src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "Display.h"
21#include "GameController.h"
22#include "GBAApp.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "IOViewer.h"
27#include "LoadSaveState.h"
28#include "LogView.h"
29#include "MultiplayerController.h"
30#include "MemoryView.h"
31#include "OverrideView.h"
32#include "PaletteView.h"
33#include "ROMInfo.h"
34#include "SensorView.h"
35#include "SettingsView.h"
36#include "ShaderSelector.h"
37#include "ShortcutController.h"
38#include "VideoView.h"
39
40extern "C" {
41#include "core/version.h"
42#ifdef M_CORE_GB
43#include "gb/gb.h"
44#endif
45#include "feature/commandline.h"
46#include "util/nointro.h"
47#include "util/vfs.h"
48}
49
50using namespace QGBA;
51
52Window::Window(ConfigController* config, int playerId, QWidget* parent)
53 : QMainWindow(parent)
54 , m_log(0)
55 , m_logView(new LogView(&m_log))
56 , m_stateWindow(nullptr)
57 , m_screenWidget(new WindowBackground())
58 , m_logo(":/res/mgba-1024.png")
59 , m_config(config)
60 , m_inputController(playerId, this)
61#ifdef USE_FFMPEG
62 , m_videoView(nullptr)
63#endif
64#ifdef USE_MAGICK
65 , m_gifView(nullptr)
66#endif
67#ifdef USE_GDB_STUB
68 , m_gdbController(nullptr)
69#endif
70 , m_mruMenu(nullptr)
71 , m_shortcutController(new ShortcutController(this))
72 , m_playerId(playerId)
73 , m_fullscreenOnStart(false)
74 , m_autoresume(false)
75{
76 setFocusPolicy(Qt::StrongFocus);
77 setAcceptDrops(true);
78 setAttribute(Qt::WA_DeleteOnClose);
79 m_controller = new GameController(this);
80 m_controller->setInputController(&m_inputController);
81 updateTitle();
82
83 m_display = Display::create(this);
84 m_shaderView = new ShaderSelector(m_display, m_config);
85
86 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
87 m_logo = m_logo; // Free memory left over in old pixmap
88
89 m_screenWidget->setMinimumSize(m_display->minimumSize());
90 m_screenWidget->setSizePolicy(m_display->sizePolicy());
91 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
92 m_screenWidget->setPixmap(m_logo);
93 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
94 setCentralWidget(m_screenWidget);
95
96 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
97 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
98 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
99 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
100 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
101 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
103 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
104 unsigned width, height;
105 context->core->desiredVideoDimensions(context->core, &width, &height);
106 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
107 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
108 QPixmap pixmap;
109 pixmap.convertFromImage(currentImage);
110 m_screenWidget->setPixmap(pixmap);
111 m_screenWidget->setLockAspectRatio(width, height);
112 });
113 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
114#ifndef Q_OS_MAC
115 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
116 connect(m_controller, &GameController::gameUnpaused, [this]() {
117 if(isFullScreen()) {
118 menuBar()->hide();
119 }
120 });
121#endif
122 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
123 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
124 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
125 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
126 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
127 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
128 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
129 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
130 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
131 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
132 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
133 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
134 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
135 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
136 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
137 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
138 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
139 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
140 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
141 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
142 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
143 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
144 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
145 connect(m_display, &Display::hideCursor, [this]() {
146 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
147 m_screenWidget->setCursor(Qt::BlankCursor);
148 }
149 });
150 connect(m_display, &Display::showCursor, [this]() {
151 m_screenWidget->unsetCursor();
152 });
153 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
154
155 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
156 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
157 m_focusCheck.setInterval(200);
158
159 m_shortcutController->setConfigController(m_config);
160 setupMenu(menuBar());
161}
162
163Window::~Window() {
164 delete m_logView;
165
166#ifdef USE_FFMPEG
167 delete m_videoView;
168#endif
169
170#ifdef USE_MAGICK
171 delete m_gifView;
172#endif
173}
174
175void Window::argumentsPassed(mArguments* args) {
176 loadConfig();
177
178 if (args->patch) {
179 m_controller->loadPatch(args->patch);
180 }
181
182 if (args->fname) {
183 m_controller->loadGame(args->fname);
184 }
185}
186
187void Window::resizeFrame(const QSize& size) {
188 QSize newSize(size);
189 m_screenWidget->setSizeHint(newSize);
190 newSize -= m_screenWidget->size();
191 newSize += this->size();
192 resize(newSize);
193}
194
195void Window::setConfig(ConfigController* config) {
196 m_config = config;
197}
198
199void Window::loadConfig() {
200 const mCoreOptions* opts = m_config->options();
201 reloadConfig();
202
203 // TODO: Move these to ConfigController
204 if (opts->fpsTarget) {
205 emit fpsTargetChanged(opts->fpsTarget);
206 }
207
208 if (opts->audioBuffers) {
