CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6Bugfixes:
7 - SDL: Fix axes being mapped wrong
8 - GBA Memory: Fix mirror on non-overdumped Classic NES games
9 - Util: Fix realloc semantics in utf16to8
10Misc:
11 - 3DS: Use blip_add_delta_fast for a small speed improvement
12 - OpenGL: Log shader compilation failure
13 - Qt: Remove some C99isms from C++ code
14 - Windows: Add native VDir support
15 - All: Add QUIET parameter to silence CMake
16 - ARM7: Support forcing Thumb mode via MSR
17 - ARM7: Flush prefetch cache when loading CPSR via MSR
18 - OpenGL: Add texSize uniform
19 - ARM7: Clean up instruction decoding for future expandability
20 - Qt: Make -g flag work in Qt build
21 - Qt: Simplify OpenGL context creation
22 - Debugger: Support register and memory writes via GDB stub
23
240.4.1: (2016-07-11)
25Bugfixes:
26 - All: Fix several file handle leaks
27 - All: Fix instruction tables getting zeroed when linking sometimes
28 - ARM7: Fix flags on SBC/RSC
29 - ARM7: Fix setting spsr privilege bits when spsr is empty
30 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
31 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
32 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
33 - GBA Memory: Fix executing code from OBJ region of VRAM
34 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
35 - GBA Serialize: Fix loading savegames from savestates
36 - OpenGL: Correct boolean vector strcmp strings for uniforms
37 - Qt: Fix sending gameStopped twice
38 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
39 - Qt: Fix initial state of key mapping
40 - Qt: Initialize m_useBios
41 - SDL: Fix joystick initialization on BSD
42 - SDL: Fix potential joystick crash in games with rumble
43 - SDL: Fix SDL 1.2 build
44 - SDL: Fix sporadic crash when deinitializing audio
45 - Shaders: Fix AGS-001 shader with some bad drivers
46 - Util: Use closesocket on Windows
47 - Util: Fix socket bind addresses
48 - VFS: Fix reading 7z archives without rewinding first
49 - VFS: VFileFromFD should not open directories
50 - Wii: Fix tilting direction
51 - Util: Fix realloc semantics in utf16to8
52Misc:
53 - All: Allow use of external minizip library
54 - Debugger: CLI debugger now exits when end-of-stream is reached
55 - FFmpeg: Update dependencies on Ubuntu
56 - GBA: Slightly optimize GBAProcessEvents
57 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
58 - GBA Video: Null renderer should return proper register values
59 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
60 - Qt: Add preset for DualShock 4
61 - Qt: Update 360 input profile on OS X to reflect newer drivers
62 - Qt: Remove use of NaN
63 - Qt: Canonicalize file paths when loading games
64 - Qt: Add refresh button to controller editing
65 - SDL: Remove default gamepad mappings
66 - Util: Fix intermittent build failure on OS X
67 - VFS: VFile.sync now updates modified time
68
690.4.0: (2016-02-02)
70Features:
71 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
72 - I/O viewer
73 - Booting of multiboot images
74 - Customization of GIF recording
75 - Libretro: Cheat code support
76 - Support for GLSL shaders
77 - ROM information view
78 - Support for VBA-style cheat codes
79 - Savestates now store creation timestamps
80 - Key autofire
81 - Libretro: Allow blocking opposing directional input
82 - OpenEmu core for OS X
83 - Libretro: Settings for using BIOS and skipping intro
84 - Libretro: Customizable idle loop removal
85 - Implemented cycle counting for sprite rendering
86 - Cleaner, unified settings window
87 - Added a setting for pausing when the emulator is not in focus
88 - Customizable paths for save games, save states, screenshots and patches
89 - Controller hotplugging
90 - Ability to store save games and active cheats within savestates
91Bugfixes:
92 - ARM7: Fix sign of unaligned LDRSH
93 - ARM7: Fix decoding of some ARM ALU instructions with shifters
94 - Debugger: Fix watchpoints in gdb
95 - GBA: Fix warnings when creating and loading savestates
96 - GBA: Fix Iridion II savetype
97 - GBA BIOS: Fix misaligned CpuSet
98 - GBA Cheats: Fix cheats setting the Action Replay version
99 - GBA Hardware: Fix GPIO on big endian
100 - GBA Memory: Fix DMA register writing behavior
101 - GBA Memory: Fix DMAs triggering two cycles early
