CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23 - Ability to boot directly into the BIOS
24 - Preliminary support for yanking out the game pak while a game is running
25Bugfixes:
26 - ARM7: Fix SWI and IRQ timings
27 - GBA Audio: Force audio FIFOs to 32-bit
28 - GBA Memory: Improve Thumb open bus behavior
29 - VFS: Fix resource leaks if some allocations fail
30 - Video: Fix an issue with very long filenames
31 - GBA Video: Blended sprites should never have other effects applied
32 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
33 - Qt: Better cleanup when a game crashes
34 - Qt: Fix open ROM dialog filtering for archive formats
35 - ARM7: Fix Thumb MUL timing
36 - Qt: Cap the maximum number of multiplayer windows
37 - Qt: Fix maximum year in sensor override
38 - GBA: Cap audio FIFO read size during deserialization
39 - GBA: Check for corrupted savestates when loading
40 - GBA: Check for improperly sized savestates when loading
41 - GBA: Check for savestates made from differently sized ROMs
42 - GBA Video: Fix out-of-bounds tiles in mosaic
43 - GBA Memory: Fix potential DMA issue when loading a savestate
44 - GBA Audio: Fix audio pitch changing when adjusting buffer size
45 - SDL: Fix SDL build when OpenGL is missing
46 - ARM7: Fix timing of multiplies to use N cycles
47 - GBA: Fix calls to endian-independent loadstores
48 - GBA Video: Fix windows not affecting sprites
49 - VFS: Fix line-reading to return proper values
50 - GBA Memory: Fix load/store multiple video memory waitstates
51 - GBA: Fix timing of reading from timer registers
52 - Util: Allow loading IPS patches that grow the ROM
53Misc:
54 - Qt: Handle saving input settings better
55 - Debugger: Free watchpoints in addition to breakpoints
56 - Qt: Move GL frame drawing back onto its own thread
57 - GBA: Add status log level
58 - GBA Thread: Add functionality for running callbacks on the GBA thread
59 - Qt: Fast forward (held) option moved from Other to Emulation menu
60 - All: Add --help flag for command line programs
61 - Qt: Show version info in window title
62 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
63 - GBA SIO: Add a dummy driver for Normal mode
64 - GBA: GBARewind now returns how many states it has rewound
65 - All: Enable static linking for Windows
66 - All: Enable static linking for OS X
67 - Qt: Migrate multiplayer window handling into GBAApp
68 - Qt: Unified file opening and saving with last location
69 - Qt: Fix windows being resizable when they shouldn't have been
70 - Qt: Only hide cursor in full screen
71 - Perf: Ability to load savestates immediately on launch
72 - Qt: Replace pause-after-frame mutex with an atomic
73 - Util: Allow disabling the threading code entirely
74 - GBA: SIO logging layer
75 - Qt: Add application icon and XDG desktop files
76 - GBA Thread: Split GBASync into a separate file
77 - SDL: Properly check for initialization
78 - SDL: Clean up initialization functions
79 - All: Threads are now named
80 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
81 - Qt: Don't save window size when entering fullscreen
82 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
83 - GBA Video: Refactor software renderer into separate files
84 - ARM7: Add emulation for Undefined CPU mode
85 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
86 - ARM7: Reduce the size of the Thumb instruction table
87 - GBA: Don't include GBACLIDebugger struct unless needed
88 - SDL: Clean up GL context
89
900.2.1: (2015-05-13)
91Bugfixes:
92 - All: Fix sanitize-deb script not cleaning up after itself
93 - All: Fix dependencies for libavcodec on Debian-derived platforms
94 - ARM7: Handle writeback for PC in addressing modes 2 and 3
95 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
96 - ARM7: Fix ARM multiply instructions when PC is a destination register
97 - Debugger: Fix use-after-free in breakpoint clearing code
98 - Debugger: Fix boundary conditions in tab completion
99 - GBA: Fix timers not updating timing when writing to only the reload register
100 - GBA: Fix rewind boundary conditions
101 - GBA: Add initial I/O register settings for background matrix registers
102 - GBA: Fix hang when loading a savestate if sync to video is enabled
103 - GBA: Handle out-of-bounds I/O access
104 - GBA: Fix bounds-checking on EEPROM access
