CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GBA DMA: Fix temporal sorting of DMAs of different priorities
58 - FFmpeg: Fix encoding audio/video queue issues
59 - GB Serialize: Fix IRQ pending/EI pending confusion
60 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
61 - GB Audio: Fix channel 3 reset value
62 - GB Audio: Fix channel 4 initial LFSR
63 - GB, GBA Video: Don't call finishFrame twice in thread proxy
64 - GB Audio: Fix channel 1, 2 and 4 reset timing
65 - Util: Fix wrapping edge cases in RingFIFO
66Misc:
67 - GBA Timer: Use global cycles for timers
68 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
69 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
70 - Qt: Redo GameController into multiple classes
71 - Test: Restructure test suite into multiple executables
72 - Python: Integrate tests from cinema test suite
73 - Util: Don't build crc32 if the function already exists
74 - GBA: Implement display start DMAs
75 - Qt: Prevent window from being created off-screen
76 - Qt: Add option to disable FPS display
77 - GBA: Improve multiboot image detection
78 - GB MBC: Remove erroneous bank 0 wrapping
79 - GBA Cheats: Allow multiple ROM patches in the same slot
80 - GB: Skip BIOS option now works
81 - Libretro: Add frameskip option
82 - GBA Memory: 64 MiB GBA Video cartridge support
83 - PSP2: Use system enter key by default
84 - 3DS: Remove deprecated CSND interface
85 - Qt: Options to mess around with layer placement
86 - GBA Savedata: Remove ability to disable realistic timing
87 - Qt: Add load alternate save option
88 - GB Audio: Improved audio quality
89 - GB, GBA Audio: Increase max audio volume
90 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
91 - GB Video: Darken colors in GBA mode
92 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
93 - FFmpeg: Support lossless h.264 encoding
94 - Feature: Added loading savestates from command line
95 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
96 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
97 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
98 - Core: Remove broken option for whether rewinding restores save games
99 - FFmpeg: Support lossless VP9 encoding
100 - mGUI: Add fast forward toggle
101Changes from beta 1:
102Features:
103 - Libretro: Add Game Boy cheat support
104 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
105 - Switch: Rumble support
106 - Switch: Rotation support
107 - Qt: State file load/save menu options
108 - Windows installer
109 - Tile viewer now has adjustable width
110Bugfixes:
111 - PSP2: Fix audio crackling after fast forward
112 - PSP2: Fix audio crackling when buffer is full
113 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
114 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
115 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
116 - Switch: Fix incorrect mapping for fast forward cap
117 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
118 - Qt: Fix jumbled background when paused
119 - Qt: Fix FPS counter on Windows
120 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
121 - Qt: Fix focus issues with load/save state overlay
122 - GB Video: Fix SGB border hole size
123Misc:
124 - mGUI: Add SGB border configuration option
125 - mGUI: Add support for different settings types
126 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
127 - Wii: Expose stretch configuration in settings
128 - Wii: Stretch now sets pixel-accurate mode size cap
129 - Qt: Ensure camera image is valid
130 - GB: Improved SGB2 support
131 - Libretro: Reduce rumble callbacks
132
1330.7 beta 1: (2018-09-24)
134- Initial beta for 0.7
135
1360.6.3: (2018-04-14)
137Bugfixes:
138 - GB Audio: Revert unsigned audio changes
139 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
140 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
141
1420.6.2: (2018-04-03)
143Bugfixes:
144 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
145 - 3DS: Fix opening files in directory names with trailing slashes
146 - LR35902: Fix watchpoints not reporting new value
147 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
148 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
149 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
150 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
151 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
152 - GBA: Fix SharkPort saves for EEPROM games
153 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
154 - GBA BIOS: Fix incorrect exit condition in LZ77
155 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
156 - GBA Cheats: Fix slide codes not initializing properly
157 - GBA DMA: ROM reads are forced to increment
158 - GBA Hardware: RTC accuracy improvements
159 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
160 - GBA Memory: Fix copy-on-write memory leak
161 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
162 - GBA Savedata: Fix crash when resizing flash
163 - GBA Video: Force align 256-color tiles
164 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
165 - PSP2: Fix issues causing poor audio
166 - Python: Fix package directory
167 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
168 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
169 - Wii: Fix screen tear when unpausing
170 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
171Misc:
172 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
173 - GB MBC: Remove erroneous bank 0 wrapping
174 - GBA: Improve multiboot image detection
175 - PSP2: Use system enter key by default
176
1770.6.1: (2017-10-01)
178Bugfixes:
179 - GB, GBA: Fix crashes when attempting to identify null VFiles
180 - GB, GBA: Fix sync to video with frameskip
181 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
182 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
183 - GB Core: Fix palette loading when loading a foreign config
184 - GB MBC: Pocket Cam memory should be accessible without enabling
185 - GB MBC: Fix SRAM sizes 4 and 5
186 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
187 - GB MBC: Fix RTC loading when file size is off
188 - GB Memory: Initialize peripheral pointers
189 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
190 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
191 - GB Memory: Actually load latch time from savestate
