all repos — mgba @ 70c21a28369a23ee2d764cc6765d24c06dbd1e0d

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.2: (Future)
  2Bugfixes:
  3 - GBA Video: Force align 256-color tiles
  4 - GBA DMA: ROM reads are forced to increment
  5 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
  6 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
  7 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
  8 - GBA Savedata: Fix crash when resizing flash
  9 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 10 - GBA Cheats: Fix slide codes not initializing properly
 11 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 12 - LR35902: Fix watchpoints not reporting new value
 13 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 14 - GBA BIOS: Fix incorrect exit condition in LZ77
 15 - 3DS: Fix opening files in directory names with trailing slashes
 16 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 17 - GBA Memory: Fix copy-on-write memory leak
 18 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 19 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 20 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 21 - PSP2: Fix issues causing poor audio
 22Misc:
 23 - GBA: Improve multiboot image detection
 24 - GB MBC: Remove erroneous bank 0 wrapping
 25 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 26 - PSP2: Use system enter key by default
 27
 280.6.1: (2017-10-01)
 29Bugfixes:
 30 - GB, GBA: Fix crashes when attempting to identify null VFiles
 31 - GB, GBA: Fix sync to video with frameskip
 32 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 33 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 34 - GB Core: Fix palette loading when loading a foreign config
 35 - GB MBC: Pocket Cam memory should be accessible without enabling
 36 - GB MBC: Fix SRAM sizes 4 and 5
 37 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 38 - GB MBC: Fix RTC loading when file size is off
 39 - GB Memory: Initialize peripheral pointers
 40 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 41 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 42 - GB Memory: Actually load latch time from savestate
 43 - GB Serialize: Fix deserializing video STAT
 44 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 45 - GB Video: Fix potential hang when ending mode 0
 46 - GB Video: Fix read mode when enabling LCD
 47 - GBA: Reset active region as needed when loading a ROM
 48 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 49 - GBA BIOS: Use core's VRAM variable instead of renderer's
 50 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 51 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 52 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 53 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 54 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 55 - Python: Fix importing .gb or .gba before .core
 56 - Qt: Fix command line debugger closing second game
 57 - Qt: Fix LOG argument order
 58 - Qt: Fix timezone issues with time overrides
 59 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 60 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 61Misc:
 62 - CMake: Fix CPack dependencies for libpng 1.6
 63 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 64 - GBA Cheats: Improve detection of raw cheats
 65 - Qt: Don't rebuild library view if style hasn't changed
 66 - Qt: Allow overrides to be saved before a game is loaded
 67 - Qt: Hide mouse immediately when loading
 68 - SDL: Fix 2.0.5 build on macOS under some circumstances
 69 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 70
 710.6.0: (2017-07-16)
 72Features:
 73 - Library view
 74 - Sprite viewer
 75 - Debugging console
 76 - Improved memory viewer
 77 - Memory search
 78 - Command line ability to override configuration values
 79 - Add option to allow preloading the entire ROM before running
 80 - Add option for whether rewinding restores save games
 81 - Savestates now contain any RTC override data
 82 - Add option to lock video to integer scaling
 83 - LR35902: Watchpoints
 84 - LR35902/GB-Z80 disassembler
 85 - GB: Tile viewer
 86 - GB: Video/audio channel enabling/disabling
 87 - GB: Symbol table support
 88 - GB MBC: Add MBC1 multicart support
 89 - GBA: Support printing debug strings from inside a game
 90 - GBA: Better cheat type autodetection
 91 - Implement keypad interrupts
 92 - Configuration of gamepad hats
 93 - Video log recording for testing and bug reporting
 94 - Debugger: Segment/bank support
 95 - Debugger: Execution tracing
 96 - Partial Python scripting support
 97 - Qt: German translation (by Lothar Serra Mari)
 98 - Qt: Spanish translation (by Kevin López)
 99 - Qt: Italian translation (by theheroGAC)
100Bugfixes:
101 - ARM7: Fix MLA/*MULL/*MLAL timing
102 - Core: Fix crash with rewind if savestates shrink
103 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
104 - Core: Fix directory sets crashing on close if base isn't properly detached
105 - FFmpeg: Fix overflow and general issues with audio encoding
106 - GB: Fix flickering when screen is strobed quickly
107 - GB: Fix STAT blocking
108 - GB MBC: Fix ROM bank overflows getting set to bank 0
109 - GB MBC: Fix swapping carts not detect new MBC
110 - GB Timer: Improve DIV reset behavior
111 - GB Timer: Fix DIV batching if TAC changes
112 - GB Video: Reset renderer when loading state
113 - GBA: Fix multiboot ROM loading
114 - GBA: Fix multiboot loading resulting in too small WRAM
115 - GBA BIOS: Implement BitUnPack
116 - GBA BIOS: Fix ArcTan sign in HLE BIOS
117 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
118 - GBA BIOS: Fix INT_MIN/-1 crash
119 - GBA Hardware: Fix crash if a savestate lies about game hardware
120 - GBA I/O: Handle audio registers specially when deserializing
