all repos — mgba @ 71473721a86834ebe321599ebfaa92059b996fb7

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Bugfixes:
  3 - GB MBC: Fix MBC7 when size is incorrectly specified
  4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
  5 - GBA Cheats: Fix holding onto pointers that may get invalidated
  6 - Qt: Fix "close" button on Overrides view
  7 - Qt: Fix saving overrides
  8 - FFmpeg: Fix encoding AAC
  9 - GB Video: Fix video frames getting missed when LCDC is off
 10 - LR35902: Fix events running with the wrong cycle active
 11 - GB Video: Clear screen when LCDC is off
 12 - GBA Cheats: Fix key-activated CodeBreaker cheats
 13 - GB SIO: Don't auto-clock external shift clock
 14 - Qt: Fix directory set unloading when replacing the ROM
 15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 16 - Core: Fix importing save games as read-only
 17 - Util: Fix PNG identification on files too small to be a PNG
 18 - GB: Fix invalid STOP behavior on Game Boy Color
 19 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 20 - SDL: Attach rumble in SDL frontend
 21 - GBA Hardware: Improve Game Boy Player rumble behavior
 22 - GB: Initialize audio properly
 23Misc:
 24 - All: Only update version info if needed
 25 - FFmpeg: Encoding cleanup
 26 - GB Memory: Initialize RAM pattern for GBC
 27 - SDL: Remove scancode key input
 28 - GB Video: Improved video timings
 29
 300.5.0: (2016-09-19)
 31Features:
 32 - Game Boy support
 33 - Support for encrypted CodeBreaker GBA cheats
 34 - Emulation of Vast Fame protected GBA carts (taizou)
 35 - Tile viewer
 36 - Threaded rendering mode
 37 - Libretro: Memory map and achievement support (leiradel)
 38 - GUI: Add UI control remapping
 39 - GUI: Add fast-forward
 40 - Wii: 240p support
 41 - 3DS: Adjustable screen darkening
 42 - Ability to temporarily load a savegame
 43 - Load specific files out of archives
 44 - Automatic BIOS detection
 45Bugfixes:
 46 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 47 - Debugger: Fix GDB breakpoints
 48 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 49 - GBA: Fix filehandle leak with savegames
 50 - GBA: Timer 0 cannot be count up
 51 - GBA: Count up timers should not count themselves
 52 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 53 - GBA Memory: Fix ldm {pc}
 54 - GBA Savedata: Fix savedata sync timer
 55 - GBA Savedata: Only unmap savedata if present
 56 - GBA Serialize: Savestates now properly store prefetch
 57 - GBA Video: WIN0/1 take priority over OBJWIN
 58 - GBA Video: Fix out-of-order OBJWIN
 59 - PSP2: Fix GPU crash while exiting
 60 - PSP2: Fix VSync
 61 - PSP2: Fix accelerometer range
 62 - PSP2: Actually load screen mode setting
 63 - PSP2: Fix gyroscope direction
 64 - PSP2: Delete threads after they return
 65 - PSP2: Fix mapping/unmapping from not at 0
 66 - Qt: Fix bug in software renderer scaling
 67 - Qt: Fix hanging key press after disabling autofire
 68 - Qt: Fix being unable to pause manually when using auto-pausing
 69 - SDL: Fix axes being mapped wrong
 70 - Util: Fix realloc semantics in utf16to8
 71 - Util: Fix inserting too many items into a hash table
 72 - VFS: Fix uninitialized varaible reading from 7z
 73 - VFS: Fix reading multiple files from a 7z archive
 74 - Wii: Fix framelimiting after a slowdown
 75 - Wii: Fix garbage flash at startup
 76Misc:
 77 - 3DS: Use blip_add_delta_fast for a small speed improvement
 78 - 3DS: Allow UTF-16 filenames
 79 - 3DS: Port to using citro3D
 80 - 3DS: Use system font for menus
 81 - 3DS: Attempt to use Core 2 for threads
 82 - 3DS: Adjustable filering
 83 - 3DS: 3D banner
 84 - All: Add QUIET parameter to silence CMake
 85 - All: Faster memory read/write
 86 - ARM7: Support forcing Thumb mode via MSR
 87 - ARM7: Flush prefetch cache when loading CPSR via MSR
 88 - ARM7: Clean up instruction decoding for future expandability
 89 - Debugger: Support register and memory writes via GDB stub
 90 - Debugger: Add software breakpoint support to gdb
 91 - FFmpeg: Full support for libavcodec 56+
 92 - GBA: Better debug logging if event processing breaks
 93 - GBA Audio: Force audio DMAs to not increment destination
 94 - GBA BIOS: Use custom ArcTan, not relying on OS
 95 - GBA Hardware: Clean up dead code in GBP
 96 - GBA Memory: Optimize stalling behavior
 97 - GBA Memory: Optimize Load-/StoreMultiple
 98 - GBA Savedata: Add realistic timing for EEPROM
