all repos — mgba @ 7097d249af677d955f7f58a56242a2e35253423e

mGBA Game Boy Advance Emulator

src/feature/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include <mgba/core/core.h>
  9#include <mgba/core/serialize.h>
 10#include "feature/gui/gui-config.h"
 11#include <mgba/internal/gba/gba.h>
 12#include <mgba/internal/gba/input.h>
 13#include <mgba/gba/interface.h>
 14#include <mgba-util/gui/file-select.h>
 15#include <mgba-util/gui/font.h>
 16#include <mgba-util/gui/menu.h>
 17#include <mgba-util/memory.h>
 18#include <mgba-util/png-io.h>
 19#include <mgba-util/vfs.h>
 20
 21#ifdef _3DS
 22#include <3ds.h>
 23#endif
 24
 25#include <sys/time.h>
 26
 27mLOG_DECLARE_CATEGORY(GUI_RUNNER);
 28mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner", "gui.runner");
 29
 30#define FPS_GRANULARITY 120
 31#define FPS_BUFFER_SIZE 3
 32
 33enum {
 34	RUNNER_CONTINUE = 1,
 35	RUNNER_EXIT,
 36	RUNNER_SAVE_STATE,
 37	RUNNER_LOAD_STATE,
 38	RUNNER_SCREENSHOT,
 39	RUNNER_CONFIG,
 40	RUNNER_RESET,
 41	RUNNER_COMMAND_MASK = 0xFFFF,
 42
 43	RUNNER_STATE_1 = 0x10000,
 44	RUNNER_STATE_2 = 0x20000,
 45	RUNNER_STATE_3 = 0x30000,
 46	RUNNER_STATE_4 = 0x40000,
 47	RUNNER_STATE_5 = 0x50000,
 48	RUNNER_STATE_6 = 0x60000,
 49	RUNNER_STATE_7 = 0x70000,
 50	RUNNER_STATE_8 = 0x80000,
 51	RUNNER_STATE_9 = 0x90000,
 52};
 53
 54static const struct mInputPlatformInfo _mGUIKeyInfo = {
 55	.platformName = "gui",
 56	.keyId = (const char*[GUI_INPUT_MAX]) {
 57		"Select",
 58		"Back",
 59		"Cancel",
 60		"Up",
 61		"Down",
 62		"Left",
 63		"Right",
 64		[mGUI_INPUT_INCREASE_BRIGHTNESS] = "Increase solar brightness",
 65		[mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
 66		[mGUI_INPUT_SCREEN_MODE] = "Screen mode",
 67		[mGUI_INPUT_SCREENSHOT] = "Take screenshot",
 68		[mGUI_INPUT_FAST_FORWARD] = "Fast forward",
 69	},
 70	.nKeys = GUI_INPUT_MAX
 71};
 72
 73static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
 74
 75static struct mGUILogger {
 76	struct mLogger d;
 77	struct VFile* vf;
 78	int logLevel;
 79} logger = {
 80	.d = {
 81		.log = _log
 82	},
 83	.vf = NULL,
 84	.logLevel = 0
 85};
 86
 87static void _drawBackground(struct GUIBackground* background, void* context) {
 88	UNUSED(context);
 89	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
 90	if (gbaBackground->p->drawFrame) {
 91		gbaBackground->p->drawFrame(gbaBackground->p, true);
 92	}
 93}
 94
 95static void _drawState(struct GUIBackground* background, void* id) {
 96	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
 97	int stateId = ((int) id) >> 16;
 98	if (gbaBackground->p->drawScreenshot) {
 99		unsigned w, h;
100		gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
101		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
102			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
103			return;
104		}
105		struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
106		color_t* pixels = gbaBackground->screenshot;
107		if (!pixels) {
108			pixels = anonymousMemoryMap(w * h * 4);
109			gbaBackground->screenshot = pixels;
110		}
111		bool success = false;
112		if (vf && isPNG(vf) && pixels) {
113			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
114			png_infop info = png_create_info_struct(png);
115			png_infop end = png_create_info_struct(png);
116			if (png && info && end) {
117				success = PNGReadHeader(png, info);
118				success = success && PNGReadPixels(png, info, pixels, w, h, w);
119				success = success && PNGReadFooter(png, end);
120			}
121			PNGReadClose(png, info, end);
122		}
123		if (vf) {
124			vf->close(vf);
125		}
126		if (success) {
127			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
128			gbaBackground->screenshotId = (int) id;
129		} else if (gbaBackground->p->drawFrame) {
130			gbaBackground->p->drawFrame(gbaBackground->p, true);
131		}
132	}
133}
134
135static void _updateLux(struct GBALuminanceSource* lux) {
136	UNUSED(lux);
137}
138
139static uint8_t _readLux(struct GBALuminanceSource* lux) {
140	struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
141	int value = 0x16;
142	if (runnerLux->luxLevel > 0) {
143		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
144	}
