CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13Bugfixes:
14 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
15 - GB Serialize: Fix audio state loading
16 - GB Video: Fix dot clock timing being slightly wrong
17 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
18 - ARM: Fix MSR when T bit is set
19 - GB Serialize: Fix game title check
20 - GB: Revamp IRQ handling based on new information
21 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
22 - GBA Video: Force align 256-color tiles
23 - GBA DMA: ROM reads are forced to increment
24 - GB Video: Fix loading states while in mode 3
25 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
26 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
27 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
28 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
29 - GBA Savedata: Fix crash when resizing flash
30 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
31 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
32 - GBA Cheats: Fix slide codes not initializing properly
33Misc:
34 - GBA Timer: Use global cycles for timers
35 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
36 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
37 - Qt: Redo GameController into multiple classes
38 - Test: Restructure test suite into multiple executables
39 - Python: Integrate tests from cinema test suite
40 - Util: Don't build crc32 if the function already exists
41 - GBA: Implement display start DMAs
42 - Qt: Prevent window from being created off-screen
43 - Qt: Add option to disable FPS display
44 - GBA: Improve multiboot image detection
45 - GB MBC: Remove erroneous bank 0 wrapping
46
470.6.1: (2017-10-01)
48Bugfixes:
49 - GB, GBA: Fix crashes when attempting to identify null VFiles
50 - GB, GBA: Fix sync to video with frameskip
51 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
52 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
53 - GB Core: Fix palette loading when loading a foreign config
54 - GB MBC: Pocket Cam memory should be accessible without enabling
55 - GB MBC: Fix SRAM sizes 4 and 5
56 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
57 - GB MBC: Fix RTC loading when file size is off
58 - GB Memory: Initialize peripheral pointers
59 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
60 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
61 - GB Memory: Actually load latch time from savestate
62 - GB Serialize: Fix deserializing video STAT
63 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
64 - GB Video: Fix potential hang when ending mode 0
65 - GB Video: Fix read mode when enabling LCD
66 - GBA: Reset active region as needed when loading a ROM
67 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
68 - GBA BIOS: Use core's VRAM variable instead of renderer's
69 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
70 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
71 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
72 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
73 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
74 - Python: Fix importing .gb or .gba before .core
75 - Qt: Fix command line debugger closing second game
76 - Qt: Fix LOG argument order
77 - Qt: Fix timezone issues with time overrides
78 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
79 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
80Misc:
81 - CMake: Fix CPack dependencies for libpng 1.6
82 - GBA: Detect hardware for Pokémon FireRed ROM hacks
83 - GBA Cheats: Improve detection of raw cheats
84 - Qt: Don't rebuild library view if style hasn't changed
85 - Qt: Allow overrides to be saved before a game is loaded
86 - Qt: Hide mouse immediately when loading
87 - SDL: Fix 2.0.5 build on macOS under some circumstances
88 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
89
900.6.0: (2017-07-16)
91Features:
92 - Library view
93 - Sprite viewer
94 - Debugging console
95 - Improved memory viewer
96 - Memory search
97 - Command line ability to override configuration values
98 - Add option to allow preloading the entire ROM before running
99 - Add option for whether rewinding restores save games
100 - Savestates now contain any RTC override data
101 - Add option to lock video to integer scaling
102 - LR35902: Watchpoints
103 - LR35902/GB-Z80 disassembler
104 - GB: Tile viewer
105 - GB: Video/audio channel enabling/disabling
106 - GB: Symbol table support
107 - GB MBC: Add MBC1 multicart support
108 - GBA: Support printing debug strings from inside a game
109 - GBA: Better cheat type autodetection
110 - Implement keypad interrupts
111 - Configuration of gamepad hats
112 - Video log recording for testing and bug reporting
113 - Debugger: Segment/bank support
114 - Debugger: Execution tracing
115 - Qt: German translation (by Lothar Serra Mari)
116 - Qt: Spanish translation (by Kevin López)
117 - Qt: Italian translation (by theheroGAC)
118Bugfixes:
119 - ARM7: Fix MLA/*MULL/*MLAL timing
120 - Core: Fix crash with rewind if savestates shrink
121 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
122 - Core: Fix directory sets crashing on close if base isn't properly detached
123 - FFmpeg: Fix overflow and general issues with audio encoding
124 - GB: Fix flickering when screen is strobed quickly
125 - GB: Fix STAT blocking
126 - GB MBC: Fix ROM bank overflows getting set to bank 0
127 - GB MBC: Fix swapping carts not detect new MBC
128 - GB Timer: Improve DIV reset behavior
129 - GB Timer: Fix DIV batching if TAC changes
130 - GB Video: Reset renderer when loading state
131 - GBA: Fix multiboot ROM loading
132 - GBA: Fix multiboot loading resulting in too small WRAM
133 - GBA BIOS: Implement BitUnPack
134 - GBA BIOS: Fix ArcTan sign in HLE BIOS
135 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