 99 - GBA Serialize: Savestates now store if CPU was halted
100 - GBA Video: Remove old slow path fallback
101 - GBA Video: Optimize sprite drawing
102 - GBA Video: Optimize mode 0 rendering
103 - GBA Video: Optimize compositing cases slightly
104 - GUI: Screenshot dimensions are now passed through
105 - GUI: Add back logging
106 - GUI: Only reload config if manually saved
107 - GUI: Increase scrolling speed
108 - OpenGL: Log shader compilation failure
109 - OpenGL: Add texSize uniform
110 - Qt: Make -g flag work in Qt build
111 - Qt: Simplify OpenGL context creation
112 - Qt: Thread startup improvements
113 - Qt: Make audio channel/video layer options shortcut mappable
114 - Qt: Remove some C99isms from C++ code
115 - Qt: Remove default autofire mappings
116 - Qt: Make reseting when pasued frame-accurate
117 - Qt: Rearchitect game closing codepath
118 - PSP2: Use system font for menus
119 - PSP2: Add rumble for PS TV
120 - PSP2: Add fit-to-height screen mode
121 - PSP2: Sync files per descriptor
122 - PSP2: Allow UTF-8 filenames
123 - PSP2: Screenshots are now saved into the Photo Gallery
124 - PSP2: Stop underclocking when menuing
125 - SDL: Increase default audio buffer size to 1024 samples
126 - SDL: More responsive rumble
127 - Util: Add Vector GetConstPointer
128 - Util: Add rtrim
129 - Util: Add endswith
130 - VFS: Improve zip file detection
131 - Wii: Add pixelated resample filter
132 - Windows: Add native VDir support
133 - Util: Add PRIz macro for libc versions that don't support %z
134
1350.4.1: (2016-07-11)
136Bugfixes:
137 - All: Fix several file handle leaks
138 - All: Fix instruction tables getting zeroed when linking sometimes
139 - ARM7: Fix flags on SBC/RSC
140 - ARM7: Fix setting spsr privilege bits when spsr is empty
141 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
142 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
143 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
144 - GBA Memory: Fix executing code from OBJ region of VRAM
145 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
146 - GBA Serialize: Fix loading savegames from savestates
147 - OpenGL: Correct boolean vector strcmp strings for uniforms
148 - Qt: Fix sending gameStopped twice
149 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
150 - Qt: Fix initial state of key mapping
151 - Qt: Initialize m_useBios
152 - SDL: Fix joystick initialization on BSD
153 - SDL: Fix potential joystick crash in games with rumble
154 - SDL: Fix SDL 1.2 build
155 - SDL: Fix sporadic crash when deinitializing audio
156 - Shaders: Fix AGS-001 shader with some bad drivers
157 - Util: Use closesocket on Windows
158 - Util: Fix socket bind addresses
159 - VFS: Fix reading 7z archives without rewinding first
160 - VFS: VFileFromFD should not open directories
161 - Wii: Fix tilting direction
162 - Util: Fix realloc semantics in utf16to8
163Misc:
164 - All: Allow use of external minizip library
165 - Debugger: CLI debugger now exits when end-of-stream is reached
166 - FFmpeg: Update dependencies on Ubuntu
167 - GBA: Slightly optimize GBAProcessEvents
168 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
169 - GBA Video: Null renderer should return proper register values
170 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
171 - Qt: Add preset for DualShock 4
172 - Qt: Update 360 input profile on OS X to reflect newer drivers
173 - Qt: Remove use of NaN
174 - Qt: Canonicalize file paths when loading games
175 - Qt: Add refresh button to controller editing
176 - SDL: Remove default gamepad mappings
177 - Util: Fix intermittent build failure on OS X
178 - VFS: VFile.sync now updates modified time
179
1800.4.0: (2016-02-02)
181Features:
182 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
183 - I/O viewer
184 - Booting of multiboot images
185 - Customization of GIF recording
186 - Libretro: Cheat code support
187 - Support for GLSL shaders
188 - ROM information view
189 - Support for VBA-style cheat codes
190 - Savestates now store creation timestamps
191 - Key autofire
192 - Libretro: Allow blocking opposing directional input
193 - OpenEmu core for OS X
194 - Libretro: Settings for using BIOS and skipping intro
195 - Libretro: Customizable idle loop removal
196 - Implemented cycle counting for sprite rendering
197 - Cleaner, unified settings window
198 - Added a setting for pausing when the emulator is not in focus
199 - Customizable paths for save games, save states, screenshots and patches
