all repos — mgba @ 742538dc432a3d85b66318eded435a73dfce0f5c

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4Bugfixes:
  5 - GB MBC: Fix MBC7 when size is incorrectly specified
  6 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
  7 - GBA Cheats: Fix holding onto pointers that may get invalidated
  8 - Qt: Fix "close" button on Overrides view
  9 - Qt: Fix saving overrides
 10 - FFmpeg: Fix encoding AAC
 11 - GB Video: Fix video frames getting missed when LCDC is off
 12 - LR35902: Fix events running with the wrong cycle active
 13 - GB Video: Clear screen when LCDC is off
 14 - GBA Cheats: Fix key-activated CodeBreaker cheats
 15 - GB SIO: Don't auto-clock external shift clock
 16 - Qt: Fix directory set unloading when replacing the ROM
 17 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 18 - Core: Fix importing save games as read-only
 19 - Util: Fix PNG identification on files too small to be a PNG
 20 - GB: Fix invalid STOP behavior on Game Boy Color
 21 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 22 - SDL: Attach rumble in SDL frontend
 23 - GBA Hardware: Improve Game Boy Player rumble behavior
 24 - GB: Initialize audio properly
 25 - GB MBC: Fix RTC access when no save file is loaded
 26 - GB: Properly clear KEY1 bit 0 when switching speeds
 27 - LR35902: Fix core never exiting with certain event patterns
 28 - GBA Cheats: Fix uninitialized memory getting freed when saving
 29 - GBA Memory: Fix several unused I/O register read values
 30 - Qt: Fix patch loading
 31 - Qt: Fix crash when saving an override if a game isn't loaded
 32Misc:
 33 - All: Only update version info if needed
 34 - FFmpeg: Encoding cleanup
 35 - GB Memory: Initialize RAM pattern for GBC
 36 - SDL: Remove scancode key input
 37 - GB Video: Improved video timings
 38 - All: Split out install locations for Libretro and OpenEmu
 39 - GBA Video: Clean up unused timers
 40 - Qt: Manage window sizes slightly better
 41 - Qt: Remember scale option independent of core dimensions
 42
 430.5.0: (2016-09-19)
 44Features:
 45 - Game Boy support
 46 - Support for encrypted CodeBreaker GBA cheats
 47 - Emulation of Vast Fame protected GBA carts (taizou)
 48 - Tile viewer
 49 - Threaded rendering mode
 50 - Libretro: Memory map and achievement support (leiradel)
 51 - GUI: Add UI control remapping
 52 - GUI: Add fast-forward
 53 - Wii: 240p support
 54 - 3DS: Adjustable screen darkening
 55 - Ability to temporarily load a savegame
 56 - Load specific files out of archives
 57 - Automatic BIOS detection
 58Bugfixes:
 59 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 60 - Debugger: Fix GDB breakpoints
 61 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 62 - GBA: Fix filehandle leak with savegames
 63 - GBA: Timer 0 cannot be count up
 64 - GBA: Count up timers should not count themselves
 65 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 66 - GBA Memory: Fix ldm {pc}
 67 - GBA Savedata: Fix savedata sync timer
 68 - GBA Savedata: Only unmap savedata if present
 69 - GBA Serialize: Savestates now properly store prefetch
 70 - GBA Video: WIN0/1 take priority over OBJWIN
 71 - GBA Video: Fix out-of-order OBJWIN
 72 - PSP2: Fix GPU crash while exiting
 73 - PSP2: Fix VSync
 74 - PSP2: Fix accelerometer range
 75 - PSP2: Actually load screen mode setting
 76 - PSP2: Fix gyroscope direction
 77 - PSP2: Delete threads after they return
 78 - PSP2: Fix mapping/unmapping from not at 0
 79 - Qt: Fix bug in software renderer scaling
 80 - Qt: Fix hanging key press after disabling autofire
 81 - Qt: Fix being unable to pause manually when using auto-pausing
 82 - SDL: Fix axes being mapped wrong
 83 - Util: Fix realloc semantics in utf16to8
 84 - Util: Fix inserting too many items into a hash table
 85 - VFS: Fix uninitialized varaible reading from 7z
 86 - VFS: Fix reading multiple files from a 7z archive
 87 - Wii: Fix framelimiting after a slowdown
 88 - Wii: Fix garbage flash at startup
 89Misc:
 90 - 3DS: Use blip_add_delta_fast for a small speed improvement
 91 - 3DS: Allow UTF-16 filenames
 92 - 3DS: Port to using citro3D
 93 - 3DS: Use system font for menus
 94 - 3DS: Attempt to use Core 2 for threads
 95 - 3DS: Adjustable filering
 96 - 3DS: 3D banner
 97 - All: Add QUIET parameter to silence CMake
 98 - All: Faster memory read/write
 99 - ARM7: Support forcing Thumb mode via MSR
100 - ARM7: Flush prefetch cache when loading CPSR via MSR
101 - ARM7: Clean up instruction decoding for future expandability