192 - GB Serialize: Fix deserializing video STAT
193 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
194 - GB Video: Fix potential hang when ending mode 0
195 - GB Video: Fix read mode when enabling LCD
196 - GBA: Reset active region as needed when loading a ROM
197 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
198 - GBA BIOS: Use core's VRAM variable instead of renderer's
199 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
200 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
201 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
202 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
203 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
204 - Python: Fix importing .gb or .gba before .core
205 - Qt: Fix command line debugger closing second game
206 - Qt: Fix LOG argument order
207 - Qt: Fix timezone issues with time overrides
208 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
209 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
210Misc:
211 - CMake: Fix CPack dependencies for libpng 1.6
212 - GBA: Detect hardware for Pokémon FireRed ROM hacks
213 - GBA Cheats: Improve detection of raw cheats
214 - Qt: Don't rebuild library view if style hasn't changed
215 - Qt: Allow overrides to be saved before a game is loaded
216 - Qt: Hide mouse immediately when loading
217 - SDL: Fix 2.0.5 build on macOS under some circumstances
218 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
219
2200.6.0: (2017-07-16)
221Features:
222 - Library view
223 - Sprite viewer
224 - Debugging console
225 - Improved memory viewer
226 - Memory search
227 - Command line ability to override configuration values
228 - Add option to allow preloading the entire ROM before running
229 - Add option for whether rewinding restores save games
230 - Savestates now contain any RTC override data
231 - Add option to lock video to integer scaling
232 - LR35902: Watchpoints
233 - LR35902/GB-Z80 disassembler
234 - GB: Tile viewer
235 - GB: Video/audio channel enabling/disabling
236 - GB: Symbol table support
237 - GB MBC: Add MBC1 multicart support
238 - GBA: Support printing debug strings from inside a game
239 - GBA: Better cheat type autodetection
240 - Implement keypad interrupts
241 - Configuration of gamepad hats
242 - Video log recording for testing and bug reporting
243 - Debugger: Segment/bank support
244 - Debugger: Execution tracing
245 - Qt: German translation (by Lothar Serra Mari)
246 - Qt: Spanish translation (by Kevin López)
247 - Qt: Italian translation (by theheroGAC)
248Bugfixes:
249 - ARM7: Fix MLA/*MULL/*MLAL timing
250 - Core: Fix crash with rewind if savestates shrink
251 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
252 - Core: Fix directory sets crashing on close if base isn't properly detached
253 - FFmpeg: Fix overflow and general issues with audio encoding
254 - GB: Fix flickering when screen is strobed quickly
255 - GB: Fix STAT blocking
256 - GB MBC: Fix ROM bank overflows getting set to bank 0
257 - GB MBC: Fix swapping carts not detect new MBC
258 - GB Timer: Improve DIV reset behavior
259 - GB Timer: Fix DIV batching if TAC changes
260 - GB Video: Reset renderer when loading state
261 - GBA: Fix multiboot ROM loading
262 - GBA: Fix multiboot loading resulting in too small WRAM
263 - GBA BIOS: Implement BitUnPack
264 - GBA BIOS: Fix ArcTan sign in HLE BIOS
265 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
266 - GBA BIOS: Fix INT_MIN/-1 crash
267 - GBA Hardware: Fix crash if a savestate lies about game hardware
268 - GBA I/O: Handle audio registers specially when deserializing
269 - GBA Memory: Improve initial skipped BIOS state
270 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
271 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
272 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
273 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
274 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
275 - LR35902: Fix core never exiting with certain event patterns
276 - LR35902: Fix pc overflowing current region off-by-one
277 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
278 - OpenGL: Fix some shaders causing offset graphics
279 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
280 - Qt: Fix window icon being stretched
281 - Qt: Fix data directory path
282 - Qt: Fix timing issues on high refresh rate monitors
283 - Qt: Fix linking after some windows have been closed
284 - Qt: Fix crash when changing audio settings after a game is closed
285 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
286 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
287 - Qt: Fix game unpausing after frame advancing and refocusing
288 - SDL: Fix game crash check
289 - SDL: Fix race condition with audio thread when starting
290 - SDL: Fix showing version number
291 - Test: Fix crash when loading invalid file
292 - Test: Fix crash when fuzzing fails to load a file
293 - Test: Don't rely on core for frames elapsed
294 - Test: Fix crash when loading invalid file
295 - Test: Fix crash when fuzzing fails to load a file
296 - Tools: Fix recurring multiple times over the same library
297 - Util: Fix overflow when loading invalid UPS patches
298 - Util: Fix highest-fd socket not being returned by SocketAccept
299 - Windows: Fix VDir.rewind
300Misc:
301 - All: Add C++ header guards
302 - All: Move time.h include to common.h
303 - 3DS, PSP2, Wii: Last directory loaded is saved
304 - CMake: Add ability to just print version string
305 - Core: New, faster event timing subsystem
306 - Core: Clean up some thread state checks
307 - Core: Add generic checksum function
308 - Core: Cores can now have multiple sets of callbacks
309 - Core: Restore sleep callback
310 - Core: Move rewind diffing to its own thread
311 - Core: Ability to enumerate and modify video and audio channels
312 - Core: List memory segments in the core
313 - Core: Move savestate creation time to extdata
314 - Core: Config values can now be hexadecimal
315 - Core: Improved threading interrupted detection
316 - Debugger: Modularize CLI debugger
317 - Debugger: Make building with debugging aspects optional
318 - Debugger: Add functions for read- or write-only watchpoints
319 - Debugger: Make attaching a backend idempotent
320 - Debugger: Add mDebuggerRunFrame convenience function