121 - GBA Memory: Improve initial skipped BIOS state
122 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
123 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
124 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
125 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
126 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
127 - LR35902: Fix core never exiting with certain event patterns
128 - LR35902: Fix pc overflowing current region off-by-one
129 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
130 - OpenGL: Fix some shaders causing offset graphics
131 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
132 - Qt: Fix timing issues on high refresh rate monitors
133 - Qt: Fix linking after some windows have been closed
134 - Qt: Fix crash when changing audio settings after a game is closed
135 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
136 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
137 - Qt: Fix game unpausing after frame advancing and refocusing
138 - SDL: Fix game crash check
139 - SDL: Fix race condition with audio thread when starting
140 - SDL: Fix showing version number
141 - Test: Fix crash when loading invalid file
142 - Test: Fix crash when fuzzing fails to load a file
143 - Test: Don't rely on core for frames elapsed
144 - Test: Fix crash when loading invalid file
145 - Test: Fix crash when fuzzing fails to load a file
146 - Tools: Fix recurring multiple times over the same library
147 - Util: Fix overflow when loading invalid UPS patches
148 - Util: Fix highest-fd socket not being returned by SocketAccept
149 - Windows: Fix VDir.rewind
150Misc:
151 - All: Add C++ header guards
152 - All: Move time.h include to common.h
153 - 3DS, PSP2, Wii: Last directory loaded is saved
154 - CMake: Add ability to just print version string
155 - Core: New, faster event timing subsystem
156 - Core: Clean up some thread state checks
157 - Core: Add generic checksum function
158 - Core: Cores can now have multiple sets of callbacks
159 - Core: Restore sleep callback
160 - Core: Move rewind diffing to its own thread
161 - Core: Ability to enumerate and modify video and audio channels
162 - Core: List memory segments in the core
163 - Core: Move savestate creation time to extdata
164 - Core: Config values can now be hexadecimal
165 - Core: Improved threading interrupted detection
166 - Debugger: Modularize CLI debugger
167 - Debugger: Make building with debugging aspects optional
168 - Debugger: Add functions for read- or write-only watchpoints
169 - Debugger: Make attaching a backend idempotent
170 - Debugger: Add mDebuggerRunFrame convenience function
171 - Feature: Move game database from flatfile to SQLite3
172 - Feature: Support ImageMagick 7
173 - Feature: Make -l option explicit
174 - FFmpeg: Return false if a file fails to open
175 - FFmpeg: Force MP4 files to YUV420P
176 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
177 - GB: Reset with initial state of DIV register
178 - GB MBC: New MBC7 implementation
179 - GB Audio: Simplify envelope code
180 - GB Audio: Improve initial envelope samples
181 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
182 - GB Video: Improved video timings
183 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
184 - GBA, GB: ROM is now unloaded if a patch is applied
185 - GBA DMA: Refactor DMA out of memory.c
186 - GBA DMA: Move DMAs to using absolute timing
187 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
188 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
189 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
190 - GBA Memory: Support reading/writing POSTFLG
191 - GBA Memory: Remove unused prefetch cruft
192 - GBA Timer: Improve accuracy of timers
193 - GBA Video: Clean up unused timers
194 - GBA Video: Allow multiple handles into the same tile cache
195 - GBA Video, GB Video: Colors are now fully scaled
196 - GBA Video: Optimize when BLD* registers are written frequently
197 - OpenGL: Add xBR-lv2 shader
198 - Qt: Move last directory setting from qt.ini to config.ini
199 - Qt: Improved HiDPI support
200 - Qt: Expose configuration directory
201 - Qt: Merge "Save" and "OK" buttons in shader options
202 - Qt: Automatically load controller profile when plugged in
203 - Qt: Rename "Resample video" option to "Bilinear filtering"
204 - Qt: Remove audio thread
205 - Qt: Remove audio buffer sizing in AudioProcessorQt
206 - Qt: Re-enable QtMultimedia on Windows
207 - Qt: Make "Mute" able to be bound to a key
208 - Qt: Add .gb/.gbc files to the extension list in Info.plist
209 - Qt: Relax hard dependency on OpenGL
210 - Qt: Better highlight active key in control binding
211 - SDL: Remove scancode key input
212 - SDL: Automatically map controllers when plugged in
213 - Test: Add a basic test suite
214 - Util: Add size counting to Table
215 - Util: Add 8-bit PNG write support
216 - Util: Tune patch-fast extent sizes
217 - VFS: Call msync when syncing mapped data
218 - VFS: Allow truncating memory chunk VFiles
219 - VFS: Fix some minor VFile issues with FILEs
220 - VFS: Optimize expanding in-memory files
221 - VFS: Add VFileFIFO for operating on circle buffers
222Changes from beta 1:
223Features:
224 - Qt: Italian translation (by theheroGAC)
225 - Qt: Updated German translation
226Bugfixes:
227 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
228 - GB Audio: Fix incorrect channel 4 iteration
229 - GB Audio: Fix zombie mode bit masking
230 - GB Serialize: Fix timer serialization
231 - GB Video: Fix LYC regression
232 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
233 - GBA Timer: Fix count-up timing overflowing timer 3
234 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
235 - Qt: Fix memory search close button (fixes mgba.io/i/769)
236 - Qt: Fix window icon being stretched
