CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17 - GB: Video/audio channel enabling/disabling
18 - Add option to lock video to integer scaling
19 - Video log recording for testing and bug reporting
20 - Library view
21 - Debugger: Segment/bank support
22 - GB: Symbol table support
23 - GB MBC: Add MBC1 multicart support
24 - GBA: Implement keypad interrupts
25 - LR35902: Watchpoints
26 - Memory search
27Bugfixes:
28 - LR35902: Fix core never exiting with certain event patterns
29 - GB Timer: Improve DIV reset behavior
30 - GBA Memory: Improve initial skipped BIOS state
31 - GBA BIOS: Implement BitUnPack
32 - ARM7: Fix MLA/*MULL/*MLAL timing
33 - GBA: Fix multiboot ROM loading
34 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
35 - LR35902: Fix pc overflowing current region off-by-one
36 - GB MBC: Fix ROM bank overflows getting set to bank 0
37 - Qt: Fix timing issues on high refresh rate monitors
38 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
39 - Util: Fix overflow when loading invalid UPS patches
40 - Tools: Fix recurring multiple times over the same library
41 - GBA I/O: Handle audio registers specially when deserializing
42 - Util: Fix highest-fd socket not being returned by SocketAccept
43 - Qt: Fix linking after some windows have been closed
44 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
45 - Windows: Fix VDir.rewind
46 - SDL: Fix game crash check
47 - SDL: Fix race condition with audio thread when starting
48 - GB: Fix flickering when screen is strobed quickly
49 - FFmpeg: Fix overflow and general issues with audio encoding
50 - Qt: Fix crash when changing audio settings after a game is closed
51 - GBA BIOS: Fix ArcTan sign in HLE BIOS
52 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
53 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
54 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
55 - Core: Fix crash with rewind if savestates shrink
56 - Test: Fix crash when loading invalid file
57 - GBA Hardware: Fix crash if a savestate lies about game hardware
58 - Test: Fix crash when fuzzing fails to load a file
59 - GBA: Fix multiboot loading resulting in too small WRAM
60 - Test: Don't rely on core for frames elapsed
61 - Test: Fix crash when loading invalid file
62 - GBA Hardware: Fix crash if a savestate lies about game hardware
63 - Test: Fix crash when fuzzing fails to load a file
64 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
65 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
66 - GB: Fix STAT blocking
67 - GB MBC: Fix swapping carts not detect new MBC
68Misc:
69 - SDL: Remove scancode key input
70 - GBA Video: Clean up unused timers
71 - Test: Add a basic test suite
72 - GBA Video: Allow multiple handles into the same tile cache
73 - VFS: Call msync when syncing mapped data
74 - GBA Video, GB Video: Colors are now fully scaled
75 - VFS: Allow truncating memory chunk VFiles
76 - Debugger: Modularize CLI debugger
77 - Core: Clean up some thread state checks
78 - Debugger: Make building with debugging aspects optional
79 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
80 - GBA Memory: Support reading/writing POSTFLG
81 - Util: Add size counting to Table
82 - Qt: Move last directory setting from qt.ini to config.ini
83 - 3DS, PSP2, Wii: Last directory loaded is saved
84 - GB Audio: Simplify envelope code
85 - GB Audio: Improve initial envelope samples
86 - Debugger: Add functions for read- or write-only watchpoints
87 - GBA DMA: Refactor DMA out of memory.c
88 - GBA DMA: Move DMAs to using absolute timing
89 - All: Add C++ header guards
90 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
91 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
92 - Qt: Improved HiDPI support
93 - Qt: Expose configuration directory
94 - Feature: Move game database from flatfile to SQLite3
95 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
96 - VFS: Fix some minor VFile issues with FILEs
97 - Core: Add generic checksum function
98 - Feature: Support ImageMagick 7
99 - All: Move time.h include to common.h
100 - CMake: Add ability to just print version string
101 - Qt: Merge "Save" and "OK" buttons in shader options
102 - SDL: Automatically map controllers when plugged in
103 - Qt: Automatically load controller profile when plugged in
104 - OpenGL: Add xBR-lv2 shader
105 - GBA, GB: ROM is now unloaded if a patch is applied
106 - Util: Add 8-bit PNG write support
107 - Qt: Rename "Resample video" option to "Bilinear filtering"
108 - GBA Video: Optimize when BLD* registers are written frequently
109 - Core: Cores can now have multiple sets of callbacks
110 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
111 - Qt: Remove audio thread
112 - Qt: Remove audio buffer sizing in AudioProcessorQt
113 - Qt: Re-enable QtMultimedia on Windows
114 - FFmpeg: Return false if a file fails to open
115 - FFmpeg: Force MP4 files to YUV420P
