CHANGES (view raw)
10.8.0: (Future)
2Bugfixes:
3 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
4 - GBA: Reset now reloads multiboot ROMs
5 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
6Misc:
7 - GBA Savedata: EEPROM performance fixes
8 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
9
100.7.0: (Future)
11Features:
12 - ELF support
13 - Game Boy Camera support
14 - Qt: Set default Game Boy colors
15 - Game Boy Printer support
16 - Super Game Boy support
17 - Customizable autofire speed
18 - Ability to set default Game Boy model
19 - Map viewer
20 - Automatic cheat loading and saving
21 - GameShark and Action Replay button support
22 - AGBPrint support
23 - Debugger: Conditional breakpoints and watchpoints
24 - Ability to select GB/GBC/SGB BIOS on console ports
25 - Optional automatic state saving/loading
26 - Access to ur0 and uma0 partitions on the Vita
27 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
28 - GBA: ARMIPS/A22i-style and ELF symbol table support
29 - Initial Switch port
30Bugfixes:
31 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
32 - GB Serialize: Fix audio state loading
33 - GB Video: Fix dot clock timing being slightly wrong
34 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
35 - ARM: Fix MSR when T bit is set
36 - GB Serialize: Fix game title check
37 - GB: Revamp IRQ handling based on new information
38 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
39 - GB Video: Fix loading states while in mode 3
40 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
41 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
42 - GB Timer: Minor accuracy improvements
43 - GB Audio: Clock frame events on DIV
44 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
45 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
46 - GBA Savedata: Fix savedata modified time updating when read-only
47 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
48 - GBA Video: Start timing mid-scanline when skipping BIOS
49 - Core: Fix audio sync breaking when interrupted
50 - Qt: Improve FPS timer stability
51 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
52 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
53 - GBA BIOS: Fix BitUnPack final byte
54 - GB I/O: DMA register is R/W
55 - GB Video: Fix SCX timing
56 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
57 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
58 - GBA Video: Make layer disabling work consistently
59 - GB: Fix IRQ disabling on the same T-cycle as an assert
60 - Core: Fix ordering events when scheduling during events
61 - GBA: Reset WAITCNT properly
62 - GBA Serialize: Fix loading states in Hblank
63 - PSP2: Fix more issues causing poor audio
64 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
65 - GB, GBA Savedata: Fix unmasking savedata crash
66 - GBA DMA: Fix temporal sorting of DMAs of different priorities
67 - FFmpeg: Fix encoding audio/video queue issues
68 - GB Serialize: Fix IRQ pending/EI pending confusion
69 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
70 - GB Audio: Fix channel 3 reset value
71 - GB Audio: Fix channel 4 initial LFSR
72 - GB, GBA Video: Don't call finishFrame twice in thread proxy
73 - GB Audio: Fix channel 1, 2 and 4 reset timing
74 - Util: Fix wrapping edge cases in RingFIFO
75 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
76Misc:
77 - GBA Timer: Use global cycles for timers
78 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
79 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
80 - Qt: Redo GameController into multiple classes
81 - Test: Restructure test suite into multiple executables
82 - Python: Integrate tests from cinema test suite
83 - Util: Don't build crc32 if the function already exists
84 - GBA: Implement display start DMAs
85 - Qt: Prevent window from being created off-screen
86 - Qt: Add option to disable FPS display
87 - GBA: Improve multiboot image detection
88 - GB MBC: Remove erroneous bank 0 wrapping
89 - GBA Cheats: Allow multiple ROM patches in the same slot
90 - GB: Skip BIOS option now works
91 - Libretro: Add frameskip option
92 - GBA Memory: 64 MiB GBA Video cartridge support
93 - PSP2: Use system enter key by default
94 - 3DS: Remove deprecated CSND interface
95 - Qt: Options to mess around with layer placement
96 - GBA Savedata: Remove ability to disable realistic timing
97 - Qt: Add load alternate save option
98 - GB Audio: Improved audio quality
99 - GB, GBA Audio: Increase max audio volume
100 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
101 - GB Video: Darken colors in GBA mode
102 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
103 - FFmpeg: Support lossless h.264 encoding
104 - Feature: Added loading savestates from command line
105 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
106 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
107 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
108 - Core: Remove broken option for whether rewinding restores save games
109 - FFmpeg: Support lossless VP9 encoding
110 - mGUI: Add fast forward toggle
111Changes from beta 1:
112Features:
113 - Libretro: Add Game Boy cheat support
114 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
115 - Switch: Rumble support
116 - Switch: Rotation support
117 - Switch: Screen stretching options
118 - Qt: State file load/save menu options
119 - Windows installer
120 - Tile viewer now has adjustable width
121 - Python: Experimental audio API
122Bugfixes:
123 - PSP2: Fix audio crackling after fast forward
124 - PSP2: Fix audio crackling when buffer is full
125 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
126 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
127 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
128 - Switch: Fix incorrect mapping for fast forward cap
129 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
130 - Qt: Fix jumbled background when paused
131 - Qt: Fix FPS counter on Windows
132 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
133 - Qt: Fix focus issues with load/save state overlay
134 - GB Video: Fix SGB border hole size
135 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
136 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
137 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
138 - Core: Remember to deinit proxy ring FIFO
139 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
140 - Core: Reroot timing list when (de)scheduling
141Misc:
142 - mGUI: Add SGB border configuration option
143 - mGUI: Add support for different settings types
144 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
145 - Wii: Expose stretch configuration in settings
146 - Wii: Stretch now sets pixel-accurate mode size cap
147 - Qt: Ensure camera image is valid
