CHANGES (view raw)
10.7.0: (Future)
2Misc:
3 - GBA Timer: Use global cycles for timers
4
50.6.0: (Future)
6Features:
7 - GBA: Support printing debug strings from inside a game
8 - GBA: Better cheat type autodetection
9 - GB: Tile viewer
10 - Sprite viewer
11 - Debugging console
12 - Improved memory viewer
13 - GB: LR35902/GB-Z80 disassembler
14 - Configuration of gamepad hats
15 - Qt: Spanish translation (by Kevin López)
16 - Add option for whether rewinding restores save games
17 - Qt: German translation (by Lothar Serra Mari)
18 - Savestates now contain any RTC override data
19 - Command line ability to override configuration values
20 - Add option to allow preloading the entire ROM before running
21 - GB: Video/audio channel enabling/disabling
22 - Add option to lock video to integer scaling
23 - Video log recording for testing and bug reporting
24 - Library view
25 - Debugger: Segment/bank support
26 - GB: Symbol table support
27 - GB MBC: Add MBC1 multicart support
28 - Implement keypad interrupts
29 - LR35902: Watchpoints
30 - Memory search
31 - Debugger: Execution tracing
32 - Qt: Italian translation (by theheroGAC)
33Bugfixes:
34 - LR35902: Fix core never exiting with certain event patterns
35 - GB Timer: Improve DIV reset behavior
36 - GBA Memory: Improve initial skipped BIOS state
37 - GBA BIOS: Implement BitUnPack
38 - ARM7: Fix MLA/*MULL/*MLAL timing
39 - GBA: Fix multiboot ROM loading
40 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
41 - LR35902: Fix pc overflowing current region off-by-one
42 - GB MBC: Fix ROM bank overflows getting set to bank 0
43 - Qt: Fix timing issues on high refresh rate monitors
44 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
45 - Util: Fix overflow when loading invalid UPS patches
46 - Tools: Fix recurring multiple times over the same library
47 - GBA I/O: Handle audio registers specially when deserializing
48 - Util: Fix highest-fd socket not being returned by SocketAccept
49 - Qt: Fix linking after some windows have been closed
50 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
51 - Windows: Fix VDir.rewind
52 - SDL: Fix game crash check
53 - SDL: Fix race condition with audio thread when starting
54 - GB: Fix flickering when screen is strobed quickly
55 - FFmpeg: Fix overflow and general issues with audio encoding
56 - Qt: Fix crash when changing audio settings after a game is closed
57 - GBA BIOS: Fix ArcTan sign in HLE BIOS
58 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
59 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
60 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
61 - Core: Fix crash with rewind if savestates shrink
62 - Test: Fix crash when loading invalid file
63 - GBA Hardware: Fix crash if a savestate lies about game hardware
64 - Test: Fix crash when fuzzing fails to load a file
65 - GBA: Fix multiboot loading resulting in too small WRAM
66 - Test: Don't rely on core for frames elapsed
67 - Test: Fix crash when loading invalid file
68 - GBA Hardware: Fix crash if a savestate lies about game hardware
69 - Test: Fix crash when fuzzing fails to load a file
70 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
71 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
72 - GB: Fix STAT blocking
73 - GB MBC: Fix swapping carts not detect new MBC
74 - GB Timer: Fix DIV batching if TAC changes
75 - GB Video: Reset renderer when loading state
76 - GBA BIOS: Fix INT_MIN/-1 crash
77 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
78 - OpenGL: Fix some shaders causing offset graphics
79 - Qt: Fix game unpausing after frame advancing and refocusing
80 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
81 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
82 - Core: Fix directory sets crashing on close if base isn't properly detached
83 - Qt: Fix window icon being stretched
84 - Qt: Fix data directory path
85Misc:
86 - SDL: Remove scancode key input
87 - GBA Video: Clean up unused timers
88 - Test: Add a basic test suite
89 - GBA Video: Allow multiple handles into the same tile cache
90 - VFS: Call msync when syncing mapped data
91 - GBA Video, GB Video: Colors are now fully scaled
92 - VFS: Allow truncating memory chunk VFiles
93 - Debugger: Modularize CLI debugger
94 - Core: Clean up some thread state checks
95 - Debugger: Make building with debugging aspects optional
96 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
97 - GBA Memory: Support reading/writing POSTFLG
98 - Util: Add size counting to Table
99 - Qt: Move last directory setting from qt.ini to config.ini
100 - 3DS, PSP2, Wii: Last directory loaded is saved
101 - GB Audio: Simplify envelope code
102 - GB Audio: Improve initial envelope samples
103 - Debugger: Add functions for read- or write-only watchpoints
104 - GBA DMA: Refactor DMA out of memory.c
105 - GBA DMA: Move DMAs to using absolute timing
106 - All: Add C++ header guards
107 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
108 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
109 - Qt: Improved HiDPI support
110 - Qt: Expose configuration directory
111 - Feature: Move game database from flatfile to SQLite3
112 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
