all repos — mgba @ 7073fa6a24ee44da81c42cd6bed3f902e3610af2

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5Bugfixes:
  6 - LR35902: Fix core never exiting with certain event patterns
  7 - GB Timer: Improve DIV reset behavior
  8 - GBA Memory: Fix misaligned BIOS reads
  9 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 10 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 11 - GB MBC: Fix SRAM dangling pointer with RTC games
 12 - Windows: Fix Unicode directory handling
 13 - Qt: Fix changing resolution of software renderer
 14Misc:
 15 - SDL: Remove scancode key input
 16 - GBA Video: Clean up unused timers
 17 - Test: Add a basic test suite
 18
 190.5.1: (2016-10-05)
 20Bugfixes:
 21 - Core: Fix importing save games as read-only
 22 - FFmpeg: Fix encoding AAC
 23 - GB: Fix invalid STOP behavior on Game Boy Color
 24 - GB: Initialize audio properly
 25 - GB: Properly clear KEY1 bit 0 when switching speeds
 26 - GB: Properly unload save files when unloading a ROM
 27 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 28 - GB MBC: Fix MBC7 when size is incorrectly specified
 29 - GB MBC: Fix RTC access when no save file is loaded
 30 - GB SIO: Don't auto-clock external shift clock
 31 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 32 - GB Video: Fix video frames getting missed when LCDC is off
 33 - GB Video: Clear screen when LCDC is off
 34 - GBA Cheats: Fix holding onto pointers that may get invalidated
 35 - GBA Cheats: Fix key-activated CodeBreaker cheats
 36 - GBA Cheats: Fix uninitialized memory getting freed when saving
 37 - GBA Hardware: Improve Game Boy Player rumble behavior
 38 - GBA Memory: Fix several unused I/O register read values
 39 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 40 - LR35902: Fix events running with the wrong cycle active
 41 - Qt: Fix "close" button on Overrides view
 42 - Qt: Fix saving overrides
 43 - Qt: Fix directory set unloading when replacing the ROM
 44 - Qt: Fix patch loading
 45 - Qt: Fix crash when saving an override if a game isn't loaded
 46 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 47 - SDL: Attach rumble in SDL frontend
 48 - Util: Fix PNG identification on files too small to be a PNG
 49Misc:
 50 - All: Only update version info if needed
 51 - All: Split out install locations for Libretro and OpenEmu
 52 - FFmpeg: Encoding cleanup
 53 - GB: Reset active region when reloading ROM
 54 - GB Memory: Initialize RAM pattern for GBC
 55 - GB Video: Improved video timings
 56 - Qt: Manage window sizes slightly better
 57 - Qt: Remember scale option independent of core dimensions
 58
 590.5.0: (2016-09-19)
 60Features:
 61 - Game Boy support
 62 - Support for encrypted CodeBreaker GBA cheats
 63 - Emulation of Vast Fame protected GBA carts (taizou)
 64 - Tile viewer
 65 - Threaded rendering mode
 66 - Libretro: Memory map and achievement support (leiradel)
 67 - GUI: Add UI control remapping
 68 - GUI: Add fast-forward
 69 - Wii: 240p support
 70 - 3DS: Adjustable screen darkening
 71 - Ability to temporarily load a savegame
 72 - Load specific files out of archives
 73 - Automatic BIOS detection
 74Bugfixes:
 75 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 76 - Debugger: Fix GDB breakpoints
 77 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 78 - GBA: Fix filehandle leak with savegames
 79 - GBA: Timer 0 cannot be count up
 80 - GBA: Count up timers should not count themselves
 81 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 82 - GBA Memory: Fix ldm {pc}
 83 - GBA Savedata: Fix savedata sync timer
 84 - GBA Savedata: Only unmap savedata if present
 85 - GBA Serialize: Savestates now properly store prefetch
 86 - GBA Video: WIN0/1 take priority over OBJWIN
 87 - GBA Video: Fix out-of-order OBJWIN
 88 - PSP2: Fix GPU crash while exiting
 89 - PSP2: Fix VSync
 90 - PSP2: Fix accelerometer range
 91 - PSP2: Actually load screen mode setting
 92 - PSP2: Fix gyroscope direction
 93 - PSP2: Delete threads after they return
 94 - PSP2: Fix mapping/unmapping from not at 0
 95 - Qt: Fix bug in software renderer scaling
 96 - Qt: Fix hanging key press after disabling autofire
 97 - Qt: Fix being unable to pause manually when using auto-pausing
 98 - SDL: Fix axes being mapped wrong
 99 - Util: Fix realloc semantics in utf16to8
100 - Util: Fix inserting too many items into a hash table
101 - VFS: Fix uninitialized varaible reading from 7z
102 - VFS: Fix reading multiple files from a 7z archive
103 - Wii: Fix framelimiting after a slowdown
104 - Wii: Fix garbage flash at startup
105Misc:
