src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PrinterView.h"
46#include "ROMInfo.h"
47#include "SensorView.h"
48#include "SettingsView.h"
49#include "ShaderSelector.h"
50#include "ShortcutController.h"
51#include "TileView.h"
52#include "VideoView.h"
53
54#include <mgba/core/version.h>
55#include <mgba/core/cheats.h>
56#ifdef M_CORE_GB
57#include <mgba/internal/gb/gb.h>
58#include <mgba/internal/gb/video.h>
59#endif
60#ifdef M_CORE_GBA
61#include <mgba/internal/gba/gba.h>
62#include <mgba/internal/gba/video.h>
63#endif
64#include <mgba/feature/commandline.h>
65#include "feature/sqlite3/no-intro.h"
66#include <mgba-util/vfs.h>
67
68using namespace QGBA;
69
70Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
71 : QMainWindow(parent)
72 , m_manager(manager)
73 , m_logView(new LogView(&m_log))
74 , m_screenWidget(new WindowBackground())
75 , m_config(config)
76 , m_inputController(playerId, this)
77 , m_shortcutController(new ShortcutController(this))
78{
79 setFocusPolicy(Qt::StrongFocus);
80 setAcceptDrops(true);
81 setAttribute(Qt::WA_DeleteOnClose);
82 updateTitle();
83 reloadDisplayDriver();
84
85 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
86 m_logo = m_logo; // Free memory left over in old pixmap
87
88#if defined(M_CORE_GBA)
89 float i = 2;
90#elif defined(M_CORE_GB)
91 float i = 3;
92#endif
93 QVariant multiplier = m_config->getOption("scaleMultiplier");
94 if (!multiplier.isNull()) {
95 m_savedScale = multiplier.toInt();
96 i = m_savedScale;
97 }
98#ifdef USE_SQLITE3
99 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
100 ConfigOption* showLibrary = m_config->addOption("showLibrary");
101 showLibrary->connect([this](const QVariant& value) {
102 if (value.toBool()) {
103 if (m_controller) {
104 m_screenWidget->layout()->addWidget(m_libraryView);
105 } else {
106 attachWidget(m_libraryView);
107 }
108 } else {
109 detachWidget(m_libraryView);
110 }
111 }, this);
112 m_config->updateOption("showLibrary");
113 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
114 libraryStyle->connect([this](const QVariant& value) {
115 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
116 }, this);
117 m_config->updateOption("libraryStyle");
118
119 connect(m_libraryView, &LibraryController::startGame, [this]() {
120 VFile* output = m_libraryView->selectedVFile();
121 if (output) {
122 QPair<QString, QString> path = m_libraryView->selectedPath();
123 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
124 }
125 });
126#endif
127#if defined(M_CORE_GBA)
128 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
129#elif defined(M_CORE_GB)
130 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
131#endif
132 m_screenWidget->setPixmap(m_logo);
133 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
134 m_screenWidget->setLockIntegerScaling(false);
135 m_screenWidget->setLockAspectRatio(true);
136 setCentralWidget(m_screenWidget);
137
138 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
139 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
140 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
141 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
142
143 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
144 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
145 m_focusCheck.setInterval(200);
146
147 m_shortcutController->setConfigController(m_config);
148 setupMenu(menuBar());
149}
150
151Window::~Window() {
152 delete m_logView;
153
154#ifdef USE_FFMPEG
155 delete m_videoView;
156#endif
157
158#ifdef USE_MAGICK
159 delete m_gifView;
160#endif
161
162#ifdef USE_SQLITE3
163 delete m_libraryView;
164#endif
165}
166
167void Window::argumentsPassed(mArguments* args) {
168 loadConfig();
169
170 if (args->fname) {
171 setController(m_manager->loadGame(args->fname), args->fname);
172 }
173
174#ifdef USE_GDB_STUB
175 if (args->debuggerType == DEBUGGER_GDB) {
176 if (!m_gdbController) {
177 m_gdbController = new GDBController(this);
178 m_gdbController->listen();
179 }
180 }
181#endif
182}
183
184void Window::resizeFrame(const QSize& size) {
185 QSize newSize(size);
186 m_screenWidget->setSizeHint(newSize);
187 newSize -= m_screenWidget->size();
188 newSize += this->size();
189 resize(newSize);
190}
191
192void Window::setConfig(ConfigController* config) {
193 m_config = config;
194}
195
196void Window::loadConfig() {
197 const mCoreOptions* opts = m_config->options();
198 reloadConfig();
199
200 if (opts->width && opts->height) {
201 resizeFrame(QSize(opts->width, opts->height));
202 }
203
204 if (opts->fullscreen) {
205 enterFullScreen();
206 }
207
208 m_mruFiles = m_config->getMRU();
209 updateMRU();
210
211 m_inputController.setConfiguration(m_config);
212}
213
214void Window::reloadConfig() {
215 const mCoreOptions* opts = m_config->options();
216
217 m_log.setLevels(opts->logLevel);
218
219 if (m_controller) {
220 m_controller->loadConfig(m_config);
221 if (m_audioProcessor) {
222 m_audioProcessor->setBufferSamples(opts->audioBuffers);
223 m_audioProcessor->requestSampleRate(opts->sampleRate);
224 }
225 }
226 m_display->lockAspectRatio(opts->lockAspectRatio);
227 m_display->filter(opts->resampleVideo);
228
229 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
230}
231
232void Window::saveConfig() {
233 m_inputController.saveConfiguration();
234 m_config->write();
235}
236
237QString Window::getFilters() const {
238 QStringList filters;
239 QStringList formats;
240
241#ifdef M_CORE_GBA
242 QStringList gbaFormats{
243 "*.gba",
244#if defined(USE_LIBZIP) || defined(USE_ZLIB)
245 "*.zip",
246#endif
247#ifdef USE_LZMA
248 "*.7z",
249#endif
250#ifdef USE_ELF
251 "*.elf",
252#endif
253 "*.agb",
254 "*.mb",
255 "*.rom",
256 "*.bin"};
257 formats.append(gbaFormats);
258 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
259#endif
260
261#ifdef M_CORE_GB
262 QStringList gbFormats{
263 "*.gb",
264 "*.gbc",
265#if defined(USE_LIBZIP) || defined(USE_ZLIB)
266 "*.zip",
267#endif
268#ifdef USE_LZMA
269 "*.7z",
270#endif
271 "*.rom",
272 "*.bin"};
273 formats.append(gbFormats);
274 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
275#endif
276
277 formats.removeDuplicates();
278 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
279 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
280 return filters.join(";;");
281}
282
283QString Window::getFiltersArchive() const {
284 QStringList filters;
285
286 QStringList formats{
287#if defined(USE_LIBZIP) || defined(USE_ZLIB)
288 "*.zip",
289#endif
290#ifdef USE_LZMA
291 "*.7z",
292#endif
293 };
294 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
295 return filters.join(";;");
296}
297
298void Window::selectROM() {
299 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
300 if (!filename.isEmpty()) {
301 setController(m_manager->loadGame(filename), filename);
302 }
303}
304
305#ifdef USE_SQLITE3
306void Window::selectROMInArchive() {
307 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
308 if (filename.isEmpty()) {
309 return;
310 }
311 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
312 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
313 VFile* output = archiveInspector->selectedVFile();
314 QPair<QString, QString> path = archiveInspector->selectedPath();
315 if (output) {
316 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
317 }
318 archiveInspector->close();
319 });
320 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
