CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6Emulation fixes:
7 - ARM: Fix ALU reading PC after shifting
8 - ARM: Fix STR storing PC after address calculation
9 - ARM: Fix LDM^ writeback to user-mode register
10 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
11 - GB: Partially fix timing for skipped BIOS
12 - GB Memory: Fix OAM DMA from top 8 kB
13 - GB MBC: Fix MBC1 mode changing behavior
14 - GB MBC: Fix MBC1 RAM enable bit selection
15 - GB MBC: Fix MBC2 bit selection
16 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
17 - GBA: Fix timing advancing too quickly in rare cases
18 - GBA BIOS: Implement dummy sound driver calls
19 - GBA BIOS: Improve HLE BIOS timing
20 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
21 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
22 - GBA Memory: Improve gamepak prefetch timing
23 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
24 - GBA SIO: Fix copying Normal mode transfer values
25 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
26 - GBA Video: Fix Hblank timing
27 - GBA Video: Fix invalid read in mode 4 mosaic
28 - SM83: Emulate HALT bug
29Other fixes:
30 - All: Improve export headers (fixes mgba.io/i/1738)
31 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
32 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
33 - Core: Ensure ELF regions can be written before trying
34 - Debugger: Don't skip undefined instructions when debugger attached
35 - FFmpeg: Fix some small memory leaks
36 - GB Core: Fix extracting SRAM when none is present
37 - GBA Savedata: Fix extracting save when not yet configured in-game
38 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
39 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
40 - Qt: Fix file handle leak on opening an invalid ROM
41 - Qt: Fix a race condition in the frame inspector
42 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
43 - Qt: Add missing option for Wisdom Tree in overrides list
44 - Util: Fix crash if PNG header fails to write
45Misc:
46 - Debugger: Keep track of global cycle count
47 - FFmpeg: Add looping option for GIF/APNG
48 - FFmpeg: Use range coder for FFV1 to reduce output size
49 - Qt: Renderer can be changed while a game is running
50 - Qt: Add hex index to palette view
51 - Qt: Add transformation matrix info to sprite view
52 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
53 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
54
550.8.2: (2020-06-14)
56Emulation fixes:
57 - ARM: Fix timing on Thumb shift instructions
58 - GB: Fix GBC game registers after skipping BIOS
59 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
60 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
61 - GBA: Add missing RTC overrides for Legendz games
62 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
63 - GBA SIO: Fix Multiplayer busy bit
64 - GBA SIO: Fix double-unloading active driver
65 - GBA Timers: Fix deserializing count-up timers
66 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
67 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
68 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
69 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
70 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
71 - GBA Video: Fix sprite/backdrop blending regression
72Other fixes:
73 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
74 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
75 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
76 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
77 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
78 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
79 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
80 - GBA: Reject incorrectly sized BIOSes
81 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
82 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
83 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
84Misc:
85 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
86 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
87 - Qt: Disable Replace ROM option when no game loaded
88 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
89 - Qt: Set icon for Discord Rich Presence
90 - Qt: Show a warning when save file can't be opened
91
920.8.1: (2020-02-16)
93Emulation fixes:
94 - GB Serialize: Fix timing bug loading channel 4 timing
95 - GBA: Fix multiboot entry point while skipping BIOS
96 - GBA BIOS: Fix undefined instruction HLE behavior
97 - GBA DMA: Fix invalid audio DMA parameters
98 - GBA Memory: Misaligned SRAM writes are ignored
99 - GBA Serialize: Fix serializing DMA transfer register
100 - GBA Serialize: Fix audio DMA timing deserialization
101 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
102 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
103 - GBA Video: Fix OpenGL sprite flag priority
104Other fixes:
105 - Core: Fix race condition initializing thread proxy
106 - Core: Fix integer overflow in ELF loading
107 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
108 - FFmpeg: Disallow recording video with no audio nor video
109 - GBA: Automatically skip BIOS for multiboot ROMs
110 - Qt: Only dynamically reset video scale if a game is running
111 - Qt: Fix race condition with proxied video events
112 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
113 - Qt: Fix missing OSD messages
114 - Qt: Fix crash unloading shaders
115 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
116 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
117 - Qt: Fix window title not updating after shutting down game
118 - Qt: Fix GIF view not allowing manual filename entry
119 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
120 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
121 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
122 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
123 - Util: Fix crash reading invalid ELFs
124 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
125Misc:
126 - FFmpeg: Add more presets
127 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
128 - SDL: Use DirectSound audio driver by default on Windows
129 - Switch: Make OpenGL scale adjustable while running
130
1310.8.0: (2020-01-21)
132Features:
133 - Improved logging configuration
134 - One-Player BattleChip/Progress/Beast Link Gate support
135 - Add Game Boy Color palettes for original Game Boy games
136 - Debugger: Add unary operators and memory dereferencing
137 - GB: Expose platform information to CLI debugger
138 - Support Discord Rich Presence
139 - Debugger: Add tracing to file
140 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
141 - OpenGL renderer with high-resolution upscaling support
142 - Experimental high level "XQ" audio for most GBA games
143 - Interframe blending for games that use flicker effects
144 - Frame inspector for dissecting and debugging rendering
145 - Switch: Option to use built-in brightness sensor for Boktai
146 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
147 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
148 - Cheats: Add support for loading Libretro-style cht files
149 - GBA Cheats: Add support for loading EZ Flash-style cht files
150 - Support for unlicensed Wisdom Tree Game Boy mapper
151 - Qt: Add export button for tile view (closes mgba.io/i/1507)
152 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
153 - GB: Yanking gamepak now supported
154 - Qt: Memory range dumping (closes mgba.io/i/1298)
155Emulation fixes:
156 - GB: Fix using boot ROM with MMM01 games
157 - GB Audio: Only reset channel 3 sample in DMG mode
158 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
159 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
160 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
161 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
162 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
163 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
164 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
165 - GB Video: Fix color scaling in AGB mode
166 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
167 - GBA: Reset now reloads multiboot ROMs
168 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
169Other fixes:
170 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
171 - FFmpeg: Drain recording buffers
172 - GB: Fix reading ROM immediately after unmapping BIOS
173 - GB SIO: Fix lockstep failing games aren't reloaded
174 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
175 - Libretro: Fix crash changing allowing opposing directions (hhromic)
176 - Qt: Fix some Qt display driver race conditions
177 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
178 - Qt: Only show emulator restart warning once per settings saving
179 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
180 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
181 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
182Misc:
183 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
184 - Core: Add keysRead callback
185 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
