CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6Bugfixes:
7 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
8 - GBA: Reset now reloads multiboot ROMs
9 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
10Misc:
11 - GBA Savedata: EEPROM performance fixes
12 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
13 - GB Memory: Support running from blocked memory
14 - Qt: Don't unload ROM immediately if it crashes
15 - Debugger: Add breakpoint and watchpoint listing
16
170.7.1: (2019-02-24)
18Bugfixes:
19 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
20 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
21 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
22 - GB, GBA Serialize: Fix loading two states in a row
23 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
24 - GBA DMA: Fix Display Start DMAs
25 - GBA DMA: Fix DMA start/end timing
26 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
27 - GBA Memory: Fix a few AGBPrint crashes
28 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
29 - GBA SIO: Prevent writing read-only multiplayer bits
30 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
31 - Python: Fix crash when deleting files owned by library
32 - Python: Make sure GB link object isn't GC'd before GB object
33 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
34 - Qt: Fix tile and sprite views not always displaying at first
35 - Qt: Fix audio context holding onto closed game controller
36 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
37 - Qt: Fix window icon on X11
38 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
39 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
40 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
41Misc:
42 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
43 - Qt: Updated Italian translation (by Vecna)
44
450.7.0: (2019-01-26)
46Features:
47 - ELF support
48 - Game Boy Camera support
49 - Qt: Set default Game Boy colors
50 - Game Boy Printer support
51 - Super Game Boy support
52 - Customizable autofire speed
53 - Ability to set default Game Boy model
54 - Map viewer
55 - Automatic cheat loading and saving
56 - GameShark and Action Replay button support
57 - AGBPrint support
58 - Debugger: Conditional breakpoints and watchpoints
59 - Ability to select GB/GBC/SGB BIOS on console ports
60 - Optional automatic state saving/loading
61 - Access to ur0 and uma0 partitions on the Vita
62 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
63 - GBA: ARMIPS/A22i-style and ELF symbol table support
64 - Initial Switch port
65Bugfixes:
66 - ARM: Fix MSR when T bit is set
67 - Core: Fix audio sync breaking when interrupted
68 - Core: Fix ordering events when scheduling during events
69 - FFmpeg: Fix encoding audio/video queue issues
70 - GB: Revamp IRQ handling based on new information
71 - GB: Fix IRQ disabling on the same T-cycle as an assert
72 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
73 - GB Audio: Clock frame events on DIV
74 - GB Audio: Fix channel 3 reset value
75 - GB Audio: Fix channel 4 initial LFSR
76 - GB Audio: Fix channel 1, 2 and 4 reset timing
77 - GB I/O: DMA register is R/W
78 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
79 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
80 - GB, GBA Savedata: Fix unmasking savedata crash
81 - GB Serialize: Fix audio state loading
82 - GB Serialize: Fix game title check
83 - GB Serialize: Fix IRQ pending/EI pending confusion
84 - GB Timer: Minor accuracy improvements
85 - GB Video: Fix dot clock timing being slightly wrong
86 - GB Video: Fix loading states while in mode 3
87 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
88 - GB Video: Fix SCX timing
89 - GB, GBA Video: Don't call finishFrame twice in thread proxy
90 - GBA: Reset WAITCNT properly
91 - GBA BIOS: Fix BitUnPack final byte
92 - GBA BIOS: Fix BitUnPack narrowing
93 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
94 - GBA DMA: Fix temporal sorting of DMAs of different priorities
95 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
96 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
97 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
98 - GBA Savedata: Fix savedata modified time updating when read-only
99 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
100 - GBA Serialize: Fix loading states in Hblank
101 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
102 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
103 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
104 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
105 - GBA Video: Start timing mid-scanline when skipping BIOS
106 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
107 - GBA Video: Make layer disabling work consistently
108 - PSP2: Fix more issues causing poor audio
109 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
110 - Qt: Improve FPS timer stability
111 - Util: Fix wrapping edge cases in RingFIFO
112Misc:
113 - 3DS: Remove deprecated CSND interface
114 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
115 - Core: Remove broken option for whether rewinding restores save games
116 - Feature: Added loading savestates from command line
117 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
118 - FFmpeg: Support lossless h.264 encoding
119 - FFmpeg: Support lossless VP9 encoding
120 - GBA Cheats: Allow multiple ROM patches in the same slot
121 - GB: Skip BIOS option now works
122 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
123 - GB Audio: Improved audio quality
124 - GB, GBA Audio: Increase max audio volume
125 - GB MBC: Remove erroneous bank 0 wrapping
126 - GB Video: Darken colors in GBA mode
127 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
128 - GBA: Implement display start DMAs
129 - GBA: Improve multiboot image detection
130 - GBA Memory: 64 MiB GBA Video cartridge support
131 - GBA Savedata: Remove ability to disable realistic timing
132 - GBA Timer: Use global cycles for timers
133 - Libretro: Add frameskip option
134 - mGUI: Add fast forward toggle
135 - PSP2: Use system enter key by default
136 - Python: Integrate tests from cinema test suite
137 - Qt: Redo GameController into multiple classes
138 - Qt: Prevent window from being created off-screen
139 - Qt: Add option to disable FPS display
140 - Qt: Options to mess around with layer placement
141 - Qt: Add load alternate save option
142 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
143 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
144 - Test: Restructure test suite into multiple executables
145 - Util: Don't build crc32 if the function already exists
146 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
147Changes from beta 1:
148Features:
149 - Libretro: Add Game Boy cheat support
150 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
151 - Switch: Rumble support
152 - Switch: Rotation support
153 - Switch: Screen stretching options
154 - Qt: State file load/save menu options
155 - Windows installer
