CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6 - Stack tracing tools in ARM debugger (by ahigerd)
7 - Command scripts for CLI debugger (by ahigerd)
8Emulation fixes:
9 - ARM: Fix ALU reading PC after shifting
10 - ARM: Fix STR storing PC after address calculation
11 - GB: Partially fix timing for skipped BIOS
12 - GB Audio: Fix initial sweep state
13 - GB MBC: Fix MBC1 mode changing behavior
14 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
15 - GBA: Fix timing advancing too quickly in rare cases
16 - GBA Audio: Fix deserializing SOUNDCNT_L
17 - GBA BIOS: Implement dummy sound driver calls
18 - GBA BIOS: Improve HLE BIOS timing
19 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
20 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
21 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
22 - GBA Memory: Improve gamepak prefetch timing
23 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
24 - GBA SIO: Fix copying Normal mode transfer values
25 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
26 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
27 - GBA Video: Fix Hblank timing
28 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
29 - SM83: Emulate HALT bug
30Other fixes:
31 - 3DS: Redo video sync to be more precise
32 - 3DS: Fix crash with libctru 2.0 when exiting
33 - All: Improve export headers (fixes mgba.io/i/1738)
34 - Core: Ensure ELF regions can be written before trying
35 - Core: Fix reported ROM size when a fixed buffer size is used
36 - Debugger: Don't skip undefined instructions when debugger attached
37 - FFmpeg: Fix some small memory leaks
38 - FFmpeg: Fix encoding of time base
39 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
40 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
41 - Qt: Fix a race condition in the frame inspector
42 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
43 - mGUI: Fix closing down a game if an exit is signalled
44 - mVL: Fix injecting accidentally draining non-injection buffer
45 - SM83: Simplify register pair access on big endian
46 - VFS: Fix directory node listing on some filesystems
47Misc:
48 - 3DS: Use "wide mode" where applicable for slightly better filtering
49 - GB: Allow pausing event loop while CPU is blocked
50 - GBA: Allow pausing event loop while CPU is blocked
51 - Debugger: Keep track of global cycle count
52 - FFmpeg: Add looping option for GIF/APNG
53 - mGUI: Show battery percentage
54 - Qt: Renderer can be changed while a game is running
55 - Qt: Add hex index to palette view
56 - Qt: Add transformation matrix info to sprite view
57 - Util: Reset vector size on deinit
58
590.8.3: (2020-08-03)
60Emulation fixes:
61 - ARM: Fix LDM^ writeback to user-mode register
62 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
63 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
64 - GB MBC: Fix MBC1 RAM enable bit selection
65 - GB MBC: Fix MBC2 bit selection
66 - GB Memory: Fix OAM DMA from top 8 kB
67 - GB Video: Always initialize palette
68 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
69 - GBA Video: Fix invalid read in mode 4 mosaic
70 - GBA Video: Fix color of disabled screen
71 - SM83: Fix flags on little endian PowerPC
72Other fixes:
73 - 3DS: Fix garbage on borders of scaled screens
74 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
75 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
76 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
77 - CMake: Fix build with libzip 1.7
78 - CMake: Add missing dllexports.h file to dev installation
79 - GB Core: Fix extracting SRAM when none is present
80 - GBA: Fix leak if attempting to load BIOS multiple times
81 - GBA Memory: Fix instability on Wii when using AGBPrint
82 - GBA Savedata: Fix extracting save when not yet configured in-game
83 - Qt: Fix file handle leak on opening an invalid ROM
84 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
85 - Qt: Add missing option for Wisdom Tree in overrides list
86 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
87 - Util: Fix crash if PNG header fails to write
88 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
89 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
90Misc:
91 - FFmpeg: Use range coder for FFV1 to reduce output size
92 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
93 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
94
950.8.2: (2020-06-14)
96Emulation fixes:
97 - ARM: Fix timing on Thumb shift instructions
98 - GB: Fix GBC game registers after skipping BIOS
99 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
100 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
101 - GBA: Add missing RTC overrides for Legendz games
102 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
103 - GBA SIO: Fix Multiplayer busy bit
104 - GBA SIO: Fix double-unloading active driver
105 - GBA Timers: Fix deserializing count-up timers
106 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
107 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
108 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
109 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
110 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
111 - GBA Video: Fix sprite/backdrop blending regression
112Other fixes:
113 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
114 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
115 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
116 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
117 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
118 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
119 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
120 - GBA: Reject incorrectly sized BIOSes
121 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
122 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
123 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
124Misc:
125 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
126 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
127 - Qt: Disable Replace ROM option when no game loaded
128 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
129 - Qt: Set icon for Discord Rich Presence
130 - Qt: Show a warning when save file can't be opened
131
1320.8.1: (2020-02-16)
133Emulation fixes:
134 - GB Serialize: Fix timing bug loading channel 4 timing
135 - GBA: Fix multiboot entry point while skipping BIOS
136 - GBA BIOS: Fix undefined instruction HLE behavior
137 - GBA DMA: Fix invalid audio DMA parameters
138 - GBA Memory: Misaligned SRAM writes are ignored
139 - GBA Serialize: Fix serializing DMA transfer register
140 - GBA Serialize: Fix audio DMA timing deserialization
141 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
142 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
143 - GBA Video: Fix OpenGL sprite flag priority
144Other fixes:
145 - Core: Fix race condition initializing thread proxy
146 - Core: Fix integer overflow in ELF loading
147 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
148 - FFmpeg: Disallow recording video with no audio nor video
149 - GBA: Automatically skip BIOS for multiboot ROMs
150 - Qt: Only dynamically reset video scale if a game is running
151 - Qt: Fix race condition with proxied video events
152 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
153 - Qt: Fix missing OSD messages
154 - Qt: Fix crash unloading shaders
155 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
156 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
157 - Qt: Fix window title not updating after shutting down game
158 - Qt: Fix GIF view not allowing manual filename entry
159 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
160 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
161 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
162 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
163 - Util: Fix crash reading invalid ELFs
164 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
165Misc:
166 - FFmpeg: Add more presets
167 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
168 - SDL: Use DirectSound audio driver by default on Windows
169 - Switch: Make OpenGL scale adjustable while running
170
1710.8.0: (2020-01-21)
172Features:
173 - Improved logging configuration
174 - One-Player BattleChip/Progress/Beast Link Gate support
175 - Add Game Boy Color palettes for original Game Boy games
176 - Debugger: Add unary operators and memory dereferencing
177 - GB: Expose platform information to CLI debugger
178 - Support Discord Rich Presence
179 - Debugger: Add tracing to file
180 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
181 - OpenGL renderer with high-resolution upscaling support
182 - Experimental high level "XQ" audio for most GBA games
183 - Interframe blending for games that use flicker effects
184 - Frame inspector for dissecting and debugging rendering
185 - Switch: Option to use built-in brightness sensor for Boktai
186 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
187 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
188 - Cheats: Add support for loading Libretro-style cht files
189 - GBA Cheats: Add support for loading EZ Flash-style cht files
190 - Support for unlicensed Wisdom Tree Game Boy mapper
191 - Qt: Add export button for tile view (closes mgba.io/i/1507)
192 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
