all repos — mgba @ 6f9a0d9758537b80df5291bd05dff26a626113ff

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Bugfixes:
  3 - GB MBC: Fix MBC7 when size is incorrectly specified
  4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
  5 - GBA Cheats: Fix holding onto pointers that may get invalidated
  6 - Qt: Fix "close" button on Overrides view
  7 - Qt: Fix saving overrides
  8 - FFmpeg: Fix encoding AAC
  9 - GB Video: Fix video frames getting missed when LCDC is off
 10 - LR35902: Fix events running with the wrong cycle active
 11 - GB Video: Clear screen when LCDC is off
 12 - GBA Cheats: Fix key-activated CodeBreaker cheats
 13 - GB SIO: Don't auto-clock external shift clock
 14 - Qt: Fix directory set unloading when replacing the ROM
 15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 16 - Core: Fix importing save games as read-only
 17 - Util: Fix PNG identification on files too small to be a PNG
 18 - GB: Fix invalid STOP behavior on Game Boy Color
 19 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 20Misc:
 21 - All: Only update version info if needed
 22 - FFmpeg: Encoding cleanup
 23 - GB Memory: Initialize RAM pattern for GBC
 24 - SDL: Remove scancode key input
 25
 260.5.0: (2016-09-19)
 27Features:
 28 - Game Boy support
 29 - Support for encrypted CodeBreaker GBA cheats
 30 - Emulation of Vast Fame protected GBA carts (taizou)
 31 - Tile viewer
 32 - Threaded rendering mode
 33 - Libretro: Memory map and achievement support (leiradel)
 34 - GUI: Add UI control remapping
 35 - GUI: Add fast-forward
 36 - Wii: 240p support
 37 - 3DS: Adjustable screen darkening
 38 - Ability to temporarily load a savegame
 39 - Load specific files out of archives
 40 - Automatic BIOS detection
 41Bugfixes:
 42 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 43 - Debugger: Fix GDB breakpoints
 44 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 45 - GBA: Fix filehandle leak with savegames
 46 - GBA: Timer 0 cannot be count up
 47 - GBA: Count up timers should not count themselves
 48 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 49 - GBA Memory: Fix ldm {pc}
 50 - GBA Savedata: Fix savedata sync timer
 51 - GBA Savedata: Only unmap savedata if present
 52 - GBA Serialize: Savestates now properly store prefetch
 53 - GBA Video: WIN0/1 take priority over OBJWIN
 54 - GBA Video: Fix out-of-order OBJWIN
 55 - PSP2: Fix GPU crash while exiting
 56 - PSP2: Fix VSync
 57 - PSP2: Fix accelerometer range
 58 - PSP2: Actually load screen mode setting
 59 - PSP2: Fix gyroscope direction
 60 - PSP2: Delete threads after they return
 61 - PSP2: Fix mapping/unmapping from not at 0
 62 - Qt: Fix bug in software renderer scaling
 63 - Qt: Fix hanging key press after disabling autofire
 64 - Qt: Fix being unable to pause manually when using auto-pausing
 65 - SDL: Fix axes being mapped wrong
 66 - Util: Fix realloc semantics in utf16to8
 67 - Util: Fix inserting too many items into a hash table
 68 - VFS: Fix uninitialized varaible reading from 7z
 69 - VFS: Fix reading multiple files from a 7z archive
 70 - Wii: Fix framelimiting after a slowdown
 71 - Wii: Fix garbage flash at startup
 72Misc:
 73 - 3DS: Use blip_add_delta_fast for a small speed improvement
 74 - 3DS: Allow UTF-16 filenames
 75 - 3DS: Port to using citro3D
 76 - 3DS: Use system font for menus
 77 - 3DS: Attempt to use Core 2 for threads
 78 - 3DS: Adjustable filering
 79 - 3DS: 3D banner
 80 - All: Add QUIET parameter to silence CMake
 81 - All: Faster memory read/write
 82 - ARM7: Support forcing Thumb mode via MSR
 83 - ARM7: Flush prefetch cache when loading CPSR via MSR
 84 - ARM7: Clean up instruction decoding for future expandability
 85 - Debugger: Support register and memory writes via GDB stub
 86 - Debugger: Add software breakpoint support to gdb
 87 - FFmpeg: Full support for libavcodec 56+
 88 - GBA: Better debug logging if event processing breaks
 89 - GBA Audio: Force audio DMAs to not increment destination
 90 - GBA BIOS: Use custom ArcTan, not relying on OS
 91 - GBA Hardware: Clean up dead code in GBP
 92 - GBA Memory: Optimize stalling behavior
 93 - GBA Memory: Optimize Load-/StoreMultiple
 94 - GBA Savedata: Add realistic timing for EEPROM
 95 - GBA Serialize: Savestates now store if CPU was halted
 96 - GBA Video: Remove old slow path fallback
 97 - GBA Video: Optimize sprite drawing
 98 - GBA Video: Optimize mode 0 rendering
