CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.8.0: (Future)
22Bugfixes:
23 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
24 - GBA: Reset now reloads multiboot ROMs
25 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
26Misc:
27 - GBA Savedata: EEPROM performance fixes
28 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
29 - GB Memory: Support running from blocked memory
30
310.7.0: (Future)
32Features:
33 - ELF support
34 - Game Boy Camera support
35 - Qt: Set default Game Boy colors
36 - Game Boy Printer support
37 - Super Game Boy support
38 - Customizable autofire speed
39 - Ability to set default Game Boy model
40 - Map viewer
41 - Automatic cheat loading and saving
42 - GameShark and Action Replay button support
43 - AGBPrint support
44 - Debugger: Conditional breakpoints and watchpoints
45 - Ability to select GB/GBC/SGB BIOS on console ports
46 - Optional automatic state saving/loading
47 - Access to ur0 and uma0 partitions on the Vita
48 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
49 - GBA: ARMIPS/A22i-style and ELF symbol table support
50 - Initial Switch port
51Bugfixes:
52 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
53 - GB Serialize: Fix audio state loading
54 - GB Video: Fix dot clock timing being slightly wrong
55 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
56 - ARM: Fix MSR when T bit is set
57 - GB Serialize: Fix game title check
58 - GB: Revamp IRQ handling based on new information
59 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
60 - GB Video: Fix loading states while in mode 3
61 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
62 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
63 - GB Timer: Minor accuracy improvements
64 - GB Audio: Clock frame events on DIV
65 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
66 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
67 - GBA Savedata: Fix savedata modified time updating when read-only
68 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
69 - GBA Video: Start timing mid-scanline when skipping BIOS
70 - Core: Fix audio sync breaking when interrupted
71 - Qt: Improve FPS timer stability
72 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
73 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
74 - GBA BIOS: Fix BitUnPack final byte
75 - GB I/O: DMA register is R/W
76 - GB Video: Fix SCX timing
77 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
78 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
79 - GBA Video: Make layer disabling work consistently
80 - GB: Fix IRQ disabling on the same T-cycle as an assert
81 - Core: Fix ordering events when scheduling during events
82 - GBA: Reset WAITCNT properly
83 - GBA Serialize: Fix loading states in Hblank
84 - PSP2: Fix more issues causing poor audio
85 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
86 - GB, GBA Savedata: Fix unmasking savedata crash
87 - GBA DMA: Fix temporal sorting of DMAs of different priorities
88 - FFmpeg: Fix encoding audio/video queue issues
89 - GB Serialize: Fix IRQ pending/EI pending confusion
90 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
91 - GB Audio: Fix channel 3 reset value
92 - GB Audio: Fix channel 4 initial LFSR
93 - GB, GBA Video: Don't call finishFrame twice in thread proxy
94 - GB Audio: Fix channel 1, 2 and 4 reset timing
95 - Util: Fix wrapping edge cases in RingFIFO
96 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
97 - GBA BIOS: Fix BitUnPack narrowing
98Misc:
99 - GBA Timer: Use global cycles for timers
100 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
101 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
102 - Qt: Redo GameController into multiple classes
103 - Test: Restructure test suite into multiple executables
104 - Python: Integrate tests from cinema test suite
105 - Util: Don't build crc32 if the function already exists
106 - GBA: Implement display start DMAs
107 - Qt: Prevent window from being created off-screen
108 - Qt: Add option to disable FPS display
109 - GBA: Improve multiboot image detection
110 - GB MBC: Remove erroneous bank 0 wrapping
111 - GBA Cheats: Allow multiple ROM patches in the same slot
112 - GB: Skip BIOS option now works
113 - Libretro: Add frameskip option
114 - GBA Memory: 64 MiB GBA Video cartridge support
115 - PSP2: Use system enter key by default
116 - 3DS: Remove deprecated CSND interface
117 - Qt: Options to mess around with layer placement
118 - GBA Savedata: Remove ability to disable realistic timing
119 - Qt: Add load alternate save option
120 - GB Audio: Improved audio quality
121 - GB, GBA Audio: Increase max audio volume
122 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
123 - GB Video: Darken colors in GBA mode
124 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
125 - FFmpeg: Support lossless h.264 encoding
126 - Feature: Added loading savestates from command line
127 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
128 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
129 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
130 - Core: Remove broken option for whether rewinding restores save games
131 - FFmpeg: Support lossless VP9 encoding
132 - mGUI: Add fast forward toggle
133Changes from beta 1:
134Features:
135 - Libretro: Add Game Boy cheat support
136 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
137 - Switch: Rumble support
138 - Switch: Rotation support
139 - Switch: Screen stretching options
140 - Qt: State file load/save menu options
141 - Windows installer
142 - Tile viewer now has adjustable width
143 - Python: Experimental audio API
144Bugfixes:
145 - PSP2: Fix audio crackling after fast forward
146 - PSP2: Fix audio crackling when buffer is full
147 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
148 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
149 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
150 - Switch: Fix incorrect mapping for fast forward cap
151 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
152 - Qt: Fix jumbled background when paused
153 - Qt: Fix FPS counter on Windows
154 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
155 - Qt: Fix focus issues with load/save state overlay
156 - GB Video: Fix SGB border hole size
157 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
158 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
159 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
160 - Core: Remember to deinit proxy ring FIFO
161 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
162 - Core: Reroot timing list when (de)scheduling
163 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
164 - GBA I/O: SOUNDCNT_HI is readable when sound is off
165 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
166 - Libretro: Fix adding codes with hooks
167 - GBA: Fix GB Player features
168 - Qt: Ensure FATAL logs reach log view
169Misc:
170 - mGUI: Add SGB border configuration option
171 - mGUI: Add support for different settings types
172 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
173 - Wii: Expose stretch configuration in settings
