all repos — mgba @ 6f8b4114fcade19c74788827788332885c7f72eb

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6Bugfixes:
  7 - SDL: Fix axes being mapped wrong
  8 - GBA Memory: Fix mirror on non-overdumped Classic NES games
  9 - Util: Fix realloc semantics in utf16to8
 10Misc:
 11 - 3DS: Use blip_add_delta_fast for a small speed improvement
 12 - OpenGL: Log shader compilation failure
 13 - Qt: Remove some C99isms from C++ code
 14 - Windows: Add native VDir support
 15 - All: Add QUIET parameter to silence CMake
 16 - ARM7: Support forcing Thumb mode via MSR
 17 - ARM7: Flush prefetch cache when loading CPSR via MSR
 18 - OpenGL: Add texSize uniform
 19 - ARM7: Clean up instruction decoding for future expandability
 20 - Qt: Make -g flag work in Qt build
 21
 220.4.1: (2016-07-11)
 23Bugfixes:
 24 - All: Fix several file handle leaks
 25 - All: Fix instruction tables getting zeroed when linking sometimes
 26 - ARM7: Fix flags on SBC/RSC
 27 - ARM7: Fix setting spsr privilege bits when spsr is empty
 28 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 29 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 30 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 31 - GBA Memory: Fix executing code from OBJ region of VRAM
 32 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 33 - GBA Serialize: Fix loading savegames from savestates
 34 - OpenGL: Correct boolean vector strcmp strings for uniforms
 35 - Qt: Fix sending gameStopped twice
 36 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 37 - Qt: Fix initial state of key mapping
 38 - Qt: Initialize m_useBios
 39 - SDL: Fix joystick initialization on BSD
 40 - SDL: Fix potential joystick crash in games with rumble
 41 - SDL: Fix SDL 1.2 build
 42 - SDL: Fix sporadic crash when deinitializing audio
 43 - Shaders: Fix AGS-001 shader with some bad drivers
 44 - Util: Use closesocket on Windows
 45 - Util: Fix socket bind addresses
 46 - VFS: Fix reading 7z archives without rewinding first
 47 - VFS: VFileFromFD should not open directories
 48 - Wii: Fix tilting direction
 49 - Util: Fix realloc semantics in utf16to8
 50Misc:
 51 - All: Allow use of external minizip library
 52 - Debugger: CLI debugger now exits when end-of-stream is reached
 53 - FFmpeg: Update dependencies on Ubuntu
 54 - GBA: Slightly optimize GBAProcessEvents
 55 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 56 - GBA Video: Null renderer should return proper register values
 57 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 58 - Qt: Add preset for DualShock 4
 59 - Qt: Update 360 input profile on OS X to reflect newer drivers
 60 - Qt: Remove use of NaN
 61 - Qt: Canonicalize file paths when loading games
 62 - Qt: Add refresh button to controller editing
 63 - SDL: Remove default gamepad mappings
 64 - Util: Fix intermittent build failure on OS X
 65 - VFS: VFile.sync now updates modified time
 66
 670.4.0: (2016-02-02)
 68Features:
 69 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 70 - I/O viewer
 71 - Booting of multiboot images
 72 - Customization of GIF recording
 73 - Libretro: Cheat code support
 74 - Support for GLSL shaders
 75 - ROM information view
 76 - Support for VBA-style cheat codes
 77 - Savestates now store creation timestamps
 78 - Key autofire
 79 - Libretro: Allow blocking opposing directional input
 80 - OpenEmu core for OS X
 81 - Libretro: Settings for using BIOS and skipping intro
 82 - Libretro: Customizable idle loop removal
 83 - Implemented cycle counting for sprite rendering
 84 - Cleaner, unified settings window
 85 - Added a setting for pausing when the emulator is not in focus
 86 - Customizable paths for save games, save states, screenshots and patches
 87 - Controller hotplugging
 88 - Ability to store save games and active cheats within savestates
 89Bugfixes:
 90 - ARM7: Fix sign of unaligned LDRSH
 91 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 92 - Debugger: Fix watchpoints in gdb
 93 - GBA: Fix warnings when creating and loading savestates
 94 - GBA: Fix Iridion II savetype
 95 - GBA BIOS: Fix misaligned CpuSet
 96 - GBA Cheats: Fix cheats setting the Action Replay version
 97 - GBA Hardware: Fix GPIO on big endian
 98 - GBA Memory: Fix DMA register writing behavior
 99 - GBA Memory: Fix DMAs triggering two cycles early