200 - Controller hotplugging
201 - Ability to store save games and active cheats within savestates
202Bugfixes:
203 - ARM7: Fix sign of unaligned LDRSH
204 - ARM7: Fix decoding of some ARM ALU instructions with shifters
205 - Debugger: Fix watchpoints in gdb
206 - GBA: Fix warnings when creating and loading savestates
207 - GBA: Fix Iridion II savetype
208 - GBA BIOS: Fix misaligned CpuSet
209 - GBA Cheats: Fix cheats setting the Action Replay version
210 - GBA Hardware: Fix GPIO on big endian
211 - GBA Memory: Fix DMA register writing behavior
212 - GBA Memory: Fix DMAs triggering two cycles early
213 - Libretro: Fix aspect ratio
214 - Qt: Fix some potential crashes with the gamepad mapping
215 - Qt: Fix keys being mapped incorrectly when loading configuration file
216 - Util: Fix PowerPC PNG read/write pixel order
217 - Util: Fix excessive memory allocation when decoding a PNG
218 - VFS: Fix VFileReadline and remove _vfdReadline
219Misc:
220 - All: Improved PowerPC support
221 - All: Fix some undefined behavior warnings
222 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
223 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
224 - GBA: Implement bad I/O register loading
225 - GBA: Allow jumping to OAM and palette RAM
226 - GBA BIOS: Finish implementing RegisterRamReset
227 - GBA Config: Add "override" layer for better one-time configuration
228 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
229 - GBA Memory: Use a dynamically sized mask for ROM memory
230 - GBA Memory: Implement several unimplemented memory access types
231 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
232 - GBA RR: Starting from savestate now embeds the savegame
233 - GBA RR: Add preliminary SRAM support for VBM loading
234 - GBA RR: Add support for resets in movies
235 - GBA Video: Remove lastHblank, as it is implied
236 - Libretro: Use anonymous memory mappers for large blocks of memory
237 - Libretro: Add install target for libretro core
238 - Qt: Window size command line options are now supported
239 - Qt: Increase usability of key mapper
240 - Qt: Add 'Apply' button to settings window
241 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
242 - Qt: Allow use of modifier keys as input
243 - Qt: Optimize log viewer
244 - Qt: Added button for breaking into the GDB debugger
245 - Qt: Add box for showing duration of rewind
246 - SDL: Support fullscreen in SDL 1.2
247 - SDL: Allow GBASDLAudio to be used without a thread context
248 - Util: Use VFile for configuration
249 - Util: Add MutexTryLock
250
2510.3.2: (2015-12-16)
252Bugfixes:
253 - ARM7: Fix STRT/STRBT
254 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
255 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
256 - Libretro: Fix problems with rumble not turning off
257 - GBA: Fix idle skip state being retained between games
258 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
259 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
260 - GBA BIOS: Fix Sqrt sign
261 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
262 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
263 - GBA Memory: Fix DMA behavior for SRAM accesses
264 - GBA Memory: Fix Store8 to OBJ VRAM
265 - GBA Memory: Fix alignment of LDM/STM on SRAM
266 - GBA Memory: Fix unaligned out-of-bounds ROM loads
267 - GBA Memory: Fix timing of DMAs
268 - GBA Video: Fix _mix for 15-bit color
269 - GBA Video: Fix OAM and palette initialization
270 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
271 - Qt: Use safer isLoaded check in GameController
272 - Qt: Fix a race condition in PainterGL that could lead to a crash
273 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
274 - Qt: Fix font size in memory viewer
275 - Qt: Fix a crash in the memory viewer
276 - Qt: Add additional checks in CheatModel to prevent crashes
277 - Qt: Fix race condition with setting sample rate
278 - Qt: Fix crash when closing multiplayer windows
279 - Qt: Fix resetting while paused
280Misc:
281 - GBA Audio: Implement missing flags on SOUNDCNT_X register
282 - Qt: Add mute option to menu
283
2840.3.1: (2015-10-24)
285Bugfixes:
286 - ARM7: Fix instruction decoding of Thumb shifts
287 - GBA: Deinit savegame when unloading a ROM
288 - GBA: Fix BIOS check on big endian
289 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
290 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
