CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GBA DMA: Fix temporal sorting of DMAs of different priorities
58 - FFmpeg: Fix encoding audio/video queue issues
59 - GB Serialize: Fix IRQ pending/EI pending confusion
60 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
61 - GB Audio: Fix channel 3 reset value
62 - GB Audio: Fix channel 4 initial LFSR
63 - GB, GBA Video: Don't call finishFrame twice in thread proxy
64 - GB Audio: Fix channel 1, 2 and 4 reset timing
65 - Util: Fix wrapping edge cases in RingFIFO
66Misc:
67 - GBA Timer: Use global cycles for timers
68 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
69 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
70 - Qt: Redo GameController into multiple classes
71 - Test: Restructure test suite into multiple executables
72 - Python: Integrate tests from cinema test suite
73 - Util: Don't build crc32 if the function already exists
74 - GBA: Implement display start DMAs
75 - Qt: Prevent window from being created off-screen
76 - Qt: Add option to disable FPS display
77 - GBA: Improve multiboot image detection
78 - GB MBC: Remove erroneous bank 0 wrapping
79 - GBA Cheats: Allow multiple ROM patches in the same slot
80 - GB: Skip BIOS option now works
81 - Libretro: Add frameskip option
82 - GBA Memory: 64 MiB GBA Video cartridge support
83 - PSP2: Use system enter key by default
84 - 3DS: Remove deprecated CSND interface
85 - Qt: Options to mess around with layer placement
86 - GBA Savedata: Remove ability to disable realistic timing
87 - Qt: Add load alternate save option
88 - GB Audio: Improved audio quality
89 - GB, GBA Audio: Increase max audio volume
90 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
91 - GB Video: Darken colors in GBA mode
92 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
93 - FFmpeg: Support lossless h.264 encoding
94 - Feature: Added loading savestates from command line
95 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
96 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
97 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
98 - Core: Remove broken option for whether rewinding restores save games
99 - FFmpeg: Support lossless VP9 encoding
100 - mGUI: Add fast forward toggle
101Changes from beta 1:
102Features:
103 - Libretro: Add Game Boy cheat support
104 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
105 - Switch: Rumble support
106 - Switch: Rotation support
107 - Qt: State file load/save menu options
108 - Windows installer
109 - Tile viewer now has adjustable width
110 - Python: Experimental audio API
111Bugfixes:
112 - PSP2: Fix audio crackling after fast forward
113 - PSP2: Fix audio crackling when buffer is full
114 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
115 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
116 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
117 - Switch: Fix incorrect mapping for fast forward cap
118 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
119 - Qt: Fix jumbled background when paused
120 - Qt: Fix FPS counter on Windows
121 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
122 - Qt: Fix focus issues with load/save state overlay
123 - GB Video: Fix SGB border hole size
124 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
125Misc:
126 - mGUI: Add SGB border configuration option
127 - mGUI: Add support for different settings types
128 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
129 - Wii: Expose stretch configuration in settings
130 - Wii: Stretch now sets pixel-accurate mode size cap
131 - Qt: Ensure camera image is valid
132 - GB: Improved SGB2 support
133 - Libretro: Reduce rumble callbacks
134 - Debugger: Minor text fixes
135 - Qt: Debugger console history
136 - Qt: Detect presence of GL_ARB_framebuffer_object
137 - Python: Minor API improvements
138
1390.7 beta 1: (2018-09-24)
140- Initial beta for 0.7
141
1420.6.3: (2018-04-14)
143Bugfixes:
144 - GB Audio: Revert unsigned audio changes
145 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
146 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
147
1480.6.2: (2018-04-03)
149Bugfixes:
150 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
151 - 3DS: Fix opening files in directory names with trailing slashes
152 - LR35902: Fix watchpoints not reporting new value
153 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
154 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
155 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
156 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
157 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
158 - GBA: Fix SharkPort saves for EEPROM games
159 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
160 - GBA BIOS: Fix incorrect exit condition in LZ77
161 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
162 - GBA Cheats: Fix slide codes not initializing properly
163 - GBA DMA: ROM reads are forced to increment
164 - GBA Hardware: RTC accuracy improvements
165 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
166 - GBA Memory: Fix copy-on-write memory leak
167 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
168 - GBA Savedata: Fix crash when resizing flash
169 - GBA Video: Force align 256-color tiles
170 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
171 - PSP2: Fix issues causing poor audio
172 - Python: Fix package directory
173 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
174 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
175 - Wii: Fix screen tear when unpausing
176 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
177Misc:
178 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
179 - GB MBC: Remove erroneous bank 0 wrapping
180 - GBA: Improve multiboot image detection
181 - PSP2: Use system enter key by default
182
1830.6.1: (2017-10-01)
184Bugfixes:
185 - GB, GBA: Fix crashes when attempting to identify null VFiles
186 - GB, GBA: Fix sync to video with frameskip
187 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
188 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
189 - GB Core: Fix palette loading when loading a foreign config
190 - GB MBC: Pocket Cam memory should be accessible without enabling
191 - GB MBC: Fix SRAM sizes 4 and 5
192 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
193 - GB MBC: Fix RTC loading when file size is off