321 archiveInspector->show();
322}
323
324void Window::addDirToLibrary() {
325 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
326 if (filename.isEmpty()) {
327 return;
328 }
329 m_libraryView->addDirectory(filename);
330}
331#endif
332
333void Window::replaceROM() {
334 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
335 if (!filename.isEmpty()) {
336 m_controller->replaceGame(filename);
337 }
338}
339
340void Window::selectSave(bool temporary) {
341 QStringList formats{"*.sav"};
342 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
343 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
344 if (!filename.isEmpty()) {
345 m_controller->loadSave(filename, temporary);
346 }
347}
348
349void Window::multiplayerChanged() {
350 if (!m_controller) {
351 return;
352 }
353 int attached = 1;
354 MultiplayerController* multiplayer = m_controller->multiplayerController();
355 if (multiplayer) {
356 attached = multiplayer->attached();
357 }
358 for (QAction* action : m_nonMpActions) {
359 action->setDisabled(attached > 1);
360 }
361}
362
363void Window::selectPatch() {
364 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
365 if (!filename.isEmpty()) {
366 if (m_controller) {
367 m_controller->loadPatch(filename);
368 } else {
369 m_pendingPatch = filename;
370 }
371 }
372}
373
374void Window::openView(QWidget* widget) {
375 connect(this, &Window::shutdown, widget, &QWidget::close);
376 widget->setAttribute(Qt::WA_DeleteOnClose);
377 widget->show();
378}
379
380void Window::loadCamImage() {
381 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
382 if (!filename.isEmpty()) {
383 m_inputController.loadCamImage(filename);
384 }
385}
386
387void Window::importSharkport() {
388 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
389 if (!filename.isEmpty()) {
390 m_controller->importSharkport(filename);
391 }
392}
393
394void Window::exportSharkport() {
395 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
396 if (!filename.isEmpty()) {
397 m_controller->exportSharkport(filename);
398 }
399}
400
401void Window::openSettingsWindow() {
402 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
403#if defined(BUILD_GL) || defined(BUILD_GLES)
404 if (m_display->supportsShaders()) {
405 settingsWindow->setShaderSelector(m_shaderView.get());
406 }
407#endif
408 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
409 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
410 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
411 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
412 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
413 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
414 openView(settingsWindow);
415}
416
417void Window::startVideoLog() {
418 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
419 if (!filename.isEmpty()) {
420 m_controller->startVideoLog(filename);
421 }
422}
423
424template <typename T, typename... A>
425std::function<void()> Window::openTView(A... arg) {
426 return [=]() {
427 T* view = new T(arg...);
428 openView(view);
429 };
430}
431
432
433template <typename T, typename... A>
434std::function<void()> Window::openControllerTView(A... arg) {
435 return [=]() {
436 T* view = new T(m_controller, arg...);
437 openView(view);
438 };
439}
440
441#ifdef USE_FFMPEG
442void Window::openVideoWindow() {
443 if (!m_videoView) {
444 m_videoView = new VideoView();
445 if (m_controller) {
446 m_videoView->setController(m_controller);
447 }
448 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
449 }
450 m_videoView->show();
451}
452#endif
453
454#ifdef USE_MAGICK
455void Window::openGIFWindow() {
456 if (!m_gifView) {
457 m_gifView = new GIFView();
458 if (m_controller) {
459 m_gifView->setController(m_controller);
460 }
461 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
462 }
463 m_gifView->show();
464}
465#endif
466
467#ifdef USE_GDB_STUB
468void Window::gdbOpen() {
469 if (!m_gdbController) {
470 m_gdbController = new GDBController(this);
471 }
472 GDBWindow* window = new GDBWindow(m_gdbController);
473 m_gdbController->setController(m_controller);
474 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
475 openView(window);
476}
477#endif
478
479#ifdef USE_DEBUGGERS
480void Window::consoleOpen() {
481 if (!m_console) {
482 m_console = new DebuggerConsoleController(this);
483 }
484 DebuggerConsole* window = new DebuggerConsole(m_console);
485 if (m_controller) {
486 m_console->setController(m_controller);
487 }
488 openView(window);
489}
490#endif
491
492void Window::keyPressEvent(QKeyEvent* event) {
493 if (event->isAutoRepeat()) {
494 QWidget::keyPressEvent(event);
495 return;
496 }
497 GBAKey key = m_inputController.mapKeyboard(event->key());
498 if (key == GBA_KEY_NONE) {
499 QWidget::keyPressEvent(event);
500 return;
501 }
502 if (m_controller) {
503 m_controller->addKey(key);
504 }
505 event->accept();
506}
507
508void Window::keyReleaseEvent(QKeyEvent* event) {
509 if (event->isAutoRepeat()) {
510 QWidget::keyReleaseEvent(event);
511 return;
512 }
513 GBAKey key = m_inputController.mapKeyboard(event->key());
514 if (key == GBA_KEY_NONE) {
515 QWidget::keyPressEvent(event);
516 return;
517 }
518 if (m_controller) {
519 m_controller->clearKey(key);
520 }
521 event->accept();
522}
523
524void Window::resizeEvent(QResizeEvent* event) {
525 if (!isFullScreen()) {
526 m_config->setOption("height", m_screenWidget->height());
527 m_config->setOption("width", m_screenWidget->width());
528 }
529
530 int factor = 0;
531 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
532 if (m_controller) {
533 size = m_controller->screenDimensions();
534 }
535 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
536 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
537 factor = m_screenWidget->width() / size.width();
538 } else {
539 m_savedScale = 0;
540 }
541 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
542 bool enableSignals = iter.value()->blockSignals(true);
543 iter.value()->setChecked(iter.key() == factor);
544 iter.value()->blockSignals(enableSignals);
545 }
546
547 m_config->setOption("fullscreen", isFullScreen());
548}
549
550void Window::showEvent(QShowEvent* event) {
551 if (m_wasOpened) {
552 return;
553 }
554 m_wasOpened = true;
555 resizeFrame(m_screenWidget->sizeHint());
556 QVariant windowPos = m_config->getQtOption("windowPos");
557 QRect geom = QApplication::desktop()->availableGeometry(this);
558 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
559 move(windowPos.toPoint());
560 } else {
561 QRect rect = frameGeometry();
562 rect.moveCenter(geom.center());
563 move(rect.topLeft());
564 }
565 if (m_fullscreenOnStart) {
566 enterFullScreen();
567 m_fullscreenOnStart = false;
568 }
569 if (m_display) {
570 reloadDisplayDriver();
571 }
572}
573
574void Window::closeEvent(QCloseEvent* event) {
575 emit shutdown();
576 m_config->setQtOption("windowPos", pos());
577
578 if (m_savedScale > 0) {
579 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
580 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
581 }
582 saveConfig();
583 QMainWindow::closeEvent(event);
584}
585
586void Window::focusInEvent(QFocusEvent*) {
587 m_display->forceDraw();
588}
589
590void Window::focusOutEvent(QFocusEvent*) {
591}
592
593void Window::dragEnterEvent(QDragEnterEvent* event) {
594 if (event->mimeData()->hasFormat("text/uri-list")) {