193 - GB: Yanking gamepak now supported
194 - Qt: Memory range dumping (closes mgba.io/i/1298)
195Emulation fixes:
196 - GB: Fix using boot ROM with MMM01 games
197 - GB Audio: Only reset channel 3 sample in DMG mode
198 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
199 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
200 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
201 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
202 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
203 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
204 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
205 - GB Video: Fix color scaling in AGB mode
206 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
207 - GBA: Reset now reloads multiboot ROMs
208 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
209Other fixes:
210 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
211 - FFmpeg: Drain recording buffers
212 - GB: Fix reading ROM immediately after unmapping BIOS
213 - GB SIO: Fix lockstep failing games aren't reloaded
214 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
215 - Libretro: Fix crash changing allowing opposing directions (hhromic)
216 - Qt: Fix some Qt display driver race conditions
217 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
218 - Qt: Only show emulator restart warning once per settings saving
219 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
220 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
221 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
222Misc:
223 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
224 - Core: Add keysRead callback
225 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
226 - Core: Add more memory search ops (closes mgba.io/i/1510)
227 - Debugger: Make tracing compatible with breakpoints/watchpoints
228 - Debugger: Print breakpoint/watchpoint number when inserting
229 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
230 - FFmpeg: Support audio-only recording
231 - GB Memory: Support running from blocked memory
232 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
233 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
234 - GBA Savedata: EEPROM performance fixes
235 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
236 - Debugger: Add breakpoint and watchpoint listing
237 - mGUI: Remember name and position of last loaded game
238 - OpenGL: Only resize textures when needed
239 - Qt: Don't unload ROM immediately if it crashes
240 - Qt: Support switching webcams
241 - Qt: Cap window size on start to monitor size
242 - Qt: Open a message box for Qt frontend errors
243 - Qt: Increase maximum magnifications and scaling
244 - Qt: Add native FPS button to settings view
245 - Qt: Improve sync code
246 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
247 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
248 - Qt: Remove What's This icon from dialogs
249 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
250 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
251 - Qt: Show list of all sprites in sprite view
252 - Qt: Add option for disabling OSD messages
253 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
254 - SM83: Support PC-relative opcode decoding
255 - Switch: Dynamic display resizing
256 - Switch: Support file associations
257 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
258Changes from beta 1:
259Emulation fixes:
260 - ARM: Fix STR writeback pipeline stage
261 - ARM: Partially fix LDM/STM writeback with empty register list
262 - ARM: Fix stepping when events are pending
263 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
264 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
265 - GBA Timers: Improve timer startup emulation
266 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
267 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
268 - GBA Video: Fix effects blending improperly in some non-last windows
269 - GBA Video: Copy higher priority target 1 flag
270Other fixes:
271 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
272 - Core: Fix uninitialized memory issues with graphics caches
273 - Core: Return null for out of bounds cached tile VRAM querying
274 - GBA Video: Fix OpenGL fragment data binding
275 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
276 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
277 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
278 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
279 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
280 - Qt: Fix several cases where shader selections don't get saved
281 - Qt: Fix division by zero error in invalid TilePainter state
282 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
283 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
284 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
285 - Qt: Fix inability to clear default keybindings
286 - Qt: Release held actions if they get rebound
287 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
288 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
289 - Vita: Fix analog controls (fixes mgba.io/i/1554)
290 - Wii: Fix game fast-forwarding after slowing down
291 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
292Misc:
293 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
294 - GBA: Trim non-movie ROMs to 32 MiB if applicable
295 - GBA Audio: Redo channel 4 batching for GBA only
296 - GBA I/O: Stop logging several harmless invalid register reads
297 - GBA Video: Changing OpenGL scaling no longer requires restart
298 - Debugger: Separate aliases from main commands
299 - Debugger: Print break-/watchpoint ID when breaking in CLI
300 - Debugger: Minor interface cleanup
301 - SDL: Use controller GUID instead of name
302 - SM83: Rename LR35902 to SM83
303 - Tools: Allow using threaded renderer in perf.py
304 - Tools: Clean up unused argument in mgba-perf
305
3060.8 beta 1: (2019-10-20)
307- Initial beta for 0.8
308
3090.7.3: (2019-09-15)
310Emulation fixes:
311 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
312 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
313 - GB Audio: Improve channel 4 supersampling
314 - GB Printer: Reset printer buffer index after printing
315 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
316 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
317 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
318 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
319 - GBA Memory: Fix STM/LDM to invalid VRAM
320 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
321 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
322Other fixes:
323 - Core: Fix crashes if core directories aren't set
324 - Core: Fix crash when exiting game with cheats loaded
325 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
326 - GBA Cheats: Fix PARv3 Thumb hooks
327 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
328 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
329 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
330 - Qt: Fix race conditions initializing GDB stub
331 - Qt: Improve cheat view UX
332 - Libretro: Fix crash changing allowing opposing directions (hhromic)
333 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
334 - Switch: Fix threading-related crash on second launch
335Misc:
336 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
337 - Qt: Show error message if file failed to load
338
3390.7.2: (2019-05-25)
340Emulation fixes:
341 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
342 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
343 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
344 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
345 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
346 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
347 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
348 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
349 - GBA Video: Fix scanline cache with scale factor change edge cases
350 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
351 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
352Other fixes:
353 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
354 - All: Fix several memory leaks
355 - GB Core: Fix toggling WIN and OBJ being swapped
356 - GBA: Fix skipping BIOS on irregularly sized ROMs
357 - CMake: Fix .deb imagemagick dependencies
358 - FFmpeg: Improve initialization reliability and cleanup
359 - FFmpeg: Fix audio conversion producing gaps
360 - LR35902: Fix disassembly of several CB-prefix instructions
361 - LR35902: Fix trailing whitespace in disassembly
362 - Qt: More app metadata fixes
363 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
364 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
365 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
366 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
367 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
368 - Qt: Fix bounded fast forward with Qt Multimedia
369 - Qt: Fix saving settings with native FPS target
370 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
371Misc:
372 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
373 - Qt: Improve camera initialization
374 - Vita: Improved frame drawing speed
375
3760.7.1: (2019-02-24)
377Bugfixes:
378 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
379 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
380 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
381 - GB, GBA Serialize: Fix loading two states in a row
382 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
383 - GBA DMA: Fix Display Start DMAs
384 - GBA DMA: Fix DMA start/end timing
385 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
386 - GBA Memory: Fix a few AGBPrint crashes
387 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
388 - GBA SIO: Prevent writing read-only multiplayer bits
389 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
390 - Python: Fix crash when deleting files owned by library
391 - Python: Make sure GB link object isn't GC'd before GB object
392 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
393 - Qt: Fix tile and sprite views not always displaying at first
394 - Qt: Fix audio context holding onto closed game controller
395 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
396 - Qt: Fix window icon on X11
397 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
398 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
399 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
400Misc:
401 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
402 - Qt: Updated Italian translation (by Vecna)
403
4040.7.0: (2019-01-26)
405Features:
406 - ELF support
407 - Game Boy Camera support
408 - Qt: Set default Game Boy colors
409 - Game Boy Printer support
410 - Super Game Boy support
411 - Customizable autofire speed
412 - Ability to set default Game Boy model
413 - Map viewer
414 - Automatic cheat loading and saving
415 - GameShark and Action Replay button support
416 - AGBPrint support
417 - Debugger: Conditional breakpoints and watchpoints
418 - Ability to select GB/GBC/SGB BIOS on console ports
419 - Optional automatic state saving/loading
420 - Access to ur0 and uma0 partitions on the Vita
421 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
422 - GBA: ARMIPS/A22i-style and ELF symbol table support
423 - Initial Switch port
424Bugfixes:
425 - ARM: Fix MSR when T bit is set
426 - Core: Fix audio sync breaking when interrupted
427 - Core: Fix ordering events when scheduling during events
428 - FFmpeg: Fix encoding audio/video queue issues
429 - GB: Revamp IRQ handling based on new information
430 - GB: Fix IRQ disabling on the same T-cycle as an assert
431 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
432 - GB Audio: Clock frame events on DIV
433 - GB Audio: Fix channel 3 reset value
434 - GB Audio: Fix channel 4 initial LFSR
435 - GB Audio: Fix channel 1, 2 and 4 reset timing
436 - GB I/O: DMA register is R/W
437 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
438 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
439 - GB, GBA Savedata: Fix unmasking savedata crash
440 - GB Serialize: Fix audio state loading
441 - GB Serialize: Fix game title check
442 - GB Serialize: Fix IRQ pending/EI pending confusion
443 - GB Timer: Minor accuracy improvements
444 - GB Video: Fix dot clock timing being slightly wrong
445 - GB Video: Fix loading states while in mode 3
446 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
447 - GB Video: Fix SCX timing
448 - GB, GBA Video: Don't call finishFrame twice in thread proxy
449 - GBA: Reset WAITCNT properly
450 - GBA BIOS: Fix BitUnPack final byte
451 - GBA BIOS: Fix BitUnPack narrowing
452 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
453 - GBA DMA: Fix temporal sorting of DMAs of different priorities
454 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
455 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
456 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
457 - GBA Savedata: Fix savedata modified time updating when read-only
458 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
459 - GBA Serialize: Fix loading states in Hblank
460 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
461 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
462 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
463 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
464 - GBA Video: Start timing mid-scanline when skipping BIOS
465 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
466 - GBA Video: Make layer disabling work consistently
467 - PSP2: Fix more issues causing poor audio
468 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
469 - Qt: Improve FPS timer stability
470 - Util: Fix wrapping edge cases in RingFIFO
471Misc:
472 - 3DS: Remove deprecated CSND interface
473 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
474 - Core: Remove broken option for whether rewinding restores save games
475 - Feature: Added loading savestates from command line
476 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
477 - FFmpeg: Support lossless h.264 encoding
478 - FFmpeg: Support lossless VP9 encoding
479 - GBA Cheats: Allow multiple ROM patches in the same slot
480 - GB: Skip BIOS option now works
481 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
482 - GB Audio: Improved audio quality
483 - GB, GBA Audio: Increase max audio volume
484 - GB MBC: Remove erroneous bank 0 wrapping
485 - GB Video: Darken colors in GBA mode
486 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
487 - GBA: Implement display start DMAs
488 - GBA: Improve multiboot image detection
489 - GBA Memory: 64 MiB GBA Video cartridge support
490 - GBA Savedata: Remove ability to disable realistic timing
491 - GBA Timer: Use global cycles for timers
492 - Libretro: Add frameskip option
493 - mGUI: Add fast forward toggle
494 - PSP2: Use system enter key by default
495 - Python: Integrate tests from cinema test suite
496 - Qt: Redo GameController into multiple classes
497 - Qt: Prevent window from being created off-screen
498 - Qt: Add option to disable FPS display
499 - Qt: Options to mess around with layer placement
500 - Qt: Add load alternate save option
501 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
502 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
503 - Test: Restructure test suite into multiple executables
504 - Util: Don't build crc32 if the function already exists
505 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
506Changes from beta 1:
507Features:
508 - Libretro: Add Game Boy cheat support
509 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
510 - Switch: Rumble support
511 - Switch: Rotation support
512 - Switch: Screen stretching options
513 - Qt: State file load/save menu options
514 - Windows installer
515 - Tile viewer now has adjustable width
516 - Python: Experimental audio API
517Bugfixes:
518 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
519 - Core: Remember to deinit proxy ring FIFO
520 - Core: Reroot timing list when (de)scheduling
521 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
522 - GB MBC: Fix MBC30 SRAM
523 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
524 - GB Video: Fix SGB border hole size
525 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
526 - GBA: Fix GB Player features
527 - GBA I/O: SOUNDCNT_HI is readable when sound is off
528 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
529 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
530 - Libretro: Fix adding codes with hooks
531 - PSP2: Fix audio crackling after fast forward
532 - PSP2: Fix audio crackling when buffer is full
533 - Qt: Fix jumbled background when paused
534 - Qt: Fix FPS counter on Windows
535 - Qt: Fix focus issues with load/save state overlay
536 - Switch: Fix incorrect mapping for fast forward cap
537 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
538 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
539 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
540 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
541 - Qt: Ensure FATAL logs reach log view
542 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
543Misc:
544 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
545 - Debugger: Minor text fixes
546 - Debugger: Readability improvements (fixes mgba.io/i/1238)
547 - GB: Improved SGB2 support
548 - GB Audio: Skip frame if enabled when clock is high
549 - Libretro: Reduce rumble callbacks
550 - mGUI: Add SGB border configuration option
551 - mGUI: Add support for different settings types
552 - Python: Minor API improvements
553 - Qt: Ensure camera image is valid
554 - Qt: Debugger console history
555 - Qt: Detect presence of GL_ARB_framebuffer_object
556 - Qt: Minor memory view tweaks
557 - Res: Improve modeling of AGB/AGS screen in shaders
558 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
559 - Wii: Expose stretch configuration in settings
560 - Wii: Stretch now sets pixel-accurate mode size cap
561
5620.7 beta 1: (2018-09-24)
563- Initial beta for 0.7
564
5650.6.3: (2018-04-14)
566Bugfixes:
567 - GB Audio: Revert unsigned audio changes
568 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
569 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
570
5710.6.2: (2018-04-03)
572Bugfixes:
573 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
574 - 3DS: Fix opening files in directory names with trailing slashes
575 - LR35902: Fix watchpoints not reporting new value
576 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
577 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