321 - Feature: Move game database from flatfile to SQLite3
322 - Feature: Support ImageMagick 7
323 - Feature: Make -l option explicit
324 - FFmpeg: Return false if a file fails to open
325 - FFmpeg: Force MP4 files to YUV420P
326 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
327 - GB: Reset with initial state of DIV register
328 - GB MBC: New MBC7 implementation
329 - GB Audio: Simplify envelope code
330 - GB Audio: Improve initial envelope samples
331 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
332 - GB Video: Improved video timings
333 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
334 - GBA, GB: ROM is now unloaded if a patch is applied
335 - GBA DMA: Refactor DMA out of memory.c
336 - GBA DMA: Move DMAs to using absolute timing
337 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
338 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
339 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
340 - GBA Memory: Support reading/writing POSTFLG
341 - GBA Memory: Remove unused prefetch cruft
342 - GBA Timer: Improve accuracy of timers
343 - GBA Video: Clean up unused timers
344 - GBA Video: Allow multiple handles into the same tile cache
345 - GBA Video, GB Video: Colors are now fully scaled
346 - GBA Video: Optimize when BLD* registers are written frequently
347 - OpenGL: Add xBR-lv2 shader
348 - Qt: Move last directory setting from qt.ini to config.ini
349 - Qt: Improved HiDPI support
350 - Qt: Expose configuration directory
351 - Qt: Merge "Save" and "OK" buttons in shader options
352 - Qt: Automatically load controller profile when plugged in
353 - Qt: Rename "Resample video" option to "Bilinear filtering"
354 - Qt: Remove audio thread
355 - Qt: Remove audio buffer sizing in AudioProcessorQt
356 - Qt: Re-enable QtMultimedia on Windows
357 - Qt: Make "Mute" able to be bound to a key
358 - Qt: Add .gb/.gbc files to the extension list in Info.plist
359 - Qt: Relax hard dependency on OpenGL
360 - Qt: Better highlight active key in control binding
361 - SDL: Remove scancode key input
362 - SDL: Automatically map controllers when plugged in
363 - Test: Add a basic test suite
364 - Util: Add size counting to Table
365 - Util: Add 8-bit PNG write support
366 - Util: Tune patch-fast extent sizes
367 - VFS: Call msync when syncing mapped data
368 - VFS: Allow truncating memory chunk VFiles
369 - VFS: Fix some minor VFile issues with FILEs
370 - VFS: Optimize expanding in-memory files
371 - VFS: Add VFileFIFO for operating on circle buffers
372Changes from beta 1:
373Features:
374 - Qt: Italian translation (by theheroGAC)
375 - Qt: Updated German translation
376Bugfixes:
377 - GB Audio: Fix incorrect channel 4 iteration
378 - GB Audio: Fix zombie mode bit masking
379 - GB Serialize: Fix timer serialization
380 - GB Video: Fix LYC regression
381 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
382 - GBA Timer: Fix count-up timing overflowing timer 3
383 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
384 - Qt: Fix memory search close button (fixes mgba.io/i/769)
385 - Qt: Fix window icon being stretched
386 - Qt: Fix initial window size (fixes mgba.io/i/766)
387 - Qt: Fix data directory path
388 - Qt: Fix controls not saving on non-SDL builds
389 - Qt: Fix translation initialization (fixes mgba.io/i/776)
390 - Qt: Fix patch loading while a game is running
391 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
392 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
393 - Qt: Fix GL-less build
394 - Qt: Fix Software renderer not handling alpha bits properly
395 - Qt: Fix screen background improperly stretching
396 - SDL: Fix cheats not loading
397Misc:
398 - GB Serialize: Add MBC state serialization
399 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
400 - GBA Timer: Improve accuracy of timers
401 - PSP2: Update toolchain to use vita.cmake
402 - Qt: Add language selector
403 - Qt: Minor test fixes
404 - Qt: Move shader settings into main settings window
405 - Qt: Dismiss game crashing/failing dialogs when a new game loads
406 - Qt: Properly ship Qt translations
407 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
408
4090.6 beta 1: (2017-06-29)
410 - Initial beta for 0.6
411
4120.5.2: (2016-12-31)
413Bugfixes:
414 - All: Fix fullscreen config option being ignored
415 - ARM7: PSR mode bits should not get sign extended
416 - GB: Fix audio not being deinitialized
417 - GB: Fix crash when masking savedata
418 - GB: Properly initialize sramRealVf variable
419 - GB Audio: Fix serialization of channel 3 and NR52 properties
420 - GB Audio: Reset envelope timer when reseting sound channel
421 - GB MBC: Fix SRAM dangling pointer with RTC games
422 - GB MBC: Fix initializing MBC when no ROM is loaded
423 - GB Memory: Fix patching ROM bank 0
424 - GB Memory: Fix starting HDMAs during mode 0
425 - GB Memory: Fix HDMA5 value after DMA completes
426 - GB Video: Initialize LCDC in renderer
427 - GB Video: Hblank IRQs should mask LYC=LY IRQs
428 - GBA: Fix IRQs firing after already being cleared
429 - GBA: Only unhalt CPU if appropriate bit is set in IE
430 - GBA: Add savegame override for Crash Bandicoot 2
431 - GBA BIOS: Fix MidiKey2Freq BIOS reads
432 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
433 - GBA Cheats: Fix GameShark ROM patches
434 - GBA I/O: Mask off WAITCNT bits that cannot be written
435 - GBA Memory: Fix misaligned BIOS reads
436 - GBA Memory: Fix VCOUNT being writable
437 - GBA Video: Fix out of bounds sprite transforms
438 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
439 - Libretro: Fix disabling BIOS
440 - Libretro: Fix Game Boy savestates and audio
441 - Qt: Fix changing resolution of software renderer
442 - Qt: Fix setting overrides
443 - Qt: Fix cut off tiles and alignment issues in tile viewer
444 - Qt: Only reset window dimensions when first shown
445 - Qt: Fix Qt Multimedia audio driver on big endian
446 - Qt: Fix Apply button for key and controller configurations
447 - VFS: Fix resizing memory chunks when not needed
448 - Windows: Fix Unicode directory handling
449Misc:
450 - GB, GBA: Prevent loading null ROMs
451 - GB Audio: Initialize wave RAM to GBC values
452 - GB Memory: Reset ROM bank when loading a ROM
453 - PSP2: Improved controller rumble
454
4550.5.1: (2016-10-05)
456Bugfixes:
457 - Core: Fix importing save games as read-only
458 - FFmpeg: Fix encoding AAC
459 - GB: Fix invalid STOP behavior on Game Boy Color
460 - GB: Initialize audio properly
461 - GB: Properly clear KEY1 bit 0 when switching speeds
462 - GB: Properly unload save files when unloading a ROM
463 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
464 - GB MBC: Fix MBC7 when size is incorrectly specified
465 - GB MBC: Fix RTC access when no save file is loaded
466 - GB SIO: Don't auto-clock external shift clock
467 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
468 - GB Video: Fix video frames getting missed when LCDC is off
469 - GB Video: Clear screen when LCDC is off
470 - GBA Cheats: Fix holding onto pointers that may get invalidated
471 - GBA Cheats: Fix key-activated CodeBreaker cheats
472 - GBA Cheats: Fix uninitialized memory getting freed when saving
473 - GBA Hardware: Improve Game Boy Player rumble behavior
474 - GBA Memory: Fix several unused I/O register read values
475 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
476 - LR35902: Fix events running with the wrong cycle active
477 - Qt: Fix "close" button on Overrides view
478 - Qt: Fix saving overrides
479 - Qt: Fix directory set unloading when replacing the ROM
480 - Qt: Fix patch loading
481 - Qt: Fix crash when saving an override if a game isn't loaded
482 - Qt: Fix showing default display driver as OpenGL (force 1.x)
483 - SDL: Attach rumble in SDL frontend
484 - Util: Fix PNG identification on files too small to be a PNG
485Misc:
486 - All: Only update version info if needed
487 - All: Split out install locations for Libretro and OpenEmu
488 - FFmpeg: Encoding cleanup
489 - GB: Reset active region when reloading ROM
490 - GB Memory: Initialize RAM pattern for GBC
491 - GB Video: Improved video timings
492 - Qt: Manage window sizes slightly better
493 - Qt: Remember scale option independent of core dimensions
494
4950.5.0: (2016-09-19)
496Features:
497 - Game Boy support
498 - Support for encrypted CodeBreaker GBA cheats
499 - Emulation of Vast Fame protected GBA carts (taizou)
500 - Tile viewer
501 - Threaded rendering mode
502 - Libretro: Memory map and achievement support (leiradel)
503 - GUI: Add UI control remapping
504 - GUI: Add fast-forward
505 - Wii: 240p support
506 - 3DS: Adjustable screen darkening
507 - Ability to temporarily load a savegame
508 - Load specific files out of archives
509 - Automatic BIOS detection
510Bugfixes:
511 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
512 - Debugger: Fix GDB breakpoints
513 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
514 - GBA: Fix filehandle leak with savegames
515 - GBA: Timer 0 cannot be count up
516 - GBA: Count up timers should not count themselves
517 - GBA Memory: Fix mirror on non-overdumped Classic NES games
518 - GBA Memory: Fix ldm {pc}
519 - GBA Savedata: Fix savedata sync timer
520 - GBA Savedata: Only unmap savedata if present
521 - GBA Serialize: Savestates now properly store prefetch
522 - GBA Video: WIN0/1 take priority over OBJWIN
523 - GBA Video: Fix out-of-order OBJWIN
524 - PSP2: Fix GPU crash while exiting
525 - PSP2: Fix VSync
526 - PSP2: Fix accelerometer range
527 - PSP2: Actually load screen mode setting
528 - PSP2: Fix gyroscope direction
529 - PSP2: Delete threads after they return
530 - PSP2: Fix mapping/unmapping from not at 0
531 - Qt: Fix bug in software renderer scaling
532 - Qt: Fix hanging key press after disabling autofire
533 - Qt: Fix being unable to pause manually when using auto-pausing
534 - SDL: Fix axes being mapped wrong
535 - Util: Fix realloc semantics in utf16to8
536 - Util: Fix inserting too many items into a hash table
537 - VFS: Fix uninitialized varaible reading from 7z
538 - VFS: Fix reading multiple files from a 7z archive
539 - Wii: Fix framelimiting after a slowdown
540 - Wii: Fix garbage flash at startup
541Misc:
542 - 3DS: Use blip_add_delta_fast for a small speed improvement
543 - 3DS: Allow UTF-16 filenames
544 - 3DS: Port to using citro3D
545 - 3DS: Use system font for menus
546 - 3DS: Attempt to use Core 2 for threads
547 - 3DS: Adjustable filering
548 - 3DS: 3D banner
549 - All: Add QUIET parameter to silence CMake
550 - All: Faster memory read/write
551 - ARM7: Support forcing Thumb mode via MSR
552 - ARM7: Flush prefetch cache when loading CPSR via MSR
553 - ARM7: Clean up instruction decoding for future expandability
554 - Debugger: Support register and memory writes via GDB stub
555 - Debugger: Add software breakpoint support to gdb
556 - FFmpeg: Full support for libavcodec 56+
557 - GBA: Better debug logging if event processing breaks
558 - GBA Audio: Force audio DMAs to not increment destination
559 - GBA BIOS: Use custom ArcTan, not relying on OS
560 - GBA Hardware: Clean up dead code in GBP
561 - GBA Memory: Optimize stalling behavior
562 - GBA Memory: Optimize Load-/StoreMultiple
563 - GBA Savedata: Add realistic timing for EEPROM
564 - GBA Serialize: Savestates now store if CPU was halted
565 - GBA Video: Remove old slow path fallback
566 - GBA Video: Optimize sprite drawing
567 - GBA Video: Optimize mode 0 rendering
568 - GBA Video: Optimize compositing cases slightly
569 - GUI: Screenshot dimensions are now passed through
570 - GUI: Add back logging
571 - GUI: Only reload config if manually saved
572 - GUI: Increase scrolling speed
573 - OpenGL: Log shader compilation failure
574 - OpenGL: Add texSize uniform
575 - Qt: Make -g flag work in Qt build
576 - Qt: Simplify OpenGL context creation
577 - Qt: Thread startup improvements
578 - Qt: Make audio channel/video layer options shortcut mappable
579 - Qt: Remove some C99isms from C++ code
580 - Qt: Remove default autofire mappings
581 - Qt: Make reseting when pasued frame-accurate
582 - Qt: Rearchitect game closing codepath
583 - PSP2: Use system font for menus
584 - PSP2: Add rumble for PS TV
585 - PSP2: Add fit-to-height screen mode
586 - PSP2: Sync files per descriptor
587 - PSP2: Allow UTF-8 filenames
588 - PSP2: Screenshots are now saved into the Photo Gallery
589 - PSP2: Stop underclocking when menuing
590 - SDL: Increase default audio buffer size to 1024 samples
591 - SDL: More responsive rumble
592 - Util: Add Vector GetConstPointer
593 - Util: Add rtrim
594 - Util: Add endswith
595 - VFS: Improve zip file detection
