CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6Emulation fixes:
7 - ARM: Fix ALU reading PC after shifting
8 - ARM: Fix STR storing PC after address calculation
9 - ARM: Fix LDM^ writeback to user-mode register
10 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
11 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
12 - GB: Partially fix timing for skipped BIOS
13 - GB Memory: Fix OAM DMA from top 8 kB
14 - GB MBC: Fix MBC1 mode changing behavior
15 - GB MBC: Fix MBC1 RAM enable bit selection
16 - GB MBC: Fix MBC2 bit selection
17 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
18 - GB Video: Always initialize palette
19 - GBA: Fix timing advancing too quickly in rare cases
20 - GBA BIOS: Implement dummy sound driver calls
21 - GBA BIOS: Improve HLE BIOS timing
22 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
23 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
24 - GBA Memory: Improve gamepak prefetch timing
25 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
26 - GBA SIO: Fix copying Normal mode transfer values
27 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
28 - GBA Video: Fix Hblank timing
29 - GBA Video: Fix invalid read in mode 4 mosaic
30 - GBA Video: Fix color of disabled screen
31 - SM83: Emulate HALT bug
32Other fixes:
33 - All: Improve export headers (fixes mgba.io/i/1738)
34 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
35 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
36 - CMake: Fix build with libzip 1.7
37 - Core: Ensure ELF regions can be written before trying
38 - Debugger: Don't skip undefined instructions when debugger attached
39 - FFmpeg: Fix some small memory leaks
40 - GB Core: Fix extracting SRAM when none is present
41 - GBA Savedata: Fix extracting save when not yet configured in-game
42 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
43 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
44 - Qt: Fix file handle leak on opening an invalid ROM
45 - Qt: Fix a race condition in the frame inspector
46 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
47 - Qt: Add missing option for Wisdom Tree in overrides list
48 - Util: Fix crash if PNG header fails to write
49Misc:
50 - Debugger: Keep track of global cycle count
51 - FFmpeg: Add looping option for GIF/APNG
52 - FFmpeg: Use range coder for FFV1 to reduce output size
53 - Qt: Renderer can be changed while a game is running
54 - Qt: Add hex index to palette view
55 - Qt: Add transformation matrix info to sprite view
56 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
57 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
58
590.8.2: (2020-06-14)
60Emulation fixes:
61 - ARM: Fix timing on Thumb shift instructions
62 - GB: Fix GBC game registers after skipping BIOS
63 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
64 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
65 - GBA: Add missing RTC overrides for Legendz games
66 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
67 - GBA SIO: Fix Multiplayer busy bit
68 - GBA SIO: Fix double-unloading active driver
69 - GBA Timers: Fix deserializing count-up timers
70 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
71 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
72 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
73 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
74 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
75 - GBA Video: Fix sprite/backdrop blending regression
76Other fixes:
77 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
78 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
79 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
80 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
81 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
82 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
83 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
84 - GBA: Reject incorrectly sized BIOSes
85 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
86 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
87 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
88Misc:
89 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
90 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
91 - Qt: Disable Replace ROM option when no game loaded
92 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
93 - Qt: Set icon for Discord Rich Presence
94 - Qt: Show a warning when save file can't be opened
95
960.8.1: (2020-02-16)
97Emulation fixes:
98 - GB Serialize: Fix timing bug loading channel 4 timing
99 - GBA: Fix multiboot entry point while skipping BIOS
100 - GBA BIOS: Fix undefined instruction HLE behavior
101 - GBA DMA: Fix invalid audio DMA parameters
102 - GBA Memory: Misaligned SRAM writes are ignored
103 - GBA Serialize: Fix serializing DMA transfer register
104 - GBA Serialize: Fix audio DMA timing deserialization
105 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
106 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
107 - GBA Video: Fix OpenGL sprite flag priority
108Other fixes:
109 - Core: Fix race condition initializing thread proxy
110 - Core: Fix integer overflow in ELF loading
111 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
112 - FFmpeg: Disallow recording video with no audio nor video
113 - GBA: Automatically skip BIOS for multiboot ROMs
114 - Qt: Only dynamically reset video scale if a game is running
115 - Qt: Fix race condition with proxied video events
116 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
117 - Qt: Fix missing OSD messages
118 - Qt: Fix crash unloading shaders
119 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
120 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
121 - Qt: Fix window title not updating after shutting down game
122 - Qt: Fix GIF view not allowing manual filename entry
123 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
124 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
125 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
126 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
127 - Util: Fix crash reading invalid ELFs
128 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
129Misc:
130 - FFmpeg: Add more presets
131 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
132 - SDL: Use DirectSound audio driver by default on Windows
133 - Switch: Make OpenGL scale adjustable while running
134
1350.8.0: (2020-01-21)
136Features:
137 - Improved logging configuration
138 - One-Player BattleChip/Progress/Beast Link Gate support
139 - Add Game Boy Color palettes for original Game Boy games
140 - Debugger: Add unary operators and memory dereferencing
141 - GB: Expose platform information to CLI debugger
142 - Support Discord Rich Presence
143 - Debugger: Add tracing to file
144 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
145 - OpenGL renderer with high-resolution upscaling support
146 - Experimental high level "XQ" audio for most GBA games
147 - Interframe blending for games that use flicker effects
148 - Frame inspector for dissecting and debugging rendering
149 - Switch: Option to use built-in brightness sensor for Boktai
150 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
151 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
152 - Cheats: Add support for loading Libretro-style cht files
153 - GBA Cheats: Add support for loading EZ Flash-style cht files
154 - Support for unlicensed Wisdom Tree Game Boy mapper
155 - Qt: Add export button for tile view (closes mgba.io/i/1507)
156 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
157 - GB: Yanking gamepak now supported
158 - Qt: Memory range dumping (closes mgba.io/i/1298)
159Emulation fixes:
160 - GB: Fix using boot ROM with MMM01 games
161 - GB Audio: Only reset channel 3 sample in DMG mode
162 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
163 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
164 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
165 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
166 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
167 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
168 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
169 - GB Video: Fix color scaling in AGB mode
170 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
171 - GBA: Reset now reloads multiboot ROMs
172 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
173Other fixes:
174 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
175 - FFmpeg: Drain recording buffers
176 - GB: Fix reading ROM immediately after unmapping BIOS
177 - GB SIO: Fix lockstep failing games aren't reloaded
178 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
179 - Libretro: Fix crash changing allowing opposing directions (hhromic)
180 - Qt: Fix some Qt display driver race conditions
181 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
182 - Qt: Only show emulator restart warning once per settings saving
183 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
184 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
185 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