 99 - GBA Video: Optimize compositing cases slightly
100 - GUI: Screenshot dimensions are now passed through
101 - GUI: Add back logging
102 - GUI: Only reload config if manually saved
103 - GUI: Increase scrolling speed
104 - OpenGL: Log shader compilation failure
105 - OpenGL: Add texSize uniform
106 - Qt: Make -g flag work in Qt build
107 - Qt: Simplify OpenGL context creation
108 - Qt: Thread startup improvements
109 - Qt: Make audio channel/video layer options shortcut mappable
110 - Qt: Remove some C99isms from C++ code
111 - Qt: Remove default autofire mappings
112 - Qt: Make reseting when pasued frame-accurate
113 - Qt: Rearchitect game closing codepath
114 - PSP2: Use system font for menus
115 - PSP2: Add rumble for PS TV
116 - PSP2: Add fit-to-height screen mode
117 - PSP2: Sync files per descriptor
118 - PSP2: Allow UTF-8 filenames
119 - PSP2: Screenshots are now saved into the Photo Gallery
120 - PSP2: Stop underclocking when menuing
121 - SDL: Increase default audio buffer size to 1024 samples
122 - SDL: More responsive rumble
123 - Util: Add Vector GetConstPointer
124 - Util: Add rtrim
125 - Util: Add endswith
126 - VFS: Improve zip file detection
127 - Wii: Add pixelated resample filter
128 - Windows: Add native VDir support
129 - Util: Add PRIz macro for libc versions that don't support %z
130
1310.4.1: (2016-07-11)
132Bugfixes:
133 - All: Fix several file handle leaks
134 - All: Fix instruction tables getting zeroed when linking sometimes
135 - ARM7: Fix flags on SBC/RSC
136 - ARM7: Fix setting spsr privilege bits when spsr is empty
137 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
138 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
139 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
140 - GBA Memory: Fix executing code from OBJ region of VRAM
141 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
142 - GBA Serialize: Fix loading savegames from savestates
143 - OpenGL: Correct boolean vector strcmp strings for uniforms
144 - Qt: Fix sending gameStopped twice
145 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
146 - Qt: Fix initial state of key mapping
147 - Qt: Initialize m_useBios
148 - SDL: Fix joystick initialization on BSD
149 - SDL: Fix potential joystick crash in games with rumble
150 - SDL: Fix SDL 1.2 build
151 - SDL: Fix sporadic crash when deinitializing audio
152 - Shaders: Fix AGS-001 shader with some bad drivers
153 - Util: Use closesocket on Windows
154 - Util: Fix socket bind addresses
155 - VFS: Fix reading 7z archives without rewinding first
156 - VFS: VFileFromFD should not open directories
157 - Wii: Fix tilting direction
158 - Util: Fix realloc semantics in utf16to8
159Misc:
160 - All: Allow use of external minizip library
161 - Debugger: CLI debugger now exits when end-of-stream is reached
162 - FFmpeg: Update dependencies on Ubuntu
163 - GBA: Slightly optimize GBAProcessEvents
164 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
165 - GBA Video: Null renderer should return proper register values
166 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
167 - Qt: Add preset for DualShock 4
168 - Qt: Update 360 input profile on OS X to reflect newer drivers
169 - Qt: Remove use of NaN
170 - Qt: Canonicalize file paths when loading games
171 - Qt: Add refresh button to controller editing
172 - SDL: Remove default gamepad mappings
173 - Util: Fix intermittent build failure on OS X
174 - VFS: VFile.sync now updates modified time
175
1760.4.0: (2016-02-02)
177Features:
178 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
179 - I/O viewer
180 - Booting of multiboot images
181 - Customization of GIF recording
182 - Libretro: Cheat code support
183 - Support for GLSL shaders
184 - ROM information view
185 - Support for VBA-style cheat codes
186 - Savestates now store creation timestamps
187 - Key autofire
188 - Libretro: Allow blocking opposing directional input
189 - OpenEmu core for OS X
190 - Libretro: Settings for using BIOS and skipping intro
191 - Libretro: Customizable idle loop removal
192 - Implemented cycle counting for sprite rendering
193 - Cleaner, unified settings window
194 - Added a setting for pausing when the emulator is not in focus
195 - Customizable paths for save games, save states, screenshots and patches
196 - Controller hotplugging
197 - Ability to store save games and active cheats within savestates