113 - VFS: Fix some minor VFile issues with FILEs
114 - Core: Add generic checksum function
115 - Feature: Support ImageMagick 7
116 - All: Move time.h include to common.h
117 - CMake: Add ability to just print version string
118 - Qt: Merge "Save" and "OK" buttons in shader options
119 - SDL: Automatically map controllers when plugged in
120 - Qt: Automatically load controller profile when plugged in
121 - OpenGL: Add xBR-lv2 shader
122 - GBA, GB: ROM is now unloaded if a patch is applied
123 - Util: Add 8-bit PNG write support
124 - Qt: Rename "Resample video" option to "Bilinear filtering"
125 - GBA Video: Optimize when BLD* registers are written frequently
126 - Core: Cores can now have multiple sets of callbacks
127 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
128 - Qt: Remove audio thread
129 - Qt: Remove audio buffer sizing in AudioProcessorQt
130 - Qt: Re-enable QtMultimedia on Windows
131 - FFmpeg: Return false if a file fails to open
132 - FFmpeg: Force MP4 files to YUV420P
133 - Qt: Make "Mute" able to be bound to a key
134 - Core: Restore sleep callback
135 - Qt: Add .gb/.gbc files to the extension list in Info.plist
136 - Feature: Make -l option explicit
137 - Core: Ability to enumerate and modify video and audio channels
138 - Debugger: Make attaching a backend idempotent
139 - VFS: Optimize expanding in-memory files
140 - VFS: Add VFileFIFO for operating on circle buffers
141 - Core: Move rewind diffing to its own thread
142 - Util: Tune patch-fast extent sizes
143 - Qt: Relax hard dependency on OpenGL
144 - GB Video: Improved video timings
145 - Core: List memory segments in the core
146 - Core: Move savestate creation time to extdata
147 - Debugger: Add mDebuggerRunFrame convenience function
148 - GBA Memory: Remove unused prefetch cruft
149 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
150 - Core: Config values can now be hexadecimal
151 - GB: Reset with initial state of DIV register
152 - GB MBC: New MBC7 implementation
153 - Qt: Better highlight active key in control binding
154 - Core: Improved threading interrupted detection
155 - GBA Timer: Improve accuracy of timers
156
1570.6 beta 2: (Future)
158Features:
159 - Qt: Italian translation (by theheroGAC)
160 - Qt: Updated German translation
161Bugfixes:
162 - Qt: Fix memory search close button (fixes mgba.io/i/769)
163 - Qt: Fix window icon being stretched
164 - Qt: Fix initial window size (fixes mgba.io/i/766)
165 - Qt: Fix data directory path
166 - Qt: Fix controls not saving on non-SDL builds
167 - GB Video: Fix LYC regression
168 - Qt: Fix translation initialization (fixes mgba.io/i/776)
169 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
170Misc:
171 - Qt: Add language selector
172 - GBA Timer: Improve accuracy of timers
173 - Qt: Minor test fixes
174 - PSP2: Update toolchain to use vita.cmake
175 - Qt: Move shader settings into main settings window
176
1770.6 beta 1: (2017-06-29)
178 - Initial beta for 0.6
179
1800.5.2: (2016-12-31)
181Bugfixes:
182 - All: Fix fullscreen config option being ignored
183 - ARM7: PSR mode bits should not get sign extended
184 - GB: Fix audio not being deinitialized
185 - GB: Fix crash when masking savedata
186 - GB: Properly initialize sramRealVf variable
187 - GB Audio: Fix serialization of channel 3 and NR52 properties
188 - GB Audio: Reset envelope timer when reseting sound channel
189 - GB MBC: Fix SRAM dangling pointer with RTC games
190 - GB MBC: Fix initializing MBC when no ROM is loaded
191 - GB Memory: Fix patching ROM bank 0
192 - GB Memory: Fix starting HDMAs during mode 0
193 - GB Memory: Fix HDMA5 value after DMA completes
194 - GB Video: Initialize LCDC in renderer
195 - GB Video: Hblank IRQs should mask LYC=LY IRQs
196 - GBA: Fix IRQs firing after already being cleared
197 - GBA: Only unhalt CPU if appropriate bit is set in IE
198 - GBA: Add savegame override for Crash Bandicoot 2
199 - GBA BIOS: Fix MidiKey2Freq BIOS reads
200 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
201 - GBA Cheats: Fix GameShark ROM patches
202 - GBA I/O: Mask off WAITCNT bits that cannot be written
203 - GBA Memory: Fix misaligned BIOS reads
204 - GBA Memory: Fix VCOUNT being writable
205 - GBA Video: Fix out of bounds sprite transforms
206 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
207 - Libretro: Fix disabling BIOS
208 - Libretro: Fix Game Boy savestates and audio
209 - Qt: Fix changing resolution of software renderer
210 - Qt: Fix setting overrides
211 - Qt: Fix cut off tiles and alignment issues in tile viewer
212 - Qt: Only reset window dimensions when first shown
213 - Qt: Fix Qt Multimedia audio driver on big endian
214 - Qt: Fix Apply button for key and controller configurations
215 - VFS: Fix resizing memory chunks when not needed
216 - Windows: Fix Unicode directory handling
217Misc:
218 - GB, GBA: Prevent loading null ROMs
219 - GB Audio: Initialize wave RAM to GBC values
220 - GB Memory: Reset ROM bank when loading a ROM
221 - PSP2: Improved controller rumble
222
2230.5.1: (2016-10-05)
224Bugfixes:
225 - Core: Fix importing save games as read-only
226 - FFmpeg: Fix encoding AAC
227 - GB: Fix invalid STOP behavior on Game Boy Color
228 - GB: Initialize audio properly
