all repos — mgba @ 6fe4c2a511fc1a9f431a5d1ef834a83efcc7fb62

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4Bugfixes:
  5 - VFS: Fix reading 7z archives without rewinding first
  6 - Qt: Fix sending gameStopped twice
  7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
  9 - OpenGL: Correct boolean vector strcmp strings for uniforms
 10 - Wii: Fix tilting direction
 11 - SDL: Fix joystick initialization on BS
 12 - SDL: Fix potential joystick crash in games with rumble
 13 - SDL: Fix axes being mapped wrong
 14Misc:
 15 - GBA: Slightly optimize GBAProcessEvents
 16 - Qt: Add preset for DualShock 4
 17 - SDL: Remove default gamepad mappings
 18
 190.4.0: (2016-02-02)
 20Features:
 21 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 22 - I/O viewer
 23 - Booting of multiboot images
 24 - Customization of GIF recording
 25 - Libretro: Cheat code support
 26 - Support for GLSL shaders
 27 - ROM information view
 28 - Support for VBA-style cheat codes
 29 - Savestates now store creation timestamps
 30 - Key autofire
 31 - Libretro: Allow blocking opposing directional input
 32 - OpenEmu core for OS X
 33 - Libretro: Settings for using BIOS and skipping intro
 34 - Libretro: Customizable idle loop removal
 35 - Implemented cycle counting for sprite rendering
 36 - Cleaner, unified settings window
 37 - Added a setting for pausing when the emulator is not in focus
 38 - Customizable paths for save games, save states, screenshots and patches
 39 - Controller hotplugging
 40 - Ability to store save games and active cheats within savestates
 41Bugfixes:
 42 - ARM7: Fix sign of unaligned LDRSH
 43 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 44 - Debugger: Fix watchpoints in gdb
 45 - GBA: Fix warnings when creating and loading savestates
 46 - GBA: Fix Iridion II savetype
 47 - GBA BIOS: Fix misaligned CpuSet
 48 - GBA Cheats: Fix cheats setting the Action Replay version
 49 - GBA Hardware: Fix GPIO on big endian
 50 - GBA Memory: Fix DMA register writing behavior
 51 - GBA Memory: Fix DMAs triggering two cycles early
 52 - Libretro: Fix aspect ratio
 53 - Qt: Fix some potential crashes with the gamepad mapping
 54 - Qt: Fix keys being mapped incorrectly when loading configuration file
 55 - Util: Fix PowerPC PNG read/write pixel order
 56 - Util: Fix excessive memory allocation when decoding a PNG
 57 - VFS: Fix VFileReadline and remove _vfdReadline
 58Misc:
 59 - All: Improved PowerPC support
 60 - All: Fix some undefined behavior warnings
 61 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 62 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 63 - GBA: Implement bad I/O register loading
 64 - GBA: Allow jumping to OAM and palette RAM
 65 - GBA BIOS: Finish implementing RegisterRamReset
 66 - GBA Config: Add "override" layer for better one-time configuration
 67 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 68 - GBA Memory: Use a dynamically sized mask for ROM memory
 69 - GBA Memory: Implement several unimplemented memory access types
 70 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 71 - GBA RR: Starting from savestate now embeds the savegame
 72 - GBA RR: Add preliminary SRAM support for VBM loading
 73 - GBA RR: Add support for resets in movies
 74 - GBA Video: Remove lastHblank, as it is implied
 75 - Libretro: Use anonymous memory mappers for large blocks of memory
 76 - Libretro: Add install target for libretro core
 77 - Qt: Window size command line options are now supported
 78 - Qt: Increase usability of key mapper
 79 - Qt: Add 'Apply' button to settings window
 80 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 81 - Qt: Allow use of modifier keys as input
 82 - Qt: Optimize log viewer
 83 - Qt: Added button for breaking into the GDB debugger
 84 - Qt: Add box for showing duration of rewind
 85 - SDL: Support fullscreen in SDL 1.2
 86 - SDL: Allow GBASDLAudio to be used without a thread context
 87 - Util: Use VFile for configuration
 88 - Util: Add MutexTryLock
 89
 900.3.2: (2015-12-16)
 91Bugfixes:
 92 - ARM7: Fix STRT/STRBT
 93 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 94 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 95 - Libretro: Fix problems with rumble not turning off
 96 - GBA: Fix idle skip state being retained between games
 97 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 98 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 99 - GBA BIOS: Fix Sqrt sign
100 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
101 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
102 - GBA Memory: Fix DMA behavior for SRAM accesses
103 - GBA Memory: Fix Store8 to OBJ VRAM
104 - GBA Memory: Fix alignment of LDM/STM on SRAM