102 - Debugger: Support register and memory writes via GDB stub
103 - Debugger: Add software breakpoint support to gdb
104 - FFmpeg: Full support for libavcodec 56+
105 - GBA: Better debug logging if event processing breaks
106 - GBA Audio: Force audio DMAs to not increment destination
107 - GBA BIOS: Use custom ArcTan, not relying on OS
108 - GBA Hardware: Clean up dead code in GBP
109 - GBA Memory: Optimize stalling behavior
110 - GBA Memory: Optimize Load-/StoreMultiple
111 - GBA Savedata: Add realistic timing for EEPROM
112 - GBA Serialize: Savestates now store if CPU was halted
113 - GBA Video: Remove old slow path fallback
114 - GBA Video: Optimize sprite drawing
115 - GBA Video: Optimize mode 0 rendering
116 - GBA Video: Optimize compositing cases slightly
117 - GUI: Screenshot dimensions are now passed through
118 - GUI: Add back logging
119 - GUI: Only reload config if manually saved
120 - GUI: Increase scrolling speed
121 - OpenGL: Log shader compilation failure
122 - OpenGL: Add texSize uniform
123 - Qt: Make -g flag work in Qt build
124 - Qt: Simplify OpenGL context creation
125 - Qt: Thread startup improvements
126 - Qt: Make audio channel/video layer options shortcut mappable
127 - Qt: Remove some C99isms from C++ code
128 - Qt: Remove default autofire mappings
129 - Qt: Make reseting when pasued frame-accurate
130 - Qt: Rearchitect game closing codepath
131 - PSP2: Use system font for menus
132 - PSP2: Add rumble for PS TV
133 - PSP2: Add fit-to-height screen mode
134 - PSP2: Sync files per descriptor
135 - PSP2: Allow UTF-8 filenames
136 - PSP2: Screenshots are now saved into the Photo Gallery
137 - PSP2: Stop underclocking when menuing
138 - SDL: Increase default audio buffer size to 1024 samples
139 - SDL: More responsive rumble
140 - Util: Add Vector GetConstPointer
141 - Util: Add rtrim
142 - Util: Add endswith
143 - VFS: Improve zip file detection
144 - Wii: Add pixelated resample filter
145 - Windows: Add native VDir support
146 - Util: Add PRIz macro for libc versions that don't support %z
147
1480.4.1: (2016-07-11)
149Bugfixes:
150 - All: Fix several file handle leaks
151 - All: Fix instruction tables getting zeroed when linking sometimes
152 - ARM7: Fix flags on SBC/RSC
153 - ARM7: Fix setting spsr privilege bits when spsr is empty
154 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
155 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
156 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
157 - GBA Memory: Fix executing code from OBJ region of VRAM
158 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
159 - GBA Serialize: Fix loading savegames from savestates
160 - OpenGL: Correct boolean vector strcmp strings for uniforms
161 - Qt: Fix sending gameStopped twice
162 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
163 - Qt: Fix initial state of key mapping
164 - Qt: Initialize m_useBios
165 - SDL: Fix joystick initialization on BSD
166 - SDL: Fix potential joystick crash in games with rumble
167 - SDL: Fix SDL 1.2 build
168 - SDL: Fix sporadic crash when deinitializing audio
169 - Shaders: Fix AGS-001 shader with some bad drivers
170 - Util: Use closesocket on Windows
171 - Util: Fix socket bind addresses
172 - VFS: Fix reading 7z archives without rewinding first
173 - VFS: VFileFromFD should not open directories
174 - Wii: Fix tilting direction
175 - Util: Fix realloc semantics in utf16to8
176Misc:
177 - All: Allow use of external minizip library
178 - Debugger: CLI debugger now exits when end-of-stream is reached
179 - FFmpeg: Update dependencies on Ubuntu
180 - GBA: Slightly optimize GBAProcessEvents
181 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
182 - GBA Video: Null renderer should return proper register values
183 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
184 - Qt: Add preset for DualShock 4
185 - Qt: Update 360 input profile on OS X to reflect newer drivers
186 - Qt: Remove use of NaN
187 - Qt: Canonicalize file paths when loading games
188 - Qt: Add refresh button to controller editing
189 - SDL: Remove default gamepad mappings
190 - Util: Fix intermittent build failure on OS X
191 - VFS: VFile.sync now updates modified time
192
1930.4.0: (2016-02-02)
194Features:
195 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
196 - I/O viewer
197 - Booting of multiboot images
198 - Customization of GIF recording
199 - Libretro: Cheat code support
200 - Support for GLSL shaders
201 - ROM information view
202 - Support for VBA-style cheat codes
203 - Savestates now store creation timestamps