229 - GB: Properly clear KEY1 bit 0 when switching speeds
230 - GB: Properly unload save files when unloading a ROM
231 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
232 - GB MBC: Fix MBC7 when size is incorrectly specified
233 - GB MBC: Fix RTC access when no save file is loaded
234 - GB SIO: Don't auto-clock external shift clock
235 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
236 - GB Video: Fix video frames getting missed when LCDC is off
237 - GB Video: Clear screen when LCDC is off
238 - GBA Cheats: Fix holding onto pointers that may get invalidated
239 - GBA Cheats: Fix key-activated CodeBreaker cheats
240 - GBA Cheats: Fix uninitialized memory getting freed when saving
241 - GBA Hardware: Improve Game Boy Player rumble behavior
242 - GBA Memory: Fix several unused I/O register read values
243 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
244 - LR35902: Fix events running with the wrong cycle active
245 - Qt: Fix "close" button on Overrides view
246 - Qt: Fix saving overrides
247 - Qt: Fix directory set unloading when replacing the ROM
248 - Qt: Fix patch loading
249 - Qt: Fix crash when saving an override if a game isn't loaded
250 - Qt: Fix showing default display driver as OpenGL (force 1.x)
251 - SDL: Attach rumble in SDL frontend
252 - Util: Fix PNG identification on files too small to be a PNG
253Misc:
254 - All: Only update version info if needed
255 - All: Split out install locations for Libretro and OpenEmu
256 - FFmpeg: Encoding cleanup
257 - GB: Reset active region when reloading ROM
258 - GB Memory: Initialize RAM pattern for GBC
259 - GB Video: Improved video timings
260 - Qt: Manage window sizes slightly better
261 - Qt: Remember scale option independent of core dimensions
262
2630.5.0: (2016-09-19)
264Features:
265 - Game Boy support
266 - Support for encrypted CodeBreaker GBA cheats
267 - Emulation of Vast Fame protected GBA carts (taizou)
268 - Tile viewer
269 - Threaded rendering mode
270 - Libretro: Memory map and achievement support (leiradel)
271 - GUI: Add UI control remapping
272 - GUI: Add fast-forward
273 - Wii: 240p support
274 - 3DS: Adjustable screen darkening
275 - Ability to temporarily load a savegame
276 - Load specific files out of archives
277 - Automatic BIOS detection
278Bugfixes:
279 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
280 - Debugger: Fix GDB breakpoints
281 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
282 - GBA: Fix filehandle leak with savegames
283 - GBA: Timer 0 cannot be count up
284 - GBA: Count up timers should not count themselves
285 - GBA Memory: Fix mirror on non-overdumped Classic NES games
286 - GBA Memory: Fix ldm {pc}
287 - GBA Savedata: Fix savedata sync timer
288 - GBA Savedata: Only unmap savedata if present
289 - GBA Serialize: Savestates now properly store prefetch
290 - GBA Video: WIN0/1 take priority over OBJWIN
291 - GBA Video: Fix out-of-order OBJWIN
292 - PSP2: Fix GPU crash while exiting
293 - PSP2: Fix VSync
294 - PSP2: Fix accelerometer range
295 - PSP2: Actually load screen mode setting
296 - PSP2: Fix gyroscope direction
297 - PSP2: Delete threads after they return
298 - PSP2: Fix mapping/unmapping from not at 0
299 - Qt: Fix bug in software renderer scaling
300 - Qt: Fix hanging key press after disabling autofire
301 - Qt: Fix being unable to pause manually when using auto-pausing
302 - SDL: Fix axes being mapped wrong
303 - Util: Fix realloc semantics in utf16to8
304 - Util: Fix inserting too many items into a hash table
305 - VFS: Fix uninitialized varaible reading from 7z
306 - VFS: Fix reading multiple files from a 7z archive
307 - Wii: Fix framelimiting after a slowdown
308 - Wii: Fix garbage flash at startup
309Misc:
310 - 3DS: Use blip_add_delta_fast for a small speed improvement
311 - 3DS: Allow UTF-16 filenames
312 - 3DS: Port to using citro3D
313 - 3DS: Use system font for menus
314 - 3DS: Attempt to use Core 2 for threads
315 - 3DS: Adjustable filering
316 - 3DS: 3D banner
317 - All: Add QUIET parameter to silence CMake
318 - All: Faster memory read/write
319 - ARM7: Support forcing Thumb mode via MSR
320 - ARM7: Flush prefetch cache when loading CPSR via MSR
321 - ARM7: Clean up instruction decoding for future expandability
322 - Debugger: Support register and memory writes via GDB stub
323 - Debugger: Add software breakpoint support to gdb
324 - FFmpeg: Full support for libavcodec 56+
325 - GBA: Better debug logging if event processing breaks
326 - GBA Audio: Force audio DMAs to not increment destination
327 - GBA BIOS: Use custom ArcTan, not relying on OS
328 - GBA Hardware: Clean up dead code in GBP
329 - GBA Memory: Optimize stalling behavior
330 - GBA Memory: Optimize Load-/StoreMultiple
331 - GBA Savedata: Add realistic timing for EEPROM
332 - GBA Serialize: Savestates now store if CPU was halted
333 - GBA Video: Remove old slow path fallback
334 - GBA Video: Optimize sprite drawing
335 - GBA Video: Optimize mode 0 rendering
336 - GBA Video: Optimize compositing cases slightly
337 - GUI: Screenshot dimensions are now passed through
338 - GUI: Add back logging
339 - GUI: Only reload config if manually saved
340 - GUI: Increase scrolling speed
341 - OpenGL: Log shader compilation failure