148 - GB: Improved SGB2 support
149 - Libretro: Reduce rumble callbacks
150 - Debugger: Minor text fixes
151 - Qt: Debugger console history
152 - Qt: Detect presence of GL_ARB_framebuffer_object
153 - Python: Minor API improvements
154 - Qt: Minor memory view tweaks
155 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
156 - Debugger: Readability improvements (fixes mgba.io/i/1238)
157
1580.7 beta 1: (2018-09-24)
159- Initial beta for 0.7
160
1610.6.3: (2018-04-14)
162Bugfixes:
163 - GB Audio: Revert unsigned audio changes
164 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
165 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
166
1670.6.2: (2018-04-03)
168Bugfixes:
169 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
170 - 3DS: Fix opening files in directory names with trailing slashes
171 - LR35902: Fix watchpoints not reporting new value
172 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
173 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
174 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
175 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
176 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
177 - GBA: Fix SharkPort saves for EEPROM games
178 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
179 - GBA BIOS: Fix incorrect exit condition in LZ77
180 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
181 - GBA Cheats: Fix slide codes not initializing properly
182 - GBA DMA: ROM reads are forced to increment
183 - GBA Hardware: RTC accuracy improvements
184 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
185 - GBA Memory: Fix copy-on-write memory leak
186 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
187 - GBA Savedata: Fix crash when resizing flash
188 - GBA Video: Force align 256-color tiles
189 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
190 - PSP2: Fix issues causing poor audio
191 - Python: Fix package directory
192 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
193 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
194 - Wii: Fix screen tear when unpausing
195 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
196Misc:
197 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
198 - GB MBC: Remove erroneous bank 0 wrapping
199 - GBA: Improve multiboot image detection
200 - PSP2: Use system enter key by default
201
2020.6.1: (2017-10-01)
203Bugfixes:
204 - GB, GBA: Fix crashes when attempting to identify null VFiles
205 - GB, GBA: Fix sync to video with frameskip
206 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
207 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
208 - GB Core: Fix palette loading when loading a foreign config
209 - GB MBC: Pocket Cam memory should be accessible without enabling
210 - GB MBC: Fix SRAM sizes 4 and 5
211 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
212 - GB MBC: Fix RTC loading when file size is off
213 - GB Memory: Initialize peripheral pointers
214 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
215 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
216 - GB Memory: Actually load latch time from savestate
217 - GB Serialize: Fix deserializing video STAT
218 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
219 - GB Video: Fix potential hang when ending mode 0
220 - GB Video: Fix read mode when enabling LCD
221 - GBA: Reset active region as needed when loading a ROM
222 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
223 - GBA BIOS: Use core's VRAM variable instead of renderer's
224 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
225 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
226 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
227 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
228 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
229 - Python: Fix importing .gb or .gba before .core
230 - Qt: Fix command line debugger closing second game
231 - Qt: Fix LOG argument order
232 - Qt: Fix timezone issues with time overrides
233 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
234 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
235Misc:
236 - CMake: Fix CPack dependencies for libpng 1.6
237 - GBA: Detect hardware for Pokémon FireRed ROM hacks
238 - GBA Cheats: Improve detection of raw cheats
239 - Qt: Don't rebuild library view if style hasn't changed
240 - Qt: Allow overrides to be saved before a game is loaded
241 - Qt: Hide mouse immediately when loading
242 - SDL: Fix 2.0.5 build on macOS under some circumstances
243 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
244
2450.6.0: (2017-07-16)
246Features:
247 - Library view
248 - Sprite viewer
249 - Debugging console
250 - Improved memory viewer
251 - Memory search
252 - Command line ability to override configuration values
253 - Add option to allow preloading the entire ROM before running
254 - Add option for whether rewinding restores save games
255 - Savestates now contain any RTC override data
256 - Add option to lock video to integer scaling
257 - LR35902: Watchpoints
258 - LR35902/GB-Z80 disassembler
259 - GB: Tile viewer
260 - GB: Video/audio channel enabling/disabling
261 - GB: Symbol table support
262 - GB MBC: Add MBC1 multicart support
263 - GBA: Support printing debug strings from inside a game
264 - GBA: Better cheat type autodetection
265 - Implement keypad interrupts
266 - Configuration of gamepad hats
267 - Video log recording for testing and bug reporting
268 - Debugger: Segment/bank support
269 - Debugger: Execution tracing
270 - Qt: German translation (by Lothar Serra Mari)
271 - Qt: Spanish translation (by Kevin López)
272 - Qt: Italian translation (by theheroGAC)
273Bugfixes:
274 - ARM7: Fix MLA/*MULL/*MLAL timing
275 - Core: Fix crash with rewind if savestates shrink
276 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
277 - Core: Fix directory sets crashing on close if base isn't properly detached
278 - FFmpeg: Fix overflow and general issues with audio encoding
279 - GB: Fix flickering when screen is strobed quickly
280 - GB: Fix STAT blocking
281 - GB MBC: Fix ROM bank overflows getting set to bank 0
282 - GB MBC: Fix swapping carts not detect new MBC
283 - GB Timer: Improve DIV reset behavior
284 - GB Timer: Fix DIV batching if TAC changes
285 - GB Video: Reset renderer when loading state
286 - GBA: Fix multiboot ROM loading
287 - GBA: Fix multiboot loading resulting in too small WRAM
288 - GBA BIOS: Implement BitUnPack
289 - GBA BIOS: Fix ArcTan sign in HLE BIOS
290 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
291 - GBA BIOS: Fix INT_MIN/-1 crash
292 - GBA Hardware: Fix crash if a savestate lies about game hardware
293 - GBA I/O: Handle audio registers specially when deserializing
294 - GBA Memory: Improve initial skipped BIOS state