136 - GBA BIOS: Fix INT_MIN/-1 crash
137 - GBA Hardware: Fix crash if a savestate lies about game hardware
138 - GBA I/O: Handle audio registers specially when deserializing
139 - GBA Memory: Improve initial skipped BIOS state
140 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
141 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
142 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
143 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
144 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
145 - LR35902: Fix core never exiting with certain event patterns
146 - LR35902: Fix pc overflowing current region off-by-one
147 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
148 - OpenGL: Fix some shaders causing offset graphics
149 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
150 - Qt: Fix window icon being stretched
151 - Qt: Fix data directory path
152 - Qt: Fix timing issues on high refresh rate monitors
153 - Qt: Fix linking after some windows have been closed
154 - Qt: Fix crash when changing audio settings after a game is closed
155 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
156 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
157 - Qt: Fix game unpausing after frame advancing and refocusing
158 - SDL: Fix game crash check
159 - SDL: Fix race condition with audio thread when starting
160 - SDL: Fix showing version number
161 - Test: Fix crash when loading invalid file
162 - Test: Fix crash when fuzzing fails to load a file
163 - Test: Don't rely on core for frames elapsed
164 - Test: Fix crash when loading invalid file
165 - Test: Fix crash when fuzzing fails to load a file
166 - Tools: Fix recurring multiple times over the same library
167 - Util: Fix overflow when loading invalid UPS patches
168 - Util: Fix highest-fd socket not being returned by SocketAccept
169 - Windows: Fix VDir.rewind
170Misc:
171 - All: Add C++ header guards
172 - All: Move time.h include to common.h
173 - 3DS, PSP2, Wii: Last directory loaded is saved
174 - CMake: Add ability to just print version string
175 - Core: New, faster event timing subsystem
176 - Core: Clean up some thread state checks
177 - Core: Add generic checksum function
178 - Core: Cores can now have multiple sets of callbacks
179 - Core: Restore sleep callback
180 - Core: Move rewind diffing to its own thread
181 - Core: Ability to enumerate and modify video and audio channels
182 - Core: List memory segments in the core
183 - Core: Move savestate creation time to extdata
184 - Core: Config values can now be hexadecimal
185 - Core: Improved threading interrupted detection
186 - Debugger: Modularize CLI debugger
187 - Debugger: Make building with debugging aspects optional
188 - Debugger: Add functions for read- or write-only watchpoints
189 - Debugger: Make attaching a backend idempotent
190 - Debugger: Add mDebuggerRunFrame convenience function
191 - Feature: Move game database from flatfile to SQLite3
192 - Feature: Support ImageMagick 7
193 - Feature: Make -l option explicit
194 - FFmpeg: Return false if a file fails to open
195 - FFmpeg: Force MP4 files to YUV420P
196 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
197 - GB: Reset with initial state of DIV register
198 - GB MBC: New MBC7 implementation
199 - GB Audio: Simplify envelope code
200 - GB Audio: Improve initial envelope samples
201 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
202 - GB Video: Improved video timings
203 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
204 - GBA, GB: ROM is now unloaded if a patch is applied
205 - GBA DMA: Refactor DMA out of memory.c
206 - GBA DMA: Move DMAs to using absolute timing
207 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
208 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
209 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
210 - GBA Memory: Support reading/writing POSTFLG
211 - GBA Memory: Remove unused prefetch cruft
212 - GBA Timer: Improve accuracy of timers
213 - GBA Video: Clean up unused timers
214 - GBA Video: Allow multiple handles into the same tile cache
215 - GBA Video, GB Video: Colors are now fully scaled
216 - GBA Video: Optimize when BLD* registers are written frequently
217 - OpenGL: Add xBR-lv2 shader
218 - Qt: Move last directory setting from qt.ini to config.ini
219 - Qt: Improved HiDPI support
220 - Qt: Expose configuration directory
221 - Qt: Merge "Save" and "OK" buttons in shader options
222 - Qt: Automatically load controller profile when plugged in
223 - Qt: Rename "Resample video" option to "Bilinear filtering"
224 - Qt: Remove audio thread
225 - Qt: Remove audio buffer sizing in AudioProcessorQt
226 - Qt: Re-enable QtMultimedia on Windows
227 - Qt: Make "Mute" able to be bound to a key
228 - Qt: Add .gb/.gbc files to the extension list in Info.plist
229 - Qt: Relax hard dependency on OpenGL
230 - Qt: Better highlight active key in control binding
231 - SDL: Remove scancode key input
232 - SDL: Automatically map controllers when plugged in
233 - Test: Add a basic test suite
234 - Util: Add size counting to Table
235 - Util: Add 8-bit PNG write support
236 - Util: Tune patch-fast extent sizes
237 - VFS: Call msync when syncing mapped data
238 - VFS: Allow truncating memory chunk VFiles
239 - VFS: Fix some minor VFile issues with FILEs
240 - VFS: Optimize expanding in-memory files
241 - VFS: Add VFileFIFO for operating on circle buffers
242Changes from beta 1:
243Features:
244 - Qt: Italian translation (by theheroGAC)
245 - Qt: Updated German translation
246Bugfixes:
247 - GB Audio: Fix incorrect channel 4 iteration
248 - GB Audio: Fix zombie mode bit masking
249 - GB Serialize: Fix timer serialization
250 - GB Video: Fix LYC regression
251 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
252 - GBA Timer: Fix count-up timing overflowing timer 3