342 - OpenGL: Add texSize uniform
343 - Qt: Make -g flag work in Qt build
344 - Qt: Simplify OpenGL context creation
345 - Qt: Thread startup improvements
346 - Qt: Make audio channel/video layer options shortcut mappable
347 - Qt: Remove some C99isms from C++ code
348 - Qt: Remove default autofire mappings
349 - Qt: Make reseting when pasued frame-accurate
350 - Qt: Rearchitect game closing codepath
351 - PSP2: Use system font for menus
352 - PSP2: Add rumble for PS TV
353 - PSP2: Add fit-to-height screen mode
354 - PSP2: Sync files per descriptor
355 - PSP2: Allow UTF-8 filenames
356 - PSP2: Screenshots are now saved into the Photo Gallery
357 - PSP2: Stop underclocking when menuing
358 - SDL: Increase default audio buffer size to 1024 samples
359 - SDL: More responsive rumble
360 - Util: Add Vector GetConstPointer
361 - Util: Add rtrim
362 - Util: Add endswith
363 - VFS: Improve zip file detection
364 - Wii: Add pixelated resample filter
365 - Windows: Add native VDir support
366 - Util: Add PRIz macro for libc versions that don't support %z
367
3680.4.1: (2016-07-11)
369Bugfixes:
370 - All: Fix several file handle leaks
371 - All: Fix instruction tables getting zeroed when linking sometimes
372 - ARM7: Fix flags on SBC/RSC
373 - ARM7: Fix setting spsr privilege bits when spsr is empty
374 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
375 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
376 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
377 - GBA Memory: Fix executing code from OBJ region of VRAM
378 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
379 - GBA Serialize: Fix loading savegames from savestates
380 - OpenGL: Correct boolean vector strcmp strings for uniforms
381 - Qt: Fix sending gameStopped twice
382 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
383 - Qt: Fix initial state of key mapping
384 - Qt: Initialize m_useBios
385 - SDL: Fix joystick initialization on BSD
386 - SDL: Fix potential joystick crash in games with rumble
387 - SDL: Fix SDL 1.2 build
388 - SDL: Fix sporadic crash when deinitializing audio
389 - Shaders: Fix AGS-001 shader with some bad drivers
390 - Util: Use closesocket on Windows
391 - Util: Fix socket bind addresses
392 - VFS: Fix reading 7z archives without rewinding first
393 - VFS: VFileFromFD should not open directories
394 - Wii: Fix tilting direction
395 - Util: Fix realloc semantics in utf16to8
396Misc:
397 - All: Allow use of external minizip library
398 - Debugger: CLI debugger now exits when end-of-stream is reached
399 - FFmpeg: Update dependencies on Ubuntu
400 - GBA: Slightly optimize GBAProcessEvents
401 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
402 - GBA Video: Null renderer should return proper register values
403 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
404 - Qt: Add preset for DualShock 4
405 - Qt: Update 360 input profile on OS X to reflect newer drivers
406 - Qt: Remove use of NaN
407 - Qt: Canonicalize file paths when loading games
408 - Qt: Add refresh button to controller editing
409 - SDL: Remove default gamepad mappings
410 - Util: Fix intermittent build failure on OS X
411 - VFS: VFile.sync now updates modified time
412
4130.4.0: (2016-02-02)
414Features:
415 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
416 - I/O viewer
417 - Booting of multiboot images
418 - Customization of GIF recording
419 - Libretro: Cheat code support
420 - Support for GLSL shaders
421 - ROM information view
422 - Support for VBA-style cheat codes
423 - Savestates now store creation timestamps
424 - Key autofire
425 - Libretro: Allow blocking opposing directional input
426 - OpenEmu core for OS X
427 - Libretro: Settings for using BIOS and skipping intro
428 - Libretro: Customizable idle loop removal
429 - Implemented cycle counting for sprite rendering
430 - Cleaner, unified settings window
431 - Added a setting for pausing when the emulator is not in focus
432 - Customizable paths for save games, save states, screenshots and patches
433 - Controller hotplugging
434 - Ability to store save games and active cheats within savestates
435Bugfixes:
436 - ARM7: Fix sign of unaligned LDRSH
437 - ARM7: Fix decoding of some ARM ALU instructions with shifters
438 - Debugger: Fix watchpoints in gdb
439 - GBA: Fix warnings when creating and loading savestates
440 - GBA: Fix Iridion II savetype
441 - GBA BIOS: Fix misaligned CpuSet
442 - GBA Cheats: Fix cheats setting the Action Replay version
443 - GBA Hardware: Fix GPIO on big endian
444 - GBA Memory: Fix DMA register writing behavior
445 - GBA Memory: Fix DMAs triggering two cycles early
446 - Libretro: Fix aspect ratio
447 - Qt: Fix some potential crashes with the gamepad mapping
448 - Qt: Fix keys being mapped incorrectly when loading configuration file
449 - Util: Fix PowerPC PNG read/write pixel order
450 - Util: Fix excessive memory allocation when decoding a PNG
451 - VFS: Fix VFileReadline and remove _vfdReadline
452Misc:
453 - All: Improved PowerPC support
454 - All: Fix some undefined behavior warnings
455 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
456 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
457 - GBA: Implement bad I/O register loading