145	return 0xFF - value;
146}
147
148void mGUIInit(struct mGUIRunner* runner, const char* port) {
149	GUIInit(&runner->params);
150	runner->port = port;
151	runner->core = NULL;
152	runner->luminanceSource.d.readLuminance = _readLux;
153	runner->luminanceSource.d.sample = _updateLux;
154	runner->luminanceSource.luxLevel = 0;
155	runner->background.d.draw = _drawBackground;
156	runner->background.p = runner;
157	runner->fps = 0;
158	runner->lastFpsCheck = 0;
159	runner->totalDelta = 0;
160	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
161
162	mInputMapInit(&runner->params.keyMap, &_mGUIKeyInfo);
163	mCoreConfigInit(&runner->config, runner->port);
164	// TODO: Do we need to load more defaults?
165	mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
166	mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
167	mCoreConfigLoad(&runner->config);
168	mCoreConfigGetIntValue(&runner->config, "logLevel", &logger.logLevel);
169
170	char path[PATH_MAX];
171	mCoreConfigDirectory(path, PATH_MAX);
172	strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
173	logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
174	mLogSetDefaultLogger(&logger.d);
175
176	const char* lastPath = mCoreConfigGetValue(&runner->config, "lastDirectory");
177	if (lastPath) {
178		strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1);
179		runner->params.currentPath[PATH_MAX - 1] = '\0';
180	}
181}
182
183void mGUIDeinit(struct mGUIRunner* runner) {
184	if (runner->teardown) {
185		runner->teardown(runner);
186	}
187	CircleBufferDeinit(&runner->fpsBuffer);
188	mInputMapDeinit(&runner->params.keyMap);
189	mCoreConfigDeinit(&runner->config);
190	if (logger.vf) {
191		logger.vf->close(logger.vf);
192		logger.vf = NULL;
193	}
194}
195
196static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
197	struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
198	if (!guiLogger->vf) {
199		return;
200	}
201	if (!(guiLogger->logLevel & level)) {
202		return;
203	}
204
205	char log[256] = {0};
206	vsnprintf(log, sizeof(log) - 1, format, args);
207	char log2[256] = {0};
208	size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
209	if (len >= sizeof(log2)) {
210		len = sizeof(log2) - 1;
211	}
212	guiLogger->vf->write(guiLogger->vf, log2, len);
213}
214
215void mGUIRun(struct mGUIRunner* runner, const char* path) {
216	struct mGUIBackground drawState = {
217		.d = {
218			.draw = _drawState
219		},
220		.p = runner,
221		.screenshot = 0,
222		.screenshotId = 0
223	};
224	struct GUIMenu pauseMenu = {
225		.title = "Game Paused",
226		.index = 0,
227		.background = &runner->background.d
228	};
229	struct GUIMenu stateSaveMenu = {
230		.title = "Save state",
231		.index = 0,
232		.background = &drawState.d
233	};
234	struct GUIMenu stateLoadMenu = {
235		.title = "Load state",
236		.index = 0,
237		.background = &drawState.d
238	};
239	GUIMenuItemListInit(&pauseMenu.items, 0);
240	GUIMenuItemListInit(&stateSaveMenu.items, 9);
241	GUIMenuItemListInit(&stateLoadMenu.items, 9);
242	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
243	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
244	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
245
246	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) };
247	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) };
248	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) };
249	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) };
250	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) };
251	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) };
252	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) };
253	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) };
254	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) };
255
256	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) };
257	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) };
258	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) };
259	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) };
260	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) };
261	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) };
262	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) };
