src/platform/qt/DisplayGL.cpp (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "DisplayGL.h"
7
8#include <QApplication>
9#include <QResizeEvent>
10
11extern "C" {
12#include "gba/supervisor/thread.h"
13}
14
15using namespace QGBA;
16
17DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
18 : Display(parent)
19 , m_isDrawing(false)
20 , m_gl(new EmptyGLWidget(format, this))
21 , m_painter(new PainterGL(m_gl))
22 , m_drawThread(nullptr)
23 , m_context(nullptr)
24{
25 m_gl->setMouseTracking(true);
26 m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
27}
28
29DisplayGL::~DisplayGL() {
30 delete m_painter;
31}
32
33void DisplayGL::startDrawing(GBAThread* thread) {
34 if (m_drawThread) {
35 return;
36 }
37 m_isDrawing = true;
38 m_painter->setContext(thread);
39 m_painter->setMessagePainter(messagePainter());
40 m_context = thread;
41 m_painter->resize(size());
42 m_gl->move(0, 0);
43 m_drawThread = new QThread(this);
44 m_drawThread->setObjectName("Painter Thread");
45 m_gl->context()->doneCurrent();
46 m_gl->context()->moveToThread(m_drawThread);
47 m_painter->moveToThread(m_drawThread);
48 connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
49 m_drawThread->start();
50 GBASyncSetVideoSync(&m_context->sync, false);
51
52 lockAspectRatio(isAspectRatioLocked());
53 filter(isFiltered());
54 messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
55 resizePainter();
56}
57
58void DisplayGL::stopDrawing() {
59 if (m_drawThread) {
60 m_isDrawing = false;
61 if (GBAThreadIsActive(m_context)) {
62 GBAThreadInterrupt(m_context);
63 }
64 QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
65 m_drawThread->exit();
66 m_drawThread = nullptr;
67 if (GBAThreadIsActive(m_context)) {
68 GBAThreadContinue(m_context);
69 }
70 }
71}
72
73void DisplayGL::pauseDrawing() {
74 if (m_drawThread) {
75 m_isDrawing = false;
76 if (GBAThreadIsActive(m_context)) {
77 GBAThreadInterrupt(m_context);
78 }
79 QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
80 if (GBAThreadIsActive(m_context)) {
81 GBAThreadContinue(m_context);
82 }
83 }
84}
85
86void DisplayGL::unpauseDrawing() {
87 if (m_drawThread) {
88 m_isDrawing = true;
89 if (GBAThreadIsActive(m_context)) {
90 GBAThreadInterrupt(m_context);
91 }
92 QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
93 if (GBAThreadIsActive(m_context)) {
94 GBAThreadContinue(m_context);
95 }
96 }
97}
98
99void DisplayGL::forceDraw() {
100 if (m_drawThread) {
101 QMetaObject::invokeMethod(m_painter, "forceDraw");
102 }
103}
104
105void DisplayGL::lockAspectRatio(bool lock) {
106 Display::lockAspectRatio(lock);
107 if (m_drawThread) {
108 QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
109 }
110}
111
112void DisplayGL::filter(bool filter) {
113 Display::filter(filter);
114 if (m_drawThread) {
115 QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
116 }
117}
118
119void DisplayGL::framePosted(const uint32_t* buffer) {
120 if (m_drawThread && buffer) {
121 QMetaObject::invokeMethod(m_painter, "setBacking", Q_ARG(const uint32_t*, buffer));
122 }
123}
124
125void DisplayGL::resizeEvent(QResizeEvent* event) {
126 Display::resizeEvent(event);
127 resizePainter();
128}
129
130void DisplayGL::resizePainter() {
131 m_gl->resize(size());
132 if (m_drawThread) {
133 QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
134 }
135}
136
137PainterGL::PainterGL(QGLWidget* parent)
138 : m_gl(parent)
139 , m_active(false)
140 , m_context(nullptr)
141 , m_messagePainter(nullptr)
142{
143#ifdef BUILD_GL
144 GBAGLContextCreate(&m_backend);
145#elif defined(BUILD_GLES2)
146 GBAGLES2ContextCreate(&m_backend);
147#endif
148 m_backend.d.swap = [](VideoBackend* v) {
149 PainterGL* painter = static_cast<PainterGL*>(v->user);
150 painter->m_gl->swapBuffers();
151 };
152 m_backend.d.user = this;
153 m_backend.d.filter = false;
154 m_backend.d.lockAspectRatio = false;
155}
156
157void PainterGL::setContext(GBAThread* context) {
158 m_context = context;
159}
160
161void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
162 m_messagePainter = messagePainter;
163}
164
165void PainterGL::setBacking(const uint32_t* backing) {
166 m_gl->makeCurrent();
167 m_backend.d.postFrame(&m_backend.d, backing);
168 if (m_active) {
169 draw();
170 }
171 m_gl->doneCurrent();
172}
173
174void PainterGL::resize(const QSize& size) {
175 m_size = size;
176 if (m_active) {
177 forceDraw();
178 }
179}
180
181void PainterGL::lockAspectRatio(bool lock) {
182 m_backend.d.lockAspectRatio = lock;
183 if (m_active) {
184 forceDraw();
185 }
186}
187
188void PainterGL::filter(bool filter) {
189 m_backend.d.filter = filter;
190 if (m_active) {
191 forceDraw();
192 }
193}
194
195void PainterGL::start() {
196 m_gl->makeCurrent();
197 m_backend.d.init(&m_backend.d, reinterpret_cast<WHandle>(m_gl->winId()));
198 m_gl->doneCurrent();
199 m_active = true;
200}
201
202void PainterGL::draw() {
203 if (GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip)) {
204 m_painter.begin(m_gl->context()->device());
205 performDraw();
206 m_painter.end();
207 GBASyncWaitFrameEnd(&m_context->sync);
208 m_backend.d.swap(&m_backend.d);
209 } else {
210 GBASyncWaitFrameEnd(&m_context->sync);
211 }
212}
213
214void PainterGL::forceDraw() {
215 m_painter.begin(m_gl->context()->device());
216 performDraw();
217 m_painter.end();
218 m_backend.d.swap(&m_backend.d);
219}
220
221void PainterGL::stop() {
222 m_active = false;
223 m_gl->makeCurrent();
224 m_backend.d.clear(&m_backend.d);
225 m_backend.d.swap(&m_backend.d);
226 m_backend.d.deinit(&m_backend.d);
227 m_gl->doneCurrent();
228 m_gl->context()->moveToThread(m_gl->thread());
229 moveToThread(m_gl->thread());
230}
231
232void PainterGL::pause() {
233 m_active = false;
234 // Make sure both buffers are filled
235 forceDraw();
236 forceDraw();
237}
238
239void PainterGL::unpause() {
240 m_active = true;
241}
242
243void PainterGL::performDraw() {
244 m_painter.beginNativePainting();
245 float r = m_gl->devicePixelRatio();
246 m_backend.d.resized(&m_backend.d, m_size.width() * r, m_size.height() * r);
247 m_backend.d.drawFrame(&m_backend.d);
248 m_painter.endNativePainting();
249 if (m_messagePainter) {
250 m_messagePainter->paint(&m_painter);
251 }
252}