174 - Wii: Stretch now sets pixel-accurate mode size cap
175 - Qt: Ensure camera image is valid
176 - GB: Improved SGB2 support
177 - Libretro: Reduce rumble callbacks
178 - Debugger: Minor text fixes
179 - Qt: Debugger console history
180 - Qt: Detect presence of GL_ARB_framebuffer_object
181 - Python: Minor API improvements
182 - Qt: Minor memory view tweaks
183 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
184 - Debugger: Readability improvements (fixes mgba.io/i/1238)
185 - GB Audio: Skip frame if enabled when clock is high
186 - Res: Improve modeling of AGB/AGS screen in shaders
187
1880.7 beta 1: (2018-09-24)
189- Initial beta for 0.7
190
1910.6.3: (2018-04-14)
192Bugfixes:
193 - GB Audio: Revert unsigned audio changes
194 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
195 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
196
1970.6.2: (2018-04-03)
198Bugfixes:
199 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
200 - 3DS: Fix opening files in directory names with trailing slashes
201 - LR35902: Fix watchpoints not reporting new value
202 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
203 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
204 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
205 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
206 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
207 - GBA: Fix SharkPort saves for EEPROM games
208 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
209 - GBA BIOS: Fix incorrect exit condition in LZ77
210 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
211 - GBA Cheats: Fix slide codes not initializing properly
212 - GBA DMA: ROM reads are forced to increment
213 - GBA Hardware: RTC accuracy improvements
214 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
215 - GBA Memory: Fix copy-on-write memory leak
216 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
217 - GBA Savedata: Fix crash when resizing flash
218 - GBA Video: Force align 256-color tiles
219 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
220 - PSP2: Fix issues causing poor audio
221 - Python: Fix package directory
222 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
223 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
224 - Wii: Fix screen tear when unpausing
225 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
226Misc:
227 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
228 - GB MBC: Remove erroneous bank 0 wrapping
229 - GBA: Improve multiboot image detection
230 - PSP2: Use system enter key by default
231
2320.6.1: (2017-10-01)
233Bugfixes:
234 - GB, GBA: Fix crashes when attempting to identify null VFiles
235 - GB, GBA: Fix sync to video with frameskip
236 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
237 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
238 - GB Core: Fix palette loading when loading a foreign config
239 - GB MBC: Pocket Cam memory should be accessible without enabling
240 - GB MBC: Fix SRAM sizes 4 and 5
241 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
242 - GB MBC: Fix RTC loading when file size is off
243 - GB Memory: Initialize peripheral pointers
244 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
245 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
246 - GB Memory: Actually load latch time from savestate
247 - GB Serialize: Fix deserializing video STAT
248 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
249 - GB Video: Fix potential hang when ending mode 0
250 - GB Video: Fix read mode when enabling LCD
251 - GBA: Reset active region as needed when loading a ROM
252 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
253 - GBA BIOS: Use core's VRAM variable instead of renderer's
254 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
255 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
256 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
257 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
258 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
259 - Python: Fix importing .gb or .gba before .core
260 - Qt: Fix command line debugger closing second game
261 - Qt: Fix LOG argument order
262 - Qt: Fix timezone issues with time overrides
263 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
264 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
265Misc:
266 - CMake: Fix CPack dependencies for libpng 1.6
267 - GBA: Detect hardware for Pokémon FireRed ROM hacks
268 - GBA Cheats: Improve detection of raw cheats
269 - Qt: Don't rebuild library view if style hasn't changed
270 - Qt: Allow overrides to be saved before a game is loaded
271 - Qt: Hide mouse immediately when loading
272 - SDL: Fix 2.0.5 build on macOS under some circumstances
273 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
274
2750.6.0: (2017-07-16)
276Features:
277 - Library view
278 - Sprite viewer
279 - Debugging console
280 - Improved memory viewer
281 - Memory search
282 - Command line ability to override configuration values
283 - Add option to allow preloading the entire ROM before running
284 - Add option for whether rewinding restores save games
285 - Savestates now contain any RTC override data
286 - Add option to lock video to integer scaling
287 - LR35902: Watchpoints
288 - LR35902/GB-Z80 disassembler
289 - GB: Tile viewer
290 - GB: Video/audio channel enabling/disabling
291 - GB: Symbol table support
292 - GB MBC: Add MBC1 multicart support
293 - GBA: Support printing debug strings from inside a game
294 - GBA: Better cheat type autodetection
295 - Implement keypad interrupts
296 - Configuration of gamepad hats
297 - Video log recording for testing and bug reporting
298 - Debugger: Segment/bank support
299 - Debugger: Execution tracing
300 - Qt: German translation (by Lothar Serra Mari)
301 - Qt: Spanish translation (by Kevin López)
302 - Qt: Italian translation (by theheroGAC)
303Bugfixes:
304 - ARM7: Fix MLA/*MULL/*MLAL timing
305 - Core: Fix crash with rewind if savestates shrink
306 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
307 - Core: Fix directory sets crashing on close if base isn't properly detached
308 - FFmpeg: Fix overflow and general issues with audio encoding
309 - GB: Fix flickering when screen is strobed quickly
310 - GB: Fix STAT blocking
311 - GB MBC: Fix ROM bank overflows getting set to bank 0
312 - GB MBC: Fix swapping carts not detect new MBC
313 - GB Timer: Improve DIV reset behavior
314 - GB Timer: Fix DIV batching if TAC changes
315 - GB Video: Reset renderer when loading state
316 - GBA: Fix multiboot ROM loading
317 - GBA: Fix multiboot loading resulting in too small WRAM
318 - GBA BIOS: Implement BitUnPack
319 - GBA BIOS: Fix ArcTan sign in HLE BIOS
320 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
321 - GBA BIOS: Fix INT_MIN/-1 crash
322 - GBA Hardware: Fix crash if a savestate lies about game hardware
323 - GBA I/O: Handle audio registers specially when deserializing
324 - GBA Memory: Improve initial skipped BIOS state
325 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
326 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
327 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