295 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
296 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
297 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
298 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
299 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
300 - LR35902: Fix core never exiting with certain event patterns
301 - LR35902: Fix pc overflowing current region off-by-one
302 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
303 - OpenGL: Fix some shaders causing offset graphics
304 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
305 - Qt: Fix window icon being stretched
306 - Qt: Fix data directory path
307 - Qt: Fix timing issues on high refresh rate monitors
308 - Qt: Fix linking after some windows have been closed
309 - Qt: Fix crash when changing audio settings after a game is closed
310 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
311 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
312 - Qt: Fix game unpausing after frame advancing and refocusing
313 - SDL: Fix game crash check
314 - SDL: Fix race condition with audio thread when starting
315 - SDL: Fix showing version number
316 - Test: Fix crash when loading invalid file
317 - Test: Fix crash when fuzzing fails to load a file
318 - Test: Don't rely on core for frames elapsed
319 - Test: Fix crash when loading invalid file
320 - Test: Fix crash when fuzzing fails to load a file
321 - Tools: Fix recurring multiple times over the same library
322 - Util: Fix overflow when loading invalid UPS patches
323 - Util: Fix highest-fd socket not being returned by SocketAccept
324 - Windows: Fix VDir.rewind
325Misc:
326 - All: Add C++ header guards
327 - All: Move time.h include to common.h
328 - 3DS, PSP2, Wii: Last directory loaded is saved
329 - CMake: Add ability to just print version string
330 - Core: New, faster event timing subsystem
331 - Core: Clean up some thread state checks
332 - Core: Add generic checksum function
333 - Core: Cores can now have multiple sets of callbacks
334 - Core: Restore sleep callback
335 - Core: Move rewind diffing to its own thread
336 - Core: Ability to enumerate and modify video and audio channels
337 - Core: List memory segments in the core
338 - Core: Move savestate creation time to extdata
339 - Core: Config values can now be hexadecimal
340 - Core: Improved threading interrupted detection
341 - Debugger: Modularize CLI debugger
342 - Debugger: Make building with debugging aspects optional
343 - Debugger: Add functions for read- or write-only watchpoints
344 - Debugger: Make attaching a backend idempotent
345 - Debugger: Add mDebuggerRunFrame convenience function
346 - Feature: Move game database from flatfile to SQLite3
347 - Feature: Support ImageMagick 7
348 - Feature: Make -l option explicit
349 - FFmpeg: Return false if a file fails to open
350 - FFmpeg: Force MP4 files to YUV420P
351 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
352 - GB: Reset with initial state of DIV register
353 - GB MBC: New MBC7 implementation
354 - GB Audio: Simplify envelope code
355 - GB Audio: Improve initial envelope samples
356 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
357 - GB Video: Improved video timings
358 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
359 - GBA, GB: ROM is now unloaded if a patch is applied
360 - GBA DMA: Refactor DMA out of memory.c
361 - GBA DMA: Move DMAs to using absolute timing
362 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
363 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
364 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
365 - GBA Memory: Support reading/writing POSTFLG
366 - GBA Memory: Remove unused prefetch cruft
367 - GBA Timer: Improve accuracy of timers
368 - GBA Video: Clean up unused timers
369 - GBA Video: Allow multiple handles into the same tile cache
370 - GBA Video, GB Video: Colors are now fully scaled
371 - GBA Video: Optimize when BLD* registers are written frequently
372 - OpenGL: Add xBR-lv2 shader
373 - Qt: Move last directory setting from qt.ini to config.ini
374 - Qt: Improved HiDPI support
375 - Qt: Expose configuration directory
376 - Qt: Merge "Save" and "OK" buttons in shader options
377 - Qt: Automatically load controller profile when plugged in
378 - Qt: Rename "Resample video" option to "Bilinear filtering"
379 - Qt: Remove audio thread
380 - Qt: Remove audio buffer sizing in AudioProcessorQt
381 - Qt: Re-enable QtMultimedia on Windows
382 - Qt: Make "Mute" able to be bound to a key
383 - Qt: Add .gb/.gbc files to the extension list in Info.plist
384 - Qt: Relax hard dependency on OpenGL
385 - Qt: Better highlight active key in control binding
386 - SDL: Remove scancode key input
387 - SDL: Automatically map controllers when plugged in
388 - Test: Add a basic test suite
389 - Util: Add size counting to Table
390 - Util: Add 8-bit PNG write support
391 - Util: Tune patch-fast extent sizes
392 - VFS: Call msync when syncing mapped data
393 - VFS: Allow truncating memory chunk VFiles
394 - VFS: Fix some minor VFile issues with FILEs
395 - VFS: Optimize expanding in-memory files
396 - VFS: Add VFileFIFO for operating on circle buffers
397Changes from beta 1:
398Features:
399 - Qt: Italian translation (by theheroGAC)
400 - Qt: Updated German translation
401Bugfixes:
402 - GB Audio: Fix incorrect channel 4 iteration
403 - GB Audio: Fix zombie mode bit masking
404 - GB Serialize: Fix timer serialization
405 - GB Video: Fix LYC regression
406 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
407 - GBA Timer: Fix count-up timing overflowing timer 3
408 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
409 - Qt: Fix memory search close button (fixes mgba.io/i/769)
410 - Qt: Fix window icon being stretched
411 - Qt: Fix initial window size (fixes mgba.io/i/766)
412 - Qt: Fix data directory path
413 - Qt: Fix controls not saving on non-SDL builds
414 - Qt: Fix translation initialization (fixes mgba.io/i/776)
415 - Qt: Fix patch loading while a game is running
416 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
417 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
418 - Qt: Fix GL-less build
419 - Qt: Fix Software renderer not handling alpha bits properly
420 - Qt: Fix screen background improperly stretching
421 - SDL: Fix cheats not loading
422Misc:
423 - GB Serialize: Add MBC state serialization
424 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
425 - GBA Timer: Improve accuracy of timers
426 - PSP2: Update toolchain to use vita.cmake
427 - Qt: Add language selector
428 - Qt: Minor test fixes
429 - Qt: Move shader settings into main settings window
430 - Qt: Dismiss game crashing/failing dialogs when a new game loads
431 - Qt: Properly ship Qt translations
