all repos — mgba @ 7174bb670794922749db05d9a98c643bc2952972

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8 - Support for GLSL shaders
  9 - ROM information view
 10 - Support for VBA-style cheat codes
 11 - Savestates now store creation timestamps
 12 - Key autofire
 13 - Libretro: Allow blocking opposing directional input
 14 - OpenEmu core for OS X
 15Bugfixes:
 16 - Util: Fix PowerPC PNG read/write pixel order
 17 - VFS: Fix VFileReadline and remove _vfdReadline
 18 - GBA Memory: Fix DMA register writing behavior
 19 - GBA BIOS: Fix misaligned CpuSet
 20 - ARM7: Fix sign of unaligned LDRSH
 21 - GBA: Fix warnings when creating and loading savestates
 22 - GBA Memory: Fix DMAs triggering two cycles early
 23 - GBA Hardware: Fix GPIO on big endian
 24 - Util: Fix excessive memory allocation when decoding a PNG
 25 - GBA: Fix Iridion II savetype
 26 - Libretro: Fix aspect ratio
 27Misc:
 28 - Qt: Window size command line options are now supported
 29 - Qt: Increase usability of key mapper
 30 - GBA Memory: Use a dynamically sized mask for ROM memory
 31 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 32 - SDL: Support fullscreen in SDL 1.2
 33 - Libretro: Use anonymous memory mappers for large blocks of memory
 34 - Qt: Add 'Apply' button to settings window
 35 - GBA Video: Remove lastHblank, as it is implied
 36 - GBA Config: Add "override" layer for better one-time configuration
 37 - SDL: Allow GBASDLAudio to be used without a thread context
 38 - All: Improved PowerPC support
 39 - All: Fix some undefined behavior warnings
 40 - Util: Use VFile for configuration
 41 - GBA Memory: Implement several unimplemented memory access types
 42 - GBA: Implement bad I/O register loading
 43 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 44 - Util: Add MutexTryLock
 45 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 46 - Qt: Allow use of modifier keys as input
 47 - Qt: Optimize log viewer
 48 - GBA RR: Starting from savestate now embeds the savegame
 49 - Libretro: Add install target for libretro core
 50
 510.3.2: (2015-12-16)
 52Bugfixes:
 53 - ARM7: Fix STRT/STRBT
 54 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 55 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 56 - Libretro: Fix problems with rumble not turning off
 57 - GBA: Fix idle skip state being retained between games
 58 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 59 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 60 - GBA BIOS: Fix Sqrt sign
 61 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 62 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 63 - GBA Memory: Fix DMA behavior for SRAM accesses
 64 - GBA Memory: Fix Store8 to OBJ VRAM
 65 - GBA Memory: Fix alignment of LDM/STM on SRAM
 66 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 67 - GBA Memory: Fix timing of DMAs
 68 - GBA Video: Fix _mix for 15-bit color
 69 - GBA Video: Fix OAM and palette initialization
 70 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 71 - Qt: Use safer isLoaded check in GameController
 72 - Qt: Fix a race condition in PainterGL that could lead to a crash
 73 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 74 - Qt: Fix font size in memory viewer
 75 - Qt: Fix a crash in the memory viewer
 76 - Qt: Add additional checks in CheatModel to prevent crashes
 77 - Qt: Fix race condition with setting sample rate
 78 - Qt: Fix crash when closing multiplayer windows
 79 - Qt: Fix resetting while paused
 80Misc:
 81 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 82 - Qt: Add mute option to menu
 83
 840.3.1: (2015-10-24)
 85Bugfixes:
 86 - ARM7: Fix instruction decoding of Thumb shifts
 87 - GBA: Deinit savegame when unloading a ROM
 88 - GBA: Fix BIOS check on big endian
 89 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 90 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 91 - GBA Audio: Fix audio channels being silenced at the wrong time
 92 - GBA Memory: Fix bad BIOS Load16 on big endian
 93 - GBA Memory: Fix bad Load8 on big endian
 94 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 95 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 96 - GBA Video: Fix objwin and blending interaction on sprites
 97 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 98 - Libretro: Fix a memory leak with the render buffer