328 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
329 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
330 - LR35902: Fix core never exiting with certain event patterns
331 - LR35902: Fix pc overflowing current region off-by-one
332 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
333 - OpenGL: Fix some shaders causing offset graphics
334 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
335 - Qt: Fix window icon being stretched
336 - Qt: Fix data directory path
337 - Qt: Fix timing issues on high refresh rate monitors
338 - Qt: Fix linking after some windows have been closed
339 - Qt: Fix crash when changing audio settings after a game is closed
340 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
341 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
342 - Qt: Fix game unpausing after frame advancing and refocusing
343 - SDL: Fix game crash check
344 - SDL: Fix race condition with audio thread when starting
345 - SDL: Fix showing version number
346 - Test: Fix crash when loading invalid file
347 - Test: Fix crash when fuzzing fails to load a file
348 - Test: Don't rely on core for frames elapsed
349 - Test: Fix crash when loading invalid file
350 - Test: Fix crash when fuzzing fails to load a file
351 - Tools: Fix recurring multiple times over the same library
352 - Util: Fix overflow when loading invalid UPS patches
353 - Util: Fix highest-fd socket not being returned by SocketAccept
354 - Windows: Fix VDir.rewind
355Misc:
356 - All: Add C++ header guards
357 - All: Move time.h include to common.h
358 - 3DS, PSP2, Wii: Last directory loaded is saved
359 - CMake: Add ability to just print version string
360 - Core: New, faster event timing subsystem
361 - Core: Clean up some thread state checks
362 - Core: Add generic checksum function
363 - Core: Cores can now have multiple sets of callbacks
364 - Core: Restore sleep callback
365 - Core: Move rewind diffing to its own thread
366 - Core: Ability to enumerate and modify video and audio channels
367 - Core: List memory segments in the core
368 - Core: Move savestate creation time to extdata
369 - Core: Config values can now be hexadecimal
370 - Core: Improved threading interrupted detection
371 - Debugger: Modularize CLI debugger
372 - Debugger: Make building with debugging aspects optional
373 - Debugger: Add functions for read- or write-only watchpoints
374 - Debugger: Make attaching a backend idempotent
375 - Debugger: Add mDebuggerRunFrame convenience function
376 - Feature: Move game database from flatfile to SQLite3
377 - Feature: Support ImageMagick 7
378 - Feature: Make -l option explicit
379 - FFmpeg: Return false if a file fails to open
380 - FFmpeg: Force MP4 files to YUV420P
381 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
382 - GB: Reset with initial state of DIV register
383 - GB MBC: New MBC7 implementation
384 - GB Audio: Simplify envelope code
385 - GB Audio: Improve initial envelope samples
386 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
387 - GB Video: Improved video timings
388 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
389 - GBA, GB: ROM is now unloaded if a patch is applied
390 - GBA DMA: Refactor DMA out of memory.c
391 - GBA DMA: Move DMAs to using absolute timing
392 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
393 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
394 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
395 - GBA Memory: Support reading/writing POSTFLG
396 - GBA Memory: Remove unused prefetch cruft
397 - GBA Timer: Improve accuracy of timers
398 - GBA Video: Clean up unused timers
399 - GBA Video: Allow multiple handles into the same tile cache
400 - GBA Video, GB Video: Colors are now fully scaled
401 - GBA Video: Optimize when BLD* registers are written frequently
402 - OpenGL: Add xBR-lv2 shader
403 - Qt: Move last directory setting from qt.ini to config.ini
404 - Qt: Improved HiDPI support
405 - Qt: Expose configuration directory
406 - Qt: Merge "Save" and "OK" buttons in shader options
407 - Qt: Automatically load controller profile when plugged in
408 - Qt: Rename "Resample video" option to "Bilinear filtering"
409 - Qt: Remove audio thread
410 - Qt: Remove audio buffer sizing in AudioProcessorQt
411 - Qt: Re-enable QtMultimedia on Windows
412 - Qt: Make "Mute" able to be bound to a key
413 - Qt: Add .gb/.gbc files to the extension list in Info.plist
414 - Qt: Relax hard dependency on OpenGL
415 - Qt: Better highlight active key in control binding
416 - SDL: Remove scancode key input
417 - SDL: Automatically map controllers when plugged in
418 - Test: Add a basic test suite
419 - Util: Add size counting to Table
420 - Util: Add 8-bit PNG write support
421 - Util: Tune patch-fast extent sizes
422 - VFS: Call msync when syncing mapped data
423 - VFS: Allow truncating memory chunk VFiles
424 - VFS: Fix some minor VFile issues with FILEs
425 - VFS: Optimize expanding in-memory files
426 - VFS: Add VFileFIFO for operating on circle buffers
427Changes from beta 1:
428Features:
429 - Qt: Italian translation (by theheroGAC)
430 - Qt: Updated German translation
431Bugfixes:
432 - GB Audio: Fix incorrect channel 4 iteration
433 - GB Audio: Fix zombie mode bit masking
434 - GB Serialize: Fix timer serialization
435 - GB Video: Fix LYC regression
436 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
437 - GBA Timer: Fix count-up timing overflowing timer 3
438 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
439 - Qt: Fix memory search close button (fixes mgba.io/i/769)
440 - Qt: Fix window icon being stretched
441 - Qt: Fix initial window size (fixes mgba.io/i/766)
442 - Qt: Fix data directory path
443 - Qt: Fix controls not saving on non-SDL builds
444 - Qt: Fix translation initialization (fixes mgba.io/i/776)
445 - Qt: Fix patch loading while a game is running
446 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
447 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
448 - Qt: Fix GL-less build
449 - Qt: Fix Software renderer not handling alpha bits properly
450 - Qt: Fix screen background improperly stretching
451 - SDL: Fix cheats not loading
452Misc:
453 - GB Serialize: Add MBC state serialization
454 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
455 - GBA Timer: Improve accuracy of timers
456 - PSP2: Update toolchain to use vita.cmake
457 - Qt: Add language selector
458 - Qt: Minor test fixes
459 - Qt: Move shader settings into main settings window
460 - Qt: Dismiss game crashing/failing dialogs when a new game loads
461 - Qt: Properly ship Qt translations
462 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
463
4640.6 beta 1: (2017-06-29)
465 - Initial beta for 0.6
466
467medusa alpha 2: (2017-04-26)
468Features:
469 - DS Audio: Add PSG audio
470 - DS Slot-1: Improve savedata setup via IPC sniffing
471 - DS Video: Add display capture blending
472Bugfixes:
473 - DS: Fix exposed CPU frequencies and audio timing
474 - DS Audio: Fix audio sampling slightly too quickly
475 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
476 - DS GX: Fix 4-color texture coordinates