209 emit audioBufferSamplesChanged(opts->audioBuffers);
210 }
211
212 if (opts->sampleRate) {
213 emit sampleRateChanged(opts->sampleRate);
214 }
215
216 if (opts->width && opts->height) {
217 resizeFrame(QSize(opts->width, opts->height));
218 }
219
220 if (opts->fullscreen) {
221 enterFullScreen();
222 }
223
224 if (opts->shader) {
225 struct VDir* shader = VDirOpen(opts->shader);
226 if (shader) {
227 m_display->setShaders(shader);
228 m_shaderView->refreshShaders();
229 shader->close(shader);
230 }
231 }
232
233 m_mruFiles = m_config->getMRU();
234 updateMRU();
235
236 m_inputController.setConfiguration(m_config);
237 m_controller->setUseBIOS(opts->useBios);
238}
239
240void Window::reloadConfig() {
241 const mCoreOptions* opts = m_config->options();
242
243 m_log.setLevels(opts->logLevel);
244
245 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
246 bool ok;
247 int flags = saveStateExtdata.toInt(&ok);
248 if (ok) {
249 m_controller->setSaveStateExtdata(flags);
250 }
251
252 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
253 flags = loadStateExtdata.toInt(&ok);
254 if (ok) {
255 m_controller->setLoadStateExtdata(flags);
256 }
257
258 m_controller->setConfig(m_config->config());
259 m_display->lockAspectRatio(opts->lockAspectRatio);
260 m_display->filter(opts->resampleVideo);
261
262 if (opts->bios) {
263 m_controller->loadBIOS(opts->bios);
264 }
265
266 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
267}
268
269void Window::saveConfig() {
270 m_inputController.saveConfiguration();
271 m_config->write();
272}
273
274void Window::selectROM() {
275 QStringList formats{
276 "*.gba",
277 "*.gb",
278 "*.gbc",
279#if defined(USE_LIBZIP) || defined(USE_ZLIB)
280 "*.zip",
281#endif
282#ifdef USE_LZMA
283 "*.7z",
284#endif
285 "*.agb",
286 "*.mb",
287 "*.rom",
288 "*.bin"};
289 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
290 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
291 if (!filename.isEmpty()) {
292 m_controller->loadGame(filename);
293 }
294}
295
296void Window::replaceROM() {
297 QStringList formats{
298 "*.gba",
299 "*.gb",
300 "*.gbc",
301#if defined(USE_LIBZIP) || defined(USE_ZLIB)
302 "*.zip",
303#endif
304#ifdef USE_LZMA
305 "*.7z",
306#endif
307 "*.rom",
308 "*.bin"};
309 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
310 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
311 if (!filename.isEmpty()) {
312 m_controller->replaceGame(filename);
313 }
314}
315
316void Window::selectSave(bool temporary) {
317 QStringList formats{"*.sav"};
318 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
319 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
320 if (!filename.isEmpty()) {
321 m_controller->loadSave(filename, temporary);
322 }
323}
324
325void Window::multiplayerChanged() {
326 disconnect(nullptr, this, SLOT(multiplayerChanged()));
327 int attached = 1;
328 MultiplayerController* multiplayer = m_controller->multiplayerController();
329 if (multiplayer) {
330 attached = multiplayer->attached();
331 connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
332 connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
333 m_playerId = multiplayer->playerId(m_controller);
334 }
335 if (m_controller->isLoaded()) {
336 for (QAction* action : m_nonMpActions) {
337 action->setDisabled(attached > 1);
338 }
339 }
340}
341
342void Window::selectBIOS() {
343 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
344 if (!filename.isEmpty()) {
345 QFileInfo info(filename);
346 m_config->setOption("bios", info.canonicalFilePath());
347 m_config->updateOption("bios");
348 m_config->setOption("useBios", true);
349 m_config->updateOption("useBios");
350 m_controller->loadBIOS(info.canonicalFilePath());
351 }
352}
353
354void Window::selectPatch() {
355 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
356 if (!filename.isEmpty()) {
357 m_controller->loadPatch(filename);
358 }
359}
360
361void Window::openView(QWidget* widget) {
362 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
363 widget->setAttribute(Qt::WA_DeleteOnClose);
364 widget->show();
365}
366
367void Window::importSharkport() {
368 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
369 if (!filename.isEmpty()) {
370 m_controller->importSharkport(filename);
371 }
372}
373
374void Window::exportSharkport() {
375 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
376 if (!filename.isEmpty()) {
377 m_controller->exportSharkport(filename);
378 }
379}
380
381void Window::openSettingsWindow() {
382 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
383 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
384 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
385 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
386 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
387 openView(settingsWindow);
388}
389
390void Window::openOverrideWindow() {
391 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
392 openView(overrideWindow);
393}
394
395void Window::openSensorWindow() {
396 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
397 openView(sensorWindow);
398}
399
400void Window::openCheatsWindow() {
401 CheatsView* cheatsWindow = new CheatsView(m_controller);
402 openView(cheatsWindow);
403}
404
405void Window::openPaletteWindow() {
406 PaletteView* paletteWindow = new PaletteView(m_controller);
407 openView(paletteWindow);
408}
409
410void Window::openMemoryWindow() {
411 MemoryView* memoryWindow = new MemoryView(m_controller);
412 openView(memoryWindow);
413}
414
415void Window::openIOViewer() {
416 IOViewer* ioViewer = new IOViewer(m_controller);
417 openView(ioViewer);
418}
419
420void Window::openAboutScreen() {
421 AboutScreen* about = new AboutScreen();
422 openView(about);
423}
424
425void Window::openROMInfo() {
426 ROMInfo* romInfo = new ROMInfo(m_controller);
427 openView(romInfo);
428}
429
430#ifdef USE_FFMPEG
431void Window::openVideoWindow() {
432 if (!m_videoView) {
433 m_videoView = new VideoView();
434 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
435 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
436 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
