src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "Display.h"
21#include "GameController.h"
22#include "GBAApp.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "IOViewer.h"
27#include "LoadSaveState.h"
28#include "LogView.h"
29#include "MultiplayerController.h"
30#include "MemoryView.h"
31#include "OverrideView.h"
32#include "PaletteView.h"
33#include "ROMInfo.h"
34#include "SensorView.h"
35#include "SettingsView.h"
36#include "ShaderSelector.h"
37#include "ShortcutController.h"
38#include "VideoView.h"
39
40extern "C" {
41#include "core/version.h"
42#ifdef M_CORE_GB
43#include "gb/gb.h"
44#endif
45#include "feature/commandline.h"
46#include "util/nointro.h"
47#include "util/vfs.h"
48}
49
50using namespace QGBA;
51
52Window::Window(ConfigController* config, int playerId, QWidget* parent)
53 : QMainWindow(parent)
54 , m_log(0)
55 , m_logView(new LogView(&m_log))
56 , m_stateWindow(nullptr)
57 , m_screenWidget(new WindowBackground())
58 , m_logo(":/res/mgba-1024.png")
59 , m_config(config)
60 , m_inputController(playerId, this)
61#ifdef USE_FFMPEG
62 , m_videoView(nullptr)
63#endif
64#ifdef USE_MAGICK
65 , m_gifView(nullptr)
66#endif
67#ifdef USE_GDB_STUB
68 , m_gdbController(nullptr)
69#endif
70 , m_mruMenu(nullptr)
71 , m_shortcutController(new ShortcutController(this))
72 , m_playerId(playerId)
73 , m_fullscreenOnStart(false)
74 , m_autoresume(false)
75{
76 setFocusPolicy(Qt::StrongFocus);
77 setAcceptDrops(true);
78 setAttribute(Qt::WA_DeleteOnClose);
79 m_controller = new GameController(this);
80 m_controller->setInputController(&m_inputController);
81 updateTitle();
82
83 m_display = Display::create(this);
84 m_shaderView = new ShaderSelector(m_display, m_config);
85
86 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
87 m_logo = m_logo; // Free memory left over in old pixmap
88
89 m_screenWidget->setMinimumSize(m_display->minimumSize());
90 m_screenWidget->setSizePolicy(m_display->sizePolicy());
91 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
92 m_screenWidget->setPixmap(m_logo);
93 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
94 setCentralWidget(m_screenWidget);
95
96 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
97 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
98 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
99 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
100 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
101 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
103 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
104 unsigned width, height;
105 context->core->desiredVideoDimensions(context->core, &width, &height);
106 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
107 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
108 QPixmap pixmap;
109 pixmap.convertFromImage(currentImage);
110 m_screenWidget->setPixmap(pixmap);
111 m_screenWidget->setLockAspectRatio(width, height);
112 });
113 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
114#ifndef Q_OS_MAC
115 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
116 connect(m_controller, &GameController::gameUnpaused, [this]() {
117 if(isFullScreen()) {
118 menuBar()->hide();
119 }
120 });
121#endif
122 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
123 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
124 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
125 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
126 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
127 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
128 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
129 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
130 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
131 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
132 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
133 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
134 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
135 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
136 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
137 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
138 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
139 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
140 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
141 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
142 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
143 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
144 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
145 connect(m_display, &Display::hideCursor, [this]() {
146 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
147 m_screenWidget->setCursor(Qt::BlankCursor);
148 }
149 });
150 connect(m_display, &Display::showCursor, [this]() {
151 m_screenWidget->unsetCursor();
152 });
153 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
154
155 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
156 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
157 m_focusCheck.setInterval(200);
158
159 m_shortcutController->setConfigController(m_config);
160 setupMenu(menuBar());
161}
162
163Window::~Window() {
164 delete m_logView;
165
166#ifdef USE_FFMPEG
167 delete m_videoView;
168#endif
169
170#ifdef USE_MAGICK
171 delete m_gifView;
172#endif
173}
174
175void Window::argumentsPassed(mArguments* args) {
176 loadConfig();
177
178 if (args->patch) {
179 m_controller->loadPatch(args->patch);
180 }
181
182 if (args->fname) {
183 m_controller->loadGame(args->fname);
184 }
185
186#ifdef USE_GDB_STUB
187 if (args->debuggerType == DEBUGGER_GDB) {
188 if (!m_gdbController) {
189 m_gdbController = new GDBController(m_controller, this);
190 m_gdbController->listen();
191 }
192 }
193#endif
194}
195
196void Window::resizeFrame(const QSize& size) {
197 QSize newSize(size);
198 m_screenWidget->setSizeHint(newSize);
199 newSize -= m_screenWidget->size();
200 newSize += this->size();
201 resize(newSize);
202}
203
204void Window::setConfig(ConfigController* config) {
205 m_config = config;
206}
207
208void Window::loadConfig() {
209 const mCoreOptions* opts = m_config->options();
210 reloadConfig();
211
212 // TODO: Move these to ConfigController
