CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9Bugfixes:
10 - SDL: Fix axes being mapped wrong
11 - GBA Memory: Fix mirror on non-overdumped Classic NES games
12 - Util: Fix realloc semantics in utf16to8
13 - PSP2: Fix GPU crash while exiting
14 - PSP2: Fix VSync
15 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
16 - GBA Serialize: Savestates now properly store prefetch
17 - PSP2: Fix accelerometer range
18 - PSP2: Actually load screen mode setting
19 - Qt: Fix bug in software renderer scaling
20 - Debugger: Fix GDB breakpoints
21 - Wii: Fix framelimiting after a slowdown
22 - PSP2: Fix gyroscope direction
23 - Qt: Fix hanging key press after disabling autofire
24 - PSP2: Delete threads after they return
25Misc:
26 - 3DS: Use blip_add_delta_fast for a small speed improvement
27 - OpenGL: Log shader compilation failure
28 - Qt: Remove some C99isms from C++ code
29 - Windows: Add native VDir support
30 - All: Add QUIET parameter to silence CMake
31 - ARM7: Support forcing Thumb mode via MSR
32 - ARM7: Flush prefetch cache when loading CPSR via MSR
33 - OpenGL: Add texSize uniform
34 - ARM7: Clean up instruction decoding for future expandability
35 - Qt: Make -g flag work in Qt build
36 - Qt: Simplify OpenGL context creation
37 - Debugger: Support register and memory writes via GDB stub
38 - GBA Audio: Force audio DMAs to not increment destination
39 - Qt: Thread startup improvements
40 - 3DS: Allow UTF-16 filenames
41 - 3DS: Port to using citro3D
42 - 3DS: Use system font for menus
43 - PSP2: Use system font for menus
44 - All: Faster memory read/write
45 - Qt: Make audio channel/video layer options shortcut mappable
46 - GBA Memory: Optimize stalling behavior
47 - 3DS: Attempt to use Core 2 for threads
48 - GUI: Screenshot dimensions are now passed through
49 - GUI: Add back logging
50 - PSP2: Add rumble for PS TV
51 - PSP2: Add fit-to-height screen mode
52 - GBA Video: Remove old slow path fallback
53 - GBA Video: Optimize sprite drawing
54
550.4.1: (2016-07-11)
56Bugfixes:
57 - All: Fix several file handle leaks
58 - All: Fix instruction tables getting zeroed when linking sometimes
59 - ARM7: Fix flags on SBC/RSC
60 - ARM7: Fix setting spsr privilege bits when spsr is empty
61 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
62 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
63 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
64 - GBA Memory: Fix executing code from OBJ region of VRAM
65 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
66 - GBA Serialize: Fix loading savegames from savestates
67 - OpenGL: Correct boolean vector strcmp strings for uniforms
68 - Qt: Fix sending gameStopped twice
69 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
70 - Qt: Fix initial state of key mapping
71 - Qt: Initialize m_useBios
72 - SDL: Fix joystick initialization on BSD
73 - SDL: Fix potential joystick crash in games with rumble
74 - SDL: Fix SDL 1.2 build
75 - SDL: Fix sporadic crash when deinitializing audio
76 - Shaders: Fix AGS-001 shader with some bad drivers
77 - Util: Use closesocket on Windows
78 - Util: Fix socket bind addresses
79 - VFS: Fix reading 7z archives without rewinding first
80 - VFS: VFileFromFD should not open directories
81 - Wii: Fix tilting direction
82 - Util: Fix realloc semantics in utf16to8
83Misc:
84 - All: Allow use of external minizip library
85 - Debugger: CLI debugger now exits when end-of-stream is reached
86 - FFmpeg: Update dependencies on Ubuntu
87 - GBA: Slightly optimize GBAProcessEvents
88 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
89 - GBA Video: Null renderer should return proper register values
90 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
91 - Qt: Add preset for DualShock 4
92 - Qt: Update 360 input profile on OS X to reflect newer drivers
93 - Qt: Remove use of NaN
94 - Qt: Canonicalize file paths when loading games
95 - Qt: Add refresh button to controller editing
96 - SDL: Remove default gamepad mappings
97 - Util: Fix intermittent build failure on OS X
98 - VFS: VFile.sync now updates modified time
99
1000.4.0: (2016-02-02)
101Features:
102 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
103 - I/O viewer
104 - Booting of multiboot images
105 - Customization of GIF recording
106 - Libretro: Cheat code support
107 - Support for GLSL shaders
108 - ROM information view
109 - Support for VBA-style cheat codes
110 - Savestates now store creation timestamps
111 - Key autofire
112 - Libretro: Allow blocking opposing directional input