432 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
433
4340.6 beta 1: (2017-06-29)
435 - Initial beta for 0.6
436
4370.5.2: (2016-12-31)
438Bugfixes:
439 - All: Fix fullscreen config option being ignored
440 - ARM7: PSR mode bits should not get sign extended
441 - GB: Fix audio not being deinitialized
442 - GB: Fix crash when masking savedata
443 - GB: Properly initialize sramRealVf variable
444 - GB Audio: Fix serialization of channel 3 and NR52 properties
445 - GB Audio: Reset envelope timer when reseting sound channel
446 - GB MBC: Fix SRAM dangling pointer with RTC games
447 - GB MBC: Fix initializing MBC when no ROM is loaded
448 - GB Memory: Fix patching ROM bank 0
449 - GB Memory: Fix starting HDMAs during mode 0
450 - GB Memory: Fix HDMA5 value after DMA completes
451 - GB Video: Initialize LCDC in renderer
452 - GB Video: Hblank IRQs should mask LYC=LY IRQs
453 - GBA: Fix IRQs firing after already being cleared
454 - GBA: Only unhalt CPU if appropriate bit is set in IE
455 - GBA: Add savegame override for Crash Bandicoot 2
456 - GBA BIOS: Fix MidiKey2Freq BIOS reads
457 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
458 - GBA Cheats: Fix GameShark ROM patches
459 - GBA I/O: Mask off WAITCNT bits that cannot be written
460 - GBA Memory: Fix misaligned BIOS reads
461 - GBA Memory: Fix VCOUNT being writable
462 - GBA Video: Fix out of bounds sprite transforms
463 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
464 - Libretro: Fix disabling BIOS
465 - Libretro: Fix Game Boy savestates and audio
466 - Qt: Fix changing resolution of software renderer
467 - Qt: Fix setting overrides
468 - Qt: Fix cut off tiles and alignment issues in tile viewer
469 - Qt: Only reset window dimensions when first shown
470 - Qt: Fix Qt Multimedia audio driver on big endian
471 - Qt: Fix Apply button for key and controller configurations
472 - VFS: Fix resizing memory chunks when not needed
473 - Windows: Fix Unicode directory handling
474Misc:
475 - GB, GBA: Prevent loading null ROMs
476 - GB Audio: Initialize wave RAM to GBC values
477 - GB Memory: Reset ROM bank when loading a ROM
478 - PSP2: Improved controller rumble
479
4800.5.1: (2016-10-05)
481Bugfixes:
482 - Core: Fix importing save games as read-only
483 - FFmpeg: Fix encoding AAC
484 - GB: Fix invalid STOP behavior on Game Boy Color
485 - GB: Initialize audio properly
486 - GB: Properly clear KEY1 bit 0 when switching speeds
487 - GB: Properly unload save files when unloading a ROM
488 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
489 - GB MBC: Fix MBC7 when size is incorrectly specified
490 - GB MBC: Fix RTC access when no save file is loaded
491 - GB SIO: Don't auto-clock external shift clock
492 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
493 - GB Video: Fix video frames getting missed when LCDC is off
494 - GB Video: Clear screen when LCDC is off
495 - GBA Cheats: Fix holding onto pointers that may get invalidated
496 - GBA Cheats: Fix key-activated CodeBreaker cheats
497 - GBA Cheats: Fix uninitialized memory getting freed when saving
498 - GBA Hardware: Improve Game Boy Player rumble behavior
499 - GBA Memory: Fix several unused I/O register read values
500 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
501 - LR35902: Fix events running with the wrong cycle active
502 - Qt: Fix "close" button on Overrides view
503 - Qt: Fix saving overrides
504 - Qt: Fix directory set unloading when replacing the ROM
505 - Qt: Fix patch loading
506 - Qt: Fix crash when saving an override if a game isn't loaded
507 - Qt: Fix showing default display driver as OpenGL (force 1.x)
508 - SDL: Attach rumble in SDL frontend
509 - Util: Fix PNG identification on files too small to be a PNG
510Misc:
511 - All: Only update version info if needed
512 - All: Split out install locations for Libretro and OpenEmu
513 - FFmpeg: Encoding cleanup
514 - GB: Reset active region when reloading ROM
515 - GB Memory: Initialize RAM pattern for GBC
516 - GB Video: Improved video timings
517 - Qt: Manage window sizes slightly better
518 - Qt: Remember scale option independent of core dimensions
519
5200.5.0: (2016-09-19)
521Features:
522 - Game Boy support
523 - Support for encrypted CodeBreaker GBA cheats
524 - Emulation of Vast Fame protected GBA carts (taizou)
525 - Tile viewer
526 - Threaded rendering mode
527 - Libretro: Memory map and achievement support (leiradel)
528 - GUI: Add UI control remapping
529 - GUI: Add fast-forward
530 - Wii: 240p support
531 - 3DS: Adjustable screen darkening
532 - Ability to temporarily load a savegame
533 - Load specific files out of archives
534 - Automatic BIOS detection
535Bugfixes:
536 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
537 - Debugger: Fix GDB breakpoints
538 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
539 - GBA: Fix filehandle leak with savegames
540 - GBA: Timer 0 cannot be count up
541 - GBA: Count up timers should not count themselves
542 - GBA Memory: Fix mirror on non-overdumped Classic NES games
543 - GBA Memory: Fix ldm {pc}
544 - GBA Savedata: Fix savedata sync timer
545 - GBA Savedata: Only unmap savedata if present
546 - GBA Serialize: Savestates now properly store prefetch
547 - GBA Video: WIN0/1 take priority over OBJWIN
548 - GBA Video: Fix out-of-order OBJWIN
549 - PSP2: Fix GPU crash while exiting
550 - PSP2: Fix VSync
551 - PSP2: Fix accelerometer range
552 - PSP2: Actually load screen mode setting
553 - PSP2: Fix gyroscope direction
554 - PSP2: Delete threads after they return
555 - PSP2: Fix mapping/unmapping from not at 0
556 - Qt: Fix bug in software renderer scaling
557 - Qt: Fix hanging key press after disabling autofire
558 - Qt: Fix being unable to pause manually when using auto-pausing
559 - SDL: Fix axes being mapped wrong
560 - Util: Fix realloc semantics in utf16to8
561 - Util: Fix inserting too many items into a hash table
562 - VFS: Fix uninitialized varaible reading from 7z
563 - VFS: Fix reading multiple files from a 7z archive
564 - Wii: Fix framelimiting after a slowdown
565 - Wii: Fix garbage flash at startup
566Misc:
567 - 3DS: Use blip_add_delta_fast for a small speed improvement
568 - 3DS: Allow UTF-16 filenames
569 - 3DS: Port to using citro3D
570 - 3DS: Use system font for menus
571 - 3DS: Attempt to use Core 2 for threads
572 - 3DS: Adjustable filering
573 - 3DS: 3D banner
574 - All: Add QUIET parameter to silence CMake
575 - All: Faster memory read/write
576 - ARM7: Support forcing Thumb mode via MSR
577 - ARM7: Flush prefetch cache when loading CPSR via MSR
578 - ARM7: Clean up instruction decoding for future expandability
579 - Debugger: Support register and memory writes via GDB stub
580 - Debugger: Add software breakpoint support to gdb
581 - FFmpeg: Full support for libavcodec 56+