194 - GB Memory: Initialize peripheral pointers
195 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
196 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
197 - GB Memory: Actually load latch time from savestate
198 - GB Serialize: Fix deserializing video STAT
199 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
200 - GB Video: Fix potential hang when ending mode 0
201 - GB Video: Fix read mode when enabling LCD
202 - GBA: Reset active region as needed when loading a ROM
203 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
204 - GBA BIOS: Use core's VRAM variable instead of renderer's
205 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
206 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
207 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
208 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
209 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
210 - Python: Fix importing .gb or .gba before .core
211 - Qt: Fix command line debugger closing second game
212 - Qt: Fix LOG argument order
213 - Qt: Fix timezone issues with time overrides
214 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
215 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
216Misc:
217 - CMake: Fix CPack dependencies for libpng 1.6
218 - GBA: Detect hardware for Pokémon FireRed ROM hacks
219 - GBA Cheats: Improve detection of raw cheats
220 - Qt: Don't rebuild library view if style hasn't changed
221 - Qt: Allow overrides to be saved before a game is loaded
222 - Qt: Hide mouse immediately when loading
223 - SDL: Fix 2.0.5 build on macOS under some circumstances
224 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
225
2260.6.0: (2017-07-16)
227Features:
228 - Library view
229 - Sprite viewer
230 - Debugging console
231 - Improved memory viewer
232 - Memory search
233 - Command line ability to override configuration values
234 - Add option to allow preloading the entire ROM before running
235 - Add option for whether rewinding restores save games
236 - Savestates now contain any RTC override data
237 - Add option to lock video to integer scaling
238 - LR35902: Watchpoints
239 - LR35902/GB-Z80 disassembler
240 - GB: Tile viewer
241 - GB: Video/audio channel enabling/disabling
242 - GB: Symbol table support
243 - GB MBC: Add MBC1 multicart support
244 - GBA: Support printing debug strings from inside a game
245 - GBA: Better cheat type autodetection
246 - Implement keypad interrupts
247 - Configuration of gamepad hats
248 - Video log recording for testing and bug reporting
249 - Debugger: Segment/bank support
250 - Debugger: Execution tracing
251 - Qt: German translation (by Lothar Serra Mari)
252 - Qt: Spanish translation (by Kevin López)
253 - Qt: Italian translation (by theheroGAC)
254Bugfixes:
255 - ARM7: Fix MLA/*MULL/*MLAL timing
256 - Core: Fix crash with rewind if savestates shrink
257 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
258 - Core: Fix directory sets crashing on close if base isn't properly detached
259 - FFmpeg: Fix overflow and general issues with audio encoding
260 - GB: Fix flickering when screen is strobed quickly
261 - GB: Fix STAT blocking
262 - GB MBC: Fix ROM bank overflows getting set to bank 0
263 - GB MBC: Fix swapping carts not detect new MBC
264 - GB Timer: Improve DIV reset behavior
265 - GB Timer: Fix DIV batching if TAC changes
266 - GB Video: Reset renderer when loading state
267 - GBA: Fix multiboot ROM loading
268 - GBA: Fix multiboot loading resulting in too small WRAM
269 - GBA BIOS: Implement BitUnPack
270 - GBA BIOS: Fix ArcTan sign in HLE BIOS
271 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
272 - GBA BIOS: Fix INT_MIN/-1 crash
273 - GBA Hardware: Fix crash if a savestate lies about game hardware
274 - GBA I/O: Handle audio registers specially when deserializing
275 - GBA Memory: Improve initial skipped BIOS state
276 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
277 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
278 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
279 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
280 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
281 - LR35902: Fix core never exiting with certain event patterns
282 - LR35902: Fix pc overflowing current region off-by-one
283 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
284 - OpenGL: Fix some shaders causing offset graphics
285 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
286 - Qt: Fix window icon being stretched
287 - Qt: Fix data directory path
288 - Qt: Fix timing issues on high refresh rate monitors
289 - Qt: Fix linking after some windows have been closed
290 - Qt: Fix crash when changing audio settings after a game is closed
291 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
292 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
293 - Qt: Fix game unpausing after frame advancing and refocusing
294 - SDL: Fix game crash check
295 - SDL: Fix race condition with audio thread when starting
296 - SDL: Fix showing version number
297 - Test: Fix crash when loading invalid file
298 - Test: Fix crash when fuzzing fails to load a file
299 - Test: Don't rely on core for frames elapsed
300 - Test: Fix crash when loading invalid file
301 - Test: Fix crash when fuzzing fails to load a file
302 - Tools: Fix recurring multiple times over the same library
303 - Util: Fix overflow when loading invalid UPS patches
304 - Util: Fix highest-fd socket not being returned by SocketAccept
305 - Windows: Fix VDir.rewind
306Misc:
307 - All: Add C++ header guards
308 - All: Move time.h include to common.h
309 - 3DS, PSP2, Wii: Last directory loaded is saved
310 - CMake: Add ability to just print version string
311 - Core: New, faster event timing subsystem
312 - Core: Clean up some thread state checks
313 - Core: Add generic checksum function
314 - Core: Cores can now have multiple sets of callbacks
315 - Core: Restore sleep callback
316 - Core: Move rewind diffing to its own thread
317 - Core: Ability to enumerate and modify video and audio channels
318 - Core: List memory segments in the core
319 - Core: Move savestate creation time to extdata
320 - Core: Config values can now be hexadecimal
321 - Core: Improved threading interrupted detection
322 - Debugger: Modularize CLI debugger
323 - Debugger: Make building with debugging aspects optional