186Misc:
187 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
188 - Core: Add keysRead callback
189 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
190 - Core: Add more memory search ops (closes mgba.io/i/1510)
191 - Debugger: Make tracing compatible with breakpoints/watchpoints
192 - Debugger: Print breakpoint/watchpoint number when inserting
193 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
194 - FFmpeg: Support audio-only recording
195 - GB Memory: Support running from blocked memory
196 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
197 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
198 - GBA Savedata: EEPROM performance fixes
199 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
200 - Debugger: Add breakpoint and watchpoint listing
201 - mGUI: Remember name and position of last loaded game
202 - OpenGL: Only resize textures when needed
203 - Qt: Don't unload ROM immediately if it crashes
204 - Qt: Support switching webcams
205 - Qt: Cap window size on start to monitor size
206 - Qt: Open a message box for Qt frontend errors
207 - Qt: Increase maximum magnifications and scaling
208 - Qt: Add native FPS button to settings view
209 - Qt: Improve sync code
210 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
211 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
212 - Qt: Remove What's This icon from dialogs
213 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
214 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
215 - Qt: Show list of all sprites in sprite view
216 - Qt: Add option for disabling OSD messages
217 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
218 - SM83: Support PC-relative opcode decoding
219 - Switch: Dynamic display resizing
220 - Switch: Support file associations
221 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
222Changes from beta 1:
223Emulation fixes:
224 - ARM: Fix STR writeback pipeline stage
225 - ARM: Partially fix LDM/STM writeback with empty register list
226 - ARM: Fix stepping when events are pending
227 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
228 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
229 - GBA Timers: Improve timer startup emulation
230 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
231 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
232 - GBA Video: Fix effects blending improperly in some non-last windows
233 - GBA Video: Copy higher priority target 1 flag
234Other fixes:
235 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
236 - Core: Fix uninitialized memory issues with graphics caches
237 - Core: Return null for out of bounds cached tile VRAM querying
238 - GBA Video: Fix OpenGL fragment data binding
239 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
240 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
241 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
242 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
243 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
244 - Qt: Fix several cases where shader selections don't get saved
245 - Qt: Fix division by zero error in invalid TilePainter state
246 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
247 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
248 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
249 - Qt: Fix inability to clear default keybindings
250 - Qt: Release held actions if they get rebound
251 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
252 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
253 - Vita: Fix analog controls (fixes mgba.io/i/1554)
254 - Wii: Fix game fast-forwarding after slowing down
255 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
256Misc:
257 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
258 - GBA: Trim non-movie ROMs to 32 MiB if applicable
259 - GBA Audio: Redo channel 4 batching for GBA only
260 - GBA I/O: Stop logging several harmless invalid register reads
261 - GBA Video: Changing OpenGL scaling no longer requires restart
262 - Debugger: Separate aliases from main commands
263 - Debugger: Print break-/watchpoint ID when breaking in CLI
264 - Debugger: Minor interface cleanup
265 - SDL: Use controller GUID instead of name
266 - SM83: Rename LR35902 to SM83
267 - Tools: Allow using threaded renderer in perf.py
268 - Tools: Clean up unused argument in mgba-perf
269
2700.8 beta 1: (2019-10-20)
271- Initial beta for 0.8
272
2730.7.3: (2019-09-15)
274Emulation fixes:
275 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
276 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
277 - GB Audio: Improve channel 4 supersampling
278 - GB Printer: Reset printer buffer index after printing
279 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
280 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
281 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
282 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
283 - GBA Memory: Fix STM/LDM to invalid VRAM
284 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
285 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
286Other fixes:
287 - Core: Fix crashes if core directories aren't set
288 - Core: Fix crash when exiting game with cheats loaded
289 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
290 - GBA Cheats: Fix PARv3 Thumb hooks
291 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
292 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
293 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
294 - Qt: Fix race conditions initializing GDB stub
295 - Qt: Improve cheat view UX
296 - Libretro: Fix crash changing allowing opposing directions (hhromic)
297 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
298 - Switch: Fix threading-related crash on second launch
299Misc:
300 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
301 - Qt: Show error message if file failed to load
302
3030.7.2: (2019-05-25)
304Emulation fixes:
305 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
306 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
307 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
308 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
309 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
310 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
311 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
312 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
313 - GBA Video: Fix scanline cache with scale factor change edge cases
314 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
315 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
316Other fixes:
317 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
318 - All: Fix several memory leaks
319 - GB Core: Fix toggling WIN and OBJ being swapped
320 - GBA: Fix skipping BIOS on irregularly sized ROMs
321 - CMake: Fix .deb imagemagick dependencies
322 - FFmpeg: Improve initialization reliability and cleanup
323 - FFmpeg: Fix audio conversion producing gaps
324 - LR35902: Fix disassembly of several CB-prefix instructions
325 - LR35902: Fix trailing whitespace in disassembly
326 - Qt: More app metadata fixes
327 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
328 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
329 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
330 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
331 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
332 - Qt: Fix bounded fast forward with Qt Multimedia
333 - Qt: Fix saving settings with native FPS target
334 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
335Misc:
336 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
337 - Qt: Improve camera initialization
338 - Vita: Improved frame drawing speed
339
3400.7.1: (2019-02-24)
341Bugfixes:
342 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
343 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
344 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
345 - GB, GBA Serialize: Fix loading two states in a row
346 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
347 - GBA DMA: Fix Display Start DMAs
348 - GBA DMA: Fix DMA start/end timing
349 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
350 - GBA Memory: Fix a few AGBPrint crashes
351 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
352 - GBA SIO: Prevent writing read-only multiplayer bits
353 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
354 - Python: Fix crash when deleting files owned by library
355 - Python: Make sure GB link object isn't GC'd before GB object
356 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
357 - Qt: Fix tile and sprite views not always displaying at first
358 - Qt: Fix audio context holding onto closed game controller
359 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
360 - Qt: Fix window icon on X11
361 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
362 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
363 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
364Misc:
365 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
366 - Qt: Updated Italian translation (by Vecna)
367