198Bugfixes:
199 - ARM7: Fix sign of unaligned LDRSH
200 - ARM7: Fix decoding of some ARM ALU instructions with shifters
201 - Debugger: Fix watchpoints in gdb
202 - GBA: Fix warnings when creating and loading savestates
203 - GBA: Fix Iridion II savetype
204 - GBA BIOS: Fix misaligned CpuSet
205 - GBA Cheats: Fix cheats setting the Action Replay version
206 - GBA Hardware: Fix GPIO on big endian
207 - GBA Memory: Fix DMA register writing behavior
208 - GBA Memory: Fix DMAs triggering two cycles early
209 - Libretro: Fix aspect ratio
210 - Qt: Fix some potential crashes with the gamepad mapping
211 - Qt: Fix keys being mapped incorrectly when loading configuration file
212 - Util: Fix PowerPC PNG read/write pixel order
213 - Util: Fix excessive memory allocation when decoding a PNG
214 - VFS: Fix VFileReadline and remove _vfdReadline
215Misc:
216 - All: Improved PowerPC support
217 - All: Fix some undefined behavior warnings
218 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
219 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
220 - GBA: Implement bad I/O register loading
221 - GBA: Allow jumping to OAM and palette RAM
222 - GBA BIOS: Finish implementing RegisterRamReset
223 - GBA Config: Add "override" layer for better one-time configuration
224 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
225 - GBA Memory: Use a dynamically sized mask for ROM memory
226 - GBA Memory: Implement several unimplemented memory access types
227 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
228 - GBA RR: Starting from savestate now embeds the savegame
229 - GBA RR: Add preliminary SRAM support for VBM loading
230 - GBA RR: Add support for resets in movies
231 - GBA Video: Remove lastHblank, as it is implied
232 - Libretro: Use anonymous memory mappers for large blocks of memory
233 - Libretro: Add install target for libretro core
234 - Qt: Window size command line options are now supported
235 - Qt: Increase usability of key mapper
236 - Qt: Add 'Apply' button to settings window
237 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
238 - Qt: Allow use of modifier keys as input
239 - Qt: Optimize log viewer
240 - Qt: Added button for breaking into the GDB debugger
241 - Qt: Add box for showing duration of rewind
242 - SDL: Support fullscreen in SDL 1.2
243 - SDL: Allow GBASDLAudio to be used without a thread context
244 - Util: Use VFile for configuration
245 - Util: Add MutexTryLock
246
2470.3.2: (2015-12-16)
248Bugfixes:
249 - ARM7: Fix STRT/STRBT
250 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
251 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
252 - Libretro: Fix problems with rumble not turning off
253 - GBA: Fix idle skip state being retained between games
254 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
255 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
256 - GBA BIOS: Fix Sqrt sign
257 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
258 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
259 - GBA Memory: Fix DMA behavior for SRAM accesses
260 - GBA Memory: Fix Store8 to OBJ VRAM
261 - GBA Memory: Fix alignment of LDM/STM on SRAM
262 - GBA Memory: Fix unaligned out-of-bounds ROM loads
263 - GBA Memory: Fix timing of DMAs
264 - GBA Video: Fix _mix for 15-bit color
265 - GBA Video: Fix OAM and palette initialization
266 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
267 - Qt: Use safer isLoaded check in GameController
268 - Qt: Fix a race condition in PainterGL that could lead to a crash
269 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
270 - Qt: Fix font size in memory viewer
271 - Qt: Fix a crash in the memory viewer
272 - Qt: Add additional checks in CheatModel to prevent crashes
273 - Qt: Fix race condition with setting sample rate
274 - Qt: Fix crash when closing multiplayer windows
275 - Qt: Fix resetting while paused
276Misc:
277 - GBA Audio: Implement missing flags on SOUNDCNT_X register
278 - Qt: Add mute option to menu
279
2800.3.1: (2015-10-24)
281Bugfixes:
282 - ARM7: Fix instruction decoding of Thumb shifts
283 - GBA: Deinit savegame when unloading a ROM
284 - GBA: Fix BIOS check on big endian
285 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
286 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
287 - GBA Audio: Fix audio channels being silenced at the wrong time
288 - GBA Memory: Fix bad BIOS Load16 on big endian