324 - Debugger: Add functions for read- or write-only watchpoints
325 - Debugger: Make attaching a backend idempotent
326 - Debugger: Add mDebuggerRunFrame convenience function
327 - Feature: Move game database from flatfile to SQLite3
328 - Feature: Support ImageMagick 7
329 - Feature: Make -l option explicit
330 - FFmpeg: Return false if a file fails to open
331 - FFmpeg: Force MP4 files to YUV420P
332 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
333 - GB: Reset with initial state of DIV register
334 - GB MBC: New MBC7 implementation
335 - GB Audio: Simplify envelope code
336 - GB Audio: Improve initial envelope samples
337 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
338 - GB Video: Improved video timings
339 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
340 - GBA, GB: ROM is now unloaded if a patch is applied
341 - GBA DMA: Refactor DMA out of memory.c
342 - GBA DMA: Move DMAs to using absolute timing
343 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
344 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
345 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
346 - GBA Memory: Support reading/writing POSTFLG
347 - GBA Memory: Remove unused prefetch cruft
348 - GBA Timer: Improve accuracy of timers
349 - GBA Video: Clean up unused timers
350 - GBA Video: Allow multiple handles into the same tile cache
351 - GBA Video, GB Video: Colors are now fully scaled
352 - GBA Video: Optimize when BLD* registers are written frequently
353 - OpenGL: Add xBR-lv2 shader
354 - Qt: Move last directory setting from qt.ini to config.ini
355 - Qt: Improved HiDPI support
356 - Qt: Expose configuration directory
357 - Qt: Merge "Save" and "OK" buttons in shader options
358 - Qt: Automatically load controller profile when plugged in
359 - Qt: Rename "Resample video" option to "Bilinear filtering"
360 - Qt: Remove audio thread
361 - Qt: Remove audio buffer sizing in AudioProcessorQt
362 - Qt: Re-enable QtMultimedia on Windows
363 - Qt: Make "Mute" able to be bound to a key
364 - Qt: Add .gb/.gbc files to the extension list in Info.plist
365 - Qt: Relax hard dependency on OpenGL
366 - Qt: Better highlight active key in control binding
367 - SDL: Remove scancode key input
368 - SDL: Automatically map controllers when plugged in
369 - Test: Add a basic test suite
370 - Util: Add size counting to Table
371 - Util: Add 8-bit PNG write support
372 - Util: Tune patch-fast extent sizes
373 - VFS: Call msync when syncing mapped data
374 - VFS: Allow truncating memory chunk VFiles
375 - VFS: Fix some minor VFile issues with FILEs
376 - VFS: Optimize expanding in-memory files
377 - VFS: Add VFileFIFO for operating on circle buffers
378Changes from beta 1:
379Features:
380 - Qt: Italian translation (by theheroGAC)
381 - Qt: Updated German translation
382Bugfixes:
383 - GB Audio: Fix incorrect channel 4 iteration
384 - GB Audio: Fix zombie mode bit masking
385 - GB Serialize: Fix timer serialization
386 - GB Video: Fix LYC regression
387 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
388 - GBA Timer: Fix count-up timing overflowing timer 3
389 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
390 - Qt: Fix memory search close button (fixes mgba.io/i/769)
391 - Qt: Fix window icon being stretched
392 - Qt: Fix initial window size (fixes mgba.io/i/766)
393 - Qt: Fix data directory path
394 - Qt: Fix controls not saving on non-SDL builds
395 - Qt: Fix translation initialization (fixes mgba.io/i/776)
396 - Qt: Fix patch loading while a game is running
397 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
398 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
399 - Qt: Fix GL-less build
400 - Qt: Fix Software renderer not handling alpha bits properly
401 - Qt: Fix screen background improperly stretching
402 - SDL: Fix cheats not loading
403Misc:
404 - GB Serialize: Add MBC state serialization
405 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
406 - GBA Timer: Improve accuracy of timers
407 - PSP2: Update toolchain to use vita.cmake
408 - Qt: Add language selector
409 - Qt: Minor test fixes
410 - Qt: Move shader settings into main settings window
411 - Qt: Dismiss game crashing/failing dialogs when a new game loads
412 - Qt: Properly ship Qt translations
413 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
414
4150.6 beta 1: (2017-06-29)
416 - Initial beta for 0.6
417
4180.5.2: (2016-12-31)
419Bugfixes:
420 - All: Fix fullscreen config option being ignored
421 - ARM7: PSR mode bits should not get sign extended
422 - GB: Fix audio not being deinitialized
423 - GB: Fix crash when masking savedata
424 - GB: Properly initialize sramRealVf variable
425 - GB Audio: Fix serialization of channel 3 and NR52 properties
426 - GB Audio: Reset envelope timer when reseting sound channel
427 - GB MBC: Fix SRAM dangling pointer with RTC games
428 - GB MBC: Fix initializing MBC when no ROM is loaded
429 - GB Memory: Fix patching ROM bank 0
430 - GB Memory: Fix starting HDMAs during mode 0
431 - GB Memory: Fix HDMA5 value after DMA completes
432 - GB Video: Initialize LCDC in renderer
433 - GB Video: Hblank IRQs should mask LYC=LY IRQs
434 - GBA: Fix IRQs firing after already being cleared
435 - GBA: Only unhalt CPU if appropriate bit is set in IE
436 - GBA: Add savegame override for Crash Bandicoot 2
437 - GBA BIOS: Fix MidiKey2Freq BIOS reads
438 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
439 - GBA Cheats: Fix GameShark ROM patches
440 - GBA I/O: Mask off WAITCNT bits that cannot be written
441 - GBA Memory: Fix misaligned BIOS reads
442 - GBA Memory: Fix VCOUNT being writable
443 - GBA Video: Fix out of bounds sprite transforms
444 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
445 - Libretro: Fix disabling BIOS
446 - Libretro: Fix Game Boy savestates and audio
447 - Qt: Fix changing resolution of software renderer
448 - Qt: Fix setting overrides
449 - Qt: Fix cut off tiles and alignment issues in tile viewer
450 - Qt: Only reset window dimensions when first shown
451 - Qt: Fix Qt Multimedia audio driver on big endian
452 - Qt: Fix Apply button for key and controller configurations
453 - VFS: Fix resizing memory chunks when not needed
454 - Windows: Fix Unicode directory handling
455Misc:
456 - GB, GBA: Prevent loading null ROMs
457 - GB Audio: Initialize wave RAM to GBC values