3680.7.0: (2019-01-26)
369Features:
370 - ELF support
371 - Game Boy Camera support
372 - Qt: Set default Game Boy colors
373 - Game Boy Printer support
374 - Super Game Boy support
375 - Customizable autofire speed
376 - Ability to set default Game Boy model
377 - Map viewer
378 - Automatic cheat loading and saving
379 - GameShark and Action Replay button support
380 - AGBPrint support
381 - Debugger: Conditional breakpoints and watchpoints
382 - Ability to select GB/GBC/SGB BIOS on console ports
383 - Optional automatic state saving/loading
384 - Access to ur0 and uma0 partitions on the Vita
385 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
386 - GBA: ARMIPS/A22i-style and ELF symbol table support
387 - Initial Switch port
388Bugfixes:
389 - ARM: Fix MSR when T bit is set
390 - Core: Fix audio sync breaking when interrupted
391 - Core: Fix ordering events when scheduling during events
392 - FFmpeg: Fix encoding audio/video queue issues
393 - GB: Revamp IRQ handling based on new information
394 - GB: Fix IRQ disabling on the same T-cycle as an assert
395 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
396 - GB Audio: Clock frame events on DIV
397 - GB Audio: Fix channel 3 reset value
398 - GB Audio: Fix channel 4 initial LFSR
399 - GB Audio: Fix channel 1, 2 and 4 reset timing
400 - GB I/O: DMA register is R/W
401 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
402 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
403 - GB, GBA Savedata: Fix unmasking savedata crash
404 - GB Serialize: Fix audio state loading
405 - GB Serialize: Fix game title check
406 - GB Serialize: Fix IRQ pending/EI pending confusion
407 - GB Timer: Minor accuracy improvements
408 - GB Video: Fix dot clock timing being slightly wrong
409 - GB Video: Fix loading states while in mode 3
410 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
411 - GB Video: Fix SCX timing
412 - GB, GBA Video: Don't call finishFrame twice in thread proxy
413 - GBA: Reset WAITCNT properly
414 - GBA BIOS: Fix BitUnPack final byte
415 - GBA BIOS: Fix BitUnPack narrowing
416 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
417 - GBA DMA: Fix temporal sorting of DMAs of different priorities
418 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
419 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
420 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
421 - GBA Savedata: Fix savedata modified time updating when read-only
422 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
423 - GBA Serialize: Fix loading states in Hblank
424 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
425 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
426 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
427 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
428 - GBA Video: Start timing mid-scanline when skipping BIOS
429 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
430 - GBA Video: Make layer disabling work consistently
431 - PSP2: Fix more issues causing poor audio
432 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
433 - Qt: Improve FPS timer stability
434 - Util: Fix wrapping edge cases in RingFIFO
435Misc:
436 - 3DS: Remove deprecated CSND interface
437 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
438 - Core: Remove broken option for whether rewinding restores save games
439 - Feature: Added loading savestates from command line
440 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
441 - FFmpeg: Support lossless h.264 encoding
442 - FFmpeg: Support lossless VP9 encoding
443 - GBA Cheats: Allow multiple ROM patches in the same slot
444 - GB: Skip BIOS option now works
445 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
446 - GB Audio: Improved audio quality
447 - GB, GBA Audio: Increase max audio volume
448 - GB MBC: Remove erroneous bank 0 wrapping
449 - GB Video: Darken colors in GBA mode
450 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
451 - GBA: Implement display start DMAs
452 - GBA: Improve multiboot image detection
453 - GBA Memory: 64 MiB GBA Video cartridge support
454 - GBA Savedata: Remove ability to disable realistic timing
455 - GBA Timer: Use global cycles for timers
456 - Libretro: Add frameskip option
457 - mGUI: Add fast forward toggle
458 - PSP2: Use system enter key by default
459 - Python: Integrate tests from cinema test suite
460 - Qt: Redo GameController into multiple classes
461 - Qt: Prevent window from being created off-screen
462 - Qt: Add option to disable FPS display
463 - Qt: Options to mess around with layer placement
464 - Qt: Add load alternate save option
465 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
466 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
467 - Test: Restructure test suite into multiple executables
468 - Util: Don't build crc32 if the function already exists
469 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
470Changes from beta 1:
471Features:
472 - Libretro: Add Game Boy cheat support
473 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
474 - Switch: Rumble support
475 - Switch: Rotation support
476 - Switch: Screen stretching options
477 - Qt: State file load/save menu options
478 - Windows installer
479 - Tile viewer now has adjustable width
480 - Python: Experimental audio API
481Bugfixes:
482 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
483 - Core: Remember to deinit proxy ring FIFO
484 - Core: Reroot timing list when (de)scheduling
485 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
486 - GB MBC: Fix MBC30 SRAM
487 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
488 - GB Video: Fix SGB border hole size
489 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
490 - GBA: Fix GB Player features
491 - GBA I/O: SOUNDCNT_HI is readable when sound is off
492 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
493 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
494 - Libretro: Fix adding codes with hooks
495 - PSP2: Fix audio crackling after fast forward
496 - PSP2: Fix audio crackling when buffer is full
497 - Qt: Fix jumbled background when paused
498 - Qt: Fix FPS counter on Windows
499 - Qt: Fix focus issues with load/save state overlay
500 - Switch: Fix incorrect mapping for fast forward cap
501 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
502 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
503 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
504 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
505 - Qt: Ensure FATAL logs reach log view
506 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
507Misc:
508 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
509 - Debugger: Minor text fixes
510 - Debugger: Readability improvements (fixes mgba.io/i/1238)
511 - GB: Improved SGB2 support
512 - GB Audio: Skip frame if enabled when clock is high
513 - Libretro: Reduce rumble callbacks
514 - mGUI: Add SGB border configuration option
515 - mGUI: Add support for different settings types
516 - Python: Minor API improvements
517 - Qt: Ensure camera image is valid
518 - Qt: Debugger console history
519 - Qt: Detect presence of GL_ARB_framebuffer_object
520 - Qt: Minor memory view tweaks
521 - Res: Improve modeling of AGB/AGS screen in shaders
522 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
523 - Wii: Expose stretch configuration in settings
524 - Wii: Stretch now sets pixel-accurate mode size cap
525
5260.7 beta 1: (2018-09-24)
527- Initial beta for 0.7
528
5290.6.3: (2018-04-14)
530Bugfixes:
531 - GB Audio: Revert unsigned audio changes
532 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
533 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
534
5350.6.2: (2018-04-03)
536Bugfixes:
537 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
538 - 3DS: Fix opening files in directory names with trailing slashes
539 - LR35902: Fix watchpoints not reporting new value
540 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
541 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
542 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
543 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
544 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
545 - GBA: Fix SharkPort saves for EEPROM games
546 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
547 - GBA BIOS: Fix incorrect exit condition in LZ77
548 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
549 - GBA Cheats: Fix slide codes not initializing properly
550 - GBA DMA: ROM reads are forced to increment
551 - GBA Hardware: RTC accuracy improvements
552 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
553 - GBA Memory: Fix copy-on-write memory leak
554 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
555 - GBA Savedata: Fix crash when resizing flash
556 - GBA Video: Force align 256-color tiles
557 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
558 - PSP2: Fix issues causing poor audio
559 - Python: Fix package directory
560 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
561 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
562 - Wii: Fix screen tear when unpausing