106 - 3DS: Use blip_add_delta_fast for a small speed improvement
107 - 3DS: Allow UTF-16 filenames
108 - 3DS: Port to using citro3D
109 - 3DS: Use system font for menus
110 - 3DS: Attempt to use Core 2 for threads
111 - 3DS: Adjustable filering
112 - 3DS: 3D banner
113 - All: Add QUIET parameter to silence CMake
114 - All: Faster memory read/write
115 - ARM7: Support forcing Thumb mode via MSR
116 - ARM7: Flush prefetch cache when loading CPSR via MSR
117 - ARM7: Clean up instruction decoding for future expandability
118 - Debugger: Support register and memory writes via GDB stub
119 - Debugger: Add software breakpoint support to gdb
120 - FFmpeg: Full support for libavcodec 56+
121 - GBA: Better debug logging if event processing breaks
122 - GBA Audio: Force audio DMAs to not increment destination
123 - GBA BIOS: Use custom ArcTan, not relying on OS
124 - GBA Hardware: Clean up dead code in GBP
125 - GBA Memory: Optimize stalling behavior
126 - GBA Memory: Optimize Load-/StoreMultiple
127 - GBA Savedata: Add realistic timing for EEPROM
128 - GBA Serialize: Savestates now store if CPU was halted
129 - GBA Video: Remove old slow path fallback
130 - GBA Video: Optimize sprite drawing
131 - GBA Video: Optimize mode 0 rendering
132 - GBA Video: Optimize compositing cases slightly
133 - GUI: Screenshot dimensions are now passed through
134 - GUI: Add back logging
135 - GUI: Only reload config if manually saved
136 - GUI: Increase scrolling speed
137 - OpenGL: Log shader compilation failure
138 - OpenGL: Add texSize uniform
139 - Qt: Make -g flag work in Qt build
140 - Qt: Simplify OpenGL context creation
141 - Qt: Thread startup improvements
142 - Qt: Make audio channel/video layer options shortcut mappable
143 - Qt: Remove some C99isms from C++ code
144 - Qt: Remove default autofire mappings
145 - Qt: Make reseting when pasued frame-accurate
146 - Qt: Rearchitect game closing codepath
147 - PSP2: Use system font for menus
148 - PSP2: Add rumble for PS TV
149 - PSP2: Add fit-to-height screen mode
150 - PSP2: Sync files per descriptor
151 - PSP2: Allow UTF-8 filenames
152 - PSP2: Screenshots are now saved into the Photo Gallery
153 - PSP2: Stop underclocking when menuing
154 - SDL: Increase default audio buffer size to 1024 samples
155 - SDL: More responsive rumble
156 - Util: Add Vector GetConstPointer
157 - Util: Add rtrim
158 - Util: Add endswith
159 - VFS: Improve zip file detection
160 - Wii: Add pixelated resample filter
161 - Windows: Add native VDir support
162 - Util: Add PRIz macro for libc versions that don't support %z
163
1640.4.1: (2016-07-11)
165Bugfixes:
166 - All: Fix several file handle leaks
167 - All: Fix instruction tables getting zeroed when linking sometimes
168 - ARM7: Fix flags on SBC/RSC
169 - ARM7: Fix setting spsr privilege bits when spsr is empty
170 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
171 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
172 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
173 - GBA Memory: Fix executing code from OBJ region of VRAM
174 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
175 - GBA Serialize: Fix loading savegames from savestates
176 - OpenGL: Correct boolean vector strcmp strings for uniforms
177 - Qt: Fix sending gameStopped twice
178 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
179 - Qt: Fix initial state of key mapping
180 - Qt: Initialize m_useBios
181 - SDL: Fix joystick initialization on BSD
182 - SDL: Fix potential joystick crash in games with rumble
183 - SDL: Fix SDL 1.2 build
184 - SDL: Fix sporadic crash when deinitializing audio
185 - Shaders: Fix AGS-001 shader with some bad drivers
186 - Util: Use closesocket on Windows
187 - Util: Fix socket bind addresses
188 - VFS: Fix reading 7z archives without rewinding first
189 - VFS: VFileFromFD should not open directories
190 - Wii: Fix tilting direction
191 - Util: Fix realloc semantics in utf16to8
192Misc:
193 - All: Allow use of external minizip library
194 - Debugger: CLI debugger now exits when end-of-stream is reached
195 - FFmpeg: Update dependencies on Ubuntu
196 - GBA: Slightly optimize GBAProcessEvents
197 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
198 - GBA Video: Null renderer should return proper register values
199 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
200 - Qt: Add preset for DualShock 4
201 - Qt: Update 360 input profile on OS X to reflect newer drivers
202 - Qt: Remove use of NaN
203 - Qt: Canonicalize file paths when loading games
204 - Qt: Add refresh button to controller editing
205 - SDL: Remove default gamepad mappings
