all repos — mgba @ 74af12317c18d20781a83886ecc33238f37238f9

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13 - Menu items for specific solar sensor brightness levels
 14 - Remappable controls for tilt and gyroscope sensors
 15 - Status messages for actions taken while a game is running (e.g. save/load state)
 16 - Memory inspector
 17Bugfixes:
 18 - GBA: Fix timers not updating timing when writing to only the reload register
 19 - All: Fix sanitize-deb script not cleaning up after itself
 20 - Qt: Fix Display object leak when closing a window
 21 - Qt: Fix .deb dependencies
 22 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 23 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 24 - ARM7: Fix SWI and IRQ timings
 25 - GBA Audio: Force audio FIFOs to 32-bit
 26 - GBA Memory: Ensure changing the timing of a DMA reschedules it
 27 - Qt: Fix window not regaining focus after exiting savestate window
 28 - Qt: Fix regression where video would not record if the game had already started
 29 - GBA: Fix rewind boundary conditions
 30 - GBA: Add initial I/O register settings for background matrix registers
 31 - Qt: Fix potential crash if a gamepad causes focus to change
 32 - GBA Memory: Allow SRAM to be 64kB
 33 - Qt: Fix controller axis querying
 34 - GBA Memory: Improve Thumb open bus behavior
 35 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 36 - Qt: Fix multiplayer windows opening as the wrong size
 37 - Qt: Fix controllers sometimes not loading the right profile
 38 - GBA: Fix hang when loading a savestate if sync to video is enabled
 39 - Debugger: Fix use-after-free in breakpoint clearing code
 40 - Util: Fix resource leak in UTF-8 handling code
 41 - VFS: Fix resource leaks if some allocations fail
 42 - Debugger: Fix boundary conditions in tab completion
 43 - Video: Fix an issue with very long filenames
 44 - SDL: Fix boundary conditions for joystick adjustments
 45 - Util: Fix a null-pointer issue when attempting to delete a key
 46Misc:
 47 - Qt: Show multiplayer numbers in window title
 48 - Qt: Handle saving input settings better
 49 - Debugger: Free watchpoints in addition to breakpoints
 50 - Qt: Move GL frame drawing back onto its own thread
 51 - GBA: Add status log level
 52 - GBA Thread: Add functionality for running callbacks on the GBA thread
 53 - Qt: Fast forward (held) option moved from Other to Emulation menu
 54
 550.2.0: (2015-04-03)
 56Features:
 57 - Support for gamepad axes, e.g. analog sticks or triggers
 58 - Add scale presets for up to 6x
 59 - Settings window
 60 - Bilinear resampling option
 61 - Add option to skip BIOS start screen
 62 - List of recently opened games
 63 - Support for games using the Solar Sensor
 64 - Better audio resampling via blip-buf
 65 - Game Pak overrides dialog for setting savetype and sensor values
 66 - Support for games using the tilt sensor
 67 - Remappable shortcuts for keyboard and gamepad
 68 - Rewinding of emulation
 69 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
 70 - Support IPv6
 71 - Save directory of last loaded file
 72 - Support BPS patches
 73 - Automatically detect and optimize out idle loops
 74 - Configurable game overrides
 75 - Support loading 7-Zip files
 76 - Drag and drop game loading
 77 - Cheat code support
 78 - Runtime configurable audio driver
 79 - Libretro core for use with RetroArch and other front-ends
 80 - Controller profiles for setting different bindings for different controllers
 81 - Ability to lock aspect ratio
 82 - Local link cable support
 83 - Ability to switch which game controller is in use per instance
 84 - Ability to prevent opposing directional input
 85 - Warning dialog if an unimplemented BIOS feature is called
 86 - Debugger: Add CLI "frame", frame advance command
 87 - Debugger: Add CLI functions for writing to memory
 88 - Debugger: Add CLI functions for examining memory regions
 89 - Debugger: Add CLI function for writing a register
 90Bugfixes:
 91 - ARM7: Extend prefetch by one stage
 92 - ARM7: Fix cycle counting for loads
 93 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
 94 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
 95 - GBA: Initialize gba.sync to null
 96 - GBA: Fix timer initialization
 97 - GBA Audio: Support 16-bit writes to FIFO audio
 98 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
 99 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
100 - GBA BIOS: Fix BIOS prefetch after reset
101 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
102 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
103 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
104 - GBA Memory: Fix I cycles that had been moved to ARM7 core
105 - GBA Memory: Fix cycle counting for 32-bit load/stores
106 - GBA RR: Fix fallthrough error when reading tags from a movie