100 - Libretro: Fix aspect ratio
101 - Qt: Fix some potential crashes with the gamepad mapping
102 - Qt: Fix keys being mapped incorrectly when loading configuration file
103 - Util: Fix PowerPC PNG read/write pixel order
104 - Util: Fix excessive memory allocation when decoding a PNG
105 - VFS: Fix VFileReadline and remove _vfdReadline
106Misc:
107 - All: Improved PowerPC support
108 - All: Fix some undefined behavior warnings
109 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
110 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
111 - GBA: Implement bad I/O register loading
112 - GBA: Allow jumping to OAM and palette RAM
113 - GBA BIOS: Finish implementing RegisterRamReset
114 - GBA Config: Add "override" layer for better one-time configuration
115 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
116 - GBA Memory: Use a dynamically sized mask for ROM memory
117 - GBA Memory: Implement several unimplemented memory access types
118 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
119 - GBA RR: Starting from savestate now embeds the savegame
120 - GBA RR: Add preliminary SRAM support for VBM loading
121 - GBA RR: Add support for resets in movies
122 - GBA Video: Remove lastHblank, as it is implied
123 - Libretro: Use anonymous memory mappers for large blocks of memory
124 - Libretro: Add install target for libretro core
125 - Qt: Window size command line options are now supported
126 - Qt: Increase usability of key mapper
127 - Qt: Add 'Apply' button to settings window
128 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
129 - Qt: Allow use of modifier keys as input
130 - Qt: Optimize log viewer
131 - Qt: Added button for breaking into the GDB debugger
132 - Qt: Add box for showing duration of rewind
133 - SDL: Support fullscreen in SDL 1.2
134 - SDL: Allow GBASDLAudio to be used without a thread context
135 - Util: Use VFile for configuration
136 - Util: Add MutexTryLock
137
1380.3.2: (2015-12-16)
139Bugfixes:
140 - ARM7: Fix STRT/STRBT
141 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
142 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
143 - Libretro: Fix problems with rumble not turning off
144 - GBA: Fix idle skip state being retained between games
145 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
146 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
147 - GBA BIOS: Fix Sqrt sign
148 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
149 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
150 - GBA Memory: Fix DMA behavior for SRAM accesses
151 - GBA Memory: Fix Store8 to OBJ VRAM
152 - GBA Memory: Fix alignment of LDM/STM on SRAM
153 - GBA Memory: Fix unaligned out-of-bounds ROM loads
154 - GBA Memory: Fix timing of DMAs
155 - GBA Video: Fix _mix for 15-bit color
156 - GBA Video: Fix OAM and palette initialization
157 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
158 - Qt: Use safer isLoaded check in GameController
159 - Qt: Fix a race condition in PainterGL that could lead to a crash
160 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
161 - Qt: Fix font size in memory viewer
162 - Qt: Fix a crash in the memory viewer
163 - Qt: Add additional checks in CheatModel to prevent crashes
164 - Qt: Fix race condition with setting sample rate
165 - Qt: Fix crash when closing multiplayer windows
166 - Qt: Fix resetting while paused
167Misc:
168 - GBA Audio: Implement missing flags on SOUNDCNT_X register
169 - Qt: Add mute option to menu
170
1710.3.1: (2015-10-24)
172Bugfixes:
173 - ARM7: Fix instruction decoding of Thumb shifts
174 - GBA: Deinit savegame when unloading a ROM
175 - GBA: Fix BIOS check on big endian
176 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
177 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
178 - GBA Audio: Fix audio channels being silenced at the wrong time
179 - GBA Memory: Fix bad BIOS Load16 on big endian
180 - GBA Memory: Fix bad Load8 on big endian
181 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
182 - GBA Video: Fix edge case with sprite blend modes and semitransparency
183 - GBA Video: Fix objwin and blending interaction on sprites
184 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
185 - Libretro: Fix a memory leak with the render buffer
186 - Qt: Windows no longer spawn in the top left on first launch