 99 - Qt: Windows no longer spawn in the top left on first launch
100 - Qt: Fix install path of XDG desktop file with DESTDIR
101 - Qt: Fix drag and drop on Windows
102 - Qt: Reenable double buffering, as disabling it broke some Windows configs
103 - VFS: Fix return values of VFileFILE.read and .write
104Misc:
105 - All: Reset next event to cycles instead of zero to interrupt
106 - All: Add --version flag
107 - ARM7: Force disable LTO on two files to work around a GCC bug
108 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
109 - GBA: Better memory handling with PNG savestates
110 - GBA: Additional savestate sanity checks
111 - GBA: Check for cycle count being too high
112 - GBA Audio: Allow GBAAVStream to have no video callback
113 - GBA BIOS: Implement RegisterRamReset for SIO registers
114 - Qt: Remove useless help icons in dialogs
115 - Qt: Prevent savestate window from opening while in multiplayer
116 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
117 - Qt: Dropping multiplayer windows works more cleanly now
118
1190.3.0: (2015-08-16)
120Features:
121 - Ability to hide individual background layers, or OBJs
122 - Ability to mute individual audio channels
123 - Palette viewer and exporter
124 - Volume control
125 - More shortcuts are editable (e.g. quick save/load)
126 - Rewind now shows the frame after rewinding
127 - Import/Export of GameShark/Action Replay snapshots
128 - Add "Step backwards" item for single increment rewind
129 - Deadzone estimation for game controllers
130 - Analog inputs can be used for shortcuts
131 - Menu items for specific solar sensor brightness levels
132 - Remappable controls for tilt and gyroscope sensors
133 - Status messages for actions taken while a game is running (e.g. save/load state)
134 - Memory inspector
135 - Screensaver can now be suspended while a game is running
136 - Load/save the most recent savestate slot
137 - Support varible speed (PWM) rumble
138 - Ability to cap fast forward speed
139 - Finer control over FPS target
140 - Holdable shortcut for rewinding one frame at a time
141 - Ability to boot directly into the BIOS
142 - Preliminary support for yanking out the game pak while a game is running
143 - Thumb-drive mode by putting a file called portable.ini in the same folder
144 - Configurable display driver, between software and OpenGL
145 - Undo-able savestate loading and saving
146 - Controller profiles now store shortcut settings
147 - Default controller profiles for several common controllers
148 - Libretro now supports BIOS, rumble and solar sensor
149 - Implement BIOS call Stop, for sleep mode
150 - Automatically load patches, if found
151 - Improved video synchronization
152 - Configurable audio output sample rate
153Bugfixes:
154 - ARM7: Fix SWI and IRQ timings
155 - ARM7: Fix Thumb MUL timing
156 - ARM7: Fix timing of multiplies to use N cycles
157 - ARM7: ARMHotplugDetach should call deinit
158 - Debugger: Fix use-after-free in breakpoint clearing code
159 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
160 - GBA: Cap audio FIFO read size during deserialization
161 - GBA: Check for corrupted savestates when loading
162 - GBA: Check for improperly sized savestates when loading
163 - GBA: Check for savestates made from differently sized ROMs
164 - GBA: Fix calls to endian-independent loadstores
165 - GBA: Fix timing of reading from timer registers
166 - GBA: Ensure cycles never go negative
167 - GBA Audio: Force audio FIFOs to 32-bit
168 - GBA Audio: Fix audio pitch changing when adjusting buffer size
169 - GBA Audio: Fix sample order in audio channel 3
170 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
171 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
172 - GBA Memory: Improve Thumb open bus behavior
173 - GBA Memory: Fix potential DMA issue when loading a savestate
174 - GBA Memory: Fix load/store multiple video memory waitstates
175 - GBA SIO: Fix reseting when there are SIO devices attached
176 - GBA Video: Blended sprites should never have other effects applied
177 - GBA Video: Fix out-of-bounds tiles in mosaic
178 - GBA Video: Fix windows not affecting sprites
179 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
180 - GBA Video: Fix timing on first scanline
181 - Qt: Better cleanup when a game crashes