291 - GBA Audio: Fix audio channels being silenced at the wrong time
292 - GBA Memory: Fix bad BIOS Load16 on big endian
293 - GBA Memory: Fix bad Load8 on big endian
294 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
295 - GBA Video: Fix edge case with sprite blend modes and semitransparency
296 - GBA Video: Fix objwin and blending interaction on sprites
297 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
298 - Libretro: Fix a memory leak with the render buffer
299 - Qt: Windows no longer spawn in the top left on first launch
300 - Qt: Fix install path of XDG desktop file with DESTDIR
301 - Qt: Fix drag and drop on Windows
302 - Qt: Reenable double buffering, as disabling it broke some Windows configs
303 - VFS: Fix return values of VFileFILE.read and .write
304Misc:
305 - All: Reset next event to cycles instead of zero to interrupt
306 - All: Add --version flag
307 - ARM7: Force disable LTO on two files to work around a GCC bug
308 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
309 - GBA: Better memory handling with PNG savestates
310 - GBA: Additional savestate sanity checks
311 - GBA: Check for cycle count being too high
312 - GBA Audio: Allow GBAAVStream to have no video callback
313 - GBA BIOS: Implement RegisterRamReset for SIO registers
314 - Qt: Remove useless help icons in dialogs
315 - Qt: Prevent savestate window from opening while in multiplayer
316 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
317 - Qt: Dropping multiplayer windows works more cleanly now
318
3190.3.0: (2015-08-16)
320Features:
321 - Ability to hide individual background layers, or OBJs
322 - Ability to mute individual audio channels
323 - Palette viewer and exporter
324 - Volume control
325 - More shortcuts are editable (e.g. quick save/load)
326 - Rewind now shows the frame after rewinding
327 - Import/Export of GameShark/Action Replay snapshots
328 - Add "Step backwards" item for single increment rewind
329 - Deadzone estimation for game controllers
330 - Analog inputs can be used for shortcuts
331 - Menu items for specific solar sensor brightness levels
332 - Remappable controls for tilt and gyroscope sensors
333 - Status messages for actions taken while a game is running (e.g. save/load state)
334 - Memory inspector
335 - Screensaver can now be suspended while a game is running
336 - Load/save the most recent savestate slot
337 - Support varible speed (PWM) rumble
338 - Ability to cap fast forward speed
339 - Finer control over FPS target
340 - Holdable shortcut for rewinding one frame at a time
341 - Ability to boot directly into the BIOS
342 - Preliminary support for yanking out the game pak while a game is running
343 - Thumb-drive mode by putting a file called portable.ini in the same folder
344 - Configurable display driver, between software and OpenGL
345 - Undo-able savestate loading and saving
346 - Controller profiles now store shortcut settings
347 - Default controller profiles for several common controllers
348 - Libretro now supports BIOS, rumble and solar sensor
349 - Implement BIOS call Stop, for sleep mode
350 - Automatically load patches, if found
351 - Improved video synchronization
352 - Configurable audio output sample rate
353Bugfixes:
354 - ARM7: Fix SWI and IRQ timings
355 - ARM7: Fix Thumb MUL timing
356 - ARM7: Fix timing of multiplies to use N cycles
357 - ARM7: ARMHotplugDetach should call deinit
358 - Debugger: Fix use-after-free in breakpoint clearing code
359 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
360 - GBA: Cap audio FIFO read size during deserialization
361 - GBA: Check for corrupted savestates when loading
362 - GBA: Check for improperly sized savestates when loading
363 - GBA: Check for savestates made from differently sized ROMs
364 - GBA: Fix calls to endian-independent loadstores
365 - GBA: Fix timing of reading from timer registers
366 - GBA: Ensure cycles never go negative
367 - GBA Audio: Force audio FIFOs to 32-bit
368 - GBA Audio: Fix audio pitch changing when adjusting buffer size
369 - GBA Audio: Fix sample order in audio channel 3
370 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
371 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
372 - GBA Memory: Improve Thumb open bus behavior
373 - GBA Memory: Fix potential DMA issue when loading a savestate
374 - GBA Memory: Fix load/store multiple video memory waitstates
375 - GBA SIO: Fix reseting when there are SIO devices attached
