src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14#include <functional>
15
16extern "C" {
17#include "core/thread.h"
18#include "gba/gba.h"
19}
20
21#include "GDBController.h"
22#include "InputController.h"
23#include "LoadSaveState.h"
24#include "LogController.h"
25struct mArguments;
26
27namespace QGBA {
28
29class ConfigController;
30class Display;
31class GameController;
32class GIFView;
33class LogView;
34class ShaderSelector;
35class ShortcutController;
36class VideoView;
37class WindowBackground;
38
39class Window : public QMainWindow {
40Q_OBJECT
41
42public:
43 Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
44 virtual ~Window();
45
46 GameController* controller() { return m_controller; }
47
48 void setConfig(ConfigController*);
49 void argumentsPassed(mArguments*);
50
51 void resizeFrame(const QSize& size);
52
53signals:
54 void startDrawing(mCoreThread*);
55 void shutdown();
56 void audioBufferSamplesChanged(int samples);
57 void sampleRateChanged(unsigned samples);
58 void fpsTargetChanged(float target);
59
60public slots:
61 void selectROM();
62 void selectSave(bool temporary);
63 void selectBIOS();
64 void selectPatch();
65 void enterFullScreen();
66 void exitFullScreen();
67 void toggleFullScreen();
68 void loadConfig();
69 void reloadConfig();
70 void saveConfig();
71
72 void replaceROM();
73
74 void multiplayerChanged();
75
76 void importSharkport();
77 void exportSharkport();
78
79 void openSettingsWindow();
80 void openOverrideWindow();
81 void openSensorWindow();
82 void openCheatsWindow();
83
84 void openPaletteWindow();
85 void openTileWindow();
86 void openMemoryWindow();
87 void openIOViewer();
88
89 void openAboutScreen();
90 void openROMInfo();
91
92#ifdef USE_FFMPEG
93 void openVideoWindow();
94#endif
95
96#ifdef USE_MAGICK
97 void openGIFWindow();
98#endif
99
100#ifdef USE_GDB_STUB
101 void gdbOpen();
102#endif
103
104protected:
105 virtual void keyPressEvent(QKeyEvent* event) override;
106 virtual void keyReleaseEvent(QKeyEvent* event) override;
107 virtual void resizeEvent(QResizeEvent*) override;
108 virtual void showEvent(QShowEvent*) override;
109 virtual void closeEvent(QCloseEvent*) override;
110 virtual void focusInEvent(QFocusEvent*) override;
111 virtual void focusOutEvent(QFocusEvent*) override;
112 virtual void dragEnterEvent(QDragEnterEvent*) override;
113 virtual void dropEvent(QDropEvent*) override;
114 virtual void mouseDoubleClickEvent(QMouseEvent*) override;
115
116private slots:
117 void gameStarted(mCoreThread*, const QString&);
118 void gameStopped();
119 void gameCrashed(const QString&);
120 void gameFailed();
121 void unimplementedBiosCall(int);
122
123 void tryMakePortable();
124 void mustRestart();
125
126 void recordFrame();
127 void showFPS();
128 void focusCheck();
129
130private:
131 static const int FPS_TIMER_INTERVAL = 2000;
132 static const int FRAME_LIST_SIZE = 120;
133
134 void setupMenu(QMenuBar*);
135 void openStateWindow(LoadSave);
136
137 void attachWidget(QWidget* widget);
138 void detachWidget(QWidget* widget);
139
140 void appendMRU(const QString& fname);
141 void updateMRU();
142
143 void openView(QWidget* widget);
144
145 QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
146 QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
147
148 void updateTitle(float fps = -1);
149
150 QString getFilters() const;
151
152 GameController* m_controller;
153 Display* m_display;
154 // TODO: Move these to a new class
155 QList<QAction*> m_gameActions;
156 QList<QAction*> m_nonMpActions;
157 QList<QAction*> m_gbaActions;
158 QMap<int, QAction*> m_frameSizes;
159 LogController m_log;
160 LogView* m_logView;
161 LoadSaveState* m_stateWindow;
162 WindowBackground* m_screenWidget;
163 QPixmap m_logo;
164 ConfigController* m_config;
165 InputController m_inputController;
166 QList<QDateTime> m_frameList;
167 QTimer m_fpsTimer;
168 QList<QString> m_mruFiles;
169 QMenu* m_mruMenu;
170 ShortcutController* m_shortcutController;
171 ShaderSelector* m_shaderView;
172 int m_playerId;
173 bool m_fullscreenOnStart;
174 QTimer m_focusCheck;
175 bool m_autoresume;
176
177 bool m_hitUnimplementedBiosCall;
178
179#ifdef USE_FFMPEG
180 VideoView* m_videoView;
181#endif
182
183#ifdef USE_MAGICK
184 GIFView* m_gifView;
185#endif
186
187#ifdef USE_GDB_STUB
188 GDBController* m_gdbController;
189#endif
190};
191
192class WindowBackground : public QLabel {
193Q_OBJECT
194
195public:
196 WindowBackground(QWidget* parent = 0);
197
198 void setSizeHint(const QSize& size);
199 virtual QSize sizeHint() const override;
200 void setLockAspectRatio(int width, int height);
201
202protected:
203 virtual void paintEvent(QPaintEvent*) override;
204
205private:
206 QSize m_sizeHint;
207 int m_aspectWidth;
208 int m_aspectHeight;
209};
210
211}
212
213#endif