186 - Core: Add more memory search ops (closes mgba.io/i/1510)
187 - Debugger: Make tracing compatible with breakpoints/watchpoints
188 - Debugger: Print breakpoint/watchpoint number when inserting
189 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
190 - FFmpeg: Support audio-only recording
191 - GB Memory: Support running from blocked memory
192 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
193 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
194 - GBA Savedata: EEPROM performance fixes
195 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
196 - Debugger: Add breakpoint and watchpoint listing
197 - mGUI: Remember name and position of last loaded game
198 - OpenGL: Only resize textures when needed
199 - Qt: Don't unload ROM immediately if it crashes
200 - Qt: Support switching webcams
201 - Qt: Cap window size on start to monitor size
202 - Qt: Open a message box for Qt frontend errors
203 - Qt: Increase maximum magnifications and scaling
204 - Qt: Add native FPS button to settings view
205 - Qt: Improve sync code
206 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
207 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
208 - Qt: Remove What's This icon from dialogs
209 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
210 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
211 - Qt: Show list of all sprites in sprite view
212 - Qt: Add option for disabling OSD messages
213 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
214 - SM83: Support PC-relative opcode decoding
215 - Switch: Dynamic display resizing
216 - Switch: Support file associations
217 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
218Changes from beta 1:
219Emulation fixes:
220 - ARM: Fix STR writeback pipeline stage
221 - ARM: Partially fix LDM/STM writeback with empty register list
222 - ARM: Fix stepping when events are pending
223 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
224 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
225 - GBA Timers: Improve timer startup emulation
226 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
227 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
228 - GBA Video: Fix effects blending improperly in some non-last windows
229 - GBA Video: Copy higher priority target 1 flag
230Other fixes:
231 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
232 - Core: Fix uninitialized memory issues with graphics caches
233 - Core: Return null for out of bounds cached tile VRAM querying
234 - GBA Video: Fix OpenGL fragment data binding
235 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
236 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
237 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
238 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
239 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
240 - Qt: Fix several cases where shader selections don't get saved
241 - Qt: Fix division by zero error in invalid TilePainter state
242 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
243 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
244 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
245 - Qt: Fix inability to clear default keybindings
246 - Qt: Release held actions if they get rebound
247 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
248 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
249 - Vita: Fix analog controls (fixes mgba.io/i/1554)
250 - Wii: Fix game fast-forwarding after slowing down
251 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
252Misc:
253 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
254 - GBA: Trim non-movie ROMs to 32 MiB if applicable
255 - GBA Audio: Redo channel 4 batching for GBA only
256 - GBA I/O: Stop logging several harmless invalid register reads
257 - GBA Video: Changing OpenGL scaling no longer requires restart
258 - Debugger: Separate aliases from main commands
259 - Debugger: Print break-/watchpoint ID when breaking in CLI
260 - Debugger: Minor interface cleanup
261 - SDL: Use controller GUID instead of name
262 - SM83: Rename LR35902 to SM83
263 - Tools: Allow using threaded renderer in perf.py
264 - Tools: Clean up unused argument in mgba-perf
265
2660.8 beta 1: (2019-10-20)
267- Initial beta for 0.8
268
2690.7.3: (2019-09-15)
270Emulation fixes:
271 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
272 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
273 - GB Audio: Improve channel 4 supersampling
274 - GB Printer: Reset printer buffer index after printing
275 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
276 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
277 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
278 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
279 - GBA Memory: Fix STM/LDM to invalid VRAM
280 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
281 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
282Other fixes:
283 - Core: Fix crashes if core directories aren't set
284 - Core: Fix crash when exiting game with cheats loaded
285 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
286 - GBA Cheats: Fix PARv3 Thumb hooks
287 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
288 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
289 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
290 - Qt: Fix race conditions initializing GDB stub
291 - Qt: Improve cheat view UX
292 - Libretro: Fix crash changing allowing opposing directions (hhromic)
293 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
294 - Switch: Fix threading-related crash on second launch
295Misc:
296 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
297 - Qt: Show error message if file failed to load
298
2990.7.2: (2019-05-25)
300Emulation fixes:
301 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
302 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
303 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
304 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
305 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
306 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
307 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
308 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
309 - GBA Video: Fix scanline cache with scale factor change edge cases
310 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
311 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
312Other fixes:
313 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
314 - All: Fix several memory leaks
315 - GB Core: Fix toggling WIN and OBJ being swapped
316 - GBA: Fix skipping BIOS on irregularly sized ROMs
317 - CMake: Fix .deb imagemagick dependencies
318 - FFmpeg: Improve initialization reliability and cleanup
319 - FFmpeg: Fix audio conversion producing gaps
320 - LR35902: Fix disassembly of several CB-prefix instructions
321 - LR35902: Fix trailing whitespace in disassembly
322 - Qt: More app metadata fixes
323 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
324 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
325 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
326 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
327 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
328 - Qt: Fix bounded fast forward with Qt Multimedia
329 - Qt: Fix saving settings with native FPS target
330 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
331Misc:
332 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
333 - Qt: Improve camera initialization
334 - Vita: Improved frame drawing speed
335
3360.7.1: (2019-02-24)
337Bugfixes:
338 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
339 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
340 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
341 - GB, GBA Serialize: Fix loading two states in a row
342 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
343 - GBA DMA: Fix Display Start DMAs
344 - GBA DMA: Fix DMA start/end timing
345 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
346 - GBA Memory: Fix a few AGBPrint crashes
347 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
348 - GBA SIO: Prevent writing read-only multiplayer bits
349 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
350 - Python: Fix crash when deleting files owned by library
351 - Python: Make sure GB link object isn't GC'd before GB object
352 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
353 - Qt: Fix tile and sprite views not always displaying at first
354 - Qt: Fix audio context holding onto closed game controller
355 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
356 - Qt: Fix window icon on X11
357 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
358 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
359 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
360Misc:
361 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
362 - Qt: Updated Italian translation (by Vecna)
363
3640.7.0: (2019-01-26)
365Features:
366 - ELF support
367 - Game Boy Camera support
368 - Qt: Set default Game Boy colors
369 - Game Boy Printer support