206 - Util: Fix intermittent build failure on OS X
207 - VFS: VFile.sync now updates modified time
208
2090.4.0: (2016-02-02)
210Features:
211 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
212 - I/O viewer
213 - Booting of multiboot images
214 - Customization of GIF recording
215 - Libretro: Cheat code support
216 - Support for GLSL shaders
217 - ROM information view
218 - Support for VBA-style cheat codes
219 - Savestates now store creation timestamps
220 - Key autofire
221 - Libretro: Allow blocking opposing directional input
222 - OpenEmu core for OS X
223 - Libretro: Settings for using BIOS and skipping intro
224 - Libretro: Customizable idle loop removal
225 - Implemented cycle counting for sprite rendering
226 - Cleaner, unified settings window
227 - Added a setting for pausing when the emulator is not in focus
228 - Customizable paths for save games, save states, screenshots and patches
229 - Controller hotplugging
230 - Ability to store save games and active cheats within savestates
231Bugfixes:
232 - ARM7: Fix sign of unaligned LDRSH
233 - ARM7: Fix decoding of some ARM ALU instructions with shifters
234 - Debugger: Fix watchpoints in gdb
235 - GBA: Fix warnings when creating and loading savestates
236 - GBA: Fix Iridion II savetype
237 - GBA BIOS: Fix misaligned CpuSet
238 - GBA Cheats: Fix cheats setting the Action Replay version
239 - GBA Hardware: Fix GPIO on big endian
240 - GBA Memory: Fix DMA register writing behavior
241 - GBA Memory: Fix DMAs triggering two cycles early
242 - Libretro: Fix aspect ratio
243 - Qt: Fix some potential crashes with the gamepad mapping
244 - Qt: Fix keys being mapped incorrectly when loading configuration file
245 - Util: Fix PowerPC PNG read/write pixel order
246 - Util: Fix excessive memory allocation when decoding a PNG
247 - VFS: Fix VFileReadline and remove _vfdReadline
248Misc:
249 - All: Improved PowerPC support
250 - All: Fix some undefined behavior warnings
251 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
252 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
253 - GBA: Implement bad I/O register loading
254 - GBA: Allow jumping to OAM and palette RAM
255 - GBA BIOS: Finish implementing RegisterRamReset
256 - GBA Config: Add "override" layer for better one-time configuration
257 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
258 - GBA Memory: Use a dynamically sized mask for ROM memory
259 - GBA Memory: Implement several unimplemented memory access types
260 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
261 - GBA RR: Starting from savestate now embeds the savegame
262 - GBA RR: Add preliminary SRAM support for VBM loading
263 - GBA RR: Add support for resets in movies
264 - GBA Video: Remove lastHblank, as it is implied
265 - Libretro: Use anonymous memory mappers for large blocks of memory
266 - Libretro: Add install target for libretro core
267 - Qt: Window size command line options are now supported
268 - Qt: Increase usability of key mapper
269 - Qt: Add 'Apply' button to settings window
270 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
271 - Qt: Allow use of modifier keys as input
272 - Qt: Optimize log viewer
273 - Qt: Added button for breaking into the GDB debugger
274 - Qt: Add box for showing duration of rewind
275 - SDL: Support fullscreen in SDL 1.2
276 - SDL: Allow GBASDLAudio to be used without a thread context
277 - Util: Use VFile for configuration
278 - Util: Add MutexTryLock
279
2800.3.2: (2015-12-16)
281Bugfixes:
282 - ARM7: Fix STRT/STRBT
283 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
284 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
285 - Libretro: Fix problems with rumble not turning off
286 - GBA: Fix idle skip state being retained between games
287 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
288 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
289 - GBA BIOS: Fix Sqrt sign
290 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
291 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
292 - GBA Memory: Fix DMA behavior for SRAM accesses
293 - GBA Memory: Fix Store8 to OBJ VRAM
294 - GBA Memory: Fix alignment of LDM/STM on SRAM
295 - GBA Memory: Fix unaligned out-of-bounds ROM loads
296 - GBA Memory: Fix timing of DMAs
297 - GBA Video: Fix _mix for 15-bit color
298 - GBA Video: Fix OAM and palette initialization
299 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
300 - Qt: Use safer isLoaded check in GameController
301 - Qt: Fix a race condition in PainterGL that could lead to a crash
302 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
303 - Qt: Fix font size in memory viewer
