src/platform/qt/ShortcutController.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_SHORTCUT_MODEL
7#define QGBA_SHORTCUT_MODEL
8
9#include "GamepadAxisEvent.h"
10
11#include <QAbstractItemModel>
12#include <QKeySequence>
13
14#include <functional>
15
16class QAction;
17class QKeyEvent;
18class QMenu;
19class QString;
20
21namespace QGBA {
22
23class ConfigController;
24
25class ShortcutController : public QAbstractItemModel {
26Q_OBJECT
27
28private:
29 constexpr static const char* const KEY_SECTION = "shortcutKey";
30 constexpr static const char* const BUTTON_SECTION = "shortcutButton";
31 constexpr static const char* const AXIS_SECTION = "shortcutAxis";
32
33 class ShortcutItem {
34 public:
35 typedef QPair<std::function<void ()>, std::function<void ()>> Functions;
36
37 ShortcutItem(QAction* action, const QString& name, ShortcutItem* parent = nullptr);
38 ShortcutItem(Functions functions, const QKeySequence& shortcut, const QString& visibleName, const QString& name,
39 ShortcutItem* parent = nullptr);
40 ShortcutItem(QMenu* action, ShortcutItem* parent = nullptr);
41
42 QAction* action() { return m_action; }
43 const QAction* action() const { return m_action; }
44 const QKeySequence& shortcut() const { return m_shortcut; }
45 Functions functions() const { return m_functions; }
46 QMenu* menu() { return m_menu; }
47 const QMenu* menu() const { return m_menu; }
48 const QString& visibleName() const { return m_visibleName; }
49 const QString& name() const { return m_name; }
50 QList<ShortcutItem>& items() { return m_items; }
51 const QList<ShortcutItem>& items() const { return m_items; }
52 ShortcutItem* parent() { return m_parent; }
53 const ShortcutItem* parent() const { return m_parent; }
54 void addAction(QAction* action, const QString& name);
55 void addFunctions(Functions functions, const QKeySequence& shortcut, const QString& visibleName,
56 const QString& name);
57 void addSubmenu(QMenu* menu);
58 int button() const { return m_button; }
59 void setShortcut(const QKeySequence& sequence);
60 void setButton(int button) { m_button = button; }
61 int axis() const { return m_axis; }
62 GamepadAxisEvent::Direction direction() const { return m_direction; }
63 void setAxis(int axis, GamepadAxisEvent::Direction direction);
64
65 bool operator==(const ShortcutItem& other) const {
66 return m_menu == other.m_menu && m_action == other.m_action;
67 }
68
69 private:
70 QAction* m_action;
71 QKeySequence m_shortcut;
72 QMenu* m_menu;
73 Functions m_functions;
74 QString m_name;
75 QString m_visibleName;
76 int m_button;
77 int m_axis;
78 GamepadAxisEvent::Direction m_direction;
79 QList<ShortcutItem> m_items;
80 ShortcutItem* m_parent;
81 };
82
83public:
84 ShortcutController(QObject* parent = nullptr);
85
86 void setConfigController(ConfigController* controller);
87
88 virtual QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
89 virtual QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
90
91 virtual QModelIndex index(int row, int column, const QModelIndex& parent) const override;
92 virtual QModelIndex parent(const QModelIndex& index) const override;
93
94 virtual int columnCount(const QModelIndex& parent = QModelIndex()) const override;
95 virtual int rowCount(const QModelIndex& parent = QModelIndex()) const override;
96
97 void addAction(QMenu* menu, QAction* action, const QString& name);
98 void addFunctions(QMenu* menu, std::function<void()> press, std::function<void()> release,
99 const QKeySequence& shortcut, const QString& visibleName, const QString& name);
100 void addMenu(QMenu* menu, QMenu* parent = nullptr);
101
102 QKeySequence shortcutAt(const QModelIndex& index) const;
103 bool isMenuAt(const QModelIndex& index) const;
104
105 void updateKey(const QModelIndex& index, const QKeySequence& keySequence);
106 void updateButton(const QModelIndex& index, int button);
107 void updateAxis(const QModelIndex& index, int axis, GamepadAxisEvent::Direction direction);
108
109 void clearKey(const QModelIndex& index);
110 void clearButton(const QModelIndex& index);
111
112 static QKeySequence keyEventToSequence(const QKeyEvent*);
113
114protected:
115 bool eventFilter(QObject*, QEvent*) override;
116
117private:
118 ShortcutItem* itemAt(const QModelIndex& index);
119 const ShortcutItem* itemAt(const QModelIndex& index) const;
120 void loadShortcuts(ShortcutItem*);
121
122 ShortcutItem m_rootMenu;
123 QMap<QMenu*, ShortcutItem*> m_menuMap;
124 QMap<int, ShortcutItem*> m_buttons;
125 QMap<QPair<int, GamepadAxisEvent::Direction>, ShortcutItem*> m_axes;
126 QMap<QKeySequence, ShortcutItem*> m_heldKeys;
127 ConfigController* m_config;
128};
129
130}
131
132#endif