458 - GB Memory: Reset ROM bank when loading a ROM
459 - PSP2: Improved controller rumble
460
4610.5.1: (2016-10-05)
462Bugfixes:
463 - Core: Fix importing save games as read-only
464 - FFmpeg: Fix encoding AAC
465 - GB: Fix invalid STOP behavior on Game Boy Color
466 - GB: Initialize audio properly
467 - GB: Properly clear KEY1 bit 0 when switching speeds
468 - GB: Properly unload save files when unloading a ROM
469 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
470 - GB MBC: Fix MBC7 when size is incorrectly specified
471 - GB MBC: Fix RTC access when no save file is loaded
472 - GB SIO: Don't auto-clock external shift clock
473 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
474 - GB Video: Fix video frames getting missed when LCDC is off
475 - GB Video: Clear screen when LCDC is off
476 - GBA Cheats: Fix holding onto pointers that may get invalidated
477 - GBA Cheats: Fix key-activated CodeBreaker cheats
478 - GBA Cheats: Fix uninitialized memory getting freed when saving
479 - GBA Hardware: Improve Game Boy Player rumble behavior
480 - GBA Memory: Fix several unused I/O register read values
481 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
482 - LR35902: Fix events running with the wrong cycle active
483 - Qt: Fix "close" button on Overrides view
484 - Qt: Fix saving overrides
485 - Qt: Fix directory set unloading when replacing the ROM
486 - Qt: Fix patch loading
487 - Qt: Fix crash when saving an override if a game isn't loaded
488 - Qt: Fix showing default display driver as OpenGL (force 1.x)
489 - SDL: Attach rumble in SDL frontend
490 - Util: Fix PNG identification on files too small to be a PNG
491Misc:
492 - All: Only update version info if needed
493 - All: Split out install locations for Libretro and OpenEmu
494 - FFmpeg: Encoding cleanup
495 - GB: Reset active region when reloading ROM
496 - GB Memory: Initialize RAM pattern for GBC
497 - GB Video: Improved video timings
498 - Qt: Manage window sizes slightly better
499 - Qt: Remember scale option independent of core dimensions
500
5010.5.0: (2016-09-19)
502Features:
503 - Game Boy support
504 - Support for encrypted CodeBreaker GBA cheats
505 - Emulation of Vast Fame protected GBA carts (taizou)
506 - Tile viewer
507 - Threaded rendering mode
508 - Libretro: Memory map and achievement support (leiradel)
509 - GUI: Add UI control remapping
510 - GUI: Add fast-forward
511 - Wii: 240p support
512 - 3DS: Adjustable screen darkening
513 - Ability to temporarily load a savegame
514 - Load specific files out of archives
515 - Automatic BIOS detection
516Bugfixes:
517 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
518 - Debugger: Fix GDB breakpoints
519 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
520 - GBA: Fix filehandle leak with savegames
521 - GBA: Timer 0 cannot be count up
522 - GBA: Count up timers should not count themselves
523 - GBA Memory: Fix mirror on non-overdumped Classic NES games
524 - GBA Memory: Fix ldm {pc}
525 - GBA Savedata: Fix savedata sync timer
526 - GBA Savedata: Only unmap savedata if present
527 - GBA Serialize: Savestates now properly store prefetch
528 - GBA Video: WIN0/1 take priority over OBJWIN
529 - GBA Video: Fix out-of-order OBJWIN
530 - PSP2: Fix GPU crash while exiting
531 - PSP2: Fix VSync
532 - PSP2: Fix accelerometer range
533 - PSP2: Actually load screen mode setting
534 - PSP2: Fix gyroscope direction
535 - PSP2: Delete threads after they return
536 - PSP2: Fix mapping/unmapping from not at 0
537 - Qt: Fix bug in software renderer scaling
538 - Qt: Fix hanging key press after disabling autofire
539 - Qt: Fix being unable to pause manually when using auto-pausing
540 - SDL: Fix axes being mapped wrong
541 - Util: Fix realloc semantics in utf16to8
542 - Util: Fix inserting too many items into a hash table
543 - VFS: Fix uninitialized varaible reading from 7z
544 - VFS: Fix reading multiple files from a 7z archive
545 - Wii: Fix framelimiting after a slowdown
546 - Wii: Fix garbage flash at startup
547Misc:
548 - 3DS: Use blip_add_delta_fast for a small speed improvement
549 - 3DS: Allow UTF-16 filenames
550 - 3DS: Port to using citro3D
551 - 3DS: Use system font for menus
552 - 3DS: Attempt to use Core 2 for threads
553 - 3DS: Adjustable filering
554 - 3DS: 3D banner
555 - All: Add QUIET parameter to silence CMake
556 - All: Faster memory read/write
557 - ARM7: Support forcing Thumb mode via MSR
558 - ARM7: Flush prefetch cache when loading CPSR via MSR
559 - ARM7: Clean up instruction decoding for future expandability
560 - Debugger: Support register and memory writes via GDB stub
561 - Debugger: Add software breakpoint support to gdb
562 - FFmpeg: Full support for libavcodec 56+
563 - GBA: Better debug logging if event processing breaks
564 - GBA Audio: Force audio DMAs to not increment destination
565 - GBA BIOS: Use custom ArcTan, not relying on OS
566 - GBA Hardware: Clean up dead code in GBP
567 - GBA Memory: Optimize stalling behavior
568 - GBA Memory: Optimize Load-/StoreMultiple
569 - GBA Savedata: Add realistic timing for EEPROM
570 - GBA Serialize: Savestates now store if CPU was halted
571 - GBA Video: Remove old slow path fallback
572 - GBA Video: Optimize sprite drawing
573 - GBA Video: Optimize mode 0 rendering
574 - GBA Video: Optimize compositing cases slightly
575 - GUI: Screenshot dimensions are now passed through
576 - GUI: Add back logging
577 - GUI: Only reload config if manually saved
578 - GUI: Increase scrolling speed
579 - OpenGL: Log shader compilation failure
580 - OpenGL: Add texSize uniform
581 - Qt: Make -g flag work in Qt build
582 - Qt: Simplify OpenGL context creation
583 - Qt: Thread startup improvements
584 - Qt: Make audio channel/video layer options shortcut mappable
585 - Qt: Remove some C99isms from C++ code
586 - Qt: Remove default autofire mappings
587 - Qt: Make reseting when pasued frame-accurate
588 - Qt: Rearchitect game closing codepath
589 - PSP2: Use system font for menus
590 - PSP2: Add rumble for PS TV
591 - PSP2: Add fit-to-height screen mode
592 - PSP2: Sync files per descriptor
593 - PSP2: Allow UTF-8 filenames
594 - PSP2: Screenshots are now saved into the Photo Gallery
595 - PSP2: Stop underclocking when menuing
596 - SDL: Increase default audio buffer size to 1024 samples
597 - SDL: More responsive rumble