113 - OpenEmu core for OS X
114 - Libretro: Settings for using BIOS and skipping intro
115 - Libretro: Customizable idle loop removal
116 - Implemented cycle counting for sprite rendering
117 - Cleaner, unified settings window
118 - Added a setting for pausing when the emulator is not in focus
119 - Customizable paths for save games, save states, screenshots and patches
120 - Controller hotplugging
121 - Ability to store save games and active cheats within savestates
122Bugfixes:
123 - ARM7: Fix sign of unaligned LDRSH
124 - ARM7: Fix decoding of some ARM ALU instructions with shifters
125 - Debugger: Fix watchpoints in gdb
126 - GBA: Fix warnings when creating and loading savestates
127 - GBA: Fix Iridion II savetype
128 - GBA BIOS: Fix misaligned CpuSet
129 - GBA Cheats: Fix cheats setting the Action Replay version
130 - GBA Hardware: Fix GPIO on big endian
131 - GBA Memory: Fix DMA register writing behavior
132 - GBA Memory: Fix DMAs triggering two cycles early
133 - Libretro: Fix aspect ratio
134 - Qt: Fix some potential crashes with the gamepad mapping
135 - Qt: Fix keys being mapped incorrectly when loading configuration file
136 - Util: Fix PowerPC PNG read/write pixel order
137 - Util: Fix excessive memory allocation when decoding a PNG
138 - VFS: Fix VFileReadline and remove _vfdReadline
139Misc:
140 - All: Improved PowerPC support
141 - All: Fix some undefined behavior warnings
142 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
143 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
144 - GBA: Implement bad I/O register loading
145 - GBA: Allow jumping to OAM and palette RAM
146 - GBA BIOS: Finish implementing RegisterRamReset
147 - GBA Config: Add "override" layer for better one-time configuration
148 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
149 - GBA Memory: Use a dynamically sized mask for ROM memory
150 - GBA Memory: Implement several unimplemented memory access types
151 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
152 - GBA RR: Starting from savestate now embeds the savegame
153 - GBA RR: Add preliminary SRAM support for VBM loading
154 - GBA RR: Add support for resets in movies
155 - GBA Video: Remove lastHblank, as it is implied
156 - Libretro: Use anonymous memory mappers for large blocks of memory
157 - Libretro: Add install target for libretro core
158 - Qt: Window size command line options are now supported
159 - Qt: Increase usability of key mapper
160 - Qt: Add 'Apply' button to settings window
161 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
162 - Qt: Allow use of modifier keys as input
163 - Qt: Optimize log viewer
164 - Qt: Added button for breaking into the GDB debugger
165 - Qt: Add box for showing duration of rewind
166 - SDL: Support fullscreen in SDL 1.2
167 - SDL: Allow GBASDLAudio to be used without a thread context
168 - Util: Use VFile for configuration
169 - Util: Add MutexTryLock
170
1710.3.2: (2015-12-16)
172Bugfixes:
173 - ARM7: Fix STRT/STRBT
174 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
175 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
176 - Libretro: Fix problems with rumble not turning off
177 - GBA: Fix idle skip state being retained between games
178 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
179 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
180 - GBA BIOS: Fix Sqrt sign
181 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
182 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
183 - GBA Memory: Fix DMA behavior for SRAM accesses
184 - GBA Memory: Fix Store8 to OBJ VRAM
185 - GBA Memory: Fix alignment of LDM/STM on SRAM
186 - GBA Memory: Fix unaligned out-of-bounds ROM loads
187 - GBA Memory: Fix timing of DMAs
188 - GBA Video: Fix _mix for 15-bit color
189 - GBA Video: Fix OAM and palette initialization
190 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
191 - Qt: Use safer isLoaded check in GameController
192 - Qt: Fix a race condition in PainterGL that could lead to a crash
193 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
194 - Qt: Fix font size in memory viewer
195 - Qt: Fix a crash in the memory viewer
196 - Qt: Add additional checks in CheatModel to prevent crashes
197 - Qt: Fix race condition with setting sample rate
198 - Qt: Fix crash when closing multiplayer windows
199 - Qt: Fix resetting while paused
200Misc:
201 - GBA Audio: Implement missing flags on SOUNDCNT_X register
202 - Qt: Add mute option to menu
203
2040.3.1: (2015-10-24)