458 - GBA: Allow jumping to OAM and palette RAM
459 - GBA BIOS: Finish implementing RegisterRamReset
460 - GBA Config: Add "override" layer for better one-time configuration
461 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
462 - GBA Memory: Use a dynamically sized mask for ROM memory
463 - GBA Memory: Implement several unimplemented memory access types
464 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
465 - GBA RR: Starting from savestate now embeds the savegame
466 - GBA RR: Add preliminary SRAM support for VBM loading
467 - GBA RR: Add support for resets in movies
468 - GBA Video: Remove lastHblank, as it is implied
469 - Libretro: Use anonymous memory mappers for large blocks of memory
470 - Libretro: Add install target for libretro core
471 - Qt: Window size command line options are now supported
472 - Qt: Increase usability of key mapper
473 - Qt: Add 'Apply' button to settings window
474 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
475 - Qt: Allow use of modifier keys as input
476 - Qt: Optimize log viewer
477 - Qt: Added button for breaking into the GDB debugger
478 - Qt: Add box for showing duration of rewind
479 - SDL: Support fullscreen in SDL 1.2
480 - SDL: Allow GBASDLAudio to be used without a thread context
481 - Util: Use VFile for configuration
482 - Util: Add MutexTryLock
483
4840.3.2: (2015-12-16)
485Bugfixes:
486 - ARM7: Fix STRT/STRBT
487 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
488 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
489 - Libretro: Fix problems with rumble not turning off
490 - GBA: Fix idle skip state being retained between games
491 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
492 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
493 - GBA BIOS: Fix Sqrt sign
494 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
495 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
496 - GBA Memory: Fix DMA behavior for SRAM accesses
497 - GBA Memory: Fix Store8 to OBJ VRAM
498 - GBA Memory: Fix alignment of LDM/STM on SRAM
499 - GBA Memory: Fix unaligned out-of-bounds ROM loads
500 - GBA Memory: Fix timing of DMAs
501 - GBA Video: Fix _mix for 15-bit color
502 - GBA Video: Fix OAM and palette initialization
503 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
504 - Qt: Use safer isLoaded check in GameController
505 - Qt: Fix a race condition in PainterGL that could lead to a crash
506 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
507 - Qt: Fix font size in memory viewer
508 - Qt: Fix a crash in the memory viewer
509 - Qt: Add additional checks in CheatModel to prevent crashes
510 - Qt: Fix race condition with setting sample rate
511 - Qt: Fix crash when closing multiplayer windows
512 - Qt: Fix resetting while paused
513Misc:
514 - GBA Audio: Implement missing flags on SOUNDCNT_X register
515 - Qt: Add mute option to menu
516
5170.3.1: (2015-10-24)
518Bugfixes:
519 - ARM7: Fix instruction decoding of Thumb shifts
520 - GBA: Deinit savegame when unloading a ROM
521 - GBA: Fix BIOS check on big endian
522 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
523 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
524 - GBA Audio: Fix audio channels being silenced at the wrong time
525 - GBA Memory: Fix bad BIOS Load16 on big endian
526 - GBA Memory: Fix bad Load8 on big endian
527 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
528 - GBA Video: Fix edge case with sprite blend modes and semitransparency
529 - GBA Video: Fix objwin and blending interaction on sprites
530 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
531 - Libretro: Fix a memory leak with the render buffer
532 - Qt: Windows no longer spawn in the top left on first launch
533 - Qt: Fix install path of XDG desktop file with DESTDIR
534 - Qt: Fix drag and drop on Windows
535 - Qt: Reenable double buffering, as disabling it broke some Windows configs
536 - VFS: Fix return values of VFileFILE.read and .write
537Misc:
538 - All: Reset next event to cycles instead of zero to interrupt
539 - All: Add --version flag
540 - ARM7: Force disable LTO on two files to work around a GCC bug
541 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
542 - GBA: Better memory handling with PNG savestates
543 - GBA: Additional savestate sanity checks
544 - GBA: Check for cycle count being too high
545 - GBA Audio: Allow GBAAVStream to have no video callback
546 - GBA BIOS: Implement RegisterRamReset for SIO registers
547 - Qt: Remove useless help icons in dialogs
548 - Qt: Prevent savestate window from opening while in multiplayer
549 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
550 - Qt: Dropping multiplayer windows works more cleanly now
551
5520.3.0: (2015-08-16)
553Features:
554 - Ability to hide individual background layers, or OBJs
555 - Ability to mute individual audio channels
556 - Palette viewer and exporter
557 - Volume control
558 - More shortcuts are editable (e.g. quick save/load)
559 - Rewind now shows the frame after rewinding
560 - Import/Export of GameShark/Action Replay snapshots
561 - Add "Step backwards" item for single increment rewind
562 - Deadzone estimation for game controllers
563 - Analog inputs can be used for shortcuts