582 - GBA: Better debug logging if event processing breaks
583 - GBA Audio: Force audio DMAs to not increment destination
584 - GBA BIOS: Use custom ArcTan, not relying on OS
585 - GBA Hardware: Clean up dead code in GBP
586 - GBA Memory: Optimize stalling behavior
587 - GBA Memory: Optimize Load-/StoreMultiple
588 - GBA Savedata: Add realistic timing for EEPROM
589 - GBA Serialize: Savestates now store if CPU was halted
590 - GBA Video: Remove old slow path fallback
591 - GBA Video: Optimize sprite drawing
592 - GBA Video: Optimize mode 0 rendering
593 - GBA Video: Optimize compositing cases slightly
594 - GUI: Screenshot dimensions are now passed through
595 - GUI: Add back logging
596 - GUI: Only reload config if manually saved
597 - GUI: Increase scrolling speed
598 - OpenGL: Log shader compilation failure
599 - OpenGL: Add texSize uniform
600 - Qt: Make -g flag work in Qt build
601 - Qt: Simplify OpenGL context creation
602 - Qt: Thread startup improvements
603 - Qt: Make audio channel/video layer options shortcut mappable
604 - Qt: Remove some C99isms from C++ code
605 - Qt: Remove default autofire mappings
606 - Qt: Make reseting when pasued frame-accurate
607 - Qt: Rearchitect game closing codepath
608 - PSP2: Use system font for menus
609 - PSP2: Add rumble for PS TV
610 - PSP2: Add fit-to-height screen mode
611 - PSP2: Sync files per descriptor
612 - PSP2: Allow UTF-8 filenames
613 - PSP2: Screenshots are now saved into the Photo Gallery
614 - PSP2: Stop underclocking when menuing
615 - SDL: Increase default audio buffer size to 1024 samples
616 - SDL: More responsive rumble
617 - Util: Add Vector GetConstPointer
618 - Util: Add rtrim
619 - Util: Add endswith
620 - VFS: Improve zip file detection
621 - Wii: Add pixelated resample filter
622 - Windows: Add native VDir support
623 - Util: Add PRIz macro for libc versions that don't support %z
624
6250.4.1: (2016-07-11)
626Bugfixes:
627 - All: Fix several file handle leaks
628 - All: Fix instruction tables getting zeroed when linking sometimes
629 - ARM7: Fix flags on SBC/RSC
630 - ARM7: Fix setting spsr privilege bits when spsr is empty
631 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
632 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
633 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
634 - GBA Memory: Fix executing code from OBJ region of VRAM
635 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
636 - GBA Serialize: Fix loading savegames from savestates
637 - OpenGL: Correct boolean vector strcmp strings for uniforms
638 - Qt: Fix sending gameStopped twice
639 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
640 - Qt: Fix initial state of key mapping
641 - Qt: Initialize m_useBios
642 - SDL: Fix joystick initialization on BSD
643 - SDL: Fix potential joystick crash in games with rumble
644 - SDL: Fix SDL 1.2 build
645 - SDL: Fix sporadic crash when deinitializing audio
646 - Shaders: Fix AGS-001 shader with some bad drivers
647 - Util: Use closesocket on Windows
648 - Util: Fix socket bind addresses
649 - VFS: Fix reading 7z archives without rewinding first
650 - VFS: VFileFromFD should not open directories
651 - Wii: Fix tilting direction
652 - Util: Fix realloc semantics in utf16to8
653Misc:
654 - All: Allow use of external minizip library
655 - Debugger: CLI debugger now exits when end-of-stream is reached
656 - FFmpeg: Update dependencies on Ubuntu
657 - GBA: Slightly optimize GBAProcessEvents
658 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
659 - GBA Video: Null renderer should return proper register values
660 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
661 - Qt: Add preset for DualShock 4
662 - Qt: Update 360 input profile on OS X to reflect newer drivers
663 - Qt: Remove use of NaN
664 - Qt: Canonicalize file paths when loading games
665 - Qt: Add refresh button to controller editing
666 - SDL: Remove default gamepad mappings
667 - Util: Fix intermittent build failure on OS X
668 - VFS: VFile.sync now updates modified time
669
6700.4.0: (2016-02-02)
671Features:
672 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
673 - I/O viewer
674 - Booting of multiboot images
675 - Customization of GIF recording
676 - Libretro: Cheat code support
677 - Support for GLSL shaders
678 - ROM information view
679 - Support for VBA-style cheat codes
680 - Savestates now store creation timestamps
681 - Key autofire
682 - Libretro: Allow blocking opposing directional input
683 - OpenEmu core for OS X
684 - Libretro: Settings for using BIOS and skipping intro
685 - Libretro: Customizable idle loop removal
686 - Implemented cycle counting for sprite rendering
687 - Cleaner, unified settings window
688 - Added a setting for pausing when the emulator is not in focus
689 - Customizable paths for save games, save states, screenshots and patches
690 - Controller hotplugging
691 - Ability to store save games and active cheats within savestates
692Bugfixes:
693 - ARM7: Fix sign of unaligned LDRSH
694 - ARM7: Fix decoding of some ARM ALU instructions with shifters
695 - Debugger: Fix watchpoints in gdb
696 - GBA: Fix warnings when creating and loading savestates
697 - GBA: Fix Iridion II savetype
698 - GBA BIOS: Fix misaligned CpuSet
699 - GBA Cheats: Fix cheats setting the Action Replay version
700 - GBA Hardware: Fix GPIO on big endian
701 - GBA Memory: Fix DMA register writing behavior
702 - GBA Memory: Fix DMAs triggering two cycles early
703 - Libretro: Fix aspect ratio
704 - Qt: Fix some potential crashes with the gamepad mapping
705 - Qt: Fix keys being mapped incorrectly when loading configuration file
706 - Util: Fix PowerPC PNG read/write pixel order
707 - Util: Fix excessive memory allocation when decoding a PNG
708 - VFS: Fix VFileReadline and remove _vfdReadline
709Misc:
710 - All: Improved PowerPC support
711 - All: Fix some undefined behavior warnings
712 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
713 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
714 - GBA: Implement bad I/O register loading
715 - GBA: Allow jumping to OAM and palette RAM
716 - GBA BIOS: Finish implementing RegisterRamReset
717 - GBA Config: Add "override" layer for better one-time configuration
718 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
719 - GBA Memory: Use a dynamically sized mask for ROM memory
720 - GBA Memory: Implement several unimplemented memory access types
721 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
722 - GBA RR: Starting from savestate now embeds the savegame
723 - GBA RR: Add preliminary SRAM support for VBM loading
724 - GBA RR: Add support for resets in movies
725 - GBA Video: Remove lastHblank, as it is implied
726 - Libretro: Use anonymous memory mappers for large blocks of memory