595 event->acceptProposedAction();
596 }
597}
598
599void Window::dropEvent(QDropEvent* event) {
600 QString uris = event->mimeData()->data("text/uri-list");
601 uris = uris.trimmed();
602 if (uris.contains("\n")) {
603 // Only one file please
604 return;
605 }
606 QUrl url(uris);
607 if (!url.isLocalFile()) {
608 // No remote loading
609 return;
610 }
611 event->accept();
612 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
613}
614
615void Window::mouseDoubleClickEvent(QMouseEvent* event) {
616 if (event->button() != Qt::LeftButton) {
617 return;
618 }
619 toggleFullScreen();
620}
621
622void Window::enterFullScreen() {
623 if (!isVisible()) {
624 m_fullscreenOnStart = true;
625 return;
626 }
627 if (isFullScreen()) {
628 return;
629 }
630 showFullScreen();
631#ifndef Q_OS_MAC
632 if (m_controller && !m_controller->isPaused()) {
633 menuBar()->hide();
634 }
635#endif
636}
637
638void Window::exitFullScreen() {
639 if (!isFullScreen()) {
640 return;
641 }
642 m_screenWidget->unsetCursor();
643 menuBar()->show();
644 showNormal();
645}
646
647void Window::toggleFullScreen() {
648 if (isFullScreen()) {
649 exitFullScreen();
650 } else {
651 enterFullScreen();
652 }
653}
654
655void Window::gameStarted() {
656 for (QAction* action : m_gameActions) {
657 action->setDisabled(false);
658 }
659#ifdef M_CORE_GBA
660 for (QAction* action : m_gbaActions) {
661 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
662 }
663#endif
664 multiplayerChanged();
665 updateTitle();
666 QSize size = m_controller->screenDimensions();
667 m_display->setMinimumSize(size);
668 m_screenWidget->setMinimumSize(m_display->minimumSize());
669 m_screenWidget->setDimensions(size.width(), size.height());
670 m_config->updateOption("lockIntegerScaling");
671 m_config->updateOption("lockAspectRatio");
672 if (m_savedScale > 0) {
673 resizeFrame(size * m_savedScale);
674 }
675 attachWidget(m_display.get());
676
677#ifndef Q_OS_MAC
678 if (isFullScreen()) {
679 menuBar()->hide();
680 }
681#endif
682
683 m_hitUnimplementedBiosCall = false;
684 if (m_config->getOption("showFps", "1").toInt()) {
685 m_fpsTimer.start();
686 }
687 m_focusCheck.start();
688 if (m_display->underMouse()) {
689 m_screenWidget->setCursor(Qt::BlankCursor);
690 }
691
692 CoreController::Interrupter interrupter(m_controller, true);
693 mCore* core = m_controller->thread()->core;
694 m_videoLayers->clear();
695 m_audioChannels->clear();
696 const mCoreChannelInfo* videoLayers;
697 const mCoreChannelInfo* audioChannels;
698 size_t nVideo = core->listVideoLayers(core, &videoLayers);
699 size_t nAudio = core->listAudioChannels(core, &audioChannels);
700
701 if (nVideo) {
702 for (size_t i = 0; i < nVideo; ++i) {
703 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
704 action->setCheckable(true);
705 action->setChecked(true);
706 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
707 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
708 });
709 m_videoLayers->addAction(action);
710 }
711 }
712 if (nAudio) {
713 for (size_t i = 0; i < nAudio; ++i) {
714 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
715 action->setCheckable(true);
716 action->setChecked(true);
717 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
718 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
719 });
720 m_audioChannels->addAction(action);
721 }
722 }
723 m_display->startDrawing(m_controller);
724
725 reloadAudioDriver();
726}
727
728void Window::gameStopped() {
729#ifdef M_CORE_GBA
730 for (QAction* action : m_gbaActions) {
731 action->setDisabled(false);
732 }
733#endif
734 for (QAction* action : m_gameActions) {
735 action->setDisabled(true);
736 }
737 setWindowFilePath(QString());
738 updateTitle();
739 detachWidget(m_display.get());
740 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
741 m_screenWidget->setLockIntegerScaling(false);
742 m_screenWidget->setLockAspectRatio(true);
743 m_screenWidget->setPixmap(m_logo);
744 m_screenWidget->unsetCursor();
745#ifdef M_CORE_GB
746 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
747#elif defined(M_CORE_GBA)
748 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
749#endif
750 m_screenWidget->setMinimumSize(m_display->minimumSize());
751
752 m_videoLayers->clear();
753 m_audioChannels->clear();
754
755 m_fpsTimer.stop();
756 m_focusCheck.stop();
757
758 emit paused(false);
759}
760
761void Window::gameCrashed(const QString& errorMessage) {
762 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
763 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
764 QMessageBox::Ok, this, Qt::Sheet);
765 crash->setAttribute(Qt::WA_DeleteOnClose);
766 crash->show();
767 m_controller->stop();
768}
769
770void Window::gameFailed() {
771 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
772 tr("Could not load game. Are you sure it's in the correct format?"),
773 QMessageBox::Ok, this, Qt::Sheet);
774 fail->setAttribute(Qt::WA_DeleteOnClose);
775 fail->show();
776}
777
778void Window::unimplementedBiosCall(int call) {
779 if (m_hitUnimplementedBiosCall) {
780 return;
781 }
782 m_hitUnimplementedBiosCall = true;
783
784 QMessageBox* fail = new QMessageBox(
785 QMessageBox::Warning, tr("Unimplemented BIOS call"),
786 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
787 QMessageBox::Ok, this, Qt::Sheet);
788 fail->setAttribute(Qt::WA_DeleteOnClose);
789 fail->show();
790}
791
792void Window::reloadDisplayDriver() {
793 if (m_controller) {
794 m_display->stopDrawing();
795 detachWidget(m_display.get());
796 }
797 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
798#if defined(BUILD_GL) || defined(BUILD_GLES)
799 m_shaderView.reset();
800 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
801#endif
802 m_screenWidget->setMinimumSize(m_display->minimumSize());
803 m_screenWidget->setSizePolicy(m_display->sizePolicy());
804 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
805 connect(m_display.get(), &Display::hideCursor, [this]() {
806 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
807 m_screenWidget->setCursor(Qt::BlankCursor);
808 }
809 });
810 connect(m_display.get(), &Display::showCursor, [this]() {
811 m_screenWidget->unsetCursor();
812 });
813
814 const mCoreOptions* opts = m_config->options();
815 m_display->lockAspectRatio(opts->lockAspectRatio);
816 m_display->filter(opts->resampleVideo);
817#if defined(BUILD_GL) || defined(BUILD_GLES)
818 if (opts->shader) {
819 struct VDir* shader = VDirOpen(opts->shader);
820 if (shader && m_display->supportsShaders()) {
821 m_display->setShaders(shader);
822 m_shaderView->refreshShaders();
823 shader->close(shader);
824 }
825 }
826#endif
827
828 if (m_controller) {
829 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
830 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
831 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
832 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
833 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
834 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
835 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
836
837 attachWidget(m_display.get());
838 m_display->startDrawing(m_controller);
839 }
840}
841
842void Window::reloadAudioDriver() {
843 if (!m_controller) {
844 return;
845 }
846 if (m_audioProcessor) {
847 m_audioProcessor->stop();
848 m_audioProcessor.reset();
849 }
850
851 const mCoreOptions* opts = m_config->options();