253 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
254 - Qt: Fix memory search close button (fixes mgba.io/i/769)
255 - Qt: Fix window icon being stretched
256 - Qt: Fix initial window size (fixes mgba.io/i/766)
257 - Qt: Fix data directory path
258 - Qt: Fix controls not saving on non-SDL builds
259 - Qt: Fix translation initialization (fixes mgba.io/i/776)
260 - Qt: Fix patch loading while a game is running
261 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
262 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
263 - Qt: Fix GL-less build
264 - Qt: Fix Software renderer not handling alpha bits properly
265 - Qt: Fix screen background improperly stretching
266 - SDL: Fix cheats not loading
267Misc:
268 - GB Serialize: Add MBC state serialization
269 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
270 - GBA Timer: Improve accuracy of timers
271 - PSP2: Update toolchain to use vita.cmake
272 - Qt: Add language selector
273 - Qt: Minor test fixes
274 - Qt: Move shader settings into main settings window
275 - Qt: Dismiss game crashing/failing dialogs when a new game loads
276 - Qt: Properly ship Qt translations
277 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
278
2790.6 beta 1: (2017-06-29)
280 - Initial beta for 0.6
281
2820.5.2: (2016-12-31)
283Bugfixes:
284 - All: Fix fullscreen config option being ignored
285 - ARM7: PSR mode bits should not get sign extended
286 - GB: Fix audio not being deinitialized
287 - GB: Fix crash when masking savedata
288 - GB: Properly initialize sramRealVf variable
289 - GB Audio: Fix serialization of channel 3 and NR52 properties
290 - GB Audio: Reset envelope timer when reseting sound channel
291 - GB MBC: Fix SRAM dangling pointer with RTC games
292 - GB MBC: Fix initializing MBC when no ROM is loaded
293 - GB Memory: Fix patching ROM bank 0
294 - GB Memory: Fix starting HDMAs during mode 0
295 - GB Memory: Fix HDMA5 value after DMA completes
296 - GB Video: Initialize LCDC in renderer
297 - GB Video: Hblank IRQs should mask LYC=LY IRQs
298 - GBA: Fix IRQs firing after already being cleared
299 - GBA: Only unhalt CPU if appropriate bit is set in IE
300 - GBA: Add savegame override for Crash Bandicoot 2
301 - GBA BIOS: Fix MidiKey2Freq BIOS reads
302 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
303 - GBA Cheats: Fix GameShark ROM patches
304 - GBA I/O: Mask off WAITCNT bits that cannot be written
305 - GBA Memory: Fix misaligned BIOS reads
306 - GBA Memory: Fix VCOUNT being writable
307 - GBA Video: Fix out of bounds sprite transforms
308 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
309 - Libretro: Fix disabling BIOS
310 - Libretro: Fix Game Boy savestates and audio
311 - Qt: Fix changing resolution of software renderer
312 - Qt: Fix setting overrides
313 - Qt: Fix cut off tiles and alignment issues in tile viewer
314 - Qt: Only reset window dimensions when first shown
315 - Qt: Fix Qt Multimedia audio driver on big endian
316 - Qt: Fix Apply button for key and controller configurations
317 - VFS: Fix resizing memory chunks when not needed
318 - Windows: Fix Unicode directory handling
319Misc:
320 - GB, GBA: Prevent loading null ROMs
321 - GB Audio: Initialize wave RAM to GBC values
322 - GB Memory: Reset ROM bank when loading a ROM
323 - PSP2: Improved controller rumble
324
3250.5.1: (2016-10-05)
326Bugfixes:
327 - Core: Fix importing save games as read-only
328 - FFmpeg: Fix encoding AAC
329 - GB: Fix invalid STOP behavior on Game Boy Color
330 - GB: Initialize audio properly
331 - GB: Properly clear KEY1 bit 0 when switching speeds
332 - GB: Properly unload save files when unloading a ROM
333 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
334 - GB MBC: Fix MBC7 when size is incorrectly specified
335 - GB MBC: Fix RTC access when no save file is loaded
336 - GB SIO: Don't auto-clock external shift clock
337 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
338 - GB Video: Fix video frames getting missed when LCDC is off
339 - GB Video: Clear screen when LCDC is off
340 - GBA Cheats: Fix holding onto pointers that may get invalidated
341 - GBA Cheats: Fix key-activated CodeBreaker cheats
342 - GBA Cheats: Fix uninitialized memory getting freed when saving
343 - GBA Hardware: Improve Game Boy Player rumble behavior
344 - GBA Memory: Fix several unused I/O register read values
345 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
346 - LR35902: Fix events running with the wrong cycle active
347 - Qt: Fix "close" button on Overrides view
348 - Qt: Fix saving overrides
349 - Qt: Fix directory set unloading when replacing the ROM
350 - Qt: Fix patch loading
351 - Qt: Fix crash when saving an override if a game isn't loaded
352 - Qt: Fix showing default display driver as OpenGL (force 1.x)
353 - SDL: Attach rumble in SDL frontend
354 - Util: Fix PNG identification on files too small to be a PNG
355Misc:
356 - All: Only update version info if needed
357 - All: Split out install locations for Libretro and OpenEmu
358 - FFmpeg: Encoding cleanup
359 - GB: Reset active region when reloading ROM
360 - GB Memory: Initialize RAM pattern for GBC
361 - GB Video: Improved video timings
362 - Qt: Manage window sizes slightly better
363 - Qt: Remember scale option independent of core dimensions
364
3650.5.0: (2016-09-19)
366Features:
367 - Game Boy support
368 - Support for encrypted CodeBreaker GBA cheats
369 - Emulation of Vast Fame protected GBA carts (taizou)
370 - Tile viewer
371 - Threaded rendering mode
372 - Libretro: Memory map and achievement support (leiradel)
373 - GUI: Add UI control remapping
374 - GUI: Add fast-forward
375 - Wii: 240p support
376 - 3DS: Adjustable screen darkening
377 - Ability to temporarily load a savegame
378 - Load specific files out of archives
379 - Automatic BIOS detection
