all repos — mgba @ 7132c873e33d848f523a8a024c2959b451f4ead8

mGBA Game Boy Advance Emulator

src/gba/renderers/video-software.c (view raw)

   1#include "video-software.h"
   2
   3#include "gba.h"
   4#include "gba-io.h"
   5
   6#include <string.h>
   7
   8static const int _objSizes[32] = {
   9	8, 8,
  10	16, 16,
  11	32, 32,
  12	64, 64,
  13	16, 8,
  14	32, 8,
  15	32, 16,
  16	64, 32,
  17	8, 16,
  18	8, 32,
  19	16, 32,
  20	32, 64,
  21	0, 0,
  22	0, 0,
  23	0, 0,
  24	0, 0
  25};
  26
  27static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer);
  28static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer);
  29static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam);
  30static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
  31static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
  32static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
  33static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer);
  34
  35static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer);
  36static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value);
  37static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  38static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  39static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  40static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  41static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  42static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  43static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  44static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  45static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value);
  46
  47static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y);
  48static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
  49static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
  50static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
  51static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
  52static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
  53static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer);
  54static int _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBATransformedObj* sprite, int y);
  55static int _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y);
  56static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, unsigned priority);
  57
  58static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer);
  59static inline unsigned _brighten(unsigned color, int y);
  60static inline unsigned _darken(unsigned color, int y);
  61static unsigned _mix(int weightA, unsigned colorA, int weightB, unsigned colorB);
  62
  63void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) {
  64	renderer->d.init = GBAVideoSoftwareRendererInit;
  65	renderer->d.deinit = GBAVideoSoftwareRendererDeinit;
  66	renderer->d.writeVideoRegister = GBAVideoSoftwareRendererWriteVideoRegister;
  67	renderer->d.writeOAM = GBAVideoSoftwareRendererWriteOAM;
  68	renderer->d.writePalette = GBAVideoSoftwareRendererWritePalette;
  69	renderer->d.drawScanline = GBAVideoSoftwareRendererDrawScanline;
  70	renderer->d.finishFrame = GBAVideoSoftwareRendererFinishFrame;
  71}
  72
  73static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer) {
  74	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
  75	int i;
  76
  77	softwareRenderer->dispcnt.packed = 0x0080;
  78
  79	softwareRenderer->target1Obj = 0;
  80	softwareRenderer->target1Bd = 0;
  81	softwareRenderer->target2Obj = 0;
  82	softwareRenderer->target2Bd = 0;
  83	softwareRenderer->blendEffect = BLEND_NONE;
  84	memset(softwareRenderer->normalPalette, 0, sizeof(softwareRenderer->normalPalette));
  85	memset(softwareRenderer->variantPalette, 0, sizeof(softwareRenderer->variantPalette));
  86
  87	softwareRenderer->blda = 0;
  88	softwareRenderer->bldb = 0;
  89	softwareRenderer->bldy = 0;
  90
  91	softwareRenderer->winN[0].control.priority = 0;
  92	softwareRenderer->winN[1].control.priority = 1;
  93	softwareRenderer->objwin.priority = 2;
  94	softwareRenderer->winout.priority = 3;
  95
  96	softwareRenderer->mosaic.packed = 0;
  97
  98	for (i = 0; i < 4; ++i) {
  99		struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i];
 100		bg->index = i;
 101		bg->enabled = 0;
 102		bg->priority = 0;
 103		bg->charBase = 0;
 104		bg->mosaic = 0;
 105		bg->multipalette = 0;
 106		bg->screenBase = 0;
 107		bg->overflow = 0;
 108		bg->size = 0;
 109		bg->target1 = 0;
 110		bg->target2 = 0;
 111		bg->x = 0;
 112		bg->y = 0;
 113		bg->refx = 0;
 114		bg->refy = 0;
 115		bg->dx = 256;
 116		bg->dmx = 0;
 117		bg->dy = 0;
 118		bg->dmy = 256;
 119		bg->sx = 0;
 120		bg->sy = 0;
 121	}
 122}
 123
 124static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer) {
 125	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 126}
 127
 128static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
 129	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 130	switch (address) {
 131	case REG_DISPCNT:
 132		softwareRenderer->dispcnt.packed = value;
 133		GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
 134		break;
 135	case REG_BG0CNT:
 136		value &= 0xFFCF;
 137		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[0], value);
 138		break;
 139	case REG_BG1CNT:
 140		value &= 0xFFCF;
 141		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[1], value);
 142		break;
 143	case REG_BG2CNT:
 144		value &= 0xFFCF;
 145		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[2], value);
 146		break;
 147	case REG_BG3CNT:
 148		value &= 0xFFCF;
 149		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[3], value);
 150		break;
 151	case REG_BG0HOFS:
 152		value &= 0x01FF;
 153		softwareRenderer->bg[0].x = value;
 154		break;
 155	case REG_BG0VOFS:
 156		value &= 0x01FF;
 157		softwareRenderer->bg[0].y = value;
 158		break;
 159	case REG_BG1HOFS:
 160		value &= 0x01FF;
 161		softwareRenderer->bg[1].x = value;
 162		break;
 163	case REG_BG1VOFS:
 164		value &= 0x01FF;
 165		softwareRenderer->bg[1].y = value;
 166		break;
 167	case REG_BG2HOFS:
 168		value &= 0x01FF;
 169		softwareRenderer->bg[2].x = value;
 170		break;
 171	case REG_BG2VOFS:
 172		value &= 0x01FF;
 173		softwareRenderer->bg[2].y = value;
 174		break;
 175	case REG_BG3HOFS:
 176		value &= 0x01FF;
 177		softwareRenderer->bg[3].x = value;
 178		break;
 179	case REG_BG3VOFS:
 180		value &= 0x01FF;
 181		softwareRenderer->bg[3].y = value;
 182		break;
 183	case REG_BG2PA:
 184		GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[2], value);
 185		break;
 186	case REG_BG2PB:
 187		GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[2], value);
 188		break;
 189	case REG_BG2PC:
 190		GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[2], value);
 191		break;
 192	case REG_BG2PD:
 193		GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[2], value);
 194		break;
 195	case REG_BG2X_LO:
