fix passing command line options
735 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
736 - SDL: Fix SDL build when OpenGL is missing
737 - Util: Allow loading IPS patches that grow the ROM
738 - VFS: Fix resource leaks if some allocations fail
739 - VFS: Fix line-reading to return proper values
740 - Video: Fix an issue with very long filenames
741 - Util: Fix formatting of floats
742Misc:
743 - All: Add --help flag for command line programs
744 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
745 - All: Enable static linking for Windows
746 - All: Enable static linking for OS X
747 - All: Threads are now named
748 - All: Proper handling of Unicode file paths
749 - ARM7: Add emulation for Undefined CPU mode
750 - ARM7: Reduce the size of the Thumb instruction table
751 - GBA: Add status log level
752 - GBA: GBARewind now returns how many states it has rewound
753 - GBA: SIO logging layer
754 - GBA BIOS: Stub out SoundBias
755 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
756 - GBA: Don't include GBACLIDebugger struct unless needed
757 - GBA: Savedata is now synced shortly after data finishes being written
758 - GBA: Process multiple timer events at once, if necessary
759 - GBA Audio: Implement audio reset for channels A/B
760 - GBA Audio: Process multiple audio events at once, if necessary
761 - GBA Hardware: Backport generic RTC source into core
762 - GBA Input: Allow axes and buttons to be mapped to the same key
763 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
764 - GBA SIO: Add a dummy driver for Normal mode
765 - GBA Thread: Add functionality for running callbacks on the GBA thread
766 - GBA Thread: Split GBASync into a separate file
767 - GBA Video: Refactor software renderer into separate files
768 - GBA Video: Slightly optimize mode 0 mosaic rendering
769 - Debugger: Free watchpoints in addition to breakpoints
770 - Qt: Handle saving input settings better
771 - Qt: Move GL frame drawing back onto its own thread
772 - Qt: Fast forward (held) option moved from Other to Emulation menu
773 - Qt: Show version info in window title
774 - Qt: Migrate multiplayer window handling into GBAApp
775 - Qt: Unified file opening and saving with last location
776 - Qt: Fix windows being resizable when they shouldn't have been
777 - Qt: Only hide cursor in full screen
778 - Qt: Replace pause-after-frame mutex with an atomic
779 - Qt: Add application icon and XDG desktop files
780 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
781 - Qt: Don't save window size when entering fullscreen
782 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
783 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
784 - Qt: Increase usability of key mapper
785 - Qt: Show checkmark for window sizes
786 - Qt: Set window path to loaded ROM
787 - Perf: Ability to load savestates immediately on launch
788 - SDL: Properly check for initialization
789 - SDL: Clean up initialization functions
790 - SDL: Clean up GL context
791 - Util: Allow disabling the threading code entirely
792 - VFS: Add sync method to force syncing with backing
793
7940.2.1: (2015-05-13)
795Bugfixes:
796 - All: Fix sanitize-deb script not cleaning up after itself
797 - All: Fix dependencies for libavcodec on Debian-derived platforms
798 - ARM7: Handle writeback for PC in addressing modes 2 and 3
799 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
800 - ARM7: Fix ARM multiply instructions when PC is a destination register
801 - Debugger: Fix use-after-free in breakpoint clearing code
802 - Debugger: Fix boundary conditions in tab completion
803 - GBA: Fix timers not updating timing when writing to only the reload register
804 - GBA: Fix rewind boundary conditions
805 - GBA: Add initial I/O register settings for background matrix registers
806 - GBA: Fix hang when loading a savestate if sync to video is enabled
807 - GBA: Handle out-of-bounds I/O access
808 - GBA: Fix bounds-checking on EEPROM access
809 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
810 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
811 - GBA Memory: Allow SRAM to be 64kB
812 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
813 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
814 - GBA Video: Fix second frame mode 5
815 - Perf: Fix race condition if a game crashes immediately on start
816 - Qt: Fix Display object leak when closing a window
817 - Qt: Fix .deb dependencies
818 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
819 - Qt: Fix window not regaining focus after exiting savestate window
820 - Qt: Fix regression where video would not record if the game had already started
821 - Qt: Fix potential crash if a gamepad causes focus to change
822 - Qt: Fix controller axis querying
823 - Qt: Fix multiplayer windows opening as the wrong size
824 - Qt: Fix controllers sometimes not loading the right profile
825 - SDL: Fix boundary conditions for joystick adjustments
826 - SDL: Allocate properly sized input maps
827 - SDL: Fix potential build issues when Qt and SDL2 are in use
828 - Util: Fix resource leak in UTF-8 handling code
829 - Util: Fix a null-pointer issue when attempting to delete a key
830 - VFS: Fix resource leaks if some allocations fail
831 - Video: Fix an issue with very long filenames
832Misc:
833 - GBA Memory: Soft-crash if jumping past the end of a ROM
834 - Qt: Show multiplayer numbers in window title
835 - Qt: Solar sensor can have shortcuts set
836
8370.2.0: (2015-04-03)
838Features:
839 - Support for gamepad axes, e.g. analog sticks or triggers
840 - Add scale presets for up to 6x
841 - Settings window
842 - Bilinear resampling option
843 - Add option to skip BIOS start screen
844 - List of recently opened games
845 - Support for games using the Solar Sensor
846 - Better audio resampling via blip-buf
847 - Game Pak overrides dialog for setting savetype and sensor values
848 - Support for games using the tilt sensor
849 - Remappable shortcuts for keyboard and gamepad
850 - Rewinding of emulation
851 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
852 - Support IPv6
853 - Save directory of last loaded file
854 - Support BPS patches
855 - Automatically detect and optimize out idle loops
856 - Configurable game overrides
857 - Support loading 7-Zip files
858 - Drag and drop game loading