304 - Qt: Fix a crash in the memory viewer
305 - Qt: Add additional checks in CheatModel to prevent crashes
306 - Qt: Fix race condition with setting sample rate
307 - Qt: Fix crash when closing multiplayer windows
308 - Qt: Fix resetting while paused
309Misc:
310 - GBA Audio: Implement missing flags on SOUNDCNT_X register
311 - Qt: Add mute option to menu
312
3130.3.1: (2015-10-24)
314Bugfixes:
315 - ARM7: Fix instruction decoding of Thumb shifts
316 - GBA: Deinit savegame when unloading a ROM
317 - GBA: Fix BIOS check on big endian
318 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
319 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
320 - GBA Audio: Fix audio channels being silenced at the wrong time
321 - GBA Memory: Fix bad BIOS Load16 on big endian
322 - GBA Memory: Fix bad Load8 on big endian
323 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
324 - GBA Video: Fix edge case with sprite blend modes and semitransparency
325 - GBA Video: Fix objwin and blending interaction on sprites
326 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
327 - Libretro: Fix a memory leak with the render buffer
328 - Qt: Windows no longer spawn in the top left on first launch
329 - Qt: Fix install path of XDG desktop file with DESTDIR
330 - Qt: Fix drag and drop on Windows
331 - Qt: Reenable double buffering, as disabling it broke some Windows configs
332 - VFS: Fix return values of VFileFILE.read and .write
333Misc:
334 - All: Reset next event to cycles instead of zero to interrupt
335 - All: Add --version flag
336 - ARM7: Force disable LTO on two files to work around a GCC bug
337 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
338 - GBA: Better memory handling with PNG savestates
339 - GBA: Additional savestate sanity checks
340 - GBA: Check for cycle count being too high
341 - GBA Audio: Allow GBAAVStream to have no video callback
342 - GBA BIOS: Implement RegisterRamReset for SIO registers
343 - Qt: Remove useless help icons in dialogs
344 - Qt: Prevent savestate window from opening while in multiplayer
345 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
346 - Qt: Dropping multiplayer windows works more cleanly now
347
3480.3.0: (2015-08-16)
349Features:
350 - Ability to hide individual background layers, or OBJs
351 - Ability to mute individual audio channels
352 - Palette viewer and exporter
353 - Volume control
354 - More shortcuts are editable (e.g. quick save/load)
355 - Rewind now shows the frame after rewinding
356 - Import/Export of GameShark/Action Replay snapshots
357 - Add "Step backwards" item for single increment rewind
358 - Deadzone estimation for game controllers
359 - Analog inputs can be used for shortcuts
360 - Menu items for specific solar sensor brightness levels
361 - Remappable controls for tilt and gyroscope sensors
362 - Status messages for actions taken while a game is running (e.g. save/load state)
363 - Memory inspector
364 - Screensaver can now be suspended while a game is running
365 - Load/save the most recent savestate slot
366 - Support varible speed (PWM) rumble
367 - Ability to cap fast forward speed
368 - Finer control over FPS target
369 - Holdable shortcut for rewinding one frame at a time
370 - Ability to boot directly into the BIOS
371 - Preliminary support for yanking out the game pak while a game is running
372 - Thumb-drive mode by putting a file called portable.ini in the same folder
373 - Configurable display driver, between software and OpenGL
374 - Undo-able savestate loading and saving
375 - Controller profiles now store shortcut settings
376 - Default controller profiles for several common controllers
377 - Libretro now supports BIOS, rumble and solar sensor
378 - Implement BIOS call Stop, for sleep mode
379 - Automatically load patches, if found
380 - Improved video synchronization
381 - Configurable audio output sample rate
382Bugfixes:
383 - ARM7: Fix SWI and IRQ timings
384 - ARM7: Fix Thumb MUL timing
385 - ARM7: Fix timing of multiplies to use N cycles
386 - ARM7: ARMHotplugDetach should call deinit
387 - Debugger: Fix use-after-free in breakpoint clearing code
388 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
389 - GBA: Cap audio FIFO read size during deserialization
390 - GBA: Check for corrupted savestates when loading
391 - GBA: Check for improperly sized savestates when loading
392 - GBA: Check for savestates made from differently sized ROMs
393 - GBA: Fix calls to endian-independent loadstores
394 - GBA: Fix timing of reading from timer registers
395 - GBA: Ensure cycles never go negative