852 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
853 m_audioProcessor->setInput(m_controller);
854 m_audioProcessor->setBufferSamples(opts->audioBuffers);
855 m_audioProcessor->requestSampleRate(opts->sampleRate);
856 m_audioProcessor->start();
857 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
858}
859
860void Window::tryMakePortable() {
861 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
862 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
863 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
864 confirm->setAttribute(Qt::WA_DeleteOnClose);
865 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
866 confirm->show();
867}
868
869void Window::mustRestart() {
870 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
871 tr("Some changes will not take effect until the emulator is restarted."),
872 QMessageBox::Ok, this, Qt::Sheet);
873 dialog->setAttribute(Qt::WA_DeleteOnClose);
874 dialog->show();
875}
876
877void Window::recordFrame() {
878 m_frameList.append(QDateTime::currentDateTime());
879 while (m_frameList.count() > FRAME_LIST_SIZE) {
880 m_frameList.removeFirst();
881 }
882}
883
884void Window::showFPS() {
885 if (m_frameList.isEmpty()) {
886 updateTitle();
887 return;
888 }
889 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
890 float fps = (m_frameList.count() - 1) * 10000.f / interval;
891 fps = round(fps) / 10.f;
892 updateTitle(fps);
893}
894
895void Window::updateTitle(float fps) {
896 QString title;
897
898 if (m_controller) {
899 CoreController::Interrupter interrupter(m_controller);
900 const NoIntroDB* db = GBAApp::app()->gameDB();
901 NoIntroGame game{};
902 uint32_t crc32 = 0;
903 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
904
905 char gameTitle[17] = { '\0' };
906 mCore* core = m_controller->thread()->core;
907 core->getGameTitle(core, gameTitle);
908 title = gameTitle;
909
910#ifdef USE_SQLITE3
911 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
912 title = QLatin1String(game.name);
913 }
914#endif
915 MultiplayerController* multiplayer = m_controller->multiplayerController();
916 if (multiplayer && multiplayer->attached() > 1) {
917 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
918 for (QAction* action : m_nonMpActions) {
919 action->setDisabled(true);
920 }
921 } else {
922 for (QAction* action : m_nonMpActions) {
923 action->setDisabled(false);
924 }
925 }
926 }
927 if (title.isNull()) {
928 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
929 } else if (fps < 0) {
930 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
931 } else {
932 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
933 }
934}
935
936void Window::openStateWindow(LoadSave ls) {
937 if (m_stateWindow) {
938 return;
939 }
940 MultiplayerController* multiplayer = m_controller->multiplayerController();
941 if (multiplayer && multiplayer->attached() > 1) {
942 return;
943 }
944 bool wasPaused = m_controller->isPaused();
945 m_stateWindow = new LoadSaveState(m_controller);
946 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
947 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
948 detachWidget(m_stateWindow);
949 m_stateWindow = nullptr;
950 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
951 });
952 if (!wasPaused) {
953 m_controller->setPaused(true);
954 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
955 if (m_controller) {
956 m_controller->setPaused(false);
957 }
958 });
959 }
960 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
961 m_stateWindow->setMode(ls);
962 attachWidget(m_stateWindow);
963}
964
965void Window::setupMenu(QMenuBar* menubar) {
966 menubar->clear();
967 QMenu* fileMenu = menubar->addMenu(tr("&File"));
968 m_shortcutController->addMenu(fileMenu);
969 installEventFilter(m_shortcutController);
970 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
971 "loadROM");
972#ifdef USE_SQLITE3
973 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
974 "loadROMInArchive");
975 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
976 "addDirToLibrary");
977#endif
978
979 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
980 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
981 m_gameActions.append(loadTemporarySave);
982 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
983
984 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
985
986#ifdef M_CORE_GBA
987 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
988 connect(bootBIOS, &QAction::triggered, [this]() {
989 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
990 });
991 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
992#endif
993
994 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
995
996 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
997 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
998 m_gameActions.append(romInfo);
999 addControlledAction(fileMenu, romInfo, "romInfo");
1000
1001 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1002
1003 fileMenu->addSeparator();
1004
1005 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1006
1007 fileMenu->addSeparator();
1008
1009 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1010 loadState->setShortcut(tr("F10"));
1011 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1012 m_gameActions.append(loadState);
1013 m_nonMpActions.append(loadState);
1014 addControlledAction(fileMenu, loadState, "loadState");
1015
1016 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1017 saveState->setShortcut(tr("Shift+F10"));
1018 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1019 m_gameActions.append(saveState);
1020 m_nonMpActions.append(saveState);
1021 addControlledAction(fileMenu, saveState, "saveState");
1022
1023 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1024 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1025 m_shortcutController->addMenu(quickLoadMenu);
1026 m_shortcutController->addMenu(quickSaveMenu);
1027
1028 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1029 connect(quickLoad, &QAction::triggered, [this] {
1030 m_controller->loadState();
1031 });
1032 m_gameActions.append(quickLoad);
1033 m_nonMpActions.append(quickLoad);
1034 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1035
1036 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1037 connect(quickLoad, &QAction::triggered, [this] {
1038 m_controller->saveState();
1039 });
1040 m_gameActions.append(quickSave);
1041 m_nonMpActions.append(quickSave);
1042 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1043
1044 quickLoadMenu->addSeparator();
1045 quickSaveMenu->addSeparator();
1046
1047 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1048 undoLoadState->setShortcut(tr("F11"));
1049 connect(undoLoadState, &QAction::triggered, [this]() {
1050 m_controller->loadBackupState();
1051 });
1052 m_gameActions.append(undoLoadState);
1053 m_nonMpActions.append(undoLoadState);
1054 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1055
1056 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1057 undoSaveState->setShortcut(tr("Shift+F11"));
1058 connect(undoSaveState, &QAction::triggered, [this]() {
1059 m_controller->saveBackupState();
1060 });
1061 m_gameActions.append(undoSaveState);
1062 m_nonMpActions.append(undoSaveState);
1063 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1064
1065 quickLoadMenu->addSeparator();
1066 quickSaveMenu->addSeparator();
1067
1068 int i;