437 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
438 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
439 }
440 m_videoView->show();
441}
442#endif
443
444#ifdef USE_MAGICK
445void Window::openGIFWindow() {
446 if (!m_gifView) {
447 m_gifView = new GIFView();
448 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
449 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
450 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
451 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
452 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
453 }
454 m_gifView->show();
455}
456#endif
457
458#ifdef USE_GDB_STUB
459void Window::gdbOpen() {
460 if (!m_gdbController) {
461 m_gdbController = new GDBController(m_controller, this);
462 }
463 GDBWindow* window = new GDBWindow(m_gdbController);
464 openView(window);
465}
466#endif
467
468void Window::keyPressEvent(QKeyEvent* event) {
469 if (event->isAutoRepeat()) {
470 QWidget::keyPressEvent(event);
471 return;
472 }
473 GBAKey key = m_inputController.mapKeyboard(event->key());
474 if (key == GBA_KEY_NONE) {
475 QWidget::keyPressEvent(event);
476 return;
477 }
478 m_controller->keyPressed(key);
479 event->accept();
480}
481
482void Window::keyReleaseEvent(QKeyEvent* event) {
483 if (event->isAutoRepeat()) {
484 QWidget::keyReleaseEvent(event);
485 return;
486 }
487 GBAKey key = m_inputController.mapKeyboard(event->key());
488 if (key == GBA_KEY_NONE) {
489 QWidget::keyPressEvent(event);
490 return;
491 }
492 m_controller->keyReleased(key);
493 event->accept();
494}
495
496void Window::resizeEvent(QResizeEvent* event) {
497 if (!isFullScreen()) {
498 m_config->setOption("height", m_screenWidget->height());
499 m_config->setOption("width", m_screenWidget->width());
500 }
501
502 int factor = 0;
503 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
504 if (m_controller->isLoaded()) {
505 size = m_controller->screenDimensions();
506 }
507 if (event->size().width() % size.width() == 0 && event->size().height() % size.height() == 0 &&
508 event->size().width() / size.width() == event->size().height() / size.height()) {
509 factor = event->size().width() / size.width();
510 }
511 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
512 bool enableSignals = iter.value()->blockSignals(true);
513 if (iter.key() == factor) {
514 iter.value()->setChecked(true);
515 } else {
516 iter.value()->setChecked(false);
517 }
518 iter.value()->blockSignals(enableSignals);
519 }
520
521 m_config->setOption("fullscreen", isFullScreen());
522}
523
524void Window::showEvent(QShowEvent* event) {
525 resizeFrame(m_screenWidget->sizeHint());
526 QVariant windowPos = m_config->getQtOption("windowPos");
527 if (!windowPos.isNull()) {
528 move(windowPos.toPoint());
529 } else {
530 QRect rect = frameGeometry();
531 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
532 move(rect.topLeft());
533 }
534 if (m_fullscreenOnStart) {
535 enterFullScreen();
536 m_fullscreenOnStart = false;
537 }
538}
539
540void Window::closeEvent(QCloseEvent* event) {
541 emit shutdown();
542 m_config->setQtOption("windowPos", pos());
543 saveConfig();
544 QMainWindow::closeEvent(event);
545}
546
547void Window::focusInEvent(QFocusEvent*) {
548 m_display->forceDraw();
549}
550
551void Window::focusOutEvent(QFocusEvent*) {
552 m_controller->setTurbo(false, false);
553 m_controller->stopRewinding();
554 m_controller->clearKeys();
555}
556
557void Window::dragEnterEvent(QDragEnterEvent* event) {
558 if (event->mimeData()->hasFormat("text/uri-list")) {
559 event->acceptProposedAction();
560 }
561}
562
563void Window::dropEvent(QDropEvent* event) {
564 QString uris = event->mimeData()->data("text/uri-list");
565 uris = uris.trimmed();
566 if (uris.contains("\n")) {
567 // Only one file please
568 return;
569 }
570 QUrl url(uris);
571 if (!url.isLocalFile()) {
572 // No remote loading
573 return;
574 }
575 event->accept();
576 m_controller->loadGame(url.toLocalFile());
577}
578
579void Window::mouseDoubleClickEvent(QMouseEvent* event) {
580 if (event->button() != Qt::LeftButton) {
581 return;
582 }
583 toggleFullScreen();
584}
585
586void Window::enterFullScreen() {
587 if (!isVisible()) {
588 m_fullscreenOnStart = true;
589 return;
590 }
591 if (isFullScreen()) {
592 return;
593 }
594 showFullScreen();
595#ifndef Q_OS_MAC
596 if (m_controller->isLoaded() && !m_controller->isPaused()) {
597 menuBar()->hide();
598 }
599#endif
600}
601
602void Window::exitFullScreen() {
603 if (!isFullScreen()) {
604 return;
605 }
606 m_screenWidget->unsetCursor();
607 menuBar()->show();
608 showNormal();
609}
610
611void Window::toggleFullScreen() {
612 if (isFullScreen()) {
613 exitFullScreen();
614 } else {
615 enterFullScreen();
616 }
617}
618
619void Window::gameStarted(mCoreThread* context, const QString& fname) {
620 MutexLock(&context->stateMutex);
621 if (context->state < THREAD_EXITING) {
622 emit startDrawing(context);
623 } else {
624 MutexUnlock(&context->stateMutex);
625 return;
626 }
627 MutexUnlock(&context->stateMutex);
628 foreach (QAction* action, m_gameActions) {
629 action->setDisabled(false);
630 }
631 foreach (QAction* action, m_gbaActions) {
632 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
633 }
634 multiplayerChanged();
635 if (!fname.isEmpty()) {
636 setWindowFilePath(fname);
637 appendMRU(fname);
638 }
639 updateTitle();
640 unsigned width, height;
641 context->core->desiredVideoDimensions(context->core, &width, &height);
642 m_display->setMinimumSize(width, height);
643 attachWidget(m_display);
644
645#ifndef Q_OS_MAC
646 if (isFullScreen()) {
647 menuBar()->hide();
648 }
649#endif
650
651 m_hitUnimplementedBiosCall = false;
652 m_fpsTimer.start();
653 m_focusCheck.start();
654}
655
656void Window::gameStopped() {
657 foreach (QAction* action, m_gbaActions) {
658 action->setDisabled(false);
659 }
660 foreach (QAction* action, m_gameActions) {
661 action->setDisabled(true);
662 }
663 setWindowFilePath(QString());
664 updateTitle();
665 detachWidget(m_display);
666 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
667 m_screenWidget->setPixmap(m_logo);