598 - Util: Add Vector GetConstPointer
599 - Util: Add rtrim
600 - Util: Add endswith
601 - VFS: Improve zip file detection
602 - Wii: Add pixelated resample filter
603 - Windows: Add native VDir support
604 - Util: Add PRIz macro for libc versions that don't support %z
605
6060.4.1: (2016-07-11)
607Bugfixes:
608 - All: Fix several file handle leaks
609 - All: Fix instruction tables getting zeroed when linking sometimes
610 - ARM7: Fix flags on SBC/RSC
611 - ARM7: Fix setting spsr privilege bits when spsr is empty
612 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
613 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
614 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
615 - GBA Memory: Fix executing code from OBJ region of VRAM
616 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
617 - GBA Serialize: Fix loading savegames from savestates
618 - OpenGL: Correct boolean vector strcmp strings for uniforms
619 - Qt: Fix sending gameStopped twice
620 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
621 - Qt: Fix initial state of key mapping
622 - Qt: Initialize m_useBios
623 - SDL: Fix joystick initialization on BSD
624 - SDL: Fix potential joystick crash in games with rumble
625 - SDL: Fix SDL 1.2 build
626 - SDL: Fix sporadic crash when deinitializing audio
627 - Shaders: Fix AGS-001 shader with some bad drivers
628 - Util: Use closesocket on Windows
629 - Util: Fix socket bind addresses
630 - VFS: Fix reading 7z archives without rewinding first
631 - VFS: VFileFromFD should not open directories
632 - Wii: Fix tilting direction
633 - Util: Fix realloc semantics in utf16to8
634Misc:
635 - All: Allow use of external minizip library
636 - Debugger: CLI debugger now exits when end-of-stream is reached
637 - FFmpeg: Update dependencies on Ubuntu
638 - GBA: Slightly optimize GBAProcessEvents
639 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
640 - GBA Video: Null renderer should return proper register values
641 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
642 - Qt: Add preset for DualShock 4
643 - Qt: Update 360 input profile on OS X to reflect newer drivers
644 - Qt: Remove use of NaN
645 - Qt: Canonicalize file paths when loading games
646 - Qt: Add refresh button to controller editing
647 - SDL: Remove default gamepad mappings
648 - Util: Fix intermittent build failure on OS X
649 - VFS: VFile.sync now updates modified time
650
6510.4.0: (2016-02-02)
652Features:
653 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
654 - I/O viewer
655 - Booting of multiboot images
656 - Customization of GIF recording
657 - Libretro: Cheat code support
658 - Support for GLSL shaders
659 - ROM information view
660 - Support for VBA-style cheat codes
661 - Savestates now store creation timestamps
662 - Key autofire
663 - Libretro: Allow blocking opposing directional input
664 - OpenEmu core for OS X
665 - Libretro: Settings for using BIOS and skipping intro
666 - Libretro: Customizable idle loop removal
667 - Implemented cycle counting for sprite rendering
668 - Cleaner, unified settings window
669 - Added a setting for pausing when the emulator is not in focus
670 - Customizable paths for save games, save states, screenshots and patches
671 - Controller hotplugging
672 - Ability to store save games and active cheats within savestates
673Bugfixes:
674 - ARM7: Fix sign of unaligned LDRSH
675 - ARM7: Fix decoding of some ARM ALU instructions with shifters
676 - Debugger: Fix watchpoints in gdb
677 - GBA: Fix warnings when creating and loading savestates
678 - GBA: Fix Iridion II savetype
679 - GBA BIOS: Fix misaligned CpuSet
680 - GBA Cheats: Fix cheats setting the Action Replay version
681 - GBA Hardware: Fix GPIO on big endian
682 - GBA Memory: Fix DMA register writing behavior
683 - GBA Memory: Fix DMAs triggering two cycles early
684 - Libretro: Fix aspect ratio
685 - Qt: Fix some potential crashes with the gamepad mapping
686 - Qt: Fix keys being mapped incorrectly when loading configuration file
687 - Util: Fix PowerPC PNG read/write pixel order
688 - Util: Fix excessive memory allocation when decoding a PNG
689 - VFS: Fix VFileReadline and remove _vfdReadline
690Misc:
691 - All: Improved PowerPC support
692 - All: Fix some undefined behavior warnings
693 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
694 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
695 - GBA: Implement bad I/O register loading
696 - GBA: Allow jumping to OAM and palette RAM
697 - GBA BIOS: Finish implementing RegisterRamReset
698 - GBA Config: Add "override" layer for better one-time configuration
699 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
700 - GBA Memory: Use a dynamically sized mask for ROM memory
701 - GBA Memory: Implement several unimplemented memory access types
702 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
703 - GBA RR: Starting from savestate now embeds the savegame
704 - GBA RR: Add preliminary SRAM support for VBM loading
705 - GBA RR: Add support for resets in movies
706 - GBA Video: Remove lastHblank, as it is implied
707 - Libretro: Use anonymous memory mappers for large blocks of memory
708 - Libretro: Add install target for libretro core
709 - Qt: Window size command line options are now supported
710 - Qt: Increase usability of key mapper
711 - Qt: Add 'Apply' button to settings window
712 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
713 - Qt: Allow use of modifier keys as input
714 - Qt: Optimize log viewer
715 - Qt: Added button for breaking into the GDB debugger
716 - Qt: Add box for showing duration of rewind
717 - SDL: Support fullscreen in SDL 1.2
718 - SDL: Allow GBASDLAudio to be used without a thread context
719 - Util: Use VFile for configuration
720 - Util: Add MutexTryLock
721
7220.3.2: (2015-12-16)
723Bugfixes:
724 - ARM7: Fix STRT/STRBT
725 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
726 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
727 - Libretro: Fix problems with rumble not turning off
728 - GBA: Fix idle skip state being retained between games
729 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
730 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
731 - GBA BIOS: Fix Sqrt sign
732 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
733 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
734 - GBA Memory: Fix DMA behavior for SRAM accesses