1069 for (i = 1; i < 10; ++i) {
1070 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1071 quickLoad->setShortcut(tr("F%1").arg(i));
1072 connect(quickLoad, &QAction::triggered, [this, i]() {
1073 m_controller->loadState(i);
1074 });
1075 m_gameActions.append(quickLoad);
1076 m_nonMpActions.append(quickLoad);
1077 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1078
1079 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1080 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1081 connect(quickSave, &QAction::triggered, [this, i]() {
1082 m_controller->saveState(i);
1083 });
1084 m_gameActions.append(quickSave);
1085 m_nonMpActions.append(quickSave);
1086 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1087 }
1088
1089 fileMenu->addSeparator();
1090 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1091 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1092 addControlledAction(fileMenu, camImage, "loadCamImage");
1093
1094#ifdef M_CORE_GBA
1095 fileMenu->addSeparator();
1096 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1097 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1098 m_gameActions.append(importShark);
1099 m_gbaActions.append(importShark);
1100 addControlledAction(fileMenu, importShark, "importShark");
1101
1102 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1103 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1104 m_gameActions.append(exportShark);
1105 m_gbaActions.append(exportShark);
1106 addControlledAction(fileMenu, exportShark, "exportShark");
1107#endif
1108
1109 fileMenu->addSeparator();
1110 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1111 connect(m_multiWindow, &QAction::triggered, [this]() {
1112 GBAApp::app()->newWindow();
1113 });
1114 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1115
1116#ifndef Q_OS_MAC
1117 fileMenu->addSeparator();
1118#endif
1119
1120 QAction* about = new QAction(tr("About"), fileMenu);
1121 connect(about, &QAction::triggered, openTView<AboutScreen>());
1122 fileMenu->addAction(about);
1123
1124#ifndef Q_OS_MAC
1125 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1126#endif
1127
1128 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1129 m_shortcutController->addMenu(emulationMenu);
1130 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1131 reset->setShortcut(tr("Ctrl+R"));
1132 connect(reset, &QAction::triggered, [this]() {
1133 m_controller->reset();
1134 });
1135 m_gameActions.append(reset);
1136 addControlledAction(emulationMenu, reset, "reset");
1137
1138 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1139 connect(shutdown, &QAction::triggered, [this]() {
1140 m_controller->stop();
1141 });
1142 m_gameActions.append(shutdown);
1143 addControlledAction(emulationMenu, shutdown, "shutdown");
1144
1145#ifdef M_CORE_GBA
1146 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1147 connect(yank, &QAction::triggered, [this]() {
1148 m_controller->yankPak();
1149 });
1150 m_gameActions.append(yank);
1151 m_gbaActions.append(yank);
1152 addControlledAction(emulationMenu, yank, "yank");
1153#endif
1154 emulationMenu->addSeparator();
1155
1156 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1157 pause->setChecked(false);
1158 pause->setCheckable(true);
1159 pause->setShortcut(tr("Ctrl+P"));
1160 connect(pause, &QAction::triggered, [this](bool paused) {
1161 m_controller->setPaused(paused);
1162 });
1163 connect(this, &Window::paused, [pause](bool paused) {
1164 pause->setChecked(paused);
1165 });
1166 m_gameActions.append(pause);
1167 addControlledAction(emulationMenu, pause, "pause");
1168
1169 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1170 frameAdvance->setShortcut(tr("Ctrl+N"));
1171 connect(frameAdvance, &QAction::triggered, [this]() {
1172 m_controller->frameAdvance();
1173 });
1174 m_gameActions.append(frameAdvance);
1175 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1176
1177 emulationMenu->addSeparator();
1178
1179 m_shortcutController->addFunctions(emulationMenu, [this]() {
1180 if (m_controller) {
1181 m_controller->setFastForward(true);
1182 }
1183 }, [this]() {
1184 if (m_controller) {
1185 m_controller->setFastForward(false);
1186 }
1187 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1188
1189 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1190 turbo->setCheckable(true);
1191 turbo->setChecked(false);
1192 turbo->setShortcut(tr("Shift+Tab"));
1193 connect(turbo, &QAction::triggered, [this](bool value) {
1194 m_controller->forceFastForward(value);
1195 });
1196 addControlledAction(emulationMenu, turbo, "fastForward");
1197 m_gameActions.append(turbo);
1198
1199 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1200 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1201 ffspeed->connect([this](const QVariant& value) {
1202 reloadConfig();
1203 }, this);
1204 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1205 ffspeed->setValue(QVariant(-1.0f));
1206 ffspeedMenu->addSeparator();
1207 for (i = 2; i < 11; ++i) {
1208 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1209 }
1210 m_config->updateOption("fastForwardRatio");
1211
1212 m_shortcutController->addFunctions(emulationMenu, [this]() {
1213 if (m_controller) {
1214 m_controller->setRewinding(true);
1215 }
1216 }, [this]() {
1217 if (m_controller) {
1218 m_controller->setRewinding(false);
1219 }
1220 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1221
1222 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1223 rewind->setShortcut(tr("~"));
1224 connect(rewind, &QAction::triggered, [this]() {
1225 m_controller->rewind();
1226 });
1227 m_gameActions.append(rewind);
1228 m_nonMpActions.append(rewind);
1229 addControlledAction(emulationMenu, rewind, "rewind");
1230
1231 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1232 frameRewind->setShortcut(tr("Ctrl+B"));
1233 connect(frameRewind, &QAction::triggered, [this] () {
1234 m_controller->rewind(1);
1235 });
1236 m_gameActions.append(frameRewind);
1237 m_nonMpActions.append(frameRewind);
1238 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1239
1240 ConfigOption* videoSync = m_config->addOption("videoSync");
1241 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1242 videoSync->connect([this](const QVariant& value) {
1243 reloadConfig();
1244 }, this);
1245 m_config->updateOption("videoSync");
1246
1247 ConfigOption* audioSync = m_config->addOption("audioSync");
1248 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1249 audioSync->connect([this](const QVariant& value) {
1250 reloadConfig();
1251 }, this);
1252 m_config->updateOption("audioSync");
1253
1254 emulationMenu->addSeparator();
1255
1256 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1257 m_shortcutController->addMenu(solarMenu);
1258 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1259 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1260 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1261
1262 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1263 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1264 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1265
1266 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1267 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1268 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1269
1270 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1271 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1272 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1273