237 - Qt: Fix initial window size (fixes mgba.io/i/766)
238 - Qt: Fix data directory path
239 - Qt: Fix controls not saving on non-SDL builds
240 - Qt: Fix translation initialization (fixes mgba.io/i/776)
241 - Qt: Fix patch loading while a game is running
242 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
243 - Qt: Fix GL-less build
244 - Qt: Fix Software renderer not handling alpha bits properly
245 - Qt: Fix screen background improperly stretching
246 - SDL: Fix cheats not loading
247Misc:
248 - GB Serialize: Add MBC state serialization
249 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
250 - GBA Timer: Improve accuracy of timers
251 - PSP2: Update toolchain to use vita.cmake
252 - Qt: Add language selector
253 - Qt: Minor text fixes
254 - Qt: Move shader settings into main settings window
255 - Qt: Dismiss game crashing/failing dialogs when a new game loads
256 - Qt: Properly ship Qt translations
257 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
258
2590.6 beta 1: (2017-06-29)
260 - Initial beta for 0.6
261
2620.5.2: (2016-12-31)
263Bugfixes:
264 - All: Fix fullscreen config option being ignored
265 - ARM7: PSR mode bits should not get sign extended
266 - GB: Fix audio not being deinitialized
267 - GB: Fix crash when masking savedata
268 - GB: Properly initialize sramRealVf variable
269 - GB Audio: Fix serialization of channel 3 and NR52 properties
270 - GB Audio: Reset envelope timer when reseting sound channel
271 - GB MBC: Fix SRAM dangling pointer with RTC games
272 - GB MBC: Fix initializing MBC when no ROM is loaded
273 - GB Memory: Fix patching ROM bank 0
274 - GB Memory: Fix starting HDMAs during mode 0
275 - GB Memory: Fix HDMA5 value after DMA completes
276 - GB Video: Initialize LCDC in renderer
277 - GB Video: Hblank IRQs should mask LYC=LY IRQs
278 - GBA: Fix IRQs firing after already being cleared
279 - GBA: Only unhalt CPU if appropriate bit is set in IE
280 - GBA: Add savegame override for Crash Bandicoot 2
281 - GBA BIOS: Fix MidiKey2Freq BIOS reads
282 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
283 - GBA Cheats: Fix GameShark ROM patches
284 - GBA I/O: Mask off WAITCNT bits that cannot be written
285 - GBA Memory: Fix misaligned BIOS reads
286 - GBA Memory: Fix VCOUNT being writable
287 - GBA Video: Fix out of bounds sprite transforms
288 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
289 - Libretro: Fix disabling BIOS
290 - Libretro: Fix Game Boy savestates and audio
291 - Qt: Fix changing resolution of software renderer
292 - Qt: Fix setting overrides
293 - Qt: Fix cut off tiles and alignment issues in tile viewer
294 - Qt: Only reset window dimensions when first shown
295 - Qt: Fix Qt Multimedia audio driver on big endian
296 - Qt: Fix Apply button for key and controller configurations
297 - VFS: Fix resizing memory chunks when not needed
298 - Windows: Fix Unicode directory handling
299Misc:
300 - GB, GBA: Prevent loading null ROMs
301 - GB Audio: Initialize wave RAM to GBC values
302 - GB Memory: Reset ROM bank when loading a ROM
303 - PSP2: Improved controller rumble
304
3050.5.1: (2016-10-05)
306Bugfixes:
307 - Core: Fix importing save games as read-only
308 - FFmpeg: Fix encoding AAC
309 - GB: Fix invalid STOP behavior on Game Boy Color
310 - GB: Initialize audio properly
311 - GB: Properly clear KEY1 bit 0 when switching speeds
312 - GB: Properly unload save files when unloading a ROM
313 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
314 - GB MBC: Fix MBC7 when size is incorrectly specified
315 - GB MBC: Fix RTC access when no save file is loaded
316 - GB SIO: Don't auto-clock external shift clock
317 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
318 - GB Video: Fix video frames getting missed when LCDC is off
319 - GB Video: Clear screen when LCDC is off
320 - GBA Cheats: Fix holding onto pointers that may get invalidated
321 - GBA Cheats: Fix key-activated CodeBreaker cheats
322 - GBA Cheats: Fix uninitialized memory getting freed when saving
323 - GBA Hardware: Improve Game Boy Player rumble behavior
324 - GBA Memory: Fix several unused I/O register read values
325 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
326 - LR35902: Fix events running with the wrong cycle active
327 - Qt: Fix "close" button on Overrides view
328 - Qt: Fix saving overrides
329 - Qt: Fix directory set unloading when replacing the ROM
330 - Qt: Fix patch loading
331 - Qt: Fix crash when saving an override if a game isn't loaded
332 - Qt: Fix showing default display driver as OpenGL (force 1.x)
333 - SDL: Attach rumble in SDL frontend
334 - Util: Fix PNG identification on files too small to be a PNG
335Misc:
336 - All: Only update version info if needed
337 - All: Split out install locations for Libretro and OpenEmu
338 - FFmpeg: Encoding cleanup
339 - GB: Reset active region when reloading ROM
340 - GB Memory: Initialize RAM pattern for GBC
341 - GB Video: Improved video timings
342 - Qt: Manage window sizes slightly better
343 - Qt: Remember scale option independent of core dimensions
344
3450.5.0: (2016-09-19)
346Features:
347 - Game Boy support
348 - Support for encrypted CodeBreaker GBA cheats
349 - Emulation of Vast Fame protected GBA carts (taizou)
350 - Tile viewer
351 - Threaded rendering mode
352 - Libretro: Memory map and achievement support (leiradel)
353 - GUI: Add UI control remapping
354 - GUI: Add fast-forward
355 - Wii: 240p support
356 - 3DS: Adjustable screen darkening
357 - Ability to temporarily load a savegame
358 - Load specific files out of archives
359 - Automatic BIOS detection
360Bugfixes:
361 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
362 - Debugger: Fix GDB breakpoints
363 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