727 - Libretro: Add install target for libretro core
728 - Qt: Window size command line options are now supported
729 - Qt: Increase usability of key mapper
730 - Qt: Add 'Apply' button to settings window
731 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
732 - Qt: Allow use of modifier keys as input
733 - Qt: Optimize log viewer
734 - Qt: Added button for breaking into the GDB debugger
735 - Qt: Add box for showing duration of rewind
736 - SDL: Support fullscreen in SDL 1.2
737 - SDL: Allow GBASDLAudio to be used without a thread context
738 - Util: Use VFile for configuration
739 - Util: Add MutexTryLock
740
7410.3.2: (2015-12-16)
742Bugfixes:
743 - ARM7: Fix STRT/STRBT
744 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
745 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
746 - Libretro: Fix problems with rumble not turning off
747 - GBA: Fix idle skip state being retained between games
748 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
749 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
750 - GBA BIOS: Fix Sqrt sign
751 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
752 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
753 - GBA Memory: Fix DMA behavior for SRAM accesses
754 - GBA Memory: Fix Store8 to OBJ VRAM
755 - GBA Memory: Fix alignment of LDM/STM on SRAM
756 - GBA Memory: Fix unaligned out-of-bounds ROM loads
757 - GBA Memory: Fix timing of DMAs
758 - GBA Video: Fix _mix for 15-bit color
759 - GBA Video: Fix OAM and palette initialization
760 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
761 - Qt: Use safer isLoaded check in GameController
762 - Qt: Fix a race condition in PainterGL that could lead to a crash
763 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
764 - Qt: Fix font size in memory viewer
765 - Qt: Fix a crash in the memory viewer
766 - Qt: Add additional checks in CheatModel to prevent crashes
767 - Qt: Fix race condition with setting sample rate
768 - Qt: Fix crash when closing multiplayer windows
769 - Qt: Fix resetting while paused
770Misc:
771 - GBA Audio: Implement missing flags on SOUNDCNT_X register
772 - Qt: Add mute option to menu
773
7740.3.1: (2015-10-24)
775Bugfixes:
776 - ARM7: Fix instruction decoding of Thumb shifts
777 - GBA: Deinit savegame when unloading a ROM
778 - GBA: Fix BIOS check on big endian
779 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
780 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
781 - GBA Audio: Fix audio channels being silenced at the wrong time
782 - GBA Memory: Fix bad BIOS Load16 on big endian
783 - GBA Memory: Fix bad Load8 on big endian
784 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
785 - GBA Video: Fix edge case with sprite blend modes and semitransparency
786 - GBA Video: Fix objwin and blending interaction on sprites
787 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
788 - Libretro: Fix a memory leak with the render buffer
789 - Qt: Windows no longer spawn in the top left on first launch
790 - Qt: Fix install path of XDG desktop file with DESTDIR
791 - Qt: Fix drag and drop on Windows
792 - Qt: Reenable double buffering, as disabling it broke some Windows configs
793 - VFS: Fix return values of VFileFILE.read and .write
794Misc:
795 - All: Reset next event to cycles instead of zero to interrupt
796 - All: Add --version flag
797 - ARM7: Force disable LTO on two files to work around a GCC bug
798 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
799 - GBA: Better memory handling with PNG savestates
800 - GBA: Additional savestate sanity checks
801 - GBA: Check for cycle count being too high
802 - GBA Audio: Allow GBAAVStream to have no video callback
803 - GBA BIOS: Implement RegisterRamReset for SIO registers
804 - Qt: Remove useless help icons in dialogs
805 - Qt: Prevent savestate window from opening while in multiplayer
806 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
807 - Qt: Dropping multiplayer windows works more cleanly now
808
8090.3.0: (2015-08-16)
810Features:
811 - Ability to hide individual background layers, or OBJs
812 - Ability to mute individual audio channels
813 - Palette viewer and exporter
814 - Volume control
815 - More shortcuts are editable (e.g. quick save/load)
816 - Rewind now shows the frame after rewinding
817 - Import/Export of GameShark/Action Replay snapshots
818 - Add "Step backwards" item for single increment rewind
819 - Deadzone estimation for game controllers
820 - Analog inputs can be used for shortcuts
821 - Menu items for specific solar sensor brightness levels
822 - Remappable controls for tilt and gyroscope sensors
823 - Status messages for actions taken while a game is running (e.g. save/load state)
824 - Memory inspector
825 - Screensaver can now be suspended while a game is running
826 - Load/save the most recent savestate slot
827 - Support varible speed (PWM) rumble
828 - Ability to cap fast forward speed
829 - Finer control over FPS target
830 - Holdable shortcut for rewinding one frame at a time
831 - Ability to boot directly into the BIOS
832 - Preliminary support for yanking out the game pak while a game is running
833 - Thumb-drive mode by putting a file called portable.ini in the same folder
834 - Configurable display driver, between software and OpenGL
835 - Undo-able savestate loading and saving
836 - Controller profiles now store shortcut settings
837 - Default controller profiles for several common controllers
838 - Libretro now supports BIOS, rumble and solar sensor
839 - Implement BIOS call Stop, for sleep mode
840 - Automatically load patches, if found
841 - Improved video synchronization
842 - Configurable audio output sample rate
843Bugfixes:
844 - ARM7: Fix SWI and IRQ timings
845 - ARM7: Fix Thumb MUL timing
846 - ARM7: Fix timing of multiplies to use N cycles
847 - ARM7: ARMHotplugDetach should call deinit
848 - Debugger: Fix use-after-free in breakpoint clearing code
849 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
850 - GBA: Cap audio FIFO read size during deserialization
851 - GBA: Check for corrupted savestates when loading
852 - GBA: Check for improperly sized savestates when loading
853 - GBA: Check for savestates made from differently sized ROMs
854 - GBA: Fix calls to endian-independent loadstores
855 - GBA: Fix timing of reading from timer registers
856 - GBA: Ensure cycles never go negative
857 - GBA Audio: Force audio FIFOs to 32-bit
858 - GBA Audio: Fix audio pitch changing when adjusting buffer size
859 - GBA Audio: Fix sample order in audio channel 3
860 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
861 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
862 - GBA Memory: Improve Thumb open bus behavior
863 - GBA Memory: Fix potential DMA issue when loading a savestate