213 if (opts->fpsTarget) {
214 emit fpsTargetChanged(opts->fpsTarget);
215 }
216
217 if (opts->audioBuffers) {
218 emit audioBufferSamplesChanged(opts->audioBuffers);
219 }
220
221 if (opts->sampleRate) {
222 emit sampleRateChanged(opts->sampleRate);
223 }
224
225 if (opts->width && opts->height) {
226 resizeFrame(QSize(opts->width, opts->height));
227 }
228
229 if (opts->fullscreen) {
230 enterFullScreen();
231 }
232
233 if (opts->shader) {
234 struct VDir* shader = VDirOpen(opts->shader);
235 if (shader) {
236 m_display->setShaders(shader);
237 m_shaderView->refreshShaders();
238 shader->close(shader);
239 }
240 }
241
242 m_mruFiles = m_config->getMRU();
243 updateMRU();
244
245 m_inputController.setConfiguration(m_config);
246 m_controller->setUseBIOS(opts->useBios);
247}
248
249void Window::reloadConfig() {
250 const mCoreOptions* opts = m_config->options();
251
252 m_log.setLevels(opts->logLevel);
253
254 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
255 bool ok;
256 int flags = saveStateExtdata.toInt(&ok);
257 if (ok) {
258 m_controller->setSaveStateExtdata(flags);
259 }
260
261 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
262 flags = loadStateExtdata.toInt(&ok);
263 if (ok) {
264 m_controller->setLoadStateExtdata(flags);
265 }
266
267 m_controller->setConfig(m_config->config());
268 m_display->lockAspectRatio(opts->lockAspectRatio);
269 m_display->filter(opts->resampleVideo);
270
271 if (opts->bios) {
272 m_controller->loadBIOS(opts->bios);
273 }
274
275 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
276}
277
278void Window::saveConfig() {
279 m_inputController.saveConfiguration();
280 m_config->write();
281}
282
283QString Window::getFilters() const {
284 QStringList filters;
285 QStringList formats;
286
287#ifdef M_CORE_GBA
288 QStringList gbaFormats{
289 "*.gba",
290#if defined(USE_LIBZIP) || defined(USE_ZLIB)
291 "*.zip",
292#endif
293#ifdef USE_LZMA
294 "*.7z",
295#endif
296 "*.agb",
297 "*.mb",
298 "*.rom",
299 "*.bin"};
300 formats.append(gbaFormats);
301 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
302#endif
303
304#ifdef M_CORE_GB
305 QStringList gbFormats{
306 "*.gb",
307 "*.gbc",
308#if defined(USE_LIBZIP) || defined(USE_ZLIB)
309 "*.zip",
310#endif
311#ifdef USE_LZMA
312 "*.7z",
313#endif
314 "*.rom",
315 "*.bin"};
316 formats.append(gbFormats);
317 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
318#endif
319
320 formats.removeDuplicates();
321 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
322 return filters.join(";;");
323}
324
325void Window::selectROM() {
326 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
327 if (!filename.isEmpty()) {
328 m_controller->loadGame(filename);
329 }
330}
331
332void Window::replaceROM() {
333 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
334 if (!filename.isEmpty()) {
335 m_controller->replaceGame(filename);
336 }
337}
338
339void Window::selectSave(bool temporary) {
340 QStringList formats{"*.sav"};
341 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
342 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
343 if (!filename.isEmpty()) {
344 m_controller->loadSave(filename, temporary);
345 }
346}
347
348void Window::multiplayerChanged() {
349 disconnect(nullptr, this, SLOT(multiplayerChanged()));
350 int attached = 1;
351 MultiplayerController* multiplayer = m_controller->multiplayerController();
352 if (multiplayer) {
353 attached = multiplayer->attached();
354 connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
355 connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
356 m_playerId = multiplayer->playerId(m_controller);
357 }
358 if (m_controller->isLoaded()) {
359 for (QAction* action : m_nonMpActions) {
360 action->setDisabled(attached > 1);
361 }
362 }
363}
364
365void Window::selectBIOS() {
366 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
367 if (!filename.isEmpty()) {
368 QFileInfo info(filename);
369 m_config->setOption("bios", info.canonicalFilePath());
370 m_config->updateOption("bios");
371 m_config->setOption("useBios", true);
372 m_config->updateOption("useBios");
373 m_controller->loadBIOS(info.canonicalFilePath());
374 }
375}
376
377void Window::selectPatch() {
378 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
379 if (!filename.isEmpty()) {
380 m_controller->loadPatch(filename);
381 }
382}
383
384void Window::openView(QWidget* widget) {
385 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
386 widget->setAttribute(Qt::WA_DeleteOnClose);
387 widget->show();
388}
389
390void Window::importSharkport() {
391 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
392 if (!filename.isEmpty()) {
393 m_controller->importSharkport(filename);
394 }
395}
396
397void Window::exportSharkport() {
398 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
399 if (!filename.isEmpty()) {
400 m_controller->exportSharkport(filename);
401 }
402}
403
404void Window::openSettingsWindow() {
405 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
406 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
407 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
408 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
409 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
410 openView(settingsWindow);
411}
412
413void Window::openOverrideWindow() {
414 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
415 openView(overrideWindow);
416}
417
418void Window::openSensorWindow() {
419 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
420 openView(sensorWindow);
421}
422
423void Window::openCheatsWindow() {
424 CheatsView* cheatsWindow = new CheatsView(m_controller);
425 openView(cheatsWindow);
426}
427
428void Window::openPaletteWindow() {
429 PaletteView* paletteWindow = new PaletteView(m_controller);
430 openView(paletteWindow);
431}
432
433void Window::openMemoryWindow() {
434 MemoryView* memoryWindow = new MemoryView(m_controller);
435 openView(memoryWindow);
436}
437
438void Window::openIOViewer() {
439 IOViewer* ioViewer = new IOViewer(m_controller);
440 openView(ioViewer);
441}
442
443void Window::openAboutScreen() {
444 AboutScreen* about = new AboutScreen();
445 openView(about);