735 - GBA Memory: Fix Store8 to OBJ VRAM
736 - GBA Memory: Fix alignment of LDM/STM on SRAM
737 - GBA Memory: Fix unaligned out-of-bounds ROM loads
738 - GBA Memory: Fix timing of DMAs
739 - GBA Video: Fix _mix for 15-bit color
740 - GBA Video: Fix OAM and palette initialization
741 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
742 - Qt: Use safer isLoaded check in GameController
743 - Qt: Fix a race condition in PainterGL that could lead to a crash
744 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
745 - Qt: Fix font size in memory viewer
746 - Qt: Fix a crash in the memory viewer
747 - Qt: Add additional checks in CheatModel to prevent crashes
748 - Qt: Fix race condition with setting sample rate
749 - Qt: Fix crash when closing multiplayer windows
750 - Qt: Fix resetting while paused
751Misc:
752 - GBA Audio: Implement missing flags on SOUNDCNT_X register
753 - Qt: Add mute option to menu
754
7550.3.1: (2015-10-24)
756Bugfixes:
757 - ARM7: Fix instruction decoding of Thumb shifts
758 - GBA: Deinit savegame when unloading a ROM
759 - GBA: Fix BIOS check on big endian
760 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
761 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
762 - GBA Audio: Fix audio channels being silenced at the wrong time
763 - GBA Memory: Fix bad BIOS Load16 on big endian
764 - GBA Memory: Fix bad Load8 on big endian
765 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
766 - GBA Video: Fix edge case with sprite blend modes and semitransparency
767 - GBA Video: Fix objwin and blending interaction on sprites
768 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
769 - Libretro: Fix a memory leak with the render buffer
770 - Qt: Windows no longer spawn in the top left on first launch
771 - Qt: Fix install path of XDG desktop file with DESTDIR
772 - Qt: Fix drag and drop on Windows
773 - Qt: Reenable double buffering, as disabling it broke some Windows configs
774 - VFS: Fix return values of VFileFILE.read and .write
775Misc:
776 - All: Reset next event to cycles instead of zero to interrupt
777 - All: Add --version flag
778 - ARM7: Force disable LTO on two files to work around a GCC bug
779 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
780 - GBA: Better memory handling with PNG savestates
781 - GBA: Additional savestate sanity checks
782 - GBA: Check for cycle count being too high
783 - GBA Audio: Allow GBAAVStream to have no video callback
784 - GBA BIOS: Implement RegisterRamReset for SIO registers
785 - Qt: Remove useless help icons in dialogs
786 - Qt: Prevent savestate window from opening while in multiplayer
787 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
788 - Qt: Dropping multiplayer windows works more cleanly now
789
7900.3.0: (2015-08-16)
791Features:
792 - Ability to hide individual background layers, or OBJs
793 - Ability to mute individual audio channels
794 - Palette viewer and exporter
795 - Volume control
796 - More shortcuts are editable (e.g. quick save/load)
797 - Rewind now shows the frame after rewinding
798 - Import/Export of GameShark/Action Replay snapshots
799 - Add "Step backwards" item for single increment rewind
800 - Deadzone estimation for game controllers
801 - Analog inputs can be used for shortcuts
802 - Menu items for specific solar sensor brightness levels
803 - Remappable controls for tilt and gyroscope sensors
804 - Status messages for actions taken while a game is running (e.g. save/load state)
805 - Memory inspector
806 - Screensaver can now be suspended while a game is running
807 - Load/save the most recent savestate slot
808 - Support varible speed (PWM) rumble
809 - Ability to cap fast forward speed
810 - Finer control over FPS target
811 - Holdable shortcut for rewinding one frame at a time
812 - Ability to boot directly into the BIOS
813 - Preliminary support for yanking out the game pak while a game is running
814 - Thumb-drive mode by putting a file called portable.ini in the same folder
815 - Configurable display driver, between software and OpenGL
816 - Undo-able savestate loading and saving
817 - Controller profiles now store shortcut settings
818 - Default controller profiles for several common controllers
819 - Libretro now supports BIOS, rumble and solar sensor
820 - Implement BIOS call Stop, for sleep mode
821 - Automatically load patches, if found
822 - Improved video synchronization
823 - Configurable audio output sample rate
824Bugfixes:
825 - ARM7: Fix SWI and IRQ timings
826 - ARM7: Fix Thumb MUL timing
827 - ARM7: Fix timing of multiplies to use N cycles
828 - ARM7: ARMHotplugDetach should call deinit
829 - Debugger: Fix use-after-free in breakpoint clearing code
830 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
831 - GBA: Cap audio FIFO read size during deserialization
832 - GBA: Check for corrupted savestates when loading
833 - GBA: Check for improperly sized savestates when loading
834 - GBA: Check for savestates made from differently sized ROMs
835 - GBA: Fix calls to endian-independent loadstores
836 - GBA: Fix timing of reading from timer registers
837 - GBA: Ensure cycles never go negative
838 - GBA Audio: Force audio FIFOs to 32-bit
839 - GBA Audio: Fix audio pitch changing when adjusting buffer size
840 - GBA Audio: Fix sample order in audio channel 3
841 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
842 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
843 - GBA Memory: Improve Thumb open bus behavior
844 - GBA Memory: Fix potential DMA issue when loading a savestate
845 - GBA Memory: Fix load/store multiple video memory waitstates
846 - GBA SIO: Fix reseting when there are SIO devices attached
847 - GBA Video: Blended sprites should never have other effects applied
848 - GBA Video: Fix out-of-bounds tiles in mosaic
849 - GBA Video: Fix windows not affecting sprites
850 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
851 - GBA Video: Fix timing on first scanline
852 - Qt: Better cleanup when a game crashes
853 - Qt: Fix open ROM dialog filtering for archive formats
854 - Qt: Cap the maximum number of multiplayer windows
855 - Qt: Fix maximum year in sensor override
856 - Qt: Fix window being too tall after exiting fullscreen
857 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
858 - Qt: Fix analog buttons not getting unmapped