864 - GBA Memory: Fix load/store multiple video memory waitstates
865 - GBA SIO: Fix reseting when there are SIO devices attached
866 - GBA Video: Blended sprites should never have other effects applied
867 - GBA Video: Fix out-of-bounds tiles in mosaic
868 - GBA Video: Fix windows not affecting sprites
869 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
870 - GBA Video: Fix timing on first scanline
871 - Qt: Better cleanup when a game crashes
872 - Qt: Fix open ROM dialog filtering for archive formats
873 - Qt: Cap the maximum number of multiplayer windows
874 - Qt: Fix maximum year in sensor override
875 - Qt: Fix window being too tall after exiting fullscreen
876 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
877 - Qt: Fix analog buttons not getting unmapped
878 - Qt: Fix passing command line options
879 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
880 - SDL: Fix SDL build when OpenGL is missing
881 - Util: Allow loading IPS patches that grow the ROM
882 - VFS: Fix resource leaks if some allocations fail
883 - VFS: Fix line-reading to return proper values
884 - Video: Fix an issue with very long filenames
885 - Util: Fix formatting of floats
886Misc:
887 - All: Add --help flag for command line programs
888 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
889 - All: Enable static linking for Windows
890 - All: Enable static linking for OS X
891 - All: Threads are now named
892 - All: Proper handling of Unicode file paths
893 - ARM7: Add emulation for Undefined CPU mode
894 - ARM7: Reduce the size of the Thumb instruction table
895 - GBA: Add status log level
896 - GBA: GBARewind now returns how many states it has rewound
897 - GBA: SIO logging layer
898 - GBA BIOS: Stub out SoundBias
899 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
900 - GBA: Don't include GBACLIDebugger struct unless needed
901 - GBA: Savedata is now synced shortly after data finishes being written
902 - GBA: Process multiple timer events at once, if necessary
903 - GBA Audio: Implement audio reset for channels A/B
904 - GBA Audio: Process multiple audio events at once, if necessary
905 - GBA Hardware: Backport generic RTC source into core
906 - GBA Input: Allow axes and buttons to be mapped to the same key
907 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
908 - GBA SIO: Add a dummy driver for Normal mode
909 - GBA Thread: Add functionality for running callbacks on the GBA thread
910 - GBA Thread: Split GBASync into a separate file
911 - GBA Video: Refactor software renderer into separate files
912 - GBA Video: Slightly optimize mode 0 mosaic rendering
913 - Debugger: Free watchpoints in addition to breakpoints
914 - Qt: Handle saving input settings better
915 - Qt: Move GL frame drawing back onto its own thread
916 - Qt: Fast forward (held) option moved from Other to Emulation menu
917 - Qt: Show version info in window title
918 - Qt: Migrate multiplayer window handling into GBAApp
919 - Qt: Unified file opening and saving with last location
920 - Qt: Fix windows being resizable when they shouldn't have been
921 - Qt: Only hide cursor in full screen
922 - Qt: Replace pause-after-frame mutex with an atomic
923 - Qt: Add application icon and XDG desktop files
924 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
925 - Qt: Don't save window size when entering fullscreen
926 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
927 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
928 - Qt: Increase usability of key mapper
929 - Qt: Show checkmark for window sizes
930 - Qt: Set window path to loaded ROM
931 - Perf: Ability to load savestates immediately on launch
932 - SDL: Properly check for initialization
933 - SDL: Clean up initialization functions
934 - SDL: Clean up GL context
935 - Util: Allow disabling the threading code entirely
936 - VFS: Add sync method to force syncing with backing
937
9380.2.1: (2015-05-13)
939Bugfixes:
940 - All: Fix sanitize-deb script not cleaning up after itself
941 - All: Fix dependencies for libavcodec on Debian-derived platforms
942 - ARM7: Handle writeback for PC in addressing modes 2 and 3
943 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
944 - ARM7: Fix ARM multiply instructions when PC is a destination register
945 - Debugger: Fix use-after-free in breakpoint clearing code
946 - Debugger: Fix boundary conditions in tab completion
947 - GBA: Fix timers not updating timing when writing to only the reload register
948 - GBA: Fix rewind boundary conditions
949 - GBA: Add initial I/O register settings for background matrix registers
950 - GBA: Fix hang when loading a savestate if sync to video is enabled
951 - GBA: Handle out-of-bounds I/O access
952 - GBA: Fix bounds-checking on EEPROM access
953 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
954 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
955 - GBA Memory: Allow SRAM to be 64kB
956 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
957 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
958 - GBA Video: Fix second frame mode 5
959 - Perf: Fix race condition if a game crashes immediately on start
960 - Qt: Fix Display object leak when closing a window
961 - Qt: Fix .deb dependencies
962 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
963 - Qt: Fix window not regaining focus after exiting savestate window
964 - Qt: Fix regression where video would not record if the game had already started
965 - Qt: Fix potential crash if a gamepad causes focus to change
966 - Qt: Fix controller axis querying
967 - Qt: Fix multiplayer windows opening as the wrong size
968 - Qt: Fix controllers sometimes not loading the right profile
969 - SDL: Fix boundary conditions for joystick adjustments
970 - SDL: Allocate properly sized input maps
971 - SDL: Fix potential build issues when Qt and SDL2 are in use
972 - Util: Fix resource leak in UTF-8 handling code
973 - Util: Fix a null-pointer issue when attempting to delete a key
974 - VFS: Fix resource leaks if some allocations fail
975 - Video: Fix an issue with very long filenames
976Misc:
977 - GBA Memory: Soft-crash if jumping past the end of a ROM
978 - Qt: Show multiplayer numbers in window title
979 - Qt: Solar sensor can have shortcuts set
980
9810.2.0: (2015-04-03)
982Features:
983 - Support for gamepad axes, e.g. analog sticks or triggers
984 - Add scale presets for up to 6x
985 - Settings window
986 - Bilinear resampling option
987 - Add option to skip BIOS start screen
988 - List of recently opened games
989 - Support for games using the Solar Sensor
990 - Better audio resampling via blip-buf
991 - Game Pak overrides dialog for setting savetype and sensor values
992 - Support for games using the tilt sensor