105 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
106 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
107 - GBA Memory: Allow SRAM to be 64kB
108 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
109 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
110 - GBA Video: Fix second frame mode 5
111 - Perf: Fix race condition if a game crashes immediately on start
112 - Qt: Fix Display object leak when closing a window
113 - Qt: Fix .deb dependencies
114 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
115 - Qt: Fix window not regaining focus after exiting savestate window
116 - Qt: Fix regression where video would not record if the game had already started
117 - Qt: Fix potential crash if a gamepad causes focus to change
118 - Qt: Fix controller axis querying
119 - Qt: Fix multiplayer windows opening as the wrong size
120 - Qt: Fix controllers sometimes not loading the right profile
121 - SDL: Fix boundary conditions for joystick adjustments
122 - SDL: Allocate properly sized input maps
123 - SDL: Fix potential build issues when Qt and SDL2 are in use
124 - Util: Fix resource leak in UTF-8 handling code
125 - Util: Fix a null-pointer issue when attempting to delete a key
126 - VFS: Fix resource leaks if some allocations fail
127 - Video: Fix an issue with very long filenames
128Misc:
129 - GBA Memory: Soft-crash if jumping past the end of a ROM
130 - Qt: Show multiplayer numbers in window title
131 - Qt: Solar sensor can have shortcuts set
132
1330.2.0: (2015-04-03)
134Features:
135 - Support for gamepad axes, e.g. analog sticks or triggers
136 - Add scale presets for up to 6x
137 - Settings window
138 - Bilinear resampling option
139 - Add option to skip BIOS start screen
140 - List of recently opened games
141 - Support for games using the Solar Sensor
142 - Better audio resampling via blip-buf
143 - Game Pak overrides dialog for setting savetype and sensor values
144 - Support for games using the tilt sensor
145 - Remappable shortcuts for keyboard and gamepad
146 - Rewinding of emulation
147 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
148 - Support IPv6
149 - Save directory of last loaded file
150 - Support BPS patches
151 - Automatically detect and optimize out idle loops
152 - Configurable game overrides
153 - Support loading 7-Zip files
154 - Drag and drop game loading
155 - Cheat code support
156 - Runtime configurable audio driver
157 - Libretro core for use with RetroArch and other front-ends
158 - Controller profiles for setting different bindings for different controllers
159 - Ability to lock aspect ratio
160 - Local link cable support
161 - Ability to switch which game controller is in use per instance
162 - Ability to prevent opposing directional input
163 - Warning dialog if an unimplemented BIOS feature is called
164 - Debugger: Add CLI "frame", frame advance command
165 - Debugger: Add CLI functions for writing to memory
166 - Debugger: Add CLI functions for examining memory regions
167 - Debugger: Add CLI function for writing a register
168Bugfixes:
169 - ARM7: Extend prefetch by one stage
170 - ARM7: Fix cycle counting for loads
171 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
172 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
173 - GBA: Initialize gba.sync to null
174 - GBA: Fix timer initialization
175 - GBA Audio: Support 16-bit writes to FIFO audio
176 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
177 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
178 - GBA BIOS: Fix BIOS prefetch after reset
179 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
180 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
181 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
182 - GBA Memory: Fix I cycles that had been moved to ARM7 core
183 - GBA Memory: Fix cycle counting for 32-bit load/stores
184 - GBA RR: Fix fallthrough error when reading tags from a movie
185 - GBA Thread: Fix possible hang when loading an archive
186 - GBA Thread: Fix possible deadlock in video sync
187 - Perf: Fix crash when the GBA thread fails to start
188 - Qt: Fix crash starting a GDB stub if a game isn't loaded
189 - Qt: Fix crash when adjusting settings after closing a game
190 - Qt: Fix crash when starting GDB stub after closing a game
191 - Qt: Fix patch loading while a game is running