116 - Qt: Make "Mute" able to be bound to a key
117 - Core: Restore sleep callback
118 - Qt: Add .gb/.gbc files to the extension list in Info.plist
119 - Feature: Make -l option explicit
120 - Core: Ability to enumerate and modify video and audio channels
121 - Debugger: Make attaching a backend idempotent
122 - VFS: Optimize expanding in-memory files
123 - VFS: Add VFileFIFO for operating on circle buffers
124 - Core: Move rewind diffing to its own thread
125 - Util: Tune patch-fast extent sizes
126 - Qt: Relax hard dependency on OpenGL
127 - GB Video: Improved video timings
128 - Core: List memory segments in the core
129 - Core: Move savestate creation time to extdata
130
1310.5.2: (2016-12-31)
132Bugfixes:
133 - All: Fix fullscreen config option being ignored
134 - ARM7: PSR mode bits should not get sign extended
135 - GB: Fix audio not being deinitialized
136 - GB: Fix crash when masking savedata
137 - GB: Properly initialize sramRealVf variable
138 - GB Audio: Fix serialization of channel 3 and NR52 properties
139 - GB Audio: Reset envelope timer when reseting sound channel
140 - GB MBC: Fix SRAM dangling pointer with RTC games
141 - GB MBC: Fix initializing MBC when no ROM is loaded
142 - GB Memory: Fix patching ROM bank 0
143 - GB Memory: Fix starting HDMAs during mode 0
144 - GB Memory: Fix HDMA5 value after DMA completes
145 - GB Video: Initialize LCDC in renderer
146 - GB Video: Hblank IRQs should mask LYC=LY IRQs
147 - GBA: Fix IRQs firing after already being cleared
148 - GBA: Only unhalt CPU if appropriate bit is set in IE
149 - GBA: Add savegame override for Crash Bandicoot 2
150 - GBA BIOS: Fix MidiKey2Freq BIOS reads
151 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
152 - GBA Cheats: Fix GameShark ROM patches
153 - GBA I/O: Mask off WAITCNT bits that cannot be written
154 - GBA Memory: Fix misaligned BIOS reads
155 - GBA Memory: Fix VCOUNT being writable
156 - GBA Video: Fix out of bounds sprite transforms
157 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
158 - Libretro: Fix disabling BIOS
159 - Libretro: Fix Game Boy savestates and audio
160 - Qt: Fix changing resolution of software renderer
161 - Qt: Fix setting overrides
162 - Qt: Fix cut off tiles and alignment issues in tile viewer
163 - Qt: Only reset window dimensions when first shown
164 - Qt: Fix Qt Multimedia audio driver on big endian
165 - Qt: Fix Apply button for key and controller configurations
166 - VFS: Fix resizing memory chunks when not needed
167 - Windows: Fix Unicode directory handling
168Misc:
169 - GB, GBA: Prevent loading null ROMs
170 - GB Audio: Initialize wave RAM to GBC values
171 - GB Memory: Reset ROM bank when loading a ROM
172 - PSP2: Improved controller rumble
173
1740.5.1: (2016-10-05)
175Bugfixes:
176 - Core: Fix importing save games as read-only
177 - FFmpeg: Fix encoding AAC
178 - GB: Fix invalid STOP behavior on Game Boy Color
179 - GB: Initialize audio properly
180 - GB: Properly clear KEY1 bit 0 when switching speeds
181 - GB: Properly unload save files when unloading a ROM
182 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
183 - GB MBC: Fix MBC7 when size is incorrectly specified
184 - GB MBC: Fix RTC access when no save file is loaded
185 - GB SIO: Don't auto-clock external shift clock
186 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
187 - GB Video: Fix video frames getting missed when LCDC is off
188 - GB Video: Clear screen when LCDC is off
189 - GBA Cheats: Fix holding onto pointers that may get invalidated
190 - GBA Cheats: Fix key-activated CodeBreaker cheats
191 - GBA Cheats: Fix uninitialized memory getting freed when saving
192 - GBA Hardware: Improve Game Boy Player rumble behavior
193 - GBA Memory: Fix several unused I/O register read values
194 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
195 - LR35902: Fix events running with the wrong cycle active
196 - Qt: Fix "close" button on Overrides view
197 - Qt: Fix saving overrides
198 - Qt: Fix directory set unloading when replacing the ROM
199 - Qt: Fix patch loading
200 - Qt: Fix crash when saving an override if a game isn't loaded
201 - Qt: Fix showing default display driver as OpenGL (force 1.x)
202 - SDL: Attach rumble in SDL frontend
203 - Util: Fix PNG identification on files too small to be a PNG
204Misc:
205 - All: Only update version info if needed
206 - All: Split out install locations for Libretro and OpenEmu
207 - FFmpeg: Encoding cleanup
208 - GB: Reset active region when reloading ROM
209 - GB Memory: Initialize RAM pattern for GBC
210 - GB Video: Improved video timings
211 - Qt: Manage window sizes slightly better
212 - Qt: Remember scale option independent of core dimensions
213
2140.5.0: (2016-09-19)
215Features:
216 - Game Boy support
217 - Support for encrypted CodeBreaker GBA cheats
218 - Emulation of Vast Fame protected GBA carts (taizou)
219 - Tile viewer
220 - Threaded rendering mode