364 - GBA: Fix filehandle leak with savegames
365 - GBA: Timer 0 cannot be count up
366 - GBA: Count up timers should not count themselves
367 - GBA Memory: Fix mirror on non-overdumped Classic NES games
368 - GBA Memory: Fix ldm {pc}
369 - GBA Savedata: Fix savedata sync timer
370 - GBA Savedata: Only unmap savedata if present
371 - GBA Serialize: Savestates now properly store prefetch
372 - GBA Video: WIN0/1 take priority over OBJWIN
373 - GBA Video: Fix out-of-order OBJWIN
374 - PSP2: Fix GPU crash while exiting
375 - PSP2: Fix VSync
376 - PSP2: Fix accelerometer range
377 - PSP2: Actually load screen mode setting
378 - PSP2: Fix gyroscope direction
379 - PSP2: Delete threads after they return
380 - PSP2: Fix mapping/unmapping from not at 0
381 - Qt: Fix bug in software renderer scaling
382 - Qt: Fix hanging key press after disabling autofire
383 - Qt: Fix being unable to pause manually when using auto-pausing
384 - SDL: Fix axes being mapped wrong
385 - Util: Fix realloc semantics in utf16to8
386 - Util: Fix inserting too many items into a hash table
387 - VFS: Fix uninitialized varaible reading from 7z
388 - VFS: Fix reading multiple files from a 7z archive
389 - Wii: Fix framelimiting after a slowdown
390 - Wii: Fix garbage flash at startup
391Misc:
392 - 3DS: Use blip_add_delta_fast for a small speed improvement
393 - 3DS: Allow UTF-16 filenames
394 - 3DS: Port to using citro3D
395 - 3DS: Use system font for menus
396 - 3DS: Attempt to use Core 2 for threads
397 - 3DS: Adjustable filering
398 - 3DS: 3D banner
399 - All: Add QUIET parameter to silence CMake
400 - All: Faster memory read/write
401 - ARM7: Support forcing Thumb mode via MSR
402 - ARM7: Flush prefetch cache when loading CPSR via MSR
403 - ARM7: Clean up instruction decoding for future expandability
404 - Debugger: Support register and memory writes via GDB stub
405 - Debugger: Add software breakpoint support to gdb
406 - FFmpeg: Full support for libavcodec 56+
407 - GBA: Better debug logging if event processing breaks
408 - GBA Audio: Force audio DMAs to not increment destination
409 - GBA BIOS: Use custom ArcTan, not relying on OS
410 - GBA Hardware: Clean up dead code in GBP
411 - GBA Memory: Optimize stalling behavior
412 - GBA Memory: Optimize Load-/StoreMultiple
413 - GBA Savedata: Add realistic timing for EEPROM
414 - GBA Serialize: Savestates now store if CPU was halted
415 - GBA Video: Remove old slow path fallback
416 - GBA Video: Optimize sprite drawing
417 - GBA Video: Optimize mode 0 rendering
418 - GBA Video: Optimize compositing cases slightly
419 - GUI: Screenshot dimensions are now passed through
420 - GUI: Add back logging
421 - GUI: Only reload config if manually saved
422 - GUI: Increase scrolling speed
423 - OpenGL: Log shader compilation failure
424 - OpenGL: Add texSize uniform
425 - Qt: Make -g flag work in Qt build
426 - Qt: Simplify OpenGL context creation
427 - Qt: Thread startup improvements
428 - Qt: Make audio channel/video layer options shortcut mappable
429 - Qt: Remove some C99isms from C++ code
430 - Qt: Remove default autofire mappings
431 - Qt: Make reseting when pasued frame-accurate
432 - Qt: Rearchitect game closing codepath
433 - PSP2: Use system font for menus
434 - PSP2: Add rumble for PS TV
435 - PSP2: Add fit-to-height screen mode
436 - PSP2: Sync files per descriptor
437 - PSP2: Allow UTF-8 filenames
438 - PSP2: Screenshots are now saved into the Photo Gallery
439 - PSP2: Stop underclocking when menuing
440 - SDL: Increase default audio buffer size to 1024 samples
441 - SDL: More responsive rumble
442 - Util: Add Vector GetConstPointer
443 - Util: Add rtrim
444 - Util: Add endswith
445 - VFS: Improve zip file detection
446 - Wii: Add pixelated resample filter
447 - Windows: Add native VDir support
448 - Util: Add PRIz macro for libc versions that don't support %z
449
4500.4.1: (2016-07-11)
451Bugfixes:
452 - All: Fix several file handle leaks
453 - All: Fix instruction tables getting zeroed when linking sometimes
454 - ARM7: Fix flags on SBC/RSC
455 - ARM7: Fix setting spsr privilege bits when spsr is empty
456 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
457 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
458 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
459 - GBA Memory: Fix executing code from OBJ region of VRAM
460 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
461 - GBA Serialize: Fix loading savegames from savestates
462 - OpenGL: Correct boolean vector strcmp strings for uniforms
463 - Qt: Fix sending gameStopped twice
464 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
465 - Qt: Fix initial state of key mapping
466 - Qt: Initialize m_useBios
467 - SDL: Fix joystick initialization on BSD
468 - SDL: Fix potential joystick crash in games with rumble
469 - SDL: Fix SDL 1.2 build
470 - SDL: Fix sporadic crash when deinitializing audio
471 - Shaders: Fix AGS-001 shader with some bad drivers
472 - Util: Use closesocket on Windows
473 - Util: Fix socket bind addresses
474 - VFS: Fix reading 7z archives without rewinding first
475 - VFS: VFileFromFD should not open directories
476 - Wii: Fix tilting direction
477 - Util: Fix realloc semantics in utf16to8
478Misc:
479 - All: Allow use of external minizip library
480 - Debugger: CLI debugger now exits when end-of-stream is reached
481 - FFmpeg: Update dependencies on Ubuntu
482 - GBA: Slightly optimize GBAProcessEvents
483 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
484 - GBA Video: Null renderer should return proper register values
485 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
486 - Qt: Add preset for DualShock 4
487 - Qt: Update 360 input profile on OS X to reflect newer drivers
488 - Qt: Remove use of NaN
489 - Qt: Canonicalize file paths when loading games