187 - Qt: Fix install path of XDG desktop file with DESTDIR
188 - Qt: Fix drag and drop on Windows
189 - Qt: Reenable double buffering, as disabling it broke some Windows configs
190 - VFS: Fix return values of VFileFILE.read and .write
191Misc:
192 - All: Reset next event to cycles instead of zero to interrupt
193 - All: Add --version flag
194 - ARM7: Force disable LTO on two files to work around a GCC bug
195 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
196 - GBA: Better memory handling with PNG savestates
197 - GBA: Additional savestate sanity checks
198 - GBA: Check for cycle count being too high
199 - GBA Audio: Allow GBAAVStream to have no video callback
200 - GBA BIOS: Implement RegisterRamReset for SIO registers
201 - Qt: Remove useless help icons in dialogs
202 - Qt: Prevent savestate window from opening while in multiplayer
203 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
204 - Qt: Dropping multiplayer windows works more cleanly now
205
2060.3.0: (2015-08-16)
207Features:
208 - Ability to hide individual background layers, or OBJs
209 - Ability to mute individual audio channels
210 - Palette viewer and exporter
211 - Volume control
212 - More shortcuts are editable (e.g. quick save/load)
213 - Rewind now shows the frame after rewinding
214 - Import/Export of GameShark/Action Replay snapshots
215 - Add "Step backwards" item for single increment rewind
216 - Deadzone estimation for game controllers
217 - Analog inputs can be used for shortcuts
218 - Menu items for specific solar sensor brightness levels
219 - Remappable controls for tilt and gyroscope sensors
220 - Status messages for actions taken while a game is running (e.g. save/load state)
221 - Memory inspector
222 - Screensaver can now be suspended while a game is running
223 - Load/save the most recent savestate slot
224 - Support varible speed (PWM) rumble
225 - Ability to cap fast forward speed
226 - Finer control over FPS target
227 - Holdable shortcut for rewinding one frame at a time
228 - Ability to boot directly into the BIOS
229 - Preliminary support for yanking out the game pak while a game is running
230 - Thumb-drive mode by putting a file called portable.ini in the same folder
231 - Configurable display driver, between software and OpenGL
232 - Undo-able savestate loading and saving
233 - Controller profiles now store shortcut settings
234 - Default controller profiles for several common controllers
235 - Libretro now supports BIOS, rumble and solar sensor
236 - Implement BIOS call Stop, for sleep mode
237 - Automatically load patches, if found
238 - Improved video synchronization
239 - Configurable audio output sample rate
240Bugfixes:
241 - ARM7: Fix SWI and IRQ timings
242 - ARM7: Fix Thumb MUL timing
243 - ARM7: Fix timing of multiplies to use N cycles
244 - ARM7: ARMHotplugDetach should call deinit
245 - Debugger: Fix use-after-free in breakpoint clearing code
246 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
247 - GBA: Cap audio FIFO read size during deserialization
248 - GBA: Check for corrupted savestates when loading
249 - GBA: Check for improperly sized savestates when loading
250 - GBA: Check for savestates made from differently sized ROMs
251 - GBA: Fix calls to endian-independent loadstores
252 - GBA: Fix timing of reading from timer registers
253 - GBA: Ensure cycles never go negative
254 - GBA Audio: Force audio FIFOs to 32-bit
255 - GBA Audio: Fix audio pitch changing when adjusting buffer size
256 - GBA Audio: Fix sample order in audio channel 3
257 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
258 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
259 - GBA Memory: Improve Thumb open bus behavior
260 - GBA Memory: Fix potential DMA issue when loading a savestate
261 - GBA Memory: Fix load/store multiple video memory waitstates
262 - GBA SIO: Fix reseting when there are SIO devices attached
263 - GBA Video: Blended sprites should never have other effects applied
264 - GBA Video: Fix out-of-bounds tiles in mosaic
265 - GBA Video: Fix windows not affecting sprites
266 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
267 - GBA Video: Fix timing on first scanline
268 - Qt: Better cleanup when a game crashes
269 - Qt: Fix open ROM dialog filtering for archive formats