102 - Libretro: Fix aspect ratio
103 - Qt: Fix some potential crashes with the gamepad mapping
104 - Qt: Fix keys being mapped incorrectly when loading configuration file
105 - Util: Fix PowerPC PNG read/write pixel order
106 - Util: Fix excessive memory allocation when decoding a PNG
107 - VFS: Fix VFileReadline and remove _vfdReadline
108Misc:
109 - All: Improved PowerPC support
110 - All: Fix some undefined behavior warnings
111 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
112 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
113 - GBA: Implement bad I/O register loading
114 - GBA: Allow jumping to OAM and palette RAM
115 - GBA BIOS: Finish implementing RegisterRamReset
116 - GBA Config: Add "override" layer for better one-time configuration
117 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
118 - GBA Memory: Use a dynamically sized mask for ROM memory
119 - GBA Memory: Implement several unimplemented memory access types
120 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
121 - GBA RR: Starting from savestate now embeds the savegame
122 - GBA RR: Add preliminary SRAM support for VBM loading
123 - GBA RR: Add support for resets in movies
124 - GBA Video: Remove lastHblank, as it is implied
125 - Libretro: Use anonymous memory mappers for large blocks of memory
126 - Libretro: Add install target for libretro core
127 - Qt: Window size command line options are now supported
128 - Qt: Increase usability of key mapper
129 - Qt: Add 'Apply' button to settings window
130 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
131 - Qt: Allow use of modifier keys as input
132 - Qt: Optimize log viewer
133 - Qt: Added button for breaking into the GDB debugger
134 - Qt: Add box for showing duration of rewind
135 - SDL: Support fullscreen in SDL 1.2
136 - SDL: Allow GBASDLAudio to be used without a thread context
137 - Util: Use VFile for configuration
138 - Util: Add MutexTryLock
139
1400.3.2: (2015-12-16)
141Bugfixes:
142 - ARM7: Fix STRT/STRBT
143 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
144 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
145 - Libretro: Fix problems with rumble not turning off
146 - GBA: Fix idle skip state being retained between games
147 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
148 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
149 - GBA BIOS: Fix Sqrt sign
150 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
151 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
152 - GBA Memory: Fix DMA behavior for SRAM accesses
153 - GBA Memory: Fix Store8 to OBJ VRAM
154 - GBA Memory: Fix alignment of LDM/STM on SRAM
155 - GBA Memory: Fix unaligned out-of-bounds ROM loads
156 - GBA Memory: Fix timing of DMAs
157 - GBA Video: Fix _mix for 15-bit color
158 - GBA Video: Fix OAM and palette initialization
159 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
160 - Qt: Use safer isLoaded check in GameController
161 - Qt: Fix a race condition in PainterGL that could lead to a crash
162 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
163 - Qt: Fix font size in memory viewer
164 - Qt: Fix a crash in the memory viewer
165 - Qt: Add additional checks in CheatModel to prevent crashes
166 - Qt: Fix race condition with setting sample rate
167 - Qt: Fix crash when closing multiplayer windows
168 - Qt: Fix resetting while paused
169Misc:
170 - GBA Audio: Implement missing flags on SOUNDCNT_X register
171 - Qt: Add mute option to menu
172
1730.3.1: (2015-10-24)
174Bugfixes:
175 - ARM7: Fix instruction decoding of Thumb shifts
176 - GBA: Deinit savegame when unloading a ROM
177 - GBA: Fix BIOS check on big endian
178 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
179 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
180 - GBA Audio: Fix audio channels being silenced at the wrong time
181 - GBA Memory: Fix bad BIOS Load16 on big endian
182 - GBA Memory: Fix bad Load8 on big endian
183 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
184 - GBA Video: Fix edge case with sprite blend modes and semitransparency
185 - GBA Video: Fix objwin and blending interaction on sprites
186 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
187 - Libretro: Fix a memory leak with the render buffer
188 - Qt: Windows no longer spawn in the top left on first launch
