CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5Bugfixes:
6 - GBA: Fix timers not updating timing when writing to only the reload register
7 - All: Fix sanitize-deb script not cleaning up after itself
8 - Qt: Fix Display object leak when closing a window
9 - Qt: Fix .deb dependencies
10 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
11
120.2.0: (2015-04-03)
13Features:
14 - Support for gamepad axes, e.g. analog sticks or triggers
15 - Add scale presets for up to 6x
16 - Settings window
17 - Bilinear resampling option
18 - Add option to skip BIOS start screen
19 - List of recently opened games
20 - Support for games using the Solar Sensor
21 - Better audio resampling via blip-buf
22 - Game Pak overrides dialog for setting savetype and sensor values
23 - Support for games using the tilt sensor
24 - Remappable shortcuts for keyboard and gamepad
25 - Rewinding of emulation
26 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
27 - Support IPv6
28 - Save directory of last loaded file
29 - Support BPS patches
30 - Automatically detect and optimize out idle loops
31 - Configurable game overrides
32 - Support loading 7-Zip files
33 - Drag and drop game loading
34 - Cheat code support
35 - Runtime configurable audio driver
36 - Libretro core for use with RetroArch and other front-ends
37 - Controller profiles for setting different bindings for different controllers
38 - Ability to lock aspect ratio
39 - Local link cable support
40 - Ability to switch which game controller is in use per instance
41 - Ability to prevent opposing directional input
42 - Warning dialog if an unimplemented BIOS feature is called
43 - Debugger: Add CLI "frame", frame advance command
44 - Debugger: Add CLI functions for writing to memory
45 - Debugger: Add CLI functions for examining memory regions
46 - Debugger: Add CLI function for writing a register
47Bugfixes:
48 - ARM7: Extend prefetch by one stage
49 - ARM7: Fix cycle counting for loads
50 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
51 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
52 - GBA: Initialize gba.sync to null
53 - GBA: Fix timer initialization
54 - GBA Audio: Support 16-bit writes to FIFO audio
55 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
56 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
57 - GBA BIOS: Fix BIOS prefetch after reset
58 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
59 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
60 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
61 - GBA Memory: Fix I cycles that had been moved to ARM7 core
62 - GBA Memory: Fix cycle counting for 32-bit load/stores
63 - GBA RR: Fix fallthrough error when reading tags from a movie
64 - GBA Thread: Fix possible hang when loading an archive
65 - GBA Thread: Fix possible deadlock in video sync
66 - Perf: Fix crash when the GBA thread fails to start
67 - Qt: Fix crash starting a GDB stub if a game isn't loaded
68 - Qt: Fix crash when adjusting settings after closing a game
69 - Qt: Fix crash when starting GDB stub after closing a game
70 - Qt: Fix patch loading while a game is running
71 - Qt: Fix crash when loading a game after stopping GDB server
72 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
73 - Qt: Fix crash when attempting to pause if a game is not running
74 - SDL: Properly clean up if a game doesn't launch
75 - Util: Fix sockets on Windows
76Misc:
77 - All: Enable link-time optimization
78 - Debugger: Watchpoints now work on STM/LDM instructions
79 - Debugger: Clean up GDB stub network interfacing
80 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
81 - Debugger: Merge Thumb BL instructions when disassembling
82 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
83 - Debugger: Watchpoints now report address watched (fixes #68)
84 - Debugger: Add support for soft breakpoints
85 - Debugger: Make I/O register names be addresses instead of values
86 - Debugger: Rename read/write commands
87 - GBA: Improve accuracy of event timing
88 - GBA: Add API for getting Configuration structs for overrides and input
89 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
90 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
91 - GBA: Move A/V stream interface into core
92 - GBA: Savestates now take into account savedata state machines (fixes #109)
93 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
94 - GBA Memory: Simplify memory API and use fixed bus width
95 - GBA Thread: Make GBASyncWaitFrameStart time out
96 - GBA Video: Start video at the last scanline instead of the first
97 - Qt: Optimize logo drawing
98 - Qt: Move frame upload back onto main thread
99 - Qt: Remember window position
100 - Qt: Double-clicking on the window toggles full screen
101 - Util: Use proper locale for reading and writing float values
102
1030.1.1: (2015-01-24)
104Bugfixes:
105 - ARM7: Fix LDM writeback to a register already written
106 - GBA: Fix timers 2 and 3 updating incorrectly
107 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
108 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
109 - GBA Audio: Properly initialize audio FIFO channels
110 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
111 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
112 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
113 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
114 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
115 - GBA BIOS: Fix HuffUnComp boundary conditions
116 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
117 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
118 - GBA Memory: Filter out top nybble of DMA addresses
119 - GBA Memory: Properly bounds-check VRAM accesses
120 - GBA Memory: Fix initial DMA state
121 - GBA Thread: Allow halted games to exit cleanly
122 - GBA Video: Fix blend issues with obscured middle layers
123 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
124 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
125 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
126 - GBA Video: Fix sprite boundary conditions with mosaic
127 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
128 - Qt: Fix issue with set frame sizes being the wrong height
129 - Qt: Fix emulator crashing when full screen if a game is not running
130 - Qt: Fix window focus issues
131 - Qt: Properly set default video recording settings
132 - Qt: Fix a race condition when a game crashes immediately
133 - Qt: Fix some cases where key mapping can break if focus is adjusted
134 - Qt: Fix crash if a game pauses before any frames are shown
135 - Debugger: Negative PC-relative loads now properly subtract the offset
136 - Debugger: Align PC-relative loads in Thumb
137 - Debugger: Fix watchpoints triggering too late
138 - Debugger: Fix binary print putting spaces between digits
139 - Video: Ensure FFmpeg encoder has audio frames
140 - Video: Fix uncompressed PCM audio recording
141 - Video: Fix FFmpeg crashing when the file extension is wrong
142 - Util: Fix SOCKET_FAILED macro
143Misc:
144 - GBA: Exit cleanly on FATAL if the port supports it
145 - GBA Memory: Implement 16- and 32-bit loads from SRAM
146 - Qt: Disable sync to video by default
147 - Qt: Handle a game crash without crashing
148 - Qt: Set default log level to FATAL, ERROR and WARN
149 - Qt: Clarify some phrasing in the menus
150 - Qt: Clear active buttons when focus is lost
151
1520.1.0: (2014-12-13)
153 - Initial release