289 - GBA Memory: Fix bad Load8 on big endian
290 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
291 - GBA Video: Fix edge case with sprite blend modes and semitransparency
292 - GBA Video: Fix objwin and blending interaction on sprites
293 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
294 - Libretro: Fix a memory leak with the render buffer
295 - Qt: Windows no longer spawn in the top left on first launch
296 - Qt: Fix install path of XDG desktop file with DESTDIR
297 - Qt: Fix drag and drop on Windows
298 - Qt: Reenable double buffering, as disabling it broke some Windows configs
299 - VFS: Fix return values of VFileFILE.read and .write
300Misc:
301 - All: Reset next event to cycles instead of zero to interrupt
302 - All: Add --version flag
303 - ARM7: Force disable LTO on two files to work around a GCC bug
304 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
305 - GBA: Better memory handling with PNG savestates
306 - GBA: Additional savestate sanity checks
307 - GBA: Check for cycle count being too high
308 - GBA Audio: Allow GBAAVStream to have no video callback
309 - GBA BIOS: Implement RegisterRamReset for SIO registers
310 - Qt: Remove useless help icons in dialogs
311 - Qt: Prevent savestate window from opening while in multiplayer
312 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
313 - Qt: Dropping multiplayer windows works more cleanly now
314
3150.3.0: (2015-08-16)
316Features:
317 - Ability to hide individual background layers, or OBJs
318 - Ability to mute individual audio channels
319 - Palette viewer and exporter
320 - Volume control
321 - More shortcuts are editable (e.g. quick save/load)
322 - Rewind now shows the frame after rewinding
323 - Import/Export of GameShark/Action Replay snapshots
324 - Add "Step backwards" item for single increment rewind
325 - Deadzone estimation for game controllers
326 - Analog inputs can be used for shortcuts
327 - Menu items for specific solar sensor brightness levels
328 - Remappable controls for tilt and gyroscope sensors
329 - Status messages for actions taken while a game is running (e.g. save/load state)
330 - Memory inspector
331 - Screensaver can now be suspended while a game is running
332 - Load/save the most recent savestate slot
333 - Support varible speed (PWM) rumble
334 - Ability to cap fast forward speed
335 - Finer control over FPS target
336 - Holdable shortcut for rewinding one frame at a time
337 - Ability to boot directly into the BIOS
338 - Preliminary support for yanking out the game pak while a game is running
339 - Thumb-drive mode by putting a file called portable.ini in the same folder
340 - Configurable display driver, between software and OpenGL
341 - Undo-able savestate loading and saving
342 - Controller profiles now store shortcut settings
343 - Default controller profiles for several common controllers
344 - Libretro now supports BIOS, rumble and solar sensor
345 - Implement BIOS call Stop, for sleep mode
346 - Automatically load patches, if found
347 - Improved video synchronization
348 - Configurable audio output sample rate
349Bugfixes:
350 - ARM7: Fix SWI and IRQ timings
351 - ARM7: Fix Thumb MUL timing
352 - ARM7: Fix timing of multiplies to use N cycles
353 - ARM7: ARMHotplugDetach should call deinit
354 - Debugger: Fix use-after-free in breakpoint clearing code
355 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
356 - GBA: Cap audio FIFO read size during deserialization
357 - GBA: Check for corrupted savestates when loading
358 - GBA: Check for improperly sized savestates when loading
359 - GBA: Check for savestates made from differently sized ROMs
360 - GBA: Fix calls to endian-independent loadstores
361 - GBA: Fix timing of reading from timer registers
362 - GBA: Ensure cycles never go negative
363 - GBA Audio: Force audio FIFOs to 32-bit
364 - GBA Audio: Fix audio pitch changing when adjusting buffer size
365 - GBA Audio: Fix sample order in audio channel 3
366 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
367 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
368 - GBA Memory: Improve Thumb open bus behavior
369 - GBA Memory: Fix potential DMA issue when loading a savestate
370 - GBA Memory: Fix load/store multiple video memory waitstates
371 - GBA SIO: Fix reseting when there are SIO devices attached
372 - GBA Video: Blended sprites should never have other effects applied