376 - GBA Video: Blended sprites should never have other effects applied
377 - GBA Video: Fix out-of-bounds tiles in mosaic
378 - GBA Video: Fix windows not affecting sprites
379 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
380 - GBA Video: Fix timing on first scanline
381 - Qt: Better cleanup when a game crashes
382 - Qt: Fix open ROM dialog filtering for archive formats
383 - Qt: Cap the maximum number of multiplayer windows
384 - Qt: Fix maximum year in sensor override
385 - Qt: Fix window being too tall after exiting fullscreen
386 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
387 - Qt: Fix analog buttons not getting unmapped
388 - Qt: Fix passing command line options
389 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
390 - SDL: Fix SDL build when OpenGL is missing
391 - Util: Allow loading IPS patches that grow the ROM
392 - VFS: Fix resource leaks if some allocations fail
393 - VFS: Fix line-reading to return proper values
394 - Video: Fix an issue with very long filenames
395 - Util: Fix formatting of floats
396Misc:
397 - All: Add --help flag for command line programs
398 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
399 - All: Enable static linking for Windows
400 - All: Enable static linking for OS X
401 - All: Threads are now named
402 - All: Proper handling of Unicode file paths
403 - ARM7: Add emulation for Undefined CPU mode
404 - ARM7: Reduce the size of the Thumb instruction table
405 - GBA: Add status log level
406 - GBA: GBARewind now returns how many states it has rewound
407 - GBA: SIO logging layer
408 - GBA BIOS: Stub out SoundBias
409 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
410 - GBA: Don't include GBACLIDebugger struct unless needed
411 - GBA: Savedata is now synced shortly after data finishes being written
412 - GBA: Process multiple timer events at once, if necessary
413 - GBA Audio: Implement audio reset for channels A/B
414 - GBA Audio: Process multiple audio events at once, if necessary
415 - GBA Hardware: Backport generic RTC source into core
416 - GBA Input: Allow axes and buttons to be mapped to the same key
417 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
418 - GBA SIO: Add a dummy driver for Normal mode
419 - GBA Thread: Add functionality for running callbacks on the GBA thread
420 - GBA Thread: Split GBASync into a separate file
421 - GBA Video: Refactor software renderer into separate files
422 - GBA Video: Slightly optimize mode 0 mosaic rendering
423 - Debugger: Free watchpoints in addition to breakpoints
424 - Qt: Handle saving input settings better
425 - Qt: Move GL frame drawing back onto its own thread
426 - Qt: Fast forward (held) option moved from Other to Emulation menu
427 - Qt: Show version info in window title
428 - Qt: Migrate multiplayer window handling into GBAApp
429 - Qt: Unified file opening and saving with last location
430 - Qt: Fix windows being resizable when they shouldn't have been
431 - Qt: Only hide cursor in full screen
432 - Qt: Replace pause-after-frame mutex with an atomic
433 - Qt: Add application icon and XDG desktop files
434 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
435 - Qt: Don't save window size when entering fullscreen
436 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
437 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
438 - Qt: Increase usability of key mapper
439 - Qt: Show checkmark for window sizes
440 - Qt: Set window path to loaded ROM
441 - Perf: Ability to load savestates immediately on launch
442 - SDL: Properly check for initialization
443 - SDL: Clean up initialization functions
444 - SDL: Clean up GL context
445 - Util: Allow disabling the threading code entirely
446 - VFS: Add sync method to force syncing with backing
447
4480.2.1: (2015-05-13)
449Bugfixes:
450 - All: Fix sanitize-deb script not cleaning up after itself
451 - All: Fix dependencies for libavcodec on Debian-derived platforms
452 - ARM7: Handle writeback for PC in addressing modes 2 and 3
453 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
454 - ARM7: Fix ARM multiply instructions when PC is a destination register
455 - Debugger: Fix use-after-free in breakpoint clearing code
456 - Debugger: Fix boundary conditions in tab completion
457 - GBA: Fix timers not updating timing when writing to only the reload register
458 - GBA: Fix rewind boundary conditions
459 - GBA: Add initial I/O register settings for background matrix registers