490 - Qt: Add refresh button to controller editing
491 - SDL: Remove default gamepad mappings
492 - Util: Fix intermittent build failure on OS X
493 - VFS: VFile.sync now updates modified time
494
4950.4.0: (2016-02-02)
496Features:
497 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
498 - I/O viewer
499 - Booting of multiboot images
500 - Customization of GIF recording
501 - Libretro: Cheat code support
502 - Support for GLSL shaders
503 - ROM information view
504 - Support for VBA-style cheat codes
505 - Savestates now store creation timestamps
506 - Key autofire
507 - Libretro: Allow blocking opposing directional input
508 - OpenEmu core for OS X
509 - Libretro: Settings for using BIOS and skipping intro
510 - Libretro: Customizable idle loop removal
511 - Implemented cycle counting for sprite rendering
512 - Cleaner, unified settings window
513 - Added a setting for pausing when the emulator is not in focus
514 - Customizable paths for save games, save states, screenshots and patches
515 - Controller hotplugging
516 - Ability to store save games and active cheats within savestates
517Bugfixes:
518 - ARM7: Fix sign of unaligned LDRSH
519 - ARM7: Fix decoding of some ARM ALU instructions with shifters
520 - Debugger: Fix watchpoints in gdb
521 - GBA: Fix warnings when creating and loading savestates
522 - GBA: Fix Iridion II savetype
523 - GBA BIOS: Fix misaligned CpuSet
524 - GBA Cheats: Fix cheats setting the Action Replay version
525 - GBA Hardware: Fix GPIO on big endian
526 - GBA Memory: Fix DMA register writing behavior
527 - GBA Memory: Fix DMAs triggering two cycles early
528 - Libretro: Fix aspect ratio
529 - Qt: Fix some potential crashes with the gamepad mapping
530 - Qt: Fix keys being mapped incorrectly when loading configuration file
531 - Util: Fix PowerPC PNG read/write pixel order
532 - Util: Fix excessive memory allocation when decoding a PNG
533 - VFS: Fix VFileReadline and remove _vfdReadline
534Misc:
535 - All: Improved PowerPC support
536 - All: Fix some undefined behavior warnings
537 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
538 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
539 - GBA: Implement bad I/O register loading
540 - GBA: Allow jumping to OAM and palette RAM
541 - GBA BIOS: Finish implementing RegisterRamReset
542 - GBA Config: Add "override" layer for better one-time configuration
543 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
544 - GBA Memory: Use a dynamically sized mask for ROM memory
545 - GBA Memory: Implement several unimplemented memory access types
546 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
547 - GBA RR: Starting from savestate now embeds the savegame
548 - GBA RR: Add preliminary SRAM support for VBM loading
549 - GBA RR: Add support for resets in movies
550 - GBA Video: Remove lastHblank, as it is implied
551 - Libretro: Use anonymous memory mappers for large blocks of memory
552 - Libretro: Add install target for libretro core
553 - Qt: Window size command line options are now supported
554 - Qt: Increase usability of key mapper
555 - Qt: Add 'Apply' button to settings window
556 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
557 - Qt: Allow use of modifier keys as input
558 - Qt: Optimize log viewer
559 - Qt: Added button for breaking into the GDB debugger
560 - Qt: Add box for showing duration of rewind
561 - SDL: Support fullscreen in SDL 1.2
562 - SDL: Allow GBASDLAudio to be used without a thread context
563 - Util: Use VFile for configuration
564 - Util: Add MutexTryLock
565
5660.3.2: (2015-12-16)
567Bugfixes:
568 - ARM7: Fix STRT/STRBT
569 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
570 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
571 - Libretro: Fix problems with rumble not turning off
572 - GBA: Fix idle skip state being retained between games
573 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
574 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
575 - GBA BIOS: Fix Sqrt sign
576 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
577 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
578 - GBA Memory: Fix DMA behavior for SRAM accesses
579 - GBA Memory: Fix Store8 to OBJ VRAM
580 - GBA Memory: Fix alignment of LDM/STM on SRAM
581 - GBA Memory: Fix unaligned out-of-bounds ROM loads
582 - GBA Memory: Fix timing of DMAs
583 - GBA Video: Fix _mix for 15-bit color
584 - GBA Video: Fix OAM and palette initialization
585 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
586 - Qt: Use safer isLoaded check in GameController
587 - Qt: Fix a race condition in PainterGL that could lead to a crash
588 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
589 - Qt: Fix font size in memory viewer
590 - Qt: Fix a crash in the memory viewer
591 - Qt: Add additional checks in CheatModel to prevent crashes
592 - Qt: Fix race condition with setting sample rate
593 - Qt: Fix crash when closing multiplayer windows
594 - Qt: Fix resetting while paused
595Misc:
596 - GBA Audio: Implement missing flags on SOUNDCNT_X register
597 - Qt: Add mute option to menu
598
5990.3.1: (2015-10-24)
600Bugfixes:
601 - ARM7: Fix instruction decoding of Thumb shifts
602 - GBA: Deinit savegame when unloading a ROM
603 - GBA: Fix BIOS check on big endian
604 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
605 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
606 - GBA Audio: Fix audio channels being silenced at the wrong time
607 - GBA Memory: Fix bad BIOS Load16 on big endian
608 - GBA Memory: Fix bad Load8 on big endian
609 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
610 - GBA Video: Fix edge case with sprite blend modes and semitransparency
611 - GBA Video: Fix objwin and blending interaction on sprites