370 - Super Game Boy support
371 - Customizable autofire speed
372 - Ability to set default Game Boy model
373 - Map viewer
374 - Automatic cheat loading and saving
375 - GameShark and Action Replay button support
376 - AGBPrint support
377 - Debugger: Conditional breakpoints and watchpoints
378 - Ability to select GB/GBC/SGB BIOS on console ports
379 - Optional automatic state saving/loading
380 - Access to ur0 and uma0 partitions on the Vita
381 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
382 - GBA: ARMIPS/A22i-style and ELF symbol table support
383 - Initial Switch port
384Bugfixes:
385 - ARM: Fix MSR when T bit is set
386 - Core: Fix audio sync breaking when interrupted
387 - Core: Fix ordering events when scheduling during events
388 - FFmpeg: Fix encoding audio/video queue issues
389 - GB: Revamp IRQ handling based on new information
390 - GB: Fix IRQ disabling on the same T-cycle as an assert
391 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
392 - GB Audio: Clock frame events on DIV
393 - GB Audio: Fix channel 3 reset value
394 - GB Audio: Fix channel 4 initial LFSR
395 - GB Audio: Fix channel 1, 2 and 4 reset timing
396 - GB I/O: DMA register is R/W
397 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
398 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
399 - GB, GBA Savedata: Fix unmasking savedata crash
400 - GB Serialize: Fix audio state loading
401 - GB Serialize: Fix game title check
402 - GB Serialize: Fix IRQ pending/EI pending confusion
403 - GB Timer: Minor accuracy improvements
404 - GB Video: Fix dot clock timing being slightly wrong
405 - GB Video: Fix loading states while in mode 3
406 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
407 - GB Video: Fix SCX timing
408 - GB, GBA Video: Don't call finishFrame twice in thread proxy
409 - GBA: Reset WAITCNT properly
410 - GBA BIOS: Fix BitUnPack final byte
411 - GBA BIOS: Fix BitUnPack narrowing
412 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
413 - GBA DMA: Fix temporal sorting of DMAs of different priorities
414 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
415 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
416 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
417 - GBA Savedata: Fix savedata modified time updating when read-only
418 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
419 - GBA Serialize: Fix loading states in Hblank
420 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
421 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
422 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
423 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
424 - GBA Video: Start timing mid-scanline when skipping BIOS
425 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
426 - GBA Video: Make layer disabling work consistently
427 - PSP2: Fix more issues causing poor audio
428 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
429 - Qt: Improve FPS timer stability
430 - Util: Fix wrapping edge cases in RingFIFO
431Misc:
432 - 3DS: Remove deprecated CSND interface
433 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
434 - Core: Remove broken option for whether rewinding restores save games
435 - Feature: Added loading savestates from command line
436 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
437 - FFmpeg: Support lossless h.264 encoding
438 - FFmpeg: Support lossless VP9 encoding
439 - GBA Cheats: Allow multiple ROM patches in the same slot
440 - GB: Skip BIOS option now works
441 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
442 - GB Audio: Improved audio quality
443 - GB, GBA Audio: Increase max audio volume
444 - GB MBC: Remove erroneous bank 0 wrapping
445 - GB Video: Darken colors in GBA mode
446 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
447 - GBA: Implement display start DMAs
448 - GBA: Improve multiboot image detection
449 - GBA Memory: 64 MiB GBA Video cartridge support
450 - GBA Savedata: Remove ability to disable realistic timing
451 - GBA Timer: Use global cycles for timers
452 - Libretro: Add frameskip option
453 - mGUI: Add fast forward toggle
454 - PSP2: Use system enter key by default
455 - Python: Integrate tests from cinema test suite
456 - Qt: Redo GameController into multiple classes
457 - Qt: Prevent window from being created off-screen
458 - Qt: Add option to disable FPS display
459 - Qt: Options to mess around with layer placement
460 - Qt: Add load alternate save option
461 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
462 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
463 - Test: Restructure test suite into multiple executables
464 - Util: Don't build crc32 if the function already exists
465 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
466Changes from beta 1:
467Features:
468 - Libretro: Add Game Boy cheat support
469 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
470 - Switch: Rumble support
471 - Switch: Rotation support
472 - Switch: Screen stretching options
473 - Qt: State file load/save menu options
474 - Windows installer
475 - Tile viewer now has adjustable width
476 - Python: Experimental audio API
477Bugfixes:
478 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
479 - Core: Remember to deinit proxy ring FIFO
480 - Core: Reroot timing list when (de)scheduling
481 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
482 - GB MBC: Fix MBC30 SRAM
483 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
484 - GB Video: Fix SGB border hole size
485 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
486 - GBA: Fix GB Player features
487 - GBA I/O: SOUNDCNT_HI is readable when sound is off
488 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
489 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
490 - Libretro: Fix adding codes with hooks
491 - PSP2: Fix audio crackling after fast forward
492 - PSP2: Fix audio crackling when buffer is full
493 - Qt: Fix jumbled background when paused
494 - Qt: Fix FPS counter on Windows
495 - Qt: Fix focus issues with load/save state overlay
496 - Switch: Fix incorrect mapping for fast forward cap
497 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
498 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
499 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
500 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
501 - Qt: Ensure FATAL logs reach log view
502 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
503Misc:
504 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
505 - Debugger: Minor text fixes
506 - Debugger: Readability improvements (fixes mgba.io/i/1238)
507 - GB: Improved SGB2 support
508 - GB Audio: Skip frame if enabled when clock is high
509 - Libretro: Reduce rumble callbacks
510 - mGUI: Add SGB border configuration option
511 - mGUI: Add support for different settings types
512 - Python: Minor API improvements
513 - Qt: Ensure camera image is valid
514 - Qt: Debugger console history
515 - Qt: Detect presence of GL_ARB_framebuffer_object
516 - Qt: Minor memory view tweaks
517 - Res: Improve modeling of AGB/AGS screen in shaders
518 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
519 - Wii: Expose stretch configuration in settings
520 - Wii: Stretch now sets pixel-accurate mode size cap
521
5220.7 beta 1: (2018-09-24)
523- Initial beta for 0.7
524
5250.6.3: (2018-04-14)
526Bugfixes:
527 - GB Audio: Revert unsigned audio changes
528 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
529 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
530
5310.6.2: (2018-04-03)
532Bugfixes:
533 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
534 - 3DS: Fix opening files in directory names with trailing slashes
535 - LR35902: Fix watchpoints not reporting new value
536 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
537 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
538 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
539 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
540 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
541 - GBA: Fix SharkPort saves for EEPROM games
542 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
543 - GBA BIOS: Fix incorrect exit condition in LZ77
544 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
545 - GBA Cheats: Fix slide codes not initializing properly
546 - GBA DMA: ROM reads are forced to increment
547 - GBA Hardware: RTC accuracy improvements
548 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
549 - GBA Memory: Fix copy-on-write memory leak
550 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
551 - GBA Savedata: Fix crash when resizing flash
552 - GBA Video: Force align 256-color tiles
553 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
554 - PSP2: Fix issues causing poor audio
555 - Python: Fix package directory
556 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
557 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
558 - Wii: Fix screen tear when unpausing
559 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
560Misc:
561 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