189 - Qt: Fix install path of XDG desktop file with DESTDIR
190 - Qt: Fix drag and drop on Windows
191 - Qt: Reenable double buffering, as disabling it broke some Windows configs
192 - VFS: Fix return values of VFileFILE.read and .write
193Misc:
194 - All: Reset next event to cycles instead of zero to interrupt
195 - All: Add --version flag
196 - ARM7: Force disable LTO on two files to work around a GCC bug
197 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
198 - GBA: Better memory handling with PNG savestates
199 - GBA: Additional savestate sanity checks
200 - GBA: Check for cycle count being too high
201 - GBA Audio: Allow GBAAVStream to have no video callback
202 - GBA BIOS: Implement RegisterRamReset for SIO registers
203 - Qt: Remove useless help icons in dialogs
204 - Qt: Prevent savestate window from opening while in multiplayer
205 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
206 - Qt: Dropping multiplayer windows works more cleanly now
207
2080.3.0: (2015-08-16)
209Features:
210 - Ability to hide individual background layers, or OBJs
211 - Ability to mute individual audio channels
212 - Palette viewer and exporter
213 - Volume control
214 - More shortcuts are editable (e.g. quick save/load)
215 - Rewind now shows the frame after rewinding
216 - Import/Export of GameShark/Action Replay snapshots
217 - Add "Step backwards" item for single increment rewind
218 - Deadzone estimation for game controllers
219 - Analog inputs can be used for shortcuts
220 - Menu items for specific solar sensor brightness levels
221 - Remappable controls for tilt and gyroscope sensors
222 - Status messages for actions taken while a game is running (e.g. save/load state)
223 - Memory inspector
224 - Screensaver can now be suspended while a game is running
225 - Load/save the most recent savestate slot
226 - Support varible speed (PWM) rumble
227 - Ability to cap fast forward speed
228 - Finer control over FPS target
229 - Holdable shortcut for rewinding one frame at a time
230 - Ability to boot directly into the BIOS
231 - Preliminary support for yanking out the game pak while a game is running
232 - Thumb-drive mode by putting a file called portable.ini in the same folder
233 - Configurable display driver, between software and OpenGL
234 - Undo-able savestate loading and saving
235 - Controller profiles now store shortcut settings
236 - Default controller profiles for several common controllers
237 - Libretro now supports BIOS, rumble and solar sensor
238 - Implement BIOS call Stop, for sleep mode
239 - Automatically load patches, if found
240 - Improved video synchronization
241 - Configurable audio output sample rate
242Bugfixes:
243 - ARM7: Fix SWI and IRQ timings
244 - ARM7: Fix Thumb MUL timing
245 - ARM7: Fix timing of multiplies to use N cycles
246 - ARM7: ARMHotplugDetach should call deinit
247 - Debugger: Fix use-after-free in breakpoint clearing code
248 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
249 - GBA: Cap audio FIFO read size during deserialization
250 - GBA: Check for corrupted savestates when loading
251 - GBA: Check for improperly sized savestates when loading
252 - GBA: Check for savestates made from differently sized ROMs
253 - GBA: Fix calls to endian-independent loadstores
254 - GBA: Fix timing of reading from timer registers
255 - GBA: Ensure cycles never go negative
256 - GBA Audio: Force audio FIFOs to 32-bit
257 - GBA Audio: Fix audio pitch changing when adjusting buffer size
258 - GBA Audio: Fix sample order in audio channel 3
259 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
260 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
261 - GBA Memory: Improve Thumb open bus behavior
262 - GBA Memory: Fix potential DMA issue when loading a savestate
263 - GBA Memory: Fix load/store multiple video memory waitstates
264 - GBA SIO: Fix reseting when there are SIO devices attached
265 - GBA Video: Blended sprites should never have other effects applied
266 - GBA Video: Fix out-of-bounds tiles in mosaic
267 - GBA Video: Fix windows not affecting sprites
268 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
269 - GBA Video: Fix timing on first scanline
270 - Qt: Better cleanup when a game crashes
271 - Qt: Fix open ROM dialog filtering for archive formats