396 - GBA Audio: Force audio FIFOs to 32-bit
397 - GBA Audio: Fix audio pitch changing when adjusting buffer size
398 - GBA Audio: Fix sample order in audio channel 3
399 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
400 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
401 - GBA Memory: Improve Thumb open bus behavior
402 - GBA Memory: Fix potential DMA issue when loading a savestate
403 - GBA Memory: Fix load/store multiple video memory waitstates
404 - GBA SIO: Fix reseting when there are SIO devices attached
405 - GBA Video: Blended sprites should never have other effects applied
406 - GBA Video: Fix out-of-bounds tiles in mosaic
407 - GBA Video: Fix windows not affecting sprites
408 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
409 - GBA Video: Fix timing on first scanline
410 - Qt: Better cleanup when a game crashes
411 - Qt: Fix open ROM dialog filtering for archive formats
412 - Qt: Cap the maximum number of multiplayer windows
413 - Qt: Fix maximum year in sensor override
414 - Qt: Fix window being too tall after exiting fullscreen
415 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
416 - Qt: Fix analog buttons not getting unmapped
417 - Qt: Fix passing command line options
418 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
419 - SDL: Fix SDL build when OpenGL is missing
420 - Util: Allow loading IPS patches that grow the ROM
421 - VFS: Fix resource leaks if some allocations fail
422 - VFS: Fix line-reading to return proper values
423 - Video: Fix an issue with very long filenames
424 - Util: Fix formatting of floats
425Misc:
426 - All: Add --help flag for command line programs
427 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
428 - All: Enable static linking for Windows
429 - All: Enable static linking for OS X
430 - All: Threads are now named
431 - All: Proper handling of Unicode file paths
432 - ARM7: Add emulation for Undefined CPU mode
433 - ARM7: Reduce the size of the Thumb instruction table
434 - GBA: Add status log level
435 - GBA: GBARewind now returns how many states it has rewound
436 - GBA: SIO logging layer
437 - GBA BIOS: Stub out SoundBias
438 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
439 - GBA: Don't include GBACLIDebugger struct unless needed
440 - GBA: Savedata is now synced shortly after data finishes being written
441 - GBA: Process multiple timer events at once, if necessary
442 - GBA Audio: Implement audio reset for channels A/B
443 - GBA Audio: Process multiple audio events at once, if necessary
444 - GBA Hardware: Backport generic RTC source into core
445 - GBA Input: Allow axes and buttons to be mapped to the same key
446 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
447 - GBA SIO: Add a dummy driver for Normal mode
448 - GBA Thread: Add functionality for running callbacks on the GBA thread
449 - GBA Thread: Split GBASync into a separate file
450 - GBA Video: Refactor software renderer into separate files
451 - GBA Video: Slightly optimize mode 0 mosaic rendering
452 - Debugger: Free watchpoints in addition to breakpoints
453 - Qt: Handle saving input settings better
454 - Qt: Move GL frame drawing back onto its own thread
455 - Qt: Fast forward (held) option moved from Other to Emulation menu
456 - Qt: Show version info in window title
457 - Qt: Migrate multiplayer window handling into GBAApp
458 - Qt: Unified file opening and saving with last location
459 - Qt: Fix windows being resizable when they shouldn't have been
460 - Qt: Only hide cursor in full screen
461 - Qt: Replace pause-after-frame mutex with an atomic
462 - Qt: Add application icon and XDG desktop files
463 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
464 - Qt: Don't save window size when entering fullscreen
465 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
466 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
467 - Qt: Increase usability of key mapper
468 - Qt: Show checkmark for window sizes
469 - Qt: Set window path to loaded ROM
470 - Perf: Ability to load savestates immediately on launch
471 - SDL: Properly check for initialization
472 - SDL: Clean up initialization functions
473 - SDL: Clean up GL context
474 - Util: Allow disabling the threading code entirely
475 - VFS: Add sync method to force syncing with backing
476
4770.2.1: (2015-05-13)
478Bugfixes:
479 - All: Fix sanitize-deb script not cleaning up after itself
480 - All: Fix dependencies for libavcodec on Debian-derived platforms
481 - ARM7: Handle writeback for PC in addressing modes 2 and 3
482 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
