all repos — mgba @ 71ef6666d0bc95c7048832ed4b7519051b49d40a

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8 - Support for GLSL shaders
  9 - ROM information view
 10 - Support for VBA-style cheat codes
 11 - Savestates now store creation timestamps
 12 - Key autofire
 13Bugfixes:
 14 - Util: Fix PowerPC PNG read/write pixel order
 15 - VFS: Fix VFileReadline and remove _vfdReadline
 16 - GBA Memory: Fix DMA register writing behavior
 17 - GBA BIOS: Fix misaligned CpuSet
 18 - ARM7: Fix sign of unaligned LDRSH
 19 - GBA: Fix warnings when creating and loading savestates
 20 - GBA Memory: Fix DMAs triggering two cycles early
 21 - GBA Hardware: Fix GPIO on big endian
 22Misc:
 23 - Qt: Window size command line options are now supported
 24 - Qt: Increase usability of key mapper
 25 - GBA Memory: Use a dynamically sized mask for ROM memory
 26 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 27 - SDL: Support fullscreen in SDL 1.2
 28 - Libretro: Use anonymous memory mappers for large blocks of memory
 29 - Qt: Add 'Apply' button to settings window
 30 - GBA Video: Remove lastHblank, as it is implied
 31 - GBA Config: Add "override" layer for better one-time configuration
 32 - SDL: Allow GBASDLAudio to be used without a thread context
 33 - All: Improved PowerPC support
 34 - All: Fix some undefined behavior warnings
 35 - Util: Use VFile for configuration
 36 - GBA Memory: Implement several unimplemented memory access types
 37 - GBA: Implement bad I/O register loading
 38 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 39 - Util: Add MutexTryLock
 40 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 41 - Qt: Allow use of modifier keys as input
 42 - Qt: Optimize log viewer
 43 - GBA RR: Starting from savestate now embeds the savegame
 44 - Libretro: Add install target for libretro core
 45
 460.3.2: (2015-12-16)
 47Bugfixes:
 48 - ARM7: Fix STRT/STRBT
 49 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 50 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 51 - Libretro: Fix problems with rumble not turning off
 52 - GBA: Fix idle skip state being retained between games
 53 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 54 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 55 - GBA BIOS: Fix Sqrt sign
 56 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 57 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 58 - GBA Memory: Fix DMA behavior for SRAM accesses
 59 - GBA Memory: Fix Store8 to OBJ VRAM
 60 - GBA Memory: Fix alignment of LDM/STM on SRAM
 61 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 62 - GBA Memory: Fix timing of DMAs
 63 - GBA Video: Fix _mix for 15-bit color
 64 - GBA Video: Fix OAM and palette initialization
 65 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 66 - Qt: Use safer isLoaded check in GameController
 67 - Qt: Fix a race condition in PainterGL that could lead to a crash
 68 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 69 - Qt: Fix font size in memory viewer
 70 - Qt: Fix a crash in the memory viewer
 71 - Qt: Add additional checks in CheatModel to prevent crashes
 72 - Qt: Fix race condition with setting sample rate
 73 - Qt: Fix crash when closing multiplayer windows
 74 - Qt: Fix resetting while paused
 75Misc:
 76 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 77 - Qt: Add mute option to menu
 78
 790.3.1: (2015-10-24)
 80Bugfixes:
 81 - ARM7: Fix instruction decoding of Thumb shifts
 82 - GBA: Deinit savegame when unloading a ROM
 83 - GBA: Fix BIOS check on big endian
 84 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 85 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 86 - GBA Audio: Fix audio channels being silenced at the wrong time
 87 - GBA Memory: Fix bad BIOS Load16 on big endian
 88 - GBA Memory: Fix bad Load8 on big endian
 89 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 90 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 91 - GBA Video: Fix objwin and blending interaction on sprites
 92 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 93 - Libretro: Fix a memory leak with the render buffer
 94 - Qt: Windows no longer spawn in the top left on first launch
 95 - Qt: Fix install path of XDG desktop file with DESTDIR
 96 - Qt: Fix drag and drop on Windows
 97 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 98 - VFS: Fix return values of VFileFILE.read and .write
 99Misc:
100 - All: Reset next event to cycles instead of zero to interrupt
101 - All: Add --version flag
102 - ARM7: Force disable LTO on two files to work around a GCC bug
103 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
104 - GBA: Better memory handling with PNG savestates
105 - GBA: Additional savestate sanity checks
106 - GBA: Check for cycle count being too high
107 - GBA Audio: Allow GBAAVStream to have no video callback
108 - GBA BIOS: Implement RegisterRamReset for SIO registers
109 - Qt: Remove useless help icons in dialogs
110 - Qt: Prevent savestate window from opening while in multiplayer
111 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
112 - Qt: Dropping multiplayer windows works more cleanly now
113
1140.3.0: (2015-08-16)
115Features:
116 - Ability to hide individual background layers, or OBJs
117 - Ability to mute individual audio channels
118 - Palette viewer and exporter
119 - Volume control