 196		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[2], value);
 197		break;
 198	case REG_BG2X_HI:
 199		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[2], value);
 200		break;
 201	case REG_BG2Y_LO:
 202		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[2], value);
 203		break;
 204	case REG_BG2Y_HI:
 205		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[2], value);
 206		break;
 207	case REG_BG3PA:
 208		GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[3], value);
 209		break;
 210	case REG_BG3PB:
 211		GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[3], value);
 212		break;
 213	case REG_BG3PC:
 214		GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[3], value);
 215		break;
 216	case REG_BG3PD:
 217		GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[3], value);
 218		break;
 219	case REG_BG3X_LO:
 220		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[3], value);
 221		break;
 222	case REG_BG3X_HI:
 223		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[3], value);
 224		break;
 225	case REG_BG3Y_LO:
 226		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[3], value);
 227		break;
 228	case REG_BG3Y_HI:
 229		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[3], value);
 230		break;
 231	case REG_BLDCNT:
 232		GBAVideoSoftwareRendererWriteBLDCNT(softwareRenderer, value);
 233		break;
 234	case REG_BLDALPHA:
 235		softwareRenderer->blda = value & 0x1F;
 236		if (softwareRenderer->blda > 0x10) {
 237			softwareRenderer->blda = 0x10;
 238		}
 239		softwareRenderer->bldb = (value >> 8) & 0x1F;
 240		if (softwareRenderer->bldb > 0x10) {
 241			softwareRenderer->bldb = 0x10;
 242		}
 243		break;
 244	case REG_BLDY:
 245		softwareRenderer->bldy = value & 0x1F;
 246		if (softwareRenderer->bldy > 0x10) {
 247			softwareRenderer->bldy = 0x10;
 248		}
 249		_updatePalettes(softwareRenderer);
 250		break;
 251	case REG_WIN0H:
 252		softwareRenderer->winN[0].h.packed = value;
 253		if (softwareRenderer->winN[0].h.start > softwareRenderer->winN[0].h.end || softwareRenderer->winN[0].h.end > VIDEO_HORIZONTAL_PIXELS) {
 254			softwareRenderer->winN[0].h.end = VIDEO_HORIZONTAL_PIXELS;
 255		}
 256		break;
 257	case REG_WIN1H:
 258		softwareRenderer->winN[1].h.packed = value;
 259		if (softwareRenderer->winN[1].h.start > softwareRenderer->winN[1].h.end || softwareRenderer->winN[1].h.end > VIDEO_HORIZONTAL_PIXELS) {
 260			softwareRenderer->winN[1].h.end = VIDEO_HORIZONTAL_PIXELS;
 261		}
 262		break;
 263	case REG_WIN0V:
 264		softwareRenderer->winN[0].v.packed = value;
 265		if (softwareRenderer->winN[0].v.start > softwareRenderer->winN[0].v.end || softwareRenderer->winN[0].v.end > VIDEO_HORIZONTAL_PIXELS) {
 266			softwareRenderer->winN[0].v.end = VIDEO_VERTICAL_PIXELS;
 267		}
 268		break;
 269	case REG_WIN1V:
 270		softwareRenderer->winN[1].v.packed = value;
 271		if (softwareRenderer->winN[1].v.start > softwareRenderer->winN[1].v.end || softwareRenderer->winN[1].v.end > VIDEO_HORIZONTAL_PIXELS) {
 272			softwareRenderer->winN[1].v.end = VIDEO_VERTICAL_PIXELS;
 273		}
 274		break;
 275	case REG_WININ:
 276		softwareRenderer->winN[0].control.packed = value;
 277		softwareRenderer->winN[1].control.packed = value >> 8;
 278		break;
 279	case REG_WINOUT:
 280		softwareRenderer->winout.packed = value;
 281		softwareRenderer->objwin.packed = value >> 8;
 282		break;
 283	case REG_MOSAIC:
 284		softwareRenderer->mosaic.packed = value;
 285		break;
 286	case REG_GREENSWP:
 287		GBALog(0, GBA_LOG_STUB, "Stub video register write: 0x%03X", address);
 288		break;
 289	default:
 290		GBALog(0, GBA_LOG_GAME_ERROR, "Invalid video register: 0x%03X", address);
 291	}
 292	return value;
 293}
 294
 295static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam) {
 296	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 297	softwareRenderer->oamDirty = 1;
 298}
 299
 300static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
 301	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 302#ifdef COLOR_16_BIT
 303#ifdef COLOR_5_6_5
 304	unsigned color = 0;
 305	color |= (value & 0x001F) << 11;
 306	color |= (value & 0x03E0) << 1;
 307	color |= (value & 0x7C00) >> 10;
 308#else
 309	unsigned color = value;
 310#endif
 311#else
 312	unsigned color = 0;
 313	color |= (value << 3) & 0xF8;
 314	color |= (value << 6) & 0xF800;
 315	color |= (value << 9) & 0xF80000;
 316#endif
 317	softwareRenderer->normalPalette[address >> 1] = color;
 318	if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
 319		softwareRenderer->variantPalette[address >> 1] = _brighten(color, softwareRenderer->bldy);
 320	} else if (softwareRenderer->blendEffect == BLEND_DARKEN) {
 321		softwareRenderer->variantPalette[address >> 1] = _darken(color, softwareRenderer->bldy);
 322	}
 323}
 324
 325static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win) {
 326	int activeWindow;
 327	int startX = 0;
 328	if (win->h.end > 0) {
 329		for (activeWindow = 0; activeWindow < softwareRenderer->nWindows; ++activeWindow) {
 330			if (win->h.start < softwareRenderer->windows[activeWindow].endX) {
 331				// Insert a window before the end of the active window
 332				struct Window oldWindow = softwareRenderer->windows[activeWindow];
 333				if (win->h.start > startX) {
 334					// And after the start of the active window
 335					int nextWindow = softwareRenderer->nWindows;
 336					++softwareRenderer->nWindows;
 337					for (; nextWindow > activeWindow; --nextWindow) {
 338						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
 339					}
 340					softwareRenderer->windows[activeWindow].endX = win->h.start;
 341					++activeWindow;
 342				}
 343				softwareRenderer->windows[activeWindow].control = win->control;
 344				softwareRenderer->windows[activeWindow].endX = win->h.end;
 345				if (win->h.end >= oldWindow.endX) {
 346					// Trim off extra windows we've overwritten
 347					for (++activeWindow; win->h.end >= softwareRenderer->windows[activeWindow].endX && softwareRenderer->nWindows > activeWindow; ++activeWindow) {
 348						softwareRenderer->windows[activeWindow] = softwareRenderer->windows[activeWindow + 1];
 349						--softwareRenderer->nWindows;
 350					}
 351				} else {
 352					++activeWindow;
 353					int nextWindow = softwareRenderer->nWindows;
 354					++softwareRenderer->nWindows;
 355					for (; nextWindow > activeWindow; --nextWindow) {
 356						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
 357					}
 358					softwareRenderer->windows[activeWindow] = oldWindow;
 359				}
 360				break;
 361			}
 362			startX = softwareRenderer->windows[activeWindow].endX;
 363		}
 364	}
 365}
 366
 367static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer) {
 368	int i;
 369	int oamMax = 0;
 370	for (i = 0; i < 128; ++i) {
 371		struct GBAObj* obj = &renderer->d.oam->obj[i];
 372		if (obj->transformed || !obj->disable) {
 373			int height = _objSizes[obj->shape * 8 + obj->size * 2 + 1];
 374			if (obj->transformed) {