446}
447
448void Window::openROMInfo() {
449 ROMInfo* romInfo = new ROMInfo(m_controller);
450 openView(romInfo);
451}
452
453#ifdef USE_FFMPEG
454void Window::openVideoWindow() {
455 if (!m_videoView) {
456 m_videoView = new VideoView();
457 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
458 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
459 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
460 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
461 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
462 }
463 m_videoView->show();
464}
465#endif
466
467#ifdef USE_MAGICK
468void Window::openGIFWindow() {
469 if (!m_gifView) {
470 m_gifView = new GIFView();
471 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
472 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
473 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
474 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
475 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
476 }
477 m_gifView->show();
478}
479#endif
480
481#ifdef USE_GDB_STUB
482void Window::gdbOpen() {
483 if (!m_gdbController) {
484 m_gdbController = new GDBController(m_controller, this);
485 }
486 GDBWindow* window = new GDBWindow(m_gdbController);
487 openView(window);
488}
489#endif
490
491void Window::keyPressEvent(QKeyEvent* event) {
492 if (event->isAutoRepeat()) {
493 QWidget::keyPressEvent(event);
494 return;
495 }
496 GBAKey key = m_inputController.mapKeyboard(event->key());
497 if (key == GBA_KEY_NONE) {
498 QWidget::keyPressEvent(event);
499 return;
500 }
501 m_controller->keyPressed(key);
502 event->accept();
503}
504
505void Window::keyReleaseEvent(QKeyEvent* event) {
506 if (event->isAutoRepeat()) {
507 QWidget::keyReleaseEvent(event);
508 return;
509 }
510 GBAKey key = m_inputController.mapKeyboard(event->key());
511 if (key == GBA_KEY_NONE) {
512 QWidget::keyPressEvent(event);
513 return;
514 }
515 m_controller->keyReleased(key);
516 event->accept();
517}
518
519void Window::resizeEvent(QResizeEvent* event) {
520 if (!isFullScreen()) {
521 m_config->setOption("height", m_screenWidget->height());
522 m_config->setOption("width", m_screenWidget->width());
523 }
524
525 int factor = 0;
526 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
527 if (m_controller->isLoaded()) {
528 size = m_controller->screenDimensions();
529 }
530 if (event->size().width() % size.width() == 0 && event->size().height() % size.height() == 0 &&
531 event->size().width() / size.width() == event->size().height() / size.height()) {
532 factor = event->size().width() / size.width();
533 }
534 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
535 bool enableSignals = iter.value()->blockSignals(true);
536 if (iter.key() == factor) {
537 iter.value()->setChecked(true);
538 } else {
539 iter.value()->setChecked(false);
540 }
541 iter.value()->blockSignals(enableSignals);
542 }
543
544 m_config->setOption("fullscreen", isFullScreen());
545}
546
547void Window::showEvent(QShowEvent* event) {
548 resizeFrame(m_screenWidget->sizeHint());
549 QVariant windowPos = m_config->getQtOption("windowPos");
550 if (!windowPos.isNull()) {
551 move(windowPos.toPoint());
552 } else {
553 QRect rect = frameGeometry();
554 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
555 move(rect.topLeft());
556 }
557 if (m_fullscreenOnStart) {
558 enterFullScreen();
559 m_fullscreenOnStart = false;
560 }
561}
562
563void Window::closeEvent(QCloseEvent* event) {
564 emit shutdown();
565 m_config->setQtOption("windowPos", pos());
566 saveConfig();
567 QMainWindow::closeEvent(event);
568}
569
570void Window::focusInEvent(QFocusEvent*) {
571 m_display->forceDraw();
572}
573
574void Window::focusOutEvent(QFocusEvent*) {
575 m_controller->setTurbo(false, false);
576 m_controller->stopRewinding();
577 m_controller->clearKeys();
578}
579
580void Window::dragEnterEvent(QDragEnterEvent* event) {
581 if (event->mimeData()->hasFormat("text/uri-list")) {
582 event->acceptProposedAction();
583 }
584}
585
586void Window::dropEvent(QDropEvent* event) {
587 QString uris = event->mimeData()->data("text/uri-list");
588 uris = uris.trimmed();
589 if (uris.contains("\n")) {
590 // Only one file please
591 return;
592 }
593 QUrl url(uris);
594 if (!url.isLocalFile()) {
595 // No remote loading
596 return;
597 }
598 event->accept();
599 m_controller->loadGame(url.toLocalFile());
600}
601
602void Window::mouseDoubleClickEvent(QMouseEvent* event) {
603 if (event->button() != Qt::LeftButton) {
604 return;
605 }
606 toggleFullScreen();
607}
608
609void Window::enterFullScreen() {
610 if (!isVisible()) {
611 m_fullscreenOnStart = true;
612 return;
613 }
614 if (isFullScreen()) {
615 return;
616 }
617 showFullScreen();
618#ifndef Q_OS_MAC
619 if (m_controller->isLoaded() && !m_controller->isPaused()) {
620 menuBar()->hide();
621 }
622#endif
623}
624
625void Window::exitFullScreen() {
626 if (!isFullScreen()) {
627 return;
628 }
629 m_screenWidget->unsetCursor();
630 menuBar()->show();
631 showNormal();
632}
633
634void Window::toggleFullScreen() {
635 if (isFullScreen()) {
636 exitFullScreen();
637 } else {
638 enterFullScreen();
639 }
640}
641
642void Window::gameStarted(mCoreThread* context, const QString& fname) {
643 MutexLock(&context->stateMutex);
644 if (context->state < THREAD_EXITING) {
645 emit startDrawing(context);
646 } else {
647 MutexUnlock(&context->stateMutex);
648 return;
649 }
650 MutexUnlock(&context->stateMutex);
651 foreach (QAction* action, m_gameActions) {
652 action->setDisabled(false);
653 }
654 foreach (QAction* action, m_gbaActions) {
655 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
656 }
657 multiplayerChanged();
658 if (!fname.isEmpty()) {
659 setWindowFilePath(fname);
660 appendMRU(fname);
661 }
662 updateTitle();
663 unsigned width, height;
664 context->core->desiredVideoDimensions(context->core, &width, &height);
665 m_display->setMinimumSize(width, height);
666 attachWidget(m_display);
667
668#ifndef Q_OS_MAC
669 if (isFullScreen()) {
670 menuBar()->hide();
671 }
672#endif
673
674 m_hitUnimplementedBiosCall = false;
675 m_fpsTimer.start();
676 m_focusCheck.start();
677}
678
679void Window::gameStopped() {