270 - Qt: Cap the maximum number of multiplayer windows
271 - Qt: Fix maximum year in sensor override
272 - Qt: Fix window being too tall after exiting fullscreen
273 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
274 - Qt: Fix analog buttons not getting unmapped
275 - Qt: Fix passing command line options
276 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
277 - SDL: Fix SDL build when OpenGL is missing
278 - Util: Allow loading IPS patches that grow the ROM
279 - VFS: Fix resource leaks if some allocations fail
280 - VFS: Fix line-reading to return proper values
281 - Video: Fix an issue with very long filenames
282 - Util: Fix formatting of floats
283Misc:
284 - All: Add --help flag for command line programs
285 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
286 - All: Enable static linking for Windows
287 - All: Enable static linking for OS X
288 - All: Threads are now named
289 - All: Proper handling of Unicode file paths
290 - ARM7: Add emulation for Undefined CPU mode
291 - ARM7: Reduce the size of the Thumb instruction table
292 - GBA: Add status log level
293 - GBA: GBARewind now returns how many states it has rewound
294 - GBA: SIO logging layer
295 - GBA BIOS: Stub out SoundBias
296 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
297 - GBA: Don't include GBACLIDebugger struct unless needed
298 - GBA: Savedata is now synced shortly after data finishes being written
299 - GBA: Process multiple timer events at once, if necessary
300 - GBA Audio: Implement audio reset for channels A/B
301 - GBA Audio: Process multiple audio events at once, if necessary
302 - GBA Hardware: Backport generic RTC source into core
303 - GBA Input: Allow axes and buttons to be mapped to the same key
304 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
305 - GBA SIO: Add a dummy driver for Normal mode
306 - GBA Thread: Add functionality for running callbacks on the GBA thread
307 - GBA Thread: Split GBASync into a separate file
308 - GBA Video: Refactor software renderer into separate files
309 - GBA Video: Slightly optimize mode 0 mosaic rendering
310 - Debugger: Free watchpoints in addition to breakpoints
311 - Qt: Handle saving input settings better
312 - Qt: Move GL frame drawing back onto its own thread
313 - Qt: Fast forward (held) option moved from Other to Emulation menu
314 - Qt: Show version info in window title
315 - Qt: Migrate multiplayer window handling into GBAApp
316 - Qt: Unified file opening and saving with last location
317 - Qt: Fix windows being resizable when they shouldn't have been
318 - Qt: Only hide cursor in full screen
319 - Qt: Replace pause-after-frame mutex with an atomic
320 - Qt: Add application icon and XDG desktop files
321 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
322 - Qt: Don't save window size when entering fullscreen
323 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
324 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
325 - Qt: Increase usability of key mapper
326 - Qt: Show checkmark for window sizes
327 - Qt: Set window path to loaded ROM
328 - Perf: Ability to load savestates immediately on launch
329 - SDL: Properly check for initialization
330 - SDL: Clean up initialization functions
331 - SDL: Clean up GL context
332 - Util: Allow disabling the threading code entirely
333 - VFS: Add sync method to force syncing with backing
334
3350.2.1: (2015-05-13)
336Bugfixes:
337 - All: Fix sanitize-deb script not cleaning up after itself
338 - All: Fix dependencies for libavcodec on Debian-derived platforms
339 - ARM7: Handle writeback for PC in addressing modes 2 and 3
340 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
341 - ARM7: Fix ARM multiply instructions when PC is a destination register
342 - Debugger: Fix use-after-free in breakpoint clearing code
343 - Debugger: Fix boundary conditions in tab completion
344 - GBA: Fix timers not updating timing when writing to only the reload register
345 - GBA: Fix rewind boundary conditions
346 - GBA: Add initial I/O register settings for background matrix registers
347 - GBA: Fix hang when loading a savestate if sync to video is enabled
348 - GBA: Handle out-of-bounds I/O access
349 - GBA: Fix bounds-checking on EEPROM access
350 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