221 - Libretro: Memory map and achievement support (leiradel)
222 - GUI: Add UI control remapping
223 - GUI: Add fast-forward
224 - Wii: 240p support
225 - 3DS: Adjustable screen darkening
226 - Ability to temporarily load a savegame
227 - Load specific files out of archives
228 - Automatic BIOS detection
229Bugfixes:
230 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
231 - Debugger: Fix GDB breakpoints
232 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
233 - GBA: Fix filehandle leak with savegames
234 - GBA: Timer 0 cannot be count up
235 - GBA: Count up timers should not count themselves
236 - GBA Memory: Fix mirror on non-overdumped Classic NES games
237 - GBA Memory: Fix ldm {pc}
238 - GBA Savedata: Fix savedata sync timer
239 - GBA Savedata: Only unmap savedata if present
240 - GBA Serialize: Savestates now properly store prefetch
241 - GBA Video: WIN0/1 take priority over OBJWIN
242 - GBA Video: Fix out-of-order OBJWIN
243 - PSP2: Fix GPU crash while exiting
244 - PSP2: Fix VSync
245 - PSP2: Fix accelerometer range
246 - PSP2: Actually load screen mode setting
247 - PSP2: Fix gyroscope direction
248 - PSP2: Delete threads after they return
249 - PSP2: Fix mapping/unmapping from not at 0
250 - Qt: Fix bug in software renderer scaling
251 - Qt: Fix hanging key press after disabling autofire
252 - Qt: Fix being unable to pause manually when using auto-pausing
253 - SDL: Fix axes being mapped wrong
254 - Util: Fix realloc semantics in utf16to8
255 - Util: Fix inserting too many items into a hash table
256 - VFS: Fix uninitialized varaible reading from 7z
257 - VFS: Fix reading multiple files from a 7z archive
258 - Wii: Fix framelimiting after a slowdown
259 - Wii: Fix garbage flash at startup
260Misc:
261 - 3DS: Use blip_add_delta_fast for a small speed improvement
262 - 3DS: Allow UTF-16 filenames
263 - 3DS: Port to using citro3D
264 - 3DS: Use system font for menus
265 - 3DS: Attempt to use Core 2 for threads
266 - 3DS: Adjustable filering
267 - 3DS: 3D banner
268 - All: Add QUIET parameter to silence CMake
269 - All: Faster memory read/write
270 - ARM7: Support forcing Thumb mode via MSR
271 - ARM7: Flush prefetch cache when loading CPSR via MSR
272 - ARM7: Clean up instruction decoding for future expandability
273 - Debugger: Support register and memory writes via GDB stub
274 - Debugger: Add software breakpoint support to gdb
275 - FFmpeg: Full support for libavcodec 56+
276 - GBA: Better debug logging if event processing breaks
277 - GBA Audio: Force audio DMAs to not increment destination
278 - GBA BIOS: Use custom ArcTan, not relying on OS
279 - GBA Hardware: Clean up dead code in GBP
280 - GBA Memory: Optimize stalling behavior
281 - GBA Memory: Optimize Load-/StoreMultiple
282 - GBA Savedata: Add realistic timing for EEPROM
283 - GBA Serialize: Savestates now store if CPU was halted
284 - GBA Video: Remove old slow path fallback
285 - GBA Video: Optimize sprite drawing
286 - GBA Video: Optimize mode 0 rendering
287 - GBA Video: Optimize compositing cases slightly
288 - GUI: Screenshot dimensions are now passed through
289 - GUI: Add back logging
290 - GUI: Only reload config if manually saved
291 - GUI: Increase scrolling speed
292 - OpenGL: Log shader compilation failure
293 - OpenGL: Add texSize uniform
294 - Qt: Make -g flag work in Qt build
295 - Qt: Simplify OpenGL context creation
296 - Qt: Thread startup improvements
297 - Qt: Make audio channel/video layer options shortcut mappable
298 - Qt: Remove some C99isms from C++ code
299 - Qt: Remove default autofire mappings
300 - Qt: Make reseting when pasued frame-accurate
301 - Qt: Rearchitect game closing codepath
302 - PSP2: Use system font for menus
303 - PSP2: Add rumble for PS TV
304 - PSP2: Add fit-to-height screen mode
305 - PSP2: Sync files per descriptor
306 - PSP2: Allow UTF-8 filenames
307 - PSP2: Screenshots are now saved into the Photo Gallery
308 - PSP2: Stop underclocking when menuing
309 - SDL: Increase default audio buffer size to 1024 samples
310 - SDL: More responsive rumble
311 - Util: Add Vector GetConstPointer
312 - Util: Add rtrim
313 - Util: Add endswith
314 - VFS: Improve zip file detection
315 - Wii: Add pixelated resample filter
316 - Windows: Add native VDir support
317 - Util: Add PRIz macro for libc versions that don't support %z
318
3190.4.1: (2016-07-11)
320Bugfixes:
321 - All: Fix several file handle leaks
322 - All: Fix instruction tables getting zeroed when linking sometimes
323 - ARM7: Fix flags on SBC/RSC
324 - ARM7: Fix setting spsr privilege bits when spsr is empty
325 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
326 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
327 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
328 - GBA Memory: Fix executing code from OBJ region of VRAM
329 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