1274 solarMenu->addSeparator();
1275 for (int i = 0; i <= 10; ++i) {
1276 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1277 connect(setSolar, &QAction::triggered, [this, i]() {
1278 m_inputController.setLuminanceLevel(i);
1279 });
1280 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1281 }
1282
1283 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1284 m_shortcutController->addMenu(avMenu);
1285 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1286 m_shortcutController->addMenu(frameMenu, avMenu);
1287 for (int i = 1; i <= 6; ++i) {
1288 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1289 setSize->setCheckable(true);
1290 if (m_savedScale == i) {
1291 setSize->setChecked(true);
1292 }
1293 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1294 showNormal();
1295 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1296 if (m_controller) {
1297 size = m_controller->screenDimensions();
1298 }
1299 size *= i;
1300 m_savedScale = i;
1301 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1302 resizeFrame(size);
1303 bool enableSignals = setSize->blockSignals(true);
1304 setSize->setChecked(true);
1305 setSize->blockSignals(enableSignals);
1306 });
1307 m_frameSizes[i] = setSize;
1308 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1309 }
1310 QKeySequence fullscreenKeys;
1311#ifdef Q_OS_WIN
1312 fullscreenKeys = QKeySequence("Alt+Return");
1313#else
1314 fullscreenKeys = QKeySequence("Ctrl+F");
1315#endif
1316 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1317
1318 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1319 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1320 lockAspectRatio->connect([this](const QVariant& value) {
1321 m_display->lockAspectRatio(value.toBool());
1322 if (m_controller) {
1323 m_screenWidget->setLockAspectRatio(value.toBool());
1324 }
1325 }, this);
1326 m_config->updateOption("lockAspectRatio");
1327
1328 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1329 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1330 lockIntegerScaling->connect([this](const QVariant& value) {
1331 m_display->lockIntegerScaling(value.toBool());
1332 if (m_controller) {
1333 m_screenWidget->setLockIntegerScaling(value.toBool());
1334 }
1335 }, this);
1336 m_config->updateOption("lockIntegerScaling");
1337
1338 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1339 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1340 resampleVideo->connect([this](const QVariant& value) {
1341 m_display->filter(value.toBool());
1342 }, this);
1343 m_config->updateOption("resampleVideo");
1344
1345 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1346 ConfigOption* skip = m_config->addOption("frameskip");
1347 skip->connect([this](const QVariant& value) {
1348 reloadConfig();
1349 }, this);
1350 for (int i = 0; i <= 10; ++i) {
1351 skip->addValue(QString::number(i), i, skipMenu);
1352 }
1353 m_config->updateOption("frameskip");
1354
1355 avMenu->addSeparator();
1356
1357 ConfigOption* mute = m_config->addOption("mute");
1358 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1359 mute->connect([this](const QVariant& value) {
1360 reloadConfig();
1361 }, this);
1362 m_config->updateOption("mute");
1363 addControlledAction(avMenu, muteAction, "mute");
1364
1365 QMenu* target = avMenu->addMenu(tr("FPS target"));
1366 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1367 fpsTargetOption->connect([this](const QVariant& value) {
1368 reloadConfig();
1369 }, this);
1370 fpsTargetOption->addValue(tr("15"), 15, target);
1371 fpsTargetOption->addValue(tr("30"), 30, target);
1372 fpsTargetOption->addValue(tr("45"), 45, target);
1373 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1374 fpsTargetOption->addValue(tr("60"), 60, target);
1375 fpsTargetOption->addValue(tr("90"), 90, target);
1376 fpsTargetOption->addValue(tr("120"), 120, target);
1377 fpsTargetOption->addValue(tr("240"), 240, target);
1378 m_config->updateOption("fpsTarget");
1379
1380 avMenu->addSeparator();
1381
1382#ifdef USE_PNG
1383 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1384 screenshot->setShortcut(tr("F12"));
1385 connect(screenshot, &QAction::triggered, [this]() {
1386 m_controller->screenshot();
1387 });
1388 m_gameActions.append(screenshot);
1389 addControlledAction(avMenu, screenshot, "screenshot");
1390#endif
1391
1392#ifdef USE_FFMPEG
1393 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1394 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1395 addControlledAction(avMenu, recordOutput, "recordOutput");
1396 m_gameActions.append(recordOutput);
1397#endif
1398
1399#ifdef USE_MAGICK
1400 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1401 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1402 addControlledAction(avMenu, recordGIF, "recordGIF");
1403#endif
1404
1405 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1406 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1407 addControlledAction(avMenu, recordVL, "recordVL");
1408 m_gameActions.append(recordVL);
1409
1410 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1411 connect(stopVL, &QAction::triggered, [this]() {
1412 m_controller->endVideoLog();
1413 });
1414 addControlledAction(avMenu, stopVL, "stopVL");
1415 m_gameActions.append(stopVL);
1416
1417#ifdef M_CORE_GB
1418 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1419 connect(gbPrint, &QAction::triggered, [this]() {
1420 PrinterView* view = new PrinterView(m_controller);
1421 openView(view);
1422 m_controller->attachPrinter();
1423
1424 });
1425 addControlledAction(avMenu, gbPrint, "gbPrint");
1426 m_gameActions.append(gbPrint);
1427#endif
1428
1429 avMenu->addSeparator();
1430 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1431 m_shortcutController->addMenu(m_videoLayers, avMenu);
1432
1433 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1434 m_shortcutController->addMenu(m_audioChannels, avMenu);
1435
1436 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1437 m_shortcutController->addMenu(toolsMenu);
1438 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1439 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1440 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1441
1442 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1443 connect(overrides, &QAction::triggered, [this]() {
1444 if (!m_overrideView) {
1445 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1446 if (m_controller) {
1447 m_overrideView->setController(m_controller);
1448 }
1449 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1450 }
1451 m_overrideView->show();
1452 m_overrideView->recheck();
1453 });
1454 addControlledAction(toolsMenu, overrides, "overrideWindow");
1455
1456 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1457 connect(sensors, &QAction::triggered, [this]() {
1458 if (!m_sensorView) {
1459 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1460 if (m_controller) {
1461 m_sensorView->setController(m_controller);
1462 }
1463 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1464 }
1465 m_sensorView->show();
1466 });
1467 addControlledAction(toolsMenu, sensors, "sensorWindow");
1468
1469 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1470 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1471 m_gameActions.append(cheats);
1472 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1473