156 - Tile viewer now has adjustable width
157 - Python: Experimental audio API
158Bugfixes:
159 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
160 - Core: Remember to deinit proxy ring FIFO
161 - Core: Reroot timing list when (de)scheduling
162 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
163 - GB MBC: Fix MBC30 SRAM
164 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
165 - GB Video: Fix SGB border hole size
166 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
167 - GBA: Fix GB Player features
168 - GBA I/O: SOUNDCNT_HI is readable when sound is off
169 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
170 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
171 - Libretro: Fix adding codes with hooks
172 - PSP2: Fix audio crackling after fast forward
173 - PSP2: Fix audio crackling when buffer is full
174 - Qt: Fix jumbled background when paused
175 - Qt: Fix FPS counter on Windows
176 - Qt: Fix focus issues with load/save state overlay
177 - Switch: Fix incorrect mapping for fast forward cap
178 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
179 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
180 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
181 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
182 - Qt: Ensure FATAL logs reach log view
183 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
184Misc:
185 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
186 - Debugger: Minor text fixes
187 - Debugger: Readability improvements (fixes mgba.io/i/1238)
188 - GB: Improved SGB2 support
189 - GB Audio: Skip frame if enabled when clock is high
190 - Libretro: Reduce rumble callbacks
191 - mGUI: Add SGB border configuration option
192 - mGUI: Add support for different settings types
193 - Python: Minor API improvements
194 - Qt: Ensure camera image is valid
195 - Qt: Debugger console history
196 - Qt: Detect presence of GL_ARB_framebuffer_object
197 - Qt: Minor memory view tweaks
198 - Res: Improve modeling of AGB/AGS screen in shaders
199 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
200 - Wii: Expose stretch configuration in settings
201 - Wii: Stretch now sets pixel-accurate mode size cap
202
2030.7 beta 1: (2018-09-24)
204- Initial beta for 0.7
205
2060.6.3: (2018-04-14)
207Bugfixes:
208 - GB Audio: Revert unsigned audio changes
209 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
210 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
211
2120.6.2: (2018-04-03)
213Bugfixes:
214 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
215 - 3DS: Fix opening files in directory names with trailing slashes
216 - LR35902: Fix watchpoints not reporting new value
217 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
218 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
219 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
220 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
221 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
222 - GBA: Fix SharkPort saves for EEPROM games
223 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
224 - GBA BIOS: Fix incorrect exit condition in LZ77
225 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
226 - GBA Cheats: Fix slide codes not initializing properly
227 - GBA DMA: ROM reads are forced to increment
228 - GBA Hardware: RTC accuracy improvements
229 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
230 - GBA Memory: Fix copy-on-write memory leak
231 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
232 - GBA Savedata: Fix crash when resizing flash
233 - GBA Video: Force align 256-color tiles
234 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
235 - PSP2: Fix issues causing poor audio
236 - Python: Fix package directory
237 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
238 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
239 - Wii: Fix screen tear when unpausing
240 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
241Misc:
242 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
243 - GB MBC: Remove erroneous bank 0 wrapping
244 - GBA: Improve multiboot image detection
245 - PSP2: Use system enter key by default
246
2470.6.1: (2017-10-01)
248Bugfixes:
249 - GB, GBA: Fix crashes when attempting to identify null VFiles
250 - GB, GBA: Fix sync to video with frameskip
251 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
252 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
253 - GB Core: Fix palette loading when loading a foreign config
254 - GB MBC: Pocket Cam memory should be accessible without enabling
255 - GB MBC: Fix SRAM sizes 4 and 5
256 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
257 - GB MBC: Fix RTC loading when file size is off
258 - GB Memory: Initialize peripheral pointers
259 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
260 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
261 - GB Memory: Actually load latch time from savestate
262 - GB Serialize: Fix deserializing video STAT
263 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
264 - GB Video: Fix potential hang when ending mode 0
265 - GB Video: Fix read mode when enabling LCD
266 - GBA: Reset active region as needed when loading a ROM
267 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
268 - GBA BIOS: Use core's VRAM variable instead of renderer's
269 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
270 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
271 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
272 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
273 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
274 - Python: Fix importing .gb or .gba before .core
275 - Qt: Fix command line debugger closing second game
276 - Qt: Fix LOG argument order
277 - Qt: Fix timezone issues with time overrides
278 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
279 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
280Misc:
281 - CMake: Fix CPack dependencies for libpng 1.6
282 - GBA: Detect hardware for Pokémon FireRed ROM hacks
283 - GBA Cheats: Improve detection of raw cheats
284 - Qt: Don't rebuild library view if style hasn't changed
285 - Qt: Allow overrides to be saved before a game is loaded
286 - Qt: Hide mouse immediately when loading
287 - SDL: Fix 2.0.5 build on macOS under some circumstances
288 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
289
2900.6.0: (2017-07-16)
291Features:
292 - Library view
293 - Sprite viewer
294 - Debugging console
295 - Improved memory viewer
296 - Memory search
297 - Command line ability to override configuration values
298 - Add option to allow preloading the entire ROM before running
299 - Add option for whether rewinding restores save games
300 - Savestates now contain any RTC override data
301 - Add option to lock video to integer scaling
302 - LR35902: Watchpoints
303 - LR35902/GB-Z80 disassembler
304 - GB: Tile viewer
305 - GB: Video/audio channel enabling/disabling
306 - GB: Symbol table support
307 - GB MBC: Add MBC1 multicart support