373 - GBA Video: Fix out-of-bounds tiles in mosaic
374 - GBA Video: Fix windows not affecting sprites
375 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
376 - GBA Video: Fix timing on first scanline
377 - Qt: Better cleanup when a game crashes
378 - Qt: Fix open ROM dialog filtering for archive formats
379 - Qt: Cap the maximum number of multiplayer windows
380 - Qt: Fix maximum year in sensor override
381 - Qt: Fix window being too tall after exiting fullscreen
382 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
383 - Qt: Fix analog buttons not getting unmapped
384 - Qt: Fix passing command line options
385 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
386 - SDL: Fix SDL build when OpenGL is missing
387 - Util: Allow loading IPS patches that grow the ROM
388 - VFS: Fix resource leaks if some allocations fail
389 - VFS: Fix line-reading to return proper values
390 - Video: Fix an issue with very long filenames
391 - Util: Fix formatting of floats
392Misc:
393 - All: Add --help flag for command line programs
394 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
395 - All: Enable static linking for Windows
396 - All: Enable static linking for OS X
397 - All: Threads are now named
398 - All: Proper handling of Unicode file paths
399 - ARM7: Add emulation for Undefined CPU mode
400 - ARM7: Reduce the size of the Thumb instruction table
401 - GBA: Add status log level
402 - GBA: GBARewind now returns how many states it has rewound
403 - GBA: SIO logging layer
404 - GBA BIOS: Stub out SoundBias
405 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
406 - GBA: Don't include GBACLIDebugger struct unless needed
407 - GBA: Savedata is now synced shortly after data finishes being written
408 - GBA: Process multiple timer events at once, if necessary
409 - GBA Audio: Implement audio reset for channels A/B
410 - GBA Audio: Process multiple audio events at once, if necessary
411 - GBA Hardware: Backport generic RTC source into core
412 - GBA Input: Allow axes and buttons to be mapped to the same key
413 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
414 - GBA SIO: Add a dummy driver for Normal mode
415 - GBA Thread: Add functionality for running callbacks on the GBA thread
416 - GBA Thread: Split GBASync into a separate file
417 - GBA Video: Refactor software renderer into separate files
418 - GBA Video: Slightly optimize mode 0 mosaic rendering
419 - Debugger: Free watchpoints in addition to breakpoints
420 - Qt: Handle saving input settings better
421 - Qt: Move GL frame drawing back onto its own thread
422 - Qt: Fast forward (held) option moved from Other to Emulation menu
423 - Qt: Show version info in window title
424 - Qt: Migrate multiplayer window handling into GBAApp
425 - Qt: Unified file opening and saving with last location
426 - Qt: Fix windows being resizable when they shouldn't have been
427 - Qt: Only hide cursor in full screen
428 - Qt: Replace pause-after-frame mutex with an atomic
429 - Qt: Add application icon and XDG desktop files
430 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
431 - Qt: Don't save window size when entering fullscreen
432 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
433 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
434 - Qt: Increase usability of key mapper
435 - Qt: Show checkmark for window sizes
436 - Qt: Set window path to loaded ROM
437 - Perf: Ability to load savestates immediately on launch
438 - SDL: Properly check for initialization
439 - SDL: Clean up initialization functions
440 - SDL: Clean up GL context
441 - Util: Allow disabling the threading code entirely
442 - VFS: Add sync method to force syncing with backing
443
4440.2.1: (2015-05-13)
445Bugfixes:
446 - All: Fix sanitize-deb script not cleaning up after itself
447 - All: Fix dependencies for libavcodec on Debian-derived platforms
448 - ARM7: Handle writeback for PC in addressing modes 2 and 3
449 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
450 - ARM7: Fix ARM multiply instructions when PC is a destination register
451 - Debugger: Fix use-after-free in breakpoint clearing code
452 - Debugger: Fix boundary conditions in tab completion
453 - GBA: Fix timers not updating timing when writing to only the reload register
454 - GBA: Fix rewind boundary conditions
455 - GBA: Add initial I/O register settings for background matrix registers
