all repos — mgba @ 7149dd3102a6bbb7f73cae7da0c01dc784b0f601

mGBA Game Boy Advance Emulator

src/platform/qt/GBAKeyEditor.h (view raw)

 1/* Copyright (c) 2013-2015 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef QGBA_GBA_KEY_EDITOR
 7#define QGBA_GBA_KEY_EDITOR
 8
 9#include <QList>
10#include <QPicture>
11#include <QSet>
12#include <QWidget>
13
14extern "C" {
15#include "gba/input.h"
16}
17
18class QTimer;
19
20namespace QGBA {
21
22class InputController;
23class KeyEditor;
24
25class GBAKeyEditor : public QWidget {
26Q_OBJECT
27
28public:
29	GBAKeyEditor(InputController* controller, int type, QWidget* parent = nullptr);
30
31public slots:
32	void setAll();
33
34protected:
35	virtual void resizeEvent(QResizeEvent*) override;
36	virtual void paintEvent(QPaintEvent*) override;
37
38private slots:
39	void setNext();
40	void save();
41#ifdef BUILD_SDL
42	void setAxisValue(int axis, int32_t value);
43#endif
44
45private:
46	static const qreal DPAD_CENTER_X;
47	static const qreal DPAD_CENTER_Y;
48	static const qreal DPAD_WIDTH;
49	static const qreal DPAD_HEIGHT;
50
51	void setLocation(QWidget* widget, qreal x, qreal y);
52
53	void lookupBinding(const GBAInputMap*, KeyEditor*, GBAKey);
54	void bindKey(const KeyEditor*, GBAKey);
55
56	bool findFocus();
57
58#ifdef BUILD_SDL
59	void lookupAxes(const GBAInputMap*);
60#endif
61
62	KeyEditor* keyById(GBAKey);
63
64	QWidget* m_buttons;
65	KeyEditor* m_keyDU;
66	KeyEditor* m_keyDD;
67	KeyEditor* m_keyDL;
68	KeyEditor* m_keyDR;
69	KeyEditor* m_keySelect;
70	KeyEditor* m_keyStart;
71	KeyEditor* m_keyA;
72	KeyEditor* m_keyB;
73	KeyEditor* m_keyL;
74	KeyEditor* m_keyR;
75	QList<KeyEditor*> m_keyOrder;
76	QList<KeyEditor*>::iterator m_currentKey;
77
78	uint32_t m_type;
79	InputController* m_controller;
80
81	QPicture m_background;
82};
83
84}
85
86#endif