562 - GB MBC: Remove erroneous bank 0 wrapping
563 - GBA: Improve multiboot image detection
564 - PSP2: Use system enter key by default
565
5660.6.1: (2017-10-01)
567Bugfixes:
568 - GB, GBA: Fix crashes when attempting to identify null VFiles
569 - GB, GBA: Fix sync to video with frameskip
570 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
571 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
572 - GB Core: Fix palette loading when loading a foreign config
573 - GB MBC: Pocket Cam memory should be accessible without enabling
574 - GB MBC: Fix SRAM sizes 4 and 5
575 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
576 - GB MBC: Fix RTC loading when file size is off
577 - GB Memory: Initialize peripheral pointers
578 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
579 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
580 - GB Memory: Actually load latch time from savestate
581 - GB Serialize: Fix deserializing video STAT
582 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
583 - GB Video: Fix potential hang when ending mode 0
584 - GB Video: Fix read mode when enabling LCD
585 - GBA: Reset active region as needed when loading a ROM
586 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
587 - GBA BIOS: Use core's VRAM variable instead of renderer's
588 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
589 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
590 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
591 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
592 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
593 - Python: Fix importing .gb or .gba before .core
594 - Qt: Fix command line debugger closing second game
595 - Qt: Fix LOG argument order
596 - Qt: Fix timezone issues with time overrides
597 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
598 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
599Misc:
600 - CMake: Fix CPack dependencies for libpng 1.6
601 - GBA: Detect hardware for Pokémon FireRed ROM hacks
602 - GBA Cheats: Improve detection of raw cheats
603 - Qt: Don't rebuild library view if style hasn't changed
604 - Qt: Allow overrides to be saved before a game is loaded
605 - Qt: Hide mouse immediately when loading
606 - SDL: Fix 2.0.5 build on macOS under some circumstances
607 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
608
6090.6.0: (2017-07-16)
610Features:
611 - Library view
612 - Sprite viewer
613 - Debugging console
614 - Improved memory viewer
615 - Memory search
616 - Command line ability to override configuration values
617 - Add option to allow preloading the entire ROM before running
618 - Add option for whether rewinding restores save games
619 - Savestates now contain any RTC override data
620 - Add option to lock video to integer scaling
621 - LR35902: Watchpoints
622 - LR35902/GB-Z80 disassembler
623 - GB: Tile viewer
624 - GB: Video/audio channel enabling/disabling
625 - GB: Symbol table support
626 - GB MBC: Add MBC1 multicart support
627 - GBA: Support printing debug strings from inside a game
628 - GBA: Better cheat type autodetection
629 - Implement keypad interrupts
630 - Configuration of gamepad hats
631 - Video log recording for testing and bug reporting
632 - Debugger: Segment/bank support
633 - Debugger: Execution tracing
634 - Qt: German translation (by Lothar Serra Mari)
635 - Qt: Spanish translation (by Kevin López)
636 - Qt: Italian translation (by theheroGAC)
637Bugfixes:
638 - ARM7: Fix MLA/*MULL/*MLAL timing
639 - Core: Fix crash with rewind if savestates shrink
640 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
641 - Core: Fix directory sets crashing on close if base isn't properly detached
642 - FFmpeg: Fix overflow and general issues with audio encoding
643 - GB: Fix flickering when screen is strobed quickly
644 - GB: Fix STAT blocking
645 - GB MBC: Fix ROM bank overflows getting set to bank 0
646 - GB MBC: Fix swapping carts not detect new MBC
647 - GB Timer: Improve DIV reset behavior
648 - GB Timer: Fix DIV batching if TAC changes
649 - GB Video: Reset renderer when loading state
650 - GBA: Fix multiboot ROM loading
651 - GBA: Fix multiboot loading resulting in too small WRAM
652 - GBA BIOS: Implement BitUnPack
653 - GBA BIOS: Fix ArcTan sign in HLE BIOS
654 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
655 - GBA BIOS: Fix INT_MIN/-1 crash
656 - GBA Hardware: Fix crash if a savestate lies about game hardware
657 - GBA I/O: Handle audio registers specially when deserializing
658 - GBA Memory: Improve initial skipped BIOS state
659 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
660 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
661 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
662 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
663 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
664 - LR35902: Fix core never exiting with certain event patterns
665 - LR35902: Fix pc overflowing current region off-by-one
666 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
667 - OpenGL: Fix some shaders causing offset graphics
668 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
669 - Qt: Fix window icon being stretched
670 - Qt: Fix data directory path
671 - Qt: Fix timing issues on high refresh rate monitors
672 - Qt: Fix linking after some windows have been closed
673 - Qt: Fix crash when changing audio settings after a game is closed
674 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
675 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
676 - Qt: Fix game unpausing after frame advancing and refocusing
677 - SDL: Fix game crash check
678 - SDL: Fix race condition with audio thread when starting
679 - SDL: Fix showing version number
680 - Test: Fix crash when loading invalid file
681 - Test: Fix crash when fuzzing fails to load a file
682 - Test: Don't rely on core for frames elapsed
683 - Test: Fix crash when loading invalid file
684 - Test: Fix crash when fuzzing fails to load a file
685 - Tools: Fix recurring multiple times over the same library
686 - Util: Fix overflow when loading invalid UPS patches
687 - Util: Fix highest-fd socket not being returned by SocketAccept
688 - Windows: Fix VDir.rewind
689Misc:
690 - All: Add C++ header guards
691 - All: Move time.h include to common.h
692 - 3DS, PSP2, Wii: Last directory loaded is saved
693 - CMake: Add ability to just print version string
694 - Core: New, faster event timing subsystem
695 - Core: Clean up some thread state checks
696 - Core: Add generic checksum function
697 - Core: Cores can now have multiple sets of callbacks
698 - Core: Restore sleep callback
699 - Core: Move rewind diffing to its own thread
700 - Core: Ability to enumerate and modify video and audio channels
701 - Core: List memory segments in the core
702 - Core: Move savestate creation time to extdata
703 - Core: Config values can now be hexadecimal
704 - Core: Improved threading interrupted detection
705 - Debugger: Modularize CLI debugger
706 - Debugger: Make building with debugging aspects optional
707 - Debugger: Add functions for read- or write-only watchpoints
708 - Debugger: Make attaching a backend idempotent
709 - Debugger: Add mDebuggerRunFrame convenience function
710 - Feature: Move game database from flatfile to SQLite3
711 - Feature: Support ImageMagick 7
712 - Feature: Make -l option explicit
713 - FFmpeg: Return false if a file fails to open
714 - FFmpeg: Force MP4 files to YUV420P
715 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
716 - GB: Reset with initial state of DIV register
717 - GB MBC: New MBC7 implementation
718 - GB Audio: Simplify envelope code
719 - GB Audio: Improve initial envelope samples
720 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
721 - GB Video: Improved video timings
722 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
723 - GBA, GB: ROM is now unloaded if a patch is applied
724 - GBA DMA: Refactor DMA out of memory.c
725 - GBA DMA: Move DMAs to using absolute timing
726 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
727 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
728 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
729 - GBA Memory: Support reading/writing POSTFLG
730 - GBA Memory: Remove unused prefetch cruft
731 - GBA Timer: Improve accuracy of timers
732 - GBA Video: Clean up unused timers
733 - GBA Video: Allow multiple handles into the same tile cache
734 - GBA Video, GB Video: Colors are now fully scaled
735 - GBA Video: Optimize when BLD* registers are written frequently
736 - OpenGL: Add xBR-lv2 shader
737 - Qt: Move last directory setting from qt.ini to config.ini
738 - Qt: Improved HiDPI support
739 - Qt: Expose configuration directory
740 - Qt: Merge "Save" and "OK" buttons in shader options
741 - Qt: Automatically load controller profile when plugged in
742 - Qt: Rename "Resample video" option to "Bilinear filtering"
743 - Qt: Remove audio thread
744 - Qt: Remove audio buffer sizing in AudioProcessorQt
745 - Qt: Re-enable QtMultimedia on Windows
746 - Qt: Make "Mute" able to be bound to a key