668 m_screenWidget->unsetCursor();
669
670 m_fpsTimer.stop();
671 m_focusCheck.stop();
672}
673
674void Window::gameCrashed(const QString& errorMessage) {
675 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
676 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
677 QMessageBox::Ok, this, Qt::Sheet);
678 crash->setAttribute(Qt::WA_DeleteOnClose);
679 crash->show();
680}
681
682void Window::gameFailed() {
683 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
684 tr("Could not load game. Are you sure it's in the correct format?"),
685 QMessageBox::Ok, this, Qt::Sheet);
686 fail->setAttribute(Qt::WA_DeleteOnClose);
687 fail->show();
688}
689
690void Window::unimplementedBiosCall(int call) {
691 if (m_hitUnimplementedBiosCall) {
692 return;
693 }
694 m_hitUnimplementedBiosCall = true;
695
696 QMessageBox* fail = new QMessageBox(
697 QMessageBox::Warning, tr("Unimplemented BIOS call"),
698 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
699 QMessageBox::Ok, this, Qt::Sheet);
700 fail->setAttribute(Qt::WA_DeleteOnClose);
701 fail->show();
702}
703
704void Window::tryMakePortable() {
705 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
706 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
707 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
708 confirm->setAttribute(Qt::WA_DeleteOnClose);
709 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
710 confirm->show();
711}
712
713void Window::mustRestart() {
714 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
715 tr("Some changes will not take effect until the emulator is restarted."),
716 QMessageBox::Ok, this, Qt::Sheet);
717 dialog->setAttribute(Qt::WA_DeleteOnClose);
718 dialog->show();
719}
720
721void Window::recordFrame() {
722 m_frameList.append(QDateTime::currentDateTime());
723 while (m_frameList.count() > FRAME_LIST_SIZE) {
724 m_frameList.removeFirst();
725 }
726}
727
728void Window::showFPS() {
729 if (m_frameList.isEmpty()) {
730 updateTitle();
731 return;
732 }
733 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
734 float fps = (m_frameList.count() - 1) * 10000.f / interval;
735 fps = round(fps) / 10.f;
736 updateTitle(fps);
737}
738
739void Window::updateTitle(float fps) {
740 QString title;
741
742 m_controller->threadInterrupt();
743 if (m_controller->isLoaded()) {
744 const NoIntroDB* db = GBAApp::app()->gameDB();
745 NoIntroGame game{};
746 uint32_t crc32 = 0;
747
748 switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
749 #ifdef M_CORE_GBA
750 case PLATFORM_GBA: {
751 GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
752 crc32 = gba->romCrc32;
753 break;
754 }
755 #endif
756 #ifdef M_CORE_GB
757 case PLATFORM_GB: {
758 GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
759 crc32 = gb->romCrc32;
760 break;
761 }
762 #endif
763 default:
764 break;
765 }
766
767 if (db && crc32) {
768 NoIntroDBLookupGameByCRC(db, crc32, &game);
769 title = QLatin1String(game.name);
770 } else {
771 char gameTitle[17] = { '\0' };
772 mCore* core = m_controller->thread()->core;
773 core->getGameTitle(core, gameTitle);
774 title = gameTitle;
775 }
776 }
777 MultiplayerController* multiplayer = m_controller->multiplayerController();
778 if (multiplayer && multiplayer->attached() > 1) {
779 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
780 }
781 m_controller->threadContinue();
782 if (title.isNull()) {
783 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
784 } else if (fps < 0) {
785 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
786 } else {
787 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
788 }
789}
790
791void Window::openStateWindow(LoadSave ls) {
792 if (m_stateWindow) {
793 return;
794 }
795 MultiplayerController* multiplayer = m_controller->multiplayerController();
796 if (multiplayer && multiplayer->attached() > 1) {
797 return;
798 }
799 bool wasPaused = m_controller->isPaused();
800 m_stateWindow = new LoadSaveState(m_controller);
801 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
802 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
803 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
804 detachWidget(m_stateWindow);
805 m_stateWindow = nullptr;
806 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
807 });
808 if (!wasPaused) {
809 m_controller->setPaused(true);
810 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
811 }
812 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
813 m_stateWindow->setMode(ls);
814 attachWidget(m_stateWindow);
815}
816
817void Window::setupMenu(QMenuBar* menubar) {
818 menubar->clear();
819 QMenu* fileMenu = menubar->addMenu(tr("&File"));
820 m_shortcutController->addMenu(fileMenu);
821 installEventFilter(m_shortcutController);
822 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
823 "loadROM");
824 QAction* loadTemporarySave = new QAction(tr("Load temporary save"), fileMenu);
825 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
826 m_gameActions.append(loadTemporarySave);
827 m_gbaActions.append(loadTemporarySave);
828 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
829
830 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
831 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
832 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
833
834 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
835
836 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
837 connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
838 m_gameActions.append(romInfo);
839 addControlledAction(fileMenu, romInfo, "romInfo");
840
841 m_mruMenu = fileMenu->addMenu(tr("Recent"));
842
843 fileMenu->addSeparator();
844
845 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
846
847 fileMenu->addSeparator();
848
849 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
850 loadState->setShortcut(tr("F10"));
851 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
852 m_gameActions.append(loadState);
853 m_nonMpActions.append(loadState);
854 addControlledAction(fileMenu, loadState, "loadState");
855
856 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
857 saveState->setShortcut(tr("Shift+F10"));