680 foreach (QAction* action, m_gbaActions) {
681 action->setDisabled(false);
682 }
683 foreach (QAction* action, m_gameActions) {
684 action->setDisabled(true);
685 }
686 setWindowFilePath(QString());
687 updateTitle();
688 detachWidget(m_display);
689 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
690 m_screenWidget->setPixmap(m_logo);
691 m_screenWidget->unsetCursor();
692
693 m_fpsTimer.stop();
694 m_focusCheck.stop();
695}
696
697void Window::gameCrashed(const QString& errorMessage) {
698 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
699 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
700 QMessageBox::Ok, this, Qt::Sheet);
701 crash->setAttribute(Qt::WA_DeleteOnClose);
702 crash->show();
703}
704
705void Window::gameFailed() {
706 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
707 tr("Could not load game. Are you sure it's in the correct format?"),
708 QMessageBox::Ok, this, Qt::Sheet);
709 fail->setAttribute(Qt::WA_DeleteOnClose);
710 fail->show();
711}
712
713void Window::unimplementedBiosCall(int call) {
714 if (m_hitUnimplementedBiosCall) {
715 return;
716 }
717 m_hitUnimplementedBiosCall = true;
718
719 QMessageBox* fail = new QMessageBox(
720 QMessageBox::Warning, tr("Unimplemented BIOS call"),
721 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
722 QMessageBox::Ok, this, Qt::Sheet);
723 fail->setAttribute(Qt::WA_DeleteOnClose);
724 fail->show();
725}
726
727void Window::tryMakePortable() {
728 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
729 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
730 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
731 confirm->setAttribute(Qt::WA_DeleteOnClose);
732 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
733 confirm->show();
734}
735
736void Window::mustRestart() {
737 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
738 tr("Some changes will not take effect until the emulator is restarted."),
739 QMessageBox::Ok, this, Qt::Sheet);
740 dialog->setAttribute(Qt::WA_DeleteOnClose);
741 dialog->show();
742}
743
744void Window::recordFrame() {
745 m_frameList.append(QDateTime::currentDateTime());
746 while (m_frameList.count() > FRAME_LIST_SIZE) {
747 m_frameList.removeFirst();
748 }
749}
750
751void Window::showFPS() {
752 if (m_frameList.isEmpty()) {
753 updateTitle();
754 return;
755 }
756 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
757 float fps = (m_frameList.count() - 1) * 10000.f / interval;
758 fps = round(fps) / 10.f;
759 updateTitle(fps);
760}
761
762void Window::updateTitle(float fps) {
763 QString title;
764
765 m_controller->threadInterrupt();
766 if (m_controller->isLoaded()) {
767 const NoIntroDB* db = GBAApp::app()->gameDB();
768 NoIntroGame game{};
769 uint32_t crc32 = 0;
770
771 switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
772 #ifdef M_CORE_GBA
773 case PLATFORM_GBA: {
774 GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
775 crc32 = gba->romCrc32;
776 break;
777 }
778 #endif
779 #ifdef M_CORE_GB
780 case PLATFORM_GB: {
781 GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
782 crc32 = gb->romCrc32;
783 break;
784 }
785 #endif
786 default:
787 break;
788 }
789
790 if (db && crc32) {
791 NoIntroDBLookupGameByCRC(db, crc32, &game);
792 title = QLatin1String(game.name);
793 } else {
794 char gameTitle[17] = { '\0' };
795 mCore* core = m_controller->thread()->core;
796 core->getGameTitle(core, gameTitle);
797 title = gameTitle;
798 }
799 }
800 MultiplayerController* multiplayer = m_controller->multiplayerController();
801 if (multiplayer && multiplayer->attached() > 1) {
802 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
803 }
804 m_controller->threadContinue();
805 if (title.isNull()) {
806 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
807 } else if (fps < 0) {
808 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
809 } else {
810 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
811 }
812}
813
814void Window::openStateWindow(LoadSave ls) {
815 if (m_stateWindow) {
816 return;
817 }
818 MultiplayerController* multiplayer = m_controller->multiplayerController();
819 if (multiplayer && multiplayer->attached() > 1) {
820 return;
821 }
822 bool wasPaused = m_controller->isPaused();
823 m_stateWindow = new LoadSaveState(m_controller);
824 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
825 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
826 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
827 detachWidget(m_stateWindow);
828 m_stateWindow = nullptr;
829 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
830 });
831 if (!wasPaused) {
832 m_controller->setPaused(true);
833 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
834 }
835 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
836 m_stateWindow->setMode(ls);
837 attachWidget(m_stateWindow);
838}
839
840void Window::setupMenu(QMenuBar* menubar) {
841 menubar->clear();
842 QMenu* fileMenu = menubar->addMenu(tr("&File"));
843 m_shortcutController->addMenu(fileMenu);
844 installEventFilter(m_shortcutController);
845 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
846 "loadROM");
847 QAction* loadTemporarySave = new QAction(tr("Load temporary save"), fileMenu);
848 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
849 m_gameActions.append(loadTemporarySave);
850 m_gbaActions.append(loadTemporarySave);
851 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
852
853 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
854 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
855 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
856
857 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
858
859 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
860 connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
861 m_gameActions.append(romInfo);
862 addControlledAction(fileMenu, romInfo, "romInfo");
863
864 m_mruMenu = fileMenu->addMenu(tr("Recent"));
865
866 fileMenu->addSeparator();
867
868 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
869
870 fileMenu->addSeparator();
871
872 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
873 loadState->setShortcut(tr("F10"));