107 - GBA Thread: Fix possible hang when loading an archive
108 - GBA Thread: Fix possible deadlock in video sync
109 - Perf: Fix crash when the GBA thread fails to start
110 - Qt: Fix crash starting a GDB stub if a game isn't loaded
111 - Qt: Fix crash when adjusting settings after closing a game
112 - Qt: Fix crash when starting GDB stub after closing a game
113 - Qt: Fix patch loading while a game is running
114 - Qt: Fix crash when loading a game after stopping GDB server
115 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
116 - Qt: Fix crash when attempting to pause if a game is not running
117 - SDL: Properly clean up if a game doesn't launch
118 - Util: Fix sockets on Windows
119Misc:
120 - All: Enable link-time optimization
121 - Debugger: Watchpoints now work on STM/LDM instructions
122 - Debugger: Clean up GDB stub network interfacing
123 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
124 - Debugger: Merge Thumb BL instructions when disassembling
125 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
126 - Debugger: Watchpoints now report address watched (fixes #68)
127 - Debugger: Add support for soft breakpoints
128 - Debugger: Make I/O register names be addresses instead of values
129 - Debugger: Rename read/write commands
130 - GBA: Improve accuracy of event timing
131 - GBA: Add API for getting Configuration structs for overrides and input
132 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
133 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
134 - GBA: Move A/V stream interface into core
135 - GBA: Savestates now take into account savedata state machines (fixes #109)
136 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
137 - GBA Memory: Simplify memory API and use fixed bus width
138 - GBA Thread: Make GBASyncWaitFrameStart time out
139 - GBA Video: Start video at the last scanline instead of the first
140 - Qt: Optimize logo drawing
141 - Qt: Move frame upload back onto main thread
142 - Qt: Remember window position
143 - Qt: Double-clicking on the window toggles full screen
144 - Util: Use proper locale for reading and writing float values
145
1460.1.1: (2015-01-24)
147Bugfixes:
148 - ARM7: Fix LDM writeback to a register already written
149 - GBA: Fix timers 2 and 3 updating incorrectly
150 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
151 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
152 - GBA Audio: Properly initialize audio FIFO channels
153 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
154 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
155 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
156 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
157 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
158 - GBA BIOS: Fix HuffUnComp boundary conditions
159 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
160 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
161 - GBA Memory: Filter out top nybble of DMA addresses
162 - GBA Memory: Properly bounds-check VRAM accesses
163 - GBA Memory: Fix initial DMA state
164 - GBA Thread: Allow halted games to exit cleanly
165 - GBA Video: Fix blend issues with obscured middle layers
166 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
167 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
168 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
169 - GBA Video: Fix sprite boundary conditions with mosaic
170 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
171 - Qt: Fix issue with set frame sizes being the wrong height
172 - Qt: Fix emulator crashing when full screen if a game is not running
173 - Qt: Fix window focus issues
174 - Qt: Properly set default video recording settings
175 - Qt: Fix a race condition when a game crashes immediately
176 - Qt: Fix some cases where key mapping can break if focus is adjusted
177 - Qt: Fix crash if a game pauses before any frames are shown
178 - Debugger: Negative PC-relative loads now properly subtract the offset
179 - Debugger: Align PC-relative loads in Thumb
180 - Debugger: Fix watchpoints triggering too late
181 - Debugger: Fix binary print putting spaces between digits
182 - Video: Ensure FFmpeg encoder has audio frames
183 - Video: Fix uncompressed PCM audio recording
184 - Video: Fix FFmpeg crashing when the file extension is wrong
185 - Util: Fix SOCKET_FAILED macro
186Misc:
187 - GBA: Exit cleanly on FATAL if the port supports it
188 - GBA Memory: Implement 16- and 32-bit loads from SRAM
189 - Qt: Disable sync to video by default
190 - Qt: Handle a game crash without crashing
191 - Qt: Set default log level to FATAL, ERROR and WARN
192 - Qt: Clarify some phrasing in the menus
193 - Qt: Clear active buttons when focus is lost
194
1950.1.0: (2014-12-13)
196 - Initial release