 375				height <<= ((struct GBATransformedObj*) obj)->doublesize;
 376			}
 377			renderer->sprites[oamMax].y = obj->y;
 378			renderer->sprites[oamMax].endY = obj->y + height;
 379			renderer->sprites[oamMax].obj = *obj;
 380			++oamMax;
 381		}
 382	}
 383	renderer->oamMax = oamMax;
 384	renderer->oamDirty = 0;
 385}
 386
 387
 388static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
 389	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 390
 391	color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
 392	if (softwareRenderer->dispcnt.forcedBlank) {
 393		int x;
 394		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
 395			row[x] = GBA_COLOR_WHITE;
 396		}
 397		return;
 398	}
 399
 400	int x;
 401	for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; x += 4) {
 402		softwareRenderer->spriteLayer[x] = FLAG_UNWRITTEN;
 403		softwareRenderer->spriteLayer[x + 1] = FLAG_UNWRITTEN;
 404		softwareRenderer->spriteLayer[x + 2] = FLAG_UNWRITTEN;
 405		softwareRenderer->spriteLayer[x + 3] = FLAG_UNWRITTEN;
 406	}
 407
 408	softwareRenderer->windows[0].endX = VIDEO_HORIZONTAL_PIXELS;
 409	softwareRenderer->nWindows = 1;
 410	if (softwareRenderer->dispcnt.win0Enable || softwareRenderer->dispcnt.win1Enable || softwareRenderer->dispcnt.objwinEnable) {
 411		softwareRenderer->windows[0].control = softwareRenderer->winout;
 412		if (softwareRenderer->dispcnt.win1Enable && y < softwareRenderer->winN[1].v.end && y >= softwareRenderer->winN[1].v.start) {
 413			_breakWindow(softwareRenderer, &softwareRenderer->winN[1]);
 414		}
 415		if (softwareRenderer->dispcnt.win0Enable && y < softwareRenderer->winN[0].v.end && y >= softwareRenderer->winN[0].v.start) {
 416			_breakWindow(softwareRenderer, &softwareRenderer->winN[0]);
 417		}
 418	} else {
 419		softwareRenderer->windows[0].control.packed = 0xFF;
 420	}
 421
 422	int w;
 423	x = 0;
 424	for (w = 0; w < softwareRenderer->nWindows; ++w) {
 425		// TOOD: handle objwin on backdrop
 426		uint32_t backdrop = FLAG_UNWRITTEN | FLAG_PRIORITY | FLAG_IS_BACKGROUND;
 427		if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !softwareRenderer->windows[w].control.blendEnable) {
 428			backdrop |= softwareRenderer->normalPalette[0];
 429		} else {
 430			backdrop |= softwareRenderer->variantPalette[0];
 431		}
 432		int end = softwareRenderer->windows[w].endX;
 433		for (; x < end; ++x) {
 434			softwareRenderer->row[x] = backdrop;
 435		}
 436	}
 437
 438	_drawScanline(softwareRenderer, y);
 439
 440	if (softwareRenderer->target2Bd) {
 441		x = 0;
 442		for (w = 0; w < softwareRenderer->nWindows; ++w) {
 443		uint32_t backdrop = FLAG_UNWRITTEN;
 444			if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !softwareRenderer->windows[w].control.blendEnable) {
 445				backdrop |= softwareRenderer->normalPalette[0];
 446			} else {
 447				backdrop |= softwareRenderer->variantPalette[0];
 448			}
 449			int end = softwareRenderer->windows[w].endX;
 450			for (; x < end; ++x) {
 451				uint32_t color = softwareRenderer->row[x];
 452				if (color & FLAG_TARGET_1) {
 453					softwareRenderer->row[x] = _mix(softwareRenderer->bldb, backdrop, softwareRenderer->blda, color);
 454				}
 455			}
 456		}
 457	}
 458
 459#ifdef COLOR_16_BIT
 460#ifdef __arm__
 461	_to16Bit(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS);
 462#else
 463	for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
 464		row[x] = softwareRenderer->row[x];
 465	}
 466#endif
 467#else
 468	memcpy(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS * sizeof(*row));
 469#endif
 470}
 471
 472static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {
 473	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 474
 475	softwareRenderer->bg[2].sx = softwareRenderer->bg[2].refx;
 476	softwareRenderer->bg[2].sy = softwareRenderer->bg[2].refy;
 477	softwareRenderer->bg[3].sx = softwareRenderer->bg[3].refx;
 478	softwareRenderer->bg[3].sy = softwareRenderer->bg[3].refy;
 479}
 480
 481static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer) {
 482	renderer->bg[0].enabled = renderer->dispcnt.bg0Enable;
 483	renderer->bg[1].enabled = renderer->dispcnt.bg1Enable;
 484	renderer->bg[2].enabled = renderer->dispcnt.bg2Enable;
 485	renderer->bg[3].enabled = renderer->dispcnt.bg3Enable;
 486}
 487
 488static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 489	(void)(renderer);
 490	union GBARegisterBGCNT reg = { .packed = value };
 491	bg->priority = reg.priority;
 492	bg->charBase = reg.charBase << 14;
 493	bg->mosaic = reg.mosaic;
 494	bg->multipalette = reg.multipalette;
 495	bg->screenBase = reg.screenBase << 11;
 496	bg->overflow = reg.overflow;
 497	bg->size = reg.size;
 498}
 499
 500static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 501	bg->dx = value;
 502}
 503
 504static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 505	bg->dmx = value;
 506}
 507
 508static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 509	bg->dy = value;
 510}
 511
 512static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 513	bg->dmy = value;
 514}
 515
 516static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 517	bg->refx = (bg->refx & 0xFFFF0000) | value;
 518	bg->sx = bg->refx;
 519}
 520
 521static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 522	bg->refx = (bg->refx & 0x0000FFFF) | (value << 16);
 523	bg->refx <<= 4;
 524	bg->refx >>= 4;
 525	bg->sx = bg->refx;
 526}
 527
 528static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 529	bg->refy = (bg->refy & 0xFFFF0000) | value;
 530	bg->sy = bg->refy;
 531}
 532
 533static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 534	bg->refy = (bg->refy & 0x0000FFFF) | (value << 16);
 535	bg->refy <<= 4;
 536	bg->refy >>= 4;
 537	bg->sy = bg->refy;
 538}
 539
 540static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value) {
 541	union {
 542		struct {
 543			unsigned target1Bg0 : 1;
 544			unsigned target1Bg1 : 1;
 545			unsigned target1Bg2 : 1;
 546			unsigned target1Bg3 : 1;
 547			unsigned target1Obj : 1;
 548			unsigned target1Bd : 1;
 549			enum BlendEffect effect : 2;
 550			unsigned target2Bg0 : 1;
 551			unsigned target2Bg1 : 1;
 552			unsigned target2Bg2 : 1;
 553			unsigned target2Bg3 : 1;
 554			unsigned target2Obj : 1;
 555			unsigned target2Bd : 1;
 556		};
 557		uint16_t packed;
 558	} bldcnt = { .packed = value };
 559
 560	enum BlendEffect oldEffect = renderer->blendEffect;
 561
 562	renderer->bg[0].target1 = bldcnt.target1Bg0;
 563	renderer->bg[1].target1 = bldcnt.target1Bg1;
 564	renderer->bg[2].target1 = bldcnt.target1Bg2;
 565	renderer->bg[3].target1 = bldcnt.target1Bg3;
 566	renderer->bg[0].target2 = bldcnt.target2Bg0;
 567	renderer->bg[1].target2 = bldcnt.target2Bg1;
 568	renderer->bg[2].target2 = bldcnt.target2Bg2;
 569	renderer->bg[3].target2 = bldcnt.target2Bg3;
 570
 571	renderer->blendEffect = bldcnt.effect;
 572	renderer->target1Obj = bldcnt.target1Obj;
 573	renderer->target1Bd = bldcnt.target1Bd;