747 - Qt: Add .gb/.gbc files to the extension list in Info.plist
748 - Qt: Relax hard dependency on OpenGL
749 - Qt: Better highlight active key in control binding
750 - SDL: Remove scancode key input
751 - SDL: Automatically map controllers when plugged in
752 - Test: Add a basic test suite
753 - Util: Add size counting to Table
754 - Util: Add 8-bit PNG write support
755 - Util: Tune patch-fast extent sizes
756 - VFS: Call msync when syncing mapped data
757 - VFS: Allow truncating memory chunk VFiles
758 - VFS: Fix some minor VFile issues with FILEs
759 - VFS: Optimize expanding in-memory files
760 - VFS: Add VFileFIFO for operating on circle buffers
761Changes from beta 1:
762Features:
763 - Qt: Italian translation (by theheroGAC)
764 - Qt: Updated German translation
765Bugfixes:
766 - GB Audio: Fix incorrect channel 4 iteration
767 - GB Audio: Fix zombie mode bit masking
768 - GB Serialize: Fix timer serialization
769 - GB Video: Fix LYC regression
770 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
771 - GBA Timer: Fix count-up timing overflowing timer 3
772 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
773 - Qt: Fix memory search close button (fixes mgba.io/i/769)
774 - Qt: Fix window icon being stretched
775 - Qt: Fix initial window size (fixes mgba.io/i/766)
776 - Qt: Fix data directory path
777 - Qt: Fix controls not saving on non-SDL builds
778 - Qt: Fix translation initialization (fixes mgba.io/i/776)
779 - Qt: Fix patch loading while a game is running
780 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
781 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
782 - Qt: Fix GL-less build
783 - Qt: Fix Software renderer not handling alpha bits properly
784 - Qt: Fix screen background improperly stretching
785 - SDL: Fix cheats not loading
786Misc:
787 - GB Serialize: Add MBC state serialization
788 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
789 - GBA Timer: Improve accuracy of timers
790 - PSP2: Update toolchain to use vita.cmake
791 - Qt: Add language selector
792 - Qt: Minor test fixes
793 - Qt: Move shader settings into main settings window
794 - Qt: Dismiss game crashing/failing dialogs when a new game loads
795 - Qt: Properly ship Qt translations
796 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
797
7980.6 beta 1: (2017-06-29)
799 - Initial beta for 0.6
800
8010.5.2: (2016-12-31)
802Bugfixes:
803 - All: Fix fullscreen config option being ignored
804 - ARM7: PSR mode bits should not get sign extended
805 - GB: Fix audio not being deinitialized
806 - GB: Fix crash when masking savedata
807 - GB: Properly initialize sramRealVf variable
808 - GB Audio: Fix serialization of channel 3 and NR52 properties
809 - GB Audio: Reset envelope timer when reseting sound channel
810 - GB MBC: Fix SRAM dangling pointer with RTC games
811 - GB MBC: Fix initializing MBC when no ROM is loaded
812 - GB Memory: Fix patching ROM bank 0
813 - GB Memory: Fix starting HDMAs during mode 0
814 - GB Memory: Fix HDMA5 value after DMA completes
815 - GB Video: Initialize LCDC in renderer
816 - GB Video: Hblank IRQs should mask LYC=LY IRQs
817 - GBA: Fix IRQs firing after already being cleared
818 - GBA: Only unhalt CPU if appropriate bit is set in IE
819 - GBA: Add savegame override for Crash Bandicoot 2
820 - GBA BIOS: Fix MidiKey2Freq BIOS reads
821 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
822 - GBA Cheats: Fix GameShark ROM patches
823 - GBA I/O: Mask off WAITCNT bits that cannot be written
824 - GBA Memory: Fix misaligned BIOS reads
825 - GBA Memory: Fix VCOUNT being writable
826 - GBA Video: Fix out of bounds sprite transforms
827 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
828 - Libretro: Fix disabling BIOS
829 - Libretro: Fix Game Boy savestates and audio
830 - Qt: Fix changing resolution of software renderer
831 - Qt: Fix setting overrides
832 - Qt: Fix cut off tiles and alignment issues in tile viewer
833 - Qt: Only reset window dimensions when first shown
834 - Qt: Fix Qt Multimedia audio driver on big endian
835 - Qt: Fix Apply button for key and controller configurations
836 - VFS: Fix resizing memory chunks when not needed
837 - Windows: Fix Unicode directory handling
838Misc:
839 - GB, GBA: Prevent loading null ROMs
840 - GB Audio: Initialize wave RAM to GBC values
841 - GB Memory: Reset ROM bank when loading a ROM
842 - PSP2: Improved controller rumble
843
8440.5.1: (2016-10-05)
845Bugfixes:
846 - Core: Fix importing save games as read-only
847 - FFmpeg: Fix encoding AAC
848 - GB: Fix invalid STOP behavior on Game Boy Color
849 - GB: Initialize audio properly
850 - GB: Properly clear KEY1 bit 0 when switching speeds
851 - GB: Properly unload save files when unloading a ROM
852 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
853 - GB MBC: Fix MBC7 when size is incorrectly specified
854 - GB MBC: Fix RTC access when no save file is loaded
855 - GB SIO: Don't auto-clock external shift clock
856 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
857 - GB Video: Fix video frames getting missed when LCDC is off
858 - GB Video: Clear screen when LCDC is off
859 - GBA Cheats: Fix holding onto pointers that may get invalidated
860 - GBA Cheats: Fix key-activated CodeBreaker cheats
861 - GBA Cheats: Fix uninitialized memory getting freed when saving
862 - GBA Hardware: Improve Game Boy Player rumble behavior
863 - GBA Memory: Fix several unused I/O register read values
864 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
865 - LR35902: Fix events running with the wrong cycle active
866 - Qt: Fix "close" button on Overrides view
867 - Qt: Fix saving overrides
868 - Qt: Fix directory set unloading when replacing the ROM
869 - Qt: Fix patch loading
870 - Qt: Fix crash when saving an override if a game isn't loaded
871 - Qt: Fix showing default display driver as OpenGL (force 1.x)
872 - SDL: Attach rumble in SDL frontend
873 - Util: Fix PNG identification on files too small to be a PNG
874Misc:
875 - All: Only update version info if needed
876 - All: Split out install locations for Libretro and OpenEmu
877 - FFmpeg: Encoding cleanup
878 - GB: Reset active region when reloading ROM
879 - GB Memory: Initialize RAM pattern for GBC
880 - GB Video: Improved video timings
881 - Qt: Manage window sizes slightly better
882 - Qt: Remember scale option independent of core dimensions
883
8840.5.0: (2016-09-19)
885Features:
886 - Game Boy support
887 - Support for encrypted CodeBreaker GBA cheats
888 - Emulation of Vast Fame protected GBA carts (taizou)
889 - Tile viewer
890 - Threaded rendering mode
891 - Libretro: Memory map and achievement support (leiradel)
892 - GUI: Add UI control remapping
893 - GUI: Add fast-forward
894 - Wii: 240p support
895 - 3DS: Adjustable screen darkening
896 - Ability to temporarily load a savegame
897 - Load specific files out of archives
898 - Automatic BIOS detection
899Bugfixes:
900 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
901 - Debugger: Fix GDB breakpoints
902 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
903 - GBA: Fix filehandle leak with savegames
904 - GBA: Timer 0 cannot be count up
905 - GBA: Count up timers should not count themselves
906 - GBA Memory: Fix mirror on non-overdumped Classic NES games
907 - GBA Memory: Fix ldm {pc}
908 - GBA Savedata: Fix savedata sync timer
909 - GBA Savedata: Only unmap savedata if present
910 - GBA Serialize: Savestates now properly store prefetch
911 - GBA Video: WIN0/1 take priority over OBJWIN
912 - GBA Video: Fix out-of-order OBJWIN
913 - PSP2: Fix GPU crash while exiting
914 - PSP2: Fix VSync
915 - PSP2: Fix accelerometer range
916 - PSP2: Actually load screen mode setting
917 - PSP2: Fix gyroscope direction
918 - PSP2: Delete threads after they return
919 - PSP2: Fix mapping/unmapping from not at 0
920 - Qt: Fix bug in software renderer scaling
921 - Qt: Fix hanging key press after disabling autofire
922 - Qt: Fix being unable to pause manually when using auto-pausing
923 - SDL: Fix axes being mapped wrong
924 - Util: Fix realloc semantics in utf16to8
925 - Util: Fix inserting too many items into a hash table
926 - VFS: Fix uninitialized varaible reading from 7z
927 - VFS: Fix reading multiple files from a 7z archive
928 - Wii: Fix framelimiting after a slowdown
929 - Wii: Fix garbage flash at startup
930Misc:
931 - 3DS: Use blip_add_delta_fast for a small speed improvement
932 - 3DS: Allow UTF-16 filenames
933 - 3DS: Port to using citro3D
934 - 3DS: Use system font for menus
935 - 3DS: Attempt to use Core 2 for threads
936 - 3DS: Adjustable filering
937 - 3DS: 3D banner
938 - All: Add QUIET parameter to silence CMake
939 - All: Faster memory read/write
940 - ARM7: Support forcing Thumb mode via MSR
941 - ARM7: Flush prefetch cache when loading CPSR via MSR
942 - ARM7: Clean up instruction decoding for future expandability
943 - Debugger: Support register and memory writes via GDB stub
944 - Debugger: Add software breakpoint support to gdb
945 - FFmpeg: Full support for libavcodec 56+
946 - GBA: Better debug logging if event processing breaks
