src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "CheatsView.h"
24#include "ConfigController.h"
25#include "DebuggerConsole.h"
26#include "DebuggerConsoleController.h"
27#include "Display.h"
28#include "GameController.h"
29#include "GBAApp.h"
30#include "GDBController.h"
31#include "GDBWindow.h"
32#include "GIFView.h"
33#include "IOViewer.h"
34#include "LoadSaveState.h"
35#include "LogView.h"
36#include "MultiplayerController.h"
37#include "MemorySearch.h"
38#include "MemoryView.h"
39#include "OverrideView.h"
40#include "ObjView.h"
41#include "PaletteView.h"
42#include "ROMInfo.h"
43#include "SensorView.h"
44#include "SettingsView.h"
45#include "ShaderSelector.h"
46#include "ShortcutController.h"
47#include "TileView.h"
48#include "VideoView.h"
49
50#include <mgba/core/version.h>
51#ifdef M_CORE_GB
52#include <mgba/internal/gb/gb.h>
53#include <mgba/internal/gb/video.h>
54#endif
55#ifdef M_CORE_GBA
56#include <mgba/internal/gba/gba.h>
57#include <mgba/internal/gba/video.h>
58#endif
59#include <mgba/feature/commandline.h>
60#include "feature/sqlite3/no-intro.h"
61#include <mgba-util/vfs.h>
62
63using namespace QGBA;
64
65Window::Window(ConfigController* config, int playerId, QWidget* parent)
66 : QMainWindow(parent)
67 , m_logView(new LogView(&m_log))
68 , m_screenWidget(new WindowBackground())
69 , m_config(config)
70 , m_inputController(playerId, this)
71 , m_shortcutController(new ShortcutController(this))
72{
73 setFocusPolicy(Qt::StrongFocus);
74 setAcceptDrops(true);
75 setAttribute(Qt::WA_DeleteOnClose);
76 m_controller = new GameController(this);
77 m_controller->setInputController(&m_inputController);
78 updateTitle();
79
80 m_display = Display::create(this);
81#if defined(BUILD_GL) || defined(BUILD_GLES)
82 m_shaderView = new ShaderSelector(m_display, m_config);
83#endif
84
85 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
86 m_logo = m_logo; // Free memory left over in old pixmap
87
88 m_screenWidget->setMinimumSize(m_display->minimumSize());
89 m_screenWidget->setSizePolicy(m_display->sizePolicy());
90#if defined(M_CORE_GBA)
91 float i = 2;
92#elif defined(M_CORE_GB)
93 float i = 3;
94#endif
95 QVariant multiplier = m_config->getOption("scaleMultiplier");
96 if (!multiplier.isNull()) {
97 m_savedScale = multiplier.toInt();
98 i = m_savedScale;
99 }
100#ifdef USE_SQLITE3
101 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
102 ConfigOption* showLibrary = m_config->addOption("showLibrary");
103 showLibrary->connect([this](const QVariant& value) {
104 if (value.toBool()) {
105 if (m_controller->isLoaded()) {
106 m_screenWidget->layout()->addWidget(m_libraryView);
107 } else {
108 attachWidget(m_libraryView);
109 }
110 } else {
111 detachWidget(m_libraryView);
112 }
113 }, this);
114 m_config->updateOption("showLibrary");
115 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
116 libraryStyle->connect([this](const QVariant& value) {
117 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
118 }, this);
119 m_config->updateOption("libraryStyle");
120
121 connect(m_libraryView, &LibraryController::startGame, [this]() {
122 VFile* output = m_libraryView->selectedVFile();
123 if (output) {
124 QPair<QString, QString> path = m_libraryView->selectedPath();
125 m_controller->loadGame(output, path.second, path.first);
126 }
127 });
128#endif
129#if defined(M_CORE_GBA)
130 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
131#elif defined(M_CORE_GB)
132 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
133#endif
134 m_screenWidget->setPixmap(m_logo);
135 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
136 m_screenWidget->setLockIntegerScaling(false);
137 m_screenWidget->setLockAspectRatio(true);
138 setCentralWidget(m_screenWidget);
139
140 connect(m_controller, &GameController::gameStarted, this, &Window::gameStarted);
141 connect(m_controller, &GameController::gameStarted, &m_inputController, &InputController::suspendScreensaver);
142 connect(m_controller, &GameController::gameStopped, m_display, &Display::stopDrawing);
143 connect(m_controller, &GameController::gameStopped, this, &Window::gameStopped);
144 connect(m_controller, &GameController::gameStopped, &m_inputController, &InputController::resumeScreensaver);
145 connect(m_controller, &GameController::stateLoaded, m_display, &Display::forceDraw);
146 connect(m_controller, &GameController::rewound, m_display, &Display::forceDraw);
147 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
148 unsigned width, height;
149 context->core->desiredVideoDimensions(context->core, &width, &height);
150 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
151 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
152 QPixmap pixmap;
153 pixmap.convertFromImage(currentImage);
154 m_screenWidget->setPixmap(pixmap);
155 });
156 connect(m_controller, &GameController::gamePaused, m_display, &Display::pauseDrawing);
157#ifndef Q_OS_MAC
158 connect(m_controller, &GameController::gamePaused, menuBar(), &QWidget::show);
159 connect(m_controller, &GameController::gameUnpaused, [this]() {
160 if(isFullScreen()) {
161 menuBar()->hide();
162 }
163 });
164#endif
165 connect(m_controller, &GameController::gamePaused, &m_inputController, &InputController::resumeScreensaver);
166 connect(m_controller, &GameController::gameUnpaused, m_display, &Display::unpauseDrawing);
167 connect(m_controller, &GameController::gameUnpaused, &m_inputController, &InputController::suspendScreensaver);
168 connect(m_controller, &GameController::postLog, &m_log, &LogController::postLog);
169 connect(m_controller, &GameController::frameAvailable, this, &Window::recordFrame);
170 connect(m_controller, &GameController::frameAvailable, m_display, &Display::framePosted);
171 connect(m_controller, &GameController::gameCrashed, this, &Window::gameCrashed);
172 connect(m_controller, &GameController::gameFailed, this, &Window::gameFailed);
173 connect(m_controller, &GameController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
174 connect(m_controller, &GameController::statusPosted, m_display, &Display::showMessage);
175 connect(&m_log, &LogController::levelsSet, m_controller, &GameController::setLogLevel);
176 connect(&m_log, &LogController::levelsEnabled, m_controller, &GameController::enableLogLevel);
177 connect(&m_log, &LogController::levelsDisabled, m_controller, &GameController::disableLogLevel);
178 connect(this, &Window::startDrawing, m_display, &Display::startDrawing, Qt::QueuedConnection);
179 connect(this, &Window::shutdown, m_display, &Display::stopDrawing);
180 connect(this, &Window::shutdown, m_controller, &GameController::closeGame);
181 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
182 connect(this, &Window::audioBufferSamplesChanged, m_controller, &GameController::setAudioBufferSamples);
183 connect(this, &Window::sampleRateChanged, m_controller, &GameController::setAudioSampleRate);
184 connect(this, &Window::fpsTargetChanged, m_controller, &GameController::setFPSTarget);
185 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
186 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
187 connect(m_display, &Display::hideCursor, [this]() {
188 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