 574	renderer->target2Obj = bldcnt.target2Obj;
 575	renderer->target2Bd = bldcnt.target2Bd;
 576
 577	renderer->anyTarget2 = bldcnt.packed & 0x3F00;
 578
 579	if (oldEffect != renderer->blendEffect) {
 580		_updatePalettes(renderer);
 581	}
 582}
 583
 584#define TEST_LAYER_ENABLED(X) \
 585	(renderer->bg[X].enabled && \
 586	(renderer->currentWindow.bg ## X ## Enable || \
 587	(renderer->dispcnt.objwinEnable && renderer->objwin.bg ## X ## Enable)) && \
 588	renderer->bg[X].priority == priority)
 589
 590static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
 591	int w;
 592	renderer->end = 0;
 593	int spriteLayers = 0;
 594	if (renderer->dispcnt.objEnable) {
 595		if (renderer->oamDirty) {
 596			_cleanOAM(renderer);
 597		}
 598		int mosaicV = renderer->mosaic.objV + 1;
 599		int mosaicY = y - (y % mosaicV);
 600		for (w = 0; w < renderer->nWindows; ++w) {
 601			renderer->start = renderer->end;
 602			renderer->end = renderer->windows[w].endX;
 603			renderer->currentWindow = renderer->windows[w].control;
 604			if (!renderer->currentWindow.objEnable) {
 605				continue;
 606			}
 607			int i;
 608			int drawn;
 609			for (i = 0; i < renderer->oamMax; ++i) {
 610				int localY = y;
 611				struct GBAVideoSoftwareSprite* sprite = &renderer->sprites[i];
 612				if (sprite->obj.mosaic) {
 613					localY = mosaicY;
 614				}
 615				if ((localY < sprite->y && (sprite->endY - 256 < 0 || localY >= sprite->endY - 256)) || localY >= sprite->endY) {
 616					continue;
 617				}
 618				if (sprite->obj.transformed) {
 619					drawn = _preprocessTransformedSprite(renderer, &sprite->tobj, localY);
 620				} else {
 621					drawn = _preprocessSprite(renderer, &sprite->obj, localY);
 622				}
 623				spriteLayers |= drawn << sprite->obj.priority;
 624			}
 625		}
 626	}
 627
 628	int priority;
 629	for (priority = 0; priority < 4; ++priority) {
 630		if (spriteLayers & (1 << priority)) {
 631			_postprocessSprite(renderer, priority);
 632		}
 633		renderer->end = 0;
 634		for (w = 0; w < renderer->nWindows; ++w) {
 635			renderer->start = renderer->end;
 636			renderer->end = renderer->windows[w].endX;
 637			renderer->currentWindow = renderer->windows[w].control;
 638			if (TEST_LAYER_ENABLED(0) && renderer->dispcnt.mode < 2) {
 639				_drawBackgroundMode0(renderer, &renderer->bg[0], y);
 640			}
 641			if (TEST_LAYER_ENABLED(1) && renderer->dispcnt.mode < 2) {
 642				_drawBackgroundMode0(renderer, &renderer->bg[1], y);
 643			}
 644			if (TEST_LAYER_ENABLED(2)) {
 645				switch (renderer->dispcnt.mode) {
 646				case 0:
 647					_drawBackgroundMode0(renderer, &renderer->bg[2], y);
 648					break;
 649				case 1:
 650				case 2:
 651					_drawBackgroundMode2(renderer, &renderer->bg[2], y);
 652					break;
 653				case 3:
 654					_drawBackgroundMode3(renderer, &renderer->bg[2], y);
 655					break;
 656				case 4:
 657					_drawBackgroundMode4(renderer, &renderer->bg[2], y);
 658					break;
 659				case 5:
 660					_drawBackgroundMode5(renderer, &renderer->bg[2], y);
 661					break;
 662				}
 663			}
 664			if (TEST_LAYER_ENABLED(3)) {
 665				switch (renderer->dispcnt.mode) {
 666				case 0:
 667					_drawBackgroundMode0(renderer, &renderer->bg[3], y);
 668					break;
 669				case 2:
 670					_drawBackgroundMode2(renderer, &renderer->bg[3], y);
 671					break;
 672				}
 673			}
 674		}
 675	}
 676	renderer->bg[2].sx += renderer->bg[2].dmx;
 677	renderer->bg[2].sy += renderer->bg[2].dmy;
 678	renderer->bg[3].sx += renderer->bg[3].dmx;
 679	renderer->bg[3].sy += renderer->bg[3].dmy;
 680}
 681
 682static void _composite(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color, uint32_t current) {
 683	// We stash the priority on the top bits so we can do a one-operator comparison
 684	// The lower the number, the higher the priority, and sprites take precendence over backgrounds
 685	// We want to do special processing if the color pixel is target 1, however
 686	if (color >= current){
 687		if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) {
 688			color = _mix(renderer->blda, current, renderer->bldb, color);
 689		} else {
 690			color = current & 0x00FFFFFF;
 691		}
 692	} else {
 693		color = (color & ~FLAG_TARGET_2) | (current & FLAG_OBJWIN);
 694	}
 695	*pixel = color;
 696}
 697
 698#define BACKGROUND_DRAW_PIXEL_16 \
 699	pixelData = tileData & 0xF; \
 700	current = *pixel; \
 701	if (pixelData && IS_WRITABLE(current)) { \
 702		if (!objwinSlowPath) { \
 703			_composite(renderer, pixel, palette[pixelData] | flags, current); \
 704		} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) { \
 705			unsigned color = (current & FLAG_OBJWIN) ? objwinPalette[paletteData | pixelData] : palette[pixelData]; \
 706			_composite(renderer, pixel, color | flags, current); \
 707		} \
 708	} \
 709	tileData >>= 4;
 710
 711#define BACKGROUND_DRAW_PIXEL_256 \
 712	pixelData = tileData & 0xFF; \
 713	current = *pixel; \
 714	if (pixelData && IS_WRITABLE(current)) { \
 715		if (!objwinSlowPath) { \
 716			_composite(renderer, pixel, palette[pixelData] | flags, current); \
 717		} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) { \
 718			color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette; \
 719			_composite(renderer, pixel, currentPalette[pixelData] | flags, current); \
 720		} \
 721	} \
 722	tileData >>= 8;
 723
 724#define BACKGROUND_TEXT_SELECT_CHARACTER \
 725	localX = tileX * 8 + inX; \
 726	xBase = localX & 0xF8; \
 727	if (background->size & 1) { \
 728		xBase += (localX & 0x100) << 5; \
 729	} \
 730	screenBase = (background->screenBase >> 1) + (xBase >> 3) + (yBase << 2); \
 731	mapData = renderer->d.vram[screenBase]; \
 732	if (!GBA_TEXT_MAP_VFLIP(mapData)) { \
 733		localY = inY & 0x7; \
 734	} else { \
 735		localY = 7 - (inY & 0x7); \
 736	}
 737
 738#define PREPARE_OBJWIN \
 739	int objwinSlowPath = renderer->dispcnt.objwinEnable; \
 740	int objwinOnly = 0; \
 741	int objwinForceEnable = 0; \
 742	color_t* objwinPalette; \
 743	if (objwinSlowPath) { \
 744		if (background->target1 && renderer->objwin.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN)) { \
 745			objwinPalette = renderer->variantPalette; \
 746		} else { \
 747			objwinPalette = renderer->normalPalette; \
 748		} \
 749		switch (background->index) { \
 750		case 0: \
 751			objwinForceEnable = renderer->objwin.bg0Enable && renderer->currentWindow.bg0Enable; \
 752			objwinOnly = !renderer->objwin.bg0Enable; \
 753			break; \
 754		case 1: \
 755			objwinForceEnable = renderer->objwin.bg1Enable && renderer->currentWindow.bg1Enable; \
 756			objwinOnly = !renderer->objwin.bg1Enable; \
 757			break; \
 758		case 2: \
 759			objwinForceEnable = renderer->objwin.bg2Enable && renderer->currentWindow.bg2Enable; \
 760			objwinOnly = !renderer->objwin.bg2Enable; \
 761			break; \
 762		case 3: \
 763			objwinForceEnable = renderer->objwin.bg3Enable && renderer->currentWindow.bg3Enable; \
 764			objwinOnly = !renderer->objwin.bg3Enable; \