947 - GBA Audio: Force audio DMAs to not increment destination
948 - GBA BIOS: Use custom ArcTan, not relying on OS
949 - GBA Hardware: Clean up dead code in GBP
950 - GBA Memory: Optimize stalling behavior
951 - GBA Memory: Optimize Load-/StoreMultiple
952 - GBA Savedata: Add realistic timing for EEPROM
953 - GBA Serialize: Savestates now store if CPU was halted
954 - GBA Video: Remove old slow path fallback
955 - GBA Video: Optimize sprite drawing
956 - GBA Video: Optimize mode 0 rendering
957 - GBA Video: Optimize compositing cases slightly
958 - GUI: Screenshot dimensions are now passed through
959 - GUI: Add back logging
960 - GUI: Only reload config if manually saved
961 - GUI: Increase scrolling speed
962 - OpenGL: Log shader compilation failure
963 - OpenGL: Add texSize uniform
964 - Qt: Make -g flag work in Qt build
965 - Qt: Simplify OpenGL context creation
966 - Qt: Thread startup improvements
967 - Qt: Make audio channel/video layer options shortcut mappable
968 - Qt: Remove some C99isms from C++ code
969 - Qt: Remove default autofire mappings
970 - Qt: Make reseting when pasued frame-accurate
971 - Qt: Rearchitect game closing codepath
972 - PSP2: Use system font for menus
973 - PSP2: Add rumble for PS TV
974 - PSP2: Add fit-to-height screen mode
975 - PSP2: Sync files per descriptor
976 - PSP2: Allow UTF-8 filenames
977 - PSP2: Screenshots are now saved into the Photo Gallery
978 - PSP2: Stop underclocking when menuing
979 - SDL: Increase default audio buffer size to 1024 samples
980 - SDL: More responsive rumble
981 - Util: Add Vector GetConstPointer
982 - Util: Add rtrim
983 - Util: Add endswith
984 - VFS: Improve zip file detection
985 - Wii: Add pixelated resample filter
986 - Windows: Add native VDir support
987 - Util: Add PRIz macro for libc versions that don't support %z
988
9890.4.1: (2016-07-11)
990Bugfixes:
991 - All: Fix several file handle leaks
992 - All: Fix instruction tables getting zeroed when linking sometimes
993 - ARM7: Fix flags on SBC/RSC
994 - ARM7: Fix setting spsr privilege bits when spsr is empty
995 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
996 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
997 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
998 - GBA Memory: Fix executing code from OBJ region of VRAM
999 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1000 - GBA Serialize: Fix loading savegames from savestates
1001 - OpenGL: Correct boolean vector strcmp strings for uniforms
1002 - Qt: Fix sending gameStopped twice
1003 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1004 - Qt: Fix initial state of key mapping
1005 - Qt: Initialize m_useBios
1006 - SDL: Fix joystick initialization on BSD
1007 - SDL: Fix potential joystick crash in games with rumble
1008 - SDL: Fix SDL 1.2 build
1009 - SDL: Fix sporadic crash when deinitializing audio
1010 - Shaders: Fix AGS-001 shader with some bad drivers
1011 - Util: Use closesocket on Windows
1012 - Util: Fix socket bind addresses
1013 - VFS: Fix reading 7z archives without rewinding first
1014 - VFS: VFileFromFD should not open directories
1015 - Wii: Fix tilting direction
1016 - Util: Fix realloc semantics in utf16to8
1017Misc:
1018 - All: Allow use of external minizip library
1019 - Debugger: CLI debugger now exits when end-of-stream is reached
1020 - FFmpeg: Update dependencies on Ubuntu
1021 - GBA: Slightly optimize GBAProcessEvents
1022 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1023 - GBA Video: Null renderer should return proper register values
1024 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1025 - Qt: Add preset for DualShock 4
1026 - Qt: Update 360 input profile on OS X to reflect newer drivers
1027 - Qt: Remove use of NaN
1028 - Qt: Canonicalize file paths when loading games
1029 - Qt: Add refresh button to controller editing
1030 - SDL: Remove default gamepad mappings
1031 - Util: Fix intermittent build failure on OS X
1032 - VFS: VFile.sync now updates modified time
1033
10340.4.0: (2016-02-02)
1035Features:
1036 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1037 - I/O viewer
1038 - Booting of multiboot images
1039 - Customization of GIF recording
1040 - Libretro: Cheat code support
1041 - Support for GLSL shaders
1042 - ROM information view
1043 - Support for VBA-style cheat codes
1044 - Savestates now store creation timestamps
1045 - Key autofire
1046 - Libretro: Allow blocking opposing directional input
1047 - OpenEmu core for OS X
1048 - Libretro: Settings for using BIOS and skipping intro
1049 - Libretro: Customizable idle loop removal
1050 - Implemented cycle counting for sprite rendering
1051 - Cleaner, unified settings window
1052 - Added a setting for pausing when the emulator is not in focus
1053 - Customizable paths for save games, save states, screenshots and patches
1054 - Controller hotplugging
1055 - Ability to store save games and active cheats within savestates
1056Bugfixes:
1057 - ARM7: Fix sign of unaligned LDRSH
1058 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1059 - Debugger: Fix watchpoints in gdb
1060 - GBA: Fix warnings when creating and loading savestates
1061 - GBA: Fix Iridion II savetype
1062 - GBA BIOS: Fix misaligned CpuSet
1063 - GBA Cheats: Fix cheats setting the Action Replay version
1064 - GBA Hardware: Fix GPIO on big endian
1065 - GBA Memory: Fix DMA register writing behavior
1066 - GBA Memory: Fix DMAs triggering two cycles early
1067 - Libretro: Fix aspect ratio
1068 - Qt: Fix some potential crashes with the gamepad mapping
1069 - Qt: Fix keys being mapped incorrectly when loading configuration file
1070 - Util: Fix PowerPC PNG read/write pixel order
1071 - Util: Fix excessive memory allocation when decoding a PNG
1072 - VFS: Fix VFileReadline and remove _vfdReadline
1073Misc:
1074 - All: Improved PowerPC support
1075 - All: Fix some undefined behavior warnings
1076 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1077 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1078 - GBA: Implement bad I/O register loading
1079 - GBA: Allow jumping to OAM and palette RAM
1080 - GBA BIOS: Finish implementing RegisterRamReset
1081 - GBA Config: Add "override" layer for better one-time configuration
1082 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1083 - GBA Memory: Use a dynamically sized mask for ROM memory
1084 - GBA Memory: Implement several unimplemented memory access types
1085 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1086 - GBA RR: Starting from savestate now embeds the savegame
1087 - GBA RR: Add preliminary SRAM support for VBM loading
1088 - GBA RR: Add support for resets in movies
1089 - GBA Video: Remove lastHblank, as it is implied
1090 - Libretro: Use anonymous memory mappers for large blocks of memory
1091 - Libretro: Add install target for libretro core
1092 - Qt: Window size command line options are now supported
1093 - Qt: Increase usability of key mapper
1094 - Qt: Add 'Apply' button to settings window
1095 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1096 - Qt: Allow use of modifier keys as input
1097 - Qt: Optimize log viewer
1098 - Qt: Added button for breaking into the GDB debugger
1099 - Qt: Add box for showing duration of rewind
1100 - SDL: Support fullscreen in SDL 1.2
1101 - SDL: Allow GBASDLAudio to be used without a thread context
1102 - Util: Use VFile for configuration
1103 - Util: Add MutexTryLock
1104
11050.3.2: (2015-12-16)
1106Bugfixes:
1107 - ARM7: Fix STRT/STRBT
1108 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1109 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1110 - Libretro: Fix problems with rumble not turning off
1111 - GBA: Fix idle skip state being retained between games
1112 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1113 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1114 - GBA BIOS: Fix Sqrt sign
1115 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1116 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1117 - GBA Memory: Fix DMA behavior for SRAM accesses
1118 - GBA Memory: Fix Store8 to OBJ VRAM
1119 - GBA Memory: Fix alignment of LDM/STM on SRAM
1120 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1121 - GBA Memory: Fix timing of DMAs
1122 - GBA Video: Fix _mix for 15-bit color
1123 - GBA Video: Fix OAM and palette initialization
1124 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1125 - Qt: Use safer isLoaded check in GameController
1126 - Qt: Fix a race condition in PainterGL that could lead to a crash
1127 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1128 - Qt: Fix font size in memory viewer
1129 - Qt: Fix a crash in the memory viewer
1130 - Qt: Add additional checks in CheatModel to prevent crashes
1131 - Qt: Fix race condition with setting sample rate
1132 - Qt: Fix crash when closing multiplayer windows
1133 - Qt: Fix resetting while paused
1134Misc:
1135 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1136 - Qt: Add mute option to menu
1137
11380.3.1: (2015-10-24)
1139Bugfixes:
1140 - ARM7: Fix instruction decoding of Thumb shifts