105 - GBA Memory: Fix unaligned out-of-bounds ROM loads
106 - GBA Memory: Fix timing of DMAs
107 - GBA Video: Fix _mix for 15-bit color
108 - GBA Video: Fix OAM and palette initialization
109 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
110 - Qt: Use safer isLoaded check in GameController
111 - Qt: Fix a race condition in PainterGL that could lead to a crash
112 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
113 - Qt: Fix font size in memory viewer
114 - Qt: Fix a crash in the memory viewer
115 - Qt: Add additional checks in CheatModel to prevent crashes
116 - Qt: Fix race condition with setting sample rate
117 - Qt: Fix crash when closing multiplayer windows
118 - Qt: Fix resetting while paused
119Misc:
120 - GBA Audio: Implement missing flags on SOUNDCNT_X register
121 - Qt: Add mute option to menu
122
1230.3.1: (2015-10-24)
124Bugfixes:
125 - ARM7: Fix instruction decoding of Thumb shifts
126 - GBA: Deinit savegame when unloading a ROM
127 - GBA: Fix BIOS check on big endian
128 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
129 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
130 - GBA Audio: Fix audio channels being silenced at the wrong time
131 - GBA Memory: Fix bad BIOS Load16 on big endian
132 - GBA Memory: Fix bad Load8 on big endian
133 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
134 - GBA Video: Fix edge case with sprite blend modes and semitransparency
135 - GBA Video: Fix objwin and blending interaction on sprites
136 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
137 - Libretro: Fix a memory leak with the render buffer
138 - Qt: Windows no longer spawn in the top left on first launch
139 - Qt: Fix install path of XDG desktop file with DESTDIR
140 - Qt: Fix drag and drop on Windows
141 - Qt: Reenable double buffering, as disabling it broke some Windows configs
142 - VFS: Fix return values of VFileFILE.read and .write
143Misc:
144 - All: Reset next event to cycles instead of zero to interrupt
145 - All: Add --version flag
146 - ARM7: Force disable LTO on two files to work around a GCC bug
147 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
148 - GBA: Better memory handling with PNG savestates
149 - GBA: Additional savestate sanity checks
150 - GBA: Check for cycle count being too high
151 - GBA Audio: Allow GBAAVStream to have no video callback
152 - GBA BIOS: Implement RegisterRamReset for SIO registers
153 - Qt: Remove useless help icons in dialogs
154 - Qt: Prevent savestate window from opening while in multiplayer
155 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
156 - Qt: Dropping multiplayer windows works more cleanly now
157
1580.3.0: (2015-08-16)
159Features:
160 - Ability to hide individual background layers, or OBJs
161 - Ability to mute individual audio channels
162 - Palette viewer and exporter
163 - Volume control
164 - More shortcuts are editable (e.g. quick save/load)
165 - Rewind now shows the frame after rewinding
166 - Import/Export of GameShark/Action Replay snapshots
167 - Add "Step backwards" item for single increment rewind
168 - Deadzone estimation for game controllers
169 - Analog inputs can be used for shortcuts
170 - Menu items for specific solar sensor brightness levels
171 - Remappable controls for tilt and gyroscope sensors
172 - Status messages for actions taken while a game is running (e.g. save/load state)
173 - Memory inspector
174 - Screensaver can now be suspended while a game is running
175 - Load/save the most recent savestate slot
176 - Support varible speed (PWM) rumble
177 - Ability to cap fast forward speed
178 - Finer control over FPS target
179 - Holdable shortcut for rewinding one frame at a time
180 - Ability to boot directly into the BIOS
181 - Preliminary support for yanking out the game pak while a game is running
182 - Thumb-drive mode by putting a file called portable.ini in the same folder
183 - Configurable display driver, between software and OpenGL
184 - Undo-able savestate loading and saving
185 - Controller profiles now store shortcut settings
186 - Default controller profiles for several common controllers
187 - Libretro now supports BIOS, rumble and solar sensor
188 - Implement BIOS call Stop, for sleep mode
189 - Automatically load patches, if found
190 - Improved video synchronization
191 - Configurable audio output sample rate
192Bugfixes:
193 - ARM7: Fix SWI and IRQ timings
194 - ARM7: Fix Thumb MUL timing
195 - ARM7: Fix timing of multiplies to use N cycles
196 - ARM7: ARMHotplugDetach should call deinit
197 - Debugger: Fix use-after-free in breakpoint clearing code
198 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
199 - GBA: Cap audio FIFO read size during deserialization