874 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
875 m_gameActions.append(loadState);
876 m_nonMpActions.append(loadState);
877 addControlledAction(fileMenu, loadState, "loadState");
878
879 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
880 saveState->setShortcut(tr("Shift+F10"));
881 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
882 m_gameActions.append(saveState);
883 m_nonMpActions.append(saveState);
884 addControlledAction(fileMenu, saveState, "saveState");
885
886 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
887 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
888 m_shortcutController->addMenu(quickLoadMenu);
889 m_shortcutController->addMenu(quickSaveMenu);
890
891 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
892 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
893 m_gameActions.append(quickLoad);
894 m_nonMpActions.append(quickLoad);
895 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
896
897 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
898 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
899 m_gameActions.append(quickSave);
900 m_nonMpActions.append(quickSave);
901 addControlledAction(quickSaveMenu, quickSave, "quickSave");
902
903 quickLoadMenu->addSeparator();
904 quickSaveMenu->addSeparator();
905
906 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
907 undoLoadState->setShortcut(tr("F11"));
908 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
909 m_gameActions.append(undoLoadState);
910 m_nonMpActions.append(undoLoadState);
911 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
912
913 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
914 undoSaveState->setShortcut(tr("Shift+F11"));
915 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
916 m_gameActions.append(undoSaveState);
917 m_nonMpActions.append(undoSaveState);
918 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
919
920 quickLoadMenu->addSeparator();
921 quickSaveMenu->addSeparator();
922
923 int i;
924 for (i = 1; i < 10; ++i) {
925 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
926 quickLoad->setShortcut(tr("F%1").arg(i));
927 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
928 m_gameActions.append(quickLoad);
929 m_nonMpActions.append(quickLoad);
930 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
931
932 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
933 quickSave->setShortcut(tr("Shift+F%1").arg(i));
934 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
935 m_gameActions.append(quickSave);
936 m_nonMpActions.append(quickSave);
937 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
938 }
939
940 fileMenu->addSeparator();
941 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
942 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
943 m_gameActions.append(importShark);
944 m_gbaActions.append(importShark);
945 addControlledAction(fileMenu, importShark, "importShark");
946
947 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
948 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
949 m_gameActions.append(exportShark);
950 m_gbaActions.append(exportShark);
951 addControlledAction(fileMenu, exportShark, "exportShark");
952
953 fileMenu->addSeparator();
954 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
955 connect(multiWindow, &QAction::triggered, [this]() {
956 GBAApp::app()->newWindow();
957 });
958 addControlledAction(fileMenu, multiWindow, "multiWindow");
959
960#ifndef Q_OS_MAC
961 fileMenu->addSeparator();
962#endif
963
964 QAction* about = new QAction(tr("About"), fileMenu);
965 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
966 fileMenu->addAction(about);
967
968#ifndef Q_OS_MAC
969 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
970#endif
971
972 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
973 m_shortcutController->addMenu(emulationMenu);
974 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
975 reset->setShortcut(tr("Ctrl+R"));
976 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
977 m_gameActions.append(reset);
978 addControlledAction(emulationMenu, reset, "reset");
979
980 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
981 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
982 m_gameActions.append(shutdown);
983 addControlledAction(emulationMenu, shutdown, "shutdown");
984
985 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
986 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
987 m_gameActions.append(yank);
988 m_gbaActions.append(yank);
989 addControlledAction(emulationMenu, yank, "yank");
990 emulationMenu->addSeparator();
991
992 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
993 pause->setChecked(false);
994 pause->setCheckable(true);
995 pause->setShortcut(tr("Ctrl+P"));
996 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
997 connect(m_controller, &GameController::gamePaused, [this, pause]() {
998 pause->setChecked(true);
999 });
1000 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1001 m_gameActions.append(pause);
1002 addControlledAction(emulationMenu, pause, "pause");
1003
1004 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1005 frameAdvance->setShortcut(tr("Ctrl+N"));
1006 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1007 m_gameActions.append(frameAdvance);
1008 m_nonMpActions.append(frameAdvance);
1009 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1010
1011 emulationMenu->addSeparator();
1012
1013 m_shortcutController->addFunctions(emulationMenu, [this]() {
1014 m_controller->setTurbo(true, false);
1015 }, [this]() {
1016 m_controller->setTurbo(false, false);
1017 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1018
1019 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1020 turbo->setCheckable(true);
1021 turbo->setChecked(false);
1022 turbo->setShortcut(tr("Shift+Tab"));
1023 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1024 addControlledAction(emulationMenu, turbo, "fastForward");
1025
1026 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1027 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1028 ffspeed->connect([this](const QVariant& value) {
1029 m_controller->setTurboSpeed(value.toFloat());
1030 }, this);