564 - Menu items for specific solar sensor brightness levels
565 - Remappable controls for tilt and gyroscope sensors
566 - Status messages for actions taken while a game is running (e.g. save/load state)
567 - Memory inspector
568 - Screensaver can now be suspended while a game is running
569 - Load/save the most recent savestate slot
570 - Support varible speed (PWM) rumble
571 - Ability to cap fast forward speed
572 - Finer control over FPS target
573 - Holdable shortcut for rewinding one frame at a time
574 - Ability to boot directly into the BIOS
575 - Preliminary support for yanking out the game pak while a game is running
576 - Thumb-drive mode by putting a file called portable.ini in the same folder
577 - Configurable display driver, between software and OpenGL
578 - Undo-able savestate loading and saving
579 - Controller profiles now store shortcut settings
580 - Default controller profiles for several common controllers
581 - Libretro now supports BIOS, rumble and solar sensor
582 - Implement BIOS call Stop, for sleep mode
583 - Automatically load patches, if found
584 - Improved video synchronization
585 - Configurable audio output sample rate
586Bugfixes:
587 - ARM7: Fix SWI and IRQ timings
588 - ARM7: Fix Thumb MUL timing
589 - ARM7: Fix timing of multiplies to use N cycles
590 - ARM7: ARMHotplugDetach should call deinit
591 - Debugger: Fix use-after-free in breakpoint clearing code
592 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
593 - GBA: Cap audio FIFO read size during deserialization
594 - GBA: Check for corrupted savestates when loading
595 - GBA: Check for improperly sized savestates when loading
596 - GBA: Check for savestates made from differently sized ROMs
597 - GBA: Fix calls to endian-independent loadstores
598 - GBA: Fix timing of reading from timer registers
599 - GBA: Ensure cycles never go negative
600 - GBA Audio: Force audio FIFOs to 32-bit
601 - GBA Audio: Fix audio pitch changing when adjusting buffer size
602 - GBA Audio: Fix sample order in audio channel 3
603 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
604 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
605 - GBA Memory: Improve Thumb open bus behavior
606 - GBA Memory: Fix potential DMA issue when loading a savestate
607 - GBA Memory: Fix load/store multiple video memory waitstates
608 - GBA SIO: Fix reseting when there are SIO devices attached
609 - GBA Video: Blended sprites should never have other effects applied
610 - GBA Video: Fix out-of-bounds tiles in mosaic
611 - GBA Video: Fix windows not affecting sprites
612 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
613 - GBA Video: Fix timing on first scanline
614 - Qt: Better cleanup when a game crashes
615 - Qt: Fix open ROM dialog filtering for archive formats
616 - Qt: Cap the maximum number of multiplayer windows
617 - Qt: Fix maximum year in sensor override
618 - Qt: Fix window being too tall after exiting fullscreen
619 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
620 - Qt: Fix analog buttons not getting unmapped
621 - Qt: Fix passing command line options
622 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
623 - SDL: Fix SDL build when OpenGL is missing
624 - Util: Allow loading IPS patches that grow the ROM
625 - VFS: Fix resource leaks if some allocations fail
626 - VFS: Fix line-reading to return proper values
627 - Video: Fix an issue with very long filenames
628 - Util: Fix formatting of floats
629Misc:
630 - All: Add --help flag for command line programs
631 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
632 - All: Enable static linking for Windows
633 - All: Enable static linking for OS X
634 - All: Threads are now named
635 - All: Proper handling of Unicode file paths
636 - ARM7: Add emulation for Undefined CPU mode
637 - ARM7: Reduce the size of the Thumb instruction table
638 - GBA: Add status log level
639 - GBA: GBARewind now returns how many states it has rewound
640 - GBA: SIO logging layer
641 - GBA BIOS: Stub out SoundBias
642 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
643 - GBA: Don't include GBACLIDebugger struct unless needed
644 - GBA: Savedata is now synced shortly after data finishes being written
645 - GBA: Process multiple timer events at once, if necessary
646 - GBA Audio: Implement audio reset for channels A/B
647 - GBA Audio: Process multiple audio events at once, if necessary
648 - GBA Hardware: Backport generic RTC source into core
649 - GBA Input: Allow axes and buttons to be mapped to the same key
650 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
651 - GBA SIO: Add a dummy driver for Normal mode
652 - GBA Thread: Add functionality for running callbacks on the GBA thread
653 - GBA Thread: Split GBASync into a separate file
654 - GBA Video: Refactor software renderer into separate files
655 - GBA Video: Slightly optimize mode 0 mosaic rendering
656 - Debugger: Free watchpoints in addition to breakpoints
657 - Qt: Handle saving input settings better
658 - Qt: Move GL frame drawing back onto its own thread
659 - Qt: Fast forward (held) option moved from Other to Emulation menu
660 - Qt: Show version info in window title
661 - Qt: Migrate multiplayer window handling into GBAApp