189 m_screenWidget->setCursor(Qt::BlankCursor);
190 }
191 });
192 connect(m_display, &Display::showCursor, [this]() {
193 m_screenWidget->unsetCursor();
194 });
195 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
196
197 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
198 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
199 m_focusCheck.setInterval(200);
200
201 m_shortcutController->setConfigController(m_config);
202 setupMenu(menuBar());
203}
204
205Window::~Window() {
206 delete m_logView;
207
208#ifdef USE_FFMPEG
209 delete m_videoView;
210#endif
211
212#ifdef USE_MAGICK
213 delete m_gifView;
214#endif
215
216#ifdef USE_SQLITE3
217 delete m_libraryView;
218#endif
219}
220
221void Window::argumentsPassed(mArguments* args) {
222 loadConfig();
223
224 if (args->patch) {
225 m_controller->loadPatch(args->patch);
226 }
227
228 if (args->fname) {
229 m_controller->loadGame(args->fname);
230 }
231
232#ifdef USE_GDB_STUB
233 if (args->debuggerType == DEBUGGER_GDB) {
234 if (!m_gdbController) {
235 m_gdbController = new GDBController(m_controller, this);
236 m_gdbController->listen();
237 }
238 }
239#endif
240}
241
242void Window::resizeFrame(const QSize& size) {
243 QSize newSize(size);
244 m_screenWidget->setSizeHint(newSize);
245 newSize -= m_screenWidget->size();
246 newSize += this->size();
247 resize(newSize);
248}
249
250void Window::setConfig(ConfigController* config) {
251 m_config = config;
252}
253
254void Window::loadConfig() {
255 const mCoreOptions* opts = m_config->options();
256 reloadConfig();
257
258 // TODO: Move these to ConfigController
259 if (opts->fpsTarget) {
260 emit fpsTargetChanged(opts->fpsTarget);
261 }
262
263 if (opts->audioBuffers) {
264 emit audioBufferSamplesChanged(opts->audioBuffers);
265 }
266
267 if (opts->sampleRate) {
268 emit sampleRateChanged(opts->sampleRate);
269 }
270
271 if (opts->width && opts->height) {
272 resizeFrame(QSize(opts->width, opts->height));
273 }
274
275 if (opts->fullscreen) {
276 enterFullScreen();
277 }
278
279#if defined(BUILD_GL) || defined(BUILD_GLES)
280 if (opts->shader) {
281 struct VDir* shader = VDirOpen(opts->shader);
282 if (shader) {
283 m_display->setShaders(shader);
284 m_shaderView->refreshShaders();
285 shader->close(shader);
286 }
287 }
288#endif
289
290 m_mruFiles = m_config->getMRU();
291 updateMRU();
292
293 m_inputController.setConfiguration(m_config);
294 m_controller->setUseBIOS(opts->useBios);
295}
296
297void Window::reloadConfig() {
298 const mCoreOptions* opts = m_config->options();
299
300 m_log.setLevels(opts->logLevel);
301
302 m_controller->setConfig(m_config->config());
303 m_display->lockAspectRatio(opts->lockAspectRatio);
304 m_display->filter(opts->resampleVideo);
305
306 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
307}
308
309void Window::saveConfig() {
310 m_inputController.saveConfiguration();
311 m_config->write();
312}
313
314QString Window::getFilters() const {
315 QStringList filters;
316 QStringList formats;
317
318#ifdef M_CORE_GBA
319 QStringList gbaFormats{
320 "*.gba",
321#if defined(USE_LIBZIP) || defined(USE_ZLIB)
322 "*.zip",
323#endif
324#ifdef USE_LZMA
325 "*.7z",
326#endif
327 "*.agb",
328 "*.mb",
329 "*.rom",
330 "*.bin"};
331 formats.append(gbaFormats);
332 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
333#endif
334
335#ifdef M_CORE_GB
336 QStringList gbFormats{
337 "*.gb",
338 "*.gbc",
339#if defined(USE_LIBZIP) || defined(USE_ZLIB)
340 "*.zip",
341#endif
342#ifdef USE_LZMA
343 "*.7z",
344#endif
345 "*.rom",
346 "*.bin"};
347 formats.append(gbFormats);
348 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
349#endif
350
351 formats.removeDuplicates();
352 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
353 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
354 return filters.join(";;");
355}
356
357QString Window::getFiltersArchive() const {
358 QStringList filters;
359
360 QStringList formats{
361#if defined(USE_LIBZIP) || defined(USE_ZLIB)
362 "*.zip",
363#endif
364#ifdef USE_LZMA
365 "*.7z",
366#endif
367 };
368 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
369 return filters.join(";;");
370}
371
372void Window::selectROM() {
373 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
374 if (!filename.isEmpty()) {
375 m_controller->loadGame(filename);
376 }
377}
378
379#ifdef USE_SQLITE3
380void Window::selectROMInArchive() {
381 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
382 if (filename.isEmpty()) {
383 return;
384 }
385 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
386 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
387 VFile* output = archiveInspector->selectedVFile();
388 QPair<QString, QString> path = archiveInspector->selectedPath();
389 if (output) {
390 m_controller->loadGame(output, path.second, path.first);
391 }
392 archiveInspector->close();
393 });
394 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
395 archiveInspector->show();
396}
397
398void Window::addDirToLibrary() {
399 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
400 if (filename.isEmpty()) {
401 return;
402 }
403 m_libraryView->addDirectory(filename);
404}
405#endif
406
407void Window::replaceROM() {
408 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
409 if (!filename.isEmpty()) {
410 m_controller->replaceGame(filename);
411 }
412}
413
414void Window::selectSave(bool temporary) {
415 QStringList formats{"*.sav"};
416 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
417 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
418 if (!filename.isEmpty()) {
419 m_controller->loadSave(filename, temporary);
420 }
421}
422
423void Window::multiplayerChanged() {
424 int attached = 1;
425 MultiplayerController* multiplayer = m_controller->multiplayerController();
426 if (multiplayer) {
427 attached = multiplayer->attached();
428 }
429 if (m_controller->isLoaded()) {
430 for (QAction* action : m_nonMpActions) {
431 action->setDisabled(attached > 1);
432 }
433 }
434}
435
436void Window::selectPatch() {
437 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
438 if (!filename.isEmpty()) {
439 m_controller->loadPatch(filename);
440 }
441}
442
443void Window::openView(QWidget* widget) {
444 connect(this, &Window::shutdown, widget, &QWidget::close);
445 connect(m_controller, &GameController::gameStopped, widget, &QWidget::close);
446 widget->setAttribute(Qt::WA_DeleteOnClose);
447 widget->show();
448}
449
450void Window::importSharkport() {
451 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
452 if (!filename.isEmpty()) {
453 m_controller->importSharkport(filename);
454 }
455}
456
457void Window::exportSharkport() {
458 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
459 if (!filename.isEmpty()) {
460 m_controller->exportSharkport(filename);
461 }
462}
463
464void Window::openSettingsWindow() {
465 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
466#if defined(BUILD_GL) || defined(BUILD_GLES)
467 if (m_display->supportsShaders()) {
468 settingsWindow->setShaderSelector(m_shaderView);
469 }
470#endif
471 connect(settingsWindow, &SettingsView::biosLoaded, m_controller, &GameController::loadBIOS);