612 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
613 - Libretro: Fix a memory leak with the render buffer
614 - Qt: Windows no longer spawn in the top left on first launch
615 - Qt: Fix install path of XDG desktop file with DESTDIR
616 - Qt: Fix drag and drop on Windows
617 - Qt: Reenable double buffering, as disabling it broke some Windows configs
618 - VFS: Fix return values of VFileFILE.read and .write
619Misc:
620 - All: Reset next event to cycles instead of zero to interrupt
621 - All: Add --version flag
622 - ARM7: Force disable LTO on two files to work around a GCC bug
623 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
624 - GBA: Better memory handling with PNG savestates
625 - GBA: Additional savestate sanity checks
626 - GBA: Check for cycle count being too high
627 - GBA Audio: Allow GBAAVStream to have no video callback
628 - GBA BIOS: Implement RegisterRamReset for SIO registers
629 - Qt: Remove useless help icons in dialogs
630 - Qt: Prevent savestate window from opening while in multiplayer
631 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
632 - Qt: Dropping multiplayer windows works more cleanly now
633
6340.3.0: (2015-08-16)
635Features:
636 - Ability to hide individual background layers, or OBJs
637 - Ability to mute individual audio channels
638 - Palette viewer and exporter
639 - Volume control
640 - More shortcuts are editable (e.g. quick save/load)
641 - Rewind now shows the frame after rewinding
642 - Import/Export of GameShark/Action Replay snapshots
643 - Add "Step backwards" item for single increment rewind
644 - Deadzone estimation for game controllers
645 - Analog inputs can be used for shortcuts
646 - Menu items for specific solar sensor brightness levels
647 - Remappable controls for tilt and gyroscope sensors
648 - Status messages for actions taken while a game is running (e.g. save/load state)
649 - Memory inspector
650 - Screensaver can now be suspended while a game is running
651 - Load/save the most recent savestate slot
652 - Support varible speed (PWM) rumble
653 - Ability to cap fast forward speed
654 - Finer control over FPS target
655 - Holdable shortcut for rewinding one frame at a time
656 - Ability to boot directly into the BIOS
657 - Preliminary support for yanking out the game pak while a game is running
658 - Thumb-drive mode by putting a file called portable.ini in the same folder
659 - Configurable display driver, between software and OpenGL
660 - Undo-able savestate loading and saving
661 - Controller profiles now store shortcut settings
662 - Default controller profiles for several common controllers
663 - Libretro now supports BIOS, rumble and solar sensor
664 - Implement BIOS call Stop, for sleep mode
665 - Automatically load patches, if found
666 - Improved video synchronization
667 - Configurable audio output sample rate
668Bugfixes:
669 - ARM7: Fix SWI and IRQ timings
670 - ARM7: Fix Thumb MUL timing
671 - ARM7: Fix timing of multiplies to use N cycles
672 - ARM7: ARMHotplugDetach should call deinit
673 - Debugger: Fix use-after-free in breakpoint clearing code
674 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
675 - GBA: Cap audio FIFO read size during deserialization
676 - GBA: Check for corrupted savestates when loading
677 - GBA: Check for improperly sized savestates when loading
678 - GBA: Check for savestates made from differently sized ROMs
679 - GBA: Fix calls to endian-independent loadstores
680 - GBA: Fix timing of reading from timer registers
681 - GBA: Ensure cycles never go negative
682 - GBA Audio: Force audio FIFOs to 32-bit
683 - GBA Audio: Fix audio pitch changing when adjusting buffer size
684 - GBA Audio: Fix sample order in audio channel 3
685 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
686 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
687 - GBA Memory: Improve Thumb open bus behavior
688 - GBA Memory: Fix potential DMA issue when loading a savestate
689 - GBA Memory: Fix load/store multiple video memory waitstates
690 - GBA SIO: Fix reseting when there are SIO devices attached
691 - GBA Video: Blended sprites should never have other effects applied
692 - GBA Video: Fix out-of-bounds tiles in mosaic
693 - GBA Video: Fix windows not affecting sprites
694 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
695 - GBA Video: Fix timing on first scanline
696 - Qt: Better cleanup when a game crashes
697 - Qt: Fix open ROM dialog filtering for archive formats
698 - Qt: Cap the maximum number of multiplayer windows
699 - Qt: Fix maximum year in sensor override
700 - Qt: Fix window being too tall after exiting fullscreen
701 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
702 - Qt: Fix analog buttons not getting unmapped
703 - Qt: Fix passing command line options
704 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
705 - SDL: Fix SDL build when OpenGL is missing
706 - Util: Allow loading IPS patches that grow the ROM
707 - VFS: Fix resource leaks if some allocations fail
708 - VFS: Fix line-reading to return proper values
709 - Video: Fix an issue with very long filenames
710 - Util: Fix formatting of floats
711Misc:
712 - All: Add --help flag for command line programs
713 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
714 - All: Enable static linking for Windows
715 - All: Enable static linking for OS X
716 - All: Threads are now named
717 - All: Proper handling of Unicode file paths
718 - ARM7: Add emulation for Undefined CPU mode
719 - ARM7: Reduce the size of the Thumb instruction table
720 - GBA: Add status log level
721 - GBA: GBARewind now returns how many states it has rewound
722 - GBA: SIO logging layer
723 - GBA BIOS: Stub out SoundBias
724 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
725 - GBA: Don't include GBACLIDebugger struct unless needed