477 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
478 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
479 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
480 - DS GX: Allow viewport to change in the middle of a frame
481 - DS GX: Properly mask address for slot 2 4x4-texel textures
482 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
483 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
484 - DS GX: Fix large textures wrapping
485 - DS Slot-1: Emulate initial SPI command delay
486 - DS Timers: Fix ARM9 timers running too fast
487 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
488 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
489 - DS Video: Capture with alpha bit set
490 - DS Video: Bitmap sprites use alpha bit for transparent
491 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
492 - DS Video: Enable overflow bit on extended affine modes
493 - DS Video: Fix extended mode 0 without extended palettes
494 - DS Video: Fix caputre stride
495 - DS Video: Fix affine transformations in video capture
496 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
497Misc:
498 - ARM9: Implement SMLAW<y> and SMULW<y>
499 - ARM9: Implement STRD/LDRD
500 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
501 - DS: Attempt to detect if a game is homebrew
502 - DS Memory: Ensure DS9 I/O is 8-byte aligned
503 - DS Slot-1: Emulate KEY delay
504 - FFmpeg: Allow framerate to be adjusted
505 - Qt: Add .nds files to the extension list in Info.plist
506 - Qt: Add .srl as an extension for DS ROMs
507
508medusa alpha 1: (2017-04-08)
509Features:
510 - Partial DS Support
511Bugfixes:
512 - SDL: Prevent crash on cores with no audio
513 - ARM7: Decode MCR/MRC
514 - ARM7: Clean up instruction decoding for future expandability
515 - Core: Don't save state if core fails to serialize
516
5170.5.2: (2016-12-31)
518Bugfixes:
519 - All: Fix fullscreen config option being ignored
520 - ARM7: PSR mode bits should not get sign extended
521 - GB: Fix audio not being deinitialized
522 - GB: Fix crash when masking savedata
523 - GB: Properly initialize sramRealVf variable
524 - GB Audio: Fix serialization of channel 3 and NR52 properties
525 - GB Audio: Reset envelope timer when reseting sound channel
526 - GB MBC: Fix SRAM dangling pointer with RTC games
527 - GB MBC: Fix initializing MBC when no ROM is loaded
528 - GB Memory: Fix patching ROM bank 0
529 - GB Memory: Fix starting HDMAs during mode 0
530 - GB Memory: Fix HDMA5 value after DMA completes
531 - GB Video: Initialize LCDC in renderer
532 - GB Video: Hblank IRQs should mask LYC=LY IRQs
533 - GBA: Fix IRQs firing after already being cleared
534 - GBA: Only unhalt CPU if appropriate bit is set in IE
535 - GBA: Add savegame override for Crash Bandicoot 2
536 - GBA BIOS: Fix MidiKey2Freq BIOS reads
537 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
538 - GBA Cheats: Fix GameShark ROM patches
539 - GBA I/O: Mask off WAITCNT bits that cannot be written
540 - GBA Memory: Fix misaligned BIOS reads
541 - GBA Memory: Fix VCOUNT being writable
542 - GBA Video: Fix out of bounds sprite transforms
543 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
544 - Libretro: Fix disabling BIOS
545 - Libretro: Fix Game Boy savestates and audio
546 - Qt: Fix changing resolution of software renderer
547 - Qt: Fix setting overrides
548 - Qt: Fix cut off tiles and alignment issues in tile viewer
549 - Qt: Only reset window dimensions when first shown
550 - Qt: Fix Qt Multimedia audio driver on big endian
551 - Qt: Fix Apply button for key and controller configurations
552 - VFS: Fix resizing memory chunks when not needed
553 - Windows: Fix Unicode directory handling
554Misc:
555 - GB, GBA: Prevent loading null ROMs
556 - GB Audio: Initialize wave RAM to GBC values
557 - GB Memory: Reset ROM bank when loading a ROM
558 - PSP2: Improved controller rumble
559
5600.5.1: (2016-10-05)
561Bugfixes:
562 - Core: Fix importing save games as read-only
563 - FFmpeg: Fix encoding AAC
564 - GB: Fix invalid STOP behavior on Game Boy Color
565 - GB: Initialize audio properly
566 - GB: Properly clear KEY1 bit 0 when switching speeds
567 - GB: Properly unload save files when unloading a ROM
568 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
569 - GB MBC: Fix MBC7 when size is incorrectly specified
570 - GB MBC: Fix RTC access when no save file is loaded
571 - GB SIO: Don't auto-clock external shift clock
572 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
573 - GB Video: Fix video frames getting missed when LCDC is off
574 - GB Video: Clear screen when LCDC is off
575 - GBA Cheats: Fix holding onto pointers that may get invalidated
576 - GBA Cheats: Fix key-activated CodeBreaker cheats
577 - GBA Cheats: Fix uninitialized memory getting freed when saving
578 - GBA Hardware: Improve Game Boy Player rumble behavior
579 - GBA Memory: Fix several unused I/O register read values
580 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
581 - LR35902: Fix events running with the wrong cycle active
582 - Qt: Fix "close" button on Overrides view
583 - Qt: Fix saving overrides
584 - Qt: Fix directory set unloading when replacing the ROM
585 - Qt: Fix patch loading
586 - Qt: Fix crash when saving an override if a game isn't loaded
587 - Qt: Fix showing default display driver as OpenGL (force 1.x)
588 - SDL: Attach rumble in SDL frontend
589 - Util: Fix PNG identification on files too small to be a PNG
590Misc:
591 - All: Only update version info if needed
592 - All: Split out install locations for Libretro and OpenEmu
593 - FFmpeg: Encoding cleanup
594 - GB: Reset active region when reloading ROM
595 - GB Memory: Initialize RAM pattern for GBC
596 - GB Video: Improved video timings
597 - Qt: Manage window sizes slightly better
598 - Qt: Remember scale option independent of core dimensions
599
6000.5.0: (2016-09-19)
601Features:
602 - Game Boy support
603 - Support for encrypted CodeBreaker GBA cheats
604 - Emulation of Vast Fame protected GBA carts (taizou)
605 - Tile viewer
606 - Threaded rendering mode
607 - Libretro: Memory map and achievement support (leiradel)
608 - GUI: Add UI control remapping
609 - GUI: Add fast-forward
610 - Wii: 240p support
611 - 3DS: Adjustable screen darkening
612 - Ability to temporarily load a savegame
613 - Load specific files out of archives
614 - Automatic BIOS detection
615Bugfixes:
616 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
617 - Debugger: Fix GDB breakpoints
618 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
619 - GBA: Fix filehandle leak with savegames
620 - GBA: Timer 0 cannot be count up
621 - GBA: Count up timers should not count themselves
622 - GBA Memory: Fix mirror on non-overdumped Classic NES games
623 - GBA Memory: Fix ldm {pc}
624 - GBA Savedata: Fix savedata sync timer
625 - GBA Savedata: Only unmap savedata if present
626 - GBA Serialize: Savestates now properly store prefetch
627 - GBA Video: WIN0/1 take priority over OBJWIN
628 - GBA Video: Fix out-of-order OBJWIN
629 - PSP2: Fix GPU crash while exiting
630 - PSP2: Fix VSync
631 - PSP2: Fix accelerometer range
632 - PSP2: Actually load screen mode setting