380Bugfixes:
381 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
382 - Debugger: Fix GDB breakpoints
383 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
384 - GBA: Fix filehandle leak with savegames
385 - GBA: Timer 0 cannot be count up
386 - GBA: Count up timers should not count themselves
387 - GBA Memory: Fix mirror on non-overdumped Classic NES games
388 - GBA Memory: Fix ldm {pc}
389 - GBA Savedata: Fix savedata sync timer
390 - GBA Savedata: Only unmap savedata if present
391 - GBA Serialize: Savestates now properly store prefetch
392 - GBA Video: WIN0/1 take priority over OBJWIN
393 - GBA Video: Fix out-of-order OBJWIN
394 - PSP2: Fix GPU crash while exiting
395 - PSP2: Fix VSync
396 - PSP2: Fix accelerometer range
397 - PSP2: Actually load screen mode setting
398 - PSP2: Fix gyroscope direction
399 - PSP2: Delete threads after they return
400 - PSP2: Fix mapping/unmapping from not at 0
401 - Qt: Fix bug in software renderer scaling
402 - Qt: Fix hanging key press after disabling autofire
403 - Qt: Fix being unable to pause manually when using auto-pausing
404 - SDL: Fix axes being mapped wrong
405 - Util: Fix realloc semantics in utf16to8
406 - Util: Fix inserting too many items into a hash table
407 - VFS: Fix uninitialized varaible reading from 7z
408 - VFS: Fix reading multiple files from a 7z archive
409 - Wii: Fix framelimiting after a slowdown
410 - Wii: Fix garbage flash at startup
411Misc:
412 - 3DS: Use blip_add_delta_fast for a small speed improvement
413 - 3DS: Allow UTF-16 filenames
414 - 3DS: Port to using citro3D
415 - 3DS: Use system font for menus
416 - 3DS: Attempt to use Core 2 for threads
417 - 3DS: Adjustable filering
418 - 3DS: 3D banner
419 - All: Add QUIET parameter to silence CMake
420 - All: Faster memory read/write
421 - ARM7: Support forcing Thumb mode via MSR
422 - ARM7: Flush prefetch cache when loading CPSR via MSR
423 - ARM7: Clean up instruction decoding for future expandability
424 - Debugger: Support register and memory writes via GDB stub
425 - Debugger: Add software breakpoint support to gdb
426 - FFmpeg: Full support for libavcodec 56+
427 - GBA: Better debug logging if event processing breaks
428 - GBA Audio: Force audio DMAs to not increment destination
429 - GBA BIOS: Use custom ArcTan, not relying on OS
430 - GBA Hardware: Clean up dead code in GBP
431 - GBA Memory: Optimize stalling behavior
432 - GBA Memory: Optimize Load-/StoreMultiple
433 - GBA Savedata: Add realistic timing for EEPROM
434 - GBA Serialize: Savestates now store if CPU was halted
435 - GBA Video: Remove old slow path fallback
436 - GBA Video: Optimize sprite drawing
437 - GBA Video: Optimize mode 0 rendering
438 - GBA Video: Optimize compositing cases slightly
439 - GUI: Screenshot dimensions are now passed through
440 - GUI: Add back logging
441 - GUI: Only reload config if manually saved
442 - GUI: Increase scrolling speed
443 - OpenGL: Log shader compilation failure
444 - OpenGL: Add texSize uniform
445 - Qt: Make -g flag work in Qt build
446 - Qt: Simplify OpenGL context creation
447 - Qt: Thread startup improvements
448 - Qt: Make audio channel/video layer options shortcut mappable
449 - Qt: Remove some C99isms from C++ code
450 - Qt: Remove default autofire mappings
451 - Qt: Make reseting when pasued frame-accurate
452 - Qt: Rearchitect game closing codepath
453 - PSP2: Use system font for menus
454 - PSP2: Add rumble for PS TV
455 - PSP2: Add fit-to-height screen mode
456 - PSP2: Sync files per descriptor
457 - PSP2: Allow UTF-8 filenames
458 - PSP2: Screenshots are now saved into the Photo Gallery
459 - PSP2: Stop underclocking when menuing
460 - SDL: Increase default audio buffer size to 1024 samples
461 - SDL: More responsive rumble
462 - Util: Add Vector GetConstPointer
463 - Util: Add rtrim
464 - Util: Add endswith
465 - VFS: Improve zip file detection
466 - Wii: Add pixelated resample filter
467 - Windows: Add native VDir support
468 - Util: Add PRIz macro for libc versions that don't support %z
469
4700.4.1: (2016-07-11)
471Bugfixes:
472 - All: Fix several file handle leaks
473 - All: Fix instruction tables getting zeroed when linking sometimes
474 - ARM7: Fix flags on SBC/RSC
475 - ARM7: Fix setting spsr privilege bits when spsr is empty
476 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
477 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
478 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
479 - GBA Memory: Fix executing code from OBJ region of VRAM
480 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
481 - GBA Serialize: Fix loading savegames from savestates
482 - OpenGL: Correct boolean vector strcmp strings for uniforms
483 - Qt: Fix sending gameStopped twice
484 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
485 - Qt: Fix initial state of key mapping
486 - Qt: Initialize m_useBios
487 - SDL: Fix joystick initialization on BSD
488 - SDL: Fix potential joystick crash in games with rumble
489 - SDL: Fix SDL 1.2 build
490 - SDL: Fix sporadic crash when deinitializing audio
491 - Shaders: Fix AGS-001 shader with some bad drivers
492 - Util: Use closesocket on Windows
493 - Util: Fix socket bind addresses
494 - VFS: Fix reading 7z archives without rewinding first
495 - VFS: VFileFromFD should not open directories
496 - Wii: Fix tilting direction
497 - Util: Fix realloc semantics in utf16to8
498Misc:
499 - All: Allow use of external minizip library
500 - Debugger: CLI debugger now exits when end-of-stream is reached
501 - FFmpeg: Update dependencies on Ubuntu
502 - GBA: Slightly optimize GBAProcessEvents
503 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
504 - GBA Video: Null renderer should return proper register values
505 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
506 - Qt: Add preset for DualShock 4