308 - GBA: Support printing debug strings from inside a game
309 - GBA: Better cheat type autodetection
310 - Implement keypad interrupts
311 - Configuration of gamepad hats
312 - Video log recording for testing and bug reporting
313 - Debugger: Segment/bank support
314 - Debugger: Execution tracing
315 - Qt: German translation (by Lothar Serra Mari)
316 - Qt: Spanish translation (by Kevin López)
317 - Qt: Italian translation (by theheroGAC)
318Bugfixes:
319 - ARM7: Fix MLA/*MULL/*MLAL timing
320 - Core: Fix crash with rewind if savestates shrink
321 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
322 - Core: Fix directory sets crashing on close if base isn't properly detached
323 - FFmpeg: Fix overflow and general issues with audio encoding
324 - GB: Fix flickering when screen is strobed quickly
325 - GB: Fix STAT blocking
326 - GB MBC: Fix ROM bank overflows getting set to bank 0
327 - GB MBC: Fix swapping carts not detect new MBC
328 - GB Timer: Improve DIV reset behavior
329 - GB Timer: Fix DIV batching if TAC changes
330 - GB Video: Reset renderer when loading state
331 - GBA: Fix multiboot ROM loading
332 - GBA: Fix multiboot loading resulting in too small WRAM
333 - GBA BIOS: Implement BitUnPack
334 - GBA BIOS: Fix ArcTan sign in HLE BIOS
335 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
336 - GBA BIOS: Fix INT_MIN/-1 crash
337 - GBA Hardware: Fix crash if a savestate lies about game hardware
338 - GBA I/O: Handle audio registers specially when deserializing
339 - GBA Memory: Improve initial skipped BIOS state
340 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
341 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
342 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
343 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
344 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
345 - LR35902: Fix core never exiting with certain event patterns
346 - LR35902: Fix pc overflowing current region off-by-one
347 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
348 - OpenGL: Fix some shaders causing offset graphics
349 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
350 - Qt: Fix window icon being stretched
351 - Qt: Fix data directory path
352 - Qt: Fix timing issues on high refresh rate monitors
353 - Qt: Fix linking after some windows have been closed
354 - Qt: Fix crash when changing audio settings after a game is closed
355 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
356 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
357 - Qt: Fix game unpausing after frame advancing and refocusing
358 - SDL: Fix game crash check
359 - SDL: Fix race condition with audio thread when starting
360 - SDL: Fix showing version number
361 - Test: Fix crash when loading invalid file
362 - Test: Fix crash when fuzzing fails to load a file
363 - Test: Don't rely on core for frames elapsed
364 - Test: Fix crash when loading invalid file
365 - Test: Fix crash when fuzzing fails to load a file
366 - Tools: Fix recurring multiple times over the same library
367 - Util: Fix overflow when loading invalid UPS patches
368 - Util: Fix highest-fd socket not being returned by SocketAccept
369 - Windows: Fix VDir.rewind
370Misc:
371 - All: Add C++ header guards
372 - All: Move time.h include to common.h
373 - 3DS, PSP2, Wii: Last directory loaded is saved
374 - CMake: Add ability to just print version string
375 - Core: New, faster event timing subsystem
376 - Core: Clean up some thread state checks
377 - Core: Add generic checksum function
378 - Core: Cores can now have multiple sets of callbacks
379 - Core: Restore sleep callback
380 - Core: Move rewind diffing to its own thread
381 - Core: Ability to enumerate and modify video and audio channels
382 - Core: List memory segments in the core
383 - Core: Move savestate creation time to extdata
384 - Core: Config values can now be hexadecimal
385 - Core: Improved threading interrupted detection
386 - Debugger: Modularize CLI debugger
387 - Debugger: Make building with debugging aspects optional
388 - Debugger: Add functions for read- or write-only watchpoints
389 - Debugger: Make attaching a backend idempotent
390 - Debugger: Add mDebuggerRunFrame convenience function
391 - Feature: Move game database from flatfile to SQLite3
392 - Feature: Support ImageMagick 7
393 - Feature: Make -l option explicit
394 - FFmpeg: Return false if a file fails to open
395 - FFmpeg: Force MP4 files to YUV420P
396 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
397 - GB: Reset with initial state of DIV register
398 - GB MBC: New MBC7 implementation
399 - GB Audio: Simplify envelope code
400 - GB Audio: Improve initial envelope samples
401 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
402 - GB Video: Improved video timings
403 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
404 - GBA, GB: ROM is now unloaded if a patch is applied
405 - GBA DMA: Refactor DMA out of memory.c
406 - GBA DMA: Move DMAs to using absolute timing
407 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
408 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
409 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
410 - GBA Memory: Support reading/writing POSTFLG
411 - GBA Memory: Remove unused prefetch cruft
412 - GBA Timer: Improve accuracy of timers
413 - GBA Video: Clean up unused timers
414 - GBA Video: Allow multiple handles into the same tile cache
415 - GBA Video, GB Video: Colors are now fully scaled
416 - GBA Video: Optimize when BLD* registers are written frequently
417 - OpenGL: Add xBR-lv2 shader
418 - Qt: Move last directory setting from qt.ini to config.ini
419 - Qt: Improved HiDPI support
420 - Qt: Expose configuration directory
421 - Qt: Merge "Save" and "OK" buttons in shader options
422 - Qt: Automatically load controller profile when plugged in
423 - Qt: Rename "Resample video" option to "Bilinear filtering"
424 - Qt: Remove audio thread
425 - Qt: Remove audio buffer sizing in AudioProcessorQt
426 - Qt: Re-enable QtMultimedia on Windows
427 - Qt: Make "Mute" able to be bound to a key
428 - Qt: Add .gb/.gbc files to the extension list in Info.plist
429 - Qt: Relax hard dependency on OpenGL
430 - Qt: Better highlight active key in control binding
431 - SDL: Remove scancode key input
432 - SDL: Automatically map controllers when plugged in
433 - Test: Add a basic test suite
434 - Util: Add size counting to Table
435 - Util: Add 8-bit PNG write support
436 - Util: Tune patch-fast extent sizes
437 - VFS: Call msync when syncing mapped data
438 - VFS: Allow truncating memory chunk VFiles
439 - VFS: Fix some minor VFile issues with FILEs
440 - VFS: Optimize expanding in-memory files
441 - VFS: Add VFileFIFO for operating on circle buffers
442Changes from beta 1:
443Features:
444 - Qt: Italian translation (by theheroGAC)
445 - Qt: Updated German translation
446Bugfixes:
447 - GB Audio: Fix incorrect channel 4 iteration
448 - GB Audio: Fix zombie mode bit masking
449 - GB Serialize: Fix timer serialization
450 - GB Video: Fix LYC regression