578 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
579 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
580 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
581 - GBA: Fix SharkPort saves for EEPROM games
582 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
583 - GBA BIOS: Fix incorrect exit condition in LZ77
584 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
585 - GBA Cheats: Fix slide codes not initializing properly
586 - GBA DMA: ROM reads are forced to increment
587 - GBA Hardware: RTC accuracy improvements
588 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
589 - GBA Memory: Fix copy-on-write memory leak
590 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
591 - GBA Savedata: Fix crash when resizing flash
592 - GBA Video: Force align 256-color tiles
593 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
594 - PSP2: Fix issues causing poor audio
595 - Python: Fix package directory
596 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
597 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
598 - Wii: Fix screen tear when unpausing
599 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
600Misc:
601 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
602 - GB MBC: Remove erroneous bank 0 wrapping
603 - GBA: Improve multiboot image detection
604 - PSP2: Use system enter key by default
605
6060.6.1: (2017-10-01)
607Bugfixes:
608 - GB, GBA: Fix crashes when attempting to identify null VFiles
609 - GB, GBA: Fix sync to video with frameskip
610 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
611 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
612 - GB Core: Fix palette loading when loading a foreign config
613 - GB MBC: Pocket Cam memory should be accessible without enabling
614 - GB MBC: Fix SRAM sizes 4 and 5
615 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
616 - GB MBC: Fix RTC loading when file size is off
617 - GB Memory: Initialize peripheral pointers
618 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
619 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
620 - GB Memory: Actually load latch time from savestate
621 - GB Serialize: Fix deserializing video STAT
622 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
623 - GB Video: Fix potential hang when ending mode 0
624 - GB Video: Fix read mode when enabling LCD
625 - GBA: Reset active region as needed when loading a ROM
626 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
627 - GBA BIOS: Use core's VRAM variable instead of renderer's
628 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
629 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
630 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
631 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
632 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
633 - Python: Fix importing .gb or .gba before .core
634 - Qt: Fix command line debugger closing second game
635 - Qt: Fix LOG argument order
636 - Qt: Fix timezone issues with time overrides
637 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
638 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
639Misc:
640 - CMake: Fix CPack dependencies for libpng 1.6
641 - GBA: Detect hardware for Pokémon FireRed ROM hacks
642 - GBA Cheats: Improve detection of raw cheats
643 - Qt: Don't rebuild library view if style hasn't changed
644 - Qt: Allow overrides to be saved before a game is loaded
645 - Qt: Hide mouse immediately when loading
646 - SDL: Fix 2.0.5 build on macOS under some circumstances
647 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
648
6490.6.0: (2017-07-16)
650Features:
651 - Library view
652 - Sprite viewer
653 - Debugging console
654 - Improved memory viewer
655 - Memory search
656 - Command line ability to override configuration values
657 - Add option to allow preloading the entire ROM before running
658 - Add option for whether rewinding restores save games
659 - Savestates now contain any RTC override data
660 - Add option to lock video to integer scaling
661 - LR35902: Watchpoints
662 - LR35902/GB-Z80 disassembler
663 - GB: Tile viewer
664 - GB: Video/audio channel enabling/disabling
665 - GB: Symbol table support
666 - GB MBC: Add MBC1 multicart support
667 - GBA: Support printing debug strings from inside a game
668 - GBA: Better cheat type autodetection
669 - Implement keypad interrupts
670 - Configuration of gamepad hats
671 - Video log recording for testing and bug reporting
672 - Debugger: Segment/bank support
673 - Debugger: Execution tracing
674 - Qt: German translation (by Lothar Serra Mari)
675 - Qt: Spanish translation (by Kevin López)
676 - Qt: Italian translation (by theheroGAC)
677Bugfixes:
678 - ARM7: Fix MLA/*MULL/*MLAL timing
679 - Core: Fix crash with rewind if savestates shrink
680 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
681 - Core: Fix directory sets crashing on close if base isn't properly detached
682 - FFmpeg: Fix overflow and general issues with audio encoding
683 - GB: Fix flickering when screen is strobed quickly
684 - GB: Fix STAT blocking
685 - GB MBC: Fix ROM bank overflows getting set to bank 0
686 - GB MBC: Fix swapping carts not detect new MBC
687 - GB Timer: Improve DIV reset behavior
688 - GB Timer: Fix DIV batching if TAC changes
689 - GB Video: Reset renderer when loading state
690 - GBA: Fix multiboot ROM loading
691 - GBA: Fix multiboot loading resulting in too small WRAM
692 - GBA BIOS: Implement BitUnPack
693 - GBA BIOS: Fix ArcTan sign in HLE BIOS
694 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
695 - GBA BIOS: Fix INT_MIN/-1 crash
696 - GBA Hardware: Fix crash if a savestate lies about game hardware
697 - GBA I/O: Handle audio registers specially when deserializing
698 - GBA Memory: Improve initial skipped BIOS state
699 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
700 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
701 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
702 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
703 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
704 - LR35902: Fix core never exiting with certain event patterns
705 - LR35902: Fix pc overflowing current region off-by-one
706 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
707 - OpenGL: Fix some shaders causing offset graphics
708 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
709 - Qt: Fix window icon being stretched
710 - Qt: Fix data directory path
711 - Qt: Fix timing issues on high refresh rate monitors
712 - Qt: Fix linking after some windows have been closed
713 - Qt: Fix crash when changing audio settings after a game is closed
714 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
715 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
716 - Qt: Fix game unpausing after frame advancing and refocusing
717 - SDL: Fix game crash check
718 - SDL: Fix race condition with audio thread when starting
719 - SDL: Fix showing version number
720 - Test: Fix crash when loading invalid file
721 - Test: Fix crash when fuzzing fails to load a file
722 - Test: Don't rely on core for frames elapsed
723 - Test: Fix crash when loading invalid file
724 - Test: Fix crash when fuzzing fails to load a file
725 - Tools: Fix recurring multiple times over the same library
726 - Util: Fix overflow when loading invalid UPS patches
727 - Util: Fix highest-fd socket not being returned by SocketAccept
728 - Windows: Fix VDir.rewind
729Misc:
730 - All: Add C++ header guards
731 - All: Move time.h include to common.h
732 - 3DS, PSP2, Wii: Last directory loaded is saved
733 - CMake: Add ability to just print version string
734 - Core: New, faster event timing subsystem
735 - Core: Clean up some thread state checks
736 - Core: Add generic checksum function
737 - Core: Cores can now have multiple sets of callbacks
738 - Core: Restore sleep callback
739 - Core: Move rewind diffing to its own thread
740 - Core: Ability to enumerate and modify video and audio channels
741 - Core: List memory segments in the core
742 - Core: Move savestate creation time to extdata
743 - Core: Config values can now be hexadecimal
744 - Core: Improved threading interrupted detection
745 - Debugger: Modularize CLI debugger
746 - Debugger: Make building with debugging aspects optional
747 - Debugger: Add functions for read- or write-only watchpoints
748 - Debugger: Make attaching a backend idempotent
749 - Debugger: Add mDebuggerRunFrame convenience function
750 - Feature: Move game database from flatfile to SQLite3
751 - Feature: Support ImageMagick 7
752 - Feature: Make -l option explicit
753 - FFmpeg: Return false if a file fails to open
754 - FFmpeg: Force MP4 files to YUV420P
755 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
756 - GB: Reset with initial state of DIV register
757 - GB MBC: New MBC7 implementation
758 - GB Audio: Simplify envelope code
759 - GB Audio: Improve initial envelope samples
760 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
761 - GB Video: Improved video timings
762 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
763 - GBA, GB: ROM is now unloaded if a patch is applied
764 - GBA DMA: Refactor DMA out of memory.c
765 - GBA DMA: Move DMAs to using absolute timing
766 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
767 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