1141 - GBA: Deinit savegame when unloading a ROM
1142 - GBA: Fix BIOS check on big endian
1143 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1144 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1145 - GBA Audio: Fix audio channels being silenced at the wrong time
1146 - GBA Memory: Fix bad BIOS Load16 on big endian
1147 - GBA Memory: Fix bad Load8 on big endian
1148 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1149 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1150 - GBA Video: Fix objwin and blending interaction on sprites
1151 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1152 - Libretro: Fix a memory leak with the render buffer
1153 - Qt: Windows no longer spawn in the top left on first launch
1154 - Qt: Fix install path of XDG desktop file with DESTDIR
1155 - Qt: Fix drag and drop on Windows
1156 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1157 - VFS: Fix return values of VFileFILE.read and .write
1158Misc:
1159 - All: Reset next event to cycles instead of zero to interrupt
1160 - All: Add --version flag
1161 - ARM7: Force disable LTO on two files to work around a GCC bug
1162 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1163 - GBA: Better memory handling with PNG savestates
1164 - GBA: Additional savestate sanity checks
1165 - GBA: Check for cycle count being too high
1166 - GBA Audio: Allow GBAAVStream to have no video callback
1167 - GBA BIOS: Implement RegisterRamReset for SIO registers
1168 - Qt: Remove useless help icons in dialogs
1169 - Qt: Prevent savestate window from opening while in multiplayer
1170 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1171 - Qt: Dropping multiplayer windows works more cleanly now
1172
11730.3.0: (2015-08-16)
1174Features:
1175 - Ability to hide individual background layers, or OBJs
1176 - Ability to mute individual audio channels
1177 - Palette viewer and exporter
1178 - Volume control
1179 - More shortcuts are editable (e.g. quick save/load)
1180 - Rewind now shows the frame after rewinding
1181 - Import/Export of GameShark/Action Replay snapshots
1182 - Add "Step backwards" item for single increment rewind
1183 - Deadzone estimation for game controllers
1184 - Analog inputs can be used for shortcuts
1185 - Menu items for specific solar sensor brightness levels
1186 - Remappable controls for tilt and gyroscope sensors
1187 - Status messages for actions taken while a game is running (e.g. save/load state)
1188 - Memory inspector
1189 - Screensaver can now be suspended while a game is running
1190 - Load/save the most recent savestate slot
1191 - Support varible speed (PWM) rumble
1192 - Ability to cap fast forward speed
1193 - Finer control over FPS target
1194 - Holdable shortcut for rewinding one frame at a time
1195 - Ability to boot directly into the BIOS
1196 - Preliminary support for yanking out the game pak while a game is running
1197 - Thumb-drive mode by putting a file called portable.ini in the same folder
1198 - Configurable display driver, between software and OpenGL
1199 - Undo-able savestate loading and saving
1200 - Controller profiles now store shortcut settings
1201 - Default controller profiles for several common controllers
1202 - Libretro now supports BIOS, rumble and solar sensor
1203 - Implement BIOS call Stop, for sleep mode
1204 - Automatically load patches, if found
1205 - Improved video synchronization
1206 - Configurable audio output sample rate
1207Bugfixes:
1208 - ARM7: Fix SWI and IRQ timings
1209 - ARM7: Fix Thumb MUL timing
1210 - ARM7: Fix timing of multiplies to use N cycles
1211 - ARM7: ARMHotplugDetach should call deinit
1212 - Debugger: Fix use-after-free in breakpoint clearing code
1213 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1214 - GBA: Cap audio FIFO read size during deserialization
1215 - GBA: Check for corrupted savestates when loading
1216 - GBA: Check for improperly sized savestates when loading
1217 - GBA: Check for savestates made from differently sized ROMs
1218 - GBA: Fix calls to endian-independent loadstores
1219 - GBA: Fix timing of reading from timer registers
1220 - GBA: Ensure cycles never go negative
1221 - GBA Audio: Force audio FIFOs to 32-bit
1222 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1223 - GBA Audio: Fix sample order in audio channel 3
1224 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1225 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1226 - GBA Memory: Improve Thumb open bus behavior
1227 - GBA Memory: Fix potential DMA issue when loading a savestate
1228 - GBA Memory: Fix load/store multiple video memory waitstates
1229 - GBA SIO: Fix reseting when there are SIO devices attached
1230 - GBA Video: Blended sprites should never have other effects applied
1231 - GBA Video: Fix out-of-bounds tiles in mosaic
1232 - GBA Video: Fix windows not affecting sprites
1233 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1234 - GBA Video: Fix timing on first scanline
1235 - Qt: Better cleanup when a game crashes
1236 - Qt: Fix open ROM dialog filtering for archive formats
1237 - Qt: Cap the maximum number of multiplayer windows
1238 - Qt: Fix maximum year in sensor override
1239 - Qt: Fix window being too tall after exiting fullscreen
1240 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1241 - Qt: Fix analog buttons not getting unmapped
1242 - Qt: Fix passing command line options
1243 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1244 - SDL: Fix SDL build when OpenGL is missing
1245 - Util: Allow loading IPS patches that grow the ROM
1246 - VFS: Fix resource leaks if some allocations fail
1247 - VFS: Fix line-reading to return proper values
1248 - Video: Fix an issue with very long filenames
1249 - Util: Fix formatting of floats
1250Misc:
1251 - All: Add --help flag for command line programs
1252 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1253 - All: Enable static linking for Windows
1254 - All: Enable static linking for OS X
1255 - All: Threads are now named
1256 - All: Proper handling of Unicode file paths
1257 - ARM7: Add emulation for Undefined CPU mode
1258 - ARM7: Reduce the size of the Thumb instruction table
1259 - GBA: Add status log level
1260 - GBA: GBARewind now returns how many states it has rewound
1261 - GBA: SIO logging layer
1262 - GBA BIOS: Stub out SoundBias
1263 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1264 - GBA: Don't include GBACLIDebugger struct unless needed
1265 - GBA: Savedata is now synced shortly after data finishes being written
1266 - GBA: Process multiple timer events at once, if necessary
1267 - GBA Audio: Implement audio reset for channels A/B
1268 - GBA Audio: Process multiple audio events at once, if necessary
1269 - GBA Hardware: Backport generic RTC source into core
1270 - GBA Input: Allow axes and buttons to be mapped to the same key
1271 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1272 - GBA SIO: Add a dummy driver for Normal mode
1273 - GBA Thread: Add functionality for running callbacks on the GBA thread
1274 - GBA Thread: Split GBASync into a separate file
1275 - GBA Video: Refactor software renderer into separate files
1276 - GBA Video: Slightly optimize mode 0 mosaic rendering
1277 - Debugger: Free watchpoints in addition to breakpoints
1278 - Qt: Handle saving input settings better
1279 - Qt: Move GL frame drawing back onto its own thread
1280 - Qt: Fast forward (held) option moved from Other to Emulation menu
1281 - Qt: Show version info in window title
1282 - Qt: Migrate multiplayer window handling into GBAApp
1283 - Qt: Unified file opening and saving with last location
1284 - Qt: Fix windows being resizable when they shouldn't have been
1285 - Qt: Only hide cursor in full screen
1286 - Qt: Replace pause-after-frame mutex with an atomic
1287 - Qt: Add application icon and XDG desktop files
1288 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1289 - Qt: Don't save window size when entering fullscreen
1290 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1291 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1292 - Qt: Increase usability of key mapper
1293 - Qt: Show checkmark for window sizes
1294 - Qt: Set window path to loaded ROM
1295 - Perf: Ability to load savestates immediately on launch
1296 - SDL: Properly check for initialization
1297 - SDL: Clean up initialization functions
1298 - SDL: Clean up GL context
1299 - Util: Allow disabling the threading code entirely
1300 - VFS: Add sync method to force syncing with backing
1301
13020.2.1: (2015-05-13)
1303Bugfixes:
1304 - All: Fix sanitize-deb script not cleaning up after itself
1305 - All: Fix dependencies for libavcodec on Debian-derived platforms
1306 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1307 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1308 - ARM7: Fix ARM multiply instructions when PC is a destination register
1309 - Debugger: Fix use-after-free in breakpoint clearing code
1310 - Debugger: Fix boundary conditions in tab completion
1311 - GBA: Fix timers not updating timing when writing to only the reload register