272 - Qt: Cap the maximum number of multiplayer windows
273 - Qt: Fix maximum year in sensor override
274 - Qt: Fix window being too tall after exiting fullscreen
275 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
276 - Qt: Fix analog buttons not getting unmapped
277 - Qt: Fix passing command line options
278 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
279 - SDL: Fix SDL build when OpenGL is missing
280 - Util: Allow loading IPS patches that grow the ROM
281 - VFS: Fix resource leaks if some allocations fail
282 - VFS: Fix line-reading to return proper values
283 - Video: Fix an issue with very long filenames
284 - Util: Fix formatting of floats
285Misc:
286 - All: Add --help flag for command line programs
287 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
288 - All: Enable static linking for Windows
289 - All: Enable static linking for OS X
290 - All: Threads are now named
291 - All: Proper handling of Unicode file paths
292 - ARM7: Add emulation for Undefined CPU mode
293 - ARM7: Reduce the size of the Thumb instruction table
294 - GBA: Add status log level
295 - GBA: GBARewind now returns how many states it has rewound
296 - GBA: SIO logging layer
297 - GBA BIOS: Stub out SoundBias
298 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
299 - GBA: Don't include GBACLIDebugger struct unless needed
300 - GBA: Savedata is now synced shortly after data finishes being written
301 - GBA: Process multiple timer events at once, if necessary
302 - GBA Audio: Implement audio reset for channels A/B
303 - GBA Audio: Process multiple audio events at once, if necessary
304 - GBA Hardware: Backport generic RTC source into core
305 - GBA Input: Allow axes and buttons to be mapped to the same key
306 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
307 - GBA SIO: Add a dummy driver for Normal mode
308 - GBA Thread: Add functionality for running callbacks on the GBA thread
309 - GBA Thread: Split GBASync into a separate file
310 - GBA Video: Refactor software renderer into separate files
311 - GBA Video: Slightly optimize mode 0 mosaic rendering
312 - Debugger: Free watchpoints in addition to breakpoints
313 - Qt: Handle saving input settings better
314 - Qt: Move GL frame drawing back onto its own thread
315 - Qt: Fast forward (held) option moved from Other to Emulation menu
316 - Qt: Show version info in window title
317 - Qt: Migrate multiplayer window handling into GBAApp
318 - Qt: Unified file opening and saving with last location
319 - Qt: Fix windows being resizable when they shouldn't have been
320 - Qt: Only hide cursor in full screen
321 - Qt: Replace pause-after-frame mutex with an atomic
322 - Qt: Add application icon and XDG desktop files
323 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
324 - Qt: Don't save window size when entering fullscreen
325 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
326 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
327 - Qt: Increase usability of key mapper
328 - Qt: Show checkmark for window sizes
329 - Qt: Set window path to loaded ROM
330 - Perf: Ability to load savestates immediately on launch
331 - SDL: Properly check for initialization
332 - SDL: Clean up initialization functions
333 - SDL: Clean up GL context
334 - Util: Allow disabling the threading code entirely
335 - VFS: Add sync method to force syncing with backing
336
3370.2.1: (2015-05-13)
338Bugfixes:
339 - All: Fix sanitize-deb script not cleaning up after itself
340 - All: Fix dependencies for libavcodec on Debian-derived platforms
341 - ARM7: Handle writeback for PC in addressing modes 2 and 3
342 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
343 - ARM7: Fix ARM multiply instructions when PC is a destination register
344 - Debugger: Fix use-after-free in breakpoint clearing code
345 - Debugger: Fix boundary conditions in tab completion
346 - GBA: Fix timers not updating timing when writing to only the reload register
347 - GBA: Fix rewind boundary conditions
348 - GBA: Add initial I/O register settings for background matrix registers
349 - GBA: Fix hang when loading a savestate if sync to video is enabled
350 - GBA: Handle out-of-bounds I/O access
351 - GBA: Fix bounds-checking on EEPROM access
352 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