563 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
564Misc:
565 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
566 - GB MBC: Remove erroneous bank 0 wrapping
567 - GBA: Improve multiboot image detection
568 - PSP2: Use system enter key by default
569
5700.6.1: (2017-10-01)
571Bugfixes:
572 - GB, GBA: Fix crashes when attempting to identify null VFiles
573 - GB, GBA: Fix sync to video with frameskip
574 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
575 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
576 - GB Core: Fix palette loading when loading a foreign config
577 - GB MBC: Pocket Cam memory should be accessible without enabling
578 - GB MBC: Fix SRAM sizes 4 and 5
579 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
580 - GB MBC: Fix RTC loading when file size is off
581 - GB Memory: Initialize peripheral pointers
582 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
583 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
584 - GB Memory: Actually load latch time from savestate
585 - GB Serialize: Fix deserializing video STAT
586 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
587 - GB Video: Fix potential hang when ending mode 0
588 - GB Video: Fix read mode when enabling LCD
589 - GBA: Reset active region as needed when loading a ROM
590 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
591 - GBA BIOS: Use core's VRAM variable instead of renderer's
592 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
593 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
594 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
595 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
596 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
597 - Python: Fix importing .gb or .gba before .core
598 - Qt: Fix command line debugger closing second game
599 - Qt: Fix LOG argument order
600 - Qt: Fix timezone issues with time overrides
601 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
602 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
603Misc:
604 - CMake: Fix CPack dependencies for libpng 1.6
605 - GBA: Detect hardware for Pokémon FireRed ROM hacks
606 - GBA Cheats: Improve detection of raw cheats
607 - Qt: Don't rebuild library view if style hasn't changed
608 - Qt: Allow overrides to be saved before a game is loaded
609 - Qt: Hide mouse immediately when loading
610 - SDL: Fix 2.0.5 build on macOS under some circumstances
611 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
612
6130.6.0: (2017-07-16)
614Features:
615 - Library view
616 - Sprite viewer
617 - Debugging console
618 - Improved memory viewer
619 - Memory search
620 - Command line ability to override configuration values
621 - Add option to allow preloading the entire ROM before running
622 - Add option for whether rewinding restores save games
623 - Savestates now contain any RTC override data
624 - Add option to lock video to integer scaling
625 - LR35902: Watchpoints
626 - LR35902/GB-Z80 disassembler
627 - GB: Tile viewer
628 - GB: Video/audio channel enabling/disabling
629 - GB: Symbol table support
630 - GB MBC: Add MBC1 multicart support
631 - GBA: Support printing debug strings from inside a game
632 - GBA: Better cheat type autodetection
633 - Implement keypad interrupts
634 - Configuration of gamepad hats
635 - Video log recording for testing and bug reporting
636 - Debugger: Segment/bank support
637 - Debugger: Execution tracing
638 - Qt: German translation (by Lothar Serra Mari)
639 - Qt: Spanish translation (by Kevin López)
640 - Qt: Italian translation (by theheroGAC)
641Bugfixes:
642 - ARM7: Fix MLA/*MULL/*MLAL timing
643 - Core: Fix crash with rewind if savestates shrink
644 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
645 - Core: Fix directory sets crashing on close if base isn't properly detached
646 - FFmpeg: Fix overflow and general issues with audio encoding
647 - GB: Fix flickering when screen is strobed quickly
648 - GB: Fix STAT blocking
649 - GB MBC: Fix ROM bank overflows getting set to bank 0
650 - GB MBC: Fix swapping carts not detect new MBC
651 - GB Timer: Improve DIV reset behavior
652 - GB Timer: Fix DIV batching if TAC changes
653 - GB Video: Reset renderer when loading state
654 - GBA: Fix multiboot ROM loading
655 - GBA: Fix multiboot loading resulting in too small WRAM
656 - GBA BIOS: Implement BitUnPack
657 - GBA BIOS: Fix ArcTan sign in HLE BIOS
658 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
659 - GBA BIOS: Fix INT_MIN/-1 crash
660 - GBA Hardware: Fix crash if a savestate lies about game hardware
661 - GBA I/O: Handle audio registers specially when deserializing
662 - GBA Memory: Improve initial skipped BIOS state
663 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
664 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
665 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
666 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
667 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
668 - LR35902: Fix core never exiting with certain event patterns
669 - LR35902: Fix pc overflowing current region off-by-one
670 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
671 - OpenGL: Fix some shaders causing offset graphics
672 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
673 - Qt: Fix window icon being stretched
674 - Qt: Fix data directory path
675 - Qt: Fix timing issues on high refresh rate monitors
676 - Qt: Fix linking after some windows have been closed
677 - Qt: Fix crash when changing audio settings after a game is closed
678 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
679 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
680 - Qt: Fix game unpausing after frame advancing and refocusing
681 - SDL: Fix game crash check
682 - SDL: Fix race condition with audio thread when starting
683 - SDL: Fix showing version number
684 - Test: Fix crash when loading invalid file
685 - Test: Fix crash when fuzzing fails to load a file
686 - Test: Don't rely on core for frames elapsed
687 - Test: Fix crash when loading invalid file
688 - Test: Fix crash when fuzzing fails to load a file
689 - Tools: Fix recurring multiple times over the same library
690 - Util: Fix overflow when loading invalid UPS patches
691 - Util: Fix highest-fd socket not being returned by SocketAccept
692 - Windows: Fix VDir.rewind
693Misc:
694 - All: Add C++ header guards
695 - All: Move time.h include to common.h
696 - 3DS, PSP2, Wii: Last directory loaded is saved
697 - CMake: Add ability to just print version string
698 - Core: New, faster event timing subsystem
699 - Core: Clean up some thread state checks
700 - Core: Add generic checksum function
701 - Core: Cores can now have multiple sets of callbacks
702 - Core: Restore sleep callback
703 - Core: Move rewind diffing to its own thread
704 - Core: Ability to enumerate and modify video and audio channels
705 - Core: List memory segments in the core
706 - Core: Move savestate creation time to extdata
707 - Core: Config values can now be hexadecimal
708 - Core: Improved threading interrupted detection
709 - Debugger: Modularize CLI debugger
710 - Debugger: Make building with debugging aspects optional
711 - Debugger: Add functions for read- or write-only watchpoints
712 - Debugger: Make attaching a backend idempotent
713 - Debugger: Add mDebuggerRunFrame convenience function
714 - Feature: Move game database from flatfile to SQLite3
715 - Feature: Support ImageMagick 7
716 - Feature: Make -l option explicit
717 - FFmpeg: Return false if a file fails to open
718 - FFmpeg: Force MP4 files to YUV420P
719 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
720 - GB: Reset with initial state of DIV register
721 - GB MBC: New MBC7 implementation
722 - GB Audio: Simplify envelope code
723 - GB Audio: Improve initial envelope samples
724 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
725 - GB Video: Improved video timings
726 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
727 - GBA, GB: ROM is now unloaded if a patch is applied
728 - GBA DMA: Refactor DMA out of memory.c
729 - GBA DMA: Move DMAs to using absolute timing
730 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
731 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
732 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
733 - GBA Memory: Support reading/writing POSTFLG
734 - GBA Memory: Remove unused prefetch cruft
735 - GBA Timer: Improve accuracy of timers
736 - GBA Video: Clean up unused timers
737 - GBA Video: Allow multiple handles into the same tile cache
738 - GBA Video, GB Video: Colors are now fully scaled
739 - GBA Video: Optimize when BLD* registers are written frequently
740 - OpenGL: Add xBR-lv2 shader
741 - Qt: Move last directory setting from qt.ini to config.ini
742 - Qt: Improved HiDPI support
743 - Qt: Expose configuration directory
744 - Qt: Merge "Save" and "OK" buttons in shader options
745 - Qt: Automatically load controller profile when plugged in
746 - Qt: Rename "Resample video" option to "Bilinear filtering"
747 - Qt: Remove audio thread
748 - Qt: Remove audio buffer sizing in AudioProcessorQt