182 - Qt: Fix open ROM dialog filtering for archive formats
183 - Qt: Cap the maximum number of multiplayer windows
184 - Qt: Fix maximum year in sensor override
185 - Qt: Fix window being too tall after exiting fullscreen
186 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
187 - Qt: Fix analog buttons not getting unmapped
188 - Qt: Fix passing command line options
189 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
190 - SDL: Fix SDL build when OpenGL is missing
191 - Util: Allow loading IPS patches that grow the ROM
192 - VFS: Fix resource leaks if some allocations fail
193 - VFS: Fix line-reading to return proper values
194 - Video: Fix an issue with very long filenames
195 - Util: Fix formatting of floats
196Misc:
197 - All: Add --help flag for command line programs
198 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
199 - All: Enable static linking for Windows
200 - All: Enable static linking for OS X
201 - All: Threads are now named
202 - All: Proper handling of Unicode file paths
203 - ARM7: Add emulation for Undefined CPU mode
204 - ARM7: Reduce the size of the Thumb instruction table
205 - GBA: Add status log level
206 - GBA: GBARewind now returns how many states it has rewound
207 - GBA: SIO logging layer
208 - GBA BIOS: Stub out SoundBias
209 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
210 - GBA: Don't include GBACLIDebugger struct unless needed
211 - GBA: Savedata is now synced shortly after data finishes being written
212 - GBA: Process multiple timer events at once, if necessary
213 - GBA Audio: Implement audio reset for channels A/B
214 - GBA Audio: Process multiple audio events at once, if necessary
215 - GBA Hardware: Backport generic RTC source into core
216 - GBA Input: Allow axes and buttons to be mapped to the same key
217 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
218 - GBA SIO: Add a dummy driver for Normal mode
219 - GBA Thread: Add functionality for running callbacks on the GBA thread
220 - GBA Thread: Split GBASync into a separate file
221 - GBA Video: Refactor software renderer into separate files
222 - GBA Video: Slightly optimize mode 0 mosaic rendering
223 - Debugger: Free watchpoints in addition to breakpoints
224 - Qt: Handle saving input settings better
225 - Qt: Move GL frame drawing back onto its own thread
226 - Qt: Fast forward (held) option moved from Other to Emulation menu
227 - Qt: Show version info in window title
228 - Qt: Migrate multiplayer window handling into GBAApp
229 - Qt: Unified file opening and saving with last location
230 - Qt: Fix windows being resizable when they shouldn't have been
231 - Qt: Only hide cursor in full screen
232 - Qt: Replace pause-after-frame mutex with an atomic
233 - Qt: Add application icon and XDG desktop files
234 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
235 - Qt: Don't save window size when entering fullscreen
236 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
237 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
238 - Qt: Increase usability of key mapper
239 - Qt: Show checkmark for window sizes
240 - Qt: Set window path to loaded ROM
241 - Perf: Ability to load savestates immediately on launch
242 - SDL: Properly check for initialization
243 - SDL: Clean up initialization functions
244 - SDL: Clean up GL context
245 - Util: Allow disabling the threading code entirely
246 - VFS: Add sync method to force syncing with backing
247
2480.2.1: (2015-05-13)
249Bugfixes:
250 - All: Fix sanitize-deb script not cleaning up after itself
251 - All: Fix dependencies for libavcodec on Debian-derived platforms
252 - ARM7: Handle writeback for PC in addressing modes 2 and 3
253 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
254 - ARM7: Fix ARM multiply instructions when PC is a destination register
255 - Debugger: Fix use-after-free in breakpoint clearing code
256 - Debugger: Fix boundary conditions in tab completion
257 - GBA: Fix timers not updating timing when writing to only the reload register
258 - GBA: Fix rewind boundary conditions
259 - GBA: Add initial I/O register settings for background matrix registers
260 - GBA: Fix hang when loading a savestate if sync to video is enabled
261 - GBA: Handle out-of-bounds I/O access
262 - GBA: Fix bounds-checking on EEPROM access
263 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