353 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
354 - GBA Memory: Allow SRAM to be 64kB
355 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
356 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
357 - GBA Video: Fix second frame mode 5
358 - Perf: Fix race condition if a game crashes immediately on start
359 - Qt: Fix Display object leak when closing a window
360 - Qt: Fix .deb dependencies
361 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
362 - Qt: Fix window not regaining focus after exiting savestate window
363 - Qt: Fix regression where video would not record if the game had already started
364 - Qt: Fix potential crash if a gamepad causes focus to change
365 - Qt: Fix controller axis querying
366 - Qt: Fix multiplayer windows opening as the wrong size
367 - Qt: Fix controllers sometimes not loading the right profile
368 - SDL: Fix boundary conditions for joystick adjustments
369 - SDL: Allocate properly sized input maps
370 - SDL: Fix potential build issues when Qt and SDL2 are in use
371 - Util: Fix resource leak in UTF-8 handling code
372 - Util: Fix a null-pointer issue when attempting to delete a key
373 - VFS: Fix resource leaks if some allocations fail
374 - Video: Fix an issue with very long filenames
375Misc:
376 - GBA Memory: Soft-crash if jumping past the end of a ROM
377 - Qt: Show multiplayer numbers in window title
378 - Qt: Solar sensor can have shortcuts set
379
3800.2.0: (2015-04-03)
381Features:
382 - Support for gamepad axes, e.g. analog sticks or triggers
383 - Add scale presets for up to 6x
384 - Settings window
385 - Bilinear resampling option
386 - Add option to skip BIOS start screen
387 - List of recently opened games
388 - Support for games using the Solar Sensor
389 - Better audio resampling via blip-buf
390 - Game Pak overrides dialog for setting savetype and sensor values
391 - Support for games using the tilt sensor
392 - Remappable shortcuts for keyboard and gamepad
393 - Rewinding of emulation
394 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
395 - Support IPv6
396 - Save directory of last loaded file
397 - Support BPS patches
398 - Automatically detect and optimize out idle loops
399 - Configurable game overrides
400 - Support loading 7-Zip files
401 - Drag and drop game loading
402 - Cheat code support
403 - Runtime configurable audio driver
404 - Libretro core for use with RetroArch and other front-ends
405 - Controller profiles for setting different bindings for different controllers
406 - Ability to lock aspect ratio
407 - Local link cable support
408 - Ability to switch which game controller is in use per instance
409 - Ability to prevent opposing directional input
410 - Warning dialog if an unimplemented BIOS feature is called
411 - Debugger: Add CLI "frame", frame advance command
412 - Debugger: Add CLI functions for writing to memory
413 - Debugger: Add CLI functions for examining memory regions
414 - Debugger: Add CLI function for writing a register
415Bugfixes:
416 - ARM7: Extend prefetch by one stage
417 - ARM7: Fix cycle counting for loads
418 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
419 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
420 - GBA: Initialize gba.sync to null
421 - GBA: Fix timer initialization
422 - GBA Audio: Support 16-bit writes to FIFO audio
423 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
424 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
425 - GBA BIOS: Fix BIOS prefetch after reset
426 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
427 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
428 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
429 - GBA Memory: Fix I cycles that had been moved to ARM7 core
430 - GBA Memory: Fix cycle counting for 32-bit load/stores
431 - GBA RR: Fix fallthrough error when reading tags from a movie
432 - GBA Thread: Fix possible hang when loading an archive
433 - GBA Thread: Fix possible deadlock in video sync
434 - Perf: Fix crash when the GBA thread fails to start
435 - Qt: Fix crash starting a GDB stub if a game isn't loaded
436 - Qt: Fix crash when adjusting settings after closing a game
437 - Qt: Fix crash when starting GDB stub after closing a game
438 - Qt: Fix patch loading while a game is running
439 - Qt: Fix crash when loading a game after stopping GDB server