507 - Qt: Update 360 input profile on OS X to reflect newer drivers
508 - Qt: Remove use of NaN
509 - Qt: Canonicalize file paths when loading games
510 - Qt: Add refresh button to controller editing
511 - SDL: Remove default gamepad mappings
512 - Util: Fix intermittent build failure on OS X
513 - VFS: VFile.sync now updates modified time
514
5150.4.0: (2016-02-02)
516Features:
517 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
518 - I/O viewer
519 - Booting of multiboot images
520 - Customization of GIF recording
521 - Libretro: Cheat code support
522 - Support for GLSL shaders
523 - ROM information view
524 - Support for VBA-style cheat codes
525 - Savestates now store creation timestamps
526 - Key autofire
527 - Libretro: Allow blocking opposing directional input
528 - OpenEmu core for OS X
529 - Libretro: Settings for using BIOS and skipping intro
530 - Libretro: Customizable idle loop removal
531 - Implemented cycle counting for sprite rendering
532 - Cleaner, unified settings window
533 - Added a setting for pausing when the emulator is not in focus
534 - Customizable paths for save games, save states, screenshots and patches
535 - Controller hotplugging
536 - Ability to store save games and active cheats within savestates
537Bugfixes:
538 - ARM7: Fix sign of unaligned LDRSH
539 - ARM7: Fix decoding of some ARM ALU instructions with shifters
540 - Debugger: Fix watchpoints in gdb
541 - GBA: Fix warnings when creating and loading savestates
542 - GBA: Fix Iridion II savetype
543 - GBA BIOS: Fix misaligned CpuSet
544 - GBA Cheats: Fix cheats setting the Action Replay version
545 - GBA Hardware: Fix GPIO on big endian
546 - GBA Memory: Fix DMA register writing behavior
547 - GBA Memory: Fix DMAs triggering two cycles early
548 - Libretro: Fix aspect ratio
549 - Qt: Fix some potential crashes with the gamepad mapping
550 - Qt: Fix keys being mapped incorrectly when loading configuration file
551 - Util: Fix PowerPC PNG read/write pixel order
552 - Util: Fix excessive memory allocation when decoding a PNG
553 - VFS: Fix VFileReadline and remove _vfdReadline
554Misc:
555 - All: Improved PowerPC support
556 - All: Fix some undefined behavior warnings
557 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
558 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
559 - GBA: Implement bad I/O register loading
560 - GBA: Allow jumping to OAM and palette RAM
561 - GBA BIOS: Finish implementing RegisterRamReset
562 - GBA Config: Add "override" layer for better one-time configuration
563 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
564 - GBA Memory: Use a dynamically sized mask for ROM memory
565 - GBA Memory: Implement several unimplemented memory access types
566 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
567 - GBA RR: Starting from savestate now embeds the savegame
568 - GBA RR: Add preliminary SRAM support for VBM loading
569 - GBA RR: Add support for resets in movies
570 - GBA Video: Remove lastHblank, as it is implied
571 - Libretro: Use anonymous memory mappers for large blocks of memory
572 - Libretro: Add install target for libretro core
573 - Qt: Window size command line options are now supported
574 - Qt: Increase usability of key mapper
575 - Qt: Add 'Apply' button to settings window
576 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
577 - Qt: Allow use of modifier keys as input
578 - Qt: Optimize log viewer
579 - Qt: Added button for breaking into the GDB debugger
580 - Qt: Add box for showing duration of rewind
581 - SDL: Support fullscreen in SDL 1.2
582 - SDL: Allow GBASDLAudio to be used without a thread context
583 - Util: Use VFile for configuration
584 - Util: Add MutexTryLock
585
5860.3.2: (2015-12-16)
587Bugfixes:
588 - ARM7: Fix STRT/STRBT
589 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
590 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
591 - Libretro: Fix problems with rumble not turning off
592 - GBA: Fix idle skip state being retained between games
593 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
594 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
595 - GBA BIOS: Fix Sqrt sign
596 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
597 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
598 - GBA Memory: Fix DMA behavior for SRAM accesses
599 - GBA Memory: Fix Store8 to OBJ VRAM
600 - GBA Memory: Fix alignment of LDM/STM on SRAM
601 - GBA Memory: Fix unaligned out-of-bounds ROM loads
602 - GBA Memory: Fix timing of DMAs
603 - GBA Video: Fix _mix for 15-bit color
604 - GBA Video: Fix OAM and palette initialization
605 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
606 - Qt: Use safer isLoaded check in GameController
607 - Qt: Fix a race condition in PainterGL that could lead to a crash
608 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
609 - Qt: Fix font size in memory viewer
610 - Qt: Fix a crash in the memory viewer
611 - Qt: Add additional checks in CheatModel to prevent crashes
612 - Qt: Fix race condition with setting sample rate
613 - Qt: Fix crash when closing multiplayer windows
614 - Qt: Fix resetting while paused
615Misc:
616 - GBA Audio: Implement missing flags on SOUNDCNT_X register
617 - Qt: Add mute option to menu
618
6190.3.1: (2015-10-24)
620Bugfixes:
621 - ARM7: Fix instruction decoding of Thumb shifts
622 - GBA: Deinit savegame when unloading a ROM
623 - GBA: Fix BIOS check on big endian
624 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
625 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
626 - GBA Audio: Fix audio channels being silenced at the wrong time
627 - GBA Memory: Fix bad BIOS Load16 on big endian
628 - GBA Memory: Fix bad Load8 on big endian
629 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
630 - GBA Video: Fix edge case with sprite blend modes and semitransparency