483 - ARM7: Fix ARM multiply instructions when PC is a destination register
484 - Debugger: Fix use-after-free in breakpoint clearing code
485 - Debugger: Fix boundary conditions in tab completion
486 - GBA: Fix timers not updating timing when writing to only the reload register
487 - GBA: Fix rewind boundary conditions
488 - GBA: Add initial I/O register settings for background matrix registers
489 - GBA: Fix hang when loading a savestate if sync to video is enabled
490 - GBA: Handle out-of-bounds I/O access
491 - GBA: Fix bounds-checking on EEPROM access
492 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
493 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
494 - GBA Memory: Allow SRAM to be 64kB
495 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
496 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
497 - GBA Video: Fix second frame mode 5
498 - Perf: Fix race condition if a game crashes immediately on start
499 - Qt: Fix Display object leak when closing a window
500 - Qt: Fix .deb dependencies
501 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
502 - Qt: Fix window not regaining focus after exiting savestate window
503 - Qt: Fix regression where video would not record if the game had already started
504 - Qt: Fix potential crash if a gamepad causes focus to change
505 - Qt: Fix controller axis querying
506 - Qt: Fix multiplayer windows opening as the wrong size
507 - Qt: Fix controllers sometimes not loading the right profile
508 - SDL: Fix boundary conditions for joystick adjustments
509 - SDL: Allocate properly sized input maps
510 - SDL: Fix potential build issues when Qt and SDL2 are in use
511 - Util: Fix resource leak in UTF-8 handling code
512 - Util: Fix a null-pointer issue when attempting to delete a key
513 - VFS: Fix resource leaks if some allocations fail
514 - Video: Fix an issue with very long filenames
515Misc:
516 - GBA Memory: Soft-crash if jumping past the end of a ROM
517 - Qt: Show multiplayer numbers in window title
518 - Qt: Solar sensor can have shortcuts set
519
5200.2.0: (2015-04-03)
521Features:
522 - Support for gamepad axes, e.g. analog sticks or triggers
523 - Add scale presets for up to 6x
524 - Settings window
525 - Bilinear resampling option
526 - Add option to skip BIOS start screen
527 - List of recently opened games
528 - Support for games using the Solar Sensor
529 - Better audio resampling via blip-buf
530 - Game Pak overrides dialog for setting savetype and sensor values
531 - Support for games using the tilt sensor
532 - Remappable shortcuts for keyboard and gamepad
533 - Rewinding of emulation
534 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
535 - Support IPv6
536 - Save directory of last loaded file
537 - Support BPS patches
538 - Automatically detect and optimize out idle loops
539 - Configurable game overrides
540 - Support loading 7-Zip files
541 - Drag and drop game loading
542 - Cheat code support
543 - Runtime configurable audio driver
544 - Libretro core for use with RetroArch and other front-ends
545 - Controller profiles for setting different bindings for different controllers
546 - Ability to lock aspect ratio
547 - Local link cable support
548 - Ability to switch which game controller is in use per instance
549 - Ability to prevent opposing directional input
550 - Warning dialog if an unimplemented BIOS feature is called
551 - Debugger: Add CLI "frame", frame advance command
552 - Debugger: Add CLI functions for writing to memory
553 - Debugger: Add CLI functions for examining memory regions
554 - Debugger: Add CLI function for writing a register
555Bugfixes:
556 - ARM7: Extend prefetch by one stage
557 - ARM7: Fix cycle counting for loads
558 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
559 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
560 - GBA: Initialize gba.sync to null
561 - GBA: Fix timer initialization
562 - GBA Audio: Support 16-bit writes to FIFO audio
563 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
564 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
565 - GBA BIOS: Fix BIOS prefetch after reset
566 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
567 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
568 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
569 - GBA Memory: Fix I cycles that had been moved to ARM7 core
570 - GBA Memory: Fix cycle counting for 32-bit load/stores
571 - GBA RR: Fix fallthrough error when reading tags from a movie
572 - GBA Thread: Fix possible hang when loading an archive
573 - GBA Thread: Fix possible deadlock in video sync
574 - Perf: Fix crash when the GBA thread fails to start