330 - GBA Serialize: Fix loading savegames from savestates
331 - OpenGL: Correct boolean vector strcmp strings for uniforms
332 - Qt: Fix sending gameStopped twice
333 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
334 - Qt: Fix initial state of key mapping
335 - Qt: Initialize m_useBios
336 - SDL: Fix joystick initialization on BSD
337 - SDL: Fix potential joystick crash in games with rumble
338 - SDL: Fix SDL 1.2 build
339 - SDL: Fix sporadic crash when deinitializing audio
340 - Shaders: Fix AGS-001 shader with some bad drivers
341 - Util: Use closesocket on Windows
342 - Util: Fix socket bind addresses
343 - VFS: Fix reading 7z archives without rewinding first
344 - VFS: VFileFromFD should not open directories
345 - Wii: Fix tilting direction
346 - Util: Fix realloc semantics in utf16to8
347Misc:
348 - All: Allow use of external minizip library
349 - Debugger: CLI debugger now exits when end-of-stream is reached
350 - FFmpeg: Update dependencies on Ubuntu
351 - GBA: Slightly optimize GBAProcessEvents
352 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
353 - GBA Video: Null renderer should return proper register values
354 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
355 - Qt: Add preset for DualShock 4
356 - Qt: Update 360 input profile on OS X to reflect newer drivers
357 - Qt: Remove use of NaN
358 - Qt: Canonicalize file paths when loading games
359 - Qt: Add refresh button to controller editing
360 - SDL: Remove default gamepad mappings
361 - Util: Fix intermittent build failure on OS X
362 - VFS: VFile.sync now updates modified time
363
3640.4.0: (2016-02-02)
365Features:
366 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
367 - I/O viewer
368 - Booting of multiboot images
369 - Customization of GIF recording
370 - Libretro: Cheat code support
371 - Support for GLSL shaders
372 - ROM information view
373 - Support for VBA-style cheat codes
374 - Savestates now store creation timestamps
375 - Key autofire
376 - Libretro: Allow blocking opposing directional input
377 - OpenEmu core for OS X
378 - Libretro: Settings for using BIOS and skipping intro
379 - Libretro: Customizable idle loop removal
380 - Implemented cycle counting for sprite rendering
381 - Cleaner, unified settings window
382 - Added a setting for pausing when the emulator is not in focus
383 - Customizable paths for save games, save states, screenshots and patches
384 - Controller hotplugging
385 - Ability to store save games and active cheats within savestates
386Bugfixes:
387 - ARM7: Fix sign of unaligned LDRSH
388 - ARM7: Fix decoding of some ARM ALU instructions with shifters
389 - Debugger: Fix watchpoints in gdb
390 - GBA: Fix warnings when creating and loading savestates
391 - GBA: Fix Iridion II savetype
392 - GBA BIOS: Fix misaligned CpuSet
393 - GBA Cheats: Fix cheats setting the Action Replay version
394 - GBA Hardware: Fix GPIO on big endian
395 - GBA Memory: Fix DMA register writing behavior
396 - GBA Memory: Fix DMAs triggering two cycles early
397 - Libretro: Fix aspect ratio
398 - Qt: Fix some potential crashes with the gamepad mapping
399 - Qt: Fix keys being mapped incorrectly when loading configuration file
400 - Util: Fix PowerPC PNG read/write pixel order
401 - Util: Fix excessive memory allocation when decoding a PNG
402 - VFS: Fix VFileReadline and remove _vfdReadline
403Misc:
404 - All: Improved PowerPC support
405 - All: Fix some undefined behavior warnings
406 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
407 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
408 - GBA: Implement bad I/O register loading
409 - GBA: Allow jumping to OAM and palette RAM
410 - GBA BIOS: Finish implementing RegisterRamReset
411 - GBA Config: Add "override" layer for better one-time configuration
412 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
413 - GBA Memory: Use a dynamically sized mask for ROM memory
414 - GBA Memory: Implement several unimplemented memory access types
415 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
416 - GBA RR: Starting from savestate now embeds the savegame
417 - GBA RR: Add preliminary SRAM support for VBM loading
418 - GBA RR: Add support for resets in movies
419 - GBA Video: Remove lastHblank, as it is implied
420 - Libretro: Use anonymous memory mappers for large blocks of memory
421 - Libretro: Add install target for libretro core
422 - Qt: Window size command line options are now supported
423 - Qt: Increase usability of key mapper
424 - Qt: Add 'Apply' button to settings window
425 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
426 - Qt: Allow use of modifier keys as input
427 - Qt: Optimize log viewer
428 - Qt: Added button for breaking into the GDB debugger
429 - Qt: Add box for showing duration of rewind
430 - SDL: Support fullscreen in SDL 1.2
431 - SDL: Allow GBASDLAudio to be used without a thread context
432 - Util: Use VFile for configuration