631 - GBA Video: Fix objwin and blending interaction on sprites
632 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
633 - Libretro: Fix a memory leak with the render buffer
634 - Qt: Windows no longer spawn in the top left on first launch
635 - Qt: Fix install path of XDG desktop file with DESTDIR
636 - Qt: Fix drag and drop on Windows
637 - Qt: Reenable double buffering, as disabling it broke some Windows configs
638 - VFS: Fix return values of VFileFILE.read and .write
639Misc:
640 - All: Reset next event to cycles instead of zero to interrupt
641 - All: Add --version flag
642 - ARM7: Force disable LTO on two files to work around a GCC bug
643 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
644 - GBA: Better memory handling with PNG savestates
645 - GBA: Additional savestate sanity checks
646 - GBA: Check for cycle count being too high
647 - GBA Audio: Allow GBAAVStream to have no video callback
648 - GBA BIOS: Implement RegisterRamReset for SIO registers
649 - Qt: Remove useless help icons in dialogs
650 - Qt: Prevent savestate window from opening while in multiplayer
651 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
652 - Qt: Dropping multiplayer windows works more cleanly now
653
6540.3.0: (2015-08-16)
655Features:
656 - Ability to hide individual background layers, or OBJs
657 - Ability to mute individual audio channels
658 - Palette viewer and exporter
659 - Volume control
660 - More shortcuts are editable (e.g. quick save/load)
661 - Rewind now shows the frame after rewinding
662 - Import/Export of GameShark/Action Replay snapshots
663 - Add "Step backwards" item for single increment rewind
664 - Deadzone estimation for game controllers
665 - Analog inputs can be used for shortcuts
666 - Menu items for specific solar sensor brightness levels
667 - Remappable controls for tilt and gyroscope sensors
668 - Status messages for actions taken while a game is running (e.g. save/load state)
669 - Memory inspector
670 - Screensaver can now be suspended while a game is running
671 - Load/save the most recent savestate slot
672 - Support varible speed (PWM) rumble
673 - Ability to cap fast forward speed
674 - Finer control over FPS target
675 - Holdable shortcut for rewinding one frame at a time
676 - Ability to boot directly into the BIOS
677 - Preliminary support for yanking out the game pak while a game is running
678 - Thumb-drive mode by putting a file called portable.ini in the same folder
679 - Configurable display driver, between software and OpenGL
680 - Undo-able savestate loading and saving
681 - Controller profiles now store shortcut settings
682 - Default controller profiles for several common controllers
683 - Libretro now supports BIOS, rumble and solar sensor
684 - Implement BIOS call Stop, for sleep mode
685 - Automatically load patches, if found
686 - Improved video synchronization
687 - Configurable audio output sample rate
688Bugfixes:
689 - ARM7: Fix SWI and IRQ timings
690 - ARM7: Fix Thumb MUL timing
691 - ARM7: Fix timing of multiplies to use N cycles
692 - ARM7: ARMHotplugDetach should call deinit
693 - Debugger: Fix use-after-free in breakpoint clearing code
694 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
695 - GBA: Cap audio FIFO read size during deserialization
696 - GBA: Check for corrupted savestates when loading
697 - GBA: Check for improperly sized savestates when loading
698 - GBA: Check for savestates made from differently sized ROMs
699 - GBA: Fix calls to endian-independent loadstores
700 - GBA: Fix timing of reading from timer registers
701 - GBA: Ensure cycles never go negative
702 - GBA Audio: Force audio FIFOs to 32-bit
703 - GBA Audio: Fix audio pitch changing when adjusting buffer size
704 - GBA Audio: Fix sample order in audio channel 3
705 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
706 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
707 - GBA Memory: Improve Thumb open bus behavior
708 - GBA Memory: Fix potential DMA issue when loading a savestate
709 - GBA Memory: Fix load/store multiple video memory waitstates
710 - GBA SIO: Fix reseting when there are SIO devices attached
711 - GBA Video: Blended sprites should never have other effects applied
712 - GBA Video: Fix out-of-bounds tiles in mosaic
713 - GBA Video: Fix windows not affecting sprites
714 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
715 - GBA Video: Fix timing on first scanline
716 - Qt: Better cleanup when a game crashes
717 - Qt: Fix open ROM dialog filtering for archive formats
718 - Qt: Cap the maximum number of multiplayer windows
719 - Qt: Fix maximum year in sensor override
720 - Qt: Fix window being too tall after exiting fullscreen
721 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
722 - Qt: Fix analog buttons not getting unmapped
723 - Qt: Fix passing command line options
724 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
725 - SDL: Fix SDL build when OpenGL is missing
726 - Util: Allow loading IPS patches that grow the ROM
727 - VFS: Fix resource leaks if some allocations fail
728 - VFS: Fix line-reading to return proper values
729 - Video: Fix an issue with very long filenames
730 - Util: Fix formatting of floats
731Misc:
732 - All: Add --help flag for command line programs
733 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
734 - All: Enable static linking for Windows
735 - All: Enable static linking for OS X
736 - All: Threads are now named
737 - All: Proper handling of Unicode file paths
738 - ARM7: Add emulation for Undefined CPU mode
739 - ARM7: Reduce the size of the Thumb instruction table
740 - GBA: Add status log level
741 - GBA: GBARewind now returns how many states it has rewound
742 - GBA: SIO logging layer
743 - GBA BIOS: Stub out SoundBias
744 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