1474 toolsMenu->addSeparator();
1475 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1476 "settings");
1477
1478 toolsMenu->addSeparator();
1479
1480#ifdef USE_DEBUGGERS
1481 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1482 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1483 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1484#endif
1485
1486#ifdef USE_GDB_STUB
1487 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1488 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1489 m_gbaActions.append(gdbWindow);
1490 m_gameActions.append(gdbWindow);
1491 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1492#endif
1493 toolsMenu->addSeparator();
1494
1495 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1496 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1497 m_gameActions.append(paletteView);
1498 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1499
1500 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1501 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1502 m_gameActions.append(objView);
1503 addControlledAction(toolsMenu, objView, "spriteWindow");
1504
1505 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1506 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1507 m_gameActions.append(tileView);
1508 addControlledAction(toolsMenu, tileView, "tileWindow");
1509
1510 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1511 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1512 m_gameActions.append(mapView);
1513 addControlledAction(toolsMenu, mapView, "mapWindow");
1514
1515 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1516 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1517 m_gameActions.append(memoryView);
1518 addControlledAction(toolsMenu, memoryView, "memoryView");
1519
1520 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1521 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1522 m_gameActions.append(memorySearch);
1523 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1524
1525#ifdef M_CORE_GBA
1526 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1527 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1528 m_gameActions.append(ioViewer);
1529 m_gbaActions.append(ioViewer);
1530 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1531#endif
1532
1533 ConfigOption* skipBios = m_config->addOption("skipBios");
1534 skipBios->connect([this](const QVariant& value) {
1535 reloadConfig();
1536 }, this);
1537
1538 ConfigOption* useBios = m_config->addOption("useBios");
1539 useBios->connect([this](const QVariant& value) {
1540 reloadConfig();
1541 }, this);
1542
1543 ConfigOption* buffers = m_config->addOption("audioBuffers");
1544 buffers->connect([this](const QVariant& value) {
1545 reloadConfig();
1546 }, this);
1547
1548 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1549 sampleRate->connect([this](const QVariant& value) {
1550 reloadConfig();
1551 }, this);
1552
1553 ConfigOption* volume = m_config->addOption("volume");
1554 volume->connect([this](const QVariant& value) {
1555 reloadConfig();
1556 }, this);
1557
1558 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1559 rewindEnable->connect([this](const QVariant& value) {
1560 reloadConfig();
1561 }, this);
1562
1563 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1564 rewindBufferCapacity->connect([this](const QVariant& value) {
1565 reloadConfig();
1566 }, this);
1567
1568 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1569 rewindBufferCapacity->connect([this](const QVariant& value) {
1570 reloadConfig();
1571 }, this);
1572
1573 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1574 allowOpposingDirections->connect([this](const QVariant& value) {
1575 reloadConfig();
1576 }, this);
1577
1578 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1579 saveStateExtdata->connect([this](const QVariant& value) {
1580 reloadConfig();
1581 }, this);
1582
1583 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1584 loadStateExtdata->connect([this](const QVariant& value) {
1585 reloadConfig();
1586 }, this);
1587
1588 ConfigOption* preload = m_config->addOption("preload");
1589 preload->connect([this](const QVariant& value) {
1590 m_manager->setPreload(value.toBool());
1591 }, this);
1592 m_config->updateOption("preload");
1593
1594 ConfigOption* showFps = m_config->addOption("showFps");
1595 showFps->connect([this](const QVariant& value) {
1596 if (!value.toInt()) {
1597 m_fpsTimer.stop();
1598 updateTitle();
1599 } else if (m_controller) {
1600 m_fpsTimer.start();
1601 }
1602 }, this);
1603
1604 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1605 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1606 exitFullScreen->setShortcut(QKeySequence("Esc"));
1607 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1608
1609 m_shortcutController->addFunctions(toolsMenu, [this]() {
1610 if (m_controller) {
1611 mCheatPressButton(m_controller->cheatDevice(), true);
1612 }
1613 }, [this]() {
1614 if (m_controller) {
1615 mCheatPressButton(m_controller->cheatDevice(), false);
1616 }
1617 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1618
1619 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1620 m_shortcutController->addMenu(autofireMenu);
1621
1622 m_shortcutController->addFunctions(autofireMenu, [this]() {
1623 m_controller->setAutofire(GBA_KEY_A, true);
1624 }, [this]() {
1625 m_controller->setAutofire(GBA_KEY_A, false);
1626 }, QKeySequence(), tr("Autofire A"), "autofireA");
1627
1628 m_shortcutController->addFunctions(autofireMenu, [this]() {
1629 m_controller->setAutofire(GBA_KEY_B, true);
1630 }, [this]() {
1631 m_controller->setAutofire(GBA_KEY_B, false);
1632 }, QKeySequence(), tr("Autofire B"), "autofireB");
1633
1634 m_shortcutController->addFunctions(autofireMenu, [this]() {
1635 m_controller->setAutofire(GBA_KEY_L, true);
1636 }, [this]() {
1637 m_controller->setAutofire(GBA_KEY_L, false);
1638 }, QKeySequence(), tr("Autofire L"), "autofireL");
1639
1640 m_shortcutController->addFunctions(autofireMenu, [this]() {
1641 m_controller->setAutofire(GBA_KEY_R, true);
1642 }, [this]() {
1643 m_controller->setAutofire(GBA_KEY_R, false);
1644 }, QKeySequence(), tr("Autofire R"), "autofireR");
1645
1646 m_shortcutController->addFunctions(autofireMenu, [this]() {
1647 m_controller->setAutofire(GBA_KEY_START, true);
1648 }, [this]() {
1649 m_controller->setAutofire(GBA_KEY_START, false);
1650 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1651
1652 m_shortcutController->addFunctions(autofireMenu, [this]() {
1653 m_controller->setAutofire(GBA_KEY_SELECT, true);
1654 }, [this]() {
1655 m_controller->setAutofire(GBA_KEY_SELECT, false);
1656 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1657
1658 m_shortcutController->addFunctions(autofireMenu, [this]() {
1659 m_controller->setAutofire(GBA_KEY_UP, true);
1660 }, [this]() {
1661 m_controller->setAutofire(GBA_KEY_UP, false);
1662 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1663
1664 m_shortcutController->addFunctions(autofireMenu, [this]() {
1665 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1666 }, [this]() {
1667 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1668 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1669
1670 m_shortcutController->addFunctions(autofireMenu, [this]() {
1671 m_controller->setAutofire(GBA_KEY_DOWN, true);
1672 }, [this]() {