433 - Util: Add MutexTryLock
434
4350.3.2: (2015-12-16)
436Bugfixes:
437 - ARM7: Fix STRT/STRBT
438 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
439 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
440 - Libretro: Fix problems with rumble not turning off
441 - GBA: Fix idle skip state being retained between games
442 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
443 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
444 - GBA BIOS: Fix Sqrt sign
445 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
446 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
447 - GBA Memory: Fix DMA behavior for SRAM accesses
448 - GBA Memory: Fix Store8 to OBJ VRAM
449 - GBA Memory: Fix alignment of LDM/STM on SRAM
450 - GBA Memory: Fix unaligned out-of-bounds ROM loads
451 - GBA Memory: Fix timing of DMAs
452 - GBA Video: Fix _mix for 15-bit color
453 - GBA Video: Fix OAM and palette initialization
454 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
455 - Qt: Use safer isLoaded check in GameController
456 - Qt: Fix a race condition in PainterGL that could lead to a crash
457 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
458 - Qt: Fix font size in memory viewer
459 - Qt: Fix a crash in the memory viewer
460 - Qt: Add additional checks in CheatModel to prevent crashes
461 - Qt: Fix race condition with setting sample rate
462 - Qt: Fix crash when closing multiplayer windows
463 - Qt: Fix resetting while paused
464Misc:
465 - GBA Audio: Implement missing flags on SOUNDCNT_X register
466 - Qt: Add mute option to menu
467
4680.3.1: (2015-10-24)
469Bugfixes:
470 - ARM7: Fix instruction decoding of Thumb shifts
471 - GBA: Deinit savegame when unloading a ROM
472 - GBA: Fix BIOS check on big endian
473 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
474 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
475 - GBA Audio: Fix audio channels being silenced at the wrong time
476 - GBA Memory: Fix bad BIOS Load16 on big endian
477 - GBA Memory: Fix bad Load8 on big endian
478 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
479 - GBA Video: Fix edge case with sprite blend modes and semitransparency
480 - GBA Video: Fix objwin and blending interaction on sprites
481 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
482 - Libretro: Fix a memory leak with the render buffer
483 - Qt: Windows no longer spawn in the top left on first launch
484 - Qt: Fix install path of XDG desktop file with DESTDIR
485 - Qt: Fix drag and drop on Windows
486 - Qt: Reenable double buffering, as disabling it broke some Windows configs
487 - VFS: Fix return values of VFileFILE.read and .write
488Misc:
489 - All: Reset next event to cycles instead of zero to interrupt
490 - All: Add --version flag
491 - ARM7: Force disable LTO on two files to work around a GCC bug
492 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
493 - GBA: Better memory handling with PNG savestates
494 - GBA: Additional savestate sanity checks
495 - GBA: Check for cycle count being too high
496 - GBA Audio: Allow GBAAVStream to have no video callback
497 - GBA BIOS: Implement RegisterRamReset for SIO registers
498 - Qt: Remove useless help icons in dialogs
499 - Qt: Prevent savestate window from opening while in multiplayer
500 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
501 - Qt: Dropping multiplayer windows works more cleanly now
502
5030.3.0: (2015-08-16)
504Features:
505 - Ability to hide individual background layers, or OBJs
506 - Ability to mute individual audio channels
507 - Palette viewer and exporter
508 - Volume control
509 - More shortcuts are editable (e.g. quick save/load)
510 - Rewind now shows the frame after rewinding
511 - Import/Export of GameShark/Action Replay snapshots
512 - Add "Step backwards" item for single increment rewind
513 - Deadzone estimation for game controllers
514 - Analog inputs can be used for shortcuts
515 - Menu items for specific solar sensor brightness levels
516 - Remappable controls for tilt and gyroscope sensors
517 - Status messages for actions taken while a game is running (e.g. save/load state)
518 - Memory inspector
519 - Screensaver can now be suspended while a game is running
520 - Load/save the most recent savestate slot
521 - Support varible speed (PWM) rumble
522 - Ability to cap fast forward speed
523 - Finer control over FPS target
524 - Holdable shortcut for rewinding one frame at a time
525 - Ability to boot directly into the BIOS
526 - Preliminary support for yanking out the game pak while a game is running
527 - Thumb-drive mode by putting a file called portable.ini in the same folder
528 - Configurable display driver, between software and OpenGL
529 - Undo-able savestate loading and saving
530 - Controller profiles now store shortcut settings
531 - Default controller profiles for several common controllers
532 - Libretro now supports BIOS, rumble and solar sensor