1031 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1032 ffspeed->setValue(QVariant(-1.0f));
1033 ffspeedMenu->addSeparator();
1034 for (i = 2; i < 11; ++i) {
1035 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1036 }
1037 m_config->updateOption("fastForwardRatio");
1038
1039 m_shortcutController->addFunctions(emulationMenu, [this]() {
1040 m_controller->startRewinding();
1041 }, [this]() {
1042 m_controller->stopRewinding();
1043 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
1044
1045 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1046 rewind->setShortcut(tr("`"));
1047 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1048 m_gameActions.append(rewind);
1049 m_nonMpActions.append(rewind);
1050 addControlledAction(emulationMenu, rewind, "rewind");
1051
1052 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1053 frameRewind->setShortcut(tr("Ctrl+B"));
1054 connect(frameRewind, &QAction::triggered, [this] () {
1055 m_controller->rewind(1);
1056 });
1057 m_gameActions.append(frameRewind);
1058 m_nonMpActions.append(frameRewind);
1059 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1060
1061 ConfigOption* videoSync = m_config->addOption("videoSync");
1062 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1063 videoSync->connect([this](const QVariant& value) {
1064 reloadConfig();
1065 }, this);
1066 m_config->updateOption("videoSync");
1067
1068 ConfigOption* audioSync = m_config->addOption("audioSync");
1069 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1070 audioSync->connect([this](const QVariant& value) {
1071 reloadConfig();
1072 }, this);
1073 m_config->updateOption("audioSync");
1074
1075 emulationMenu->addSeparator();
1076
1077 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1078 m_shortcutController->addMenu(solarMenu);
1079 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1080 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1081 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1082
1083 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1084 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1085 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1086
1087 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1088 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1089 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1090
1091 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1092 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1093 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1094
1095 solarMenu->addSeparator();
1096 for (int i = 0; i <= 10; ++i) {
1097 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1098 connect(setSolar, &QAction::triggered, [this, i]() {
1099 m_controller->setLuminanceLevel(i);
1100 });
1101 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1102 }
1103
1104 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1105 m_shortcutController->addMenu(avMenu);
1106 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1107 m_shortcutController->addMenu(frameMenu, avMenu);
1108 for (int i = 1; i <= 6; ++i) {
1109 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1110 setSize->setCheckable(true);
1111 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1112 showNormal();
1113 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1114 if (m_controller->isLoaded()) {
1115 size = m_controller->screenDimensions();
1116 }
1117 size *= i;
1118 resizeFrame(size);
1119 bool enableSignals = setSize->blockSignals(true);
1120 setSize->setChecked(true);
1121 setSize->blockSignals(enableSignals);
1122 });
1123 m_frameSizes[i] = setSize;
1124 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1125 }
1126 QKeySequence fullscreenKeys;
1127#ifdef Q_OS_WIN
1128 fullscreenKeys = QKeySequence("Alt+Return");
1129#else
1130 fullscreenKeys = QKeySequence("Ctrl+F");
1131#endif
1132 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1133
1134 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1135 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1136 lockAspectRatio->connect([this](const QVariant& value) {
1137 m_display->lockAspectRatio(value.toBool());
1138 }, this);
1139 m_config->updateOption("lockAspectRatio");
1140
1141 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1142 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1143 resampleVideo->connect([this](const QVariant& value) {
1144 m_display->filter(value.toBool());
1145 }, this);
1146 m_config->updateOption("resampleVideo");
1147
1148 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1149 ConfigOption* skip = m_config->addOption("frameskip");
1150 skip->connect([this](const QVariant& value) {
1151 reloadConfig();
1152 }, this);
1153 for (int i = 0; i <= 10; ++i) {
1154 skip->addValue(QString::number(i), i, skipMenu);
1155 }
1156 m_config->updateOption("frameskip");
1157
1158 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1159 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1160 if (!m_display->supportsShaders()) {
1161 shaderView->setEnabled(false);
1162 }
1163 addControlledAction(avMenu, shaderView, "shaderSelector");
1164
1165 avMenu->addSeparator();
1166
1167 ConfigOption* mute = m_config->addOption("mute");
1168 mute->addBoolean(tr("Mute"), avMenu);
1169 mute->connect([this](const QVariant& value) {
1170 reloadConfig();
1171 }, this);
1172 m_config->updateOption("mute");
1173
1174 QMenu* target = avMenu->addMenu(tr("FPS target"));
1175 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1176 fpsTargetOption->connect([this](const QVariant& value) {
1177 emit fpsTargetChanged(value.toFloat());
1178 }, this);
1179 fpsTargetOption->addValue(tr("15"), 15, target);
1180 fpsTargetOption->addValue(tr("30"), 30, target);
1181 fpsTargetOption->addValue(tr("45"), 45, target);
1182 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1183 fpsTargetOption->addValue(tr("60"), 60, target);
1184 fpsTargetOption->addValue(tr("90"), 90, target);
1185 fpsTargetOption->addValue(tr("120"), 120, target);
1186 fpsTargetOption->addValue(tr("240"), 240, target);
1187 m_config->updateOption("fpsTarget");
1188
1189#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1190 avMenu->addSeparator();