745 - GBA: Don't include GBACLIDebugger struct unless needed
746 - GBA: Savedata is now synced shortly after data finishes being written
747 - GBA: Process multiple timer events at once, if necessary
748 - GBA Audio: Implement audio reset for channels A/B
749 - GBA Audio: Process multiple audio events at once, if necessary
750 - GBA Hardware: Backport generic RTC source into core
751 - GBA Input: Allow axes and buttons to be mapped to the same key
752 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
753 - GBA SIO: Add a dummy driver for Normal mode
754 - GBA Thread: Add functionality for running callbacks on the GBA thread
755 - GBA Thread: Split GBASync into a separate file
756 - GBA Video: Refactor software renderer into separate files
757 - GBA Video: Slightly optimize mode 0 mosaic rendering
758 - Debugger: Free watchpoints in addition to breakpoints
759 - Qt: Handle saving input settings better
760 - Qt: Move GL frame drawing back onto its own thread
761 - Qt: Fast forward (held) option moved from Other to Emulation menu
762 - Qt: Show version info in window title
763 - Qt: Migrate multiplayer window handling into GBAApp
764 - Qt: Unified file opening and saving with last location
765 - Qt: Fix windows being resizable when they shouldn't have been
766 - Qt: Only hide cursor in full screen
767 - Qt: Replace pause-after-frame mutex with an atomic
768 - Qt: Add application icon and XDG desktop files
769 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
770 - Qt: Don't save window size when entering fullscreen
771 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
772 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
773 - Qt: Increase usability of key mapper
774 - Qt: Show checkmark for window sizes
775 - Qt: Set window path to loaded ROM
776 - Perf: Ability to load savestates immediately on launch
777 - SDL: Properly check for initialization
778 - SDL: Clean up initialization functions
779 - SDL: Clean up GL context
780 - Util: Allow disabling the threading code entirely
781 - VFS: Add sync method to force syncing with backing
782
7830.2.1: (2015-05-13)
784Bugfixes:
785 - All: Fix sanitize-deb script not cleaning up after itself
786 - All: Fix dependencies for libavcodec on Debian-derived platforms
787 - ARM7: Handle writeback for PC in addressing modes 2 and 3
788 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
789 - ARM7: Fix ARM multiply instructions when PC is a destination register
790 - Debugger: Fix use-after-free in breakpoint clearing code
791 - Debugger: Fix boundary conditions in tab completion
792 - GBA: Fix timers not updating timing when writing to only the reload register
793 - GBA: Fix rewind boundary conditions
794 - GBA: Add initial I/O register settings for background matrix registers
795 - GBA: Fix hang when loading a savestate if sync to video is enabled
796 - GBA: Handle out-of-bounds I/O access
797 - GBA: Fix bounds-checking on EEPROM access
798 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
799 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
800 - GBA Memory: Allow SRAM to be 64kB
801 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
802 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
803 - GBA Video: Fix second frame mode 5
804 - Perf: Fix race condition if a game crashes immediately on start
805 - Qt: Fix Display object leak when closing a window
806 - Qt: Fix .deb dependencies
807 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
808 - Qt: Fix window not regaining focus after exiting savestate window
809 - Qt: Fix regression where video would not record if the game had already started
810 - Qt: Fix potential crash if a gamepad causes focus to change
811 - Qt: Fix controller axis querying
812 - Qt: Fix multiplayer windows opening as the wrong size
813 - Qt: Fix controllers sometimes not loading the right profile
814 - SDL: Fix boundary conditions for joystick adjustments
815 - SDL: Allocate properly sized input maps
816 - SDL: Fix potential build issues when Qt and SDL2 are in use
817 - Util: Fix resource leak in UTF-8 handling code
818 - Util: Fix a null-pointer issue when attempting to delete a key
819 - VFS: Fix resource leaks if some allocations fail
820 - Video: Fix an issue with very long filenames
821Misc:
822 - GBA Memory: Soft-crash if jumping past the end of a ROM
823 - Qt: Show multiplayer numbers in window title
824 - Qt: Solar sensor can have shortcuts set
825
8260.2.0: (2015-04-03)
827Features:
828 - Support for gamepad axes, e.g. analog sticks or triggers
829 - Add scale presets for up to 6x
830 - Settings window
831 - Bilinear resampling option
832 - Add option to skip BIOS start screen
833 - List of recently opened games
834 - Support for games using the Solar Sensor
835 - Better audio resampling via blip-buf
836 - Game Pak overrides dialog for setting savetype and sensor values
837 - Support for games using the tilt sensor
838 - Remappable shortcuts for keyboard and gamepad
839 - Rewinding of emulation
840 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
841 - Support IPv6
842 - Save directory of last loaded file
843 - Support BPS patches
844 - Automatically detect and optimize out idle loops
845 - Configurable game overrides
846 - Support loading 7-Zip files
847 - Drag and drop game loading
848 - Cheat code support
849 - Runtime configurable audio driver
850 - Libretro core for use with RetroArch and other front-ends
851 - Controller profiles for setting different bindings for different controllers
852 - Ability to lock aspect ratio
853 - Local link cable support
854 - Ability to switch which game controller is in use per instance
855 - Ability to prevent opposing directional input
856 - Warning dialog if an unimplemented BIOS feature is called
857 - Debugger: Add CLI "frame", frame advance command