533 - Implement BIOS call Stop, for sleep mode
534 - Automatically load patches, if found
535 - Improved video synchronization
536 - Configurable audio output sample rate
537Bugfixes:
538 - ARM7: Fix SWI and IRQ timings
539 - ARM7: Fix Thumb MUL timing
540 - ARM7: Fix timing of multiplies to use N cycles
541 - ARM7: ARMHotplugDetach should call deinit
542 - Debugger: Fix use-after-free in breakpoint clearing code
543 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
544 - GBA: Cap audio FIFO read size during deserialization
545 - GBA: Check for corrupted savestates when loading
546 - GBA: Check for improperly sized savestates when loading
547 - GBA: Check for savestates made from differently sized ROMs
548 - GBA: Fix calls to endian-independent loadstores
549 - GBA: Fix timing of reading from timer registers
550 - GBA: Ensure cycles never go negative
551 - GBA Audio: Force audio FIFOs to 32-bit
552 - GBA Audio: Fix audio pitch changing when adjusting buffer size
553 - GBA Audio: Fix sample order in audio channel 3
554 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
555 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
556 - GBA Memory: Improve Thumb open bus behavior
557 - GBA Memory: Fix potential DMA issue when loading a savestate
558 - GBA Memory: Fix load/store multiple video memory waitstates
559 - GBA SIO: Fix reseting when there are SIO devices attached
560 - GBA Video: Blended sprites should never have other effects applied
561 - GBA Video: Fix out-of-bounds tiles in mosaic
562 - GBA Video: Fix windows not affecting sprites
563 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
564 - GBA Video: Fix timing on first scanline
565 - Qt: Better cleanup when a game crashes
566 - Qt: Fix open ROM dialog filtering for archive formats
567 - Qt: Cap the maximum number of multiplayer windows
568 - Qt: Fix maximum year in sensor override
569 - Qt: Fix window being too tall after exiting fullscreen
570 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
571 - Qt: Fix analog buttons not getting unmapped
572 - Qt: Fix passing command line options
573 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
574 - SDL: Fix SDL build when OpenGL is missing
575 - Util: Allow loading IPS patches that grow the ROM
576 - VFS: Fix resource leaks if some allocations fail
577 - VFS: Fix line-reading to return proper values
578 - Video: Fix an issue with very long filenames
579 - Util: Fix formatting of floats
580Misc:
581 - All: Add --help flag for command line programs
582 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
583 - All: Enable static linking for Windows
584 - All: Enable static linking for OS X
585 - All: Threads are now named
586 - All: Proper handling of Unicode file paths
587 - ARM7: Add emulation for Undefined CPU mode
588 - ARM7: Reduce the size of the Thumb instruction table
589 - GBA: Add status log level
590 - GBA: GBARewind now returns how many states it has rewound
591 - GBA: SIO logging layer
592 - GBA BIOS: Stub out SoundBias
593 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
594 - GBA: Don't include GBACLIDebugger struct unless needed
595 - GBA: Savedata is now synced shortly after data finishes being written
596 - GBA: Process multiple timer events at once, if necessary
597 - GBA Audio: Implement audio reset for channels A/B
598 - GBA Audio: Process multiple audio events at once, if necessary
599 - GBA Hardware: Backport generic RTC source into core
600 - GBA Input: Allow axes and buttons to be mapped to the same key
601 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
602 - GBA SIO: Add a dummy driver for Normal mode
603 - GBA Thread: Add functionality for running callbacks on the GBA thread
604 - GBA Thread: Split GBASync into a separate file
605 - GBA Video: Refactor software renderer into separate files
606 - GBA Video: Slightly optimize mode 0 mosaic rendering
607 - Debugger: Free watchpoints in addition to breakpoints
608 - Qt: Handle saving input settings better
609 - Qt: Move GL frame drawing back onto its own thread
610 - Qt: Fast forward (held) option moved from Other to Emulation menu
611 - Qt: Show version info in window title
612 - Qt: Migrate multiplayer window handling into GBAApp
613 - Qt: Unified file opening and saving with last location
614 - Qt: Fix windows being resizable when they shouldn't have been
615 - Qt: Only hide cursor in full screen
616 - Qt: Replace pause-after-frame mutex with an atomic
617 - Qt: Add application icon and XDG desktop files
618 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
619 - Qt: Don't save window size when entering fullscreen
620 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
621 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
622 - Qt: Increase usability of key mapper
623 - Qt: Show checkmark for window sizes
624 - Qt: Set window path to loaded ROM
625 - Perf: Ability to load savestates immediately on launch