460 - GBA: Fix hang when loading a savestate if sync to video is enabled
461 - GBA: Handle out-of-bounds I/O access
462 - GBA: Fix bounds-checking on EEPROM access
463 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
464 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
465 - GBA Memory: Allow SRAM to be 64kB
466 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
467 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
468 - GBA Video: Fix second frame mode 5
469 - Perf: Fix race condition if a game crashes immediately on start
470 - Qt: Fix Display object leak when closing a window
471 - Qt: Fix .deb dependencies
472 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
473 - Qt: Fix window not regaining focus after exiting savestate window
474 - Qt: Fix regression where video would not record if the game had already started
475 - Qt: Fix potential crash if a gamepad causes focus to change
476 - Qt: Fix controller axis querying
477 - Qt: Fix multiplayer windows opening as the wrong size
478 - Qt: Fix controllers sometimes not loading the right profile
479 - SDL: Fix boundary conditions for joystick adjustments
480 - SDL: Allocate properly sized input maps
481 - SDL: Fix potential build issues when Qt and SDL2 are in use
482 - Util: Fix resource leak in UTF-8 handling code
483 - Util: Fix a null-pointer issue when attempting to delete a key
484 - VFS: Fix resource leaks if some allocations fail
485 - Video: Fix an issue with very long filenames
486Misc:
487 - GBA Memory: Soft-crash if jumping past the end of a ROM
488 - Qt: Show multiplayer numbers in window title
489 - Qt: Solar sensor can have shortcuts set
490
4910.2.0: (2015-04-03)
492Features:
493 - Support for gamepad axes, e.g. analog sticks or triggers
494 - Add scale presets for up to 6x
495 - Settings window
496 - Bilinear resampling option
497 - Add option to skip BIOS start screen
498 - List of recently opened games
499 - Support for games using the Solar Sensor
500 - Better audio resampling via blip-buf
501 - Game Pak overrides dialog for setting savetype and sensor values
502 - Support for games using the tilt sensor
503 - Remappable shortcuts for keyboard and gamepad
504 - Rewinding of emulation
505 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
506 - Support IPv6
507 - Save directory of last loaded file
508 - Support BPS patches
509 - Automatically detect and optimize out idle loops
510 - Configurable game overrides
511 - Support loading 7-Zip files
512 - Drag and drop game loading
513 - Cheat code support
514 - Runtime configurable audio driver
515 - Libretro core for use with RetroArch and other front-ends
516 - Controller profiles for setting different bindings for different controllers
517 - Ability to lock aspect ratio
518 - Local link cable support
519 - Ability to switch which game controller is in use per instance
520 - Ability to prevent opposing directional input
521 - Warning dialog if an unimplemented BIOS feature is called
522 - Debugger: Add CLI "frame", frame advance command
523 - Debugger: Add CLI functions for writing to memory
524 - Debugger: Add CLI functions for examining memory regions
525 - Debugger: Add CLI function for writing a register
526Bugfixes:
527 - ARM7: Extend prefetch by one stage
528 - ARM7: Fix cycle counting for loads
529 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
530 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
531 - GBA: Initialize gba.sync to null
532 - GBA: Fix timer initialization
533 - GBA Audio: Support 16-bit writes to FIFO audio
534 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
535 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
536 - GBA BIOS: Fix BIOS prefetch after reset
537 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
538 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
539 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
540 - GBA Memory: Fix I cycles that had been moved to ARM7 core
541 - GBA Memory: Fix cycle counting for 32-bit load/stores
542 - GBA RR: Fix fallthrough error when reading tags from a movie
543 - GBA Thread: Fix possible hang when loading an archive
544 - GBA Thread: Fix possible deadlock in video sync
545 - Perf: Fix crash when the GBA thread fails to start
546 - Qt: Fix crash starting a GDB stub if a game isn't loaded
547 - Qt: Fix crash when adjusting settings after closing a game
548 - Qt: Fix crash when starting GDB stub after closing a game