858 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
859 m_gameActions.append(saveState);
860 m_nonMpActions.append(saveState);
861 addControlledAction(fileMenu, saveState, "saveState");
862
863 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
864 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
865 m_shortcutController->addMenu(quickLoadMenu);
866 m_shortcutController->addMenu(quickSaveMenu);
867
868 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
869 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
870 m_gameActions.append(quickLoad);
871 m_nonMpActions.append(quickLoad);
872 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
873
874 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
875 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
876 m_gameActions.append(quickSave);
877 m_nonMpActions.append(quickSave);
878 addControlledAction(quickSaveMenu, quickSave, "quickSave");
879
880 quickLoadMenu->addSeparator();
881 quickSaveMenu->addSeparator();
882
883 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
884 undoLoadState->setShortcut(tr("F11"));
885 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
886 m_gameActions.append(undoLoadState);
887 m_nonMpActions.append(undoLoadState);
888 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
889
890 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
891 undoSaveState->setShortcut(tr("Shift+F11"));
892 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
893 m_gameActions.append(undoSaveState);
894 m_nonMpActions.append(undoSaveState);
895 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
896
897 quickLoadMenu->addSeparator();
898 quickSaveMenu->addSeparator();
899
900 int i;
901 for (i = 1; i < 10; ++i) {
902 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
903 quickLoad->setShortcut(tr("F%1").arg(i));
904 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
905 m_gameActions.append(quickLoad);
906 m_nonMpActions.append(quickLoad);
907 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
908
909 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
910 quickSave->setShortcut(tr("Shift+F%1").arg(i));
911 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
912 m_gameActions.append(quickSave);
913 m_nonMpActions.append(quickSave);
914 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
915 }
916
917 fileMenu->addSeparator();
918 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
919 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
920 m_gameActions.append(importShark);
921 m_gbaActions.append(importShark);
922 addControlledAction(fileMenu, importShark, "importShark");
923
924 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
925 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
926 m_gameActions.append(exportShark);
927 m_gbaActions.append(exportShark);
928 addControlledAction(fileMenu, exportShark, "exportShark");
929
930 fileMenu->addSeparator();
931 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
932 connect(multiWindow, &QAction::triggered, [this]() {
933 GBAApp::app()->newWindow();
934 });
935 addControlledAction(fileMenu, multiWindow, "multiWindow");
936
937#ifndef Q_OS_MAC
938 fileMenu->addSeparator();
939#endif
940
941 QAction* about = new QAction(tr("About"), fileMenu);
942 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
943 fileMenu->addAction(about);
944
945#ifndef Q_OS_MAC
946 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
947#endif
948
949 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
950 m_shortcutController->addMenu(emulationMenu);
951 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
952 reset->setShortcut(tr("Ctrl+R"));
953 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
954 m_gameActions.append(reset);
955 addControlledAction(emulationMenu, reset, "reset");
956
957 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
958 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
959 m_gameActions.append(shutdown);
960 addControlledAction(emulationMenu, shutdown, "shutdown");
961
962 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
963 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
964 m_gameActions.append(yank);
965 m_gbaActions.append(yank);
966 addControlledAction(emulationMenu, yank, "yank");
967 emulationMenu->addSeparator();
968
969 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
970 pause->setChecked(false);
971 pause->setCheckable(true);
972 pause->setShortcut(tr("Ctrl+P"));
973 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
974 connect(m_controller, &GameController::gamePaused, [this, pause]() {
975 pause->setChecked(true);
976 });
977 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
978 m_gameActions.append(pause);
979 addControlledAction(emulationMenu, pause, "pause");
980
981 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
982 frameAdvance->setShortcut(tr("Ctrl+N"));
983 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
984 m_gameActions.append(frameAdvance);
985 m_nonMpActions.append(frameAdvance);
986 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
987
988 emulationMenu->addSeparator();
989
990 m_shortcutController->addFunctions(emulationMenu, [this]() {
991 m_controller->setTurbo(true, false);
992 }, [this]() {
993 m_controller->setTurbo(false, false);
994 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
995
996 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
997 turbo->setCheckable(true);
998 turbo->setChecked(false);
999 turbo->setShortcut(tr("Shift+Tab"));
1000 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1001 addControlledAction(emulationMenu, turbo, "fastForward");
1002
1003 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1004 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1005 ffspeed->connect([this](const QVariant& value) {
1006 m_controller->setTurboSpeed(value.toFloat());
1007 }, this);
1008 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1009 ffspeed->setValue(QVariant(-1.0f));
1010 ffspeedMenu->addSeparator();
1011 for (i = 2; i < 11; ++i) {
1012 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1013 }