1312 - GBA: Fix rewind boundary conditions
1313 - GBA: Add initial I/O register settings for background matrix registers
1314 - GBA: Fix hang when loading a savestate if sync to video is enabled
1315 - GBA: Handle out-of-bounds I/O access
1316 - GBA: Fix bounds-checking on EEPROM access
1317 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1318 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1319 - GBA Memory: Allow SRAM to be 64kB
1320 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1321 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1322 - GBA Video: Fix second frame mode 5
1323 - Perf: Fix race condition if a game crashes immediately on start
1324 - Qt: Fix Display object leak when closing a window
1325 - Qt: Fix .deb dependencies
1326 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1327 - Qt: Fix window not regaining focus after exiting savestate window
1328 - Qt: Fix regression where video would not record if the game had already started
1329 - Qt: Fix potential crash if a gamepad causes focus to change
1330 - Qt: Fix controller axis querying
1331 - Qt: Fix multiplayer windows opening as the wrong size
1332 - Qt: Fix controllers sometimes not loading the right profile
1333 - SDL: Fix boundary conditions for joystick adjustments
1334 - SDL: Allocate properly sized input maps
1335 - SDL: Fix potential build issues when Qt and SDL2 are in use
1336 - Util: Fix resource leak in UTF-8 handling code
1337 - Util: Fix a null-pointer issue when attempting to delete a key
1338 - VFS: Fix resource leaks if some allocations fail
1339 - Video: Fix an issue with very long filenames
1340Misc:
1341 - GBA Memory: Soft-crash if jumping past the end of a ROM
1342 - Qt: Show multiplayer numbers in window title
1343 - Qt: Solar sensor can have shortcuts set
1344
13450.2.0: (2015-04-03)
1346Features:
1347 - Support for gamepad axes, e.g. analog sticks or triggers
1348 - Add scale presets for up to 6x
1349 - Settings window
1350 - Bilinear resampling option
1351 - Add option to skip BIOS start screen
1352 - List of recently opened games
1353 - Support for games using the Solar Sensor
1354 - Better audio resampling via blip-buf
1355 - Game Pak overrides dialog for setting savetype and sensor values
1356 - Support for games using the tilt sensor
1357 - Remappable shortcuts for keyboard and gamepad
1358 - Rewinding of emulation
1359 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1360 - Support IPv6
1361 - Save directory of last loaded file
1362 - Support BPS patches
1363 - Automatically detect and optimize out idle loops
1364 - Configurable game overrides
1365 - Support loading 7-Zip files
1366 - Drag and drop game loading
1367 - Cheat code support
1368 - Runtime configurable audio driver
1369 - Libretro core for use with RetroArch and other front-ends
1370 - Controller profiles for setting different bindings for different controllers
1371 - Ability to lock aspect ratio
1372 - Local link cable support
1373 - Ability to switch which game controller is in use per instance
1374 - Ability to prevent opposing directional input
1375 - Warning dialog if an unimplemented BIOS feature is called
1376 - Debugger: Add CLI "frame", frame advance command
1377 - Debugger: Add CLI functions for writing to memory
1378 - Debugger: Add CLI functions for examining memory regions
1379 - Debugger: Add CLI function for writing a register
1380Bugfixes:
1381 - ARM7: Extend prefetch by one stage
1382 - ARM7: Fix cycle counting for loads
1383 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1384 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1385 - GBA: Initialize gba.sync to null
1386 - GBA: Fix timer initialization
1387 - GBA Audio: Support 16-bit writes to FIFO audio
1388 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1389 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1390 - GBA BIOS: Fix BIOS prefetch after reset
1391 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1392 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1393 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1394 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1395 - GBA Memory: Fix cycle counting for 32-bit load/stores
1396 - GBA RR: Fix fallthrough error when reading tags from a movie
1397 - GBA Thread: Fix possible hang when loading an archive
1398 - GBA Thread: Fix possible deadlock in video sync
1399 - Perf: Fix crash when the GBA thread fails to start
1400 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1401 - Qt: Fix crash when adjusting settings after closing a game
1402 - Qt: Fix crash when starting GDB stub after closing a game
1403 - Qt: Fix patch loading while a game is running
1404 - Qt: Fix crash when loading a game after stopping GDB server
1405 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1406 - Qt: Fix crash when attempting to pause if a game is not running
1407 - SDL: Properly clean up if a game doesn't launch
1408 - Util: Fix sockets on Windows
1409Misc:
1410 - All: Enable link-time optimization
1411 - Debugger: Watchpoints now work on STM/LDM instructions
1412 - Debugger: Clean up GDB stub network interfacing
1413 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1414 - Debugger: Merge Thumb BL instructions when disassembling
1415 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1416 - Debugger: Watchpoints now report address watched (fixes #68)
1417 - Debugger: Add support for soft breakpoints
1418 - Debugger: Make I/O register names be addresses instead of values
1419 - Debugger: Rename read/write commands
1420 - GBA: Improve accuracy of event timing
1421 - GBA: Add API for getting Configuration structs for overrides and input
1422 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1423 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1424 - GBA: Move A/V stream interface into core
1425 - GBA: Savestates now take into account savedata state machines (fixes #109)
1426 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1427 - GBA Memory: Simplify memory API and use fixed bus width
1428 - GBA Thread: Make GBASyncWaitFrameStart time out
1429 - GBA Video: Start video at the last scanline instead of the first
1430 - Qt: Optimize logo drawing
1431 - Qt: Move frame upload back onto main thread
1432 - Qt: Remember window position
1433 - Qt: Double-clicking on the window toggles full screen
1434 - Util: Use proper locale for reading and writing float values
1435
14360.1.1: (2015-01-24)
1437Bugfixes:
1438 - ARM7: Fix LDM writeback to a register already written
1439 - GBA: Fix timers 2 and 3 updating incorrectly
1440 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1441 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1442 - GBA Audio: Properly initialize audio FIFO channels
1443 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1444 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1445 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1446 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1447 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1448 - GBA BIOS: Fix HuffUnComp boundary conditions
1449 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1450 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1451 - GBA Memory: Filter out top nybble of DMA addresses
1452 - GBA Memory: Properly bounds-check VRAM accesses
1453 - GBA Memory: Fix initial DMA state
1454 - GBA Thread: Allow halted games to exit cleanly
1455 - GBA Video: Fix blend issues with obscured middle layers
1456 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1457 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1458 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1459 - GBA Video: Fix sprite boundary conditions with mosaic
1460 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1461 - Qt: Fix issue with set frame sizes being the wrong height
1462 - Qt: Fix emulator crashing when full screen if a game is not running
1463 - Qt: Fix window focus issues
1464 - Qt: Properly set default video recording settings
1465 - Qt: Fix a race condition when a game crashes immediately
1466 - Qt: Fix some cases where key mapping can break if focus is adjusted
1467 - Qt: Fix crash if a game pauses before any frames are shown
1468 - Debugger: Negative PC-relative loads now properly subtract the offset
1469 - Debugger: Align PC-relative loads in Thumb
1470 - Debugger: Fix watchpoints triggering too late
1471 - Debugger: Fix binary print putting spaces between digits
1472 - Video: Ensure FFmpeg encoder has audio frames
1473 - Video: Fix uncompressed PCM audio recording
1474 - Video: Fix FFmpeg crashing when the file extension is wrong
1475 - Util: Fix SOCKET_FAILED macro
1476Misc:
1477 - GBA: Exit cleanly on FATAL if the port supports it
1478 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1479 - Qt: Disable sync to video by default
1480 - Qt: Handle a game crash without crashing
1481 - Qt: Set default log level to FATAL, ERROR and WARN
1482 - Qt: Clarify some phrasing in the menus
1483 - Qt: Clear active buttons when focus is lost
1484
14850.1.0: (2014-12-13)
1486 - Initial release