 765			break; \
 766		} \
 767	}
 768
 769static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y) {
 770	int inX = renderer->start + background->x;
 771	if (background->mosaic) {
 772		int mosaicV = renderer->mosaic.bgV + 1;
 773		y -= y % mosaicV;
 774	}
 775	int inY = y + background->y;
 776	uint16_t mapData;
 777
 778	unsigned yBase = inY & 0xF8;
 779	if (background->size == 2) {
 780		yBase += inY & 0x100;
 781	} else if (background->size == 3) {
 782		yBase += (inY & 0x100) << 1;
 783	}
 784
 785	int localX;
 786	int localY;
 787
 788	unsigned xBase;
 789
 790	int flags = (background->priority << OFFSET_PRIORITY) | (background->index << OFFSET_INDEX) | FLAG_IS_BACKGROUND;
 791	flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA);
 792	flags |= FLAG_TARGET_2 * background->target2;
 793
 794	uint32_t screenBase;
 795	uint32_t charBase;
 796	int variant = background->target1 && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
 797	color_t* mainPalette = renderer->normalPalette;
 798	if (variant) {
 799		mainPalette = renderer->variantPalette;
 800	}
 801	color_t* palette = mainPalette;
 802	PREPARE_OBJWIN;
 803
 804	int outX = renderer->start;
 805
 806	uint32_t tileData;
 807	uint32_t current;
 808	int pixelData;
 809	int paletteData;
 810	int tileX = 0;
 811	int tileEnd = (renderer->end - renderer->start + (inX & 0x7)) >> 3;
 812
 813	if (inX & 0x7) {
 814		int mod8 = inX & 0x7;
 815		BACKGROUND_TEXT_SELECT_CHARACTER;
 816
 817		int end = outX + 0x8 - mod8;
 818		if (end > renderer->end) {
 819			// TODO: ensure tiles are properly aligned from this
 820			end = renderer->end;
 821		}
 822		if (!background->multipalette) {
 823			paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4;
 824			palette = &mainPalette[paletteData];
 825			charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) >> 2) + localY;
 826			tileData = ((uint32_t*)renderer->d.vram)[charBase];
 827			if (!GBA_TEXT_MAP_HFLIP(mapData)) {
 828				tileData >>= 4 * mod8;
 829				for (; outX < end; ++outX) {
 830					uint32_t* pixel = &renderer->row[outX];
 831					BACKGROUND_DRAW_PIXEL_16;
 832				}
 833			} else {
 834				for (outX = end - 1; outX >= renderer->start; --outX) {
 835					uint32_t* pixel = &renderer->row[outX];
 836					BACKGROUND_DRAW_PIXEL_16;
 837				}
 838			}
 839		} else {
 840			// TODO: hflip
 841			charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) >> 2) + (localY << 1);
 842			int end2 = end - 4;
 843			int shift = inX & 0x3;
 844			if (end2 > 0) {
 845				tileData = ((uint32_t*)renderer->d.vram)[charBase];
 846				tileData >>= 8 * shift;
 847				shift = 0;
 848				for (; outX < end2; ++outX) {
 849					uint32_t* pixel = &renderer->row[outX];
 850					BACKGROUND_DRAW_PIXEL_256;
 851				}
 852			}
 853
 854			tileData = ((uint32_t*)renderer->d.vram)[charBase + 1];
 855			tileData >>= 8 * shift;
 856			for (; outX < end; ++outX) {
 857				uint32_t* pixel = &renderer->row[outX];
 858				BACKGROUND_DRAW_PIXEL_256;
 859			}
 860		}
 861	}
 862	if (inX & 0x7 || (renderer->end - renderer->start) & 0x7) {
 863		tileX = tileEnd;
 864		int pixelData, paletteData;
 865		int mod8 = (inX + renderer->end - renderer->start) & 0x7;
 866		BACKGROUND_TEXT_SELECT_CHARACTER;
 867
 868		int end = 0x8 - mod8;
 869		if (!background->multipalette) {
 870			charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) >> 2) + localY;
 871			tileData = ((uint32_t*)renderer->d.vram)[charBase];
 872			paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4;
 873			palette = &mainPalette[paletteData];
 874			if (!GBA_TEXT_MAP_HFLIP(mapData)) {
 875				outX = renderer->end - mod8;
 876				if (outX < renderer->start) {
 877					tileData >>= 4 * (renderer->start - outX);
 878					outX = renderer->start;
 879				}
 880				for (; outX < renderer->end; ++outX) {
 881					uint32_t* pixel = &renderer->row[outX];
 882					BACKGROUND_DRAW_PIXEL_16;
 883				}
 884			} else {
 885				tileData >>= 4 * (0x8 - mod8);
 886				int end2 = renderer->end - 8;
 887				if (end2 < -1) {
 888					end2 = -1;
 889				}
 890				for (outX = renderer->end - 1; outX > end2; --outX) {
 891					uint32_t* pixel = &renderer->row[outX];
 892					BACKGROUND_DRAW_PIXEL_16;
 893				}
 894			}
 895		} else {
 896			// TODO: hflip
 897			charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) >> 2) + (localY << 1);
 898			outX = renderer->end - 8 + end;
 899			int end2 = 4 - end;
 900			if (end2 > 0) {
 901				tileData = ((uint32_t*)renderer->d.vram)[charBase];
 902				for (; outX < renderer->end - end2; ++outX) {
 903					uint32_t* pixel = &renderer->row[outX];
 904					BACKGROUND_DRAW_PIXEL_256;
 905				}
 906				++charBase;
 907			}
 908
 909			tileData = ((uint32_t*)renderer->d.vram)[charBase];
 910			for (; outX < renderer->end; ++outX) {
 911				uint32_t* pixel = &renderer->row[outX];
 912				BACKGROUND_DRAW_PIXEL_256;
 913			}
 914		}
 915
 916		tileX = (inX & 0x7) != 0;
 917		outX = renderer->start + tileX * 8 - (inX & 0x7);
 918	}
 919
 920	uint32_t* pixel = &renderer->row[outX];
 921	if (background->mosaic) {
 922		int mosaicH = renderer->mosaic.bgH + 1;
 923		int x;
 924		int mosaicWait = outX % mosaicH;
 925		int carryData = 0;
 926
 927		if (!background->multipalette) {
 928			for (; tileX < tileEnd; ++tileX) {
 929				BACKGROUND_TEXT_SELECT_CHARACTER;
 930				charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) >> 2) + localY;
 931				tileData = carryData;
 932				for (x = 0; x < 8; ++x) {
 933					if (!mosaicWait) {
 934						paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4;
 935						palette = &mainPalette[paletteData];
 936						tileData = ((uint32_t*)renderer->d.vram)[charBase];
 937						if (!GBA_TEXT_MAP_HFLIP(mapData)) {
 938							tileData >>= x * 4;
 939						} else {
 940							tileData >>= (7 - x) * 4;
 941						}
 942						tileData &= 0xF;
 943						tileData |= tileData << 4;
 944						tileData |= tileData << 8;
 945						tileData |= tileData << 12;
 946						tileData |= tileData << 16;
 947						tileData |= tileData << 20;
 948						tileData |= tileData << 24;
 949						tileData |= tileData << 28;
 950						carryData = tileData;
 951						mosaicWait = mosaicH;
 952					}
 953					--mosaicWait;
 954					BACKGROUND_DRAW_PIXEL_16;
 955					++pixel;
 956				}
 957			}
 958		} else {
 959			for (; tileX < tileEnd; ++tileX) {
 960				BACKGROUND_TEXT_SELECT_CHARACTER;
 961				charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) >> 2) + (localY << 1);
 962				tileData = carryData;
 963				for (x = 0; x < 8; ++x) {
 964					if (!mosaicWait) {
 965						if (x >= 4) {
 966							tileData = ((uint32_t*)renderer->d.vram)[charBase + 1];
 967							if (!GBA_TEXT_MAP_HFLIP(mapData)) {
 968								tileData >>= (x - 4) * 8;
 969							} else {
 970								tileData >>= (7 - x) * 8;
 971							}
 972						} else {
 973							tileData = ((uint32_t*)renderer->d.vram)[charBase];
 974							if (!GBA_TEXT_MAP_HFLIP(mapData)) {