205Bugfixes:
206 - ARM7: Fix instruction decoding of Thumb shifts
207 - GBA: Deinit savegame when unloading a ROM
208 - GBA: Fix BIOS check on big endian
209 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
210 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
211 - GBA Audio: Fix audio channels being silenced at the wrong time
212 - GBA Memory: Fix bad BIOS Load16 on big endian
213 - GBA Memory: Fix bad Load8 on big endian
214 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
215 - GBA Video: Fix edge case with sprite blend modes and semitransparency
216 - GBA Video: Fix objwin and blending interaction on sprites
217 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
218 - Libretro: Fix a memory leak with the render buffer
219 - Qt: Windows no longer spawn in the top left on first launch
220 - Qt: Fix install path of XDG desktop file with DESTDIR
221 - Qt: Fix drag and drop on Windows
222 - Qt: Reenable double buffering, as disabling it broke some Windows configs
223 - VFS: Fix return values of VFileFILE.read and .write
224Misc:
225 - All: Reset next event to cycles instead of zero to interrupt
226 - All: Add --version flag
227 - ARM7: Force disable LTO on two files to work around a GCC bug
228 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
229 - GBA: Better memory handling with PNG savestates
230 - GBA: Additional savestate sanity checks
231 - GBA: Check for cycle count being too high
232 - GBA Audio: Allow GBAAVStream to have no video callback
233 - GBA BIOS: Implement RegisterRamReset for SIO registers
234 - Qt: Remove useless help icons in dialogs
235 - Qt: Prevent savestate window from opening while in multiplayer
236 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
237 - Qt: Dropping multiplayer windows works more cleanly now
238
2390.3.0: (2015-08-16)
240Features:
241 - Ability to hide individual background layers, or OBJs
242 - Ability to mute individual audio channels
243 - Palette viewer and exporter
244 - Volume control
245 - More shortcuts are editable (e.g. quick save/load)
246 - Rewind now shows the frame after rewinding
247 - Import/Export of GameShark/Action Replay snapshots
248 - Add "Step backwards" item for single increment rewind
249 - Deadzone estimation for game controllers
250 - Analog inputs can be used for shortcuts
251 - Menu items for specific solar sensor brightness levels
252 - Remappable controls for tilt and gyroscope sensors
253 - Status messages for actions taken while a game is running (e.g. save/load state)
254 - Memory inspector
255 - Screensaver can now be suspended while a game is running
256 - Load/save the most recent savestate slot
257 - Support varible speed (PWM) rumble
258 - Ability to cap fast forward speed
259 - Finer control over FPS target
260 - Holdable shortcut for rewinding one frame at a time
261 - Ability to boot directly into the BIOS
262 - Preliminary support for yanking out the game pak while a game is running
263 - Thumb-drive mode by putting a file called portable.ini in the same folder
264 - Configurable display driver, between software and OpenGL
265 - Undo-able savestate loading and saving
266 - Controller profiles now store shortcut settings
267 - Default controller profiles for several common controllers
268 - Libretro now supports BIOS, rumble and solar sensor
269 - Implement BIOS call Stop, for sleep mode
270 - Automatically load patches, if found
271 - Improved video synchronization
272 - Configurable audio output sample rate
273Bugfixes:
274 - ARM7: Fix SWI and IRQ timings
275 - ARM7: Fix Thumb MUL timing
276 - ARM7: Fix timing of multiplies to use N cycles
277 - ARM7: ARMHotplugDetach should call deinit
278 - Debugger: Fix use-after-free in breakpoint clearing code
279 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
280 - GBA: Cap audio FIFO read size during deserialization
281 - GBA: Check for corrupted savestates when loading
282 - GBA: Check for improperly sized savestates when loading
283 - GBA: Check for savestates made from differently sized ROMs
284 - GBA: Fix calls to endian-independent loadstores
285 - GBA: Fix timing of reading from timer registers
286 - GBA: Ensure cycles never go negative
287 - GBA Audio: Force audio FIFOs to 32-bit
288 - GBA Audio: Fix audio pitch changing when adjusting buffer size
289 - GBA Audio: Fix sample order in audio channel 3
290 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
291 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
292 - GBA Memory: Improve Thumb open bus behavior