768 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
769 - GBA Memory: Support reading/writing POSTFLG
770 - GBA Memory: Remove unused prefetch cruft
771 - GBA Timer: Improve accuracy of timers
772 - GBA Video: Clean up unused timers
773 - GBA Video: Allow multiple handles into the same tile cache
774 - GBA Video, GB Video: Colors are now fully scaled
775 - GBA Video: Optimize when BLD* registers are written frequently
776 - OpenGL: Add xBR-lv2 shader
777 - Qt: Move last directory setting from qt.ini to config.ini
778 - Qt: Improved HiDPI support
779 - Qt: Expose configuration directory
780 - Qt: Merge "Save" and "OK" buttons in shader options
781 - Qt: Automatically load controller profile when plugged in
782 - Qt: Rename "Resample video" option to "Bilinear filtering"
783 - Qt: Remove audio thread
784 - Qt: Remove audio buffer sizing in AudioProcessorQt
785 - Qt: Re-enable QtMultimedia on Windows
786 - Qt: Make "Mute" able to be bound to a key
787 - Qt: Add .gb/.gbc files to the extension list in Info.plist
788 - Qt: Relax hard dependency on OpenGL
789 - Qt: Better highlight active key in control binding
790 - SDL: Remove scancode key input
791 - SDL: Automatically map controllers when plugged in
792 - Test: Add a basic test suite
793 - Util: Add size counting to Table
794 - Util: Add 8-bit PNG write support
795 - Util: Tune patch-fast extent sizes
796 - VFS: Call msync when syncing mapped data
797 - VFS: Allow truncating memory chunk VFiles
798 - VFS: Fix some minor VFile issues with FILEs
799 - VFS: Optimize expanding in-memory files
800 - VFS: Add VFileFIFO for operating on circle buffers
801Changes from beta 1:
802Features:
803 - Qt: Italian translation (by theheroGAC)
804 - Qt: Updated German translation
805Bugfixes:
806 - GB Audio: Fix incorrect channel 4 iteration
807 - GB Audio: Fix zombie mode bit masking
808 - GB Serialize: Fix timer serialization
809 - GB Video: Fix LYC regression
810 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
811 - GBA Timer: Fix count-up timing overflowing timer 3
812 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
813 - Qt: Fix memory search close button (fixes mgba.io/i/769)
814 - Qt: Fix window icon being stretched
815 - Qt: Fix initial window size (fixes mgba.io/i/766)
816 - Qt: Fix data directory path
817 - Qt: Fix controls not saving on non-SDL builds
818 - Qt: Fix translation initialization (fixes mgba.io/i/776)
819 - Qt: Fix patch loading while a game is running
820 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
821 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
822 - Qt: Fix GL-less build
823 - Qt: Fix Software renderer not handling alpha bits properly
824 - Qt: Fix screen background improperly stretching
825 - SDL: Fix cheats not loading
826Misc:
827 - GB Serialize: Add MBC state serialization
828 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
829 - GBA Timer: Improve accuracy of timers
830 - PSP2: Update toolchain to use vita.cmake
831 - Qt: Add language selector
832 - Qt: Minor test fixes
833 - Qt: Move shader settings into main settings window
834 - Qt: Dismiss game crashing/failing dialogs when a new game loads
835 - Qt: Properly ship Qt translations
836 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
837
8380.6 beta 1: (2017-06-29)
839 - Initial beta for 0.6
840
8410.5.2: (2016-12-31)
842Bugfixes:
843 - All: Fix fullscreen config option being ignored
844 - ARM7: PSR mode bits should not get sign extended
845 - GB: Fix audio not being deinitialized
846 - GB: Fix crash when masking savedata
847 - GB: Properly initialize sramRealVf variable
848 - GB Audio: Fix serialization of channel 3 and NR52 properties
849 - GB Audio: Reset envelope timer when reseting sound channel
850 - GB MBC: Fix SRAM dangling pointer with RTC games
851 - GB MBC: Fix initializing MBC when no ROM is loaded
852 - GB Memory: Fix patching ROM bank 0
853 - GB Memory: Fix starting HDMAs during mode 0
854 - GB Memory: Fix HDMA5 value after DMA completes
855 - GB Video: Initialize LCDC in renderer
856 - GB Video: Hblank IRQs should mask LYC=LY IRQs
857 - GBA: Fix IRQs firing after already being cleared
858 - GBA: Only unhalt CPU if appropriate bit is set in IE
859 - GBA: Add savegame override for Crash Bandicoot 2
860 - GBA BIOS: Fix MidiKey2Freq BIOS reads
861 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
862 - GBA Cheats: Fix GameShark ROM patches
863 - GBA I/O: Mask off WAITCNT bits that cannot be written
864 - GBA Memory: Fix misaligned BIOS reads
865 - GBA Memory: Fix VCOUNT being writable
866 - GBA Video: Fix out of bounds sprite transforms
867 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
868 - Libretro: Fix disabling BIOS
869 - Libretro: Fix Game Boy savestates and audio
870 - Qt: Fix changing resolution of software renderer
871 - Qt: Fix setting overrides
872 - Qt: Fix cut off tiles and alignment issues in tile viewer
873 - Qt: Only reset window dimensions when first shown
874 - Qt: Fix Qt Multimedia audio driver on big endian
875 - Qt: Fix Apply button for key and controller configurations
876 - VFS: Fix resizing memory chunks when not needed
877 - Windows: Fix Unicode directory handling
878Misc:
879 - GB, GBA: Prevent loading null ROMs
880 - GB Audio: Initialize wave RAM to GBC values
881 - GB Memory: Reset ROM bank when loading a ROM
882 - PSP2: Improved controller rumble
883
8840.5.1: (2016-10-05)
885Bugfixes:
886 - Core: Fix importing save games as read-only
887 - FFmpeg: Fix encoding AAC
888 - GB: Fix invalid STOP behavior on Game Boy Color
889 - GB: Initialize audio properly
890 - GB: Properly clear KEY1 bit 0 when switching speeds
891 - GB: Properly unload save files when unloading a ROM
892 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
893 - GB MBC: Fix MBC7 when size is incorrectly specified
894 - GB MBC: Fix RTC access when no save file is loaded
895 - GB SIO: Don't auto-clock external shift clock
896 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
897 - GB Video: Fix video frames getting missed when LCDC is off
898 - GB Video: Clear screen when LCDC is off
899 - GBA Cheats: Fix holding onto pointers that may get invalidated
900 - GBA Cheats: Fix key-activated CodeBreaker cheats
901 - GBA Cheats: Fix uninitialized memory getting freed when saving
902 - GBA Hardware: Improve Game Boy Player rumble behavior
903 - GBA Memory: Fix several unused I/O register read values
904 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
905 - LR35902: Fix events running with the wrong cycle active
906 - Qt: Fix "close" button on Overrides view
907 - Qt: Fix saving overrides
908 - Qt: Fix directory set unloading when replacing the ROM
909 - Qt: Fix patch loading
910 - Qt: Fix crash when saving an override if a game isn't loaded
911 - Qt: Fix showing default display driver as OpenGL (force 1.x)
912 - SDL: Attach rumble in SDL frontend
913 - Util: Fix PNG identification on files too small to be a PNG
914Misc:
915 - All: Only update version info if needed
916 - All: Split out install locations for Libretro and OpenEmu
917 - FFmpeg: Encoding cleanup
918 - GB: Reset active region when reloading ROM
919 - GB Memory: Initialize RAM pattern for GBC
920 - GB Video: Improved video timings
921 - Qt: Manage window sizes slightly better
922 - Qt: Remember scale option independent of core dimensions
923
9240.5.0: (2016-09-19)
925Features:
926 - Game Boy support
927 - Support for encrypted CodeBreaker GBA cheats
928 - Emulation of Vast Fame protected GBA carts (taizou)
929 - Tile viewer
930 - Threaded rendering mode
931 - Libretro: Memory map and achievement support (leiradel)
932 - GUI: Add UI control remapping
933 - GUI: Add fast-forward
934 - Wii: 240p support
935 - 3DS: Adjustable screen darkening
936 - Ability to temporarily load a savegame
937 - Load specific files out of archives
938 - Automatic BIOS detection
939Bugfixes:
940 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
941 - Debugger: Fix GDB breakpoints
942 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
943 - GBA: Fix filehandle leak with savegames
944 - GBA: Timer 0 cannot be count up
945 - GBA: Count up timers should not count themselves
946 - GBA Memory: Fix mirror on non-overdumped Classic NES games
947 - GBA Memory: Fix ldm {pc}
948 - GBA Savedata: Fix savedata sync timer
949 - GBA Savedata: Only unmap savedata if present
950 - GBA Serialize: Savestates now properly store prefetch
951 - GBA Video: WIN0/1 take priority over OBJWIN
952 - GBA Video: Fix out-of-order OBJWIN
953 - PSP2: Fix GPU crash while exiting
954 - PSP2: Fix VSync
955 - PSP2: Fix accelerometer range
956 - PSP2: Actually load screen mode setting
957 - PSP2: Fix gyroscope direction
958 - PSP2: Delete threads after they return
959 - PSP2: Fix mapping/unmapping from not at 0
960 - Qt: Fix bug in software renderer scaling
961 - Qt: Fix hanging key press after disabling autofire
962 - Qt: Fix being unable to pause manually when using auto-pausing
963 - SDL: Fix axes being mapped wrong
964 - Util: Fix realloc semantics in utf16to8
965 - Util: Fix inserting too many items into a hash table
966 - VFS: Fix uninitialized varaible reading from 7z
967 - VFS: Fix reading multiple files from a 7z archive
968 - Wii: Fix framelimiting after a slowdown
969 - Wii: Fix garbage flash at startup
970Misc:
971 - 3DS: Use blip_add_delta_fast for a small speed improvement
972 - 3DS: Allow UTF-16 filenames
973 - 3DS: Port to using citro3D
974 - 3DS: Use system font for menus
975 - 3DS: Attempt to use Core 2 for threads
976 - 3DS: Adjustable filering
977 - 3DS: 3D banner
978 - All: Add QUIET parameter to silence CMake
979 - All: Faster memory read/write
980 - ARM7: Support forcing Thumb mode via MSR
981 - ARM7: Flush prefetch cache when loading CPSR via MSR
982 - ARM7: Clean up instruction decoding for future expandability
983 - Debugger: Support register and memory writes via GDB stub
984 - Debugger: Add software breakpoint support to gdb
985 - FFmpeg: Full support for libavcodec 56+
986 - GBA: Better debug logging if event processing breaks
987 - GBA Audio: Force audio DMAs to not increment destination
988 - GBA BIOS: Use custom ArcTan, not relying on OS
989 - GBA Hardware: Clean up dead code in GBP
990 - GBA Memory: Optimize stalling behavior
991 - GBA Memory: Optimize Load-/StoreMultiple
992 - GBA Savedata: Add realistic timing for EEPROM
993 - GBA Serialize: Savestates now store if CPU was halted
994 - GBA Video: Remove old slow path fallback
995 - GBA Video: Optimize sprite drawing
996 - GBA Video: Optimize mode 0 rendering
997 - GBA Video: Optimize compositing cases slightly
998 - GUI: Screenshot dimensions are now passed through
999 - GUI: Add back logging
1000 - GUI: Only reload config if manually saved
1001 - GUI: Increase scrolling speed
1002 - OpenGL: Log shader compilation failure
1003 - OpenGL: Add texSize uniform
1004 - Qt: Make -g flag work in Qt build
1005 - Qt: Simplify OpenGL context creation
1006 - Qt: Thread startup improvements
1007 - Qt: Make audio channel/video layer options shortcut mappable
1008 - Qt: Remove some C99isms from C++ code
1009 - Qt: Remove default autofire mappings
1010 - Qt: Make reseting when pasued frame-accurate
1011 - Qt: Rearchitect game closing codepath
1012 - PSP2: Use system font for menus
1013 - PSP2: Add rumble for PS TV
1014 - PSP2: Add fit-to-height screen mode
1015 - PSP2: Sync files per descriptor
1016 - PSP2: Allow UTF-8 filenames
1017 - PSP2: Screenshots are now saved into the Photo Gallery
1018 - PSP2: Stop underclocking when menuing
1019 - SDL: Increase default audio buffer size to 1024 samples
1020 - SDL: More responsive rumble
1021 - Util: Add Vector GetConstPointer
1022 - Util: Add rtrim
1023 - Util: Add endswith
1024 - VFS: Improve zip file detection
1025 - Wii: Add pixelated resample filter
1026 - Windows: Add native VDir support
1027 - Util: Add PRIz macro for libc versions that don't support %z
1028
10290.4.1: (2016-07-11)
1030Bugfixes:
1031 - All: Fix several file handle leaks
1032 - All: Fix instruction tables getting zeroed when linking sometimes
1033 - ARM7: Fix flags on SBC/RSC
1034 - ARM7: Fix setting spsr privilege bits when spsr is empty
1035 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1036 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1037 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1038 - GBA Memory: Fix executing code from OBJ region of VRAM
1039 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1040 - GBA Serialize: Fix loading savegames from savestates
1041 - OpenGL: Correct boolean vector strcmp strings for uniforms
1042 - Qt: Fix sending gameStopped twice
1043 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1044 - Qt: Fix initial state of key mapping
1045 - Qt: Initialize m_useBios
1046 - SDL: Fix joystick initialization on BSD
1047 - SDL: Fix potential joystick crash in games with rumble
1048 - SDL: Fix SDL 1.2 build
1049 - SDL: Fix sporadic crash when deinitializing audio
1050 - Shaders: Fix AGS-001 shader with some bad drivers
1051 - Util: Use closesocket on Windows
1052 - Util: Fix socket bind addresses
1053 - VFS: Fix reading 7z archives without rewinding first
1054 - VFS: VFileFromFD should not open directories
1055 - Wii: Fix tilting direction
1056 - Util: Fix realloc semantics in utf16to8
1057Misc:
1058 - All: Allow use of external minizip library
1059 - Debugger: CLI debugger now exits when end-of-stream is reached
1060 - FFmpeg: Update dependencies on Ubuntu
1061 - GBA: Slightly optimize GBAProcessEvents
1062 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1063 - GBA Video: Null renderer should return proper register values
1064 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1065 - Qt: Add preset for DualShock 4
1066 - Qt: Update 360 input profile on OS X to reflect newer drivers
1067 - Qt: Remove use of NaN
1068 - Qt: Canonicalize file paths when loading games
1069 - Qt: Add refresh button to controller editing
1070 - SDL: Remove default gamepad mappings
1071 - Util: Fix intermittent build failure on OS X
1072 - VFS: VFile.sync now updates modified time
1073
10740.4.0: (2016-02-02)
1075Features:
1076 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1077 - I/O viewer
1078 - Booting of multiboot images
1079 - Customization of GIF recording
1080 - Libretro: Cheat code support
1081 - Support for GLSL shaders
1082 - ROM information view
1083 - Support for VBA-style cheat codes
1084 - Savestates now store creation timestamps
1085 - Key autofire
1086 - Libretro: Allow blocking opposing directional input
1087 - OpenEmu core for OS X
1088 - Libretro: Settings for using BIOS and skipping intro
1089 - Libretro: Customizable idle loop removal
1090 - Implemented cycle counting for sprite rendering
1091 - Cleaner, unified settings window
1092 - Added a setting for pausing when the emulator is not in focus
1093 - Customizable paths for save games, save states, screenshots and patches
1094 - Controller hotplugging
1095 - Ability to store save games and active cheats within savestates
1096Bugfixes:
1097 - ARM7: Fix sign of unaligned LDRSH
1098 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1099 - Debugger: Fix watchpoints in gdb
1100 - GBA: Fix warnings when creating and loading savestates
1101 - GBA: Fix Iridion II savetype
1102 - GBA BIOS: Fix misaligned CpuSet
1103 - GBA Cheats: Fix cheats setting the Action Replay version
1104 - GBA Hardware: Fix GPIO on big endian
1105 - GBA Memory: Fix DMA register writing behavior
1106 - GBA Memory: Fix DMAs triggering two cycles early
1107 - Libretro: Fix aspect ratio
1108 - Qt: Fix some potential crashes with the gamepad mapping
1109 - Qt: Fix keys being mapped incorrectly when loading configuration file
1110 - Util: Fix PowerPC PNG read/write pixel order
1111 - Util: Fix excessive memory allocation when decoding a PNG
1112 - VFS: Fix VFileReadline and remove _vfdReadline
1113Misc:
1114 - All: Improved PowerPC support
1115 - All: Fix some undefined behavior warnings
1116 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1117 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1118 - GBA: Implement bad I/O register loading
1119 - GBA: Allow jumping to OAM and palette RAM
1120 - GBA BIOS: Finish implementing RegisterRamReset
1121 - GBA Config: Add "override" layer for better one-time configuration
1122 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1123 - GBA Memory: Use a dynamically sized mask for ROM memory
1124 - GBA Memory: Implement several unimplemented memory access types
1125 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1126 - GBA RR: Starting from savestate now embeds the savegame
1127 - GBA RR: Add preliminary SRAM support for VBM loading
1128 - GBA RR: Add support for resets in movies
1129 - GBA Video: Remove lastHblank, as it is implied
1130 - Libretro: Use anonymous memory mappers for large blocks of memory
1131 - Libretro: Add install target for libretro core
1132 - Qt: Window size command line options are now supported
1133 - Qt: Increase usability of key mapper
1134 - Qt: Add 'Apply' button to settings window
1135 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1136 - Qt: Allow use of modifier keys as input
1137 - Qt: Optimize log viewer
1138 - Qt: Added button for breaking into the GDB debugger
1139 - Qt: Add box for showing duration of rewind
1140 - SDL: Support fullscreen in SDL 1.2
1141 - SDL: Allow GBASDLAudio to be used without a thread context
1142 - Util: Use VFile for configuration
1143 - Util: Add MutexTryLock
1144
11450.3.2: (2015-12-16)
1146Bugfixes:
1147 - ARM7: Fix STRT/STRBT
1148 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1149 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1150 - Libretro: Fix problems with rumble not turning off
1151 - GBA: Fix idle skip state being retained between games
1152 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1153 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1154 - GBA BIOS: Fix Sqrt sign
1155 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1156 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1157 - GBA Memory: Fix DMA behavior for SRAM accesses
1158 - GBA Memory: Fix Store8 to OBJ VRAM
1159 - GBA Memory: Fix alignment of LDM/STM on SRAM
1160 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1161 - GBA Memory: Fix timing of DMAs
1162 - GBA Video: Fix _mix for 15-bit color
1163 - GBA Video: Fix OAM and palette initialization
1164 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1165 - Qt: Use safer isLoaded check in GameController
1166 - Qt: Fix a race condition in PainterGL that could lead to a crash
1167 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1168 - Qt: Fix font size in memory viewer
