all repos — mgba @ 74bb02065d232108192b41eb80e2889e000457bf

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "ArchiveInspector.h"
  19#include "CheatsView.h"
  20#include "ConfigController.h"
  21#include "DebuggerConsole.h"
  22#include "DebuggerConsoleController.h"
  23#include "Display.h"
  24#include "GameController.h"
  25#include "GBAApp.h"
  26#include "GDBController.h"
  27#include "GDBWindow.h"
  28#include "GIFView.h"
  29#include "IOViewer.h"
  30#include "LoadSaveState.h"
  31#include "LogView.h"
  32#include "MultiplayerController.h"
  33#include "MemoryView.h"
  34#include "OverrideView.h"
  35#include "ObjView.h"
  36#include "PaletteView.h"
  37#include "ROMInfo.h"
  38#include "SensorView.h"
  39#include "SettingsView.h"
  40#include "ShaderSelector.h"
  41#include "ShortcutController.h"
  42#include "TileView.h"
  43#include "VideoView.h"
  44
  45extern "C" {
  46#include "core/version.h"
  47#ifdef M_CORE_GB
  48#include "gb/gb.h"
  49#endif
  50#include "feature/commandline.h"
  51#include "util/nointro.h"
  52#include "util/vfs.h"
  53}
  54
  55using namespace QGBA;
  56
  57Window::Window(ConfigController* config, int playerId, QWidget* parent)
  58	: QMainWindow(parent)
  59	, m_log(0)
  60	, m_logView(new LogView(&m_log))
  61	, m_stateWindow(nullptr)
  62	, m_screenWidget(new WindowBackground())
  63	, m_logo(":/res/mgba-1024.png")
  64	, m_config(config)
  65	, m_inputController(playerId, this)
  66#ifdef USE_FFMPEG
  67	, m_videoView(nullptr)
  68#endif
  69#ifdef USE_MAGICK
  70	, m_gifView(nullptr)
  71#endif
  72#ifdef USE_GDB_STUB
  73	, m_gdbController(nullptr)
  74#endif
  75#ifdef USE_DEBUGGERS
  76	, m_console(nullptr)
  77#endif
  78	, m_mruMenu(nullptr)
  79	, m_shortcutController(new ShortcutController(this))
  80	, m_fullscreenOnStart(false)
  81	, m_autoresume(false)
  82	, m_wasOpened(false)
  83{
  84	setFocusPolicy(Qt::StrongFocus);
  85	setAcceptDrops(true);
  86	setAttribute(Qt::WA_DeleteOnClose);
  87	m_controller = new GameController(this);
  88	m_controller->setInputController(&m_inputController);
  89	updateTitle();
  90
  91	m_display = Display::create(this);
  92	m_shaderView = new ShaderSelector(m_display, m_config);
  93
  94	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  95	m_logo = m_logo; // Free memory left over in old pixmap
  96
  97	m_screenWidget->setMinimumSize(m_display->minimumSize());
  98	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  99	int i = 2;
 100	QVariant multiplier = m_config->getOption("scaleMultiplier");
 101	if (!multiplier.isNull()) {
 102		m_savedScale = multiplier.toInt();
 103		i = m_savedScale;
 104	}
 105#ifdef M_CORE_GBA
 106	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 107#endif
 108	m_screenWidget->setPixmap(m_logo);
 109	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 110	setCentralWidget(m_screenWidget);
 111
 112	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 113	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 114	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 115	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 116	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 117	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 118	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 119	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 120		unsigned width, height;
 121		context->core->desiredVideoDimensions(context->core, &width, &height);
 122		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 123		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 124		QPixmap pixmap;
 125		pixmap.convertFromImage(currentImage);
 126		m_screenWidget->setPixmap(pixmap);
 127		m_screenWidget->setLockAspectRatio(width, height);
 128	});
 129	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 130#ifndef Q_OS_MAC
 131	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 132	connect(m_controller, &GameController::gameUnpaused, [this]() {
 133		if(isFullScreen()) {
 134			menuBar()->hide();
 135		}
 136	});
 137#endif