293 - GBA Memory: Fix potential DMA issue when loading a savestate
294 - GBA Memory: Fix load/store multiple video memory waitstates
295 - GBA SIO: Fix reseting when there are SIO devices attached
296 - GBA Video: Blended sprites should never have other effects applied
297 - GBA Video: Fix out-of-bounds tiles in mosaic
298 - GBA Video: Fix windows not affecting sprites
299 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
300 - GBA Video: Fix timing on first scanline
301 - Qt: Better cleanup when a game crashes
302 - Qt: Fix open ROM dialog filtering for archive formats
303 - Qt: Cap the maximum number of multiplayer windows
304 - Qt: Fix maximum year in sensor override
305 - Qt: Fix window being too tall after exiting fullscreen
306 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
307 - Qt: Fix analog buttons not getting unmapped
308 - Qt: Fix passing command line options
309 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
310 - SDL: Fix SDL build when OpenGL is missing
311 - Util: Allow loading IPS patches that grow the ROM
312 - VFS: Fix resource leaks if some allocations fail
313 - VFS: Fix line-reading to return proper values
314 - Video: Fix an issue with very long filenames
315 - Util: Fix formatting of floats
316Misc:
317 - All: Add --help flag for command line programs
318 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
319 - All: Enable static linking for Windows
320 - All: Enable static linking for OS X
321 - All: Threads are now named
322 - All: Proper handling of Unicode file paths
323 - ARM7: Add emulation for Undefined CPU mode
324 - ARM7: Reduce the size of the Thumb instruction table
325 - GBA: Add status log level
326 - GBA: GBARewind now returns how many states it has rewound
327 - GBA: SIO logging layer
328 - GBA BIOS: Stub out SoundBias
329 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
330 - GBA: Don't include GBACLIDebugger struct unless needed
331 - GBA: Savedata is now synced shortly after data finishes being written
332 - GBA: Process multiple timer events at once, if necessary
333 - GBA Audio: Implement audio reset for channels A/B
334 - GBA Audio: Process multiple audio events at once, if necessary
335 - GBA Hardware: Backport generic RTC source into core
336 - GBA Input: Allow axes and buttons to be mapped to the same key
337 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
338 - GBA SIO: Add a dummy driver for Normal mode
339 - GBA Thread: Add functionality for running callbacks on the GBA thread
340 - GBA Thread: Split GBASync into a separate file
341 - GBA Video: Refactor software renderer into separate files
342 - GBA Video: Slightly optimize mode 0 mosaic rendering
343 - Debugger: Free watchpoints in addition to breakpoints
344 - Qt: Handle saving input settings better
345 - Qt: Move GL frame drawing back onto its own thread
346 - Qt: Fast forward (held) option moved from Other to Emulation menu
347 - Qt: Show version info in window title
348 - Qt: Migrate multiplayer window handling into GBAApp
349 - Qt: Unified file opening and saving with last location
350 - Qt: Fix windows being resizable when they shouldn't have been
351 - Qt: Only hide cursor in full screen
352 - Qt: Replace pause-after-frame mutex with an atomic
353 - Qt: Add application icon and XDG desktop files
354 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
355 - Qt: Don't save window size when entering fullscreen
356 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
357 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
358 - Qt: Increase usability of key mapper
359 - Qt: Show checkmark for window sizes
360 - Qt: Set window path to loaded ROM
361 - Perf: Ability to load savestates immediately on launch
362 - SDL: Properly check for initialization
363 - SDL: Clean up initialization functions
364 - SDL: Clean up GL context
365 - Util: Allow disabling the threading code entirely
366 - VFS: Add sync method to force syncing with backing
367
3680.2.1: (2015-05-13)
369Bugfixes:
370 - All: Fix sanitize-deb script not cleaning up after itself
371 - All: Fix dependencies for libavcodec on Debian-derived platforms
372 - ARM7: Handle writeback for PC in addressing modes 2 and 3
373 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
374 - ARM7: Fix ARM multiply instructions when PC is a destination register
375 - Debugger: Fix use-after-free in breakpoint clearing code
376 - Debugger: Fix boundary conditions in tab completion
