all repos — mgba @ 74ac89a584b068b9d9c02e5117eddbe6da22d9c5

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QDateTime>
 10#include <QList>
 11#include <QMainWindow>
 12#include <QTimer>
 13
 14#include <functional>
 15
 16extern "C" {
 17#include "gba/gba.h"
 18}
 19
 20#include "GDBController.h"
 21#include "InputController.h"
 22#include "LoadSaveState.h"
 23#include "LogController.h"
 24
 25struct GBAOptions;
 26struct GBAArguments;
 27
 28namespace QGBA {
 29
 30class ConfigController;
 31class Display;
 32class GameController;
 33class GIFView;
 34class LogView;
 35class ShortcutController;
 36class VideoView;
 37class WindowBackground;
 38
 39class Window : public QMainWindow {
 40Q_OBJECT
 41
 42public:
 43	Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 44	virtual ~Window();
 45
 46	GameController* controller() { return m_controller; }
 47
 48	void setConfig(ConfigController*);
 49	void argumentsPassed(GBAArguments*);
 50
 51	void resizeFrame(int width, int height);
 52
 53signals:
 54	void startDrawing(GBAThread*);
 55	void shutdown();
 56	void audioBufferSamplesChanged(int samples);
 57	void fpsTargetChanged(float target);
 58
 59public slots:
 60	void selectROM();
 61	void selectBIOS();
 62	void selectPatch();
 63	void enterFullScreen();
 64	void exitFullScreen();
 65	void toggleFullScreen();
 66	void loadConfig();
 67	void saveConfig();
 68
 69	void replaceROM();
 70
 71	void importSharkport();
 72	void exportSharkport();
 73
 74	void openKeymapWindow();
 75	void openSettingsWindow();
 76	void openShortcutWindow();
 77
 78	void openOverrideWindow();
 79	void openSensorWindow();
 80	void openCheatsWindow();
 81
 82	void openPaletteWindow();
 83	void openMemoryWindow();
 84
 85#ifdef BUILD_SDL
 86	void openGamepadWindow();
 87#endif
 88
 89#ifdef USE_FFMPEG
 90	void openVideoWindow();
 91#endif
 92
 93#ifdef USE_MAGICK
 94	void openGIFWindow();
 95#endif
 96
 97#ifdef USE_GDB_STUB
 98	void gdbOpen();
 99#endif
100
101protected:
102	virtual void keyPressEvent(QKeyEvent* event) override;
103	virtual void keyReleaseEvent(QKeyEvent* event) override;
104	virtual void resizeEvent(QResizeEvent*) override;
105	virtual void closeEvent(QCloseEvent*) override;
106	virtual void focusOutEvent(QFocusEvent*) override;
107	virtual void dragEnterEvent(QDragEnterEvent*) override;
108	virtual void dropEvent(QDropEvent*) override;
109	virtual void mouseDoubleClickEvent(QMouseEvent*) override;
110
111private slots:
112	void gameStarted(GBAThread*);
113	void gameStopped();
114	void gameCrashed(const QString&);
115	void gameFailed();
116	void unimplementedBiosCall(int);
117
118	void tryMakePortable();
119	void mustRestart();
120
121	void recordFrame();
122	void showFPS();
123
124private:
125	static const int FPS_TIMER_INTERVAL = 2000;
126	static const int FRAME_LIST_SIZE = 120;
127
128	void setupMenu(QMenuBar*);
129	void openStateWindow(LoadSave);
130
131	void attachWidget(QWidget* widget);
132	void detachWidget(QWidget* widget);
133
134	void appendMRU(const QString& fname);
135	void updateMRU();
136
137	void openView(QWidget* widget);
138
139	QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
140	QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
141
142	void updateTitle(float fps = NAN);
143
144	GameController* m_controller;
145	Display* m_display;
146	QList<QAction*> m_gameActions;
147	LogController m_log;
148	LogView* m_logView;
149	LoadSaveState* m_stateWindow;
150	WindowBackground* m_screenWidget;
151	QPixmap m_logo;
152	ConfigController* m_config;
153	InputController m_inputController;
154	QList<QDateTime> m_frameList;
155	QTimer m_fpsTimer;
156	QList<QString> m_mruFiles;
157	QMenu* m_mruMenu;
158	ShortcutController* m_shortcutController;
159	int m_playerId;
160
161	bool m_hitUnimplementedBiosCall;
162
163#ifdef USE_FFMPEG
164	VideoView* m_videoView;
165#endif
166
167#ifdef USE_MAGICK
168	GIFView* m_gifView;
169#endif
170
171#ifdef USE_GDB_STUB
172	GDBController* m_gdbController;
173#endif
174};
175
176class WindowBackground : public QLabel {
177Q_OBJECT
178
179public:
180	WindowBackground(QWidget* parent = 0);
181
182	void setSizeHint(const QSize& size);
183	virtual QSize sizeHint() const override;
184	void setLockAspectRatio(int width, int height);
185
186protected:
187	virtual void paintEvent(QPaintEvent*) override;
188
189private:
190	QSize m_sizeHint;
191	int m_aspectWidth;
192	int m_aspectHeight;
193};
194
195}
196
197#endif