472 connect(settingsWindow, &SettingsView::audioDriverChanged, m_controller, &GameController::reloadAudioDriver);
473 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::mustRestart);
474 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
475 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
476 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
477 openView(settingsWindow);
478}
479
480void Window::openAboutScreen() {
481 AboutScreen* about = new AboutScreen();
482 openView(about);
483}
484
485void Window::startVideoLog() {
486 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
487 if (!filename.isEmpty()) {
488 m_controller->startVideoLog(filename);
489 }
490}
491
492template <typename T, typename A>
493std::function<void()> Window::openTView(A arg) {
494 return [=]() {
495 T* view = new T(m_controller, arg);
496 openView(view);
497 };
498}
499
500template <typename T>
501std::function<void()> Window::openTView() {
502 return [=]() {
503 T* view = new T(m_controller);
504 openView(view);
505 };
506}
507
508#ifdef USE_FFMPEG
509void Window::openVideoWindow() {
510 if (!m_videoView) {
511 m_videoView = new VideoView();
512 connect(m_videoView, &VideoView::recordingStarted, m_controller, &GameController::setAVStream);
513 connect(m_videoView, &VideoView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
514 connect(m_controller, &GameController::gameStopped, m_videoView, &VideoView::stopRecording);
515 connect(m_controller, &GameController::gameStopped, m_videoView, &QWidget::close);
516 connect(m_controller, &GameController::gameStarted, [this]() {
517 m_videoView->setNativeResolution(m_controller->screenDimensions());
518 });
519 if (m_controller->isLoaded()) {
520 m_videoView->setNativeResolution(m_controller->screenDimensions());
521 }
522 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
523 }
524 m_videoView->show();
525}
526#endif
527
528#ifdef USE_MAGICK
529void Window::openGIFWindow() {
530 if (!m_gifView) {
531 m_gifView = new GIFView();
532 connect(m_gifView, &GIFView::recordingStarted, m_controller, &GameController::setAVStream);
533 connect(m_gifView, &GIFView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
534 connect(m_controller, &GameController::gameStopped, m_gifView, &GIFView::stopRecording);
535 connect(m_controller, &GameController::gameStopped, m_gifView, &QWidget::close);
536 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
537 }
538 m_gifView->show();
539}
540#endif
541
542#ifdef USE_GDB_STUB
543void Window::gdbOpen() {
544 if (!m_gdbController) {
545 m_gdbController = new GDBController(m_controller, this);
546 }
547 GDBWindow* window = new GDBWindow(m_gdbController);
548 openView(window);
549}
550#endif
551
552#ifdef USE_DEBUGGERS
553void Window::consoleOpen() {
554 if (!m_console) {
555 m_console = new DebuggerConsoleController(m_controller, this);
556 }
557 DebuggerConsole* window = new DebuggerConsole(m_console);
558 openView(window);
559}
560#endif
561
562void Window::keyPressEvent(QKeyEvent* event) {
563 if (event->isAutoRepeat()) {
564 QWidget::keyPressEvent(event);
565 return;
566 }
567 GBAKey key = m_inputController.mapKeyboard(event->key());
568 if (key == GBA_KEY_NONE) {
569 QWidget::keyPressEvent(event);
570 return;
571 }
572 m_controller->keyPressed(key);
573 event->accept();
574}
575
576void Window::keyReleaseEvent(QKeyEvent* event) {
577 if (event->isAutoRepeat()) {
578 QWidget::keyReleaseEvent(event);
579 return;
580 }
581 GBAKey key = m_inputController.mapKeyboard(event->key());
582 if (key == GBA_KEY_NONE) {
583 QWidget::keyPressEvent(event);
584 return;
585 }
586 m_controller->keyReleased(key);
587 event->accept();
588}
589
590void Window::resizeEvent(QResizeEvent* event) {
591 if (!isFullScreen()) {
592 m_config->setOption("height", m_screenWidget->height());
593 m_config->setOption("width", m_screenWidget->width());
594 }
595
596 int factor = 0;
597 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
598 if (m_controller->isLoaded()) {
599 size = m_controller->screenDimensions();
600 }
601 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
602 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
603 factor = m_screenWidget->width() / size.width();
604 } else {
605 m_savedScale = 0;
606 }
607 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
608 bool enableSignals = iter.value()->blockSignals(true);
609 iter.value()->setChecked(iter.key() == factor);
610 iter.value()->blockSignals(enableSignals);
611 }
612
613 m_config->setOption("fullscreen", isFullScreen());
614}
615
616void Window::showEvent(QShowEvent* event) {
617 if (m_wasOpened) {
618 return;
619 }
620 m_wasOpened = true;
621 resizeFrame(m_screenWidget->sizeHint());
622 QVariant windowPos = m_config->getQtOption("windowPos");
623 if (!windowPos.isNull()) {
624 move(windowPos.toPoint());
625 } else {
626 QRect rect = frameGeometry();
627 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
628 move(rect.topLeft());
629 }
630 if (m_fullscreenOnStart) {
631 enterFullScreen();
632 m_fullscreenOnStart = false;
633 }
634}
635
636void Window::closeEvent(QCloseEvent* event) {
637 emit shutdown();
638 m_config->setQtOption("windowPos", pos());
639
640 if (m_savedScale > 0) {
641 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
642 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
643 }
644 saveConfig();
645 QMainWindow::closeEvent(event);
646}
647
648void Window::focusInEvent(QFocusEvent*) {
649 m_display->forceDraw();
650}
651
652void Window::focusOutEvent(QFocusEvent*) {
653 m_controller->setTurbo(false, false);
654 m_controller->stopRewinding();
655 m_controller->clearKeys();
656}
657
658void Window::dragEnterEvent(QDragEnterEvent* event) {
659 if (event->mimeData()->hasFormat("text/uri-list")) {
660 event->acceptProposedAction();
661 }
662}
663
664void Window::dropEvent(QDropEvent* event) {
665 QString uris = event->mimeData()->data("text/uri-list");
666 uris = uris.trimmed();
667 if (uris.contains("\n")) {
668 // Only one file please
669 return;
670 }
671 QUrl url(uris);
672 if (!url.isLocalFile()) {
673 // No remote loading
674 return;
675 }
676 event->accept();
677 m_controller->loadGame(url.toLocalFile());
678}
679
680void Window::mouseDoubleClickEvent(QMouseEvent* event) {
681 if (event->button() != Qt::LeftButton) {
682 return;
683 }
684 toggleFullScreen();
685}
686
687void Window::enterFullScreen() {
688 if (!isVisible()) {
689 m_fullscreenOnStart = true;
690 return;
691 }
692 if (isFullScreen()) {
693 return;
694 }
695 showFullScreen();
696#ifndef Q_OS_MAC
697 if (m_controller->isLoaded() && !m_controller->isPaused()) {
698 menuBar()->hide();
699 }
700#endif
701}
702
703void Window::exitFullScreen() {
704 if (!isFullScreen()) {
705 return;
706 }
707 m_screenWidget->unsetCursor();
708 menuBar()->show();
709 showNormal();
710}
711
712void Window::toggleFullScreen() {
713 if (isFullScreen()) {
714 exitFullScreen();
715 } else {
716 enterFullScreen();
717 }
718}
719
720void Window::gameStarted(mCoreThread* context, const QString& fname) {
721 MutexLock(&context->stateMutex);
722 if (context->state < THREAD_EXITING) {
723 emit startDrawing(context);
724 } else {
725 MutexUnlock(&context->stateMutex);
726 return;
727 }