377 - GBA: Fix timers not updating timing when writing to only the reload register
378 - GBA: Fix rewind boundary conditions
379 - GBA: Add initial I/O register settings for background matrix registers
380 - GBA: Fix hang when loading a savestate if sync to video is enabled
381 - GBA: Handle out-of-bounds I/O access
382 - GBA: Fix bounds-checking on EEPROM access
383 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
384 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
385 - GBA Memory: Allow SRAM to be 64kB
386 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
387 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
388 - GBA Video: Fix second frame mode 5
389 - Perf: Fix race condition if a game crashes immediately on start
390 - Qt: Fix Display object leak when closing a window
391 - Qt: Fix .deb dependencies
392 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
393 - Qt: Fix window not regaining focus after exiting savestate window
394 - Qt: Fix regression where video would not record if the game had already started
395 - Qt: Fix potential crash if a gamepad causes focus to change
396 - Qt: Fix controller axis querying
397 - Qt: Fix multiplayer windows opening as the wrong size
398 - Qt: Fix controllers sometimes not loading the right profile
399 - SDL: Fix boundary conditions for joystick adjustments
400 - SDL: Allocate properly sized input maps
401 - SDL: Fix potential build issues when Qt and SDL2 are in use
402 - Util: Fix resource leak in UTF-8 handling code
403 - Util: Fix a null-pointer issue when attempting to delete a key
404 - VFS: Fix resource leaks if some allocations fail
405 - Video: Fix an issue with very long filenames
406Misc:
407 - GBA Memory: Soft-crash if jumping past the end of a ROM
408 - Qt: Show multiplayer numbers in window title
409 - Qt: Solar sensor can have shortcuts set
410
4110.2.0: (2015-04-03)
412Features:
413 - Support for gamepad axes, e.g. analog sticks or triggers
414 - Add scale presets for up to 6x
415 - Settings window
416 - Bilinear resampling option
417 - Add option to skip BIOS start screen
418 - List of recently opened games
419 - Support for games using the Solar Sensor
420 - Better audio resampling via blip-buf
421 - Game Pak overrides dialog for setting savetype and sensor values
422 - Support for games using the tilt sensor
423 - Remappable shortcuts for keyboard and gamepad
424 - Rewinding of emulation
425 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
426 - Support IPv6
427 - Save directory of last loaded file
428 - Support BPS patches
429 - Automatically detect and optimize out idle loops
430 - Configurable game overrides
431 - Support loading 7-Zip files
432 - Drag and drop game loading
433 - Cheat code support
434 - Runtime configurable audio driver
435 - Libretro core for use with RetroArch and other front-ends
436 - Controller profiles for setting different bindings for different controllers
437 - Ability to lock aspect ratio
438 - Local link cable support
439 - Ability to switch which game controller is in use per instance
440 - Ability to prevent opposing directional input
441 - Warning dialog if an unimplemented BIOS feature is called
442 - Debugger: Add CLI "frame", frame advance command
443 - Debugger: Add CLI functions for writing to memory
444 - Debugger: Add CLI functions for examining memory regions
445 - Debugger: Add CLI function for writing a register
446Bugfixes:
447 - ARM7: Extend prefetch by one stage
448 - ARM7: Fix cycle counting for loads
449 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
450 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
451 - GBA: Initialize gba.sync to null
452 - GBA: Fix timer initialization
453 - GBA Audio: Support 16-bit writes to FIFO audio
454 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
455 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
456 - GBA BIOS: Fix BIOS prefetch after reset
457 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
458 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
459 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
460 - GBA Memory: Fix I cycles that had been moved to ARM7 core
461 - GBA Memory: Fix cycle counting for 32-bit load/stores
462 - GBA RR: Fix fallthrough error when reading tags from a movie
463 - GBA Thread: Fix possible hang when loading an archive
464 - GBA Thread: Fix possible deadlock in video sync
465 - Perf: Fix crash when the GBA thread fails to start
466 - Qt: Fix crash starting a GDB stub if a game isn't loaded