749 - Qt: Re-enable QtMultimedia on Windows
750 - Qt: Make "Mute" able to be bound to a key
751 - Qt: Add .gb/.gbc files to the extension list in Info.plist
752 - Qt: Relax hard dependency on OpenGL
753 - Qt: Better highlight active key in control binding
754 - SDL: Remove scancode key input
755 - SDL: Automatically map controllers when plugged in
756 - Test: Add a basic test suite
757 - Util: Add size counting to Table
758 - Util: Add 8-bit PNG write support
759 - Util: Tune patch-fast extent sizes
760 - VFS: Call msync when syncing mapped data
761 - VFS: Allow truncating memory chunk VFiles
762 - VFS: Fix some minor VFile issues with FILEs
763 - VFS: Optimize expanding in-memory files
764 - VFS: Add VFileFIFO for operating on circle buffers
765Changes from beta 1:
766Features:
767 - Qt: Italian translation (by theheroGAC)
768 - Qt: Updated German translation
769Bugfixes:
770 - GB Audio: Fix incorrect channel 4 iteration
771 - GB Audio: Fix zombie mode bit masking
772 - GB Serialize: Fix timer serialization
773 - GB Video: Fix LYC regression
774 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
775 - GBA Timer: Fix count-up timing overflowing timer 3
776 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
777 - Qt: Fix memory search close button (fixes mgba.io/i/769)
778 - Qt: Fix window icon being stretched
779 - Qt: Fix initial window size (fixes mgba.io/i/766)
780 - Qt: Fix data directory path
781 - Qt: Fix controls not saving on non-SDL builds
782 - Qt: Fix translation initialization (fixes mgba.io/i/776)
783 - Qt: Fix patch loading while a game is running
784 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
785 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
786 - Qt: Fix GL-less build
787 - Qt: Fix Software renderer not handling alpha bits properly
788 - Qt: Fix screen background improperly stretching
789 - SDL: Fix cheats not loading
790Misc:
791 - GB Serialize: Add MBC state serialization
792 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
793 - GBA Timer: Improve accuracy of timers
794 - PSP2: Update toolchain to use vita.cmake
795 - Qt: Add language selector
796 - Qt: Minor test fixes
797 - Qt: Move shader settings into main settings window
798 - Qt: Dismiss game crashing/failing dialogs when a new game loads
799 - Qt: Properly ship Qt translations
800 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
801
8020.6 beta 1: (2017-06-29)
803 - Initial beta for 0.6
804
8050.5.2: (2016-12-31)
806Bugfixes:
807 - All: Fix fullscreen config option being ignored
808 - ARM7: PSR mode bits should not get sign extended
809 - GB: Fix audio not being deinitialized
810 - GB: Fix crash when masking savedata
811 - GB: Properly initialize sramRealVf variable
812 - GB Audio: Fix serialization of channel 3 and NR52 properties
813 - GB Audio: Reset envelope timer when reseting sound channel
814 - GB MBC: Fix SRAM dangling pointer with RTC games
815 - GB MBC: Fix initializing MBC when no ROM is loaded
816 - GB Memory: Fix patching ROM bank 0
817 - GB Memory: Fix starting HDMAs during mode 0
818 - GB Memory: Fix HDMA5 value after DMA completes
819 - GB Video: Initialize LCDC in renderer
820 - GB Video: Hblank IRQs should mask LYC=LY IRQs
821 - GBA: Fix IRQs firing after already being cleared
822 - GBA: Only unhalt CPU if appropriate bit is set in IE
823 - GBA: Add savegame override for Crash Bandicoot 2
824 - GBA BIOS: Fix MidiKey2Freq BIOS reads
825 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
826 - GBA Cheats: Fix GameShark ROM patches
827 - GBA I/O: Mask off WAITCNT bits that cannot be written
828 - GBA Memory: Fix misaligned BIOS reads
829 - GBA Memory: Fix VCOUNT being writable
830 - GBA Video: Fix out of bounds sprite transforms
831 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
832 - Libretro: Fix disabling BIOS
833 - Libretro: Fix Game Boy savestates and audio
834 - Qt: Fix changing resolution of software renderer
835 - Qt: Fix setting overrides
836 - Qt: Fix cut off tiles and alignment issues in tile viewer
837 - Qt: Only reset window dimensions when first shown
838 - Qt: Fix Qt Multimedia audio driver on big endian
839 - Qt: Fix Apply button for key and controller configurations
840 - VFS: Fix resizing memory chunks when not needed
841 - Windows: Fix Unicode directory handling
842Misc:
843 - GB, GBA: Prevent loading null ROMs
844 - GB Audio: Initialize wave RAM to GBC values
845 - GB Memory: Reset ROM bank when loading a ROM
846 - PSP2: Improved controller rumble
847
8480.5.1: (2016-10-05)
849Bugfixes:
850 - Core: Fix importing save games as read-only
851 - FFmpeg: Fix encoding AAC
852 - GB: Fix invalid STOP behavior on Game Boy Color
853 - GB: Initialize audio properly
854 - GB: Properly clear KEY1 bit 0 when switching speeds
855 - GB: Properly unload save files when unloading a ROM
856 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
857 - GB MBC: Fix MBC7 when size is incorrectly specified
858 - GB MBC: Fix RTC access when no save file is loaded
859 - GB SIO: Don't auto-clock external shift clock
860 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
861 - GB Video: Fix video frames getting missed when LCDC is off
862 - GB Video: Clear screen when LCDC is off
863 - GBA Cheats: Fix holding onto pointers that may get invalidated
864 - GBA Cheats: Fix key-activated CodeBreaker cheats
865 - GBA Cheats: Fix uninitialized memory getting freed when saving
866 - GBA Hardware: Improve Game Boy Player rumble behavior
867 - GBA Memory: Fix several unused I/O register read values
868 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
869 - LR35902: Fix events running with the wrong cycle active
870 - Qt: Fix "close" button on Overrides view
871 - Qt: Fix saving overrides
872 - Qt: Fix directory set unloading when replacing the ROM
873 - Qt: Fix patch loading
874 - Qt: Fix crash when saving an override if a game isn't loaded
875 - Qt: Fix showing default display driver as OpenGL (force 1.x)
876 - SDL: Attach rumble in SDL frontend
877 - Util: Fix PNG identification on files too small to be a PNG
878Misc:
879 - All: Only update version info if needed
880 - All: Split out install locations for Libretro and OpenEmu
881 - FFmpeg: Encoding cleanup
882 - GB: Reset active region when reloading ROM
883 - GB Memory: Initialize RAM pattern for GBC
884 - GB Video: Improved video timings
885 - Qt: Manage window sizes slightly better
886 - Qt: Remember scale option independent of core dimensions
887
8880.5.0: (2016-09-19)
889Features:
890 - Game Boy support
891 - Support for encrypted CodeBreaker GBA cheats
892 - Emulation of Vast Fame protected GBA carts (taizou)
893 - Tile viewer
894 - Threaded rendering mode
895 - Libretro: Memory map and achievement support (leiradel)
896 - GUI: Add UI control remapping
897 - GUI: Add fast-forward
898 - Wii: 240p support
899 - 3DS: Adjustable screen darkening
900 - Ability to temporarily load a savegame
901 - Load specific files out of archives
902 - Automatic BIOS detection
903Bugfixes:
904 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
905 - Debugger: Fix GDB breakpoints
906 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
907 - GBA: Fix filehandle leak with savegames
908 - GBA: Timer 0 cannot be count up
909 - GBA: Count up timers should not count themselves
910 - GBA Memory: Fix mirror on non-overdumped Classic NES games
911 - GBA Memory: Fix ldm {pc}
912 - GBA Savedata: Fix savedata sync timer
913 - GBA Savedata: Only unmap savedata if present
914 - GBA Serialize: Savestates now properly store prefetch
915 - GBA Video: WIN0/1 take priority over OBJWIN
916 - GBA Video: Fix out-of-order OBJWIN
917 - PSP2: Fix GPU crash while exiting
918 - PSP2: Fix VSync
919 - PSP2: Fix accelerometer range
920 - PSP2: Actually load screen mode setting
921 - PSP2: Fix gyroscope direction
922 - PSP2: Delete threads after they return
923 - PSP2: Fix mapping/unmapping from not at 0
924 - Qt: Fix bug in software renderer scaling
925 - Qt: Fix hanging key press after disabling autofire
926 - Qt: Fix being unable to pause manually when using auto-pausing
927 - SDL: Fix axes being mapped wrong
928 - Util: Fix realloc semantics in utf16to8
929 - Util: Fix inserting too many items into a hash table
930 - VFS: Fix uninitialized varaible reading from 7z
931 - VFS: Fix reading multiple files from a 7z archive
932 - Wii: Fix framelimiting after a slowdown
933 - Wii: Fix garbage flash at startup
934Misc:
935 - 3DS: Use blip_add_delta_fast for a small speed improvement
936 - 3DS: Allow UTF-16 filenames
937 - 3DS: Port to using citro3D
938 - 3DS: Use system font for menus
939 - 3DS: Attempt to use Core 2 for threads
940 - 3DS: Adjustable filering
941 - 3DS: 3D banner
942 - All: Add QUIET parameter to silence CMake
943 - All: Faster memory read/write
944 - ARM7: Support forcing Thumb mode via MSR
945 - ARM7: Flush prefetch cache when loading CPSR via MSR
946 - ARM7: Clean up instruction decoding for future expandability
947 - Debugger: Support register and memory writes via GDB stub
948 - Debugger: Add software breakpoint support to gdb