351 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
352 - GBA Memory: Allow SRAM to be 64kB
353 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
354 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
355 - GBA Video: Fix second frame mode 5
356 - Perf: Fix race condition if a game crashes immediately on start
357 - Qt: Fix Display object leak when closing a window
358 - Qt: Fix .deb dependencies
359 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
360 - Qt: Fix window not regaining focus after exiting savestate window
361 - Qt: Fix regression where video would not record if the game had already started
362 - Qt: Fix potential crash if a gamepad causes focus to change
363 - Qt: Fix controller axis querying
364 - Qt: Fix multiplayer windows opening as the wrong size
365 - Qt: Fix controllers sometimes not loading the right profile
366 - SDL: Fix boundary conditions for joystick adjustments
367 - SDL: Allocate properly sized input maps
368 - SDL: Fix potential build issues when Qt and SDL2 are in use
369 - Util: Fix resource leak in UTF-8 handling code
370 - Util: Fix a null-pointer issue when attempting to delete a key
371 - VFS: Fix resource leaks if some allocations fail
372 - Video: Fix an issue with very long filenames
373Misc:
374 - GBA Memory: Soft-crash if jumping past the end of a ROM
375 - Qt: Show multiplayer numbers in window title
376 - Qt: Solar sensor can have shortcuts set
377
3780.2.0: (2015-04-03)
379Features:
380 - Support for gamepad axes, e.g. analog sticks or triggers
381 - Add scale presets for up to 6x
382 - Settings window
383 - Bilinear resampling option
384 - Add option to skip BIOS start screen
385 - List of recently opened games
386 - Support for games using the Solar Sensor
387 - Better audio resampling via blip-buf
388 - Game Pak overrides dialog for setting savetype and sensor values
389 - Support for games using the tilt sensor
390 - Remappable shortcuts for keyboard and gamepad
391 - Rewinding of emulation
392 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
393 - Support IPv6
394 - Save directory of last loaded file
395 - Support BPS patches
396 - Automatically detect and optimize out idle loops
397 - Configurable game overrides
398 - Support loading 7-Zip files
399 - Drag and drop game loading
400 - Cheat code support
401 - Runtime configurable audio driver
402 - Libretro core for use with RetroArch and other front-ends
403 - Controller profiles for setting different bindings for different controllers
404 - Ability to lock aspect ratio
405 - Local link cable support
406 - Ability to switch which game controller is in use per instance
407 - Ability to prevent opposing directional input
408 - Warning dialog if an unimplemented BIOS feature is called
409 - Debugger: Add CLI "frame", frame advance command
410 - Debugger: Add CLI functions for writing to memory
411 - Debugger: Add CLI functions for examining memory regions
412 - Debugger: Add CLI function for writing a register
413Bugfixes:
414 - ARM7: Extend prefetch by one stage
415 - ARM7: Fix cycle counting for loads
416 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
417 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
418 - GBA: Initialize gba.sync to null
419 - GBA: Fix timer initialization
420 - GBA Audio: Support 16-bit writes to FIFO audio
421 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
422 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
423 - GBA BIOS: Fix BIOS prefetch after reset
424 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
425 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
426 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
427 - GBA Memory: Fix I cycles that had been moved to ARM7 core
428 - GBA Memory: Fix cycle counting for 32-bit load/stores
429 - GBA RR: Fix fallthrough error when reading tags from a movie
430 - GBA Thread: Fix possible hang when loading an archive
431 - GBA Thread: Fix possible deadlock in video sync
432 - Perf: Fix crash when the GBA thread fails to start
433 - Qt: Fix crash starting a GDB stub if a game isn't loaded
434 - Qt: Fix crash when adjusting settings after closing a game
435 - Qt: Fix crash when starting GDB stub after closing a game
436 - Qt: Fix patch loading while a game is running
437 - Qt: Fix crash when loading a game after stopping GDB server