728 MutexUnlock(&context->stateMutex);
729 for (QAction* action : m_gameActions) {
730 action->setDisabled(false);
731 }
732#ifdef M_CORE_GBA
733 for (QAction* action : m_gbaActions) {
734 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
735 }
736#endif
737 multiplayerChanged();
738 if (!fname.isEmpty()) {
739 setWindowFilePath(fname);
740 appendMRU(fname);
741 }
742 updateTitle();
743 unsigned width, height;
744 context->core->desiredVideoDimensions(context->core, &width, &height);
745 m_display->setMinimumSize(width, height);
746 m_screenWidget->setMinimumSize(m_display->minimumSize());
747 m_screenWidget->setDimensions(width, height);
748 m_config->updateOption("lockIntegerScaling");
749 m_config->updateOption("lockAspectRatio");
750 if (m_savedScale > 0) {
751 resizeFrame(QSize(width, height) * m_savedScale);
752 }
753 attachWidget(m_display);
754
755#ifndef Q_OS_MAC
756 if (isFullScreen()) {
757 menuBar()->hide();
758 }
759#endif
760
761 m_hitUnimplementedBiosCall = false;
762 m_fpsTimer.start();
763 m_focusCheck.start();
764 if (m_display->underMouse()) {
765 m_screenWidget->setCursor(Qt::BlankCursor);
766 }
767
768 m_controller->threadInterrupt();
769 if (m_controller->isLoaded()) {
770 mCore* core = m_controller->thread()->core;
771 const mCoreChannelInfo* videoLayers;
772 const mCoreChannelInfo* audioChannels;
773 size_t nVideo = core->listVideoLayers(core, &videoLayers);
774 size_t nAudio = core->listAudioChannels(core, &audioChannels);
775
776 if (nVideo) {
777 for (size_t i = 0; i < nVideo; ++i) {
778 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
779 action->setCheckable(true);
780 action->setChecked(true);
781 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
782 m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
783 });
784 m_videoLayers->addAction(action);
785 }
786 }
787 if (nAudio) {
788 for (size_t i = 0; i < nAudio; ++i) {
789 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
790 action->setCheckable(true);
791 action->setChecked(true);
792 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
793 m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
794 });
795 m_audioChannels->addAction(action);
796 }
797 }
798 }
799 m_controller->threadContinue();
800}
801
802void Window::gameStopped() {
803#ifdef M_CORE_GBA
804 for (QAction* action : m_gbaActions) {
805 action->setDisabled(false);
806 }
807#endif
808 for (QAction* action : m_gameActions) {
809 action->setDisabled(true);
810 }
811 setWindowFilePath(QString());
812 updateTitle();
813 detachWidget(m_display);
814 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
815 m_screenWidget->setLockIntegerScaling(false);
816 m_screenWidget->setLockAspectRatio(true);
817 m_screenWidget->setPixmap(m_logo);
818 m_screenWidget->unsetCursor();
819#ifdef M_CORE_GB
820 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
821#elif defined(M_CORE_GBA)
822 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
823#endif
824 m_screenWidget->setMinimumSize(m_display->minimumSize());
825
826 m_videoLayers->clear();
827 m_audioChannels->clear();
828
829 m_fpsTimer.stop();
830 m_focusCheck.stop();
831}
832
833void Window::gameCrashed(const QString& errorMessage) {
834 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
835 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
836 QMessageBox::Ok, this, Qt::Sheet);
837 crash->setAttribute(Qt::WA_DeleteOnClose);
838 crash->show();
839 connect(m_controller, &GameController::gameStarted, crash, &QWidget::close);
840}
841
842void Window::gameFailed() {
843 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
844 tr("Could not load game. Are you sure it's in the correct format?"),
845 QMessageBox::Ok, this, Qt::Sheet);
846 fail->setAttribute(Qt::WA_DeleteOnClose);
847 fail->show();
848 connect(m_controller, &GameController::gameStarted, fail, &QWidget::close);
849}
850
851void Window::unimplementedBiosCall(int call) {
852 if (m_hitUnimplementedBiosCall) {
853 return;
854 }
855 m_hitUnimplementedBiosCall = true;
856
857 QMessageBox* fail = new QMessageBox(
858 QMessageBox::Warning, tr("Unimplemented BIOS call"),
859 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
860 QMessageBox::Ok, this, Qt::Sheet);
861 fail->setAttribute(Qt::WA_DeleteOnClose);
862 fail->show();
863}
864
865void Window::tryMakePortable() {
866 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
867 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
868 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
869 confirm->setAttribute(Qt::WA_DeleteOnClose);
870 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
871 confirm->show();
872}
873
874void Window::mustRestart() {
875 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
876 tr("Some changes will not take effect until the emulator is restarted."),
877 QMessageBox::Ok, this, Qt::Sheet);
878 dialog->setAttribute(Qt::WA_DeleteOnClose);
879 dialog->show();
880}
881
882void Window::recordFrame() {
883 m_frameList.append(QDateTime::currentDateTime());
884 while (m_frameList.count() > FRAME_LIST_SIZE) {
885 m_frameList.removeFirst();
886 }
887}
888
889void Window::showFPS() {
890 if (m_frameList.isEmpty()) {
891 updateTitle();
892 return;
893 }
894 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
895 float fps = (m_frameList.count() - 1) * 10000.f / interval;
896 fps = round(fps) / 10.f;
897 updateTitle(fps);
898}
899
900void Window::updateTitle(float fps) {
901 QString title;
902
903 m_controller->threadInterrupt();
904 if (m_controller->isLoaded()) {
905 const NoIntroDB* db = GBAApp::app()->gameDB();
906 NoIntroGame game{};
907 uint32_t crc32 = 0;
908 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
909
910 char gameTitle[17] = { '\0' };
911 mCore* core = m_controller->thread()->core;
912 core->getGameTitle(core, gameTitle);
913 title = gameTitle;
914
915#ifdef USE_SQLITE3
916 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
917 title = QLatin1String(game.name);
918 }
919#endif
920 }
921 MultiplayerController* multiplayer = m_controller->multiplayerController();
922 if (multiplayer && multiplayer->attached() > 1) {
923 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
924 for (QAction* action : m_nonMpActions) {
925 action->setDisabled(true);
926 }
927 } else if (m_controller->isLoaded()) {
928 for (QAction* action : m_nonMpActions) {
929 action->setDisabled(false);
930 }
931 }
932 m_controller->threadContinue();
933 if (title.isNull()) {
934 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
935 } else if (fps < 0) {
936 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
937 } else {
938 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
939 }
940}
941
942void Window::openStateWindow(LoadSave ls) {
943 if (m_stateWindow) {
944 return;
945 }
946 MultiplayerController* multiplayer = m_controller->multiplayerController();
947 if (multiplayer && multiplayer->attached() > 1) {
948 return;
949 }
950 bool wasPaused = m_controller->isPaused();
951 m_stateWindow = new LoadSaveState(m_controller);
952 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
953 connect(m_controller, &GameController::gameStopped, m_stateWindow, &QWidget::close);
954 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