264 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
265 - GBA Memory: Allow SRAM to be 64kB
266 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
267 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
268 - GBA Video: Fix second frame mode 5
269 - Perf: Fix race condition if a game crashes immediately on start
270 - Qt: Fix Display object leak when closing a window
271 - Qt: Fix .deb dependencies
272 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
273 - Qt: Fix window not regaining focus after exiting savestate window
274 - Qt: Fix regression where video would not record if the game had already started
275 - Qt: Fix potential crash if a gamepad causes focus to change
276 - Qt: Fix controller axis querying
277 - Qt: Fix multiplayer windows opening as the wrong size
278 - Qt: Fix controllers sometimes not loading the right profile
279 - SDL: Fix boundary conditions for joystick adjustments
280 - SDL: Allocate properly sized input maps
281 - SDL: Fix potential build issues when Qt and SDL2 are in use
282 - Util: Fix resource leak in UTF-8 handling code
283 - Util: Fix a null-pointer issue when attempting to delete a key
284 - VFS: Fix resource leaks if some allocations fail
285 - Video: Fix an issue with very long filenames
286Misc:
287 - GBA Memory: Soft-crash if jumping past the end of a ROM
288 - Qt: Show multiplayer numbers in window title
289 - Qt: Solar sensor can have shortcuts set
290
2910.2.0: (2015-04-03)
292Features:
293 - Support for gamepad axes, e.g. analog sticks or triggers
294 - Add scale presets for up to 6x
295 - Settings window
296 - Bilinear resampling option
297 - Add option to skip BIOS start screen
298 - List of recently opened games
299 - Support for games using the Solar Sensor
300 - Better audio resampling via blip-buf
301 - Game Pak overrides dialog for setting savetype and sensor values
302 - Support for games using the tilt sensor
303 - Remappable shortcuts for keyboard and gamepad
304 - Rewinding of emulation
305 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
306 - Support IPv6
307 - Save directory of last loaded file
308 - Support BPS patches
309 - Automatically detect and optimize out idle loops
310 - Configurable game overrides
311 - Support loading 7-Zip files
312 - Drag and drop game loading
313 - Cheat code support
314 - Runtime configurable audio driver
315 - Libretro core for use with RetroArch and other front-ends
316 - Controller profiles for setting different bindings for different controllers
317 - Ability to lock aspect ratio
318 - Local link cable support
319 - Ability to switch which game controller is in use per instance
320 - Ability to prevent opposing directional input
321 - Warning dialog if an unimplemented BIOS feature is called
322 - Debugger: Add CLI "frame", frame advance command
323 - Debugger: Add CLI functions for writing to memory
324 - Debugger: Add CLI functions for examining memory regions
325 - Debugger: Add CLI function for writing a register
326Bugfixes:
327 - ARM7: Extend prefetch by one stage
328 - ARM7: Fix cycle counting for loads
329 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
330 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
331 - GBA: Initialize gba.sync to null
332 - GBA: Fix timer initialization
333 - GBA Audio: Support 16-bit writes to FIFO audio
334 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
335 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
336 - GBA BIOS: Fix BIOS prefetch after reset
337 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
338 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
339 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
340 - GBA Memory: Fix I cycles that had been moved to ARM7 core
341 - GBA Memory: Fix cycle counting for 32-bit load/stores
342 - GBA RR: Fix fallthrough error when reading tags from a movie
343 - GBA Thread: Fix possible hang when loading an archive
344 - GBA Thread: Fix possible deadlock in video sync
345 - Perf: Fix crash when the GBA thread fails to start
346 - Qt: Fix crash starting a GDB stub if a game isn't loaded
347 - Qt: Fix crash when adjusting settings after closing a game
348 - Qt: Fix crash when starting GDB stub after closing a game
349 - Qt: Fix patch loading while a game is running