200 - GBA: Check for corrupted savestates when loading
201 - GBA: Check for improperly sized savestates when loading
202 - GBA: Check for savestates made from differently sized ROMs
203 - GBA: Fix calls to endian-independent loadstores
204 - GBA: Fix timing of reading from timer registers
205 - GBA: Ensure cycles never go negative
206 - GBA Audio: Force audio FIFOs to 32-bit
207 - GBA Audio: Fix audio pitch changing when adjusting buffer size
208 - GBA Audio: Fix sample order in audio channel 3
209 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
210 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
211 - GBA Memory: Improve Thumb open bus behavior
212 - GBA Memory: Fix potential DMA issue when loading a savestate
213 - GBA Memory: Fix load/store multiple video memory waitstates
214 - GBA SIO: Fix reseting when there are SIO devices attached
215 - GBA Video: Blended sprites should never have other effects applied
216 - GBA Video: Fix out-of-bounds tiles in mosaic
217 - GBA Video: Fix windows not affecting sprites
218 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
219 - GBA Video: Fix timing on first scanline
220 - Qt: Better cleanup when a game crashes
221 - Qt: Fix open ROM dialog filtering for archive formats
222 - Qt: Cap the maximum number of multiplayer windows
223 - Qt: Fix maximum year in sensor override
224 - Qt: Fix window being too tall after exiting fullscreen
225 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
226 - Qt: Fix analog buttons not getting unmapped
227 - Qt: Fix passing command line options
228 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
229 - SDL: Fix SDL build when OpenGL is missing
230 - Util: Allow loading IPS patches that grow the ROM
231 - VFS: Fix resource leaks if some allocations fail
232 - VFS: Fix line-reading to return proper values
233 - Video: Fix an issue with very long filenames
234 - Util: Fix formatting of floats
235Misc:
236 - All: Add --help flag for command line programs
237 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
238 - All: Enable static linking for Windows
239 - All: Enable static linking for OS X
240 - All: Threads are now named
241 - All: Proper handling of Unicode file paths
242 - ARM7: Add emulation for Undefined CPU mode
243 - ARM7: Reduce the size of the Thumb instruction table
244 - GBA: Add status log level
245 - GBA: GBARewind now returns how many states it has rewound
246 - GBA: SIO logging layer
247 - GBA BIOS: Stub out SoundBias
248 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
249 - GBA: Don't include GBACLIDebugger struct unless needed
250 - GBA: Savedata is now synced shortly after data finishes being written
251 - GBA: Process multiple timer events at once, if necessary
252 - GBA Audio: Implement audio reset for channels A/B
253 - GBA Audio: Process multiple audio events at once, if necessary
254 - GBA Hardware: Backport generic RTC source into core
255 - GBA Input: Allow axes and buttons to be mapped to the same key
256 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
257 - GBA SIO: Add a dummy driver for Normal mode
258 - GBA Thread: Add functionality for running callbacks on the GBA thread
259 - GBA Thread: Split GBASync into a separate file
260 - GBA Video: Refactor software renderer into separate files
261 - GBA Video: Slightly optimize mode 0 mosaic rendering
262 - Debugger: Free watchpoints in addition to breakpoints
263 - Qt: Handle saving input settings better
264 - Qt: Move GL frame drawing back onto its own thread
265 - Qt: Fast forward (held) option moved from Other to Emulation menu
266 - Qt: Show version info in window title
267 - Qt: Migrate multiplayer window handling into GBAApp
268 - Qt: Unified file opening and saving with last location
269 - Qt: Fix windows being resizable when they shouldn't have been
270 - Qt: Only hide cursor in full screen
271 - Qt: Replace pause-after-frame mutex with an atomic
272 - Qt: Add application icon and XDG desktop files
273 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
274 - Qt: Don't save window size when entering fullscreen
275 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
276 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
277 - Qt: Increase usability of key mapper
278 - Qt: Show checkmark for window sizes
279 - Qt: Set window path to loaded ROM
280 - Perf: Ability to load savestates immediately on launch
281 - SDL: Properly check for initialization
282 - SDL: Clean up initialization functions
283 - SDL: Clean up GL context
284 - Util: Allow disabling the threading code entirely
285 - VFS: Add sync method to force syncing with backing
286
2870.2.1: (2015-05-13)
288Bugfixes:
289 - All: Fix sanitize-deb script not cleaning up after itself