596 - Wii: Add pixelated resample filter
597 - Windows: Add native VDir support
598 - Util: Add PRIz macro for libc versions that don't support %z
599
6000.4.1: (2016-07-11)
601Bugfixes:
602 - All: Fix several file handle leaks
603 - All: Fix instruction tables getting zeroed when linking sometimes
604 - ARM7: Fix flags on SBC/RSC
605 - ARM7: Fix setting spsr privilege bits when spsr is empty
606 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
607 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
608 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
609 - GBA Memory: Fix executing code from OBJ region of VRAM
610 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
611 - GBA Serialize: Fix loading savegames from savestates
612 - OpenGL: Correct boolean vector strcmp strings for uniforms
613 - Qt: Fix sending gameStopped twice
614 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
615 - Qt: Fix initial state of key mapping
616 - Qt: Initialize m_useBios
617 - SDL: Fix joystick initialization on BSD
618 - SDL: Fix potential joystick crash in games with rumble
619 - SDL: Fix SDL 1.2 build
620 - SDL: Fix sporadic crash when deinitializing audio
621 - Shaders: Fix AGS-001 shader with some bad drivers
622 - Util: Use closesocket on Windows
623 - Util: Fix socket bind addresses
624 - VFS: Fix reading 7z archives without rewinding first
625 - VFS: VFileFromFD should not open directories
626 - Wii: Fix tilting direction
627 - Util: Fix realloc semantics in utf16to8
628Misc:
629 - All: Allow use of external minizip library
630 - Debugger: CLI debugger now exits when end-of-stream is reached
631 - FFmpeg: Update dependencies on Ubuntu
632 - GBA: Slightly optimize GBAProcessEvents
633 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
634 - GBA Video: Null renderer should return proper register values
635 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
636 - Qt: Add preset for DualShock 4
637 - Qt: Update 360 input profile on OS X to reflect newer drivers
638 - Qt: Remove use of NaN
639 - Qt: Canonicalize file paths when loading games
640 - Qt: Add refresh button to controller editing
641 - SDL: Remove default gamepad mappings
642 - Util: Fix intermittent build failure on OS X
643 - VFS: VFile.sync now updates modified time
644
6450.4.0: (2016-02-02)
646Features:
647 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
648 - I/O viewer
649 - Booting of multiboot images
650 - Customization of GIF recording
651 - Libretro: Cheat code support
652 - Support for GLSL shaders
653 - ROM information view
654 - Support for VBA-style cheat codes
655 - Savestates now store creation timestamps
656 - Key autofire
657 - Libretro: Allow blocking opposing directional input
658 - OpenEmu core for OS X
659 - Libretro: Settings for using BIOS and skipping intro
660 - Libretro: Customizable idle loop removal
661 - Implemented cycle counting for sprite rendering
662 - Cleaner, unified settings window
663 - Added a setting for pausing when the emulator is not in focus
664 - Customizable paths for save games, save states, screenshots and patches
665 - Controller hotplugging
666 - Ability to store save games and active cheats within savestates
667Bugfixes:
668 - ARM7: Fix sign of unaligned LDRSH
669 - ARM7: Fix decoding of some ARM ALU instructions with shifters
670 - Debugger: Fix watchpoints in gdb
671 - GBA: Fix warnings when creating and loading savestates
672 - GBA: Fix Iridion II savetype
673 - GBA BIOS: Fix misaligned CpuSet
674 - GBA Cheats: Fix cheats setting the Action Replay version
675 - GBA Hardware: Fix GPIO on big endian
676 - GBA Memory: Fix DMA register writing behavior
677 - GBA Memory: Fix DMAs triggering two cycles early
678 - Libretro: Fix aspect ratio
679 - Qt: Fix some potential crashes with the gamepad mapping
680 - Qt: Fix keys being mapped incorrectly when loading configuration file
681 - Util: Fix PowerPC PNG read/write pixel order
682 - Util: Fix excessive memory allocation when decoding a PNG
683 - VFS: Fix VFileReadline and remove _vfdReadline
684Misc:
685 - All: Improved PowerPC support
686 - All: Fix some undefined behavior warnings
687 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
688 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
689 - GBA: Implement bad I/O register loading
690 - GBA: Allow jumping to OAM and palette RAM
691 - GBA BIOS: Finish implementing RegisterRamReset
692 - GBA Config: Add "override" layer for better one-time configuration
693 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
694 - GBA Memory: Use a dynamically sized mask for ROM memory
695 - GBA Memory: Implement several unimplemented memory access types
696 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
697 - GBA RR: Starting from savestate now embeds the savegame
698 - GBA RR: Add preliminary SRAM support for VBM loading
699 - GBA RR: Add support for resets in movies
700 - GBA Video: Remove lastHblank, as it is implied
701 - Libretro: Use anonymous memory mappers for large blocks of memory
702 - Libretro: Add install target for libretro core
703 - Qt: Window size command line options are now supported
704 - Qt: Increase usability of key mapper
705 - Qt: Add 'Apply' button to settings window
706 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
707 - Qt: Allow use of modifier keys as input
708 - Qt: Optimize log viewer
709 - Qt: Added button for breaking into the GDB debugger
710 - Qt: Add box for showing duration of rewind
711 - SDL: Support fullscreen in SDL 1.2
712 - SDL: Allow GBASDLAudio to be used without a thread context
713 - Util: Use VFile for configuration
714 - Util: Add MutexTryLock
715
7160.3.2: (2015-12-16)
717Bugfixes:
718 - ARM7: Fix STRT/STRBT
719 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
720 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
721 - Libretro: Fix problems with rumble not turning off
722 - GBA: Fix idle skip state being retained between games
723 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
724 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
725 - GBA BIOS: Fix Sqrt sign
726 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
727 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
728 - GBA Memory: Fix DMA behavior for SRAM accesses
729 - GBA Memory: Fix Store8 to OBJ VRAM
730 - GBA Memory: Fix alignment of LDM/STM on SRAM