451 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
452 - GBA Timer: Fix count-up timing overflowing timer 3
453 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
454 - Qt: Fix memory search close button (fixes mgba.io/i/769)
455 - Qt: Fix window icon being stretched
456 - Qt: Fix initial window size (fixes mgba.io/i/766)
457 - Qt: Fix data directory path
458 - Qt: Fix controls not saving on non-SDL builds
459 - Qt: Fix translation initialization (fixes mgba.io/i/776)
460 - Qt: Fix patch loading while a game is running
461 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
462 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
463 - Qt: Fix GL-less build
464 - Qt: Fix Software renderer not handling alpha bits properly
465 - Qt: Fix screen background improperly stretching
466 - SDL: Fix cheats not loading
467Misc:
468 - GB Serialize: Add MBC state serialization
469 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
470 - GBA Timer: Improve accuracy of timers
471 - PSP2: Update toolchain to use vita.cmake
472 - Qt: Add language selector
473 - Qt: Minor test fixes
474 - Qt: Move shader settings into main settings window
475 - Qt: Dismiss game crashing/failing dialogs when a new game loads
476 - Qt: Properly ship Qt translations
477 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
478
4790.6 beta 1: (2017-06-29)
480 - Initial beta for 0.6
481
4820.5.2: (2016-12-31)
483Bugfixes:
484 - All: Fix fullscreen config option being ignored
485 - ARM7: PSR mode bits should not get sign extended
486 - GB: Fix audio not being deinitialized
487 - GB: Fix crash when masking savedata
488 - GB: Properly initialize sramRealVf variable
489 - GB Audio: Fix serialization of channel 3 and NR52 properties
490 - GB Audio: Reset envelope timer when reseting sound channel
491 - GB MBC: Fix SRAM dangling pointer with RTC games
492 - GB MBC: Fix initializing MBC when no ROM is loaded
493 - GB Memory: Fix patching ROM bank 0
494 - GB Memory: Fix starting HDMAs during mode 0
495 - GB Memory: Fix HDMA5 value after DMA completes
496 - GB Video: Initialize LCDC in renderer
497 - GB Video: Hblank IRQs should mask LYC=LY IRQs
498 - GBA: Fix IRQs firing after already being cleared
499 - GBA: Only unhalt CPU if appropriate bit is set in IE
500 - GBA: Add savegame override for Crash Bandicoot 2
501 - GBA BIOS: Fix MidiKey2Freq BIOS reads
502 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
503 - GBA Cheats: Fix GameShark ROM patches
504 - GBA I/O: Mask off WAITCNT bits that cannot be written
505 - GBA Memory: Fix misaligned BIOS reads
506 - GBA Memory: Fix VCOUNT being writable
507 - GBA Video: Fix out of bounds sprite transforms
508 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
509 - Libretro: Fix disabling BIOS
510 - Libretro: Fix Game Boy savestates and audio
511 - Qt: Fix changing resolution of software renderer
512 - Qt: Fix setting overrides
513 - Qt: Fix cut off tiles and alignment issues in tile viewer
514 - Qt: Only reset window dimensions when first shown
515 - Qt: Fix Qt Multimedia audio driver on big endian
516 - Qt: Fix Apply button for key and controller configurations
517 - VFS: Fix resizing memory chunks when not needed
518 - Windows: Fix Unicode directory handling
519Misc:
520 - GB, GBA: Prevent loading null ROMs
521 - GB Audio: Initialize wave RAM to GBC values
522 - GB Memory: Reset ROM bank when loading a ROM
523 - PSP2: Improved controller rumble
524
5250.5.1: (2016-10-05)
526Bugfixes:
527 - Core: Fix importing save games as read-only
528 - FFmpeg: Fix encoding AAC
529 - GB: Fix invalid STOP behavior on Game Boy Color
530 - GB: Initialize audio properly
531 - GB: Properly clear KEY1 bit 0 when switching speeds
532 - GB: Properly unload save files when unloading a ROM
533 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
534 - GB MBC: Fix MBC7 when size is incorrectly specified
535 - GB MBC: Fix RTC access when no save file is loaded
536 - GB SIO: Don't auto-clock external shift clock
537 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
538 - GB Video: Fix video frames getting missed when LCDC is off
539 - GB Video: Clear screen when LCDC is off
540 - GBA Cheats: Fix holding onto pointers that may get invalidated
541 - GBA Cheats: Fix key-activated CodeBreaker cheats
542 - GBA Cheats: Fix uninitialized memory getting freed when saving
543 - GBA Hardware: Improve Game Boy Player rumble behavior
544 - GBA Memory: Fix several unused I/O register read values
545 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
546 - LR35902: Fix events running with the wrong cycle active
547 - Qt: Fix "close" button on Overrides view
548 - Qt: Fix saving overrides
549 - Qt: Fix directory set unloading when replacing the ROM
550 - Qt: Fix patch loading
551 - Qt: Fix crash when saving an override if a game isn't loaded
552 - Qt: Fix showing default display driver as OpenGL (force 1.x)
553 - SDL: Attach rumble in SDL frontend
554 - Util: Fix PNG identification on files too small to be a PNG
555Misc:
556 - All: Only update version info if needed
557 - All: Split out install locations for Libretro and OpenEmu
558 - FFmpeg: Encoding cleanup
559 - GB: Reset active region when reloading ROM
560 - GB Memory: Initialize RAM pattern for GBC
561 - GB Video: Improved video timings
562 - Qt: Manage window sizes slightly better
563 - Qt: Remember scale option independent of core dimensions
564
5650.5.0: (2016-09-19)
566Features:
567 - Game Boy support
568 - Support for encrypted CodeBreaker GBA cheats
569 - Emulation of Vast Fame protected GBA carts (taizou)
570 - Tile viewer
571 - Threaded rendering mode
572 - Libretro: Memory map and achievement support (leiradel)
573 - GUI: Add UI control remapping
574 - GUI: Add fast-forward
575 - Wii: 240p support
576 - 3DS: Adjustable screen darkening
577 - Ability to temporarily load a savegame
578 - Load specific files out of archives
579 - Automatic BIOS detection
580Bugfixes:
581 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
582 - Debugger: Fix GDB breakpoints
583 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
584 - GBA: Fix filehandle leak with savegames
585 - GBA: Timer 0 cannot be count up
586 - GBA: Count up timers should not count themselves
587 - GBA Memory: Fix mirror on non-overdumped Classic NES games
588 - GBA Memory: Fix ldm {pc}
589 - GBA Savedata: Fix savedata sync timer
590 - GBA Savedata: Only unmap savedata if present
591 - GBA Serialize: Savestates now properly store prefetch
592 - GBA Video: WIN0/1 take priority over OBJWIN
593 - GBA Video: Fix out-of-order OBJWIN
594 - PSP2: Fix GPU crash while exiting
595 - PSP2: Fix VSync
596 - PSP2: Fix accelerometer range
597 - PSP2: Actually load screen mode setting
598 - PSP2: Fix gyroscope direction
599 - PSP2: Delete threads after they return
600 - PSP2: Fix mapping/unmapping from not at 0
601 - Qt: Fix bug in software renderer scaling
602 - Qt: Fix hanging key press after disabling autofire
603 - Qt: Fix being unable to pause manually when using auto-pausing