 975								tileData >>= x * 8;
 976							} else {
 977								tileData >>= (3 - x) * 8;
 978							}
 979						}
 980						tileData &= 0xFF;
 981						carryData = tileData;
 982						mosaicWait = mosaicH;
 983					}
 984					tileData |= tileData << 8;
 985					--mosaicWait;
 986					BACKGROUND_DRAW_PIXEL_256;
 987					++pixel;
 988				}
 989			}
 990		}
 991		return;
 992	}
 993
 994	if (!background->multipalette) {
 995		for (; tileX < tileEnd; ++tileX) {
 996			BACKGROUND_TEXT_SELECT_CHARACTER;
 997			paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4;
 998			palette = &mainPalette[paletteData];
 999			charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) >> 2) + localY;
1000			tileData = ((uint32_t*)renderer->d.vram)[charBase];
1001			if (tileData) {
1002				if (!GBA_TEXT_MAP_HFLIP(mapData)) {
1003					BACKGROUND_DRAW_PIXEL_16;
1004					++pixel;
1005					BACKGROUND_DRAW_PIXEL_16;
1006					++pixel;
1007					BACKGROUND_DRAW_PIXEL_16;
1008					++pixel;
1009					BACKGROUND_DRAW_PIXEL_16;
1010					++pixel;
1011					BACKGROUND_DRAW_PIXEL_16;
1012					++pixel;
1013					BACKGROUND_DRAW_PIXEL_16;
1014					++pixel;
1015					BACKGROUND_DRAW_PIXEL_16;
1016					++pixel;
1017					BACKGROUND_DRAW_PIXEL_16;
1018					++pixel;
1019				} else {
1020					pixel += 7;
1021					BACKGROUND_DRAW_PIXEL_16;
1022					--pixel;
1023					BACKGROUND_DRAW_PIXEL_16;
1024					--pixel;
1025					BACKGROUND_DRAW_PIXEL_16;
1026					--pixel;
1027					BACKGROUND_DRAW_PIXEL_16;
1028					--pixel;
1029					BACKGROUND_DRAW_PIXEL_16;
1030					--pixel;
1031					BACKGROUND_DRAW_PIXEL_16;
1032					--pixel;
1033					BACKGROUND_DRAW_PIXEL_16;
1034					--pixel;
1035					BACKGROUND_DRAW_PIXEL_16;
1036					pixel += 8;
1037				}
1038			} else {
1039				pixel += 8;
1040			}
1041		}
1042	} else {
1043		for (; tileX < tileEnd; ++tileX) {
1044			BACKGROUND_TEXT_SELECT_CHARACTER;
1045			charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) >> 2) + (localY << 1);
1046			if (!GBA_TEXT_MAP_HFLIP(mapData)) {
1047				tileData = ((uint32_t*)renderer->d.vram)[charBase];
1048				if (tileData) {
1049						BACKGROUND_DRAW_PIXEL_256;
1050						++pixel;
1051						BACKGROUND_DRAW_PIXEL_256;
1052						++pixel;
1053						BACKGROUND_DRAW_PIXEL_256;
1054						++pixel;
1055						BACKGROUND_DRAW_PIXEL_256;
1056						++pixel;
1057				} else {
1058					pixel += 4;
1059				}
1060				tileData = ((uint32_t*)renderer->d.vram)[charBase + 1];
1061				if (tileData) {
1062						BACKGROUND_DRAW_PIXEL_256;
1063						++pixel;
1064						BACKGROUND_DRAW_PIXEL_256;
1065						++pixel;
1066						BACKGROUND_DRAW_PIXEL_256;
1067						++pixel;
1068						BACKGROUND_DRAW_PIXEL_256;
1069						++pixel;
1070				} else {
1071					pixel += 4;
1072				}
1073			} else {
1074				uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase + 1];
1075				if (tileData) {
1076					pixel += 3;
1077					BACKGROUND_DRAW_PIXEL_256;
1078					--pixel;
1079					BACKGROUND_DRAW_PIXEL_256;
1080					--pixel;
1081					BACKGROUND_DRAW_PIXEL_256;
1082					--pixel;
1083					BACKGROUND_DRAW_PIXEL_256;
1084				}
1085				pixel += 4;
1086				tileData = ((uint32_t*)renderer->d.vram)[charBase];
1087				if (tileData) {
1088					pixel += 3;
1089					BACKGROUND_DRAW_PIXEL_256;
1090					--pixel;
1091					BACKGROUND_DRAW_PIXEL_256;
1092					--pixel;
1093					BACKGROUND_DRAW_PIXEL_256;
1094					--pixel;
1095					BACKGROUND_DRAW_PIXEL_256;
1096				}
1097				pixel += 4;
1098			}
1099		}
1100	}
1101}
1102
1103#define BACKGROUND_BITMAP_INIT \
1104	(void)(unused); \
1105	int32_t x = background->sx + (renderer->start - 1) * background->dx; \
1106	int32_t y = background->sy + (renderer->start - 1) * background->dy; \
1107	int32_t localX; \
1108	int32_t localY; \
1109	\
1110	int flags = (background->priority << OFFSET_PRIORITY) | (background->index << OFFSET_INDEX) | FLAG_IS_BACKGROUND; \
1111	flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA); \
1112	flags |= FLAG_TARGET_2 * background->target2; \
1113	int variant = background->target1 && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); \
1114	color_t* palette = renderer->normalPalette; \
1115	if (variant) { \
1116		palette = renderer->variantPalette; \
1117	} \
1118	PREPARE_OBJWIN;
1119
1120#define BACKGROUND_BITMAP_ITERATE(W, H) \
1121	x += background->dx; \
1122	y += background->dy; \
1123	\
1124	if (x < 0 || y < 0 || (x >> 8) >= W || (y >> 8) >= H) { \
1125		continue; \
1126	} else { \
1127		localX = x; \
1128		localY = y; \
1129	}
1130
1131static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) {
1132	int sizeAdjusted = 0x8000 << background->size;
1133
1134	BACKGROUND_BITMAP_INIT;
1135
1136	uint32_t screenBase = background->screenBase;
1137	uint32_t charBase = background->charBase;
1138	uint8_t mapData;
1139	uint8_t tileData;
1140
1141	int outX;
1142	uint32_t* pixel;
1143	for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) {
1144		x += background->dx;
1145		y += background->dy;
1146
1147		if (background->overflow) {
1148			localX = x & (sizeAdjusted - 1);
1149			localY = y & (sizeAdjusted - 1);
1150		} else if ((x | y) & ~(sizeAdjusted - 1)) {
1151			continue;
1152		} else {
1153			localX = x;
1154			localY = y;
1155		}
1156		mapData = ((uint8_t*)renderer->d.vram)[screenBase + (localX >> 11) + (((localY >> 7) & 0x7F0) << background->size)];
1157		tileData = ((uint8_t*)renderer->d.vram)[charBase + (mapData << 6) + ((localY & 0x700) >> 5) + ((localX & 0x700) >> 8)];
1158
1159		uint32_t current = *pixel;
1160		if (tileData && IS_WRITABLE(current)) {
1161			if (!objwinSlowPath) {
1162				_composite(renderer, pixel, palette[tileData] | flags, current);
1163			} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) {
1164				color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette;
1165				_composite(renderer, pixel, currentPalette[tileData] | flags, current);
1166			}
1167		}
1168	}
1169}
1170
1171static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) {
1172	BACKGROUND_BITMAP_INIT;
1173
1174	uint32_t color;
1175
1176	int outX;
1177	uint32_t* pixel;
1178	for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) {
1179		BACKGROUND_BITMAP_ITERATE(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1180
1181		color = ((uint16_t*)renderer->d.vram)[(localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS];
1182#ifndef COLOR_16_BIT
1183		unsigned color32;
1184		color32 = 0;
1185		color32 |= (color << 3) & 0xF8;
1186		color32 |= (color << 6) & 0xF800;
1187		color32 |= (color << 9) & 0xF80000;
1188		color = color32;
1189#endif
1190
1191		uint32_t current = *pixel;
1192		if (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly) {
1193			if (!variant) {
1194				_composite(renderer, pixel, color | flags, current);
1195			} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
1196				_composite(renderer, pixel, _brighten(color, renderer->bldy) | flags, current);
1197			} else if (renderer->blendEffect == BLEND_DARKEN) {