955 detachWidget(m_stateWindow);
956 m_stateWindow = nullptr;
957 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
958 });
959 if (!wasPaused) {
960 m_controller->setPaused(true);
961 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
962 }
963 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
964 m_stateWindow->setMode(ls);
965 attachWidget(m_stateWindow);
966}
967
968void Window::setupMenu(QMenuBar* menubar) {
969 menubar->clear();
970 QMenu* fileMenu = menubar->addMenu(tr("&File"));
971 m_shortcutController->addMenu(fileMenu);
972 installEventFilter(m_shortcutController);
973 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
974 "loadROM");
975#ifdef USE_SQLITE3
976 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
977 "loadROMInArchive");
978 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
979 "addDirToLibrary");
980#endif
981
982 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
983 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
984 m_gameActions.append(loadTemporarySave);
985 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
986
987 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
988
989 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
990 connect(bootBIOS, &QAction::triggered, [this]() {
991 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
992 m_controller->bootBIOS();
993 });
994 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
995
996 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
997
998 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
999 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
1000 m_gameActions.append(romInfo);
1001 addControlledAction(fileMenu, romInfo, "romInfo");
1002
1003 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1004
1005 fileMenu->addSeparator();
1006
1007 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1008
1009 fileMenu->addSeparator();
1010
1011 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1012 loadState->setShortcut(tr("F10"));
1013 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1014 m_gameActions.append(loadState);
1015 m_nonMpActions.append(loadState);
1016 addControlledAction(fileMenu, loadState, "loadState");
1017
1018 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1019 saveState->setShortcut(tr("Shift+F10"));
1020 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1021 m_gameActions.append(saveState);
1022 m_nonMpActions.append(saveState);
1023 addControlledAction(fileMenu, saveState, "saveState");
1024
1025 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1026 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1027 m_shortcutController->addMenu(quickLoadMenu);
1028 m_shortcutController->addMenu(quickSaveMenu);
1029
1030 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1031 connect(quickLoad, &QAction::triggered, m_controller, &GameController::loadState);
1032 m_gameActions.append(quickLoad);
1033 m_nonMpActions.append(quickLoad);
1034 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1035
1036 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1037 connect(quickSave, &QAction::triggered, m_controller, &GameController::saveState);
1038 m_gameActions.append(quickSave);
1039 m_nonMpActions.append(quickSave);
1040 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1041
1042 quickLoadMenu->addSeparator();
1043 quickSaveMenu->addSeparator();
1044
1045 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1046 undoLoadState->setShortcut(tr("F11"));
1047 connect(undoLoadState, &QAction::triggered, m_controller, &GameController::loadBackupState);
1048 m_gameActions.append(undoLoadState);
1049 m_nonMpActions.append(undoLoadState);
1050 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1051
1052 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1053 undoSaveState->setShortcut(tr("Shift+F11"));
1054 connect(undoSaveState, &QAction::triggered, m_controller, &GameController::saveBackupState);
1055 m_gameActions.append(undoSaveState);
1056 m_nonMpActions.append(undoSaveState);
1057 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1058
1059 quickLoadMenu->addSeparator();
1060 quickSaveMenu->addSeparator();
1061
1062 int i;
1063 for (i = 1; i < 10; ++i) {
1064 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1065 quickLoad->setShortcut(tr("F%1").arg(i));
1066 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1067 m_gameActions.append(quickLoad);
1068 m_nonMpActions.append(quickLoad);
1069 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1070
1071 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1072 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1073 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1074 m_gameActions.append(quickSave);
1075 m_nonMpActions.append(quickSave);
1076 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1077 }
1078
1079#ifdef M_CORE_GBA
1080 fileMenu->addSeparator();
1081 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1082 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1083 m_gameActions.append(importShark);
1084 m_gbaActions.append(importShark);
1085 addControlledAction(fileMenu, importShark, "importShark");
1086
1087 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1088 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1089 m_gameActions.append(exportShark);
1090 m_gbaActions.append(exportShark);
1091 addControlledAction(fileMenu, exportShark, "exportShark");
1092#endif
1093
1094 fileMenu->addSeparator();
1095 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1096 connect(m_multiWindow, &QAction::triggered, [this]() {
1097 GBAApp::app()->newWindow();
1098 });
1099 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1100
1101#ifndef Q_OS_MAC
1102 fileMenu->addSeparator();
1103#endif
1104
1105 QAction* about = new QAction(tr("About"), fileMenu);
1106 connect(about, &QAction::triggered, this, &Window::openAboutScreen);
1107 fileMenu->addAction(about);
1108
1109#ifndef Q_OS_MAC
1110 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1111#endif
1112
1113 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1114 m_shortcutController->addMenu(emulationMenu);
1115 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1116 reset->setShortcut(tr("Ctrl+R"));
1117 connect(reset, &QAction::triggered, m_controller, &GameController::reset);
1118 m_gameActions.append(reset);
1119 addControlledAction(emulationMenu, reset, "reset");
1120
1121 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1122 connect(shutdown, &QAction::triggered, m_controller, &GameController::closeGame);
1123 m_gameActions.append(shutdown);
1124 addControlledAction(emulationMenu, shutdown, "shutdown");
1125
1126#ifdef M_CORE_GBA
1127 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1128 connect(yank, &QAction::triggered, m_controller, &GameController::yankPak);
1129 m_gameActions.append(yank);
1130 m_gbaActions.append(yank);
1131 addControlledAction(emulationMenu, yank, "yank");
1132#endif
1133 emulationMenu->addSeparator();
1134
1135 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1136 pause->setChecked(false);
1137 pause->setCheckable(true);
1138 pause->setShortcut(tr("Ctrl+P"));
1139 connect(pause, &QAction::triggered, m_controller, &GameController::setPaused);