204 - Key autofire
205 - Libretro: Allow blocking opposing directional input
206 - OpenEmu core for OS X
207 - Libretro: Settings for using BIOS and skipping intro
208 - Libretro: Customizable idle loop removal
209 - Implemented cycle counting for sprite rendering
210 - Cleaner, unified settings window
211 - Added a setting for pausing when the emulator is not in focus
212 - Customizable paths for save games, save states, screenshots and patches
213 - Controller hotplugging
214 - Ability to store save games and active cheats within savestates
215Bugfixes:
216 - ARM7: Fix sign of unaligned LDRSH
217 - ARM7: Fix decoding of some ARM ALU instructions with shifters
218 - Debugger: Fix watchpoints in gdb
219 - GBA: Fix warnings when creating and loading savestates
220 - GBA: Fix Iridion II savetype
221 - GBA BIOS: Fix misaligned CpuSet
222 - GBA Cheats: Fix cheats setting the Action Replay version
223 - GBA Hardware: Fix GPIO on big endian
224 - GBA Memory: Fix DMA register writing behavior
225 - GBA Memory: Fix DMAs triggering two cycles early
226 - Libretro: Fix aspect ratio
227 - Qt: Fix some potential crashes with the gamepad mapping
228 - Qt: Fix keys being mapped incorrectly when loading configuration file
229 - Util: Fix PowerPC PNG read/write pixel order
230 - Util: Fix excessive memory allocation when decoding a PNG
231 - VFS: Fix VFileReadline and remove _vfdReadline
232Misc:
233 - All: Improved PowerPC support
234 - All: Fix some undefined behavior warnings
235 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
236 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
237 - GBA: Implement bad I/O register loading
238 - GBA: Allow jumping to OAM and palette RAM
239 - GBA BIOS: Finish implementing RegisterRamReset
240 - GBA Config: Add "override" layer for better one-time configuration
241 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
242 - GBA Memory: Use a dynamically sized mask for ROM memory
243 - GBA Memory: Implement several unimplemented memory access types
244 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
245 - GBA RR: Starting from savestate now embeds the savegame
246 - GBA RR: Add preliminary SRAM support for VBM loading
247 - GBA RR: Add support for resets in movies
248 - GBA Video: Remove lastHblank, as it is implied
249 - Libretro: Use anonymous memory mappers for large blocks of memory
250 - Libretro: Add install target for libretro core
251 - Qt: Window size command line options are now supported
252 - Qt: Increase usability of key mapper
253 - Qt: Add 'Apply' button to settings window
254 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
255 - Qt: Allow use of modifier keys as input
256 - Qt: Optimize log viewer
257 - Qt: Added button for breaking into the GDB debugger
258 - Qt: Add box for showing duration of rewind
259 - SDL: Support fullscreen in SDL 1.2
260 - SDL: Allow GBASDLAudio to be used without a thread context
261 - Util: Use VFile for configuration
262 - Util: Add MutexTryLock
263
2640.3.2: (2015-12-16)
265Bugfixes:
266 - ARM7: Fix STRT/STRBT
267 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
268 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
269 - Libretro: Fix problems with rumble not turning off
270 - GBA: Fix idle skip state being retained between games
271 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
272 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
273 - GBA BIOS: Fix Sqrt sign
274 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
275 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
276 - GBA Memory: Fix DMA behavior for SRAM accesses
277 - GBA Memory: Fix Store8 to OBJ VRAM
278 - GBA Memory: Fix alignment of LDM/STM on SRAM
279 - GBA Memory: Fix unaligned out-of-bounds ROM loads
280 - GBA Memory: Fix timing of DMAs
281 - GBA Video: Fix _mix for 15-bit color
282 - GBA Video: Fix OAM and palette initialization
283 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
284 - Qt: Use safer isLoaded check in GameController
285 - Qt: Fix a race condition in PainterGL that could lead to a crash
286 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
287 - Qt: Fix font size in memory viewer
288 - Qt: Fix a crash in the memory viewer
289 - Qt: Add additional checks in CheatModel to prevent crashes
290 - Qt: Fix race condition with setting sample rate
291 - Qt: Fix crash when closing multiplayer windows
292 - Qt: Fix resetting while paused
293Misc:
294 - GBA Audio: Implement missing flags on SOUNDCNT_X register