290 - All: Fix dependencies for libavcodec on Debian-derived platforms
291 - ARM7: Handle writeback for PC in addressing modes 2 and 3
292 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
293 - ARM7: Fix ARM multiply instructions when PC is a destination register
294 - Debugger: Fix use-after-free in breakpoint clearing code
295 - Debugger: Fix boundary conditions in tab completion
296 - GBA: Fix timers not updating timing when writing to only the reload register
297 - GBA: Fix rewind boundary conditions
298 - GBA: Add initial I/O register settings for background matrix registers
299 - GBA: Fix hang when loading a savestate if sync to video is enabled
300 - GBA: Handle out-of-bounds I/O access
301 - GBA: Fix bounds-checking on EEPROM access
302 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
303 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
304 - GBA Memory: Allow SRAM to be 64kB
305 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
306 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
307 - GBA Video: Fix second frame mode 5
308 - Perf: Fix race condition if a game crashes immediately on start
309 - Qt: Fix Display object leak when closing a window
310 - Qt: Fix .deb dependencies
311 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
312 - Qt: Fix window not regaining focus after exiting savestate window
313 - Qt: Fix regression where video would not record if the game had already started
314 - Qt: Fix potential crash if a gamepad causes focus to change
315 - Qt: Fix controller axis querying
316 - Qt: Fix multiplayer windows opening as the wrong size
317 - Qt: Fix controllers sometimes not loading the right profile
318 - SDL: Fix boundary conditions for joystick adjustments
319 - SDL: Allocate properly sized input maps
320 - SDL: Fix potential build issues when Qt and SDL2 are in use
321 - Util: Fix resource leak in UTF-8 handling code
322 - Util: Fix a null-pointer issue when attempting to delete a key
323 - VFS: Fix resource leaks if some allocations fail
324 - Video: Fix an issue with very long filenames
325Misc:
326 - GBA Memory: Soft-crash if jumping past the end of a ROM
327 - Qt: Show multiplayer numbers in window title
328 - Qt: Solar sensor can have shortcuts set
329
3300.2.0: (2015-04-03)
331Features:
332 - Support for gamepad axes, e.g. analog sticks or triggers
333 - Add scale presets for up to 6x
334 - Settings window
335 - Bilinear resampling option
336 - Add option to skip BIOS start screen
337 - List of recently opened games
338 - Support for games using the Solar Sensor
339 - Better audio resampling via blip-buf
340 - Game Pak overrides dialog for setting savetype and sensor values
341 - Support for games using the tilt sensor
342 - Remappable shortcuts for keyboard and gamepad
343 - Rewinding of emulation
344 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
345 - Support IPv6
346 - Save directory of last loaded file
347 - Support BPS patches
348 - Automatically detect and optimize out idle loops
349 - Configurable game overrides
350 - Support loading 7-Zip files
351 - Drag and drop game loading
352 - Cheat code support
353 - Runtime configurable audio driver
354 - Libretro core for use with RetroArch and other front-ends
355 - Controller profiles for setting different bindings for different controllers
356 - Ability to lock aspect ratio
357 - Local link cable support
358 - Ability to switch which game controller is in use per instance
359 - Ability to prevent opposing directional input
360 - Warning dialog if an unimplemented BIOS feature is called
361 - Debugger: Add CLI "frame", frame advance command
362 - Debugger: Add CLI functions for writing to memory
363 - Debugger: Add CLI functions for examining memory regions
364 - Debugger: Add CLI function for writing a register
365Bugfixes:
366 - ARM7: Extend prefetch by one stage
367 - ARM7: Fix cycle counting for loads
368 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
369 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
370 - GBA: Initialize gba.sync to null
371 - GBA: Fix timer initialization
372 - GBA Audio: Support 16-bit writes to FIFO audio
373 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
374 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
375 - GBA BIOS: Fix BIOS prefetch after reset
376 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
377 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
378 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
379 - GBA Memory: Fix I cycles that had been moved to ARM7 core
380 - GBA Memory: Fix cycle counting for 32-bit load/stores
381 - GBA RR: Fix fallthrough error when reading tags from a movie
382 - GBA Thread: Fix possible hang when loading an archive