1191#endif
1192
1193#ifdef USE_PNG
1194 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1195 screenshot->setShortcut(tr("F12"));
1196 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1197 m_gameActions.append(screenshot);
1198 addControlledAction(avMenu, screenshot, "screenshot");
1199#endif
1200
1201#ifdef USE_FFMPEG
1202 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1203 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1204 addControlledAction(avMenu, recordOutput, "recordOutput");
1205#endif
1206
1207#ifdef USE_MAGICK
1208 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1209 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1210 addControlledAction(avMenu, recordGIF, "recordGIF");
1211#endif
1212
1213 avMenu->addSeparator();
1214 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1215
1216 for (int i = 0; i < 4; ++i) {
1217 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1218 enableBg->setCheckable(true);
1219 enableBg->setChecked(true);
1220 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1221 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1222 }
1223
1224 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1225 enableObj->setCheckable(true);
1226 enableObj->setChecked(true);
1227 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1228 addControlledAction(videoLayers, enableObj, "enableOBJ");
1229
1230 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1231
1232 for (int i = 0; i < 4; ++i) {
1233 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1234 enableCh->setCheckable(true);
1235 enableCh->setChecked(true);
1236 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1237 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1238 }
1239
1240 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1241 enableChA->setCheckable(true);
1242 enableChA->setChecked(true);
1243 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1244 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1245
1246 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1247 enableChB->setCheckable(true);
1248 enableChB->setChecked(true);
1249 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1250 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1251
1252 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1253 m_shortcutController->addMenu(toolsMenu);
1254 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1255 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1256 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1257
1258 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1259 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1260 m_gbaActions.append(overrides);
1261 addControlledAction(toolsMenu, overrides, "overrideWindow");
1262
1263 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1264 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1265 addControlledAction(toolsMenu, sensors, "sensorWindow");
1266
1267 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1268 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1269 m_gameActions.append(cheats);
1270 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1271
1272#ifdef USE_GDB_STUB
1273 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1274 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1275 m_gbaActions.append(gdbWindow);
1276 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1277#endif
1278
1279 toolsMenu->addSeparator();
1280 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1281 "settings");
1282
1283 toolsMenu->addSeparator();
1284
1285 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1286 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1287 m_gameActions.append(paletteView);
1288 m_gbaActions.append(paletteView);
1289 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1290
1291 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1292 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1293 m_gameActions.append(memoryView);
1294 addControlledAction(toolsMenu, memoryView, "memoryView");
1295
1296 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1297 connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1298 m_gameActions.append(ioViewer);
1299 m_gbaActions.append(ioViewer);
1300 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1301
1302 ConfigOption* skipBios = m_config->addOption("skipBios");
1303 skipBios->connect([this](const QVariant& value) {
1304 reloadConfig();
1305 }, this);
1306
1307 ConfigOption* useBios = m_config->addOption("useBios");
1308 useBios->connect([this](const QVariant& value) {
1309 m_controller->setUseBIOS(value.toBool());
1310 }, this);
1311
1312 ConfigOption* buffers = m_config->addOption("audioBuffers");
1313 buffers->connect([this](const QVariant& value) {
1314 emit audioBufferSamplesChanged(value.toInt());
1315 }, this);
1316
1317 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1318 sampleRate->connect([this](const QVariant& value) {
1319 emit sampleRateChanged(value.toUInt());
1320 }, this);
1321
1322 ConfigOption* volume = m_config->addOption("volume");
1323 volume->connect([this](const QVariant& value) {
1324 reloadConfig();
1325 }, this);
1326
1327 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1328 rewindEnable->connect([this](const QVariant& value) {
1329 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1330 }, this);
1331
1332 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1333 rewindBufferCapacity->connect([this](const QVariant& value) {
1334 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1335 }, this);
1336
1337 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1338 rewindBufferInterval->connect([this](const QVariant& value) {
1339 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1340 }, this);
1341
1342 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1343 allowOpposingDirections->connect([this](const QVariant& value) {
1344 m_inputController.setAllowOpposing(value.toBool());
1345 }, this);
1346
1347 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1348 saveStateExtdata->connect([this](const QVariant& value) {
1349 m_controller->setSaveStateExtdata(value.toInt());
1350 }, this);
1351