1014 m_config->updateOption("fastForwardRatio");
1015
1016 m_shortcutController->addFunctions(emulationMenu, [this]() {
1017 m_controller->startRewinding();
1018 }, [this]() {
1019 m_controller->stopRewinding();
1020 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
1021
1022 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1023 rewind->setShortcut(tr("`"));
1024 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1025 m_gameActions.append(rewind);
1026 m_nonMpActions.append(rewind);
1027 addControlledAction(emulationMenu, rewind, "rewind");
1028
1029 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1030 frameRewind->setShortcut(tr("Ctrl+B"));
1031 connect(frameRewind, &QAction::triggered, [this] () {
1032 m_controller->rewind(1);
1033 });
1034 m_gameActions.append(frameRewind);
1035 m_nonMpActions.append(frameRewind);
1036 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1037
1038 ConfigOption* videoSync = m_config->addOption("videoSync");
1039 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1040 videoSync->connect([this](const QVariant& value) {
1041 reloadConfig();
1042 }, this);
1043 m_config->updateOption("videoSync");
1044
1045 ConfigOption* audioSync = m_config->addOption("audioSync");
1046 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1047 audioSync->connect([this](const QVariant& value) {
1048 reloadConfig();
1049 }, this);
1050 m_config->updateOption("audioSync");
1051
1052 emulationMenu->addSeparator();
1053
1054 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1055 m_shortcutController->addMenu(solarMenu);
1056 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1057 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1058 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1059
1060 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1061 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1062 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1063
1064 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1065 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1066 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1067
1068 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1069 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1070 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1071
1072 solarMenu->addSeparator();
1073 for (int i = 0; i <= 10; ++i) {
1074 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1075 connect(setSolar, &QAction::triggered, [this, i]() {
1076 m_controller->setLuminanceLevel(i);
1077 });
1078 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1079 }
1080
1081 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1082 m_shortcutController->addMenu(avMenu);
1083 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1084 m_shortcutController->addMenu(frameMenu, avMenu);
1085 for (int i = 1; i <= 6; ++i) {
1086 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1087 setSize->setCheckable(true);
1088 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1089 showNormal();
1090 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1091 if (m_controller->isLoaded()) {
1092 size = m_controller->screenDimensions();
1093 }
1094 size *= i;
1095 resizeFrame(size);
1096 bool enableSignals = setSize->blockSignals(true);
1097 setSize->setChecked(true);
1098 setSize->blockSignals(enableSignals);
1099 });
1100 m_frameSizes[i] = setSize;
1101 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1102 }
1103 QKeySequence fullscreenKeys;
1104#ifdef Q_OS_WIN
1105 fullscreenKeys = QKeySequence("Alt+Return");
1106#else
1107 fullscreenKeys = QKeySequence("Ctrl+F");
1108#endif
1109 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1110
1111 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1112 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1113 lockAspectRatio->connect([this](const QVariant& value) {
1114 m_display->lockAspectRatio(value.toBool());
1115 }, this);
1116 m_config->updateOption("lockAspectRatio");
1117
1118 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1119 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1120 resampleVideo->connect([this](const QVariant& value) {
1121 m_display->filter(value.toBool());
1122 }, this);
1123 m_config->updateOption("resampleVideo");
1124
1125 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1126 ConfigOption* skip = m_config->addOption("frameskip");
1127 skip->connect([this](const QVariant& value) {
1128 reloadConfig();
1129 }, this);
1130 for (int i = 0; i <= 10; ++i) {
1131 skip->addValue(QString::number(i), i, skipMenu);
1132 }
1133 m_config->updateOption("frameskip");
1134
1135 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1136 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1137 if (!m_display->supportsShaders()) {
1138 shaderView->setEnabled(false);
1139 }
1140 addControlledAction(avMenu, shaderView, "shaderSelector");
1141
1142 avMenu->addSeparator();
1143
1144 ConfigOption* mute = m_config->addOption("mute");
1145 mute->addBoolean(tr("Mute"), avMenu);
1146 mute->connect([this](const QVariant& value) {
1147 reloadConfig();
1148 }, this);
1149 m_config->updateOption("mute");
1150
1151 QMenu* target = avMenu->addMenu(tr("FPS target"));
1152 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1153 fpsTargetOption->connect([this](const QVariant& value) {
1154 emit fpsTargetChanged(value.toFloat());
1155 }, this);
1156 fpsTargetOption->addValue(tr("15"), 15, target);
1157 fpsTargetOption->addValue(tr("30"), 30, target);
1158 fpsTargetOption->addValue(tr("45"), 45, target);
1159 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1160 fpsTargetOption->addValue(tr("60"), 60, target);
1161 fpsTargetOption->addValue(tr("90"), 90, target);
1162 fpsTargetOption->addValue(tr("120"), 120, target);
1163 fpsTargetOption->addValue(tr("240"), 240, target);
1164 m_config->updateOption("fpsTarget");
1165
1166#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1167 avMenu->addSeparator();
1168#endif
1169
1170#ifdef USE_PNG
1171 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1172 screenshot->setShortcut(tr("F12"));