1140 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1141 pause->setChecked(true);
1142 });
1143 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1144 m_gameActions.append(pause);
1145 addControlledAction(emulationMenu, pause, "pause");
1146
1147 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1148 frameAdvance->setShortcut(tr("Ctrl+N"));
1149 connect(frameAdvance, &QAction::triggered, m_controller, &GameController::frameAdvance);
1150 m_gameActions.append(frameAdvance);
1151 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1152
1153 emulationMenu->addSeparator();
1154
1155 m_shortcutController->addFunctions(emulationMenu, [this]() {
1156 m_controller->setTurbo(true, false);
1157 }, [this]() {
1158 m_controller->setTurbo(false, false);
1159 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1160
1161 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1162 turbo->setCheckable(true);
1163 turbo->setChecked(false);
1164 turbo->setShortcut(tr("Shift+Tab"));
1165 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1166 addControlledAction(emulationMenu, turbo, "fastForward");
1167
1168 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1169 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1170 ffspeed->connect([this](const QVariant& value) {
1171 m_controller->setTurboSpeed(value.toFloat());
1172 }, this);
1173 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1174 ffspeed->setValue(QVariant(-1.0f));
1175 ffspeedMenu->addSeparator();
1176 for (i = 2; i < 11; ++i) {
1177 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1178 }
1179 m_config->updateOption("fastForwardRatio");
1180
1181 m_shortcutController->addFunctions(emulationMenu, [this]() {
1182 m_controller->startRewinding();
1183 }, [this]() {
1184 m_controller->stopRewinding();
1185 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1186
1187 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1188 rewind->setShortcut(tr("~"));
1189 connect(rewind, &QAction::triggered, m_controller, &GameController::rewind);
1190 m_gameActions.append(rewind);
1191 m_nonMpActions.append(rewind);
1192 addControlledAction(emulationMenu, rewind, "rewind");
1193
1194 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1195 frameRewind->setShortcut(tr("Ctrl+B"));
1196 connect(frameRewind, &QAction::triggered, [this] () {
1197 m_controller->rewind(1);
1198 });
1199 m_gameActions.append(frameRewind);
1200 m_nonMpActions.append(frameRewind);
1201 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1202
1203 ConfigOption* videoSync = m_config->addOption("videoSync");
1204 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1205 videoSync->connect([this](const QVariant& value) {
1206 m_controller->setVideoSync(value.toBool());
1207 }, this);
1208 m_config->updateOption("videoSync");
1209
1210 ConfigOption* audioSync = m_config->addOption("audioSync");
1211 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1212 audioSync->connect([this](const QVariant& value) {
1213 m_controller->setAudioSync(value.toBool());
1214 }, this);
1215 m_config->updateOption("audioSync");
1216
1217 emulationMenu->addSeparator();
1218
1219 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1220 m_shortcutController->addMenu(solarMenu);
1221 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1222 connect(solarIncrease, &QAction::triggered, m_controller, &GameController::increaseLuminanceLevel);
1223 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1224
1225 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1226 connect(solarDecrease, &QAction::triggered, m_controller, &GameController::decreaseLuminanceLevel);
1227 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1228
1229 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1230 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1231 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1232
1233 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1234 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1235 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1236
1237 solarMenu->addSeparator();
1238 for (int i = 0; i <= 10; ++i) {
1239 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1240 connect(setSolar, &QAction::triggered, [this, i]() {
1241 m_controller->setLuminanceLevel(i);
1242 });
1243 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1244 }
1245
1246 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1247 m_shortcutController->addMenu(avMenu);
1248 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1249 m_shortcutController->addMenu(frameMenu, avMenu);
1250 for (int i = 1; i <= 6; ++i) {
1251 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1252 setSize->setCheckable(true);
1253 if (m_savedScale == i) {
1254 setSize->setChecked(true);
1255 }
1256 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1257 showNormal();
1258 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1259 if (m_controller->isLoaded()) {
1260 size = m_controller->screenDimensions();
1261 }
1262 size *= i;
1263 m_savedScale = i;
1264 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1265 resizeFrame(size);
1266 bool enableSignals = setSize->blockSignals(true);
1267 setSize->setChecked(true);
1268 setSize->blockSignals(enableSignals);
1269 });
1270 m_frameSizes[i] = setSize;
1271 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1272 }
1273 QKeySequence fullscreenKeys;
1274#ifdef Q_OS_WIN
1275 fullscreenKeys = QKeySequence("Alt+Return");
1276#else
1277 fullscreenKeys = QKeySequence("Ctrl+F");
1278#endif
1279 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1280
1281 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1282 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1283 lockAspectRatio->connect([this](const QVariant& value) {
1284 m_display->lockAspectRatio(value.toBool());
1285 if (m_controller->isLoaded()) {
1286 m_screenWidget->setLockAspectRatio(value.toBool());
1287 }
1288 }, this);
1289 m_config->updateOption("lockAspectRatio");
1290
1291 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1292 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1293 lockIntegerScaling->connect([this](const QVariant& value) {
1294 m_display->lockIntegerScaling(value.toBool());
1295 if (m_controller->isLoaded()) {
1296 m_screenWidget->setLockIntegerScaling(value.toBool());
1297 }
1298 }, this);
1299 m_config->updateOption("lockIntegerScaling");
1300
1301 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1302 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1303 resampleVideo->connect([this](const QVariant& value) {
1304 m_display->filter(value.toBool());
1305 }, this);
1306 m_config->updateOption("resampleVideo");
1307
1308 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1309 ConfigOption* skip = m_config->addOption("frameskip");
1310 skip->connect([this](const QVariant& value) {
1311 reloadConfig();
1312 }, this);
1313 for (int i = 0; i <= 10; ++i) {
1314 skip->addValue(QString::number(i), i, skipMenu);
1315 }
1316 m_config->updateOption("frameskip");
1317
1318 avMenu->addSeparator();
1319
1320 ConfigOption* mute = m_config->addOption("mute");