467 - Qt: Fix crash when adjusting settings after closing a game
468 - Qt: Fix crash when starting GDB stub after closing a game
469 - Qt: Fix patch loading while a game is running
470 - Qt: Fix crash when loading a game after stopping GDB server
471 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
472 - Qt: Fix crash when attempting to pause if a game is not running
473 - SDL: Properly clean up if a game doesn't launch
474 - Util: Fix sockets on Windows
475Misc:
476 - All: Enable link-time optimization
477 - Debugger: Watchpoints now work on STM/LDM instructions
478 - Debugger: Clean up GDB stub network interfacing
479 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
480 - Debugger: Merge Thumb BL instructions when disassembling
481 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
482 - Debugger: Watchpoints now report address watched (fixes #68)
483 - Debugger: Add support for soft breakpoints
484 - Debugger: Make I/O register names be addresses instead of values
485 - Debugger: Rename read/write commands
486 - GBA: Improve accuracy of event timing
487 - GBA: Add API for getting Configuration structs for overrides and input
488 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
489 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
490 - GBA: Move A/V stream interface into core
491 - GBA: Savestates now take into account savedata state machines (fixes #109)
492 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
493 - GBA Memory: Simplify memory API and use fixed bus width
494 - GBA Thread: Make GBASyncWaitFrameStart time out
495 - GBA Video: Start video at the last scanline instead of the first
496 - Qt: Optimize logo drawing
497 - Qt: Move frame upload back onto main thread
498 - Qt: Remember window position
499 - Qt: Double-clicking on the window toggles full screen
500 - Util: Use proper locale for reading and writing float values
501
5020.1.1: (2015-01-24)
503Bugfixes:
504 - ARM7: Fix LDM writeback to a register already written
505 - GBA: Fix timers 2 and 3 updating incorrectly
506 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
507 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
508 - GBA Audio: Properly initialize audio FIFO channels
509 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
510 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
511 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
512 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
513 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
514 - GBA BIOS: Fix HuffUnComp boundary conditions
515 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
516 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
517 - GBA Memory: Filter out top nybble of DMA addresses
518 - GBA Memory: Properly bounds-check VRAM accesses
519 - GBA Memory: Fix initial DMA state
520 - GBA Thread: Allow halted games to exit cleanly
521 - GBA Video: Fix blend issues with obscured middle layers
522 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
523 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
524 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
525 - GBA Video: Fix sprite boundary conditions with mosaic
526 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
527 - Qt: Fix issue with set frame sizes being the wrong height
528 - Qt: Fix emulator crashing when full screen if a game is not running
529 - Qt: Fix window focus issues
530 - Qt: Properly set default video recording settings
531 - Qt: Fix a race condition when a game crashes immediately
532 - Qt: Fix some cases where key mapping can break if focus is adjusted
533 - Qt: Fix crash if a game pauses before any frames are shown
534 - Debugger: Negative PC-relative loads now properly subtract the offset
535 - Debugger: Align PC-relative loads in Thumb
536 - Debugger: Fix watchpoints triggering too late
537 - Debugger: Fix binary print putting spaces between digits
538 - Video: Ensure FFmpeg encoder has audio frames
539 - Video: Fix uncompressed PCM audio recording
540 - Video: Fix FFmpeg crashing when the file extension is wrong
541 - Util: Fix SOCKET_FAILED macro
542Misc:
543 - GBA: Exit cleanly on FATAL if the port supports it
544 - GBA Memory: Implement 16- and 32-bit loads from SRAM
545 - Qt: Disable sync to video by default
546 - Qt: Handle a game crash without crashing
547 - Qt: Set default log level to FATAL, ERROR and WARN
548 - Qt: Clarify some phrasing in the menus
549 - Qt: Clear active buttons when focus is lost
550
5510.1.0: (2014-12-13)
552 - Initial release