549 - Qt: Fix patch loading while a game is running
550 - Qt: Fix crash when loading a game after stopping GDB server
551 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
552 - Qt: Fix crash when attempting to pause if a game is not running
553 - SDL: Properly clean up if a game doesn't launch
554 - Util: Fix sockets on Windows
555Misc:
556 - All: Enable link-time optimization
557 - Debugger: Watchpoints now work on STM/LDM instructions
558 - Debugger: Clean up GDB stub network interfacing
559 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
560 - Debugger: Merge Thumb BL instructions when disassembling
561 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
562 - Debugger: Watchpoints now report address watched (fixes #68)
563 - Debugger: Add support for soft breakpoints
564 - Debugger: Make I/O register names be addresses instead of values
565 - Debugger: Rename read/write commands
566 - GBA: Improve accuracy of event timing
567 - GBA: Add API for getting Configuration structs for overrides and input
568 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
569 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
570 - GBA: Move A/V stream interface into core
571 - GBA: Savestates now take into account savedata state machines (fixes #109)
572 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
573 - GBA Memory: Simplify memory API and use fixed bus width
574 - GBA Thread: Make GBASyncWaitFrameStart time out
575 - GBA Video: Start video at the last scanline instead of the first
576 - Qt: Optimize logo drawing
577 - Qt: Move frame upload back onto main thread
578 - Qt: Remember window position
579 - Qt: Double-clicking on the window toggles full screen
580 - Util: Use proper locale for reading and writing float values
581
5820.1.1: (2015-01-24)
583Bugfixes:
584 - ARM7: Fix LDM writeback to a register already written
585 - GBA: Fix timers 2 and 3 updating incorrectly
586 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
587 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
588 - GBA Audio: Properly initialize audio FIFO channels
589 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
590 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
591 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
592 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
593 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
594 - GBA BIOS: Fix HuffUnComp boundary conditions
595 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
596 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
597 - GBA Memory: Filter out top nybble of DMA addresses
598 - GBA Memory: Properly bounds-check VRAM accesses
599 - GBA Memory: Fix initial DMA state
600 - GBA Thread: Allow halted games to exit cleanly
601 - GBA Video: Fix blend issues with obscured middle layers
602 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
603 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
604 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
605 - GBA Video: Fix sprite boundary conditions with mosaic
606 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
607 - Qt: Fix issue with set frame sizes being the wrong height
608 - Qt: Fix emulator crashing when full screen if a game is not running
609 - Qt: Fix window focus issues
610 - Qt: Properly set default video recording settings
611 - Qt: Fix a race condition when a game crashes immediately
612 - Qt: Fix some cases where key mapping can break if focus is adjusted
613 - Qt: Fix crash if a game pauses before any frames are shown
614 - Debugger: Negative PC-relative loads now properly subtract the offset
615 - Debugger: Align PC-relative loads in Thumb
616 - Debugger: Fix watchpoints triggering too late
617 - Debugger: Fix binary print putting spaces between digits
618 - Video: Ensure FFmpeg encoder has audio frames
619 - Video: Fix uncompressed PCM audio recording
620 - Video: Fix FFmpeg crashing when the file extension is wrong
621 - Util: Fix SOCKET_FAILED macro
622Misc:
623 - GBA: Exit cleanly on FATAL if the port supports it
624 - GBA Memory: Implement 16- and 32-bit loads from SRAM
625 - Qt: Disable sync to video by default
626 - Qt: Handle a game crash without crashing
627 - Qt: Set default log level to FATAL, ERROR and WARN
628 - Qt: Clarify some phrasing in the menus
629 - Qt: Clear active buttons when focus is lost
630
6310.1.0: (2014-12-13)
632 - Initial release