604 - SDL: Fix axes being mapped wrong
605 - Util: Fix realloc semantics in utf16to8
606 - Util: Fix inserting too many items into a hash table
607 - VFS: Fix uninitialized varaible reading from 7z
608 - VFS: Fix reading multiple files from a 7z archive
609 - Wii: Fix framelimiting after a slowdown
610 - Wii: Fix garbage flash at startup
611Misc:
612 - 3DS: Use blip_add_delta_fast for a small speed improvement
613 - 3DS: Allow UTF-16 filenames
614 - 3DS: Port to using citro3D
615 - 3DS: Use system font for menus
616 - 3DS: Attempt to use Core 2 for threads
617 - 3DS: Adjustable filering
618 - 3DS: 3D banner
619 - All: Add QUIET parameter to silence CMake
620 - All: Faster memory read/write
621 - ARM7: Support forcing Thumb mode via MSR
622 - ARM7: Flush prefetch cache when loading CPSR via MSR
623 - ARM7: Clean up instruction decoding for future expandability
624 - Debugger: Support register and memory writes via GDB stub
625 - Debugger: Add software breakpoint support to gdb
626 - FFmpeg: Full support for libavcodec 56+
627 - GBA: Better debug logging if event processing breaks
628 - GBA Audio: Force audio DMAs to not increment destination
629 - GBA BIOS: Use custom ArcTan, not relying on OS
630 - GBA Hardware: Clean up dead code in GBP
631 - GBA Memory: Optimize stalling behavior
632 - GBA Memory: Optimize Load-/StoreMultiple
633 - GBA Savedata: Add realistic timing for EEPROM
634 - GBA Serialize: Savestates now store if CPU was halted
635 - GBA Video: Remove old slow path fallback
636 - GBA Video: Optimize sprite drawing
637 - GBA Video: Optimize mode 0 rendering
638 - GBA Video: Optimize compositing cases slightly
639 - GUI: Screenshot dimensions are now passed through
640 - GUI: Add back logging
641 - GUI: Only reload config if manually saved
642 - GUI: Increase scrolling speed
643 - OpenGL: Log shader compilation failure
644 - OpenGL: Add texSize uniform
645 - Qt: Make -g flag work in Qt build
646 - Qt: Simplify OpenGL context creation
647 - Qt: Thread startup improvements
648 - Qt: Make audio channel/video layer options shortcut mappable
649 - Qt: Remove some C99isms from C++ code
650 - Qt: Remove default autofire mappings
651 - Qt: Make reseting when pasued frame-accurate
652 - Qt: Rearchitect game closing codepath
653 - PSP2: Use system font for menus
654 - PSP2: Add rumble for PS TV
655 - PSP2: Add fit-to-height screen mode
656 - PSP2: Sync files per descriptor
657 - PSP2: Allow UTF-8 filenames
658 - PSP2: Screenshots are now saved into the Photo Gallery
659 - PSP2: Stop underclocking when menuing
660 - SDL: Increase default audio buffer size to 1024 samples
661 - SDL: More responsive rumble
662 - Util: Add Vector GetConstPointer
663 - Util: Add rtrim
664 - Util: Add endswith
665 - VFS: Improve zip file detection
666 - Wii: Add pixelated resample filter
667 - Windows: Add native VDir support
668 - Util: Add PRIz macro for libc versions that don't support %z
669
6700.4.1: (2016-07-11)
671Bugfixes:
672 - All: Fix several file handle leaks
673 - All: Fix instruction tables getting zeroed when linking sometimes
674 - ARM7: Fix flags on SBC/RSC
675 - ARM7: Fix setting spsr privilege bits when spsr is empty
676 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
677 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
678 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
679 - GBA Memory: Fix executing code from OBJ region of VRAM
680 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
681 - GBA Serialize: Fix loading savegames from savestates
682 - OpenGL: Correct boolean vector strcmp strings for uniforms
683 - Qt: Fix sending gameStopped twice
684 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
685 - Qt: Fix initial state of key mapping
686 - Qt: Initialize m_useBios
687 - SDL: Fix joystick initialization on BSD
688 - SDL: Fix potential joystick crash in games with rumble
689 - SDL: Fix SDL 1.2 build
690 - SDL: Fix sporadic crash when deinitializing audio
691 - Shaders: Fix AGS-001 shader with some bad drivers
692 - Util: Use closesocket on Windows
693 - Util: Fix socket bind addresses
694 - VFS: Fix reading 7z archives without rewinding first
695 - VFS: VFileFromFD should not open directories
696 - Wii: Fix tilting direction
697 - Util: Fix realloc semantics in utf16to8
698Misc:
699 - All: Allow use of external minizip library
700 - Debugger: CLI debugger now exits when end-of-stream is reached
701 - FFmpeg: Update dependencies on Ubuntu
702 - GBA: Slightly optimize GBAProcessEvents
703 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
704 - GBA Video: Null renderer should return proper register values
705 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
706 - Qt: Add preset for DualShock 4
707 - Qt: Update 360 input profile on OS X to reflect newer drivers
708 - Qt: Remove use of NaN
709 - Qt: Canonicalize file paths when loading games
710 - Qt: Add refresh button to controller editing
711 - SDL: Remove default gamepad mappings
712 - Util: Fix intermittent build failure on OS X
713 - VFS: VFile.sync now updates modified time
714
7150.4.0: (2016-02-02)
716Features:
717 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
718 - I/O viewer
719 - Booting of multiboot images
720 - Customization of GIF recording
721 - Libretro: Cheat code support
722 - Support for GLSL shaders
723 - ROM information view
724 - Support for VBA-style cheat codes
725 - Savestates now store creation timestamps
726 - Key autofire
727 - Libretro: Allow blocking opposing directional input
728 - OpenEmu core for OS X
729 - Libretro: Settings for using BIOS and skipping intro
730 - Libretro: Customizable idle loop removal
731 - Implemented cycle counting for sprite rendering
732 - Cleaner, unified settings window
733 - Added a setting for pausing when the emulator is not in focus
734 - Customizable paths for save games, save states, screenshots and patches
735 - Controller hotplugging
736 - Ability to store save games and active cheats within savestates
737Bugfixes:
738 - ARM7: Fix sign of unaligned LDRSH
739 - ARM7: Fix decoding of some ARM ALU instructions with shifters
740 - Debugger: Fix watchpoints in gdb
741 - GBA: Fix warnings when creating and loading savestates
742 - GBA: Fix Iridion II savetype
743 - GBA BIOS: Fix misaligned CpuSet
744 - GBA Cheats: Fix cheats setting the Action Replay version
745 - GBA Hardware: Fix GPIO on big endian
746 - GBA Memory: Fix DMA register writing behavior
747 - GBA Memory: Fix DMAs triggering two cycles early
748 - Libretro: Fix aspect ratio
749 - Qt: Fix some potential crashes with the gamepad mapping
750 - Qt: Fix keys being mapped incorrectly when loading configuration file
751 - Util: Fix PowerPC PNG read/write pixel order
752 - Util: Fix excessive memory allocation when decoding a PNG
753 - VFS: Fix VFileReadline and remove _vfdReadline
754Misc:
755 - All: Improved PowerPC support
756 - All: Fix some undefined behavior warnings
757 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
758 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