1173 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1174 m_gameActions.append(screenshot);
1175 addControlledAction(avMenu, screenshot, "screenshot");
1176#endif
1177
1178#ifdef USE_FFMPEG
1179 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1180 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1181 addControlledAction(avMenu, recordOutput, "recordOutput");
1182#endif
1183
1184#ifdef USE_MAGICK
1185 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1186 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1187 addControlledAction(avMenu, recordGIF, "recordGIF");
1188#endif
1189
1190 avMenu->addSeparator();
1191 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1192
1193 for (int i = 0; i < 4; ++i) {
1194 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1195 enableBg->setCheckable(true);
1196 enableBg->setChecked(true);
1197 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1198 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1199 }
1200
1201 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1202 enableObj->setCheckable(true);
1203 enableObj->setChecked(true);
1204 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1205 addControlledAction(videoLayers, enableObj, "enableOBJ");
1206
1207 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1208
1209 for (int i = 0; i < 4; ++i) {
1210 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1211 enableCh->setCheckable(true);
1212 enableCh->setChecked(true);
1213 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1214 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1215 }
1216
1217 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1218 enableChA->setCheckable(true);
1219 enableChA->setChecked(true);
1220 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1221 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1222
1223 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1224 enableChB->setCheckable(true);
1225 enableChB->setChecked(true);
1226 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1227 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1228
1229 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1230 m_shortcutController->addMenu(toolsMenu);
1231 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1232 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1233 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1234
1235 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1236 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1237 m_gbaActions.append(overrides);
1238 addControlledAction(toolsMenu, overrides, "overrideWindow");
1239
1240 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1241 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1242 addControlledAction(toolsMenu, sensors, "sensorWindow");
1243
1244 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1245 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1246 m_gameActions.append(cheats);
1247 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1248
1249#ifdef USE_GDB_STUB
1250 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1251 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1252 m_gbaActions.append(gdbWindow);
1253 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1254#endif
1255
1256 toolsMenu->addSeparator();
1257 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1258 "settings");
1259
1260 toolsMenu->addSeparator();
1261
1262 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1263 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1264 m_gameActions.append(paletteView);
1265 m_gbaActions.append(paletteView);
1266 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1267
1268 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1269 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1270 m_gameActions.append(memoryView);
1271 addControlledAction(toolsMenu, memoryView, "memoryView");
1272
1273 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1274 connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1275 m_gameActions.append(ioViewer);
1276 m_gbaActions.append(ioViewer);
1277 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1278
1279 ConfigOption* skipBios = m_config->addOption("skipBios");
1280 skipBios->connect([this](const QVariant& value) {
1281 reloadConfig();
1282 }, this);
1283
1284 ConfigOption* useBios = m_config->addOption("useBios");
1285 useBios->connect([this](const QVariant& value) {
1286 m_controller->setUseBIOS(value.toBool());
1287 }, this);
1288
1289 ConfigOption* buffers = m_config->addOption("audioBuffers");
1290 buffers->connect([this](const QVariant& value) {
1291 emit audioBufferSamplesChanged(value.toInt());
1292 }, this);
1293
1294 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1295 sampleRate->connect([this](const QVariant& value) {
1296 emit sampleRateChanged(value.toUInt());
1297 }, this);
1298
1299 ConfigOption* volume = m_config->addOption("volume");
1300 volume->connect([this](const QVariant& value) {
1301 reloadConfig();
1302 }, this);
1303
1304 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1305 rewindEnable->connect([this](const QVariant& value) {
1306 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1307 }, this);
1308
1309 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1310 rewindBufferCapacity->connect([this](const QVariant& value) {
1311 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1312 }, this);
1313
1314 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1315 rewindBufferInterval->connect([this](const QVariant& value) {
1316 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1317 }, this);
1318
1319 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1320 allowOpposingDirections->connect([this](const QVariant& value) {
1321 m_inputController.setAllowOpposing(value.toBool());
1322 }, this);
1323
1324 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1325 saveStateExtdata->connect([this](const QVariant& value) {
1326 m_controller->setSaveStateExtdata(value.toInt());
1327 }, this);
1328
1329 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1330 loadStateExtdata->connect([this](const QVariant& value) {