263	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) };
264	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) };
265
266	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
267	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
268	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
269	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
270
271	runner->params.drawStart();
272	if (runner->params.guiPrepare) {
273		runner->params.guiPrepare();
274	}
275	GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
276	if (runner->params.guiFinish) {
277		runner->params.guiFinish();
278	}
279	runner->params.drawEnd();
280
281	bool found = false;
282	mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
283	runner->core = mCoreFind(path);
284	if (runner->core) {
285		mLOG(GUI_RUNNER, INFO, "Found core");
286		runner->core->init(runner->core);
287		mCoreInitConfig(runner->core, runner->port);
288		mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
289		found = mCoreLoadFile(runner->core, path);
290		if (!found) {
291			mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
292			runner->core->deinit(runner->core);
293		}
294	}
295
296	if (!found) {
297		mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
298		GUIShowMessageBox(&runner->params, GUI_MESSAGE_BOX_OK, 240, "Load failed!");
299		return;
300	}
301	if (runner->core->platform(runner->core) == PLATFORM_GBA) {
302		runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &runner->luminanceSource.d);
303	}
304	mLOG(GUI_RUNNER, DEBUG, "Loading config...");
305	mCoreLoadForeignConfig(runner->core, &runner->config);
306
307	mLOG(GUI_RUNNER, DEBUG, "Loading save...");
308	mCoreAutoloadSave(runner->core);
309	mCoreAutoloadCheats(runner->core);
310	if (runner->setup) {
311		mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
312		runner->setup(runner);
313	}
314	if (runner->config.port && runner->keySources) {
315		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
316		size_t i;
317		for (i = 0; runner->keySources[i].id; ++i) {
318			mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
319		}
320	}
321	mLOG(GUI_RUNNER, DEBUG, "Reseting...");
322	runner->core->reset(runner->core);
323	mLOG(GUI_RUNNER, DEBUG, "Reset!");
324	bool running = true;
325	if (runner->gameLoaded) {
326		runner->gameLoaded(runner);
327	}
328	mLOG(GUI_RUNNER, INFO, "Game starting");
329	while (running) {
330		CircleBufferClear(&runner->fpsBuffer);
331		runner->totalDelta = 0;
332		runner->fps = 0;
333		struct timeval tv;
334		gettimeofday(&tv, 0);
335		runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
336
337		while (true) {
338#ifdef _3DS
339			running = aptMainLoop();
340			if (!running) {
341				break;
342			}
343#endif
344			uint32_t guiKeys;
345			uint32_t heldKeys;
346			GUIPollInput(&runner->params, &guiKeys, &heldKeys);
347			if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
348				break;
349			}
350			if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
351				if (runner->luminanceSource.luxLevel < 10) {
352					++runner->luminanceSource.luxLevel;
353				}
354			}
355			if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
356				if (runner->luminanceSource.luxLevel > 0) {
357					--runner->luminanceSource.luxLevel;
358				}
359			}
360			if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
361				runner->incrementScreenMode(runner);
362			}
363			if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) {
364				mCoreTakeScreenshot(runner->core);
365			}
366			if (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD)) {
367				runner->setFrameLimiter(runner, false);
368			} else {
369				runner->setFrameLimiter(runner, true);
370			}
371			uint16_t keys = runner->pollGameInput(runner);
372			if (runner->prepareForFrame) {
373				runner->prepareForFrame(runner);
374			}
375			runner->core->setKeys(runner->core, keys);
376			runner->core->runFrame(runner->core);
377			if (runner->drawFrame) {
378				int drawFps = false;
379				mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
380
381				runner->params.drawStart();
382				runner->drawFrame(runner, false);
383				if (drawFps) {