1352 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1353 loadStateExtdata->connect([this](const QVariant& value) {
1354 m_controller->setLoadStateExtdata(value.toInt());
1355 }, this);
1356
1357 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1358 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1359 exitFullScreen->setShortcut(QKeySequence("Esc"));
1360 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1361
1362 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1363 m_shortcutController->addMenu(autofireMenu);
1364
1365 m_shortcutController->addFunctions(autofireMenu, [this]() {
1366 m_controller->setAutofire(GBA_KEY_A, true);
1367 }, [this]() {
1368 m_controller->setAutofire(GBA_KEY_A, false);
1369 }, QKeySequence("W"), tr("Autofire A"), "autofireA");
1370
1371 m_shortcutController->addFunctions(autofireMenu, [this]() {
1372 m_controller->setAutofire(GBA_KEY_B, true);
1373 }, [this]() {
1374 m_controller->setAutofire(GBA_KEY_B, false);
1375 }, QKeySequence("Q"), tr("Autofire B"), "autofireB");
1376
1377 m_shortcutController->addFunctions(autofireMenu, [this]() {
1378 m_controller->setAutofire(GBA_KEY_L, true);
1379 }, [this]() {
1380 m_controller->setAutofire(GBA_KEY_L, false);
1381 }, QKeySequence(), tr("Autofire L"), "autofireL");
1382
1383 m_shortcutController->addFunctions(autofireMenu, [this]() {
1384 m_controller->setAutofire(GBA_KEY_R, true);
1385 }, [this]() {
1386 m_controller->setAutofire(GBA_KEY_R, false);
1387 }, QKeySequence(), tr("Autofire R"), "autofireR");
1388
1389 m_shortcutController->addFunctions(autofireMenu, [this]() {
1390 m_controller->setAutofire(GBA_KEY_START, true);
1391 }, [this]() {
1392 m_controller->setAutofire(GBA_KEY_START, false);
1393 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1394
1395 m_shortcutController->addFunctions(autofireMenu, [this]() {
1396 m_controller->setAutofire(GBA_KEY_SELECT, true);
1397 }, [this]() {
1398 m_controller->setAutofire(GBA_KEY_SELECT, false);
1399 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1400
1401 m_shortcutController->addFunctions(autofireMenu, [this]() {
1402 m_controller->setAutofire(GBA_KEY_UP, true);
1403 }, [this]() {
1404 m_controller->setAutofire(GBA_KEY_UP, false);
1405 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1406
1407 m_shortcutController->addFunctions(autofireMenu, [this]() {
1408 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1409 }, [this]() {
1410 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1411 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1412
1413 m_shortcutController->addFunctions(autofireMenu, [this]() {
1414 m_controller->setAutofire(GBA_KEY_DOWN, true);
1415 }, [this]() {
1416 m_controller->setAutofire(GBA_KEY_DOWN, false);
1417 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1418
1419 m_shortcutController->addFunctions(autofireMenu, [this]() {
1420 m_controller->setAutofire(GBA_KEY_LEFT, true);
1421 }, [this]() {
1422 m_controller->setAutofire(GBA_KEY_LEFT, false);
1423 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1424
1425 foreach (QAction* action, m_gameActions) {
1426 action->setDisabled(true);
1427 }
1428}
1429
1430void Window::attachWidget(QWidget* widget) {
1431 m_screenWidget->layout()->addWidget(widget);
1432 m_screenWidget->unsetCursor();
1433 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1434}
1435
1436void Window::detachWidget(QWidget* widget) {
1437 m_screenWidget->layout()->removeWidget(widget);
1438}
1439
1440void Window::appendMRU(const QString& fname) {
1441 int index = m_mruFiles.indexOf(fname);
1442 if (index >= 0) {
1443 m_mruFiles.removeAt(index);
1444 }
1445 m_mruFiles.prepend(fname);
1446 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1447 m_mruFiles.removeLast();
1448 }
1449 updateMRU();
1450}
1451
1452void Window::updateMRU() {
1453 if (!m_mruMenu) {
1454 return;
1455 }
1456 m_mruMenu->clear();
1457 int i = 0;
1458 for (const QString& file : m_mruFiles) {
1459 QAction* item = new QAction(file, m_mruMenu);
1460 item->setShortcut(QString("Ctrl+%1").arg(i));
1461 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1462 m_mruMenu->addAction(item);
1463 ++i;
1464 }
1465 m_config->setMRU(m_mruFiles);
1466 m_config->write();
1467 m_mruMenu->setEnabled(i > 0);
1468}
1469
1470QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1471 addHiddenAction(menu, action, name);
1472 menu->addAction(action);
1473 return action;
1474}
1475
1476QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1477 m_shortcutController->addAction(menu, action, name);
1478 action->setShortcutContext(Qt::WidgetShortcut);
1479 addAction(action);
1480 return action;
1481}
1482
1483void Window::focusCheck() {
1484 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1485 return;
1486 }
1487 if (QGuiApplication::focusWindow() && m_autoresume) {
1488 m_controller->setPaused(false);
1489 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1490 m_autoresume = true;
1491 m_controller->setPaused(true);
1492 }
1493}
1494
1495WindowBackground::WindowBackground(QWidget* parent)
1496 : QLabel(parent)
1497{
1498 setLayout(new QStackedLayout());
1499 layout()->setContentsMargins(0, 0, 0, 0);
1500 setAlignment(Qt::AlignCenter);
1501}
1502
1503void WindowBackground::setSizeHint(const QSize& hint) {
1504 m_sizeHint = hint;
1505}
1506
1507QSize WindowBackground::sizeHint() const {
1508 return m_sizeHint;
1509}
1510
1511void WindowBackground::setLockAspectRatio(int width, int height) {
1512 m_aspectWidth = width;
1513 m_aspectHeight = height;
1514}
1515
1516void WindowBackground::paintEvent(QPaintEvent*) {
1517 const QPixmap* logo = pixmap();
1518 if (!logo) {
1519 return;
1520 }
1521 QPainter painter(this);
1522 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1523 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1524 QSize s = size();
1525 QSize ds = s;
1526 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1527 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1528 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1529 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1530 }
1531 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1532 QRect full(origin, ds);
1533 painter.drawPixmap(full, *logo);
1534}