295 - Qt: Add mute option to menu
296
2970.3.1: (2015-10-24)
298Bugfixes:
299 - ARM7: Fix instruction decoding of Thumb shifts
300 - GBA: Deinit savegame when unloading a ROM
301 - GBA: Fix BIOS check on big endian
302 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
303 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
304 - GBA Audio: Fix audio channels being silenced at the wrong time
305 - GBA Memory: Fix bad BIOS Load16 on big endian
306 - GBA Memory: Fix bad Load8 on big endian
307 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
308 - GBA Video: Fix edge case with sprite blend modes and semitransparency
309 - GBA Video: Fix objwin and blending interaction on sprites
310 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
311 - Libretro: Fix a memory leak with the render buffer
312 - Qt: Windows no longer spawn in the top left on first launch
313 - Qt: Fix install path of XDG desktop file with DESTDIR
314 - Qt: Fix drag and drop on Windows
315 - Qt: Reenable double buffering, as disabling it broke some Windows configs
316 - VFS: Fix return values of VFileFILE.read and .write
317Misc:
318 - All: Reset next event to cycles instead of zero to interrupt
319 - All: Add --version flag
320 - ARM7: Force disable LTO on two files to work around a GCC bug
321 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
322 - GBA: Better memory handling with PNG savestates
323 - GBA: Additional savestate sanity checks
324 - GBA: Check for cycle count being too high
325 - GBA Audio: Allow GBAAVStream to have no video callback
326 - GBA BIOS: Implement RegisterRamReset for SIO registers
327 - Qt: Remove useless help icons in dialogs
328 - Qt: Prevent savestate window from opening while in multiplayer
329 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
330 - Qt: Dropping multiplayer windows works more cleanly now
331
3320.3.0: (2015-08-16)
333Features:
334 - Ability to hide individual background layers, or OBJs
335 - Ability to mute individual audio channels
336 - Palette viewer and exporter
337 - Volume control
338 - More shortcuts are editable (e.g. quick save/load)
339 - Rewind now shows the frame after rewinding
340 - Import/Export of GameShark/Action Replay snapshots
341 - Add "Step backwards" item for single increment rewind
342 - Deadzone estimation for game controllers
343 - Analog inputs can be used for shortcuts
344 - Menu items for specific solar sensor brightness levels
345 - Remappable controls for tilt and gyroscope sensors
346 - Status messages for actions taken while a game is running (e.g. save/load state)
347 - Memory inspector
348 - Screensaver can now be suspended while a game is running
349 - Load/save the most recent savestate slot
350 - Support varible speed (PWM) rumble
351 - Ability to cap fast forward speed
352 - Finer control over FPS target
353 - Holdable shortcut for rewinding one frame at a time
354 - Ability to boot directly into the BIOS
355 - Preliminary support for yanking out the game pak while a game is running
356 - Thumb-drive mode by putting a file called portable.ini in the same folder
357 - Configurable display driver, between software and OpenGL
358 - Undo-able savestate loading and saving
359 - Controller profiles now store shortcut settings
360 - Default controller profiles for several common controllers
361 - Libretro now supports BIOS, rumble and solar sensor
362 - Implement BIOS call Stop, for sleep mode
363 - Automatically load patches, if found
364 - Improved video synchronization
365 - Configurable audio output sample rate
366Bugfixes:
367 - ARM7: Fix SWI and IRQ timings
368 - ARM7: Fix Thumb MUL timing
369 - ARM7: Fix timing of multiplies to use N cycles
370 - ARM7: ARMHotplugDetach should call deinit
371 - Debugger: Fix use-after-free in breakpoint clearing code
372 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
373 - GBA: Cap audio FIFO read size during deserialization
374 - GBA: Check for corrupted savestates when loading
375 - GBA: Check for improperly sized savestates when loading
376 - GBA: Check for savestates made from differently sized ROMs
377 - GBA: Fix calls to endian-independent loadstores
378 - GBA: Fix timing of reading from timer registers
379 - GBA: Ensure cycles never go negative
380 - GBA Audio: Force audio FIFOs to 32-bit
381 - GBA Audio: Fix audio pitch changing when adjusting buffer size
382 - GBA Audio: Fix sample order in audio channel 3
383 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
384 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