993 - Remappable shortcuts for keyboard and gamepad
994 - Rewinding of emulation
995 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
996 - Support IPv6
997 - Save directory of last loaded file
998 - Support BPS patches
999 - Automatically detect and optimize out idle loops
1000 - Configurable game overrides
1001 - Support loading 7-Zip files
1002 - Drag and drop game loading
1003 - Cheat code support
1004 - Runtime configurable audio driver
1005 - Libretro core for use with RetroArch and other front-ends
1006 - Controller profiles for setting different bindings for different controllers
1007 - Ability to lock aspect ratio
1008 - Local link cable support
1009 - Ability to switch which game controller is in use per instance
1010 - Ability to prevent opposing directional input
1011 - Warning dialog if an unimplemented BIOS feature is called
1012 - Debugger: Add CLI "frame", frame advance command
1013 - Debugger: Add CLI functions for writing to memory
1014 - Debugger: Add CLI functions for examining memory regions
1015 - Debugger: Add CLI function for writing a register
1016Bugfixes:
1017 - ARM7: Extend prefetch by one stage
1018 - ARM7: Fix cycle counting for loads
1019 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1020 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1021 - GBA: Initialize gba.sync to null
1022 - GBA: Fix timer initialization
1023 - GBA Audio: Support 16-bit writes to FIFO audio
1024 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1025 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1026 - GBA BIOS: Fix BIOS prefetch after reset
1027 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1028 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1029 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1030 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1031 - GBA Memory: Fix cycle counting for 32-bit load/stores
1032 - GBA RR: Fix fallthrough error when reading tags from a movie
1033 - GBA Thread: Fix possible hang when loading an archive
1034 - GBA Thread: Fix possible deadlock in video sync
1035 - Perf: Fix crash when the GBA thread fails to start
1036 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1037 - Qt: Fix crash when adjusting settings after closing a game
1038 - Qt: Fix crash when starting GDB stub after closing a game
1039 - Qt: Fix patch loading while a game is running
1040 - Qt: Fix crash when loading a game after stopping GDB server
1041 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1042 - Qt: Fix crash when attempting to pause if a game is not running
1043 - SDL: Properly clean up if a game doesn't launch
1044 - Util: Fix sockets on Windows
1045Misc:
1046 - All: Enable link-time optimization
1047 - Debugger: Watchpoints now work on STM/LDM instructions
1048 - Debugger: Clean up GDB stub network interfacing
1049 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1050 - Debugger: Merge Thumb BL instructions when disassembling
1051 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1052 - Debugger: Watchpoints now report address watched (fixes #68)
1053 - Debugger: Add support for soft breakpoints
1054 - Debugger: Make I/O register names be addresses instead of values
1055 - Debugger: Rename read/write commands
1056 - GBA: Improve accuracy of event timing
1057 - GBA: Add API for getting Configuration structs for overrides and input
1058 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1059 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1060 - GBA: Move A/V stream interface into core
1061 - GBA: Savestates now take into account savedata state machines (fixes #109)
1062 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1063 - GBA Memory: Simplify memory API and use fixed bus width
1064 - GBA Thread: Make GBASyncWaitFrameStart time out
1065 - GBA Video: Start video at the last scanline instead of the first
1066 - Qt: Optimize logo drawing
1067 - Qt: Move frame upload back onto main thread
1068 - Qt: Remember window position
1069 - Qt: Double-clicking on the window toggles full screen
1070 - Util: Use proper locale for reading and writing float values
1071
10720.1.1: (2015-01-24)
1073Bugfixes:
1074 - ARM7: Fix LDM writeback to a register already written
1075 - GBA: Fix timers 2 and 3 updating incorrectly
1076 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1077 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1078 - GBA Audio: Properly initialize audio FIFO channels
1079 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1080 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1081 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1082 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1083 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1084 - GBA BIOS: Fix HuffUnComp boundary conditions
1085 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1086 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1087 - GBA Memory: Filter out top nybble of DMA addresses
1088 - GBA Memory: Properly bounds-check VRAM accesses
1089 - GBA Memory: Fix initial DMA state
1090 - GBA Thread: Allow halted games to exit cleanly
1091 - GBA Video: Fix blend issues with obscured middle layers
1092 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1093 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1094 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1095 - GBA Video: Fix sprite boundary conditions with mosaic
1096 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1097 - Qt: Fix issue with set frame sizes being the wrong height
1098 - Qt: Fix emulator crashing when full screen if a game is not running
1099 - Qt: Fix window focus issues
1100 - Qt: Properly set default video recording settings
1101 - Qt: Fix a race condition when a game crashes immediately
1102 - Qt: Fix some cases where key mapping can break if focus is adjusted
1103 - Qt: Fix crash if a game pauses before any frames are shown
1104 - Debugger: Negative PC-relative loads now properly subtract the offset
1105 - Debugger: Align PC-relative loads in Thumb
1106 - Debugger: Fix watchpoints triggering too late
1107 - Debugger: Fix binary print putting spaces between digits
1108 - Video: Ensure FFmpeg encoder has audio frames
1109 - Video: Fix uncompressed PCM audio recording
1110 - Video: Fix FFmpeg crashing when the file extension is wrong
1111 - Util: Fix SOCKET_FAILED macro
1112Misc:
1113 - GBA: Exit cleanly on FATAL if the port supports it
1114 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1115 - Qt: Disable sync to video by default
1116 - Qt: Handle a game crash without crashing
1117 - Qt: Set default log level to FATAL, ERROR and WARN
1118 - Qt: Clarify some phrasing in the menus
1119 - Qt: Clear active buttons when focus is lost
1120
11210.1.0: (2014-12-13)
1122 - Initial release