384					if (runner->params.guiPrepare) {
385						runner->params.guiPrepare();
386					}
387					GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
388					if (runner->params.guiFinish) {
389						runner->params.guiFinish();
390					}
391				}
392				runner->params.drawEnd();
393
394				if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
395					if (drawFps) {
396						struct timeval tv;
397						gettimeofday(&tv, 0);
398						uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
399						uint64_t delta = t - runner->lastFpsCheck;
400						runner->lastFpsCheck = t;
401						if (delta > 0x7FFFFFFFLL) {
402							CircleBufferClear(&runner->fpsBuffer);
403							runner->fps = 0;
404						}
405						if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
406							int32_t last;
407							CircleBufferRead32(&runner->fpsBuffer, &last);
408							runner->totalDelta -= last;
409						}
410						CircleBufferWrite32(&runner->fpsBuffer, delta);
411						runner->totalDelta += delta;
412						runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
413					}
414				}
415			}
416		}
417
418		if (runner->paused) {
419			runner->paused(runner);
420		}
421		GUIInvalidateKeys(&runner->params);
422		uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
423		struct GUIMenuItem* item;
424		enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
425		if (reason == GUI_MENU_EXIT_ACCEPT) {
426			switch (((int) item->data) & RUNNER_COMMAND_MASK) {
427			case RUNNER_EXIT:
428				running = false;
429				keys = 0;
430				break;
431			case RUNNER_RESET:
432				runner->core->reset(runner->core);
433				break;
434			case RUNNER_SAVE_STATE:
435				mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
436				break;
437			case RUNNER_LOAD_STATE:
438				mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
439				break;
440			case RUNNER_SCREENSHOT:
441				mCoreTakeScreenshot(runner->core);
442				break;
443			case RUNNER_CONFIG:
444				mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
445				break;
446			case RUNNER_CONTINUE:
447				break;
448			}
449		}
450		int frames = 0;
451		GUIPollInput(&runner->params, 0, &keys);
452		while (keys && frames < 30) {
453			++frames;
454			runner->params.drawStart();
455			runner->drawFrame(runner, true);
456			runner->params.drawEnd();
457			GUIPollInput(&runner->params, 0, &keys);
458		}
459		if (runner->unpaused) {
460			runner->unpaused(runner);
461		}
462	}
463	mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
464	if (runner->gameUnloaded) {
465		runner->gameUnloaded(runner);
466	}
467	mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
468	runner->core->unloadROM(runner->core);
469	drawState.screenshotId = 0;
470	if (drawState.screenshot) {
471		unsigned w, h;
472		runner->core->desiredVideoDimensions(runner->core, &w, &h);
473		mappedMemoryFree(drawState.screenshot, w * h * 4);
474	}
475
476	if (runner->config.port) {
477		mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
478		if (runner->keySources) {
479			size_t i;
480			for (i = 0; runner->keySources[i].id; ++i) {
481				mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
482				mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
483			}
484		}
485		mCoreConfigSave(&runner->config);
486	}
487	mInputMapDeinit(&runner->core->inputMap);
488	mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
489	runner->core->deinit(runner->core);
490
491	GUIMenuItemListDeinit(&pauseMenu.items);
492	GUIMenuItemListDeinit(&stateSaveMenu.items);
493	GUIMenuItemListDeinit(&stateLoadMenu.items);
494	mLOG(GUI_RUNNER, INFO, "Game stopped!");
495}
496
497void mGUIRunloop(struct mGUIRunner* runner) {
498	if (runner->keySources) {
499		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
500		size_t i;
501		for (i = 0; runner->keySources[i].id; ++i) {
502			mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
503		}
504	}
505	while (true) {
506		char path[PATH_MAX];
507		if (!GUISelectFile(&runner->params, path, sizeof(path), 0)) {
508			break;
509		}
510		mCoreConfigSetValue(&runner->config, "lastDirectory", runner->params.currentPath);
511		mCoreConfigSave(&runner->config);
512		mGUIRun(runner, path);
513	}
514}