192 - Qt: Fix crash when loading a game after stopping GDB server
193 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
194 - Qt: Fix crash when attempting to pause if a game is not running
195 - SDL: Properly clean up if a game doesn't launch
196 - Util: Fix sockets on Windows
197Misc:
198 - All: Enable link-time optimization
199 - Debugger: Watchpoints now work on STM/LDM instructions
200 - Debugger: Clean up GDB stub network interfacing
201 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
202 - Debugger: Merge Thumb BL instructions when disassembling
203 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
204 - Debugger: Watchpoints now report address watched (fixes #68)
205 - Debugger: Add support for soft breakpoints
206 - Debugger: Make I/O register names be addresses instead of values
207 - Debugger: Rename read/write commands
208 - GBA: Improve accuracy of event timing
209 - GBA: Add API for getting Configuration structs for overrides and input
210 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
211 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
212 - GBA: Move A/V stream interface into core
213 - GBA: Savestates now take into account savedata state machines (fixes #109)
214 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
215 - GBA Memory: Simplify memory API and use fixed bus width
216 - GBA Thread: Make GBASyncWaitFrameStart time out
217 - GBA Video: Start video at the last scanline instead of the first
218 - Qt: Optimize logo drawing
219 - Qt: Move frame upload back onto main thread
220 - Qt: Remember window position
221 - Qt: Double-clicking on the window toggles full screen
222 - Util: Use proper locale for reading and writing float values
223
2240.1.1: (2015-01-24)
225Bugfixes:
226 - ARM7: Fix LDM writeback to a register already written
227 - GBA: Fix timers 2 and 3 updating incorrectly
228 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
229 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
230 - GBA Audio: Properly initialize audio FIFO channels
231 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
232 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
233 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
234 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
235 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
236 - GBA BIOS: Fix HuffUnComp boundary conditions
237 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
238 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
239 - GBA Memory: Filter out top nybble of DMA addresses
240 - GBA Memory: Properly bounds-check VRAM accesses
241 - GBA Memory: Fix initial DMA state
242 - GBA Thread: Allow halted games to exit cleanly
243 - GBA Video: Fix blend issues with obscured middle layers
244 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
245 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
246 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
247 - GBA Video: Fix sprite boundary conditions with mosaic
248 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
249 - Qt: Fix issue with set frame sizes being the wrong height
250 - Qt: Fix emulator crashing when full screen if a game is not running
251 - Qt: Fix window focus issues
252 - Qt: Properly set default video recording settings
253 - Qt: Fix a race condition when a game crashes immediately
254 - Qt: Fix some cases where key mapping can break if focus is adjusted
255 - Qt: Fix crash if a game pauses before any frames are shown
256 - Debugger: Negative PC-relative loads now properly subtract the offset
257 - Debugger: Align PC-relative loads in Thumb
258 - Debugger: Fix watchpoints triggering too late
259 - Debugger: Fix binary print putting spaces between digits
260 - Video: Ensure FFmpeg encoder has audio frames
261 - Video: Fix uncompressed PCM audio recording
262 - Video: Fix FFmpeg crashing when the file extension is wrong
263 - Util: Fix SOCKET_FAILED macro
264Misc:
265 - GBA: Exit cleanly on FATAL if the port supports it
266 - GBA Memory: Implement 16- and 32-bit loads from SRAM
267 - Qt: Disable sync to video by default
268 - Qt: Handle a game crash without crashing
269 - Qt: Set default log level to FATAL, ERROR and WARN
270 - Qt: Clarify some phrasing in the menus
271 - Qt: Clear active buttons when focus is lost
272
2730.1.0: (2014-12-13)
274 - Initial release