949 - FFmpeg: Full support for libavcodec 56+
950 - GBA: Better debug logging if event processing breaks
951 - GBA Audio: Force audio DMAs to not increment destination
952 - GBA BIOS: Use custom ArcTan, not relying on OS
953 - GBA Hardware: Clean up dead code in GBP
954 - GBA Memory: Optimize stalling behavior
955 - GBA Memory: Optimize Load-/StoreMultiple
956 - GBA Savedata: Add realistic timing for EEPROM
957 - GBA Serialize: Savestates now store if CPU was halted
958 - GBA Video: Remove old slow path fallback
959 - GBA Video: Optimize sprite drawing
960 - GBA Video: Optimize mode 0 rendering
961 - GBA Video: Optimize compositing cases slightly
962 - GUI: Screenshot dimensions are now passed through
963 - GUI: Add back logging
964 - GUI: Only reload config if manually saved
965 - GUI: Increase scrolling speed
966 - OpenGL: Log shader compilation failure
967 - OpenGL: Add texSize uniform
968 - Qt: Make -g flag work in Qt build
969 - Qt: Simplify OpenGL context creation
970 - Qt: Thread startup improvements
971 - Qt: Make audio channel/video layer options shortcut mappable
972 - Qt: Remove some C99isms from C++ code
973 - Qt: Remove default autofire mappings
974 - Qt: Make reseting when pasued frame-accurate
975 - Qt: Rearchitect game closing codepath
976 - PSP2: Use system font for menus
977 - PSP2: Add rumble for PS TV
978 - PSP2: Add fit-to-height screen mode
979 - PSP2: Sync files per descriptor
980 - PSP2: Allow UTF-8 filenames
981 - PSP2: Screenshots are now saved into the Photo Gallery
982 - PSP2: Stop underclocking when menuing
983 - SDL: Increase default audio buffer size to 1024 samples
984 - SDL: More responsive rumble
985 - Util: Add Vector GetConstPointer
986 - Util: Add rtrim
987 - Util: Add endswith
988 - VFS: Improve zip file detection
989 - Wii: Add pixelated resample filter
990 - Windows: Add native VDir support
991 - Util: Add PRIz macro for libc versions that don't support %z
992
9930.4.1: (2016-07-11)
994Bugfixes:
995 - All: Fix several file handle leaks
996 - All: Fix instruction tables getting zeroed when linking sometimes
997 - ARM7: Fix flags on SBC/RSC
998 - ARM7: Fix setting spsr privilege bits when spsr is empty
999 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1000 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1001 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1002 - GBA Memory: Fix executing code from OBJ region of VRAM
1003 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1004 - GBA Serialize: Fix loading savegames from savestates
1005 - OpenGL: Correct boolean vector strcmp strings for uniforms
1006 - Qt: Fix sending gameStopped twice
1007 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1008 - Qt: Fix initial state of key mapping
1009 - Qt: Initialize m_useBios
1010 - SDL: Fix joystick initialization on BSD
1011 - SDL: Fix potential joystick crash in games with rumble
1012 - SDL: Fix SDL 1.2 build
1013 - SDL: Fix sporadic crash when deinitializing audio
1014 - Shaders: Fix AGS-001 shader with some bad drivers
1015 - Util: Use closesocket on Windows
1016 - Util: Fix socket bind addresses
1017 - VFS: Fix reading 7z archives without rewinding first
1018 - VFS: VFileFromFD should not open directories
1019 - Wii: Fix tilting direction
1020 - Util: Fix realloc semantics in utf16to8
1021Misc:
1022 - All: Allow use of external minizip library
1023 - Debugger: CLI debugger now exits when end-of-stream is reached
1024 - FFmpeg: Update dependencies on Ubuntu
1025 - GBA: Slightly optimize GBAProcessEvents
1026 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1027 - GBA Video: Null renderer should return proper register values
1028 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1029 - Qt: Add preset for DualShock 4
1030 - Qt: Update 360 input profile on OS X to reflect newer drivers
1031 - Qt: Remove use of NaN
1032 - Qt: Canonicalize file paths when loading games
1033 - Qt: Add refresh button to controller editing
1034 - SDL: Remove default gamepad mappings
1035 - Util: Fix intermittent build failure on OS X
1036 - VFS: VFile.sync now updates modified time
1037
10380.4.0: (2016-02-02)
1039Features:
1040 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1041 - I/O viewer
1042 - Booting of multiboot images
1043 - Customization of GIF recording
1044 - Libretro: Cheat code support
1045 - Support for GLSL shaders
1046 - ROM information view
1047 - Support for VBA-style cheat codes
1048 - Savestates now store creation timestamps
1049 - Key autofire
1050 - Libretro: Allow blocking opposing directional input
1051 - OpenEmu core for OS X
1052 - Libretro: Settings for using BIOS and skipping intro
1053 - Libretro: Customizable idle loop removal
1054 - Implemented cycle counting for sprite rendering
1055 - Cleaner, unified settings window
1056 - Added a setting for pausing when the emulator is not in focus
1057 - Customizable paths for save games, save states, screenshots and patches
1058 - Controller hotplugging
1059 - Ability to store save games and active cheats within savestates
1060Bugfixes:
1061 - ARM7: Fix sign of unaligned LDRSH
1062 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1063 - Debugger: Fix watchpoints in gdb
1064 - GBA: Fix warnings when creating and loading savestates
1065 - GBA: Fix Iridion II savetype
1066 - GBA BIOS: Fix misaligned CpuSet
1067 - GBA Cheats: Fix cheats setting the Action Replay version
1068 - GBA Hardware: Fix GPIO on big endian
1069 - GBA Memory: Fix DMA register writing behavior
1070 - GBA Memory: Fix DMAs triggering two cycles early
1071 - Libretro: Fix aspect ratio
1072 - Qt: Fix some potential crashes with the gamepad mapping
1073 - Qt: Fix keys being mapped incorrectly when loading configuration file
1074 - Util: Fix PowerPC PNG read/write pixel order
1075 - Util: Fix excessive memory allocation when decoding a PNG
1076 - VFS: Fix VFileReadline and remove _vfdReadline
1077Misc:
1078 - All: Improved PowerPC support
1079 - All: Fix some undefined behavior warnings
1080 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1081 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1082 - GBA: Implement bad I/O register loading
1083 - GBA: Allow jumping to OAM and palette RAM
1084 - GBA BIOS: Finish implementing RegisterRamReset
1085 - GBA Config: Add "override" layer for better one-time configuration
1086 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1087 - GBA Memory: Use a dynamically sized mask for ROM memory
1088 - GBA Memory: Implement several unimplemented memory access types
1089 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1090 - GBA RR: Starting from savestate now embeds the savegame
1091 - GBA RR: Add preliminary SRAM support for VBM loading
1092 - GBA RR: Add support for resets in movies
1093 - GBA Video: Remove lastHblank, as it is implied
1094 - Libretro: Use anonymous memory mappers for large blocks of memory
1095 - Libretro: Add install target for libretro core
1096 - Qt: Window size command line options are now supported
1097 - Qt: Increase usability of key mapper
1098 - Qt: Add 'Apply' button to settings window
1099 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1100 - Qt: Allow use of modifier keys as input
1101 - Qt: Optimize log viewer
1102 - Qt: Added button for breaking into the GDB debugger
1103 - Qt: Add box for showing duration of rewind
1104 - SDL: Support fullscreen in SDL 1.2
1105 - SDL: Allow GBASDLAudio to be used without a thread context
1106 - Util: Use VFile for configuration
1107 - Util: Add MutexTryLock
1108
11090.3.2: (2015-12-16)
1110Bugfixes:
1111 - ARM7: Fix STRT/STRBT
1112 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1113 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1114 - Libretro: Fix problems with rumble not turning off
1115 - GBA: Fix idle skip state being retained between games
1116 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1117 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1118 - GBA BIOS: Fix Sqrt sign
1119 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1120 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1121 - GBA Memory: Fix DMA behavior for SRAM accesses
1122 - GBA Memory: Fix Store8 to OBJ VRAM
1123 - GBA Memory: Fix alignment of LDM/STM on SRAM
1124 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1125 - GBA Memory: Fix timing of DMAs
1126 - GBA Video: Fix _mix for 15-bit color
1127 - GBA Video: Fix OAM and palette initialization
1128 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1129 - Qt: Use safer isLoaded check in GameController
1130 - Qt: Fix a race condition in PainterGL that could lead to a crash
1131 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1132 - Qt: Fix font size in memory viewer
1133 - Qt: Fix a crash in the memory viewer
1134 - Qt: Add additional checks in CheatModel to prevent crashes
1135 - Qt: Fix race condition with setting sample rate
1136 - Qt: Fix crash when closing multiplayer windows
1137 - Qt: Fix resetting while paused
1138Misc:
1139 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1140 - Qt: Add mute option to menu
1141
11420.3.1: (2015-10-24)
1143Bugfixes:
1144 - ARM7: Fix instruction decoding of Thumb shifts
1145 - GBA: Deinit savegame when unloading a ROM
1146 - GBA: Fix BIOS check on big endian
1147 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1148 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1149 - GBA Audio: Fix audio channels being silenced at the wrong time
1150 - GBA Memory: Fix bad BIOS Load16 on big endian
1151 - GBA Memory: Fix bad Load8 on big endian
1152 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1153 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1154 - GBA Video: Fix objwin and blending interaction on sprites
1155 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1156 - Libretro: Fix a memory leak with the render buffer
1157 - Qt: Windows no longer spawn in the top left on first launch
1158 - Qt: Fix install path of XDG desktop file with DESTDIR
1159 - Qt: Fix drag and drop on Windows
1160 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1161 - VFS: Fix return values of VFileFILE.read and .write
1162Misc:
1163 - All: Reset next event to cycles instead of zero to interrupt
1164 - All: Add --version flag
1165 - ARM7: Force disable LTO on two files to work around a GCC bug
1166 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1167 - GBA: Better memory handling with PNG savestates
1168 - GBA: Additional savestate sanity checks
1169 - GBA: Check for cycle count being too high
1170 - GBA Audio: Allow GBAAVStream to have no video callback
1171 - GBA BIOS: Implement RegisterRamReset for SIO registers
1172 - Qt: Remove useless help icons in dialogs
1173 - Qt: Prevent savestate window from opening while in multiplayer
1174 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1175 - Qt: Dropping multiplayer windows works more cleanly now
1176
11770.3.0: (2015-08-16)
1178Features:
1179 - Ability to hide individual background layers, or OBJs
1180 - Ability to mute individual audio channels
1181 - Palette viewer and exporter
1182 - Volume control
1183 - More shortcuts are editable (e.g. quick save/load)
1184 - Rewind now shows the frame after rewinding
1185 - Import/Export of GameShark/Action Replay snapshots
1186 - Add "Step backwards" item for single increment rewind
1187 - Deadzone estimation for game controllers
1188 - Analog inputs can be used for shortcuts
1189 - Menu items for specific solar sensor brightness levels
1190 - Remappable controls for tilt and gyroscope sensors
1191 - Status messages for actions taken while a game is running (e.g. save/load state)
1192 - Memory inspector
1193 - Screensaver can now be suspended while a game is running
1194 - Load/save the most recent savestate slot
1195 - Support varible speed (PWM) rumble
1196 - Ability to cap fast forward speed
1197 - Finer control over FPS target
1198 - Holdable shortcut for rewinding one frame at a time
1199 - Ability to boot directly into the BIOS
1200 - Preliminary support for yanking out the game pak while a game is running
1201 - Thumb-drive mode by putting a file called portable.ini in the same folder
1202 - Configurable display driver, between software and OpenGL
1203 - Undo-able savestate loading and saving
1204 - Controller profiles now store shortcut settings
1205 - Default controller profiles for several common controllers
1206 - Libretro now supports BIOS, rumble and solar sensor
1207 - Implement BIOS call Stop, for sleep mode
1208 - Automatically load patches, if found
1209 - Improved video synchronization
1210 - Configurable audio output sample rate
1211Bugfixes:
1212 - ARM7: Fix SWI and IRQ timings
1213 - ARM7: Fix Thumb MUL timing
1214 - ARM7: Fix timing of multiplies to use N cycles
1215 - ARM7: ARMHotplugDetach should call deinit
1216 - Debugger: Fix use-after-free in breakpoint clearing code
1217 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1218 - GBA: Cap audio FIFO read size during deserialization
1219 - GBA: Check for corrupted savestates when loading
1220 - GBA: Check for improperly sized savestates when loading
1221 - GBA: Check for savestates made from differently sized ROMs
1222 - GBA: Fix calls to endian-independent loadstores
1223 - GBA: Fix timing of reading from timer registers
1224 - GBA: Ensure cycles never go negative
1225 - GBA Audio: Force audio FIFOs to 32-bit
1226 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1227 - GBA Audio: Fix sample order in audio channel 3
1228 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1229 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1230 - GBA Memory: Improve Thumb open bus behavior
1231 - GBA Memory: Fix potential DMA issue when loading a savestate
1232 - GBA Memory: Fix load/store multiple video memory waitstates
1233 - GBA SIO: Fix reseting when there are SIO devices attached
1234 - GBA Video: Blended sprites should never have other effects applied
1235 - GBA Video: Fix out-of-bounds tiles in mosaic
1236 - GBA Video: Fix windows not affecting sprites
1237 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1238 - GBA Video: Fix timing on first scanline
1239 - Qt: Better cleanup when a game crashes
1240 - Qt: Fix open ROM dialog filtering for archive formats
1241 - Qt: Cap the maximum number of multiplayer windows
1242 - Qt: Fix maximum year in sensor override
1243 - Qt: Fix window being too tall after exiting fullscreen
1244 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1245 - Qt: Fix analog buttons not getting unmapped
1246 - Qt: Fix passing command line options
1247 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1248 - SDL: Fix SDL build when OpenGL is missing
1249 - Util: Allow loading IPS patches that grow the ROM
1250 - VFS: Fix resource leaks if some allocations fail
1251 - VFS: Fix line-reading to return proper values
1252 - Video: Fix an issue with very long filenames
1253 - Util: Fix formatting of floats
1254Misc:
1255 - All: Add --help flag for command line programs
1256 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1257 - All: Enable static linking for Windows
1258 - All: Enable static linking for OS X
1259 - All: Threads are now named
1260 - All: Proper handling of Unicode file paths
1261 - ARM7: Add emulation for Undefined CPU mode
1262 - ARM7: Reduce the size of the Thumb instruction table
1263 - GBA: Add status log level
1264 - GBA: GBARewind now returns how many states it has rewound
1265 - GBA: SIO logging layer
1266 - GBA BIOS: Stub out SoundBias
1267 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1268 - GBA: Don't include GBACLIDebugger struct unless needed
1269 - GBA: Savedata is now synced shortly after data finishes being written
1270 - GBA: Process multiple timer events at once, if necessary
1271 - GBA Audio: Implement audio reset for channels A/B
1272 - GBA Audio: Process multiple audio events at once, if necessary
1273 - GBA Hardware: Backport generic RTC source into core
1274 - GBA Input: Allow axes and buttons to be mapped to the same key
1275 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1276 - GBA SIO: Add a dummy driver for Normal mode
1277 - GBA Thread: Add functionality for running callbacks on the GBA thread
1278 - GBA Thread: Split GBASync into a separate file
1279 - GBA Video: Refactor software renderer into separate files
1280 - GBA Video: Slightly optimize mode 0 mosaic rendering
1281 - Debugger: Free watchpoints in addition to breakpoints
1282 - Qt: Handle saving input settings better
1283 - Qt: Move GL frame drawing back onto its own thread
1284 - Qt: Fast forward (held) option moved from Other to Emulation menu
1285 - Qt: Show version info in window title
1286 - Qt: Migrate multiplayer window handling into GBAApp
1287 - Qt: Unified file opening and saving with last location
1288 - Qt: Fix windows being resizable when they shouldn't have been
1289 - Qt: Only hide cursor in full screen
1290 - Qt: Replace pause-after-frame mutex with an atomic
1291 - Qt: Add application icon and XDG desktop files
1292 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1293 - Qt: Don't save window size when entering fullscreen
1294 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1295 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1296 - Qt: Increase usability of key mapper
1297 - Qt: Show checkmark for window sizes
1298 - Qt: Set window path to loaded ROM
1299 - Perf: Ability to load savestates immediately on launch
1300 - SDL: Properly check for initialization
1301 - SDL: Clean up initialization functions
1302 - SDL: Clean up GL context
1303 - Util: Allow disabling the threading code entirely
1304 - VFS: Add sync method to force syncing with backing
1305
13060.2.1: (2015-05-13)
1307Bugfixes:
1308 - All: Fix sanitize-deb script not cleaning up after itself
1309 - All: Fix dependencies for libavcodec on Debian-derived platforms
1310 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1311 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1312 - ARM7: Fix ARM multiply instructions when PC is a destination register
1313 - Debugger: Fix use-after-free in breakpoint clearing code
1314 - Debugger: Fix boundary conditions in tab completion
1315 - GBA: Fix timers not updating timing when writing to only the reload register