731 - GBA Memory: Fix unaligned out-of-bounds ROM loads
732 - GBA Memory: Fix timing of DMAs
733 - GBA Video: Fix _mix for 15-bit color
734 - GBA Video: Fix OAM and palette initialization
735 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
736 - Qt: Use safer isLoaded check in GameController
737 - Qt: Fix a race condition in PainterGL that could lead to a crash
738 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
739 - Qt: Fix font size in memory viewer
740 - Qt: Fix a crash in the memory viewer
741 - Qt: Add additional checks in CheatModel to prevent crashes
742 - Qt: Fix race condition with setting sample rate
743 - Qt: Fix crash when closing multiplayer windows
744 - Qt: Fix resetting while paused
745Misc:
746 - GBA Audio: Implement missing flags on SOUNDCNT_X register
747 - Qt: Add mute option to menu
748
7490.3.1: (2015-10-24)
750Bugfixes:
751 - ARM7: Fix instruction decoding of Thumb shifts
752 - GBA: Deinit savegame when unloading a ROM
753 - GBA: Fix BIOS check on big endian
754 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
755 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
756 - GBA Audio: Fix audio channels being silenced at the wrong time
757 - GBA Memory: Fix bad BIOS Load16 on big endian
758 - GBA Memory: Fix bad Load8 on big endian
759 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
760 - GBA Video: Fix edge case with sprite blend modes and semitransparency
761 - GBA Video: Fix objwin and blending interaction on sprites
762 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
763 - Libretro: Fix a memory leak with the render buffer
764 - Qt: Windows no longer spawn in the top left on first launch
765 - Qt: Fix install path of XDG desktop file with DESTDIR
766 - Qt: Fix drag and drop on Windows
767 - Qt: Reenable double buffering, as disabling it broke some Windows configs
768 - VFS: Fix return values of VFileFILE.read and .write
769Misc:
770 - All: Reset next event to cycles instead of zero to interrupt
771 - All: Add --version flag
772 - ARM7: Force disable LTO on two files to work around a GCC bug
773 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
774 - GBA: Better memory handling with PNG savestates
775 - GBA: Additional savestate sanity checks
776 - GBA: Check for cycle count being too high
777 - GBA Audio: Allow GBAAVStream to have no video callback
778 - GBA BIOS: Implement RegisterRamReset for SIO registers
779 - Qt: Remove useless help icons in dialogs
780 - Qt: Prevent savestate window from opening while in multiplayer
781 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
782 - Qt: Dropping multiplayer windows works more cleanly now
783
7840.3.0: (2015-08-16)
785Features:
786 - Ability to hide individual background layers, or OBJs
787 - Ability to mute individual audio channels
788 - Palette viewer and exporter
789 - Volume control
790 - More shortcuts are editable (e.g. quick save/load)
791 - Rewind now shows the frame after rewinding
792 - Import/Export of GameShark/Action Replay snapshots
793 - Add "Step backwards" item for single increment rewind
794 - Deadzone estimation for game controllers
795 - Analog inputs can be used for shortcuts
796 - Menu items for specific solar sensor brightness levels
797 - Remappable controls for tilt and gyroscope sensors
798 - Status messages for actions taken while a game is running (e.g. save/load state)
799 - Memory inspector
800 - Screensaver can now be suspended while a game is running
801 - Load/save the most recent savestate slot
802 - Support varible speed (PWM) rumble
803 - Ability to cap fast forward speed
804 - Finer control over FPS target
805 - Holdable shortcut for rewinding one frame at a time
806 - Ability to boot directly into the BIOS
807 - Preliminary support for yanking out the game pak while a game is running
808 - Thumb-drive mode by putting a file called portable.ini in the same folder
809 - Configurable display driver, between software and OpenGL
810 - Undo-able savestate loading and saving
811 - Controller profiles now store shortcut settings
812 - Default controller profiles for several common controllers
813 - Libretro now supports BIOS, rumble and solar sensor
814 - Implement BIOS call Stop, for sleep mode
815 - Automatically load patches, if found
816 - Improved video synchronization
817 - Configurable audio output sample rate
818Bugfixes:
819 - ARM7: Fix SWI and IRQ timings
820 - ARM7: Fix Thumb MUL timing
821 - ARM7: Fix timing of multiplies to use N cycles
822 - ARM7: ARMHotplugDetach should call deinit
823 - Debugger: Fix use-after-free in breakpoint clearing code
824 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
825 - GBA: Cap audio FIFO read size during deserialization
826 - GBA: Check for corrupted savestates when loading
827 - GBA: Check for improperly sized savestates when loading
828 - GBA: Check for savestates made from differently sized ROMs
829 - GBA: Fix calls to endian-independent loadstores
830 - GBA: Fix timing of reading from timer registers
831 - GBA: Ensure cycles never go negative
832 - GBA Audio: Force audio FIFOs to 32-bit
833 - GBA Audio: Fix audio pitch changing when adjusting buffer size
834 - GBA Audio: Fix sample order in audio channel 3
835 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
836 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
837 - GBA Memory: Improve Thumb open bus behavior
838 - GBA Memory: Fix potential DMA issue when loading a savestate
839 - GBA Memory: Fix load/store multiple video memory waitstates
840 - GBA SIO: Fix reseting when there are SIO devices attached
841 - GBA Video: Blended sprites should never have other effects applied
842 - GBA Video: Fix out-of-bounds tiles in mosaic
843 - GBA Video: Fix windows not affecting sprites
844 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
845 - GBA Video: Fix timing on first scanline
846 - Qt: Better cleanup when a game crashes
847 - Qt: Fix open ROM dialog filtering for archive formats
848 - Qt: Cap the maximum number of multiplayer windows
849 - Qt: Fix maximum year in sensor override
850 - Qt: Fix window being too tall after exiting fullscreen
851 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
852 - Qt: Fix analog buttons not getting unmapped
853 - Qt: Fix passing command line options