1169 - Qt: Fix a crash in the memory viewer
1170 - Qt: Add additional checks in CheatModel to prevent crashes
1171 - Qt: Fix race condition with setting sample rate
1172 - Qt: Fix crash when closing multiplayer windows
1173 - Qt: Fix resetting while paused
1174Misc:
1175 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1176 - Qt: Add mute option to menu
1177
11780.3.1: (2015-10-24)
1179Bugfixes:
1180 - ARM7: Fix instruction decoding of Thumb shifts
1181 - GBA: Deinit savegame when unloading a ROM
1182 - GBA: Fix BIOS check on big endian
1183 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1184 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1185 - GBA Audio: Fix audio channels being silenced at the wrong time
1186 - GBA Memory: Fix bad BIOS Load16 on big endian
1187 - GBA Memory: Fix bad Load8 on big endian
1188 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1189 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1190 - GBA Video: Fix objwin and blending interaction on sprites
1191 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1192 - Libretro: Fix a memory leak with the render buffer
1193 - Qt: Windows no longer spawn in the top left on first launch
1194 - Qt: Fix install path of XDG desktop file with DESTDIR
1195 - Qt: Fix drag and drop on Windows
1196 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1197 - VFS: Fix return values of VFileFILE.read and .write
1198Misc:
1199 - All: Reset next event to cycles instead of zero to interrupt
1200 - All: Add --version flag
1201 - ARM7: Force disable LTO on two files to work around a GCC bug
1202 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1203 - GBA: Better memory handling with PNG savestates
1204 - GBA: Additional savestate sanity checks
1205 - GBA: Check for cycle count being too high
1206 - GBA Audio: Allow GBAAVStream to have no video callback
1207 - GBA BIOS: Implement RegisterRamReset for SIO registers
1208 - Qt: Remove useless help icons in dialogs
1209 - Qt: Prevent savestate window from opening while in multiplayer
1210 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1211 - Qt: Dropping multiplayer windows works more cleanly now
1212
12130.3.0: (2015-08-16)
1214Features:
1215 - Ability to hide individual background layers, or OBJs
1216 - Ability to mute individual audio channels
1217 - Palette viewer and exporter
1218 - Volume control
1219 - More shortcuts are editable (e.g. quick save/load)
1220 - Rewind now shows the frame after rewinding
1221 - Import/Export of GameShark/Action Replay snapshots
1222 - Add "Step backwards" item for single increment rewind
1223 - Deadzone estimation for game controllers
1224 - Analog inputs can be used for shortcuts
1225 - Menu items for specific solar sensor brightness levels
1226 - Remappable controls for tilt and gyroscope sensors
1227 - Status messages for actions taken while a game is running (e.g. save/load state)
1228 - Memory inspector
1229 - Screensaver can now be suspended while a game is running
1230 - Load/save the most recent savestate slot
1231 - Support varible speed (PWM) rumble
1232 - Ability to cap fast forward speed
1233 - Finer control over FPS target
1234 - Holdable shortcut for rewinding one frame at a time
1235 - Ability to boot directly into the BIOS
1236 - Preliminary support for yanking out the game pak while a game is running
1237 - Thumb-drive mode by putting a file called portable.ini in the same folder
1238 - Configurable display driver, between software and OpenGL
1239 - Undo-able savestate loading and saving
1240 - Controller profiles now store shortcut settings
1241 - Default controller profiles for several common controllers
1242 - Libretro now supports BIOS, rumble and solar sensor
1243 - Implement BIOS call Stop, for sleep mode
1244 - Automatically load patches, if found
1245 - Improved video synchronization
1246 - Configurable audio output sample rate
1247Bugfixes:
1248 - ARM7: Fix SWI and IRQ timings
1249 - ARM7: Fix Thumb MUL timing
1250 - ARM7: Fix timing of multiplies to use N cycles
1251 - ARM7: ARMHotplugDetach should call deinit
1252 - Debugger: Fix use-after-free in breakpoint clearing code
1253 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1254 - GBA: Cap audio FIFO read size during deserialization
1255 - GBA: Check for corrupted savestates when loading
1256 - GBA: Check for improperly sized savestates when loading
1257 - GBA: Check for savestates made from differently sized ROMs
1258 - GBA: Fix calls to endian-independent loadstores
1259 - GBA: Fix timing of reading from timer registers
1260 - GBA: Ensure cycles never go negative
1261 - GBA Audio: Force audio FIFOs to 32-bit
1262 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1263 - GBA Audio: Fix sample order in audio channel 3
1264 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1265 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1266 - GBA Memory: Improve Thumb open bus behavior
1267 - GBA Memory: Fix potential DMA issue when loading a savestate
1268 - GBA Memory: Fix load/store multiple video memory waitstates
1269 - GBA SIO: Fix reseting when there are SIO devices attached
1270 - GBA Video: Blended sprites should never have other effects applied
1271 - GBA Video: Fix out-of-bounds tiles in mosaic
1272 - GBA Video: Fix windows not affecting sprites
1273 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1274 - GBA Video: Fix timing on first scanline
1275 - Qt: Better cleanup when a game crashes
1276 - Qt: Fix open ROM dialog filtering for archive formats
1277 - Qt: Cap the maximum number of multiplayer windows
1278 - Qt: Fix maximum year in sensor override
1279 - Qt: Fix window being too tall after exiting fullscreen
1280 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1281 - Qt: Fix analog buttons not getting unmapped
1282 - Qt: Fix passing command line options
1283 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1284 - SDL: Fix SDL build when OpenGL is missing
1285 - Util: Allow loading IPS patches that grow the ROM
1286 - VFS: Fix resource leaks if some allocations fail
1287 - VFS: Fix line-reading to return proper values
1288 - Video: Fix an issue with very long filenames
1289 - Util: Fix formatting of floats
1290Misc:
1291 - All: Add --help flag for command line programs
1292 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1293 - All: Enable static linking for Windows
1294 - All: Enable static linking for OS X
1295 - All: Threads are now named
1296 - All: Proper handling of Unicode file paths
1297 - ARM7: Add emulation for Undefined CPU mode
1298 - ARM7: Reduce the size of the Thumb instruction table
1299 - GBA: Add status log level
1300 - GBA: GBARewind now returns how many states it has rewound
1301 - GBA: SIO logging layer
1302 - GBA BIOS: Stub out SoundBias
1303 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1304 - GBA: Don't include GBACLIDebugger struct unless needed
1305 - GBA: Savedata is now synced shortly after data finishes being written
1306 - GBA: Process multiple timer events at once, if necessary
1307 - GBA Audio: Implement audio reset for channels A/B
1308 - GBA Audio: Process multiple audio events at once, if necessary
1309 - GBA Hardware: Backport generic RTC source into core
1310 - GBA Input: Allow axes and buttons to be mapped to the same key
1311 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1312 - GBA SIO: Add a dummy driver for Normal mode
1313 - GBA Thread: Add functionality for running callbacks on the GBA thread
1314 - GBA Thread: Split GBASync into a separate file
1315 - GBA Video: Refactor software renderer into separate files
1316 - GBA Video: Slightly optimize mode 0 mosaic rendering
1317 - Debugger: Free watchpoints in addition to breakpoints
1318 - Qt: Handle saving input settings better
1319 - Qt: Move GL frame drawing back onto its own thread
1320 - Qt: Fast forward (held) option moved from Other to Emulation menu
1321 - Qt: Show version info in window title
1322 - Qt: Migrate multiplayer window handling into GBAApp
1323 - Qt: Unified file opening and saving with last location
1324 - Qt: Fix windows being resizable when they shouldn't have been
1325 - Qt: Only hide cursor in full screen
1326 - Qt: Replace pause-after-frame mutex with an atomic
1327 - Qt: Add application icon and XDG desktop files
1328 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1329 - Qt: Don't save window size when entering fullscreen
1330 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1331 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1332 - Qt: Increase usability of key mapper
1333 - Qt: Show checkmark for window sizes
1334 - Qt: Set window path to loaded ROM
1335 - Perf: Ability to load savestates immediately on launch
1336 - SDL: Properly check for initialization
1337 - SDL: Clean up initialization functions
1338 - SDL: Clean up GL context
1339 - Util: Allow disabling the threading code entirely
1340 - VFS: Add sync method to force syncing with backing
1341
13420.2.1: (2015-05-13)
1343Bugfixes:
1344 - All: Fix sanitize-deb script not cleaning up after itself
1345 - All: Fix dependencies for libavcodec on Debian-derived platforms
1346 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1347 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1348 - ARM7: Fix ARM multiply instructions when PC is a destination register