633 - PSP2: Fix gyroscope direction
634 - PSP2: Delete threads after they return
635 - PSP2: Fix mapping/unmapping from not at 0
636 - Qt: Fix bug in software renderer scaling
637 - Qt: Fix hanging key press after disabling autofire
638 - Qt: Fix being unable to pause manually when using auto-pausing
639 - SDL: Fix axes being mapped wrong
640 - Util: Fix realloc semantics in utf16to8
641 - Util: Fix inserting too many items into a hash table
642 - VFS: Fix uninitialized varaible reading from 7z
643 - VFS: Fix reading multiple files from a 7z archive
644 - Wii: Fix framelimiting after a slowdown
645 - Wii: Fix garbage flash at startup
646Misc:
647 - 3DS: Use blip_add_delta_fast for a small speed improvement
648 - 3DS: Allow UTF-16 filenames
649 - 3DS: Port to using citro3D
650 - 3DS: Use system font for menus
651 - 3DS: Attempt to use Core 2 for threads
652 - 3DS: Adjustable filering
653 - 3DS: 3D banner
654 - All: Add QUIET parameter to silence CMake
655 - All: Faster memory read/write
656 - ARM7: Support forcing Thumb mode via MSR
657 - ARM7: Flush prefetch cache when loading CPSR via MSR
658 - ARM7: Clean up instruction decoding for future expandability
659 - Debugger: Support register and memory writes via GDB stub
660 - Debugger: Add software breakpoint support to gdb
661 - FFmpeg: Full support for libavcodec 56+
662 - GBA: Better debug logging if event processing breaks
663 - GBA Audio: Force audio DMAs to not increment destination
664 - GBA BIOS: Use custom ArcTan, not relying on OS
665 - GBA Hardware: Clean up dead code in GBP
666 - GBA Memory: Optimize stalling behavior
667 - GBA Memory: Optimize Load-/StoreMultiple
668 - GBA Savedata: Add realistic timing for EEPROM
669 - GBA Serialize: Savestates now store if CPU was halted
670 - GBA Video: Remove old slow path fallback
671 - GBA Video: Optimize sprite drawing
672 - GBA Video: Optimize mode 0 rendering
673 - GBA Video: Optimize compositing cases slightly
674 - GUI: Screenshot dimensions are now passed through
675 - GUI: Add back logging
676 - GUI: Only reload config if manually saved
677 - GUI: Increase scrolling speed
678 - OpenGL: Log shader compilation failure
679 - OpenGL: Add texSize uniform
680 - Qt: Make -g flag work in Qt build
681 - Qt: Simplify OpenGL context creation
682 - Qt: Thread startup improvements
683 - Qt: Make audio channel/video layer options shortcut mappable
684 - Qt: Remove some C99isms from C++ code
685 - Qt: Remove default autofire mappings
686 - Qt: Make reseting when pasued frame-accurate
687 - Qt: Rearchitect game closing codepath
688 - PSP2: Use system font for menus
689 - PSP2: Add rumble for PS TV
690 - PSP2: Add fit-to-height screen mode
691 - PSP2: Sync files per descriptor
692 - PSP2: Allow UTF-8 filenames
693 - PSP2: Screenshots are now saved into the Photo Gallery
694 - PSP2: Stop underclocking when menuing
695 - SDL: Increase default audio buffer size to 1024 samples
696 - SDL: More responsive rumble
697 - Util: Add Vector GetConstPointer
698 - Util: Add rtrim
699 - Util: Add endswith
700 - VFS: Improve zip file detection
701 - Wii: Add pixelated resample filter
702 - Windows: Add native VDir support
703 - Util: Add PRIz macro for libc versions that don't support %z
704 - GBA: Better debug logging if event processing breaks
705
7060.4.1: (2016-07-11)
707Bugfixes:
708 - All: Fix several file handle leaks
709 - All: Fix instruction tables getting zeroed when linking sometimes
710 - ARM7: Fix flags on SBC/RSC
711 - ARM7: Fix setting spsr privilege bits when spsr is empty
712 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
713 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
714 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
715 - GBA Memory: Fix executing code from OBJ region of VRAM
716 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
717 - GBA Serialize: Fix loading savegames from savestates
718 - OpenGL: Correct boolean vector strcmp strings for uniforms
719 - Qt: Fix sending gameStopped twice
720 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
721 - Qt: Fix initial state of key mapping
722 - Qt: Initialize m_useBios
723 - SDL: Fix joystick initialization on BSD
724 - SDL: Fix potential joystick crash in games with rumble
725 - SDL: Fix SDL 1.2 build
726 - SDL: Fix sporadic crash when deinitializing audio
727 - Shaders: Fix AGS-001 shader with some bad drivers
728 - Util: Use closesocket on Windows
729 - Util: Fix socket bind addresses
730 - VFS: Fix reading 7z archives without rewinding first
731 - VFS: VFileFromFD should not open directories
732 - Wii: Fix tilting direction
733 - Util: Fix realloc semantics in utf16to8
734Misc:
735 - All: Allow use of external minizip library
736 - Debugger: CLI debugger now exits when end-of-stream is reached
737 - FFmpeg: Update dependencies on Ubuntu
738 - GBA: Slightly optimize GBAProcessEvents
739 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
740 - GBA Video: Null renderer should return proper register values
741 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
742 - Qt: Add preset for DualShock 4
743 - Qt: Update 360 input profile on OS X to reflect newer drivers
744 - Qt: Remove use of NaN
745 - Qt: Canonicalize file paths when loading games
746 - Qt: Add refresh button to controller editing
747 - SDL: Remove default gamepad mappings
748 - Util: Fix intermittent build failure on OS X
749 - VFS: VFile.sync now updates modified time
750
7510.4.0: (2016-02-02)
752Features:
753 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
754 - I/O viewer
755 - Booting of multiboot images
756 - Customization of GIF recording
757 - Libretro: Cheat code support
758 - Support for GLSL shaders
759 - ROM information view
760 - Support for VBA-style cheat codes
761 - Savestates now store creation timestamps
762 - Key autofire
763 - Libretro: Allow blocking opposing directional input
764 - OpenEmu core for OS X
765 - Libretro: Settings for using BIOS and skipping intro
766 - Libretro: Customizable idle loop removal
767 - Implemented cycle counting for sprite rendering
768 - Cleaner, unified settings window
769 - Added a setting for pausing when the emulator is not in focus
770 - Customizable paths for save games, save states, screenshots and patches
771 - Controller hotplugging
772 - Ability to store save games and active cheats within savestates
773Bugfixes:
774 - ARM7: Fix sign of unaligned LDRSH
775 - ARM7: Fix decoding of some ARM ALU instructions with shifters
776 - Debugger: Fix watchpoints in gdb
777 - GBA: Fix warnings when creating and loading savestates
778 - GBA: Fix Iridion II savetype
779 - GBA BIOS: Fix misaligned CpuSet
780 - GBA Cheats: Fix cheats setting the Action Replay version
781 - GBA Hardware: Fix GPIO on big endian
782 - GBA Memory: Fix DMA register writing behavior
783 - GBA Memory: Fix DMAs triggering two cycles early
784 - Libretro: Fix aspect ratio
785 - Qt: Fix some potential crashes with the gamepad mapping
786 - Qt: Fix keys being mapped incorrectly when loading configuration file
787 - Util: Fix PowerPC PNG read/write pixel order
788 - Util: Fix excessive memory allocation when decoding a PNG