759 - GBA: Implement bad I/O register loading
760 - GBA: Allow jumping to OAM and palette RAM
761 - GBA BIOS: Finish implementing RegisterRamReset
762 - GBA Config: Add "override" layer for better one-time configuration
763 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
764 - GBA Memory: Use a dynamically sized mask for ROM memory
765 - GBA Memory: Implement several unimplemented memory access types
766 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
767 - GBA RR: Starting from savestate now embeds the savegame
768 - GBA RR: Add preliminary SRAM support for VBM loading
769 - GBA RR: Add support for resets in movies
770 - GBA Video: Remove lastHblank, as it is implied
771 - Libretro: Use anonymous memory mappers for large blocks of memory
772 - Libretro: Add install target for libretro core
773 - Qt: Window size command line options are now supported
774 - Qt: Increase usability of key mapper
775 - Qt: Add 'Apply' button to settings window
776 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
777 - Qt: Allow use of modifier keys as input
778 - Qt: Optimize log viewer
779 - Qt: Added button for breaking into the GDB debugger
780 - Qt: Add box for showing duration of rewind
781 - SDL: Support fullscreen in SDL 1.2
782 - SDL: Allow GBASDLAudio to be used without a thread context
783 - Util: Use VFile for configuration
784 - Util: Add MutexTryLock
785
7860.3.2: (2015-12-16)
787Bugfixes:
788 - ARM7: Fix STRT/STRBT
789 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
790 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
791 - Libretro: Fix problems with rumble not turning off
792 - GBA: Fix idle skip state being retained between games
793 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
794 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
795 - GBA BIOS: Fix Sqrt sign
796 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
797 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
798 - GBA Memory: Fix DMA behavior for SRAM accesses
799 - GBA Memory: Fix Store8 to OBJ VRAM
800 - GBA Memory: Fix alignment of LDM/STM on SRAM
801 - GBA Memory: Fix unaligned out-of-bounds ROM loads
802 - GBA Memory: Fix timing of DMAs
803 - GBA Video: Fix _mix for 15-bit color
804 - GBA Video: Fix OAM and palette initialization
805 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
806 - Qt: Use safer isLoaded check in GameController
807 - Qt: Fix a race condition in PainterGL that could lead to a crash
808 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
809 - Qt: Fix font size in memory viewer
810 - Qt: Fix a crash in the memory viewer
811 - Qt: Add additional checks in CheatModel to prevent crashes
812 - Qt: Fix race condition with setting sample rate
813 - Qt: Fix crash when closing multiplayer windows
814 - Qt: Fix resetting while paused
815Misc:
816 - GBA Audio: Implement missing flags on SOUNDCNT_X register
817 - Qt: Add mute option to menu
818
8190.3.1: (2015-10-24)
820Bugfixes:
821 - ARM7: Fix instruction decoding of Thumb shifts
822 - GBA: Deinit savegame when unloading a ROM
823 - GBA: Fix BIOS check on big endian
824 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
825 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
826 - GBA Audio: Fix audio channels being silenced at the wrong time
827 - GBA Memory: Fix bad BIOS Load16 on big endian
828 - GBA Memory: Fix bad Load8 on big endian
829 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
830 - GBA Video: Fix edge case with sprite blend modes and semitransparency
831 - GBA Video: Fix objwin and blending interaction on sprites
832 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
833 - Libretro: Fix a memory leak with the render buffer
834 - Qt: Windows no longer spawn in the top left on first launch
835 - Qt: Fix install path of XDG desktop file with DESTDIR
836 - Qt: Fix drag and drop on Windows
837 - Qt: Reenable double buffering, as disabling it broke some Windows configs
838 - VFS: Fix return values of VFileFILE.read and .write
839Misc:
840 - All: Reset next event to cycles instead of zero to interrupt
841 - All: Add --version flag
842 - ARM7: Force disable LTO on two files to work around a GCC bug
843 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
844 - GBA: Better memory handling with PNG savestates
845 - GBA: Additional savestate sanity checks
846 - GBA: Check for cycle count being too high
847 - GBA Audio: Allow GBAAVStream to have no video callback
848 - GBA BIOS: Implement RegisterRamReset for SIO registers
849 - Qt: Remove useless help icons in dialogs
850 - Qt: Prevent savestate window from opening while in multiplayer
851 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
852 - Qt: Dropping multiplayer windows works more cleanly now
853
8540.3.0: (2015-08-16)
855Features:
856 - Ability to hide individual background layers, or OBJs
857 - Ability to mute individual audio channels
858 - Palette viewer and exporter
859 - Volume control
860 - More shortcuts are editable (e.g. quick save/load)
861 - Rewind now shows the frame after rewinding
862 - Import/Export of GameShark/Action Replay snapshots
863 - Add "Step backwards" item for single increment rewind
864 - Deadzone estimation for game controllers
865 - Analog inputs can be used for shortcuts
866 - Menu items for specific solar sensor brightness levels
867 - Remappable controls for tilt and gyroscope sensors
868 - Status messages for actions taken while a game is running (e.g. save/load state)
869 - Memory inspector
870 - Screensaver can now be suspended while a game is running
871 - Load/save the most recent savestate slot
872 - Support varible speed (PWM) rumble
873 - Ability to cap fast forward speed
874 - Finer control over FPS target
875 - Holdable shortcut for rewinding one frame at a time
876 - Ability to boot directly into the BIOS
877 - Preliminary support for yanking out the game pak while a game is running
878 - Thumb-drive mode by putting a file called portable.ini in the same folder
879 - Configurable display driver, between software and OpenGL
880 - Undo-able savestate loading and saving
881 - Controller profiles now store shortcut settings
882 - Default controller profiles for several common controllers
883 - Libretro now supports BIOS, rumble and solar sensor
884 - Implement BIOS call Stop, for sleep mode
885 - Automatically load patches, if found
886 - Improved video synchronization
887 - Configurable audio output sample rate
888Bugfixes:
889 - ARM7: Fix SWI and IRQ timings
890 - ARM7: Fix Thumb MUL timing
891 - ARM7: Fix timing of multiplies to use N cycles
892 - ARM7: ARMHotplugDetach should call deinit
893 - Debugger: Fix use-after-free in breakpoint clearing code
894 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
895 - GBA: Cap audio FIFO read size during deserialization
896 - GBA: Check for corrupted savestates when loading
897 - GBA: Check for improperly sized savestates when loading
898 - GBA: Check for savestates made from differently sized ROMs
899 - GBA: Fix calls to endian-independent loadstores