575 - Qt: Fix crash starting a GDB stub if a game isn't loaded
576 - Qt: Fix crash when adjusting settings after closing a game
577 - Qt: Fix crash when starting GDB stub after closing a game
578 - Qt: Fix patch loading while a game is running
579 - Qt: Fix crash when loading a game after stopping GDB server
580 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
581 - Qt: Fix crash when attempting to pause if a game is not running
582 - SDL: Properly clean up if a game doesn't launch
583 - Util: Fix sockets on Windows
584Misc:
585 - All: Enable link-time optimization
586 - Debugger: Watchpoints now work on STM/LDM instructions
587 - Debugger: Clean up GDB stub network interfacing
588 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
589 - Debugger: Merge Thumb BL instructions when disassembling
590 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
591 - Debugger: Watchpoints now report address watched (fixes #68)
592 - Debugger: Add support for soft breakpoints
593 - Debugger: Make I/O register names be addresses instead of values
594 - Debugger: Rename read/write commands
595 - GBA: Improve accuracy of event timing
596 - GBA: Add API for getting Configuration structs for overrides and input
597 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
598 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
599 - GBA: Move A/V stream interface into core
600 - GBA: Savestates now take into account savedata state machines (fixes #109)
601 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
602 - GBA Memory: Simplify memory API and use fixed bus width
603 - GBA Thread: Make GBASyncWaitFrameStart time out
604 - GBA Video: Start video at the last scanline instead of the first
605 - Qt: Optimize logo drawing
606 - Qt: Move frame upload back onto main thread
607 - Qt: Remember window position
608 - Qt: Double-clicking on the window toggles full screen
609 - Util: Use proper locale for reading and writing float values
610
6110.1.1: (2015-01-24)
612Bugfixes:
613 - ARM7: Fix LDM writeback to a register already written
614 - GBA: Fix timers 2 and 3 updating incorrectly
615 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
616 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
617 - GBA Audio: Properly initialize audio FIFO channels
618 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
619 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
620 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
621 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
622 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
623 - GBA BIOS: Fix HuffUnComp boundary conditions
624 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
625 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
626 - GBA Memory: Filter out top nybble of DMA addresses
627 - GBA Memory: Properly bounds-check VRAM accesses
628 - GBA Memory: Fix initial DMA state
629 - GBA Thread: Allow halted games to exit cleanly
630 - GBA Video: Fix blend issues with obscured middle layers
631 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
632 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
633 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
634 - GBA Video: Fix sprite boundary conditions with mosaic
635 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
636 - Qt: Fix issue with set frame sizes being the wrong height
637 - Qt: Fix emulator crashing when full screen if a game is not running
638 - Qt: Fix window focus issues
639 - Qt: Properly set default video recording settings
640 - Qt: Fix a race condition when a game crashes immediately
641 - Qt: Fix some cases where key mapping can break if focus is adjusted
642 - Qt: Fix crash if a game pauses before any frames are shown
643 - Debugger: Negative PC-relative loads now properly subtract the offset
644 - Debugger: Align PC-relative loads in Thumb
645 - Debugger: Fix watchpoints triggering too late
646 - Debugger: Fix binary print putting spaces between digits
647 - Video: Ensure FFmpeg encoder has audio frames
648 - Video: Fix uncompressed PCM audio recording
649 - Video: Fix FFmpeg crashing when the file extension is wrong
650 - Util: Fix SOCKET_FAILED macro
651Misc:
652 - GBA: Exit cleanly on FATAL if the port supports it
653 - GBA Memory: Implement 16- and 32-bit loads from SRAM
654 - Qt: Disable sync to video by default
655 - Qt: Handle a game crash without crashing
656 - Qt: Set default log level to FATAL, ERROR and WARN
657 - Qt: Clarify some phrasing in the menus
658 - Qt: Clear active buttons when focus is lost
659
6600.1.0: (2014-12-13)
661 - Initial release