726 - GBA: Savedata is now synced shortly after data finishes being written
727 - GBA: Process multiple timer events at once, if necessary
728 - GBA Audio: Implement audio reset for channels A/B
729 - GBA Audio: Process multiple audio events at once, if necessary
730 - GBA Hardware: Backport generic RTC source into core
731 - GBA Input: Allow axes and buttons to be mapped to the same key
732 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
733 - GBA SIO: Add a dummy driver for Normal mode
734 - GBA Thread: Add functionality for running callbacks on the GBA thread
735 - GBA Thread: Split GBASync into a separate file
736 - GBA Video: Refactor software renderer into separate files
737 - GBA Video: Slightly optimize mode 0 mosaic rendering
738 - Debugger: Free watchpoints in addition to breakpoints
739 - Qt: Handle saving input settings better
740 - Qt: Move GL frame drawing back onto its own thread
741 - Qt: Fast forward (held) option moved from Other to Emulation menu
742 - Qt: Show version info in window title
743 - Qt: Migrate multiplayer window handling into GBAApp
744 - Qt: Unified file opening and saving with last location
745 - Qt: Fix windows being resizable when they shouldn't have been
746 - Qt: Only hide cursor in full screen
747 - Qt: Replace pause-after-frame mutex with an atomic
748 - Qt: Add application icon and XDG desktop files
749 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
750 - Qt: Don't save window size when entering fullscreen
751 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
752 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
753 - Qt: Increase usability of key mapper
754 - Qt: Show checkmark for window sizes
755 - Qt: Set window path to loaded ROM
756 - Perf: Ability to load savestates immediately on launch
757 - SDL: Properly check for initialization
758 - SDL: Clean up initialization functions
759 - SDL: Clean up GL context
760 - Util: Allow disabling the threading code entirely
761 - VFS: Add sync method to force syncing with backing
762
7630.2.1: (2015-05-13)
764Bugfixes:
765 - All: Fix sanitize-deb script not cleaning up after itself
766 - All: Fix dependencies for libavcodec on Debian-derived platforms
767 - ARM7: Handle writeback for PC in addressing modes 2 and 3
768 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
769 - ARM7: Fix ARM multiply instructions when PC is a destination register
770 - Debugger: Fix use-after-free in breakpoint clearing code
771 - Debugger: Fix boundary conditions in tab completion
772 - GBA: Fix timers not updating timing when writing to only the reload register
773 - GBA: Fix rewind boundary conditions
774 - GBA: Add initial I/O register settings for background matrix registers
775 - GBA: Fix hang when loading a savestate if sync to video is enabled
776 - GBA: Handle out-of-bounds I/O access
777 - GBA: Fix bounds-checking on EEPROM access
778 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
779 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
780 - GBA Memory: Allow SRAM to be 64kB
781 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
782 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
783 - GBA Video: Fix second frame mode 5
784 - Perf: Fix race condition if a game crashes immediately on start
785 - Qt: Fix Display object leak when closing a window
786 - Qt: Fix .deb dependencies
787 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
788 - Qt: Fix window not regaining focus after exiting savestate window
789 - Qt: Fix regression where video would not record if the game had already started
790 - Qt: Fix potential crash if a gamepad causes focus to change
791 - Qt: Fix controller axis querying
792 - Qt: Fix multiplayer windows opening as the wrong size
793 - Qt: Fix controllers sometimes not loading the right profile
794 - SDL: Fix boundary conditions for joystick adjustments
795 - SDL: Allocate properly sized input maps
796 - SDL: Fix potential build issues when Qt and SDL2 are in use
797 - Util: Fix resource leak in UTF-8 handling code
798 - Util: Fix a null-pointer issue when attempting to delete a key
799 - VFS: Fix resource leaks if some allocations fail
800 - Video: Fix an issue with very long filenames
801Misc:
802 - GBA Memory: Soft-crash if jumping past the end of a ROM
803 - Qt: Show multiplayer numbers in window title
804 - Qt: Solar sensor can have shortcuts set
805
8060.2.0: (2015-04-03)
807Features:
808 - Support for gamepad axes, e.g. analog sticks or triggers
809 - Add scale presets for up to 6x
810 - Settings window
811 - Bilinear resampling option
812 - Add option to skip BIOS start screen
813 - List of recently opened games
814 - Support for games using the Solar Sensor
815 - Better audio resampling via blip-buf
816 - Game Pak overrides dialog for setting savetype and sensor values
817 - Support for games using the tilt sensor
818 - Remappable shortcuts for keyboard and gamepad
819 - Rewinding of emulation
820 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
821 - Support IPv6
822 - Save directory of last loaded file
823 - Support BPS patches
824 - Automatically detect and optimize out idle loops
825 - Configurable game overrides
826 - Support loading 7-Zip files
827 - Drag and drop game loading
828 - Cheat code support
829 - Runtime configurable audio driver
830 - Libretro core for use with RetroArch and other front-ends
831 - Controller profiles for setting different bindings for different controllers
832 - Ability to lock aspect ratio
833 - Local link cable support
834 - Ability to switch which game controller is in use per instance
835 - Ability to prevent opposing directional input
836 - Warning dialog if an unimplemented BIOS feature is called
837 - Debugger: Add CLI "frame", frame advance command