120 - More shortcuts are editable (e.g. quick save/load)
121 - Rewind now shows the frame after rewinding
122 - Import/Export of GameShark/Action Replay snapshots
123 - Add "Step backwards" item for single increment rewind
124 - Deadzone estimation for game controllers
125 - Analog inputs can be used for shortcuts
126 - Menu items for specific solar sensor brightness levels
127 - Remappable controls for tilt and gyroscope sensors
128 - Status messages for actions taken while a game is running (e.g. save/load state)
129 - Memory inspector
130 - Screensaver can now be suspended while a game is running
131 - Load/save the most recent savestate slot
132 - Support varible speed (PWM) rumble
133 - Ability to cap fast forward speed
134 - Finer control over FPS target
135 - Holdable shortcut for rewinding one frame at a time
136 - Ability to boot directly into the BIOS
137 - Preliminary support for yanking out the game pak while a game is running
138 - Thumb-drive mode by putting a file called portable.ini in the same folder
139 - Configurable display driver, between software and OpenGL
140 - Undo-able savestate loading and saving
141 - Controller profiles now store shortcut settings
142 - Default controller profiles for several common controllers
143 - Libretro now supports BIOS, rumble and solar sensor
144 - Implement BIOS call Stop, for sleep mode
145 - Automatically load patches, if found
146 - Improved video synchronization
147 - Configurable audio output sample rate
148Bugfixes:
149 - ARM7: Fix SWI and IRQ timings
150 - ARM7: Fix Thumb MUL timing
151 - ARM7: Fix timing of multiplies to use N cycles
152 - ARM7: ARMHotplugDetach should call deinit
153 - Debugger: Fix use-after-free in breakpoint clearing code
154 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
155 - GBA: Cap audio FIFO read size during deserialization
156 - GBA: Check for corrupted savestates when loading
157 - GBA: Check for improperly sized savestates when loading
158 - GBA: Check for savestates made from differently sized ROMs
159 - GBA: Fix calls to endian-independent loadstores
160 - GBA: Fix timing of reading from timer registers
161 - GBA: Ensure cycles never go negative
162 - GBA Audio: Force audio FIFOs to 32-bit
163 - GBA Audio: Fix audio pitch changing when adjusting buffer size
164 - GBA Audio: Fix sample order in audio channel 3
165 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
166 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
167 - GBA Memory: Improve Thumb open bus behavior
168 - GBA Memory: Fix potential DMA issue when loading a savestate
169 - GBA Memory: Fix load/store multiple video memory waitstates
170 - GBA SIO: Fix reseting when there are SIO devices attached
171 - GBA Video: Blended sprites should never have other effects applied
172 - GBA Video: Fix out-of-bounds tiles in mosaic
173 - GBA Video: Fix windows not affecting sprites
174 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
175 - GBA Video: Fix timing on first scanline
176 - Qt: Better cleanup when a game crashes
177 - Qt: Fix open ROM dialog filtering for archive formats
178 - Qt: Cap the maximum number of multiplayer windows
179 - Qt: Fix maximum year in sensor override
180 - Qt: Fix window being too tall after exiting fullscreen
181 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
182 - Qt: Fix analog buttons not getting unmapped
183 - Qt: Fix passing command line options
184 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
185 - SDL: Fix SDL build when OpenGL is missing
186 - Util: Allow loading IPS patches that grow the ROM
187 - VFS: Fix resource leaks if some allocations fail
188 - VFS: Fix line-reading to return proper values
189 - Video: Fix an issue with very long filenames
190 - Util: Fix formatting of floats
191Misc:
192 - All: Add --help flag for command line programs
193 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
194 - All: Enable static linking for Windows
195 - All: Enable static linking for OS X
196 - All: Threads are now named
197 - All: Proper handling of Unicode file paths
198 - ARM7: Add emulation for Undefined CPU mode
199 - ARM7: Reduce the size of the Thumb instruction table
200 - GBA: Add status log level
201 - GBA: GBARewind now returns how many states it has rewound
202 - GBA: SIO logging layer
203 - GBA BIOS: Stub out SoundBias
204 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
205 - GBA: Don't include GBACLIDebugger struct unless needed
206 - GBA: Savedata is now synced shortly after data finishes being written
207 - GBA: Process multiple timer events at once, if necessary
208 - GBA Audio: Implement audio reset for channels A/B
209 - GBA Audio: Process multiple audio events at once, if necessary
210 - GBA Hardware: Backport generic RTC source into core
211 - GBA Input: Allow axes and buttons to be mapped to the same key
212 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
213 - GBA SIO: Add a dummy driver for Normal mode
214 - GBA Thread: Add functionality for running callbacks on the GBA thread
215 - GBA Thread: Split GBASync into a separate file
216 - GBA Video: Refactor software renderer into separate files
217 - GBA Video: Slightly optimize mode 0 mosaic rendering
218 - Debugger: Free watchpoints in addition to breakpoints
219 - Qt: Handle saving input settings better