789 - VFS: Fix VFileReadline and remove _vfdReadline
790Misc:
791 - All: Improved PowerPC support
792 - All: Fix some undefined behavior warnings
793 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
794 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
795 - GBA: Implement bad I/O register loading
796 - GBA: Allow jumping to OAM and palette RAM
797 - GBA BIOS: Finish implementing RegisterRamReset
798 - GBA Config: Add "override" layer for better one-time configuration
799 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
800 - GBA Memory: Use a dynamically sized mask for ROM memory
801 - GBA Memory: Implement several unimplemented memory access types
802 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
803 - GBA RR: Starting from savestate now embeds the savegame
804 - GBA RR: Add preliminary SRAM support for VBM loading
805 - GBA RR: Add support for resets in movies
806 - GBA Video: Remove lastHblank, as it is implied
807 - Libretro: Use anonymous memory mappers for large blocks of memory
808 - Libretro: Add install target for libretro core
809 - Qt: Window size command line options are now supported
810 - Qt: Increase usability of key mapper
811 - Qt: Add 'Apply' button to settings window
812 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
813 - Qt: Allow use of modifier keys as input
814 - Qt: Optimize log viewer
815 - Qt: Added button for breaking into the GDB debugger
816 - Qt: Add box for showing duration of rewind
817 - SDL: Support fullscreen in SDL 1.2
818 - SDL: Allow GBASDLAudio to be used without a thread context
819 - Util: Use VFile for configuration
820 - Util: Add MutexTryLock
821
8220.3.2: (2015-12-16)
823Bugfixes:
824 - ARM7: Fix STRT/STRBT
825 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
826 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
827 - Libretro: Fix problems with rumble not turning off
828 - GBA: Fix idle skip state being retained between games
829 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
830 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
831 - GBA BIOS: Fix Sqrt sign
832 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
833 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
834 - GBA Memory: Fix DMA behavior for SRAM accesses
835 - GBA Memory: Fix Store8 to OBJ VRAM
836 - GBA Memory: Fix alignment of LDM/STM on SRAM
837 - GBA Memory: Fix unaligned out-of-bounds ROM loads
838 - GBA Memory: Fix timing of DMAs
839 - GBA Video: Fix _mix for 15-bit color
840 - GBA Video: Fix OAM and palette initialization
841 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
842 - Qt: Use safer isLoaded check in GameController
843 - Qt: Fix a race condition in PainterGL that could lead to a crash
844 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
845 - Qt: Fix font size in memory viewer
846 - Qt: Fix a crash in the memory viewer
847 - Qt: Add additional checks in CheatModel to prevent crashes
848 - Qt: Fix race condition with setting sample rate
849 - Qt: Fix crash when closing multiplayer windows
850 - Qt: Fix resetting while paused
851Misc:
852 - GBA Audio: Implement missing flags on SOUNDCNT_X register
853 - Qt: Add mute option to menu
854
8550.3.1: (2015-10-24)
856Bugfixes:
857 - ARM7: Fix instruction decoding of Thumb shifts
858 - GBA: Deinit savegame when unloading a ROM
859 - GBA: Fix BIOS check on big endian
860 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
861 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
862 - GBA Audio: Fix audio channels being silenced at the wrong time
863 - GBA Memory: Fix bad BIOS Load16 on big endian
864 - GBA Memory: Fix bad Load8 on big endian
865 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
866 - GBA Video: Fix edge case with sprite blend modes and semitransparency
867 - GBA Video: Fix objwin and blending interaction on sprites
868 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
869 - Libretro: Fix a memory leak with the render buffer
870 - Qt: Windows no longer spawn in the top left on first launch
871 - Qt: Fix install path of XDG desktop file with DESTDIR
872 - Qt: Fix drag and drop on Windows
873 - Qt: Reenable double buffering, as disabling it broke some Windows configs
874 - VFS: Fix return values of VFileFILE.read and .write
875Misc:
876 - All: Reset next event to cycles instead of zero to interrupt
877 - All: Add --version flag
878 - ARM7: Force disable LTO on two files to work around a GCC bug
879 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
880 - GBA: Better memory handling with PNG savestates
881 - GBA: Additional savestate sanity checks
882 - GBA: Check for cycle count being too high
883 - GBA Audio: Allow GBAAVStream to have no video callback
884 - GBA BIOS: Implement RegisterRamReset for SIO registers
885 - Qt: Remove useless help icons in dialogs
886 - Qt: Prevent savestate window from opening while in multiplayer
887 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
888 - Qt: Dropping multiplayer windows works more cleanly now
889
8900.3.0: (2015-08-16)
891Features:
892 - Ability to hide individual background layers, or OBJs
893 - Ability to mute individual audio channels
894 - Palette viewer and exporter
895 - Volume control
896 - More shortcuts are editable (e.g. quick save/load)
897 - Rewind now shows the frame after rewinding
898 - Import/Export of GameShark/Action Replay snapshots
899 - Add "Step backwards" item for single increment rewind
900 - Deadzone estimation for game controllers
901 - Analog inputs can be used for shortcuts
902 - Menu items for specific solar sensor brightness levels
903 - Remappable controls for tilt and gyroscope sensors
904 - Status messages for actions taken while a game is running (e.g. save/load state)
905 - Memory inspector
906 - Screensaver can now be suspended while a game is running
907 - Load/save the most recent savestate slot
908 - Support varible speed (PWM) rumble
909 - Ability to cap fast forward speed
910 - Finer control over FPS target
911 - Holdable shortcut for rewinding one frame at a time
912 - Ability to boot directly into the BIOS
913 - Preliminary support for yanking out the game pak while a game is running
914 - Thumb-drive mode by putting a file called portable.ini in the same folder
915 - Configurable display driver, between software and OpenGL
916 - Undo-able savestate loading and saving
917 - Controller profiles now store shortcut settings
918 - Default controller profiles for several common controllers
919 - Libretro now supports BIOS, rumble and solar sensor
920 - Implement BIOS call Stop, for sleep mode
921 - Automatically load patches, if found
922 - Improved video synchronization
923 - Configurable audio output sample rate
924Bugfixes:
925 - ARM7: Fix SWI and IRQ timings
926 - ARM7: Fix Thumb MUL timing
927 - ARM7: Fix timing of multiplies to use N cycles
928 - ARM7: ARMHotplugDetach should call deinit
929 - Debugger: Fix use-after-free in breakpoint clearing code
930 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
931 - GBA: Cap audio FIFO read size during deserialization
932 - GBA: Check for corrupted savestates when loading
