src/platform/sdl/sdl-audio.h (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef SDL_AUDIO_H
7#define SDL_AUDIO_H
8
9#include "util/common.h"
10
11#include <SDL.h>
12
13#include "gba-audio.h"
14
15struct GBASDLAudio {
16 // Input
17 size_t samples;
18
19 // State
20 SDL_AudioSpec desiredSpec;
21 SDL_AudioSpec obtainedSpec;
22#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
23 float ratio;
24#endif
25#if RESAMPLE_LIBRARY == RESAMPLE_NN
26 float drift;
27#endif
28
29 struct GBAThread* thread;
30};
31
32bool GBASDLInitAudio(struct GBASDLAudio* context, struct GBAThread* threadContext);
33void GBASDLDeinitAudio(struct GBASDLAudio* context);
34void GBASDLPauseAudio(struct GBASDLAudio* context);
35void GBASDLResumeAudio(struct GBASDLAudio* context);
36
37#endif