383 - GBA Thread: Fix possible deadlock in video sync
384 - Perf: Fix crash when the GBA thread fails to start
385 - Qt: Fix crash starting a GDB stub if a game isn't loaded
386 - Qt: Fix crash when adjusting settings after closing a game
387 - Qt: Fix crash when starting GDB stub after closing a game
388 - Qt: Fix patch loading while a game is running
389 - Qt: Fix crash when loading a game after stopping GDB server
390 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
391 - Qt: Fix crash when attempting to pause if a game is not running
392 - SDL: Properly clean up if a game doesn't launch
393 - Util: Fix sockets on Windows
394Misc:
395 - All: Enable link-time optimization
396 - Debugger: Watchpoints now work on STM/LDM instructions
397 - Debugger: Clean up GDB stub network interfacing
398 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
399 - Debugger: Merge Thumb BL instructions when disassembling
400 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
401 - Debugger: Watchpoints now report address watched (fixes #68)
402 - Debugger: Add support for soft breakpoints
403 - Debugger: Make I/O register names be addresses instead of values
404 - Debugger: Rename read/write commands
405 - GBA: Improve accuracy of event timing
406 - GBA: Add API for getting Configuration structs for overrides and input
407 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
408 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
409 - GBA: Move A/V stream interface into core
410 - GBA: Savestates now take into account savedata state machines (fixes #109)
411 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
412 - GBA Memory: Simplify memory API and use fixed bus width
413 - GBA Thread: Make GBASyncWaitFrameStart time out
414 - GBA Video: Start video at the last scanline instead of the first
415 - Qt: Optimize logo drawing
416 - Qt: Move frame upload back onto main thread
417 - Qt: Remember window position
418 - Qt: Double-clicking on the window toggles full screen
419 - Util: Use proper locale for reading and writing float values
420
4210.1.1: (2015-01-24)
422Bugfixes:
423 - ARM7: Fix LDM writeback to a register already written
424 - GBA: Fix timers 2 and 3 updating incorrectly
425 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
426 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
427 - GBA Audio: Properly initialize audio FIFO channels
428 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
429 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
430 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
431 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
432 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
433 - GBA BIOS: Fix HuffUnComp boundary conditions
434 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
435 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
436 - GBA Memory: Filter out top nybble of DMA addresses
437 - GBA Memory: Properly bounds-check VRAM accesses
438 - GBA Memory: Fix initial DMA state
439 - GBA Thread: Allow halted games to exit cleanly
440 - GBA Video: Fix blend issues with obscured middle layers
441 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
442 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
443 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
444 - GBA Video: Fix sprite boundary conditions with mosaic
445 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
446 - Qt: Fix issue with set frame sizes being the wrong height
447 - Qt: Fix emulator crashing when full screen if a game is not running
448 - Qt: Fix window focus issues
449 - Qt: Properly set default video recording settings
450 - Qt: Fix a race condition when a game crashes immediately
451 - Qt: Fix some cases where key mapping can break if focus is adjusted
452 - Qt: Fix crash if a game pauses before any frames are shown
453 - Debugger: Negative PC-relative loads now properly subtract the offset
454 - Debugger: Align PC-relative loads in Thumb
455 - Debugger: Fix watchpoints triggering too late
456 - Debugger: Fix binary print putting spaces between digits
457 - Video: Ensure FFmpeg encoder has audio frames
458 - Video: Fix uncompressed PCM audio recording
459 - Video: Fix FFmpeg crashing when the file extension is wrong
460 - Util: Fix SOCKET_FAILED macro
461Misc:
462 - GBA: Exit cleanly on FATAL if the port supports it
463 - GBA Memory: Implement 16- and 32-bit loads from SRAM
464 - Qt: Disable sync to video by default
465 - Qt: Handle a game crash without crashing
466 - Qt: Set default log level to FATAL, ERROR and WARN
467 - Qt: Clarify some phrasing in the menus
468 - Qt: Clear active buttons when focus is lost
469
4700.1.0: (2014-12-13)
471 - Initial release