859 - Qt: Fix passing command line options
860 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
861 - SDL: Fix SDL build when OpenGL is missing
862 - Util: Allow loading IPS patches that grow the ROM
863 - VFS: Fix resource leaks if some allocations fail
864 - VFS: Fix line-reading to return proper values
865 - Video: Fix an issue with very long filenames
866 - Util: Fix formatting of floats
867Misc:
868 - All: Add --help flag for command line programs
869 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
870 - All: Enable static linking for Windows
871 - All: Enable static linking for OS X
872 - All: Threads are now named
873 - All: Proper handling of Unicode file paths
874 - ARM7: Add emulation for Undefined CPU mode
875 - ARM7: Reduce the size of the Thumb instruction table
876 - GBA: Add status log level
877 - GBA: GBARewind now returns how many states it has rewound
878 - GBA: SIO logging layer
879 - GBA BIOS: Stub out SoundBias
880 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
881 - GBA: Don't include GBACLIDebugger struct unless needed
882 - GBA: Savedata is now synced shortly after data finishes being written
883 - GBA: Process multiple timer events at once, if necessary
884 - GBA Audio: Implement audio reset for channels A/B
885 - GBA Audio: Process multiple audio events at once, if necessary
886 - GBA Hardware: Backport generic RTC source into core
887 - GBA Input: Allow axes and buttons to be mapped to the same key
888 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
889 - GBA SIO: Add a dummy driver for Normal mode
890 - GBA Thread: Add functionality for running callbacks on the GBA thread
891 - GBA Thread: Split GBASync into a separate file
892 - GBA Video: Refactor software renderer into separate files
893 - GBA Video: Slightly optimize mode 0 mosaic rendering
894 - Debugger: Free watchpoints in addition to breakpoints
895 - Qt: Handle saving input settings better
896 - Qt: Move GL frame drawing back onto its own thread
897 - Qt: Fast forward (held) option moved from Other to Emulation menu
898 - Qt: Show version info in window title
899 - Qt: Migrate multiplayer window handling into GBAApp
900 - Qt: Unified file opening and saving with last location
901 - Qt: Fix windows being resizable when they shouldn't have been
902 - Qt: Only hide cursor in full screen
903 - Qt: Replace pause-after-frame mutex with an atomic
904 - Qt: Add application icon and XDG desktop files
905 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
906 - Qt: Don't save window size when entering fullscreen
907 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
908 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
909 - Qt: Increase usability of key mapper
910 - Qt: Show checkmark for window sizes
911 - Qt: Set window path to loaded ROM
912 - Perf: Ability to load savestates immediately on launch
913 - SDL: Properly check for initialization
914 - SDL: Clean up initialization functions
915 - SDL: Clean up GL context
916 - Util: Allow disabling the threading code entirely
917 - VFS: Add sync method to force syncing with backing
918
9190.2.1: (2015-05-13)
920Bugfixes:
921 - All: Fix sanitize-deb script not cleaning up after itself
922 - All: Fix dependencies for libavcodec on Debian-derived platforms
923 - ARM7: Handle writeback for PC in addressing modes 2 and 3
924 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
925 - ARM7: Fix ARM multiply instructions when PC is a destination register
926 - Debugger: Fix use-after-free in breakpoint clearing code
927 - Debugger: Fix boundary conditions in tab completion
928 - GBA: Fix timers not updating timing when writing to only the reload register
929 - GBA: Fix rewind boundary conditions
930 - GBA: Add initial I/O register settings for background matrix registers
931 - GBA: Fix hang when loading a savestate if sync to video is enabled
932 - GBA: Handle out-of-bounds I/O access
933 - GBA: Fix bounds-checking on EEPROM access
934 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
935 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
936 - GBA Memory: Allow SRAM to be 64kB
937 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
938 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
939 - GBA Video: Fix second frame mode 5
940 - Perf: Fix race condition if a game crashes immediately on start
941 - Qt: Fix Display object leak when closing a window
942 - Qt: Fix .deb dependencies
943 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
944 - Qt: Fix window not regaining focus after exiting savestate window
945 - Qt: Fix regression where video would not record if the game had already started
946 - Qt: Fix potential crash if a gamepad causes focus to change
947 - Qt: Fix controller axis querying
948 - Qt: Fix multiplayer windows opening as the wrong size
949 - Qt: Fix controllers sometimes not loading the right profile
950 - SDL: Fix boundary conditions for joystick adjustments
951 - SDL: Allocate properly sized input maps
952 - SDL: Fix potential build issues when Qt and SDL2 are in use
953 - Util: Fix resource leak in UTF-8 handling code
954 - Util: Fix a null-pointer issue when attempting to delete a key
955 - VFS: Fix resource leaks if some allocations fail
956 - Video: Fix an issue with very long filenames
957Misc:
958 - GBA Memory: Soft-crash if jumping past the end of a ROM
959 - Qt: Show multiplayer numbers in window title
960 - Qt: Solar sensor can have shortcuts set
961
9620.2.0: (2015-04-03)
963Features:
964 - Support for gamepad axes, e.g. analog sticks or triggers
965 - Add scale presets for up to 6x
966 - Settings window
967 - Bilinear resampling option
968 - Add option to skip BIOS start screen
969 - List of recently opened games
970 - Support for games using the Solar Sensor
971 - Better audio resampling via blip-buf
972 - Game Pak overrides dialog for setting savetype and sensor values
973 - Support for games using the tilt sensor
974 - Remappable shortcuts for keyboard and gamepad
975 - Rewinding of emulation
976 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
977 - Support IPv6
978 - Save directory of last loaded file
979 - Support BPS patches
980 - Automatically detect and optimize out idle loops
981 - Configurable game overrides
982 - Support loading 7-Zip files
983 - Drag and drop game loading
984 - Cheat code support