1331 m_controller->setLoadStateExtdata(value.toInt());
1332 }, this);
1333
1334 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1335 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1336 exitFullScreen->setShortcut(QKeySequence("Esc"));
1337 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1338
1339 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1340 m_shortcutController->addMenu(autofireMenu);
1341
1342 m_shortcutController->addFunctions(autofireMenu, [this]() {
1343 m_controller->setAutofire(GBA_KEY_A, true);
1344 }, [this]() {
1345 m_controller->setAutofire(GBA_KEY_A, false);
1346 }, QKeySequence("W"), tr("Autofire A"), "autofireA");
1347
1348 m_shortcutController->addFunctions(autofireMenu, [this]() {
1349 m_controller->setAutofire(GBA_KEY_B, true);
1350 }, [this]() {
1351 m_controller->setAutofire(GBA_KEY_B, false);
1352 }, QKeySequence("Q"), tr("Autofire B"), "autofireB");
1353
1354 m_shortcutController->addFunctions(autofireMenu, [this]() {
1355 m_controller->setAutofire(GBA_KEY_L, true);
1356 }, [this]() {
1357 m_controller->setAutofire(GBA_KEY_L, false);
1358 }, QKeySequence(), tr("Autofire L"), "autofireL");
1359
1360 m_shortcutController->addFunctions(autofireMenu, [this]() {
1361 m_controller->setAutofire(GBA_KEY_R, true);
1362 }, [this]() {
1363 m_controller->setAutofire(GBA_KEY_R, false);
1364 }, QKeySequence(), tr("Autofire R"), "autofireR");
1365
1366 m_shortcutController->addFunctions(autofireMenu, [this]() {
1367 m_controller->setAutofire(GBA_KEY_START, true);
1368 }, [this]() {
1369 m_controller->setAutofire(GBA_KEY_START, false);
1370 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1371
1372 m_shortcutController->addFunctions(autofireMenu, [this]() {
1373 m_controller->setAutofire(GBA_KEY_SELECT, true);
1374 }, [this]() {
1375 m_controller->setAutofire(GBA_KEY_SELECT, false);
1376 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1377
1378 m_shortcutController->addFunctions(autofireMenu, [this]() {
1379 m_controller->setAutofire(GBA_KEY_UP, true);
1380 }, [this]() {
1381 m_controller->setAutofire(GBA_KEY_UP, false);
1382 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1383
1384 m_shortcutController->addFunctions(autofireMenu, [this]() {
1385 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1386 }, [this]() {
1387 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1388 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1389
1390 m_shortcutController->addFunctions(autofireMenu, [this]() {
1391 m_controller->setAutofire(GBA_KEY_DOWN, true);
1392 }, [this]() {
1393 m_controller->setAutofire(GBA_KEY_DOWN, false);
1394 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1395
1396 m_shortcutController->addFunctions(autofireMenu, [this]() {
1397 m_controller->setAutofire(GBA_KEY_LEFT, true);
1398 }, [this]() {
1399 m_controller->setAutofire(GBA_KEY_LEFT, false);
1400 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1401
1402 foreach (QAction* action, m_gameActions) {
1403 action->setDisabled(true);
1404 }
1405}
1406
1407void Window::attachWidget(QWidget* widget) {
1408 m_screenWidget->layout()->addWidget(widget);
1409 m_screenWidget->unsetCursor();
1410 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1411}
1412
1413void Window::detachWidget(QWidget* widget) {
1414 m_screenWidget->layout()->removeWidget(widget);
1415}
1416
1417void Window::appendMRU(const QString& fname) {
1418 int index = m_mruFiles.indexOf(fname);
1419 if (index >= 0) {
1420 m_mruFiles.removeAt(index);
1421 }
1422 m_mruFiles.prepend(fname);
1423 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1424 m_mruFiles.removeLast();
1425 }
1426 updateMRU();
1427}
1428
1429void Window::updateMRU() {
1430 if (!m_mruMenu) {
1431 return;
1432 }
1433 m_mruMenu->clear();
1434 int i = 0;
1435 for (const QString& file : m_mruFiles) {
1436 QAction* item = new QAction(file, m_mruMenu);
1437 item->setShortcut(QString("Ctrl+%1").arg(i));
1438 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1439 m_mruMenu->addAction(item);
1440 ++i;
1441 }
1442 m_config->setMRU(m_mruFiles);
1443 m_config->write();
1444 m_mruMenu->setEnabled(i > 0);
1445}
1446
1447QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1448 addHiddenAction(menu, action, name);
1449 menu->addAction(action);
1450 return action;
1451}
1452
1453QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1454 m_shortcutController->addAction(menu, action, name);
1455 action->setShortcutContext(Qt::WidgetShortcut);
1456 addAction(action);
1457 return action;
1458}
1459
1460void Window::focusCheck() {
1461 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1462 return;
1463 }
1464 if (QGuiApplication::focusWindow() && m_autoresume) {
1465 m_controller->setPaused(false);
1466 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1467 m_autoresume = true;
1468 m_controller->setPaused(true);
1469 }
1470}
1471
1472WindowBackground::WindowBackground(QWidget* parent)
1473 : QLabel(parent)
1474{
1475 setLayout(new QStackedLayout());
1476 layout()->setContentsMargins(0, 0, 0, 0);
1477 setAlignment(Qt::AlignCenter);
1478}
1479
1480void WindowBackground::setSizeHint(const QSize& hint) {
1481 m_sizeHint = hint;
1482}
1483
1484QSize WindowBackground::sizeHint() const {
1485 return m_sizeHint;
1486}
1487
1488void WindowBackground::setLockAspectRatio(int width, int height) {
1489 m_aspectWidth = width;
1490 m_aspectHeight = height;
1491}
1492
1493void WindowBackground::paintEvent(QPaintEvent*) {
1494 const QPixmap* logo = pixmap();
1495 if (!logo) {
1496 return;
1497 }
1498 QPainter painter(this);
1499 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1500 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1501 QSize s = size();
1502 QSize ds = s;
1503 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1504 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1505 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1506 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1507 }
1508 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1509 QRect full(origin, ds);
1510 painter.drawPixmap(full, *logo);
1511}