1198				_composite(renderer, pixel, _darken(color, renderer->bldy) | flags, current);
1199			}
1200		}
1201	}
1202}
1203
1204static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) {
1205	BACKGROUND_BITMAP_INIT;
1206
1207	uint16_t color;
1208	uint32_t offset = 0;
1209	if (renderer->dispcnt.frameSelect) {
1210		offset = 0xA000;
1211	}
1212
1213	int outX;
1214	uint32_t* pixel;
1215	for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) {
1216		BACKGROUND_BITMAP_ITERATE(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1217
1218		color = ((uint8_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS];
1219
1220		uint32_t current = *pixel;
1221		if (color && IS_WRITABLE(current)) {
1222			if (!objwinSlowPath) {
1223				_composite(renderer, pixel, palette[color] | flags, current);
1224			} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) {
1225				color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette;
1226				_composite(renderer, pixel, currentPalette[color] | flags, current);
1227			}
1228		}
1229	}
1230}
1231
1232static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) {
1233	BACKGROUND_BITMAP_INIT;
1234
1235	uint32_t color;
1236	uint32_t offset = 0;
1237	if (renderer->dispcnt.frameSelect) {
1238		offset = 0xA000;
1239	}
1240
1241	int outX;
1242	uint32_t* pixel;
1243	for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) {
1244		BACKGROUND_BITMAP_ITERATE(160, 128);
1245
1246		color = ((uint16_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * 160];
1247#ifndef COLOR_16_BIT
1248		unsigned color32 = 0;
1249		color32 |= (color << 9) & 0xF80000;
1250		color32 |= (color << 3) & 0xF8;
1251		color32 |= (color << 6) & 0xF800;
1252		color = color32;
1253#endif
1254
1255		uint32_t current = *pixel;
1256		if (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly) {
1257			if (!variant) {
1258				_composite(renderer, pixel, color | flags, current);
1259			} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
1260				_composite(renderer, pixel, _brighten(color, renderer->bldy) | flags, current);
1261			} else if (renderer->blendEffect == BLEND_DARKEN) {
1262				_composite(renderer, pixel, _darken(color, renderer->bldy) | flags, current);
1263			}
1264		}
1265	}
1266}
1267
1268#define SPRITE_NORMAL_LOOP(DEPTH, TYPE) \
1269	SPRITE_YBASE_ ## DEPTH(inY); \
1270	for (; outX < condition; ++outX, inX += xOffset) { \
1271		if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \
1272			continue; \
1273		} \
1274		SPRITE_XBASE_ ## DEPTH(inX); \
1275		SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(inX); \
1276	}
1277
1278#define SPRITE_MOSAIC_LOOP(DEPTH, TYPE) \
1279	SPRITE_YBASE_ ## DEPTH(inY); \
1280	if (outX % mosaicH) { \
1281		inX += (mosaicH - (outX % mosaicH)) * xOffset; \
1282		outX += mosaicH - (outX % mosaicH); \
1283	} \
1284	for (; outX < condition; ++outX, inX += xOffset) { \
1285		if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \
1286			continue; \
1287		} \
1288		int localX = inX - xOffset * (outX % mosaicH); \
1289		SPRITE_XBASE_ ## DEPTH(localX); \
1290		SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(localX); \
1291	}
1292
1293#define SPRITE_TRANSFORMED_LOOP(DEPTH, TYPE) \
1294	int outX; \
1295	for (outX = x >= start ? x : start; outX < x + totalWidth && outX < end; ++outX) { \
1296		if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \
1297			continue; \
1298		} \
1299		int inX = outX - x; \
1300		int localX = ((mat->a * (inX - (totalWidth >> 1)) + mat->b * (inY - (totalHeight >> 1))) >> 8) + (width >> 1); \
1301		int localY = ((mat->c * (inX - (totalWidth >> 1)) + mat->d * (inY - (totalHeight >> 1))) >> 8) + (height >> 1); \
1302		\
1303		if (localX < 0 || localX >= width || localY < 0 || localY >= height) { \
1304			continue; \
1305		} \
1306		\
1307		SPRITE_YBASE_ ## DEPTH(localY); \
1308		SPRITE_XBASE_ ## DEPTH(localX); \
1309		SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(localX); \
1310	}
1311
1312#define SPRITE_XBASE_16(localX) unsigned xBase = (localX & ~0x7) * 4 + ((localX >> 1) & 2);
1313#define SPRITE_YBASE_16(localY) unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width >> 1 : 0x80) + (localY & 0x7) * 4;
1314
1315#define SPRITE_DRAW_PIXEL_16_NORMAL(localX) \
1316	unsigned tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
1317	tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \
1318	if (tileData && (renderer->spriteLayer[outX] & FLAG_ORDER_MASK) > flags) { \
1319		renderer->spriteLayer[outX] = palette[tileData] | flags; \
1320	}
1321
1322#define SPRITE_DRAW_PIXEL_16_OBJWIN(localX) \
1323	unsigned tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
1324	tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \
1325	if (tileData) { \
1326		renderer->row[outX] |= FLAG_OBJWIN; \
1327	}
1328
1329#define SPRITE_XBASE_256(localX) unsigned xBase = (localX & ~0x7) * 8 + (localX & 6);
1330#define SPRITE_YBASE_256(localY) unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width : 0x80) + (localY & 0x7) * 8;
1331
1332#define SPRITE_DRAW_PIXEL_256_NORMAL(localX) \
1333	unsigned tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
1334	tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \
1335	if (tileData && (renderer->spriteLayer[outX] & FLAG_ORDER_MASK) > flags) { \
1336		renderer->spriteLayer[outX] = palette[tileData] | flags; \
1337	}
1338
1339#define SPRITE_DRAW_PIXEL_256_OBJWIN(localX) \
1340	unsigned tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
1341	tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \
1342	if (tileData) { \
1343		renderer->row[outX] |= FLAG_OBJWIN; \
1344	}
1345
1346static int _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y) {
1347	int width = _objSizes[sprite->shape * 8 + sprite->size * 2];
1348	int height = _objSizes[sprite->shape * 8 + sprite->size * 2 + 1];
1349	int start = renderer->start;
1350	int end = renderer->end;
1351	uint32_t flags = sprite->priority << OFFSET_PRIORITY;
1352	flags |= FLAG_TARGET_1 * ((renderer->currentWindow.blendEnable && renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT);
1353	flags |= FLAG_OBJWIN * (sprite->mode == OBJ_MODE_OBJWIN);
1354	int x = sprite->x;
1355	unsigned charBase = BASE_TILE + sprite->tile * 0x20;
1356	int variant = renderer->target1Obj && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
1357	if (sprite->mode == OBJ_MODE_SEMITRANSPARENT && renderer->target2Bd) {
1358		// Hack: if a sprite is blended, then the variant palette is not used, but we don't know if it's blended in advance
1359		variant = 0;
1360	}
1361	color_t* palette = &renderer->normalPalette[0x100];
1362	if (variant) {
1363		palette = &renderer->variantPalette[0x100];
1364	}
1365
1366	int outX = x >= start ? x : start;
1367	int condition = x + width;
1368	int mosaicH = 1;
1369	if (sprite->mosaic) {
1370		mosaicH = renderer->mosaic.objH + 1;
1371		if (condition % mosaicH) {
1372			condition += mosaicH - (condition % mosaicH);
1373		}
1374	}
1375	int inY = y - sprite->y;
1376	if (sprite->y + height - 256 >= 0) {