985 - Runtime configurable audio driver
986 - Libretro core for use with RetroArch and other front-ends
987 - Controller profiles for setting different bindings for different controllers
988 - Ability to lock aspect ratio
989 - Local link cable support
990 - Ability to switch which game controller is in use per instance
991 - Ability to prevent opposing directional input
992 - Warning dialog if an unimplemented BIOS feature is called
993 - Debugger: Add CLI "frame", frame advance command
994 - Debugger: Add CLI functions for writing to memory
995 - Debugger: Add CLI functions for examining memory regions
996 - Debugger: Add CLI function for writing a register
997Bugfixes:
998 - ARM7: Extend prefetch by one stage
999 - ARM7: Fix cycle counting for loads
1000 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1001 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1002 - GBA: Initialize gba.sync to null
1003 - GBA: Fix timer initialization
1004 - GBA Audio: Support 16-bit writes to FIFO audio
1005 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1006 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1007 - GBA BIOS: Fix BIOS prefetch after reset
1008 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1009 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1010 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1011 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1012 - GBA Memory: Fix cycle counting for 32-bit load/stores
1013 - GBA RR: Fix fallthrough error when reading tags from a movie
1014 - GBA Thread: Fix possible hang when loading an archive
1015 - GBA Thread: Fix possible deadlock in video sync
1016 - Perf: Fix crash when the GBA thread fails to start
1017 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1018 - Qt: Fix crash when adjusting settings after closing a game
1019 - Qt: Fix crash when starting GDB stub after closing a game
1020 - Qt: Fix patch loading while a game is running
1021 - Qt: Fix crash when loading a game after stopping GDB server
1022 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1023 - Qt: Fix crash when attempting to pause if a game is not running
1024 - SDL: Properly clean up if a game doesn't launch
1025 - Util: Fix sockets on Windows
1026Misc:
1027 - All: Enable link-time optimization
1028 - Debugger: Watchpoints now work on STM/LDM instructions
1029 - Debugger: Clean up GDB stub network interfacing
1030 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1031 - Debugger: Merge Thumb BL instructions when disassembling
1032 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1033 - Debugger: Watchpoints now report address watched (fixes #68)
1034 - Debugger: Add support for soft breakpoints
1035 - Debugger: Make I/O register names be addresses instead of values
1036 - Debugger: Rename read/write commands
1037 - GBA: Improve accuracy of event timing
1038 - GBA: Add API for getting Configuration structs for overrides and input
1039 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1040 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1041 - GBA: Move A/V stream interface into core
1042 - GBA: Savestates now take into account savedata state machines (fixes #109)
1043 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1044 - GBA Memory: Simplify memory API and use fixed bus width
1045 - GBA Thread: Make GBASyncWaitFrameStart time out
1046 - GBA Video: Start video at the last scanline instead of the first
1047 - Qt: Optimize logo drawing
1048 - Qt: Move frame upload back onto main thread
1049 - Qt: Remember window position
1050 - Qt: Double-clicking on the window toggles full screen
1051 - Util: Use proper locale for reading and writing float values
1052
10530.1.1: (2015-01-24)
1054Bugfixes:
1055 - ARM7: Fix LDM writeback to a register already written
1056 - GBA: Fix timers 2 and 3 updating incorrectly
1057 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1058 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1059 - GBA Audio: Properly initialize audio FIFO channels
1060 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1061 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1062 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1063 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1064 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1065 - GBA BIOS: Fix HuffUnComp boundary conditions
1066 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1067 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1068 - GBA Memory: Filter out top nybble of DMA addresses
1069 - GBA Memory: Properly bounds-check VRAM accesses
1070 - GBA Memory: Fix initial DMA state
1071 - GBA Thread: Allow halted games to exit cleanly
1072 - GBA Video: Fix blend issues with obscured middle layers
1073 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1074 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1075 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1076 - GBA Video: Fix sprite boundary conditions with mosaic
1077 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1078 - Qt: Fix issue with set frame sizes being the wrong height
1079 - Qt: Fix emulator crashing when full screen if a game is not running
1080 - Qt: Fix window focus issues
1081 - Qt: Properly set default video recording settings
1082 - Qt: Fix a race condition when a game crashes immediately
1083 - Qt: Fix some cases where key mapping can break if focus is adjusted
1084 - Qt: Fix crash if a game pauses before any frames are shown
1085 - Debugger: Negative PC-relative loads now properly subtract the offset
1086 - Debugger: Align PC-relative loads in Thumb
1087 - Debugger: Fix watchpoints triggering too late
1088 - Debugger: Fix binary print putting spaces between digits
1089 - Video: Ensure FFmpeg encoder has audio frames
1090 - Video: Fix uncompressed PCM audio recording
1091 - Video: Fix FFmpeg crashing when the file extension is wrong
1092 - Util: Fix SOCKET_FAILED macro
1093Misc:
1094 - GBA: Exit cleanly on FATAL if the port supports it
1095 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1096 - Qt: Disable sync to video by default
1097 - Qt: Handle a game crash without crashing
1098 - Qt: Set default log level to FATAL, ERROR and WARN
1099 - Qt: Clarify some phrasing in the menus
1100 - Qt: Clear active buttons when focus is lost
1101
11020.1.0: (2014-12-13)
1103 - Initial release