220 - Qt: Move GL frame drawing back onto its own thread
221 - Qt: Fast forward (held) option moved from Other to Emulation menu
222 - Qt: Show version info in window title
223 - Qt: Migrate multiplayer window handling into GBAApp
224 - Qt: Unified file opening and saving with last location
225 - Qt: Fix windows being resizable when they shouldn't have been
226 - Qt: Only hide cursor in full screen
227 - Qt: Replace pause-after-frame mutex with an atomic
228 - Qt: Add application icon and XDG desktop files
229 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
230 - Qt: Don't save window size when entering fullscreen
231 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
232 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
233 - Qt: Increase usability of key mapper
234 - Qt: Show checkmark for window sizes
235 - Qt: Set window path to loaded ROM
236 - Perf: Ability to load savestates immediately on launch
237 - SDL: Properly check for initialization
238 - SDL: Clean up initialization functions
239 - SDL: Clean up GL context
240 - Util: Allow disabling the threading code entirely
241 - VFS: Add sync method to force syncing with backing
242
2430.2.1: (2015-05-13)
244Bugfixes:
245 - All: Fix sanitize-deb script not cleaning up after itself
246 - All: Fix dependencies for libavcodec on Debian-derived platforms
247 - ARM7: Handle writeback for PC in addressing modes 2 and 3
248 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
249 - ARM7: Fix ARM multiply instructions when PC is a destination register
250 - Debugger: Fix use-after-free in breakpoint clearing code
251 - Debugger: Fix boundary conditions in tab completion
252 - GBA: Fix timers not updating timing when writing to only the reload register
253 - GBA: Fix rewind boundary conditions
254 - GBA: Add initial I/O register settings for background matrix registers
255 - GBA: Fix hang when loading a savestate if sync to video is enabled
256 - GBA: Handle out-of-bounds I/O access
257 - GBA: Fix bounds-checking on EEPROM access
258 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
259 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
260 - GBA Memory: Allow SRAM to be 64kB
261 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
262 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
263 - GBA Video: Fix second frame mode 5
264 - Perf: Fix race condition if a game crashes immediately on start
265 - Qt: Fix Display object leak when closing a window
266 - Qt: Fix .deb dependencies
267 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
268 - Qt: Fix window not regaining focus after exiting savestate window
269 - Qt: Fix regression where video would not record if the game had already started
270 - Qt: Fix potential crash if a gamepad causes focus to change
271 - Qt: Fix controller axis querying
272 - Qt: Fix multiplayer windows opening as the wrong size
273 - Qt: Fix controllers sometimes not loading the right profile
274 - SDL: Fix boundary conditions for joystick adjustments
275 - SDL: Allocate properly sized input maps
276 - SDL: Fix potential build issues when Qt and SDL2 are in use
277 - Util: Fix resource leak in UTF-8 handling code
278 - Util: Fix a null-pointer issue when attempting to delete a key
279 - VFS: Fix resource leaks if some allocations fail
280 - Video: Fix an issue with very long filenames
281Misc:
282 - GBA Memory: Soft-crash if jumping past the end of a ROM
283 - Qt: Show multiplayer numbers in window title
284 - Qt: Solar sensor can have shortcuts set
285
2860.2.0: (2015-04-03)
287Features:
288 - Support for gamepad axes, e.g. analog sticks or triggers
289 - Add scale presets for up to 6x
290 - Settings window
291 - Bilinear resampling option
292 - Add option to skip BIOS start screen
293 - List of recently opened games
294 - Support for games using the Solar Sensor
295 - Better audio resampling via blip-buf
296 - Game Pak overrides dialog for setting savetype and sensor values
297 - Support for games using the tilt sensor
298 - Remappable shortcuts for keyboard and gamepad
299 - Rewinding of emulation
300 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
301 - Support IPv6
302 - Save directory of last loaded file
303 - Support BPS patches
304 - Automatically detect and optimize out idle loops
305 - Configurable game overrides
306 - Support loading 7-Zip files
307 - Drag and drop game loading
308 - Cheat code support
309 - Runtime configurable audio driver
310 - Libretro core for use with RetroArch and other front-ends
311 - Controller profiles for setting different bindings for different controllers
312 - Ability to lock aspect ratio
313 - Local link cable support
314 - Ability to switch which game controller is in use per instance
315 - Ability to prevent opposing directional input
316 - Warning dialog if an unimplemented BIOS feature is called
317 - Debugger: Add CLI "frame", frame advance command
318 - Debugger: Add CLI functions for writing to memory
319 - Debugger: Add CLI functions for examining memory regions
320 - Debugger: Add CLI function for writing a register
321Bugfixes:
322 - ARM7: Extend prefetch by one stage
323 - ARM7: Fix cycle counting for loads
324 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
325 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
326 - GBA: Initialize gba.sync to null
327 - GBA: Fix timer initialization