854 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
855 - SDL: Fix SDL build when OpenGL is missing
856 - Util: Allow loading IPS patches that grow the ROM
857 - VFS: Fix resource leaks if some allocations fail
858 - VFS: Fix line-reading to return proper values
859 - Video: Fix an issue with very long filenames
860 - Util: Fix formatting of floats
861Misc:
862 - All: Add --help flag for command line programs
863 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
864 - All: Enable static linking for Windows
865 - All: Enable static linking for OS X
866 - All: Threads are now named
867 - All: Proper handling of Unicode file paths
868 - ARM7: Add emulation for Undefined CPU mode
869 - ARM7: Reduce the size of the Thumb instruction table
870 - GBA: Add status log level
871 - GBA: GBARewind now returns how many states it has rewound
872 - GBA: SIO logging layer
873 - GBA BIOS: Stub out SoundBias
874 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
875 - GBA: Don't include GBACLIDebugger struct unless needed
876 - GBA: Savedata is now synced shortly after data finishes being written
877 - GBA: Process multiple timer events at once, if necessary
878 - GBA Audio: Implement audio reset for channels A/B
879 - GBA Audio: Process multiple audio events at once, if necessary
880 - GBA Hardware: Backport generic RTC source into core
881 - GBA Input: Allow axes and buttons to be mapped to the same key
882 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
883 - GBA SIO: Add a dummy driver for Normal mode
884 - GBA Thread: Add functionality for running callbacks on the GBA thread
885 - GBA Thread: Split GBASync into a separate file
886 - GBA Video: Refactor software renderer into separate files
887 - GBA Video: Slightly optimize mode 0 mosaic rendering
888 - Debugger: Free watchpoints in addition to breakpoints
889 - Qt: Handle saving input settings better
890 - Qt: Move GL frame drawing back onto its own thread
891 - Qt: Fast forward (held) option moved from Other to Emulation menu
892 - Qt: Show version info in window title
893 - Qt: Migrate multiplayer window handling into GBAApp
894 - Qt: Unified file opening and saving with last location
895 - Qt: Fix windows being resizable when they shouldn't have been
896 - Qt: Only hide cursor in full screen
897 - Qt: Replace pause-after-frame mutex with an atomic
898 - Qt: Add application icon and XDG desktop files
899 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
900 - Qt: Don't save window size when entering fullscreen
901 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
902 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
903 - Qt: Increase usability of key mapper
904 - Qt: Show checkmark for window sizes
905 - Qt: Set window path to loaded ROM
906 - Perf: Ability to load savestates immediately on launch
907 - SDL: Properly check for initialization
908 - SDL: Clean up initialization functions
909 - SDL: Clean up GL context
910 - Util: Allow disabling the threading code entirely
911 - VFS: Add sync method to force syncing with backing
912
9130.2.1: (2015-05-13)
914Bugfixes:
915 - All: Fix sanitize-deb script not cleaning up after itself
916 - All: Fix dependencies for libavcodec on Debian-derived platforms
917 - ARM7: Handle writeback for PC in addressing modes 2 and 3
918 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
919 - ARM7: Fix ARM multiply instructions when PC is a destination register
920 - Debugger: Fix use-after-free in breakpoint clearing code
921 - Debugger: Fix boundary conditions in tab completion
922 - GBA: Fix timers not updating timing when writing to only the reload register
923 - GBA: Fix rewind boundary conditions
924 - GBA: Add initial I/O register settings for background matrix registers
925 - GBA: Fix hang when loading a savestate if sync to video is enabled
926 - GBA: Handle out-of-bounds I/O access
927 - GBA: Fix bounds-checking on EEPROM access
928 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
929 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
930 - GBA Memory: Allow SRAM to be 64kB
931 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
932 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
933 - GBA Video: Fix second frame mode 5
934 - Perf: Fix race condition if a game crashes immediately on start
935 - Qt: Fix Display object leak when closing a window
936 - Qt: Fix .deb dependencies
937 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
938 - Qt: Fix window not regaining focus after exiting savestate window
939 - Qt: Fix regression where video would not record if the game had already started
940 - Qt: Fix potential crash if a gamepad causes focus to change
941 - Qt: Fix controller axis querying
942 - Qt: Fix multiplayer windows opening as the wrong size
943 - Qt: Fix controllers sometimes not loading the right profile
944 - SDL: Fix boundary conditions for joystick adjustments
945 - SDL: Allocate properly sized input maps
946 - SDL: Fix potential build issues when Qt and SDL2 are in use
947 - Util: Fix resource leak in UTF-8 handling code
948 - Util: Fix a null-pointer issue when attempting to delete a key
949 - VFS: Fix resource leaks if some allocations fail
950 - Video: Fix an issue with very long filenames
951Misc:
952 - GBA Memory: Soft-crash if jumping past the end of a ROM
953 - Qt: Show multiplayer numbers in window title
954 - Qt: Solar sensor can have shortcuts set
955
9560.2.0: (2015-04-03)
957Features:
958 - Support for gamepad axes, e.g. analog sticks or triggers
959 - Add scale presets for up to 6x
960 - Settings window
961 - Bilinear resampling option
962 - Add option to skip BIOS start screen
963 - List of recently opened games
964 - Support for games using the Solar Sensor
965 - Better audio resampling via blip-buf
966 - Game Pak overrides dialog for setting savetype and sensor values
967 - Support for games using the tilt sensor
968 - Remappable shortcuts for keyboard and gamepad
969 - Rewinding of emulation
970 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
971 - Support IPv6
972 - Save directory of last loaded file
973 - Support BPS patches
974 - Automatically detect and optimize out idle loops
975 - Configurable game overrides
976 - Support loading 7-Zip files
977 - Drag and drop game loading
978 - Cheat code support
979 - Runtime configurable audio driver