838 - Debugger: Add CLI functions for writing to memory
839 - Debugger: Add CLI functions for examining memory regions
840 - Debugger: Add CLI function for writing a register
841Bugfixes:
842 - ARM7: Extend prefetch by one stage
843 - ARM7: Fix cycle counting for loads
844 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
845 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
846 - GBA: Initialize gba.sync to null
847 - GBA: Fix timer initialization
848 - GBA Audio: Support 16-bit writes to FIFO audio
849 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
850 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
851 - GBA BIOS: Fix BIOS prefetch after reset
852 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
853 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
854 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
855 - GBA Memory: Fix I cycles that had been moved to ARM7 core
856 - GBA Memory: Fix cycle counting for 32-bit load/stores
857 - GBA RR: Fix fallthrough error when reading tags from a movie
858 - GBA Thread: Fix possible hang when loading an archive
859 - GBA Thread: Fix possible deadlock in video sync
860 - Perf: Fix crash when the GBA thread fails to start
861 - Qt: Fix crash starting a GDB stub if a game isn't loaded
862 - Qt: Fix crash when adjusting settings after closing a game
863 - Qt: Fix crash when starting GDB stub after closing a game
864 - Qt: Fix patch loading while a game is running
865 - Qt: Fix crash when loading a game after stopping GDB server
866 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
867 - Qt: Fix crash when attempting to pause if a game is not running
868 - SDL: Properly clean up if a game doesn't launch
869 - Util: Fix sockets on Windows
870Misc:
871 - All: Enable link-time optimization
872 - Debugger: Watchpoints now work on STM/LDM instructions
873 - Debugger: Clean up GDB stub network interfacing
874 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
875 - Debugger: Merge Thumb BL instructions when disassembling
876 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
877 - Debugger: Watchpoints now report address watched (fixes #68)
878 - Debugger: Add support for soft breakpoints
879 - Debugger: Make I/O register names be addresses instead of values
880 - Debugger: Rename read/write commands
881 - GBA: Improve accuracy of event timing
882 - GBA: Add API for getting Configuration structs for overrides and input
883 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
884 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
885 - GBA: Move A/V stream interface into core
886 - GBA: Savestates now take into account savedata state machines (fixes #109)
887 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
888 - GBA Memory: Simplify memory API and use fixed bus width
889 - GBA Thread: Make GBASyncWaitFrameStart time out
890 - GBA Video: Start video at the last scanline instead of the first
891 - Qt: Optimize logo drawing
892 - Qt: Move frame upload back onto main thread
893 - Qt: Remember window position
894 - Qt: Double-clicking on the window toggles full screen
895 - Util: Use proper locale for reading and writing float values
896
8970.1.1: (2015-01-24)
898Bugfixes:
899 - ARM7: Fix LDM writeback to a register already written
900 - GBA: Fix timers 2 and 3 updating incorrectly
901 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
902 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
903 - GBA Audio: Properly initialize audio FIFO channels
904 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
905 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
906 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
907 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
908 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
909 - GBA BIOS: Fix HuffUnComp boundary conditions
910 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
911 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
912 - GBA Memory: Filter out top nybble of DMA addresses
913 - GBA Memory: Properly bounds-check VRAM accesses
914 - GBA Memory: Fix initial DMA state
915 - GBA Thread: Allow halted games to exit cleanly
916 - GBA Video: Fix blend issues with obscured middle layers
917 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
918 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
919 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
920 - GBA Video: Fix sprite boundary conditions with mosaic
921 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
922 - Qt: Fix issue with set frame sizes being the wrong height
923 - Qt: Fix emulator crashing when full screen if a game is not running
924 - Qt: Fix window focus issues
925 - Qt: Properly set default video recording settings
926 - Qt: Fix a race condition when a game crashes immediately
927 - Qt: Fix some cases where key mapping can break if focus is adjusted
928 - Qt: Fix crash if a game pauses before any frames are shown
929 - Debugger: Negative PC-relative loads now properly subtract the offset
930 - Debugger: Align PC-relative loads in Thumb
931 - Debugger: Fix watchpoints triggering too late
932 - Debugger: Fix binary print putting spaces between digits
933 - Video: Ensure FFmpeg encoder has audio frames
934 - Video: Fix uncompressed PCM audio recording
935 - Video: Fix FFmpeg crashing when the file extension is wrong
936 - Util: Fix SOCKET_FAILED macro
937Misc:
938 - GBA: Exit cleanly on FATAL if the port supports it
939 - GBA Memory: Implement 16- and 32-bit loads from SRAM
940 - Qt: Disable sync to video by default
941 - Qt: Handle a game crash without crashing
942 - Qt: Set default log level to FATAL, ERROR and WARN
943 - Qt: Clarify some phrasing in the menus
944 - Qt: Clear active buttons when focus is lost
945
9460.1.0: (2014-12-13)
947 - Initial release