440 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
441 - Qt: Fix crash when attempting to pause if a game is not running
442 - SDL: Properly clean up if a game doesn't launch
443 - Util: Fix sockets on Windows
444Misc:
445 - All: Enable link-time optimization
446 - Debugger: Watchpoints now work on STM/LDM instructions
447 - Debugger: Clean up GDB stub network interfacing
448 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
449 - Debugger: Merge Thumb BL instructions when disassembling
450 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
451 - Debugger: Watchpoints now report address watched (fixes #68)
452 - Debugger: Add support for soft breakpoints
453 - Debugger: Make I/O register names be addresses instead of values
454 - Debugger: Rename read/write commands
455 - GBA: Improve accuracy of event timing
456 - GBA: Add API for getting Configuration structs for overrides and input
457 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
458 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
459 - GBA: Move A/V stream interface into core
460 - GBA: Savestates now take into account savedata state machines (fixes #109)
461 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
462 - GBA Memory: Simplify memory API and use fixed bus width
463 - GBA Thread: Make GBASyncWaitFrameStart time out
464 - GBA Video: Start video at the last scanline instead of the first
465 - Qt: Optimize logo drawing
466 - Qt: Move frame upload back onto main thread
467 - Qt: Remember window position
468 - Qt: Double-clicking on the window toggles full screen
469 - Util: Use proper locale for reading and writing float values
470
4710.1.1: (2015-01-24)
472Bugfixes:
473 - ARM7: Fix LDM writeback to a register already written
474 - GBA: Fix timers 2 and 3 updating incorrectly
475 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
476 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
477 - GBA Audio: Properly initialize audio FIFO channels
478 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
479 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
480 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
481 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
482 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
483 - GBA BIOS: Fix HuffUnComp boundary conditions
484 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
485 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
486 - GBA Memory: Filter out top nybble of DMA addresses
487 - GBA Memory: Properly bounds-check VRAM accesses
488 - GBA Memory: Fix initial DMA state
489 - GBA Thread: Allow halted games to exit cleanly
490 - GBA Video: Fix blend issues with obscured middle layers
491 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
492 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
493 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
494 - GBA Video: Fix sprite boundary conditions with mosaic
495 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
496 - Qt: Fix issue with set frame sizes being the wrong height
497 - Qt: Fix emulator crashing when full screen if a game is not running
498 - Qt: Fix window focus issues
499 - Qt: Properly set default video recording settings
500 - Qt: Fix a race condition when a game crashes immediately
501 - Qt: Fix some cases where key mapping can break if focus is adjusted
502 - Qt: Fix crash if a game pauses before any frames are shown
503 - Debugger: Negative PC-relative loads now properly subtract the offset
504 - Debugger: Align PC-relative loads in Thumb
505 - Debugger: Fix watchpoints triggering too late
506 - Debugger: Fix binary print putting spaces between digits
507 - Video: Ensure FFmpeg encoder has audio frames
508 - Video: Fix uncompressed PCM audio recording
509 - Video: Fix FFmpeg crashing when the file extension is wrong
510 - Util: Fix SOCKET_FAILED macro
511Misc:
512 - GBA: Exit cleanly on FATAL if the port supports it
513 - GBA Memory: Implement 16- and 32-bit loads from SRAM
514 - Qt: Disable sync to video by default
515 - Qt: Handle a game crash without crashing
516 - Qt: Set default log level to FATAL, ERROR and WARN
517 - Qt: Clarify some phrasing in the menus
518 - Qt: Clear active buttons when focus is lost
519
5200.1.0: (2014-12-13)
521 - Initial release