1321 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1322 mute->connect([this](const QVariant& value) {
1323 reloadConfig();
1324 }, this);
1325 m_config->updateOption("mute");
1326 addControlledAction(avMenu, muteAction, "mute");
1327
1328 QMenu* target = avMenu->addMenu(tr("FPS target"));
1329 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1330 fpsTargetOption->connect([this](const QVariant& value) {
1331 emit fpsTargetChanged(value.toFloat());
1332 }, this);
1333 fpsTargetOption->addValue(tr("15"), 15, target);
1334 fpsTargetOption->addValue(tr("30"), 30, target);
1335 fpsTargetOption->addValue(tr("45"), 45, target);
1336 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1337 fpsTargetOption->addValue(tr("60"), 60, target);
1338 fpsTargetOption->addValue(tr("90"), 90, target);
1339 fpsTargetOption->addValue(tr("120"), 120, target);
1340 fpsTargetOption->addValue(tr("240"), 240, target);
1341 m_config->updateOption("fpsTarget");
1342
1343#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1344 avMenu->addSeparator();
1345#endif
1346
1347#ifdef USE_PNG
1348 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1349 screenshot->setShortcut(tr("F12"));
1350 connect(screenshot, &QAction::triggered, m_controller, &GameController::screenshot);
1351 m_gameActions.append(screenshot);
1352 addControlledAction(avMenu, screenshot, "screenshot");
1353#endif
1354
1355#ifdef USE_FFMPEG
1356 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1357 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1358 addControlledAction(avMenu, recordOutput, "recordOutput");
1359 m_gameActions.append(recordOutput);
1360#endif
1361
1362#ifdef USE_MAGICK
1363 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1364 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1365 addControlledAction(avMenu, recordGIF, "recordGIF");
1366#endif
1367
1368 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1369 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1370 addControlledAction(avMenu, recordVL, "recordVL");
1371 m_gameActions.append(recordVL);
1372
1373 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1374 connect(stopVL, &QAction::triggered, m_controller, &GameController::endVideoLog);
1375 addControlledAction(avMenu, stopVL, "stopVL");
1376 m_gameActions.append(stopVL);
1377
1378 avMenu->addSeparator();
1379 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1380 m_shortcutController->addMenu(m_videoLayers, avMenu);
1381
1382 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1383 m_shortcutController->addMenu(m_audioChannels, avMenu);
1384
1385 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1386 m_shortcutController->addMenu(toolsMenu);
1387 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1388 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1389 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1390
1391 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1392 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1393 addControlledAction(toolsMenu, overrides, "overrideWindow");
1394
1395 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1396 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1397 addControlledAction(toolsMenu, sensors, "sensorWindow");
1398
1399 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1400 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1401 m_gameActions.append(cheats);
1402 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1403
1404 toolsMenu->addSeparator();
1405 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1406 "settings");
1407
1408 toolsMenu->addSeparator();
1409
1410#ifdef USE_DEBUGGERS
1411 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1412 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1413 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1414#endif
1415
1416#ifdef USE_GDB_STUB
1417 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1418 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1419 m_gbaActions.append(gdbWindow);
1420 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1421#endif
1422 toolsMenu->addSeparator();
1423
1424 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1425 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1426 m_gameActions.append(paletteView);
1427 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1428
1429 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1430 connect(objView, &QAction::triggered, openTView<ObjView>());
1431 m_gameActions.append(objView);
1432 addControlledAction(toolsMenu, objView, "spriteWindow");
1433
1434 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1435 connect(tileView, &QAction::triggered, openTView<TileView>());
1436 m_gameActions.append(tileView);
1437 addControlledAction(toolsMenu, tileView, "tileWindow");
1438
1439 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1440 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1441 m_gameActions.append(memoryView);
1442 addControlledAction(toolsMenu, memoryView, "memoryView");
1443
1444 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1445 connect(memorySearch, &QAction::triggered, openTView<MemorySearch>());
1446 m_gameActions.append(memorySearch);
1447 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1448
1449#ifdef M_CORE_GBA
1450 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1451 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1452 m_gameActions.append(ioViewer);
1453 m_gbaActions.append(ioViewer);
1454 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1455#endif
1456
1457 ConfigOption* skipBios = m_config->addOption("skipBios");
1458 skipBios->connect([this](const QVariant& value) {
1459 reloadConfig();
1460 }, this);
1461
1462 ConfigOption* useBios = m_config->addOption("useBios");
1463 useBios->connect([this](const QVariant& value) {
1464 m_controller->setUseBIOS(value.toBool());
1465 }, this);
1466
1467 ConfigOption* buffers = m_config->addOption("audioBuffers");
1468 buffers->connect([this](const QVariant& value) {
1469 emit audioBufferSamplesChanged(value.toInt());
1470 }, this);
1471
1472 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1473 sampleRate->connect([this](const QVariant& value) {
1474 emit sampleRateChanged(value.toUInt());
1475 }, this);
1476
1477 ConfigOption* volume = m_config->addOption("volume");
1478 volume->connect([this](const QVariant& value) {
1479 reloadConfig();
1480 }, this);
1481
1482 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1483 rewindEnable->connect([this](const QVariant& value) {
1484 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1485 }, this);
1486
1487 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1488 rewindBufferCapacity->connect([this](const QVariant& value) {
1489 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1490 }, this);
1491
1492 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1493 rewindBufferCapacity->connect([this](const QVariant& value) {
1494 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1495 }, this);
1496
1497 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1498 allowOpposingDirections->connect([this](const QVariant& value) {
1499 m_inputController.setAllowOpposing(value.toBool());
1500 }, this);
1501