662 - Qt: Unified file opening and saving with last location
663 - Qt: Fix windows being resizable when they shouldn't have been
664 - Qt: Only hide cursor in full screen
665 - Qt: Replace pause-after-frame mutex with an atomic
666 - Qt: Add application icon and XDG desktop files
667 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
668 - Qt: Don't save window size when entering fullscreen
669 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
670 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
671 - Qt: Increase usability of key mapper
672 - Qt: Show checkmark for window sizes
673 - Qt: Set window path to loaded ROM
674 - Perf: Ability to load savestates immediately on launch
675 - SDL: Properly check for initialization
676 - SDL: Clean up initialization functions
677 - SDL: Clean up GL context
678 - Util: Allow disabling the threading code entirely
679 - VFS: Add sync method to force syncing with backing
680
6810.2.1: (2015-05-13)
682Bugfixes:
683 - All: Fix sanitize-deb script not cleaning up after itself
684 - All: Fix dependencies for libavcodec on Debian-derived platforms
685 - ARM7: Handle writeback for PC in addressing modes 2 and 3
686 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
687 - ARM7: Fix ARM multiply instructions when PC is a destination register
688 - Debugger: Fix use-after-free in breakpoint clearing code
689 - Debugger: Fix boundary conditions in tab completion
690 - GBA: Fix timers not updating timing when writing to only the reload register
691 - GBA: Fix rewind boundary conditions
692 - GBA: Add initial I/O register settings for background matrix registers
693 - GBA: Fix hang when loading a savestate if sync to video is enabled
694 - GBA: Handle out-of-bounds I/O access
695 - GBA: Fix bounds-checking on EEPROM access
696 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
697 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
698 - GBA Memory: Allow SRAM to be 64kB
699 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
700 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
701 - GBA Video: Fix second frame mode 5
702 - Perf: Fix race condition if a game crashes immediately on start
703 - Qt: Fix Display object leak when closing a window
704 - Qt: Fix .deb dependencies
705 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
706 - Qt: Fix window not regaining focus after exiting savestate window
707 - Qt: Fix regression where video would not record if the game had already started
708 - Qt: Fix potential crash if a gamepad causes focus to change
709 - Qt: Fix controller axis querying
710 - Qt: Fix multiplayer windows opening as the wrong size
711 - Qt: Fix controllers sometimes not loading the right profile
712 - SDL: Fix boundary conditions for joystick adjustments
713 - SDL: Allocate properly sized input maps
714 - SDL: Fix potential build issues when Qt and SDL2 are in use
715 - Util: Fix resource leak in UTF-8 handling code
716 - Util: Fix a null-pointer issue when attempting to delete a key
717 - VFS: Fix resource leaks if some allocations fail
718 - Video: Fix an issue with very long filenames
719Misc:
720 - GBA Memory: Soft-crash if jumping past the end of a ROM
721 - Qt: Show multiplayer numbers in window title
722 - Qt: Solar sensor can have shortcuts set
723
7240.2.0: (2015-04-03)
725Features:
726 - Support for gamepad axes, e.g. analog sticks or triggers
727 - Add scale presets for up to 6x
728 - Settings window
729 - Bilinear resampling option
730 - Add option to skip BIOS start screen
731 - List of recently opened games
732 - Support for games using the Solar Sensor
733 - Better audio resampling via blip-buf
734 - Game Pak overrides dialog for setting savetype and sensor values
735 - Support for games using the tilt sensor
736 - Remappable shortcuts for keyboard and gamepad
737 - Rewinding of emulation
738 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
739 - Support IPv6
740 - Save directory of last loaded file
741 - Support BPS patches
742 - Automatically detect and optimize out idle loops
743 - Configurable game overrides
744 - Support loading 7-Zip files
745 - Drag and drop game loading
746 - Cheat code support
747 - Runtime configurable audio driver
748 - Libretro core for use with RetroArch and other front-ends
749 - Controller profiles for setting different bindings for different controllers
750 - Ability to lock aspect ratio
751 - Local link cable support
752 - Ability to switch which game controller is in use per instance
753 - Ability to prevent opposing directional input
754 - Warning dialog if an unimplemented BIOS feature is called
755 - Debugger: Add CLI "frame", frame advance command
756 - Debugger: Add CLI functions for writing to memory
757 - Debugger: Add CLI functions for examining memory regions
758 - Debugger: Add CLI function for writing a register
759Bugfixes:
760 - ARM7: Extend prefetch by one stage
761 - ARM7: Fix cycle counting for loads
762 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
763 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
764 - GBA: Initialize gba.sync to null
765 - GBA: Fix timer initialization
766 - GBA Audio: Support 16-bit writes to FIFO audio
767 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