456 - GBA: Fix hang when loading a savestate if sync to video is enabled
457 - GBA: Handle out-of-bounds I/O access
458 - GBA: Fix bounds-checking on EEPROM access
459 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
460 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
461 - GBA Memory: Allow SRAM to be 64kB
462 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
463 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
464 - GBA Video: Fix second frame mode 5
465 - Perf: Fix race condition if a game crashes immediately on start
466 - Qt: Fix Display object leak when closing a window
467 - Qt: Fix .deb dependencies
468 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
469 - Qt: Fix window not regaining focus after exiting savestate window
470 - Qt: Fix regression where video would not record if the game had already started
471 - Qt: Fix potential crash if a gamepad causes focus to change
472 - Qt: Fix controller axis querying
473 - Qt: Fix multiplayer windows opening as the wrong size
474 - Qt: Fix controllers sometimes not loading the right profile
475 - SDL: Fix boundary conditions for joystick adjustments
476 - SDL: Allocate properly sized input maps
477 - SDL: Fix potential build issues when Qt and SDL2 are in use
478 - Util: Fix resource leak in UTF-8 handling code
479 - Util: Fix a null-pointer issue when attempting to delete a key
480 - VFS: Fix resource leaks if some allocations fail
481 - Video: Fix an issue with very long filenames
482Misc:
483 - GBA Memory: Soft-crash if jumping past the end of a ROM
484 - Qt: Show multiplayer numbers in window title
485 - Qt: Solar sensor can have shortcuts set
486
4870.2.0: (2015-04-03)
488Features:
489 - Support for gamepad axes, e.g. analog sticks or triggers
490 - Add scale presets for up to 6x
491 - Settings window
492 - Bilinear resampling option
493 - Add option to skip BIOS start screen
494 - List of recently opened games
495 - Support for games using the Solar Sensor
496 - Better audio resampling via blip-buf
497 - Game Pak overrides dialog for setting savetype and sensor values
498 - Support for games using the tilt sensor
499 - Remappable shortcuts for keyboard and gamepad
500 - Rewinding of emulation
501 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
502 - Support IPv6
503 - Save directory of last loaded file
504 - Support BPS patches
505 - Automatically detect and optimize out idle loops
506 - Configurable game overrides
507 - Support loading 7-Zip files
508 - Drag and drop game loading
509 - Cheat code support
510 - Runtime configurable audio driver
511 - Libretro core for use with RetroArch and other front-ends
512 - Controller profiles for setting different bindings for different controllers
513 - Ability to lock aspect ratio
514 - Local link cable support
515 - Ability to switch which game controller is in use per instance
516 - Ability to prevent opposing directional input
517 - Warning dialog if an unimplemented BIOS feature is called
518 - Debugger: Add CLI "frame", frame advance command
519 - Debugger: Add CLI functions for writing to memory
520 - Debugger: Add CLI functions for examining memory regions
521 - Debugger: Add CLI function for writing a register
522Bugfixes:
523 - ARM7: Extend prefetch by one stage
524 - ARM7: Fix cycle counting for loads
525 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
526 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
527 - GBA: Initialize gba.sync to null
528 - GBA: Fix timer initialization
529 - GBA Audio: Support 16-bit writes to FIFO audio
530 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
531 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
532 - GBA BIOS: Fix BIOS prefetch after reset
533 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
534 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
535 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
536 - GBA Memory: Fix I cycles that had been moved to ARM7 core
537 - GBA Memory: Fix cycle counting for 32-bit load/stores
538 - GBA RR: Fix fallthrough error when reading tags from a movie
539 - GBA Thread: Fix possible hang when loading an archive
540 - GBA Thread: Fix possible deadlock in video sync
541 - Perf: Fix crash when the GBA thread fails to start
542 - Qt: Fix crash starting a GDB stub if a game isn't loaded
543 - Qt: Fix crash when adjusting settings after closing a game
544 - Qt: Fix crash when starting GDB stub after closing a game