900 - GBA: Fix timing of reading from timer registers
901 - GBA: Ensure cycles never go negative
902 - GBA Audio: Force audio FIFOs to 32-bit
903 - GBA Audio: Fix audio pitch changing when adjusting buffer size
904 - GBA Audio: Fix sample order in audio channel 3
905 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
906 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
907 - GBA Memory: Improve Thumb open bus behavior
908 - GBA Memory: Fix potential DMA issue when loading a savestate
909 - GBA Memory: Fix load/store multiple video memory waitstates
910 - GBA SIO: Fix reseting when there are SIO devices attached
911 - GBA Video: Blended sprites should never have other effects applied
912 - GBA Video: Fix out-of-bounds tiles in mosaic
913 - GBA Video: Fix windows not affecting sprites
914 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
915 - GBA Video: Fix timing on first scanline
916 - Qt: Better cleanup when a game crashes
917 - Qt: Fix open ROM dialog filtering for archive formats
918 - Qt: Cap the maximum number of multiplayer windows
919 - Qt: Fix maximum year in sensor override
920 - Qt: Fix window being too tall after exiting fullscreen
921 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
922 - Qt: Fix analog buttons not getting unmapped
923 - Qt: Fix passing command line options
924 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
925 - SDL: Fix SDL build when OpenGL is missing
926 - Util: Allow loading IPS patches that grow the ROM
927 - VFS: Fix resource leaks if some allocations fail
928 - VFS: Fix line-reading to return proper values
929 - Video: Fix an issue with very long filenames
930 - Util: Fix formatting of floats
931Misc:
932 - All: Add --help flag for command line programs
933 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
934 - All: Enable static linking for Windows
935 - All: Enable static linking for OS X
936 - All: Threads are now named
937 - All: Proper handling of Unicode file paths
938 - ARM7: Add emulation for Undefined CPU mode
939 - ARM7: Reduce the size of the Thumb instruction table
940 - GBA: Add status log level
941 - GBA: GBARewind now returns how many states it has rewound
942 - GBA: SIO logging layer
943 - GBA BIOS: Stub out SoundBias
944 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
945 - GBA: Don't include GBACLIDebugger struct unless needed
946 - GBA: Savedata is now synced shortly after data finishes being written
947 - GBA: Process multiple timer events at once, if necessary
948 - GBA Audio: Implement audio reset for channels A/B
949 - GBA Audio: Process multiple audio events at once, if necessary
950 - GBA Hardware: Backport generic RTC source into core
951 - GBA Input: Allow axes and buttons to be mapped to the same key
952 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
953 - GBA SIO: Add a dummy driver for Normal mode
954 - GBA Thread: Add functionality for running callbacks on the GBA thread
955 - GBA Thread: Split GBASync into a separate file
956 - GBA Video: Refactor software renderer into separate files
957 - GBA Video: Slightly optimize mode 0 mosaic rendering
958 - Debugger: Free watchpoints in addition to breakpoints
959 - Qt: Handle saving input settings better
960 - Qt: Move GL frame drawing back onto its own thread
961 - Qt: Fast forward (held) option moved from Other to Emulation menu
962 - Qt: Show version info in window title
963 - Qt: Migrate multiplayer window handling into GBAApp
964 - Qt: Unified file opening and saving with last location
965 - Qt: Fix windows being resizable when they shouldn't have been
966 - Qt: Only hide cursor in full screen
967 - Qt: Replace pause-after-frame mutex with an atomic
968 - Qt: Add application icon and XDG desktop files
969 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
970 - Qt: Don't save window size when entering fullscreen
971 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
972 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
973 - Qt: Increase usability of key mapper
974 - Qt: Show checkmark for window sizes
975 - Qt: Set window path to loaded ROM
976 - Perf: Ability to load savestates immediately on launch
977 - SDL: Properly check for initialization
978 - SDL: Clean up initialization functions
979 - SDL: Clean up GL context
980 - Util: Allow disabling the threading code entirely
981 - VFS: Add sync method to force syncing with backing
982
9830.2.1: (2015-05-13)
984Bugfixes:
985 - All: Fix sanitize-deb script not cleaning up after itself
986 - All: Fix dependencies for libavcodec on Debian-derived platforms
987 - ARM7: Handle writeback for PC in addressing modes 2 and 3
988 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
989 - ARM7: Fix ARM multiply instructions when PC is a destination register
990 - Debugger: Fix use-after-free in breakpoint clearing code
991 - Debugger: Fix boundary conditions in tab completion
992 - GBA: Fix timers not updating timing when writing to only the reload register
993 - GBA: Fix rewind boundary conditions
994 - GBA: Add initial I/O register settings for background matrix registers
995 - GBA: Fix hang when loading a savestate if sync to video is enabled
996 - GBA: Handle out-of-bounds I/O access
997 - GBA: Fix bounds-checking on EEPROM access
998 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
999 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1000 - GBA Memory: Allow SRAM to be 64kB
1001 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1002 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1003 - GBA Video: Fix second frame mode 5
1004 - Perf: Fix race condition if a game crashes immediately on start
1005 - Qt: Fix Display object leak when closing a window
1006 - Qt: Fix .deb dependencies
1007 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1008 - Qt: Fix window not regaining focus after exiting savestate window
1009 - Qt: Fix regression where video would not record if the game had already started
1010 - Qt: Fix potential crash if a gamepad causes focus to change
1011 - Qt: Fix controller axis querying
1012 - Qt: Fix multiplayer windows opening as the wrong size
1013 - Qt: Fix controllers sometimes not loading the right profile
1014 - SDL: Fix boundary conditions for joystick adjustments
1015 - SDL: Allocate properly sized input maps
1016 - SDL: Fix potential build issues when Qt and SDL2 are in use
1017 - Util: Fix resource leak in UTF-8 handling code
1018 - Util: Fix a null-pointer issue when attempting to delete a key
1019 - VFS: Fix resource leaks if some allocations fail
1020 - Video: Fix an issue with very long filenames
1021Misc:
1022 - GBA Memory: Soft-crash if jumping past the end of a ROM
1023 - Qt: Show multiplayer numbers in window title
1024 - Qt: Solar sensor can have shortcuts set
1025
10260.2.0: (2015-04-03)
1027Features:
1028 - Support for gamepad axes, e.g. analog sticks or triggers
1029 - Add scale presets for up to 6x
1030 - Settings window
1031 - Bilinear resampling option
1032 - Add option to skip BIOS start screen