350 - Qt: Fix crash when loading a game after stopping GDB server
351 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
352 - Qt: Fix crash when attempting to pause if a game is not running
353 - SDL: Properly clean up if a game doesn't launch
354 - Util: Fix sockets on Windows
355Misc:
356 - All: Enable link-time optimization
357 - Debugger: Watchpoints now work on STM/LDM instructions
358 - Debugger: Clean up GDB stub network interfacing
359 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
360 - Debugger: Merge Thumb BL instructions when disassembling
361 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
362 - Debugger: Watchpoints now report address watched (fixes #68)
363 - Debugger: Add support for soft breakpoints
364 - Debugger: Make I/O register names be addresses instead of values
365 - Debugger: Rename read/write commands
366 - GBA: Improve accuracy of event timing
367 - GBA: Add API for getting Configuration structs for overrides and input
368 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
369 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
370 - GBA: Move A/V stream interface into core
371 - GBA: Savestates now take into account savedata state machines (fixes #109)
372 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
373 - GBA Memory: Simplify memory API and use fixed bus width
374 - GBA Thread: Make GBASyncWaitFrameStart time out
375 - GBA Video: Start video at the last scanline instead of the first
376 - Qt: Optimize logo drawing
377 - Qt: Move frame upload back onto main thread
378 - Qt: Remember window position
379 - Qt: Double-clicking on the window toggles full screen
380 - Util: Use proper locale for reading and writing float values
381
3820.1.1: (2015-01-24)
383Bugfixes:
384 - ARM7: Fix LDM writeback to a register already written
385 - GBA: Fix timers 2 and 3 updating incorrectly
386 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
387 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
388 - GBA Audio: Properly initialize audio FIFO channels
389 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
390 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
391 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
392 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
393 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
394 - GBA BIOS: Fix HuffUnComp boundary conditions
395 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
396 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
397 - GBA Memory: Filter out top nybble of DMA addresses
398 - GBA Memory: Properly bounds-check VRAM accesses
399 - GBA Memory: Fix initial DMA state
400 - GBA Thread: Allow halted games to exit cleanly
401 - GBA Video: Fix blend issues with obscured middle layers
402 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
403 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
404 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
405 - GBA Video: Fix sprite boundary conditions with mosaic
406 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
407 - Qt: Fix issue with set frame sizes being the wrong height
408 - Qt: Fix emulator crashing when full screen if a game is not running
409 - Qt: Fix window focus issues
410 - Qt: Properly set default video recording settings
411 - Qt: Fix a race condition when a game crashes immediately
412 - Qt: Fix some cases where key mapping can break if focus is adjusted
413 - Qt: Fix crash if a game pauses before any frames are shown
414 - Debugger: Negative PC-relative loads now properly subtract the offset
415 - Debugger: Align PC-relative loads in Thumb
416 - Debugger: Fix watchpoints triggering too late
417 - Debugger: Fix binary print putting spaces between digits
418 - Video: Ensure FFmpeg encoder has audio frames
419 - Video: Fix uncompressed PCM audio recording
420 - Video: Fix FFmpeg crashing when the file extension is wrong
421 - Util: Fix SOCKET_FAILED macro
422Misc:
423 - GBA: Exit cleanly on FATAL if the port supports it
424 - GBA Memory: Implement 16- and 32-bit loads from SRAM
425 - Qt: Disable sync to video by default
426 - Qt: Handle a game crash without crashing
427 - Qt: Set default log level to FATAL, ERROR and WARN
428 - Qt: Clarify some phrasing in the menus
429 - Qt: Clear active buttons when focus is lost
430
4310.1.0: (2014-12-13)
432 - Initial release