768 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
769 - GBA BIOS: Fix BIOS prefetch after reset
770 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
771 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
772 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
773 - GBA Memory: Fix I cycles that had been moved to ARM7 core
774 - GBA Memory: Fix cycle counting for 32-bit load/stores
775 - GBA RR: Fix fallthrough error when reading tags from a movie
776 - GBA Thread: Fix possible hang when loading an archive
777 - GBA Thread: Fix possible deadlock in video sync
778 - Perf: Fix crash when the GBA thread fails to start
779 - Qt: Fix crash starting a GDB stub if a game isn't loaded
780 - Qt: Fix crash when adjusting settings after closing a game
781 - Qt: Fix crash when starting GDB stub after closing a game
782 - Qt: Fix patch loading while a game is running
783 - Qt: Fix crash when loading a game after stopping GDB server
784 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
785 - Qt: Fix crash when attempting to pause if a game is not running
786 - SDL: Properly clean up if a game doesn't launch
787 - Util: Fix sockets on Windows
788Misc:
789 - All: Enable link-time optimization
790 - Debugger: Watchpoints now work on STM/LDM instructions
791 - Debugger: Clean up GDB stub network interfacing
792 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
793 - Debugger: Merge Thumb BL instructions when disassembling
794 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
795 - Debugger: Watchpoints now report address watched (fixes #68)
796 - Debugger: Add support for soft breakpoints
797 - Debugger: Make I/O register names be addresses instead of values
798 - Debugger: Rename read/write commands
799 - GBA: Improve accuracy of event timing
800 - GBA: Add API for getting Configuration structs for overrides and input
801 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
802 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
803 - GBA: Move A/V stream interface into core
804 - GBA: Savestates now take into account savedata state machines (fixes #109)
805 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
806 - GBA Memory: Simplify memory API and use fixed bus width
807 - GBA Thread: Make GBASyncWaitFrameStart time out
808 - GBA Video: Start video at the last scanline instead of the first
809 - Qt: Optimize logo drawing
810 - Qt: Move frame upload back onto main thread
811 - Qt: Remember window position
812 - Qt: Double-clicking on the window toggles full screen
813 - Util: Use proper locale for reading and writing float values
814
8150.1.1: (2015-01-24)
816Bugfixes:
817 - ARM7: Fix LDM writeback to a register already written
818 - GBA: Fix timers 2 and 3 updating incorrectly
819 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
820 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
821 - GBA Audio: Properly initialize audio FIFO channels
822 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
823 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
824 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
825 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
826 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
827 - GBA BIOS: Fix HuffUnComp boundary conditions
828 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
829 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
830 - GBA Memory: Filter out top nybble of DMA addresses
831 - GBA Memory: Properly bounds-check VRAM accesses
832 - GBA Memory: Fix initial DMA state
833 - GBA Thread: Allow halted games to exit cleanly
834 - GBA Video: Fix blend issues with obscured middle layers
835 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
836 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
837 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
838 - GBA Video: Fix sprite boundary conditions with mosaic
839 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
840 - Qt: Fix issue with set frame sizes being the wrong height
841 - Qt: Fix emulator crashing when full screen if a game is not running
842 - Qt: Fix window focus issues
843 - Qt: Properly set default video recording settings
844 - Qt: Fix a race condition when a game crashes immediately
845 - Qt: Fix some cases where key mapping can break if focus is adjusted
846 - Qt: Fix crash if a game pauses before any frames are shown
847 - Debugger: Negative PC-relative loads now properly subtract the offset
848 - Debugger: Align PC-relative loads in Thumb
849 - Debugger: Fix watchpoints triggering too late
850 - Debugger: Fix binary print putting spaces between digits
851 - Video: Ensure FFmpeg encoder has audio frames
852 - Video: Fix uncompressed PCM audio recording
853 - Video: Fix FFmpeg crashing when the file extension is wrong
854 - Util: Fix SOCKET_FAILED macro
855Misc:
856 - GBA: Exit cleanly on FATAL if the port supports it
857 - GBA Memory: Implement 16- and 32-bit loads from SRAM
858 - Qt: Disable sync to video by default
859 - Qt: Handle a game crash without crashing
860 - Qt: Set default log level to FATAL, ERROR and WARN
861 - Qt: Clarify some phrasing in the menus
862 - Qt: Clear active buttons when focus is lost
863
8640.1.0: (2014-12-13)
865 - Initial release