626 - SDL: Properly check for initialization
627 - SDL: Clean up initialization functions
628 - SDL: Clean up GL context
629 - Util: Allow disabling the threading code entirely
630 - VFS: Add sync method to force syncing with backing
631
6320.2.1: (2015-05-13)
633Bugfixes:
634 - All: Fix sanitize-deb script not cleaning up after itself
635 - All: Fix dependencies for libavcodec on Debian-derived platforms
636 - ARM7: Handle writeback for PC in addressing modes 2 and 3
637 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
638 - ARM7: Fix ARM multiply instructions when PC is a destination register
639 - Debugger: Fix use-after-free in breakpoint clearing code
640 - Debugger: Fix boundary conditions in tab completion
641 - GBA: Fix timers not updating timing when writing to only the reload register
642 - GBA: Fix rewind boundary conditions
643 - GBA: Add initial I/O register settings for background matrix registers
644 - GBA: Fix hang when loading a savestate if sync to video is enabled
645 - GBA: Handle out-of-bounds I/O access
646 - GBA: Fix bounds-checking on EEPROM access
647 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
648 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
649 - GBA Memory: Allow SRAM to be 64kB
650 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
651 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
652 - GBA Video: Fix second frame mode 5
653 - Perf: Fix race condition if a game crashes immediately on start
654 - Qt: Fix Display object leak when closing a window
655 - Qt: Fix .deb dependencies
656 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
657 - Qt: Fix window not regaining focus after exiting savestate window
658 - Qt: Fix regression where video would not record if the game had already started
659 - Qt: Fix potential crash if a gamepad causes focus to change
660 - Qt: Fix controller axis querying
661 - Qt: Fix multiplayer windows opening as the wrong size
662 - Qt: Fix controllers sometimes not loading the right profile
663 - SDL: Fix boundary conditions for joystick adjustments
664 - SDL: Allocate properly sized input maps
665 - SDL: Fix potential build issues when Qt and SDL2 are in use
666 - Util: Fix resource leak in UTF-8 handling code
667 - Util: Fix a null-pointer issue when attempting to delete a key
668 - VFS: Fix resource leaks if some allocations fail
669 - Video: Fix an issue with very long filenames
670Misc:
671 - GBA Memory: Soft-crash if jumping past the end of a ROM
672 - Qt: Show multiplayer numbers in window title
673 - Qt: Solar sensor can have shortcuts set
674
6750.2.0: (2015-04-03)
676Features:
677 - Support for gamepad axes, e.g. analog sticks or triggers
678 - Add scale presets for up to 6x
679 - Settings window
680 - Bilinear resampling option
681 - Add option to skip BIOS start screen
682 - List of recently opened games
683 - Support for games using the Solar Sensor
684 - Better audio resampling via blip-buf
685 - Game Pak overrides dialog for setting savetype and sensor values
686 - Support for games using the tilt sensor
687 - Remappable shortcuts for keyboard and gamepad
688 - Rewinding of emulation
689 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
690 - Support IPv6
691 - Save directory of last loaded file
692 - Support BPS patches
693 - Automatically detect and optimize out idle loops
694 - Configurable game overrides
695 - Support loading 7-Zip files
696 - Drag and drop game loading
697 - Cheat code support
698 - Runtime configurable audio driver
699 - Libretro core for use with RetroArch and other front-ends
700 - Controller profiles for setting different bindings for different controllers
701 - Ability to lock aspect ratio
702 - Local link cable support
703 - Ability to switch which game controller is in use per instance
704 - Ability to prevent opposing directional input
705 - Warning dialog if an unimplemented BIOS feature is called
706 - Debugger: Add CLI "frame", frame advance command
707 - Debugger: Add CLI functions for writing to memory
708 - Debugger: Add CLI functions for examining memory regions
709 - Debugger: Add CLI function for writing a register
710Bugfixes:
711 - ARM7: Extend prefetch by one stage
712 - ARM7: Fix cycle counting for loads
713 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
714 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
715 - GBA: Initialize gba.sync to null
716 - GBA: Fix timer initialization
717 - GBA Audio: Support 16-bit writes to FIFO audio
718 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
719 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
720 - GBA BIOS: Fix BIOS prefetch after reset
721 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
722 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
723 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
724 - GBA Memory: Fix I cycles that had been moved to ARM7 core