1673 m_controller->setAutofire(GBA_KEY_DOWN, false);
1674 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1675
1676 m_shortcutController->addFunctions(autofireMenu, [this]() {
1677 m_controller->setAutofire(GBA_KEY_LEFT, true);
1678 }, [this]() {
1679 m_controller->setAutofire(GBA_KEY_LEFT, false);
1680 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1681
1682 for (QAction* action : m_gameActions) {
1683 action->setDisabled(true);
1684 }
1685}
1686
1687void Window::attachWidget(QWidget* widget) {
1688 m_screenWidget->layout()->addWidget(widget);
1689 m_screenWidget->unsetCursor();
1690 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1691}
1692
1693void Window::detachWidget(QWidget* widget) {
1694 m_screenWidget->layout()->removeWidget(widget);
1695}
1696
1697void Window::appendMRU(const QString& fname) {
1698 int index = m_mruFiles.indexOf(fname);
1699 if (index >= 0) {
1700 m_mruFiles.removeAt(index);
1701 }
1702 m_mruFiles.prepend(fname);
1703 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1704 m_mruFiles.removeLast();
1705 }
1706 updateMRU();
1707}
1708
1709void Window::updateMRU() {
1710 if (!m_mruMenu) {
1711 return;
1712 }
1713 for (QAction* action : m_mruMenu->actions()) {
1714 delete action;
1715 }
1716 m_mruMenu->clear();
1717 int i = 0;
1718 for (const QString& file : m_mruFiles) {
1719 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1720 item->setShortcut(QString("Ctrl+%1").arg(i));
1721 connect(item, &QAction::triggered, [this, file]() {
1722 setController(m_manager->loadGame(file), file);
1723 });
1724 m_mruMenu->addAction(item);
1725 ++i;
1726 }
1727 m_config->setMRU(m_mruFiles);
1728 m_config->write();
1729 m_mruMenu->setEnabled(i > 0);
1730}
1731
1732QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1733 addHiddenAction(menu, action, name);
1734 menu->addAction(action);
1735 return action;
1736}
1737
1738QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1739 m_shortcutController->addAction(menu, action, name);
1740 action->setShortcutContext(Qt::WidgetShortcut);
1741 addAction(action);
1742 return action;
1743}
1744
1745void Window::focusCheck() {
1746 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1747 return;
1748 }
1749 if (QGuiApplication::focusWindow() && m_autoresume) {
1750 m_controller->setPaused(false);
1751 m_autoresume = false;
1752 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1753 m_autoresume = true;
1754 m_controller->setPaused(true);
1755 }
1756}
1757
1758void Window::setController(CoreController* controller, const QString& fname) {
1759 if (!controller) {
1760 return;
1761 }
1762 if (!fname.isEmpty()) {
1763 setWindowFilePath(fname);
1764 appendMRU(fname);
1765 }
1766
1767 if (m_controller) {
1768 m_controller->disconnect(this);
1769 m_controller->stop();
1770 m_controller.reset();
1771 }
1772
1773 m_controller = std::shared_ptr<CoreController>(controller);
1774 m_inputController.recalibrateAxes();
1775 m_controller->setInputController(&m_inputController);
1776 m_controller->setLogger(&m_log);
1777
1778 connect(this, &Window::shutdown, [this]() {
1779 if (!m_controller) {
1780 return;
1781 }
1782 m_controller->stop();
1783 });
1784
1785 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1786 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1787 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1788 {
1789 connect(m_controller.get(), &CoreController::stopping, [this]() {
1790 m_controller.reset();
1791 });
1792 }
1793 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1794 connect(m_controller.get(), &CoreController::paused, [this]() {
1795 QSize size = m_controller->screenDimensions();
1796 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1797 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1798 QPixmap pixmap;
1799 pixmap.convertFromImage(currentImage);
1800 m_screenWidget->setPixmap(pixmap);
1801 emit paused(true);
1802 });
1803#ifndef Q_OS_MAC
1804 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1805 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1806 if(isFullScreen()) {
1807 menuBar()->hide();
1808 }
1809 });
1810#endif
1811
1812 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1813 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1814 emit paused(false);
1815 });
1816
1817 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1818 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1819 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1820 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1821 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1822 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1823 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1824
1825 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1826 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1827 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1828 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1829 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1830
1831 if (m_gdbController) {
1832 m_gdbController->setController(m_controller);
1833 }
1834
1835 if (m_console) {
1836 m_console->setController(m_controller);
1837 }
1838
1839#ifdef USE_MAGICK
1840 if (m_gifView) {
1841 m_gifView->setController(m_controller);
1842 }
1843#endif
1844
1845#ifdef USE_FFMPEG
1846 if (m_videoView) {
1847 m_videoView->setController(m_controller);
1848 }
1849#endif
1850
1851 if (m_sensorView) {
1852 m_sensorView->setController(m_controller);
1853 }
1854
1855 if (m_overrideView) {
1856 m_overrideView->setController(m_controller);
1857 }
1858
1859 if (!m_pendingPatch.isEmpty()) {
1860 m_controller->loadPatch(m_pendingPatch);
1861 m_pendingPatch = QString();
1862 }
1863
1864 m_controller->loadConfig(m_config);
1865 m_controller->start();
1866}
1867
1868WindowBackground::WindowBackground(QWidget* parent)
1869 : QLabel(parent)
1870{
1871 setLayout(new QStackedLayout());
1872 layout()->setContentsMargins(0, 0, 0, 0);
1873 setAlignment(Qt::AlignCenter);
1874}
1875
1876void WindowBackground::setSizeHint(const QSize& hint) {
1877 m_sizeHint = hint;
1878}
1879
1880QSize WindowBackground::sizeHint() const {
1881 return m_sizeHint;
1882}
1883
1884void WindowBackground::setDimensions(int width, int height) {
1885 m_aspectWidth = width;
1886 m_aspectHeight = height;
1887}
1888
1889void WindowBackground::setLockIntegerScaling(bool lock) {
1890 m_lockIntegerScaling = lock;
1891}
1892
1893void WindowBackground::setLockAspectRatio(bool lock) {
1894 m_lockAspectRatio = lock;
1895}
1896
1897void WindowBackground::paintEvent(QPaintEvent*) {
1898 const QPixmap* logo = pixmap();
1899 if (!logo) {
1900 return;
1901 }
1902 QPainter painter(this);
1903 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1904 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1905 QSize s = size();
1906 QSize ds = s;
1907 if (m_lockAspectRatio) {
1908 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1909 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1910 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1911 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1912 }
1913 }
1914 if (m_lockIntegerScaling) {
1915 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1916 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1917 }
1918 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1919 QRect full(origin, ds);
1920 painter.drawPixmap(full, *logo);
1921}