438 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
439 - Qt: Fix crash when attempting to pause if a game is not running
440 - SDL: Properly clean up if a game doesn't launch
441 - Util: Fix sockets on Windows
442Misc:
443 - All: Enable link-time optimization
444 - Debugger: Watchpoints now work on STM/LDM instructions
445 - Debugger: Clean up GDB stub network interfacing
446 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
447 - Debugger: Merge Thumb BL instructions when disassembling
448 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
449 - Debugger: Watchpoints now report address watched (fixes #68)
450 - Debugger: Add support for soft breakpoints
451 - Debugger: Make I/O register names be addresses instead of values
452 - Debugger: Rename read/write commands
453 - GBA: Improve accuracy of event timing
454 - GBA: Add API for getting Configuration structs for overrides and input
455 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
456 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
457 - GBA: Move A/V stream interface into core
458 - GBA: Savestates now take into account savedata state machines (fixes #109)
459 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
460 - GBA Memory: Simplify memory API and use fixed bus width
461 - GBA Thread: Make GBASyncWaitFrameStart time out
462 - GBA Video: Start video at the last scanline instead of the first
463 - Qt: Optimize logo drawing
464 - Qt: Move frame upload back onto main thread
465 - Qt: Remember window position
466 - Qt: Double-clicking on the window toggles full screen
467 - Util: Use proper locale for reading and writing float values
468
4690.1.1: (2015-01-24)
470Bugfixes:
471 - ARM7: Fix LDM writeback to a register already written
472 - GBA: Fix timers 2 and 3 updating incorrectly
473 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
474 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
475 - GBA Audio: Properly initialize audio FIFO channels
476 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
477 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
478 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
479 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
480 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
481 - GBA BIOS: Fix HuffUnComp boundary conditions
482 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
483 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
484 - GBA Memory: Filter out top nybble of DMA addresses
485 - GBA Memory: Properly bounds-check VRAM accesses
486 - GBA Memory: Fix initial DMA state
487 - GBA Thread: Allow halted games to exit cleanly
488 - GBA Video: Fix blend issues with obscured middle layers
489 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
490 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
491 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
492 - GBA Video: Fix sprite boundary conditions with mosaic
493 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
494 - Qt: Fix issue with set frame sizes being the wrong height
495 - Qt: Fix emulator crashing when full screen if a game is not running
496 - Qt: Fix window focus issues
497 - Qt: Properly set default video recording settings
498 - Qt: Fix a race condition when a game crashes immediately
499 - Qt: Fix some cases where key mapping can break if focus is adjusted
500 - Qt: Fix crash if a game pauses before any frames are shown
501 - Debugger: Negative PC-relative loads now properly subtract the offset
502 - Debugger: Align PC-relative loads in Thumb
503 - Debugger: Fix watchpoints triggering too late
504 - Debugger: Fix binary print putting spaces between digits
505 - Video: Ensure FFmpeg encoder has audio frames
506 - Video: Fix uncompressed PCM audio recording
507 - Video: Fix FFmpeg crashing when the file extension is wrong
508 - Util: Fix SOCKET_FAILED macro
509Misc:
510 - GBA: Exit cleanly on FATAL if the port supports it
511 - GBA Memory: Implement 16- and 32-bit loads from SRAM
512 - Qt: Disable sync to video by default
513 - Qt: Handle a game crash without crashing
514 - Qt: Set default log level to FATAL, ERROR and WARN
515 - Qt: Clarify some phrasing in the menus
516 - Qt: Clear active buttons when focus is lost
517
5180.1.0: (2014-12-13)
519 - Initial release