545 - Qt: Fix patch loading while a game is running
546 - Qt: Fix crash when loading a game after stopping GDB server
547 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
548 - Qt: Fix crash when attempting to pause if a game is not running
549 - SDL: Properly clean up if a game doesn't launch
550 - Util: Fix sockets on Windows
551Misc:
552 - All: Enable link-time optimization
553 - Debugger: Watchpoints now work on STM/LDM instructions
554 - Debugger: Clean up GDB stub network interfacing
555 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
556 - Debugger: Merge Thumb BL instructions when disassembling
557 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
558 - Debugger: Watchpoints now report address watched (fixes #68)
559 - Debugger: Add support for soft breakpoints
560 - Debugger: Make I/O register names be addresses instead of values
561 - Debugger: Rename read/write commands
562 - GBA: Improve accuracy of event timing
563 - GBA: Add API for getting Configuration structs for overrides and input
564 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
565 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
566 - GBA: Move A/V stream interface into core
567 - GBA: Savestates now take into account savedata state machines (fixes #109)
568 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
569 - GBA Memory: Simplify memory API and use fixed bus width
570 - GBA Thread: Make GBASyncWaitFrameStart time out
571 - GBA Video: Start video at the last scanline instead of the first
572 - Qt: Optimize logo drawing
573 - Qt: Move frame upload back onto main thread
574 - Qt: Remember window position
575 - Qt: Double-clicking on the window toggles full screen
576 - Util: Use proper locale for reading and writing float values
577
5780.1.1: (2015-01-24)
579Bugfixes:
580 - ARM7: Fix LDM writeback to a register already written
581 - GBA: Fix timers 2 and 3 updating incorrectly
582 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
583 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
584 - GBA Audio: Properly initialize audio FIFO channels
585 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
586 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
587 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
588 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
589 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
590 - GBA BIOS: Fix HuffUnComp boundary conditions
591 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
592 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
593 - GBA Memory: Filter out top nybble of DMA addresses
594 - GBA Memory: Properly bounds-check VRAM accesses
595 - GBA Memory: Fix initial DMA state
596 - GBA Thread: Allow halted games to exit cleanly
597 - GBA Video: Fix blend issues with obscured middle layers
598 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
599 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
600 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
601 - GBA Video: Fix sprite boundary conditions with mosaic
602 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
603 - Qt: Fix issue with set frame sizes being the wrong height
604 - Qt: Fix emulator crashing when full screen if a game is not running
605 - Qt: Fix window focus issues
606 - Qt: Properly set default video recording settings
607 - Qt: Fix a race condition when a game crashes immediately
608 - Qt: Fix some cases where key mapping can break if focus is adjusted
609 - Qt: Fix crash if a game pauses before any frames are shown
610 - Debugger: Negative PC-relative loads now properly subtract the offset
611 - Debugger: Align PC-relative loads in Thumb
612 - Debugger: Fix watchpoints triggering too late
613 - Debugger: Fix binary print putting spaces between digits
614 - Video: Ensure FFmpeg encoder has audio frames
615 - Video: Fix uncompressed PCM audio recording
616 - Video: Fix FFmpeg crashing when the file extension is wrong
617 - Util: Fix SOCKET_FAILED macro
618Misc:
619 - GBA: Exit cleanly on FATAL if the port supports it
620 - GBA Memory: Implement 16- and 32-bit loads from SRAM
621 - Qt: Disable sync to video by default
622 - Qt: Handle a game crash without crashing
623 - Qt: Set default log level to FATAL, ERROR and WARN
624 - Qt: Clarify some phrasing in the menus
625 - Qt: Clear active buttons when focus is lost
626
6270.1.0: (2014-12-13)
628 - Initial release