src/platform/perf-main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "gba/supervisor/thread.h"
7#include "gba/supervisor/config.h"
8#include "gba/gba.h"
9#include "gba/renderers/video-software.h"
10
11#include "platform/commandline.h"
12
13#include <errno.h>
14#include <fcntl.h>
15#include <signal.h>
16#include <inttypes.h>
17#include <sys/time.h>
18
19#define PERF_OPTIONS "F:NPS:"
20#define PERF_USAGE \
21 "\nBenchmark options:\n" \
22 " -F FRAMES Run for the specified number of FRAMES before exiting\n" \
23 " -N Disable video rendering entirely\n" \
24 " -P CSV output, useful for parsing\n" \
25 " -S SEC Run for SEC in-game seconds before exiting"
26
27struct PerfOpts {
28 bool noVideo;
29 bool csv;
30 unsigned duration;
31 unsigned frames;
32};
33
34static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet);
35static void _GBAPerfShutdown(int signal);
36static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg);
37
38static struct GBAThread* _thread;
39static bool _dispatchExiting = false;
40
41int main(int argc, char** argv) {
42 signal(SIGINT, _GBAPerfShutdown);
43
44 struct GBAVideoSoftwareRenderer renderer;
45 GBAVideoSoftwareRendererCreate(&renderer);
46
47 struct PerfOpts perfOpts = { false, false, 0, 0 };
48 struct SubParser subparser = {
49 .usage = PERF_USAGE,
50 .parse = _parsePerfOpts,
51 .extraOptions = PERF_OPTIONS,
52 .opts = &perfOpts
53 };
54
55 struct GBAConfig config;
56 GBAConfigInit(&config, "perf");
57 GBAConfigLoad(&config);
58
59 struct GBAOptions opts = {
60 .idleOptimization = IDLE_LOOP_DETECT
61 };
62 GBAConfigLoadDefaults(&config, &opts);
63
64 struct GBAArguments args = {};
65 if (!parseArguments(&args, &config, argc, argv, &subparser)) {
66 usage(argv[0], PERF_USAGE);
67 freeArguments(&args);
68 GBAConfigFreeOpts(&opts);
69 GBAConfigDeinit(&config);
70 return 1;
71 }
72
73 renderer.outputBuffer = malloc(256 * 256 * 4);
74 renderer.outputBufferStride = 256;
75
76 struct GBAThread context = {};
77 _thread = &context;
78
79 if (!perfOpts.noVideo) {
80 context.renderer = &renderer.d;
81 }
82
83 context.debugger = createDebugger(&args, &context);
84 context.overrides = GBAConfigGetOverrides(&config);
85 char gameCode[5] = { 0 };
86
87 GBAConfigMap(&config, &opts);
88 opts.audioSync = false;
89 opts.videoSync = false;
90 GBAMapArgumentsToContext(&args, &context);
91 GBAMapOptionsToContext(&opts, &context);
92
93 int didStart = GBAThreadStart(&context);
94
95 if (!didStart) {
96 goto cleanup;
97 }
98 GBAGetGameCode(context.gba, gameCode);
99
100 int frames = perfOpts.frames;
101 if (!frames) {
102 frames = perfOpts.duration * 60;
103 }
104 struct timeval tv;
105 gettimeofday(&tv, 0);
106 uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
107 _GBAPerfRunloop(&context, &frames, perfOpts.csv);
108 gettimeofday(&tv, 0);
109 uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
110 uint64_t duration = end - start;
111
112 GBAThreadJoin(&context);
113
114 float scaledFrames = frames * 1000000.f;
115 if (perfOpts.csv) {
116 puts("game_code,frames,duration,renderer");
117 const char* rendererName;
118 if (perfOpts.noVideo) {
119 rendererName = "none";
120 } else {
121 rendererName = "software";
122 }
123 printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
124 } else {
125 printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
126 }
127
128cleanup:
129 GBAConfigFreeOpts(&opts);
130 freeArguments(&args);
131 GBAConfigDeinit(&config);
132 free(context.debugger);
133 free(renderer.outputBuffer);
134
135 return !didStart || GBAThreadHasCrashed(&context);
136}
137
138static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet) {
139 struct timeval lastEcho;
140 gettimeofday(&lastEcho, 0);
141 int duration = *frames;
142 *frames = 0;
143 int lastFrames = 0;
144 while (context->state < THREAD_EXITING) {
145 if (GBASyncWaitFrameStart(&context->sync, 0)) {
146 ++*frames;
147 ++lastFrames;
148 if (!quiet) {
149 struct timeval currentTime;
150 long timeDiff;
151 gettimeofday(¤tTime, 0);
152 timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
153 timeDiff *= 1000;
154 timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
155 if (timeDiff >= 1000) {
156 printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
157 fflush(stdout);
158 lastEcho = currentTime;
159 lastFrames = 0;
160 }
161 }
162 }
163 GBASyncWaitFrameEnd(&context->sync);
164 if (*frames == duration) {
165 _GBAPerfShutdown(0);
166 }
167 if (_dispatchExiting) {
168 GBAThreadEnd(context);
169 }
170 }
171 if (!quiet) {
172 printf("\033[2K\r");
173 }
174}
175
176static void _GBAPerfShutdown(int signal) {
177 UNUSED(signal);
178 // This will come in ON the GBA thread, so we have to handle it carefully
179 _dispatchExiting = true;
180 ConditionWake(&_thread->sync.videoFrameAvailableCond);
181}
182
183static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg) {
184 UNUSED(config);
185 struct PerfOpts* opts = parser->opts;
186 errno = 0;
187 switch (option) {
188 case 'F':
189 opts->frames = strtoul(arg, 0, 10);
190 return !errno;
191 case 'N':
192 opts->noVideo = true;
193 return true;
194 case 'P':
195 opts->csv = true;
196 return true;
197 case 'S':
198 opts->duration = strtoul(arg, 0, 10);
199 return !errno;
200 default:
201 return false;
202 }
203}