725 - GBA Memory: Fix cycle counting for 32-bit load/stores
726 - GBA RR: Fix fallthrough error when reading tags from a movie
727 - GBA Thread: Fix possible hang when loading an archive
728 - GBA Thread: Fix possible deadlock in video sync
729 - Perf: Fix crash when the GBA thread fails to start
730 - Qt: Fix crash starting a GDB stub if a game isn't loaded
731 - Qt: Fix crash when adjusting settings after closing a game
732 - Qt: Fix crash when starting GDB stub after closing a game
733 - Qt: Fix patch loading while a game is running
734 - Qt: Fix crash when loading a game after stopping GDB server
735 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
736 - Qt: Fix crash when attempting to pause if a game is not running
737 - SDL: Properly clean up if a game doesn't launch
738 - Util: Fix sockets on Windows
739Misc:
740 - All: Enable link-time optimization
741 - Debugger: Watchpoints now work on STM/LDM instructions
742 - Debugger: Clean up GDB stub network interfacing
743 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
744 - Debugger: Merge Thumb BL instructions when disassembling
745 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
746 - Debugger: Watchpoints now report address watched (fixes #68)
747 - Debugger: Add support for soft breakpoints
748 - Debugger: Make I/O register names be addresses instead of values
749 - Debugger: Rename read/write commands
750 - GBA: Improve accuracy of event timing
751 - GBA: Add API for getting Configuration structs for overrides and input
752 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
753 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
754 - GBA: Move A/V stream interface into core
755 - GBA: Savestates now take into account savedata state machines (fixes #109)
756 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
757 - GBA Memory: Simplify memory API and use fixed bus width
758 - GBA Thread: Make GBASyncWaitFrameStart time out
759 - GBA Video: Start video at the last scanline instead of the first
760 - Qt: Optimize logo drawing
761 - Qt: Move frame upload back onto main thread
762 - Qt: Remember window position
763 - Qt: Double-clicking on the window toggles full screen
764 - Util: Use proper locale for reading and writing float values
765
7660.1.1: (2015-01-24)
767Bugfixes:
768 - ARM7: Fix LDM writeback to a register already written
769 - GBA: Fix timers 2 and 3 updating incorrectly
770 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
771 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
772 - GBA Audio: Properly initialize audio FIFO channels
773 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
774 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
775 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
776 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
777 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
778 - GBA BIOS: Fix HuffUnComp boundary conditions
779 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
780 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
781 - GBA Memory: Filter out top nybble of DMA addresses
782 - GBA Memory: Properly bounds-check VRAM accesses
783 - GBA Memory: Fix initial DMA state
784 - GBA Thread: Allow halted games to exit cleanly
785 - GBA Video: Fix blend issues with obscured middle layers
786 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
787 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
788 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
789 - GBA Video: Fix sprite boundary conditions with mosaic
790 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
791 - Qt: Fix issue with set frame sizes being the wrong height
792 - Qt: Fix emulator crashing when full screen if a game is not running
793 - Qt: Fix window focus issues
794 - Qt: Properly set default video recording settings
795 - Qt: Fix a race condition when a game crashes immediately
796 - Qt: Fix some cases where key mapping can break if focus is adjusted
797 - Qt: Fix crash if a game pauses before any frames are shown
798 - Debugger: Negative PC-relative loads now properly subtract the offset
799 - Debugger: Align PC-relative loads in Thumb
800 - Debugger: Fix watchpoints triggering too late
801 - Debugger: Fix binary print putting spaces between digits
802 - Video: Ensure FFmpeg encoder has audio frames
803 - Video: Fix uncompressed PCM audio recording
804 - Video: Fix FFmpeg crashing when the file extension is wrong
805 - Util: Fix SOCKET_FAILED macro
806Misc:
807 - GBA: Exit cleanly on FATAL if the port supports it
808 - GBA Memory: Implement 16- and 32-bit loads from SRAM
809 - Qt: Disable sync to video by default
810 - Qt: Handle a game crash without crashing
811 - Qt: Set default log level to FATAL, ERROR and WARN
812 - Qt: Clarify some phrasing in the menus
813 - Qt: Clear active buttons when focus is lost
814
8150.1.0: (2014-12-13)
816 - Initial release