1033 - List of recently opened games
1034 - Support for games using the Solar Sensor
1035 - Better audio resampling via blip-buf
1036 - Game Pak overrides dialog for setting savetype and sensor values
1037 - Support for games using the tilt sensor
1038 - Remappable shortcuts for keyboard and gamepad
1039 - Rewinding of emulation
1040 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1041 - Support IPv6
1042 - Save directory of last loaded file
1043 - Support BPS patches
1044 - Automatically detect and optimize out idle loops
1045 - Configurable game overrides
1046 - Support loading 7-Zip files
1047 - Drag and drop game loading
1048 - Cheat code support
1049 - Runtime configurable audio driver
1050 - Libretro core for use with RetroArch and other front-ends
1051 - Controller profiles for setting different bindings for different controllers
1052 - Ability to lock aspect ratio
1053 - Local link cable support
1054 - Ability to switch which game controller is in use per instance
1055 - Ability to prevent opposing directional input
1056 - Warning dialog if an unimplemented BIOS feature is called
1057 - Debugger: Add CLI "frame", frame advance command
1058 - Debugger: Add CLI functions for writing to memory
1059 - Debugger: Add CLI functions for examining memory regions
1060 - Debugger: Add CLI function for writing a register
1061Bugfixes:
1062 - ARM7: Extend prefetch by one stage
1063 - ARM7: Fix cycle counting for loads
1064 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1065 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1066 - GBA: Initialize gba.sync to null
1067 - GBA: Fix timer initialization
1068 - GBA Audio: Support 16-bit writes to FIFO audio
1069 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1070 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1071 - GBA BIOS: Fix BIOS prefetch after reset
1072 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1073 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1074 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1075 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1076 - GBA Memory: Fix cycle counting for 32-bit load/stores
1077 - GBA RR: Fix fallthrough error when reading tags from a movie
1078 - GBA Thread: Fix possible hang when loading an archive
1079 - GBA Thread: Fix possible deadlock in video sync
1080 - Perf: Fix crash when the GBA thread fails to start
1081 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1082 - Qt: Fix crash when adjusting settings after closing a game
1083 - Qt: Fix crash when starting GDB stub after closing a game
1084 - Qt: Fix patch loading while a game is running
1085 - Qt: Fix crash when loading a game after stopping GDB server
1086 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1087 - Qt: Fix crash when attempting to pause if a game is not running
1088 - SDL: Properly clean up if a game doesn't launch
1089 - Util: Fix sockets on Windows
1090Misc:
1091 - All: Enable link-time optimization
1092 - Debugger: Watchpoints now work on STM/LDM instructions
1093 - Debugger: Clean up GDB stub network interfacing
1094 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1095 - Debugger: Merge Thumb BL instructions when disassembling
1096 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1097 - Debugger: Watchpoints now report address watched (fixes #68)
1098 - Debugger: Add support for soft breakpoints
1099 - Debugger: Make I/O register names be addresses instead of values
1100 - Debugger: Rename read/write commands
1101 - GBA: Improve accuracy of event timing
1102 - GBA: Add API for getting Configuration structs for overrides and input
1103 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1104 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1105 - GBA: Move A/V stream interface into core
1106 - GBA: Savestates now take into account savedata state machines (fixes #109)
1107 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1108 - GBA Memory: Simplify memory API and use fixed bus width
1109 - GBA Thread: Make GBASyncWaitFrameStart time out
1110 - GBA Video: Start video at the last scanline instead of the first
1111 - Qt: Optimize logo drawing
1112 - Qt: Move frame upload back onto main thread
1113 - Qt: Remember window position
1114 - Qt: Double-clicking on the window toggles full screen
1115 - Util: Use proper locale for reading and writing float values
1116
11170.1.1: (2015-01-24)
1118Bugfixes:
1119 - ARM7: Fix LDM writeback to a register already written
1120 - GBA: Fix timers 2 and 3 updating incorrectly
1121 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1122 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1123 - GBA Audio: Properly initialize audio FIFO channels
1124 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1125 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1126 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1127 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1128 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1129 - GBA BIOS: Fix HuffUnComp boundary conditions
1130 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1131 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1132 - GBA Memory: Filter out top nybble of DMA addresses
1133 - GBA Memory: Properly bounds-check VRAM accesses
1134 - GBA Memory: Fix initial DMA state
1135 - GBA Thread: Allow halted games to exit cleanly
1136 - GBA Video: Fix blend issues with obscured middle layers
1137 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1138 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1139 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1140 - GBA Video: Fix sprite boundary conditions with mosaic
1141 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1142 - Qt: Fix issue with set frame sizes being the wrong height
1143 - Qt: Fix emulator crashing when full screen if a game is not running
1144 - Qt: Fix window focus issues
1145 - Qt: Properly set default video recording settings
1146 - Qt: Fix a race condition when a game crashes immediately
1147 - Qt: Fix some cases where key mapping can break if focus is adjusted
1148 - Qt: Fix crash if a game pauses before any frames are shown
1149 - Debugger: Negative PC-relative loads now properly subtract the offset
1150 - Debugger: Align PC-relative loads in Thumb
1151 - Debugger: Fix watchpoints triggering too late
1152 - Debugger: Fix binary print putting spaces between digits
1153 - Video: Ensure FFmpeg encoder has audio frames
1154 - Video: Fix uncompressed PCM audio recording
1155 - Video: Fix FFmpeg crashing when the file extension is wrong
1156 - Util: Fix SOCKET_FAILED macro
1157Misc:
1158 - GBA: Exit cleanly on FATAL if the port supports it
1159 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1160 - Qt: Disable sync to video by default
1161 - Qt: Handle a game crash without crashing
1162 - Qt: Set default log level to FATAL, ERROR and WARN
1163 - Qt: Clarify some phrasing in the menus
1164 - Qt: Clear active buttons when focus is lost
1165
11660.1.0: (2014-12-13)
1167 - Initial release