933 - GBA: Check for improperly sized savestates when loading
934 - GBA: Check for savestates made from differently sized ROMs
935 - GBA: Fix calls to endian-independent loadstores
936 - GBA: Fix timing of reading from timer registers
937 - GBA: Ensure cycles never go negative
938 - GBA Audio: Force audio FIFOs to 32-bit
939 - GBA Audio: Fix audio pitch changing when adjusting buffer size
940 - GBA Audio: Fix sample order in audio channel 3
941 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
942 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
943 - GBA Memory: Improve Thumb open bus behavior
944 - GBA Memory: Fix potential DMA issue when loading a savestate
945 - GBA Memory: Fix load/store multiple video memory waitstates
946 - GBA SIO: Fix reseting when there are SIO devices attached
947 - GBA Video: Blended sprites should never have other effects applied
948 - GBA Video: Fix out-of-bounds tiles in mosaic
949 - GBA Video: Fix windows not affecting sprites
950 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
951 - GBA Video: Fix timing on first scanline
952 - Qt: Better cleanup when a game crashes
953 - Qt: Fix open ROM dialog filtering for archive formats
954 - Qt: Cap the maximum number of multiplayer windows
955 - Qt: Fix maximum year in sensor override
956 - Qt: Fix window being too tall after exiting fullscreen
957 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
958 - Qt: Fix analog buttons not getting unmapped
959 - Qt: Fix passing command line options
960 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
961 - SDL: Fix SDL build when OpenGL is missing
962 - Util: Allow loading IPS patches that grow the ROM
963 - VFS: Fix resource leaks if some allocations fail
964 - VFS: Fix line-reading to return proper values
965 - Video: Fix an issue with very long filenames
966 - Util: Fix formatting of floats
967Misc:
968 - All: Add --help flag for command line programs
969 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
970 - All: Enable static linking for Windows
971 - All: Enable static linking for OS X
972 - All: Threads are now named
973 - All: Proper handling of Unicode file paths
974 - ARM7: Add emulation for Undefined CPU mode
975 - ARM7: Reduce the size of the Thumb instruction table
976 - GBA: Add status log level
977 - GBA: GBARewind now returns how many states it has rewound
978 - GBA: SIO logging layer
979 - GBA BIOS: Stub out SoundBias
980 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
981 - GBA: Don't include GBACLIDebugger struct unless needed
982 - GBA: Savedata is now synced shortly after data finishes being written
983 - GBA: Process multiple timer events at once, if necessary
984 - GBA Audio: Implement audio reset for channels A/B
985 - GBA Audio: Process multiple audio events at once, if necessary
986 - GBA Hardware: Backport generic RTC source into core
987 - GBA Input: Allow axes and buttons to be mapped to the same key
988 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
989 - GBA SIO: Add a dummy driver for Normal mode
990 - GBA Thread: Add functionality for running callbacks on the GBA thread
991 - GBA Thread: Split GBASync into a separate file
992 - GBA Video: Refactor software renderer into separate files
993 - GBA Video: Slightly optimize mode 0 mosaic rendering
994 - Debugger: Free watchpoints in addition to breakpoints
995 - Qt: Handle saving input settings better
996 - Qt: Move GL frame drawing back onto its own thread
997 - Qt: Fast forward (held) option moved from Other to Emulation menu
998 - Qt: Show version info in window title
999 - Qt: Migrate multiplayer window handling into GBAApp
1000 - Qt: Unified file opening and saving with last location
1001 - Qt: Fix windows being resizable when they shouldn't have been
1002 - Qt: Only hide cursor in full screen
1003 - Qt: Replace pause-after-frame mutex with an atomic
1004 - Qt: Add application icon and XDG desktop files
1005 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1006 - Qt: Don't save window size when entering fullscreen
1007 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1008 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1009 - Qt: Increase usability of key mapper
1010 - Qt: Show checkmark for window sizes
1011 - Qt: Set window path to loaded ROM
1012 - Perf: Ability to load savestates immediately on launch
1013 - SDL: Properly check for initialization
1014 - SDL: Clean up initialization functions
1015 - SDL: Clean up GL context
1016 - Util: Allow disabling the threading code entirely
1017 - VFS: Add sync method to force syncing with backing
1018
10190.2.1: (2015-05-13)
1020Bugfixes:
1021 - All: Fix sanitize-deb script not cleaning up after itself
1022 - All: Fix dependencies for libavcodec on Debian-derived platforms
1023 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1024 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1025 - ARM7: Fix ARM multiply instructions when PC is a destination register
1026 - Debugger: Fix use-after-free in breakpoint clearing code
1027 - Debugger: Fix boundary conditions in tab completion
1028 - GBA: Fix timers not updating timing when writing to only the reload register
1029 - GBA: Fix rewind boundary conditions
1030 - GBA: Add initial I/O register settings for background matrix registers
1031 - GBA: Fix hang when loading a savestate if sync to video is enabled
1032 - GBA: Handle out-of-bounds I/O access
1033 - GBA: Fix bounds-checking on EEPROM access
1034 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1035 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1036 - GBA Memory: Allow SRAM to be 64kB
1037 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1038 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1039 - GBA Video: Fix second frame mode 5
1040 - Perf: Fix race condition if a game crashes immediately on start
1041 - Qt: Fix Display object leak when closing a window
1042 - Qt: Fix .deb dependencies
1043 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1044 - Qt: Fix window not regaining focus after exiting savestate window
1045 - Qt: Fix regression where video would not record if the game had already started
1046 - Qt: Fix potential crash if a gamepad causes focus to change
1047 - Qt: Fix controller axis querying
1048 - Qt: Fix multiplayer windows opening as the wrong size
1049 - Qt: Fix controllers sometimes not loading the right profile
1050 - SDL: Fix boundary conditions for joystick adjustments
1051 - SDL: Allocate properly sized input maps
1052 - SDL: Fix potential build issues when Qt and SDL2 are in use
1053 - Util: Fix resource leak in UTF-8 handling code
1054 - Util: Fix a null-pointer issue when attempting to delete a key
1055 - VFS: Fix resource leaks if some allocations fail
1056 - Video: Fix an issue with very long filenames
1057Misc:
1058 - GBA Memory: Soft-crash if jumping past the end of a ROM
1059 - Qt: Show multiplayer numbers in window title
1060 - Qt: Solar sensor can have shortcuts set
1061
10620.2.0: (2015-04-03)
1063Features:
1064 - Support for gamepad axes, e.g. analog sticks or triggers
1065 - Add scale presets for up to 6x
1066 - Settings window