859 - Cheat code support
860 - Runtime configurable audio driver
861 - Libretro core for use with RetroArch and other front-ends
862 - Controller profiles for setting different bindings for different controllers
863 - Ability to lock aspect ratio
864 - Local link cable support
865 - Ability to switch which game controller is in use per instance
866 - Ability to prevent opposing directional input
867 - Warning dialog if an unimplemented BIOS feature is called
868 - Debugger: Add CLI "frame", frame advance command
869 - Debugger: Add CLI functions for writing to memory
870 - Debugger: Add CLI functions for examining memory regions
871 - Debugger: Add CLI function for writing a register
872Bugfixes:
873 - ARM7: Extend prefetch by one stage
874 - ARM7: Fix cycle counting for loads
875 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
876 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
877 - GBA: Initialize gba.sync to null
878 - GBA: Fix timer initialization
879 - GBA Audio: Support 16-bit writes to FIFO audio
880 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
881 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
882 - GBA BIOS: Fix BIOS prefetch after reset
883 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
884 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
885 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
886 - GBA Memory: Fix I cycles that had been moved to ARM7 core
887 - GBA Memory: Fix cycle counting for 32-bit load/stores
888 - GBA RR: Fix fallthrough error when reading tags from a movie
889 - GBA Thread: Fix possible hang when loading an archive
890 - GBA Thread: Fix possible deadlock in video sync
891 - Perf: Fix crash when the GBA thread fails to start
892 - Qt: Fix crash starting a GDB stub if a game isn't loaded
893 - Qt: Fix crash when adjusting settings after closing a game
894 - Qt: Fix crash when starting GDB stub after closing a game
895 - Qt: Fix patch loading while a game is running
896 - Qt: Fix crash when loading a game after stopping GDB server
897 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
898 - Qt: Fix crash when attempting to pause if a game is not running
899 - SDL: Properly clean up if a game doesn't launch
900 - Util: Fix sockets on Windows
901Misc:
902 - All: Enable link-time optimization
903 - Debugger: Watchpoints now work on STM/LDM instructions
904 - Debugger: Clean up GDB stub network interfacing
905 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
906 - Debugger: Merge Thumb BL instructions when disassembling
907 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
908 - Debugger: Watchpoints now report address watched (fixes #68)
909 - Debugger: Add support for soft breakpoints
910 - Debugger: Make I/O register names be addresses instead of values
911 - Debugger: Rename read/write commands
912 - GBA: Improve accuracy of event timing
913 - GBA: Add API for getting Configuration structs for overrides and input
914 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
915 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
916 - GBA: Move A/V stream interface into core
917 - GBA: Savestates now take into account savedata state machines (fixes #109)
918 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
919 - GBA Memory: Simplify memory API and use fixed bus width
920 - GBA Thread: Make GBASyncWaitFrameStart time out
921 - GBA Video: Start video at the last scanline instead of the first
922 - Qt: Optimize logo drawing
923 - Qt: Move frame upload back onto main thread
924 - Qt: Remember window position
925 - Qt: Double-clicking on the window toggles full screen
926 - Util: Use proper locale for reading and writing float values
927
9280.1.1: (2015-01-24)
929Bugfixes:
930 - ARM7: Fix LDM writeback to a register already written
931 - GBA: Fix timers 2 and 3 updating incorrectly
932 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
933 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
934 - GBA Audio: Properly initialize audio FIFO channels
935 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
936 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
937 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
938 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
939 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
940 - GBA BIOS: Fix HuffUnComp boundary conditions
941 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
942 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
943 - GBA Memory: Filter out top nybble of DMA addresses
944 - GBA Memory: Properly bounds-check VRAM accesses
945 - GBA Memory: Fix initial DMA state
946 - GBA Thread: Allow halted games to exit cleanly
947 - GBA Video: Fix blend issues with obscured middle layers
948 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
949 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
950 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
951 - GBA Video: Fix sprite boundary conditions with mosaic
952 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
953 - Qt: Fix issue with set frame sizes being the wrong height
954 - Qt: Fix emulator crashing when full screen if a game is not running
955 - Qt: Fix window focus issues
956 - Qt: Properly set default video recording settings
957 - Qt: Fix a race condition when a game crashes immediately
958 - Qt: Fix some cases where key mapping can break if focus is adjusted
959 - Qt: Fix crash if a game pauses before any frames are shown
960 - Debugger: Negative PC-relative loads now properly subtract the offset
961 - Debugger: Align PC-relative loads in Thumb
962 - Debugger: Fix watchpoints triggering too late
963 - Debugger: Fix binary print putting spaces between digits
964 - Video: Ensure FFmpeg encoder has audio frames
965 - Video: Fix uncompressed PCM audio recording
966 - Video: Fix FFmpeg crashing when the file extension is wrong
967 - Util: Fix SOCKET_FAILED macro
968Misc:
969 - GBA: Exit cleanly on FATAL if the port supports it
970 - GBA Memory: Implement 16- and 32-bit loads from SRAM
971 - Qt: Disable sync to video by default
972 - Qt: Handle a game crash without crashing
973 - Qt: Set default log level to FATAL, ERROR and WARN
974 - Qt: Clarify some phrasing in the menus
975 - Qt: Clear active buttons when focus is lost
976
9770.1.0: (2014-12-13)
978 - Initial release