1316 - GBA: Fix rewind boundary conditions
1317 - GBA: Add initial I/O register settings for background matrix registers
1318 - GBA: Fix hang when loading a savestate if sync to video is enabled
1319 - GBA: Handle out-of-bounds I/O access
1320 - GBA: Fix bounds-checking on EEPROM access
1321 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1322 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1323 - GBA Memory: Allow SRAM to be 64kB
1324 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1325 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1326 - GBA Video: Fix second frame mode 5
1327 - Perf: Fix race condition if a game crashes immediately on start
1328 - Qt: Fix Display object leak when closing a window
1329 - Qt: Fix .deb dependencies
1330 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1331 - Qt: Fix window not regaining focus after exiting savestate window
1332 - Qt: Fix regression where video would not record if the game had already started
1333 - Qt: Fix potential crash if a gamepad causes focus to change
1334 - Qt: Fix controller axis querying
1335 - Qt: Fix multiplayer windows opening as the wrong size
1336 - Qt: Fix controllers sometimes not loading the right profile
1337 - SDL: Fix boundary conditions for joystick adjustments
1338 - SDL: Allocate properly sized input maps
1339 - SDL: Fix potential build issues when Qt and SDL2 are in use
1340 - Util: Fix resource leak in UTF-8 handling code
1341 - Util: Fix a null-pointer issue when attempting to delete a key
1342 - VFS: Fix resource leaks if some allocations fail
1343 - Video: Fix an issue with very long filenames
1344Misc:
1345 - GBA Memory: Soft-crash if jumping past the end of a ROM
1346 - Qt: Show multiplayer numbers in window title
1347 - Qt: Solar sensor can have shortcuts set
1348
13490.2.0: (2015-04-03)
1350Features:
1351 - Support for gamepad axes, e.g. analog sticks or triggers
1352 - Add scale presets for up to 6x
1353 - Settings window
1354 - Bilinear resampling option
1355 - Add option to skip BIOS start screen
1356 - List of recently opened games
1357 - Support for games using the Solar Sensor
1358 - Better audio resampling via blip-buf
1359 - Game Pak overrides dialog for setting savetype and sensor values
1360 - Support for games using the tilt sensor
1361 - Remappable shortcuts for keyboard and gamepad
1362 - Rewinding of emulation
1363 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1364 - Support IPv6
1365 - Save directory of last loaded file
1366 - Support BPS patches
1367 - Automatically detect and optimize out idle loops
1368 - Configurable game overrides
1369 - Support loading 7-Zip files
1370 - Drag and drop game loading
1371 - Cheat code support
1372 - Runtime configurable audio driver
1373 - Libretro core for use with RetroArch and other front-ends
1374 - Controller profiles for setting different bindings for different controllers
1375 - Ability to lock aspect ratio
1376 - Local link cable support
1377 - Ability to switch which game controller is in use per instance
1378 - Ability to prevent opposing directional input
1379 - Warning dialog if an unimplemented BIOS feature is called
1380 - Debugger: Add CLI "frame", frame advance command
1381 - Debugger: Add CLI functions for writing to memory
1382 - Debugger: Add CLI functions for examining memory regions
1383 - Debugger: Add CLI function for writing a register
1384Bugfixes:
1385 - ARM7: Extend prefetch by one stage
1386 - ARM7: Fix cycle counting for loads
1387 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1388 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1389 - GBA: Initialize gba.sync to null
1390 - GBA: Fix timer initialization
1391 - GBA Audio: Support 16-bit writes to FIFO audio
1392 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1393 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1394 - GBA BIOS: Fix BIOS prefetch after reset
1395 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1396 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1397 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1398 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1399 - GBA Memory: Fix cycle counting for 32-bit load/stores
1400 - GBA RR: Fix fallthrough error when reading tags from a movie
1401 - GBA Thread: Fix possible hang when loading an archive
1402 - GBA Thread: Fix possible deadlock in video sync
1403 - Perf: Fix crash when the GBA thread fails to start
1404 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1405 - Qt: Fix crash when adjusting settings after closing a game
1406 - Qt: Fix crash when starting GDB stub after closing a game
1407 - Qt: Fix patch loading while a game is running
1408 - Qt: Fix crash when loading a game after stopping GDB server
1409 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1410 - Qt: Fix crash when attempting to pause if a game is not running
1411 - SDL: Properly clean up if a game doesn't launch
1412 - Util: Fix sockets on Windows
1413Misc:
1414 - All: Enable link-time optimization
1415 - Debugger: Watchpoints now work on STM/LDM instructions
1416 - Debugger: Clean up GDB stub network interfacing
1417 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1418 - Debugger: Merge Thumb BL instructions when disassembling
1419 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1420 - Debugger: Watchpoints now report address watched (fixes #68)
1421 - Debugger: Add support for soft breakpoints
1422 - Debugger: Make I/O register names be addresses instead of values
1423 - Debugger: Rename read/write commands
1424 - GBA: Improve accuracy of event timing
1425 - GBA: Add API for getting Configuration structs for overrides and input
1426 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1427 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1428 - GBA: Move A/V stream interface into core
1429 - GBA: Savestates now take into account savedata state machines (fixes #109)
1430 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1431 - GBA Memory: Simplify memory API and use fixed bus width
1432 - GBA Thread: Make GBASyncWaitFrameStart time out
1433 - GBA Video: Start video at the last scanline instead of the first
1434 - Qt: Optimize logo drawing
1435 - Qt: Move frame upload back onto main thread
1436 - Qt: Remember window position
1437 - Qt: Double-clicking on the window toggles full screen
1438 - Util: Use proper locale for reading and writing float values
1439
14400.1.1: (2015-01-24)
1441Bugfixes:
1442 - ARM7: Fix LDM writeback to a register already written
1443 - GBA: Fix timers 2 and 3 updating incorrectly
1444 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1445 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1446 - GBA Audio: Properly initialize audio FIFO channels
1447 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1448 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1449 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1450 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1451 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1452 - GBA BIOS: Fix HuffUnComp boundary conditions
1453 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1454 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1455 - GBA Memory: Filter out top nybble of DMA addresses
1456 - GBA Memory: Properly bounds-check VRAM accesses
1457 - GBA Memory: Fix initial DMA state
1458 - GBA Thread: Allow halted games to exit cleanly
1459 - GBA Video: Fix blend issues with obscured middle layers
1460 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1461 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1462 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1463 - GBA Video: Fix sprite boundary conditions with mosaic
1464 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1465 - Qt: Fix issue with set frame sizes being the wrong height
1466 - Qt: Fix emulator crashing when full screen if a game is not running
1467 - Qt: Fix window focus issues
1468 - Qt: Properly set default video recording settings
1469 - Qt: Fix a race condition when a game crashes immediately
1470 - Qt: Fix some cases where key mapping can break if focus is adjusted
1471 - Qt: Fix crash if a game pauses before any frames are shown
1472 - Debugger: Negative PC-relative loads now properly subtract the offset
1473 - Debugger: Align PC-relative loads in Thumb
1474 - Debugger: Fix watchpoints triggering too late
1475 - Debugger: Fix binary print putting spaces between digits
1476 - Video: Ensure FFmpeg encoder has audio frames
1477 - Video: Fix uncompressed PCM audio recording
1478 - Video: Fix FFmpeg crashing when the file extension is wrong
1479 - Util: Fix SOCKET_FAILED macro
1480Misc:
1481 - GBA: Exit cleanly on FATAL if the port supports it
1482 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1483 - Qt: Disable sync to video by default
1484 - Qt: Handle a game crash without crashing
1485 - Qt: Set default log level to FATAL, ERROR and WARN
1486 - Qt: Clarify some phrasing in the menus
1487 - Qt: Clear active buttons when focus is lost
1488
14890.1.0: (2014-12-13)
1490 - Initial release