385 - GBA Memory: Improve Thumb open bus behavior
386 - GBA Memory: Fix potential DMA issue when loading a savestate
387 - GBA Memory: Fix load/store multiple video memory waitstates
388 - GBA SIO: Fix reseting when there are SIO devices attached
389 - GBA Video: Blended sprites should never have other effects applied
390 - GBA Video: Fix out-of-bounds tiles in mosaic
391 - GBA Video: Fix windows not affecting sprites
392 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
393 - GBA Video: Fix timing on first scanline
394 - Qt: Better cleanup when a game crashes
395 - Qt: Fix open ROM dialog filtering for archive formats
396 - Qt: Cap the maximum number of multiplayer windows
397 - Qt: Fix maximum year in sensor override
398 - Qt: Fix window being too tall after exiting fullscreen
399 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
400 - Qt: Fix analog buttons not getting unmapped
401 - Qt: Fix passing command line options
402 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
403 - SDL: Fix SDL build when OpenGL is missing
404 - Util: Allow loading IPS patches that grow the ROM
405 - VFS: Fix resource leaks if some allocations fail
406 - VFS: Fix line-reading to return proper values
407 - Video: Fix an issue with very long filenames
408 - Util: Fix formatting of floats
409Misc:
410 - All: Add --help flag for command line programs
411 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
412 - All: Enable static linking for Windows
413 - All: Enable static linking for OS X
414 - All: Threads are now named
415 - All: Proper handling of Unicode file paths
416 - ARM7: Add emulation for Undefined CPU mode
417 - ARM7: Reduce the size of the Thumb instruction table
418 - GBA: Add status log level
419 - GBA: GBARewind now returns how many states it has rewound
420 - GBA: SIO logging layer
421 - GBA BIOS: Stub out SoundBias
422 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
423 - GBA: Don't include GBACLIDebugger struct unless needed
424 - GBA: Savedata is now synced shortly after data finishes being written
425 - GBA: Process multiple timer events at once, if necessary
426 - GBA Audio: Implement audio reset for channels A/B
427 - GBA Audio: Process multiple audio events at once, if necessary
428 - GBA Hardware: Backport generic RTC source into core
429 - GBA Input: Allow axes and buttons to be mapped to the same key
430 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
431 - GBA SIO: Add a dummy driver for Normal mode
432 - GBA Thread: Add functionality for running callbacks on the GBA thread
433 - GBA Thread: Split GBASync into a separate file
434 - GBA Video: Refactor software renderer into separate files
435 - GBA Video: Slightly optimize mode 0 mosaic rendering
436 - Debugger: Free watchpoints in addition to breakpoints
437 - Qt: Handle saving input settings better
438 - Qt: Move GL frame drawing back onto its own thread
439 - Qt: Fast forward (held) option moved from Other to Emulation menu
440 - Qt: Show version info in window title
441 - Qt: Migrate multiplayer window handling into GBAApp
442 - Qt: Unified file opening and saving with last location
443 - Qt: Fix windows being resizable when they shouldn't have been
444 - Qt: Only hide cursor in full screen
445 - Qt: Replace pause-after-frame mutex with an atomic
446 - Qt: Add application icon and XDG desktop files
447 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
448 - Qt: Don't save window size when entering fullscreen
449 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
450 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
451 - Qt: Increase usability of key mapper
452 - Qt: Show checkmark for window sizes
453 - Qt: Set window path to loaded ROM
454 - Perf: Ability to load savestates immediately on launch
455 - SDL: Properly check for initialization
456 - SDL: Clean up initialization functions
457 - SDL: Clean up GL context
458 - Util: Allow disabling the threading code entirely
459 - VFS: Add sync method to force syncing with backing
460
4610.2.1: (2015-05-13)
462Bugfixes:
463 - All: Fix sanitize-deb script not cleaning up after itself
464 - All: Fix dependencies for libavcodec on Debian-derived platforms
465 - ARM7: Handle writeback for PC in addressing modes 2 and 3
466 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
467 - ARM7: Fix ARM multiply instructions when PC is a destination register
468 - Debugger: Fix use-after-free in breakpoint clearing code
469 - Debugger: Fix boundary conditions in tab completion