858 - Debugger: Add CLI functions for writing to memory
859 - Debugger: Add CLI functions for examining memory regions
860 - Debugger: Add CLI function for writing a register
861Bugfixes:
862 - ARM7: Extend prefetch by one stage
863 - ARM7: Fix cycle counting for loads
864 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
865 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
866 - GBA: Initialize gba.sync to null
867 - GBA: Fix timer initialization
868 - GBA Audio: Support 16-bit writes to FIFO audio
869 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
870 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
871 - GBA BIOS: Fix BIOS prefetch after reset
872 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
873 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
874 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
875 - GBA Memory: Fix I cycles that had been moved to ARM7 core
876 - GBA Memory: Fix cycle counting for 32-bit load/stores
877 - GBA RR: Fix fallthrough error when reading tags from a movie
878 - GBA Thread: Fix possible hang when loading an archive
879 - GBA Thread: Fix possible deadlock in video sync
880 - Perf: Fix crash when the GBA thread fails to start
881 - Qt: Fix crash starting a GDB stub if a game isn't loaded
882 - Qt: Fix crash when adjusting settings after closing a game
883 - Qt: Fix crash when starting GDB stub after closing a game
884 - Qt: Fix patch loading while a game is running
885 - Qt: Fix crash when loading a game after stopping GDB server
886 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
887 - Qt: Fix crash when attempting to pause if a game is not running
888 - SDL: Properly clean up if a game doesn't launch
889 - Util: Fix sockets on Windows
890Misc:
891 - All: Enable link-time optimization
892 - Debugger: Watchpoints now work on STM/LDM instructions
893 - Debugger: Clean up GDB stub network interfacing
894 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
895 - Debugger: Merge Thumb BL instructions when disassembling
896 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
897 - Debugger: Watchpoints now report address watched (fixes #68)
898 - Debugger: Add support for soft breakpoints
899 - Debugger: Make I/O register names be addresses instead of values
900 - Debugger: Rename read/write commands
901 - GBA: Improve accuracy of event timing
902 - GBA: Add API for getting Configuration structs for overrides and input
903 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
904 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
905 - GBA: Move A/V stream interface into core
906 - GBA: Savestates now take into account savedata state machines (fixes #109)
907 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
908 - GBA Memory: Simplify memory API and use fixed bus width
909 - GBA Thread: Make GBASyncWaitFrameStart time out
910 - GBA Video: Start video at the last scanline instead of the first
911 - Qt: Optimize logo drawing
912 - Qt: Move frame upload back onto main thread
913 - Qt: Remember window position
914 - Qt: Double-clicking on the window toggles full screen
915 - Util: Use proper locale for reading and writing float values
916
9170.1.1: (2015-01-24)
918Bugfixes:
919 - ARM7: Fix LDM writeback to a register already written
920 - GBA: Fix timers 2 and 3 updating incorrectly
921 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
922 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
923 - GBA Audio: Properly initialize audio FIFO channels
924 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
925 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
926 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
927 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
928 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
929 - GBA BIOS: Fix HuffUnComp boundary conditions
930 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
931 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
932 - GBA Memory: Filter out top nybble of DMA addresses
933 - GBA Memory: Properly bounds-check VRAM accesses
934 - GBA Memory: Fix initial DMA state
935 - GBA Thread: Allow halted games to exit cleanly
936 - GBA Video: Fix blend issues with obscured middle layers
937 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
938 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
939 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
940 - GBA Video: Fix sprite boundary conditions with mosaic
941 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
942 - Qt: Fix issue with set frame sizes being the wrong height
943 - Qt: Fix emulator crashing when full screen if a game is not running
944 - Qt: Fix window focus issues
945 - Qt: Properly set default video recording settings
946 - Qt: Fix a race condition when a game crashes immediately
947 - Qt: Fix some cases where key mapping can break if focus is adjusted
948 - Qt: Fix crash if a game pauses before any frames are shown
949 - Debugger: Negative PC-relative loads now properly subtract the offset
950 - Debugger: Align PC-relative loads in Thumb
951 - Debugger: Fix watchpoints triggering too late
952 - Debugger: Fix binary print putting spaces between digits
953 - Video: Ensure FFmpeg encoder has audio frames
954 - Video: Fix uncompressed PCM audio recording
955 - Video: Fix FFmpeg crashing when the file extension is wrong
956 - Util: Fix SOCKET_FAILED macro
957Misc:
958 - GBA: Exit cleanly on FATAL if the port supports it
959 - GBA Memory: Implement 16- and 32-bit loads from SRAM
960 - Qt: Disable sync to video by default
961 - Qt: Handle a game crash without crashing
962 - Qt: Set default log level to FATAL, ERROR and WARN
963 - Qt: Clarify some phrasing in the menus
964 - Qt: Clear active buttons when focus is lost
965
9660.1.0: (2014-12-13)
967 - Initial release