1377		inY += 256;
1378	}
1379	if (sprite->vflip) {
1380		inY = height - inY - 1;
1381	}
1382	if (end < condition) {
1383		condition = end;
1384	}
1385	int inX = outX - x;
1386	int xOffset = 1;
1387	if (sprite->hflip) {
1388		inX = width - inX - 1;
1389		xOffset = -1;
1390	}
1391	if (!sprite->multipalette) {
1392		palette = &palette[sprite->palette << 4];
1393		if (flags & FLAG_OBJWIN) {
1394			SPRITE_NORMAL_LOOP(16, OBJWIN);
1395		} else if (sprite->mosaic) {
1396			SPRITE_MOSAIC_LOOP(16, NORMAL);
1397		} else {
1398			SPRITE_NORMAL_LOOP(16, NORMAL);
1399		}
1400	} else {
1401		if (flags & FLAG_OBJWIN) {
1402			SPRITE_NORMAL_LOOP(256, OBJWIN);
1403		} else if (sprite->mosaic) {
1404			SPRITE_MOSAIC_LOOP(256, NORMAL);
1405		} else {
1406			SPRITE_NORMAL_LOOP(256, NORMAL);
1407		}
1408	}
1409	return 1;
1410}
1411
1412static int _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBATransformedObj* sprite, int y) {
1413	int width = _objSizes[sprite->shape * 8 + sprite->size * 2];
1414	int height = _objSizes[sprite->shape * 8 + sprite->size * 2 + 1];
1415	int totalWidth = width << sprite->doublesize;
1416	int totalHeight = height << sprite->doublesize;
1417	int start = renderer->start;
1418	int end = renderer->end;
1419	uint32_t flags = sprite->priority << OFFSET_PRIORITY;
1420	flags |= FLAG_TARGET_1 * ((renderer->currentWindow.blendEnable && renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT);
1421	flags |= FLAG_OBJWIN * (sprite->mode == OBJ_MODE_OBJWIN);
1422	int x = sprite->x;
1423	unsigned charBase = BASE_TILE + sprite->tile * 0x20;
1424	struct GBAOAMMatrix* mat = &renderer->d.oam->mat[sprite->matIndex];
1425	int variant = renderer->target1Obj && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
1426	if (sprite->mode == OBJ_MODE_SEMITRANSPARENT && renderer->target2Bd) {
1427		// Hack: if a sprite is blended, then the variant palette is not used, but we don't know if it's blended in advance
1428		variant = 0;
1429	}
1430	color_t* palette = &renderer->normalPalette[0x100];
1431	if (variant) {
1432		palette = &renderer->variantPalette[0x100];
1433	}
1434	int inY = y - sprite->y;
1435	if (inY < 0) {
1436		inY += 256;
1437	}
1438	if (!sprite->multipalette) {
1439		palette = &palette[sprite->palette << 4];
1440		if (flags & FLAG_OBJWIN) {
1441			SPRITE_TRANSFORMED_LOOP(16, OBJWIN);
1442		} else {
1443			SPRITE_TRANSFORMED_LOOP(16, NORMAL);
1444		}
1445	} else {
1446		if (flags & FLAG_OBJWIN) {
1447			SPRITE_TRANSFORMED_LOOP(256, OBJWIN);
1448		} else {
1449			SPRITE_TRANSFORMED_LOOP(256, NORMAL);
1450		}
1451	}
1452	return 1;
1453}
1454
1455static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, unsigned priority) {
1456	int x;
1457	uint32_t* pixel = renderer->row;
1458	uint32_t flags = FLAG_TARGET_2 * renderer->target2Obj;
1459	for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x, ++pixel) {
1460		uint32_t color = renderer->spriteLayer[x] & ~FLAG_OBJWIN;
1461		uint32_t current = *pixel;
1462		if ((color & FLAG_UNWRITTEN) != FLAG_UNWRITTEN && (color & FLAG_PRIORITY) >> OFFSET_PRIORITY == priority) {
1463			_composite(renderer, pixel, color | flags, current);
1464		}
1465	}
1466}
1467
1468static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer) {
1469	int i;
1470	if (renderer->blendEffect == BLEND_BRIGHTEN) {
1471		for (i = 0; i < 512; ++i) {
1472			renderer->variantPalette[i] = _brighten(renderer->normalPalette[i], renderer->bldy);
1473		}
1474	} else if (renderer->blendEffect == BLEND_DARKEN) {
1475		for (i = 0; i < 512; ++i) {
1476			renderer->variantPalette[i] = _darken(renderer->normalPalette[i], renderer->bldy);
1477		}
1478	} else {
1479		for (i = 0; i < 512; ++i) {
1480			renderer->variantPalette[i] = renderer->normalPalette[i];
1481		}
1482	}
1483}
1484
1485static inline unsigned _brighten(unsigned color, int y) {
1486	unsigned c = 0;
1487	unsigned a;
1488#ifdef COLOR_16_BIT
1489	a = color & 0x1F;
1490	c |= (a + ((0x1F - a) * y) / 16) & 0x1F;
1491
1492#ifdef COLOR_5_6_5
1493	a = color & 0x7C0;
1494	c |= (a + ((0x7C0 - a) * y) / 16) & 0x7C0;
1495
1496	a = color & 0xF800;
1497	c |= (a + ((0xF800 - a) * y) / 16) & 0xF800;
1498#else
1499	a = color & 0x3E0;
1500	c |= (a + ((0x3E0 - a) * y) / 16) & 0x3E0;
1501
1502	a = color & 0x7C00;
1503	c |= (a + ((0x7C00 - a) * y) / 16) & 0x7C00;
1504#endif
1505#else
1506	a = color & 0xF8;
1507	c |= (a + ((0xF8 - a) * y) / 16) & 0xF8;
1508
1509	a = color & 0xF800;
1510	c |= (a + ((0xF800 - a) * y) / 16) & 0xF800;
1511
1512	a = color & 0xF80000;
1513	c |= (a + ((0xF80000 - a) * y) / 16) & 0xF80000;
1514#endif
1515	return c;
1516}
1517
1518static inline unsigned _darken(unsigned color, int y) {
1519	unsigned c = 0;
1520	unsigned a;
1521#ifdef COLOR_16_BIT
1522	a = color & 0x1F;
1523	c |= (a - (a * y) / 16) & 0x1F;
1524
1525#ifdef COLOR_5_6_5
1526	a = color & 0x7C0;
1527	c |= (a - (a * y) / 16) & 0x7C0;
1528
1529	a = color & 0xF800;
1530	c |= (a - (a * y) / 16) & 0xF800;
1531#else
1532	a = color & 0x3E0;
1533	c |= (a - (a * y) / 16) & 0x3E0;
1534
1535	a = color & 0x7C00;
1536	c |= (a - (a * y) / 16) & 0x7C00;
1537#endif
1538#else
1539	a = color & 0xF8;
1540	c |= (a - (a * y) / 16) & 0xF8;
1541
1542	a = color & 0xF800;
1543	c |= (a - (a * y) / 16) & 0xF800;
1544
1545	a = color & 0xF80000;
1546	c |= (a - (a * y) / 16) & 0xF80000;
1547#endif
1548	return c;
1549}
1550
1551static unsigned _mix(int weightA, unsigned colorA, int weightB, unsigned colorB) {
1552	unsigned c = 0;
1553	unsigned a, b;
1554#ifdef COLOR_16_BIT
1555#ifdef COLOR_5_6_5
1556	a = colorA & 0xF81F;
1557	b = colorB & 0xF81F;
1558	a |= (colorA & 0x7C0) << 16;
1559	b |= (colorB & 0x7C0) << 16;
1560	c = ((a * weightA + b * weightB) / 16);
1561	if (c & 0x08000000) {
1562		c = (c & ~0x0FC00000) | 0x07C00000;
1563	}
1564	if (c & 0x0020) {
1565		c = (c & ~0x003F) | 0x001F;
1566	}
1567	if (c & 0x10000) {
1568		c = (c & ~0x1F800) | 0xF800;
1569	}
1570	c = (c & 0xF81F) | ((c >> 16) & 0x07C0);
1571#else
1572	a = colorA & 0x7C1F;
1573	b = colorB & 0x7C1F;
1574	a |= (colorA & 0x3E0) << 16;
1575	b |= (colorB & 0x3E0) << 16;
1576	c = ((a * weightA + b * weightB) / 16);
1577	if (c & 0x04000000) {
1578		c = (c & ~0x07E00000) | 0x03E00000;
1579	}
1580	if (c & 0x0020) {
1581		c = (c & ~0x003F) | 0x001F;
1582	}
1583	if (c & 0x10000) {
1584		c = (c & ~0x1F800) | 0xF800;
1585	}
1586	c = (c & 0x7C1F) | ((c >> 16) & 0x03E0);
1587#endif
1588#else
1589	a = colorA & 0xF8;
1590	b = colorB & 0xF8;
1591	c |= ((a * weightA + b * weightB) / 16) & 0x1F8;
1592	if (c & 0x00000100) {
1593		c = 0x000000F8;
1594	}
1595
1596	a = colorA & 0xF800;
1597	b = colorB & 0xF800;
1598	c |= ((a * weightA + b * weightB) / 16) & 0x1F800;
1599	if (c & 0x00010000) {
1600		c = (c & 0x000000F8) | 0x0000F800;
1601	}
1602
1603	a = colorA & 0xF80000;
1604	b = colorB & 0xF80000;
1605	c |= ((a * weightA + b * weightB) / 16) & 0x1F80000;
1606	if (c & 0x01000000) {
1607		c = (c & 0x0000F8F8) | 0x00F80000;
1608	}
1609#endif
1610	return c;
1611}