1502 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1503 saveStateExtdata->connect([this](const QVariant& value) {
1504 m_controller->setSaveStateExtdata(value.toInt());
1505 }, this);
1506 m_config->updateOption("saveStateExtdata");
1507
1508 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1509 loadStateExtdata->connect([this](const QVariant& value) {
1510 m_controller->setLoadStateExtdata(value.toInt());
1511 }, this);
1512 m_config->updateOption("loadStateExtdata");
1513
1514 ConfigOption* preload = m_config->addOption("preload");
1515 preload->connect([this](const QVariant& value) {
1516 m_controller->setPreload(value.toBool());
1517 }, this);
1518 m_config->updateOption("preload");
1519
1520 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1521 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1522 exitFullScreen->setShortcut(QKeySequence("Esc"));
1523 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1524
1525 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1526 m_shortcutController->addMenu(autofireMenu);
1527
1528 m_shortcutController->addFunctions(autofireMenu, [this]() {
1529 m_controller->setAutofire(GBA_KEY_A, true);
1530 }, [this]() {
1531 m_controller->setAutofire(GBA_KEY_A, false);
1532 }, QKeySequence(), tr("Autofire A"), "autofireA");
1533
1534 m_shortcutController->addFunctions(autofireMenu, [this]() {
1535 m_controller->setAutofire(GBA_KEY_B, true);
1536 }, [this]() {
1537 m_controller->setAutofire(GBA_KEY_B, false);
1538 }, QKeySequence(), tr("Autofire B"), "autofireB");
1539
1540 m_shortcutController->addFunctions(autofireMenu, [this]() {
1541 m_controller->setAutofire(GBA_KEY_L, true);
1542 }, [this]() {
1543 m_controller->setAutofire(GBA_KEY_L, false);
1544 }, QKeySequence(), tr("Autofire L"), "autofireL");
1545
1546 m_shortcutController->addFunctions(autofireMenu, [this]() {
1547 m_controller->setAutofire(GBA_KEY_R, true);
1548 }, [this]() {
1549 m_controller->setAutofire(GBA_KEY_R, false);
1550 }, QKeySequence(), tr("Autofire R"), "autofireR");
1551
1552 m_shortcutController->addFunctions(autofireMenu, [this]() {
1553 m_controller->setAutofire(GBA_KEY_START, true);
1554 }, [this]() {
1555 m_controller->setAutofire(GBA_KEY_START, false);
1556 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1557
1558 m_shortcutController->addFunctions(autofireMenu, [this]() {
1559 m_controller->setAutofire(GBA_KEY_SELECT, true);
1560 }, [this]() {
1561 m_controller->setAutofire(GBA_KEY_SELECT, false);
1562 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1563
1564 m_shortcutController->addFunctions(autofireMenu, [this]() {
1565 m_controller->setAutofire(GBA_KEY_UP, true);
1566 }, [this]() {
1567 m_controller->setAutofire(GBA_KEY_UP, false);
1568 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1569
1570 m_shortcutController->addFunctions(autofireMenu, [this]() {
1571 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1572 }, [this]() {
1573 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1574 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1575
1576 m_shortcutController->addFunctions(autofireMenu, [this]() {
1577 m_controller->setAutofire(GBA_KEY_DOWN, true);
1578 }, [this]() {
1579 m_controller->setAutofire(GBA_KEY_DOWN, false);
1580 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1581
1582 m_shortcutController->addFunctions(autofireMenu, [this]() {
1583 m_controller->setAutofire(GBA_KEY_LEFT, true);
1584 }, [this]() {
1585 m_controller->setAutofire(GBA_KEY_LEFT, false);
1586 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1587
1588 for (QAction* action : m_gameActions) {
1589 action->setDisabled(true);
1590 }
1591}
1592
1593void Window::attachWidget(QWidget* widget) {
1594 m_screenWidget->layout()->addWidget(widget);
1595 m_screenWidget->unsetCursor();
1596 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1597}
1598
1599void Window::detachWidget(QWidget* widget) {
1600 m_screenWidget->layout()->removeWidget(widget);
1601}
1602
1603void Window::appendMRU(const QString& fname) {
1604 int index = m_mruFiles.indexOf(fname);
1605 if (index >= 0) {
1606 m_mruFiles.removeAt(index);
1607 }
1608 m_mruFiles.prepend(fname);
1609 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1610 m_mruFiles.removeLast();
1611 }
1612 updateMRU();
1613}
1614
1615void Window::updateMRU() {
1616 if (!m_mruMenu) {
1617 return;
1618 }
1619 for (QAction* action : m_mruMenu->actions()) {
1620 delete action;
1621 }
1622 m_mruMenu->clear();
1623 int i = 0;
1624 for (const QString& file : m_mruFiles) {
1625 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1626 item->setShortcut(QString("Ctrl+%1").arg(i));
1627 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1628 m_mruMenu->addAction(item);
1629 ++i;
1630 }
1631 m_config->setMRU(m_mruFiles);
1632 m_config->write();
1633 m_mruMenu->setEnabled(i > 0);
1634}
1635
1636QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1637 addHiddenAction(menu, action, name);
1638 menu->addAction(action);
1639 return action;
1640}
1641
1642QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1643 m_shortcutController->addAction(menu, action, name);
1644 action->setShortcutContext(Qt::WidgetShortcut);
1645 addAction(action);
1646 return action;
1647}
1648
1649void Window::focusCheck() {
1650 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1651 return;
1652 }
1653 if (QGuiApplication::focusWindow() && m_autoresume) {
1654 m_controller->setPaused(false);
1655 m_autoresume = false;
1656 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1657 m_autoresume = true;
1658 m_controller->setPaused(true);
1659 }
1660}
1661
1662WindowBackground::WindowBackground(QWidget* parent)
1663 : QLabel(parent)
1664{
1665 setLayout(new QStackedLayout());
1666 layout()->setContentsMargins(0, 0, 0, 0);
1667 setAlignment(Qt::AlignCenter);
1668}
1669
1670void WindowBackground::setSizeHint(const QSize& hint) {
1671 m_sizeHint = hint;
1672}
1673
1674QSize WindowBackground::sizeHint() const {
1675 return m_sizeHint;
1676}
1677
1678void WindowBackground::setDimensions(int width, int height) {
1679 m_aspectWidth = width;
1680 m_aspectHeight = height;
1681}
1682
1683void WindowBackground::setLockIntegerScaling(bool lock) {
1684 m_lockIntegerScaling = lock;
1685}
1686
1687void WindowBackground::setLockAspectRatio(bool lock) {
1688 m_lockAspectRatio = lock;
1689}
1690
1691void WindowBackground::paintEvent(QPaintEvent*) {
1692 const QPixmap* logo = pixmap();
1693 if (!logo) {
1694 return;
1695 }
1696 QPainter painter(this);
1697 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1698 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1699 QSize s = size();
1700 QSize ds = s;
1701 if (m_lockAspectRatio) {
1702 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1703 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1704 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1705 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1706 }
1707 }
1708 if (m_lockIntegerScaling) {
1709 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1710 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1711 }
1712 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1713 QRect full(origin, ds);
1714 painter.drawPixmap(full, *logo);
1715}