470 - GBA: Fix timers not updating timing when writing to only the reload register
471 - GBA: Fix rewind boundary conditions
472 - GBA: Add initial I/O register settings for background matrix registers
473 - GBA: Fix hang when loading a savestate if sync to video is enabled
474 - GBA: Handle out-of-bounds I/O access
475 - GBA: Fix bounds-checking on EEPROM access
476 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
477 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
478 - GBA Memory: Allow SRAM to be 64kB
479 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
480 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
481 - GBA Video: Fix second frame mode 5
482 - Perf: Fix race condition if a game crashes immediately on start
483 - Qt: Fix Display object leak when closing a window
484 - Qt: Fix .deb dependencies
485 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
486 - Qt: Fix window not regaining focus after exiting savestate window
487 - Qt: Fix regression where video would not record if the game had already started
488 - Qt: Fix potential crash if a gamepad causes focus to change
489 - Qt: Fix controller axis querying
490 - Qt: Fix multiplayer windows opening as the wrong size
491 - Qt: Fix controllers sometimes not loading the right profile
492 - SDL: Fix boundary conditions for joystick adjustments
493 - SDL: Allocate properly sized input maps
494 - SDL: Fix potential build issues when Qt and SDL2 are in use
495 - Util: Fix resource leak in UTF-8 handling code
496 - Util: Fix a null-pointer issue when attempting to delete a key
497 - VFS: Fix resource leaks if some allocations fail
498 - Video: Fix an issue with very long filenames
499Misc:
500 - GBA Memory: Soft-crash if jumping past the end of a ROM
501 - Qt: Show multiplayer numbers in window title
502 - Qt: Solar sensor can have shortcuts set
503
5040.2.0: (2015-04-03)
505Features:
506 - Support for gamepad axes, e.g. analog sticks or triggers
507 - Add scale presets for up to 6x
508 - Settings window
509 - Bilinear resampling option
510 - Add option to skip BIOS start screen
511 - List of recently opened games
512 - Support for games using the Solar Sensor
513 - Better audio resampling via blip-buf
514 - Game Pak overrides dialog for setting savetype and sensor values
515 - Support for games using the tilt sensor
516 - Remappable shortcuts for keyboard and gamepad
517 - Rewinding of emulation
518 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
519 - Support IPv6
520 - Save directory of last loaded file
521 - Support BPS patches
522 - Automatically detect and optimize out idle loops
523 - Configurable game overrides
524 - Support loading 7-Zip files
525 - Drag and drop game loading
526 - Cheat code support
527 - Runtime configurable audio driver
528 - Libretro core for use with RetroArch and other front-ends
529 - Controller profiles for setting different bindings for different controllers
530 - Ability to lock aspect ratio
531 - Local link cable support
532 - Ability to switch which game controller is in use per instance
533 - Ability to prevent opposing directional input
534 - Warning dialog if an unimplemented BIOS feature is called
535 - Debugger: Add CLI "frame", frame advance command
536 - Debugger: Add CLI functions for writing to memory
537 - Debugger: Add CLI functions for examining memory regions
538 - Debugger: Add CLI function for writing a register
539Bugfixes:
540 - ARM7: Extend prefetch by one stage
541 - ARM7: Fix cycle counting for loads
542 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
543 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
544 - GBA: Initialize gba.sync to null
545 - GBA: Fix timer initialization
546 - GBA Audio: Support 16-bit writes to FIFO audio
547 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
548 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
549 - GBA BIOS: Fix BIOS prefetch after reset
550 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
551 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
552 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
553 - GBA Memory: Fix I cycles that had been moved to ARM7 core
554 - GBA Memory: Fix cycle counting for 32-bit load/stores
555 - GBA RR: Fix fallthrough error when reading tags from a movie
556 - GBA Thread: Fix possible hang when loading an archive
557 - GBA Thread: Fix possible deadlock in video sync
558 - Perf: Fix crash when the GBA thread fails to start
559 - Qt: Fix crash starting a GDB stub if a game isn't loaded