1067 - Bilinear resampling option
1068 - Add option to skip BIOS start screen
1069 - List of recently opened games
1070 - Support for games using the Solar Sensor
1071 - Better audio resampling via blip-buf
1072 - Game Pak overrides dialog for setting savetype and sensor values
1073 - Support for games using the tilt sensor
1074 - Remappable shortcuts for keyboard and gamepad
1075 - Rewinding of emulation
1076 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1077 - Support IPv6
1078 - Save directory of last loaded file
1079 - Support BPS patches
1080 - Automatically detect and optimize out idle loops
1081 - Configurable game overrides
1082 - Support loading 7-Zip files
1083 - Drag and drop game loading
1084 - Cheat code support
1085 - Runtime configurable audio driver
1086 - Libretro core for use with RetroArch and other front-ends
1087 - Controller profiles for setting different bindings for different controllers
1088 - Ability to lock aspect ratio
1089 - Local link cable support
1090 - Ability to switch which game controller is in use per instance
1091 - Ability to prevent opposing directional input
1092 - Warning dialog if an unimplemented BIOS feature is called
1093 - Debugger: Add CLI "frame", frame advance command
1094 - Debugger: Add CLI functions for writing to memory
1095 - Debugger: Add CLI functions for examining memory regions
1096 - Debugger: Add CLI function for writing a register
1097Bugfixes:
1098 - ARM7: Extend prefetch by one stage
1099 - ARM7: Fix cycle counting for loads
1100 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1101 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1102 - GBA: Initialize gba.sync to null
1103 - GBA: Fix timer initialization
1104 - GBA Audio: Support 16-bit writes to FIFO audio
1105 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1106 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1107 - GBA BIOS: Fix BIOS prefetch after reset
1108 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1109 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1110 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1111 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1112 - GBA Memory: Fix cycle counting for 32-bit load/stores
1113 - GBA RR: Fix fallthrough error when reading tags from a movie
1114 - GBA Thread: Fix possible hang when loading an archive
1115 - GBA Thread: Fix possible deadlock in video sync
1116 - Perf: Fix crash when the GBA thread fails to start
1117 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1118 - Qt: Fix crash when adjusting settings after closing a game
1119 - Qt: Fix crash when starting GDB stub after closing a game
1120 - Qt: Fix patch loading while a game is running
1121 - Qt: Fix crash when loading a game after stopping GDB server
1122 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1123 - Qt: Fix crash when attempting to pause if a game is not running
1124 - SDL: Properly clean up if a game doesn't launch
1125 - Util: Fix sockets on Windows
1126Misc:
1127 - All: Enable link-time optimization
1128 - Debugger: Watchpoints now work on STM/LDM instructions
1129 - Debugger: Clean up GDB stub network interfacing
1130 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1131 - Debugger: Merge Thumb BL instructions when disassembling
1132 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1133 - Debugger: Watchpoints now report address watched (fixes #68)
1134 - Debugger: Add support for soft breakpoints
1135 - Debugger: Make I/O register names be addresses instead of values
1136 - Debugger: Rename read/write commands
1137 - GBA: Improve accuracy of event timing
1138 - GBA: Add API for getting Configuration structs for overrides and input
1139 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1140 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1141 - GBA: Move A/V stream interface into core
1142 - GBA: Savestates now take into account savedata state machines (fixes #109)
1143 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1144 - GBA Memory: Simplify memory API and use fixed bus width
1145 - GBA Thread: Make GBASyncWaitFrameStart time out
1146 - GBA Video: Start video at the last scanline instead of the first
1147 - Qt: Optimize logo drawing
1148 - Qt: Move frame upload back onto main thread
1149 - Qt: Remember window position
1150 - Qt: Double-clicking on the window toggles full screen
1151 - Util: Use proper locale for reading and writing float values
1152
11530.1.1: (2015-01-24)
1154Bugfixes:
1155 - ARM7: Fix LDM writeback to a register already written
1156 - GBA: Fix timers 2 and 3 updating incorrectly
1157 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1158 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1159 - GBA Audio: Properly initialize audio FIFO channels
1160 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1161 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1162 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1163 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1164 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1165 - GBA BIOS: Fix HuffUnComp boundary conditions
1166 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1167 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1168 - GBA Memory: Filter out top nybble of DMA addresses
1169 - GBA Memory: Properly bounds-check VRAM accesses
1170 - GBA Memory: Fix initial DMA state
1171 - GBA Thread: Allow halted games to exit cleanly
1172 - GBA Video: Fix blend issues with obscured middle layers
1173 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1174 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1175 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1176 - GBA Video: Fix sprite boundary conditions with mosaic
1177 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1178 - Qt: Fix issue with set frame sizes being the wrong height
1179 - Qt: Fix emulator crashing when full screen if a game is not running
1180 - Qt: Fix window focus issues
1181 - Qt: Properly set default video recording settings
1182 - Qt: Fix a race condition when a game crashes immediately
1183 - Qt: Fix some cases where key mapping can break if focus is adjusted
1184 - Qt: Fix crash if a game pauses before any frames are shown
1185 - Debugger: Negative PC-relative loads now properly subtract the offset
1186 - Debugger: Align PC-relative loads in Thumb
1187 - Debugger: Fix watchpoints triggering too late
1188 - Debugger: Fix binary print putting spaces between digits
1189 - Video: Ensure FFmpeg encoder has audio frames
1190 - Video: Fix uncompressed PCM audio recording
1191 - Video: Fix FFmpeg crashing when the file extension is wrong
1192 - Util: Fix SOCKET_FAILED macro
1193Misc:
1194 - GBA: Exit cleanly on FATAL if the port supports it
1195 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1196 - Qt: Disable sync to video by default
1197 - Qt: Handle a game crash without crashing
1198 - Qt: Set default log level to FATAL, ERROR and WARN
1199 - Qt: Clarify some phrasing in the menus
1200 - Qt: Clear active buttons when focus is lost
1201
12020.1.0: (2014-12-13)
1203 - Initial release