980 - Libretro core for use with RetroArch and other front-ends
981 - Controller profiles for setting different bindings for different controllers
982 - Ability to lock aspect ratio
983 - Local link cable support
984 - Ability to switch which game controller is in use per instance
985 - Ability to prevent opposing directional input
986 - Warning dialog if an unimplemented BIOS feature is called
987 - Debugger: Add CLI "frame", frame advance command
988 - Debugger: Add CLI functions for writing to memory
989 - Debugger: Add CLI functions for examining memory regions
990 - Debugger: Add CLI function for writing a register
991Bugfixes:
992 - ARM7: Extend prefetch by one stage
993 - ARM7: Fix cycle counting for loads
994 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
995 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
996 - GBA: Initialize gba.sync to null
997 - GBA: Fix timer initialization
998 - GBA Audio: Support 16-bit writes to FIFO audio
999 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1000 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1001 - GBA BIOS: Fix BIOS prefetch after reset
1002 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1003 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1004 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1005 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1006 - GBA Memory: Fix cycle counting for 32-bit load/stores
1007 - GBA RR: Fix fallthrough error when reading tags from a movie
1008 - GBA Thread: Fix possible hang when loading an archive
1009 - GBA Thread: Fix possible deadlock in video sync
1010 - Perf: Fix crash when the GBA thread fails to start
1011 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1012 - Qt: Fix crash when adjusting settings after closing a game
1013 - Qt: Fix crash when starting GDB stub after closing a game
1014 - Qt: Fix patch loading while a game is running
1015 - Qt: Fix crash when loading a game after stopping GDB server
1016 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1017 - Qt: Fix crash when attempting to pause if a game is not running
1018 - SDL: Properly clean up if a game doesn't launch
1019 - Util: Fix sockets on Windows
1020Misc:
1021 - All: Enable link-time optimization
1022 - Debugger: Watchpoints now work on STM/LDM instructions
1023 - Debugger: Clean up GDB stub network interfacing
1024 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1025 - Debugger: Merge Thumb BL instructions when disassembling
1026 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1027 - Debugger: Watchpoints now report address watched (fixes #68)
1028 - Debugger: Add support for soft breakpoints
1029 - Debugger: Make I/O register names be addresses instead of values
1030 - Debugger: Rename read/write commands
1031 - GBA: Improve accuracy of event timing
1032 - GBA: Add API for getting Configuration structs for overrides and input
1033 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1034 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1035 - GBA: Move A/V stream interface into core
1036 - GBA: Savestates now take into account savedata state machines (fixes #109)
1037 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1038 - GBA Memory: Simplify memory API and use fixed bus width
1039 - GBA Thread: Make GBASyncWaitFrameStart time out
1040 - GBA Video: Start video at the last scanline instead of the first
1041 - Qt: Optimize logo drawing
1042 - Qt: Move frame upload back onto main thread
1043 - Qt: Remember window position
1044 - Qt: Double-clicking on the window toggles full screen
1045 - Util: Use proper locale for reading and writing float values
1046
10470.1.1: (2015-01-24)
1048Bugfixes:
1049 - ARM7: Fix LDM writeback to a register already written
1050 - GBA: Fix timers 2 and 3 updating incorrectly
1051 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1052 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1053 - GBA Audio: Properly initialize audio FIFO channels
1054 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1055 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1056 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1057 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1058 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1059 - GBA BIOS: Fix HuffUnComp boundary conditions
1060 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1061 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1062 - GBA Memory: Filter out top nybble of DMA addresses
1063 - GBA Memory: Properly bounds-check VRAM accesses
1064 - GBA Memory: Fix initial DMA state
1065 - GBA Thread: Allow halted games to exit cleanly
1066 - GBA Video: Fix blend issues with obscured middle layers
1067 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1068 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1069 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1070 - GBA Video: Fix sprite boundary conditions with mosaic
1071 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1072 - Qt: Fix issue with set frame sizes being the wrong height
1073 - Qt: Fix emulator crashing when full screen if a game is not running
1074 - Qt: Fix window focus issues
1075 - Qt: Properly set default video recording settings
1076 - Qt: Fix a race condition when a game crashes immediately
1077 - Qt: Fix some cases where key mapping can break if focus is adjusted
1078 - Qt: Fix crash if a game pauses before any frames are shown
1079 - Debugger: Negative PC-relative loads now properly subtract the offset
1080 - Debugger: Align PC-relative loads in Thumb
1081 - Debugger: Fix watchpoints triggering too late
1082 - Debugger: Fix binary print putting spaces between digits
1083 - Video: Ensure FFmpeg encoder has audio frames
1084 - Video: Fix uncompressed PCM audio recording
1085 - Video: Fix FFmpeg crashing when the file extension is wrong
1086 - Util: Fix SOCKET_FAILED macro
1087Misc:
1088 - GBA: Exit cleanly on FATAL if the port supports it
1089 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1090 - Qt: Disable sync to video by default
1091 - Qt: Handle a game crash without crashing
1092 - Qt: Set default log level to FATAL, ERROR and WARN
1093 - Qt: Clarify some phrasing in the menus
1094 - Qt: Clear active buttons when focus is lost
1095
10960.1.0: (2014-12-13)
1097 - Initial release