1349 - Debugger: Fix use-after-free in breakpoint clearing code
1350 - Debugger: Fix boundary conditions in tab completion
1351 - GBA: Fix timers not updating timing when writing to only the reload register
1352 - GBA: Fix rewind boundary conditions
1353 - GBA: Add initial I/O register settings for background matrix registers
1354 - GBA: Fix hang when loading a savestate if sync to video is enabled
1355 - GBA: Handle out-of-bounds I/O access
1356 - GBA: Fix bounds-checking on EEPROM access
1357 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1358 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1359 - GBA Memory: Allow SRAM to be 64kB
1360 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1361 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1362 - GBA Video: Fix second frame mode 5
1363 - Perf: Fix race condition if a game crashes immediately on start
1364 - Qt: Fix Display object leak when closing a window
1365 - Qt: Fix .deb dependencies
1366 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1367 - Qt: Fix window not regaining focus after exiting savestate window
1368 - Qt: Fix regression where video would not record if the game had already started
1369 - Qt: Fix potential crash if a gamepad causes focus to change
1370 - Qt: Fix controller axis querying
1371 - Qt: Fix multiplayer windows opening as the wrong size
1372 - Qt: Fix controllers sometimes not loading the right profile
1373 - SDL: Fix boundary conditions for joystick adjustments
1374 - SDL: Allocate properly sized input maps
1375 - SDL: Fix potential build issues when Qt and SDL2 are in use
1376 - Util: Fix resource leak in UTF-8 handling code
1377 - Util: Fix a null-pointer issue when attempting to delete a key
1378 - VFS: Fix resource leaks if some allocations fail
1379 - Video: Fix an issue with very long filenames
1380Misc:
1381 - GBA Memory: Soft-crash if jumping past the end of a ROM
1382 - Qt: Show multiplayer numbers in window title
1383 - Qt: Solar sensor can have shortcuts set
1384
13850.2.0: (2015-04-03)
1386Features:
1387 - Support for gamepad axes, e.g. analog sticks or triggers
1388 - Add scale presets for up to 6x
1389 - Settings window
1390 - Bilinear resampling option
1391 - Add option to skip BIOS start screen
1392 - List of recently opened games
1393 - Support for games using the Solar Sensor
1394 - Better audio resampling via blip-buf
1395 - Game Pak overrides dialog for setting savetype and sensor values
1396 - Support for games using the tilt sensor
1397 - Remappable shortcuts for keyboard and gamepad
1398 - Rewinding of emulation
1399 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1400 - Support IPv6
1401 - Save directory of last loaded file
1402 - Support BPS patches
1403 - Automatically detect and optimize out idle loops
1404 - Configurable game overrides
1405 - Support loading 7-Zip files
1406 - Drag and drop game loading
1407 - Cheat code support
1408 - Runtime configurable audio driver
1409 - Libretro core for use with RetroArch and other front-ends
1410 - Controller profiles for setting different bindings for different controllers
1411 - Ability to lock aspect ratio
1412 - Local link cable support
1413 - Ability to switch which game controller is in use per instance
1414 - Ability to prevent opposing directional input
1415 - Warning dialog if an unimplemented BIOS feature is called
1416 - Debugger: Add CLI "frame", frame advance command
1417 - Debugger: Add CLI functions for writing to memory
1418 - Debugger: Add CLI functions for examining memory regions
1419 - Debugger: Add CLI function for writing a register
1420Bugfixes:
1421 - ARM7: Extend prefetch by one stage
1422 - ARM7: Fix cycle counting for loads
1423 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1424 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1425 - GBA: Initialize gba.sync to null
1426 - GBA: Fix timer initialization
1427 - GBA Audio: Support 16-bit writes to FIFO audio
1428 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1429 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1430 - GBA BIOS: Fix BIOS prefetch after reset
1431 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1432 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1433 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1434 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1435 - GBA Memory: Fix cycle counting for 32-bit load/stores
1436 - GBA RR: Fix fallthrough error when reading tags from a movie
1437 - GBA Thread: Fix possible hang when loading an archive
1438 - GBA Thread: Fix possible deadlock in video sync
1439 - Perf: Fix crash when the GBA thread fails to start
1440 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1441 - Qt: Fix crash when adjusting settings after closing a game
1442 - Qt: Fix crash when starting GDB stub after closing a game
1443 - Qt: Fix patch loading while a game is running
1444 - Qt: Fix crash when loading a game after stopping GDB server
1445 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1446 - Qt: Fix crash when attempting to pause if a game is not running
1447 - SDL: Properly clean up if a game doesn't launch
1448 - Util: Fix sockets on Windows
1449Misc:
1450 - All: Enable link-time optimization
1451 - Debugger: Watchpoints now work on STM/LDM instructions
1452 - Debugger: Clean up GDB stub network interfacing
1453 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1454 - Debugger: Merge Thumb BL instructions when disassembling
1455 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1456 - Debugger: Watchpoints now report address watched (fixes #68)
1457 - Debugger: Add support for soft breakpoints
1458 - Debugger: Make I/O register names be addresses instead of values
1459 - Debugger: Rename read/write commands
1460 - GBA: Improve accuracy of event timing
1461 - GBA: Add API for getting Configuration structs for overrides and input
1462 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1463 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1464 - GBA: Move A/V stream interface into core
1465 - GBA: Savestates now take into account savedata state machines (fixes #109)
1466 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1467 - GBA Memory: Simplify memory API and use fixed bus width
1468 - GBA Thread: Make GBASyncWaitFrameStart time out
1469 - GBA Video: Start video at the last scanline instead of the first
1470 - Qt: Optimize logo drawing
1471 - Qt: Move frame upload back onto main thread
1472 - Qt: Remember window position
1473 - Qt: Double-clicking on the window toggles full screen
1474 - Util: Use proper locale for reading and writing float values
1475
14760.1.1: (2015-01-24)
1477Bugfixes:
1478 - ARM7: Fix LDM writeback to a register already written
1479 - GBA: Fix timers 2 and 3 updating incorrectly
1480 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1481 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1482 - GBA Audio: Properly initialize audio FIFO channels
1483 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1484 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1485 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1486 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1487 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1488 - GBA BIOS: Fix HuffUnComp boundary conditions
1489 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1490 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1491 - GBA Memory: Filter out top nybble of DMA addresses
1492 - GBA Memory: Properly bounds-check VRAM accesses
1493 - GBA Memory: Fix initial DMA state
1494 - GBA Thread: Allow halted games to exit cleanly
1495 - GBA Video: Fix blend issues with obscured middle layers
1496 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1497 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1498 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1499 - GBA Video: Fix sprite boundary conditions with mosaic
1500 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1501 - Qt: Fix issue with set frame sizes being the wrong height
1502 - Qt: Fix emulator crashing when full screen if a game is not running
1503 - Qt: Fix window focus issues
1504 - Qt: Properly set default video recording settings
1505 - Qt: Fix a race condition when a game crashes immediately
1506 - Qt: Fix some cases where key mapping can break if focus is adjusted
1507 - Qt: Fix crash if a game pauses before any frames are shown
1508 - Debugger: Negative PC-relative loads now properly subtract the offset
1509 - Debugger: Align PC-relative loads in Thumb
1510 - Debugger: Fix watchpoints triggering too late
1511 - Debugger: Fix binary print putting spaces between digits
1512 - Video: Ensure FFmpeg encoder has audio frames
1513 - Video: Fix uncompressed PCM audio recording
1514 - Video: Fix FFmpeg crashing when the file extension is wrong
1515 - Util: Fix SOCKET_FAILED macro
1516Misc:
1517 - GBA: Exit cleanly on FATAL if the port supports it
1518 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1519 - Qt: Disable sync to video by default
1520 - Qt: Handle a game crash without crashing
1521 - Qt: Set default log level to FATAL, ERROR and WARN
1522 - Qt: Clarify some phrasing in the menus
1523 - Qt: Clear active buttons when focus is lost
1524
15250.1.0: (2014-12-13)
1526 - Initial release