560 - Qt: Fix crash when adjusting settings after closing a game
561 - Qt: Fix crash when starting GDB stub after closing a game
562 - Qt: Fix patch loading while a game is running
563 - Qt: Fix crash when loading a game after stopping GDB server
564 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
565 - Qt: Fix crash when attempting to pause if a game is not running
566 - SDL: Properly clean up if a game doesn't launch
567 - Util: Fix sockets on Windows
568Misc:
569 - All: Enable link-time optimization
570 - Debugger: Watchpoints now work on STM/LDM instructions
571 - Debugger: Clean up GDB stub network interfacing
572 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
573 - Debugger: Merge Thumb BL instructions when disassembling
574 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
575 - Debugger: Watchpoints now report address watched (fixes #68)
576 - Debugger: Add support for soft breakpoints
577 - Debugger: Make I/O register names be addresses instead of values
578 - Debugger: Rename read/write commands
579 - GBA: Improve accuracy of event timing
580 - GBA: Add API for getting Configuration structs for overrides and input
581 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
582 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
583 - GBA: Move A/V stream interface into core
584 - GBA: Savestates now take into account savedata state machines (fixes #109)
585 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
586 - GBA Memory: Simplify memory API and use fixed bus width
587 - GBA Thread: Make GBASyncWaitFrameStart time out
588 - GBA Video: Start video at the last scanline instead of the first
589 - Qt: Optimize logo drawing
590 - Qt: Move frame upload back onto main thread
591 - Qt: Remember window position
592 - Qt: Double-clicking on the window toggles full screen
593 - Util: Use proper locale for reading and writing float values
594
5950.1.1: (2015-01-24)
596Bugfixes:
597 - ARM7: Fix LDM writeback to a register already written
598 - GBA: Fix timers 2 and 3 updating incorrectly
599 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
600 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
601 - GBA Audio: Properly initialize audio FIFO channels
602 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
603 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
604 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
605 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
606 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
607 - GBA BIOS: Fix HuffUnComp boundary conditions
608 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
609 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
610 - GBA Memory: Filter out top nybble of DMA addresses
611 - GBA Memory: Properly bounds-check VRAM accesses
612 - GBA Memory: Fix initial DMA state
613 - GBA Thread: Allow halted games to exit cleanly
614 - GBA Video: Fix blend issues with obscured middle layers
615 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
616 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
617 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
618 - GBA Video: Fix sprite boundary conditions with mosaic
619 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
620 - Qt: Fix issue with set frame sizes being the wrong height
621 - Qt: Fix emulator crashing when full screen if a game is not running
622 - Qt: Fix window focus issues
623 - Qt: Properly set default video recording settings
624 - Qt: Fix a race condition when a game crashes immediately
625 - Qt: Fix some cases where key mapping can break if focus is adjusted
626 - Qt: Fix crash if a game pauses before any frames are shown
627 - Debugger: Negative PC-relative loads now properly subtract the offset
628 - Debugger: Align PC-relative loads in Thumb
629 - Debugger: Fix watchpoints triggering too late
630 - Debugger: Fix binary print putting spaces between digits
631 - Video: Ensure FFmpeg encoder has audio frames
632 - Video: Fix uncompressed PCM audio recording
633 - Video: Fix FFmpeg crashing when the file extension is wrong
634 - Util: Fix SOCKET_FAILED macro
635Misc:
636 - GBA: Exit cleanly on FATAL if the port supports it
637 - GBA Memory: Implement 16- and 32-bit loads from SRAM
638 - Qt: Disable sync to video by default
639 - Qt: Handle a game crash without crashing
640 - Qt: Set default log level to FATAL, ERROR and WARN
641 - Qt: Clarify some phrasing in the menus
642 - Qt: Clear active buttons when focus is lost
643
6440.1.0: (2014-12-13)
645 - Initial release