328 - GBA Audio: Support 16-bit writes to FIFO audio
329 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
330 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
331 - GBA BIOS: Fix BIOS prefetch after reset
332 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
333 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
334 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
335 - GBA Memory: Fix I cycles that had been moved to ARM7 core
336 - GBA Memory: Fix cycle counting for 32-bit load/stores
337 - GBA RR: Fix fallthrough error when reading tags from a movie
338 - GBA Thread: Fix possible hang when loading an archive
339 - GBA Thread: Fix possible deadlock in video sync
340 - Perf: Fix crash when the GBA thread fails to start
341 - Qt: Fix crash starting a GDB stub if a game isn't loaded
342 - Qt: Fix crash when adjusting settings after closing a game
343 - Qt: Fix crash when starting GDB stub after closing a game
344 - Qt: Fix patch loading while a game is running
345 - Qt: Fix crash when loading a game after stopping GDB server
346 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
347 - Qt: Fix crash when attempting to pause if a game is not running
348 - SDL: Properly clean up if a game doesn't launch
349 - Util: Fix sockets on Windows
350Misc:
351 - All: Enable link-time optimization
352 - Debugger: Watchpoints now work on STM/LDM instructions
353 - Debugger: Clean up GDB stub network interfacing
354 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
355 - Debugger: Merge Thumb BL instructions when disassembling
356 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
357 - Debugger: Watchpoints now report address watched (fixes #68)
358 - Debugger: Add support for soft breakpoints
359 - Debugger: Make I/O register names be addresses instead of values
360 - Debugger: Rename read/write commands
361 - GBA: Improve accuracy of event timing
362 - GBA: Add API for getting Configuration structs for overrides and input
363 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
364 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
365 - GBA: Move A/V stream interface into core
366 - GBA: Savestates now take into account savedata state machines (fixes #109)
367 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
368 - GBA Memory: Simplify memory API and use fixed bus width
369 - GBA Thread: Make GBASyncWaitFrameStart time out
370 - GBA Video: Start video at the last scanline instead of the first
371 - Qt: Optimize logo drawing
372 - Qt: Move frame upload back onto main thread
373 - Qt: Remember window position
374 - Qt: Double-clicking on the window toggles full screen
375 - Util: Use proper locale for reading and writing float values
376
3770.1.1: (2015-01-24)
378Bugfixes:
379 - ARM7: Fix LDM writeback to a register already written
380 - GBA: Fix timers 2 and 3 updating incorrectly
381 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
382 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
383 - GBA Audio: Properly initialize audio FIFO channels
384 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
385 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
386 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
387 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
388 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
389 - GBA BIOS: Fix HuffUnComp boundary conditions
390 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
391 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
392 - GBA Memory: Filter out top nybble of DMA addresses
393 - GBA Memory: Properly bounds-check VRAM accesses
394 - GBA Memory: Fix initial DMA state
395 - GBA Thread: Allow halted games to exit cleanly
396 - GBA Video: Fix blend issues with obscured middle layers
397 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
398 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
399 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
400 - GBA Video: Fix sprite boundary conditions with mosaic
401 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
402 - Qt: Fix issue with set frame sizes being the wrong height
403 - Qt: Fix emulator crashing when full screen if a game is not running
404 - Qt: Fix window focus issues
405 - Qt: Properly set default video recording settings
406 - Qt: Fix a race condition when a game crashes immediately
407 - Qt: Fix some cases where key mapping can break if focus is adjusted
408 - Qt: Fix crash if a game pauses before any frames are shown
409 - Debugger: Negative PC-relative loads now properly subtract the offset
410 - Debugger: Align PC-relative loads in Thumb
411 - Debugger: Fix watchpoints triggering too late
412 - Debugger: Fix binary print putting spaces between digits
413 - Video: Ensure FFmpeg encoder has audio frames
414 - Video: Fix uncompressed PCM audio recording
415 - Video: Fix FFmpeg crashing when the file extension is wrong
416 - Util: Fix SOCKET_FAILED macro
417Misc:
418 - GBA: Exit cleanly on FATAL if the port supports it
419 - GBA Memory: Implement 16- and 32-bit loads from SRAM
420 - Qt: Disable sync to video by default
421 - Qt: Handle a game crash without crashing
422 - Qt: Set default log level to FATAL, ERROR and WARN
423 - Qt: Clarify some phrasing in the menus
424 - Qt: Clear active buttons when focus is lost
425
4260.1.0: (2014-12-13)
427 - Initial release