 138	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 139	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 140	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 141	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 142	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 143	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 144	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 145	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 146	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 147	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 148	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 149	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 150	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 151	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 152	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 153	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 154	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 155	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 156	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 157	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 158	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 159	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 160	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 161	connect(m_display, &Display::hideCursor, [this]() {
 162		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 163			m_screenWidget->setCursor(Qt::BlankCursor);
 164		}
 165	});
 166	connect(m_display, &Display::showCursor, [this]() {
 167		m_screenWidget->unsetCursor();
 168	});
 169	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 170
 171	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 172	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 173	m_focusCheck.setInterval(200);
 174
 175	m_shortcutController->setConfigController(m_config);
 176	setupMenu(menuBar());
 177}
 178
 179Window::~Window() {
 180	delete m_logView;
 181
 182#ifdef USE_FFMPEG
 183	delete m_videoView;
 184#endif
 185
 186#ifdef USE_MAGICK
 187	delete m_gifView;
 188#endif
 189}
 190
 191void Window::argumentsPassed(mArguments* args) {
 192	loadConfig();
 193
 194	if (args->patch) {
 195		m_controller->loadPatch(args->patch);
 196	}
 197
 198	if (args->fname) {
 199		m_controller->loadGame(args->fname);
 200	}
 201
 202#ifdef USE_GDB_STUB
 203	if (args->debuggerType == DEBUGGER_GDB) {
 204		if (!m_gdbController) {
 205			m_gdbController = new GDBController(m_controller, this);
 206			m_gdbController->listen();
 207		}
 208	}
 209#endif
 210}
 211
 212void Window::resizeFrame(const QSize& size) {
 213	QSize newSize(size);
 214	m_screenWidget->setSizeHint(newSize);
 215	newSize -= m_screenWidget->size();
 216	newSize += this->size();
 217	resize(newSize);
 218}
 219
 220void Window::setConfig(ConfigController* config) {
 221	m_config = config;
 222}
 223
 224void Window::loadConfig() {
 225	const mCoreOptions* opts = m_config->options();
 226	reloadConfig();
 227
 228	// TODO: Move these to ConfigController
 229	if (opts->fpsTarget) {
 230		emit fpsTargetChanged(opts->fpsTarget);
 231	}
 232
 233	if (opts->audioBuffers) {
 234		emit audioBufferSamplesChanged(opts->audioBuffers);
 235	}
 236
 237	if (opts->sampleRate) {
 238		emit sampleRateChanged(opts->sampleRate);
 239	}
 240
 241	if (opts->width && opts->height) {
 242		resizeFrame(QSize(opts->width, opts->height));
 243	}
 244
 245	if (opts->fullscreen) {
 246		enterFullScreen();
 247	}
 248
 249	if (opts->shader) {
 250		struct VDir* shader = VDirOpen(opts->shader);
 251		if (shader) {
 252			m_display->setShaders(shader);
 253			m_shaderView->refreshShaders();
 254			shader->close(shader);
 255		}
 256	}
 257
 258	m_mruFiles = m_config->getMRU();
 259	updateMRU();
 260
 261	m_inputController.setConfiguration(m_config);
 262	m_controller->setUseBIOS(opts->useBios);
 263}
 264
 265void Window::reloadConfig() {
 266	const mCoreOptions* opts = m_config->options();
 267
 268	m_log.setLevels(opts->logLevel);
 269
 270	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 271	bool ok;
 272	int flags = saveStateExtdata.toInt(&ok);
 273	if (ok) {
 274		m_controller->setSaveStateExtdata(flags);
 275	}
 276
 277	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 278	flags = loadStateExtdata.toInt(&ok);
 279	if (ok) {
 280		m_controller->setLoadStateExtdata(flags);
 281	}
 282
 283	m_controller->setConfig(m_config->config());
 284	m_display->lockAspectRatio(opts->lockAspectRatio);
 285	m_display->filter(opts->resampleVideo);
 286
 287	if (opts->bios) {
 288		m_controller->loadBIOS(opts->bios);
 289	}
 290
 291	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 292}
 293
 294void Window::saveConfig() {
 295	m_inputController.saveConfiguration();
 296	m_config->write();
 297}
 298
 299QString Window::getFilters() const {
 300	QStringList filters;
 301	QStringList formats;
 302
 303#ifdef M_CORE_GBA
 304	QStringList gbaFormats{
 305		"*.gba",
 306#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 307		"*.zip",
 308#endif
 309#ifdef USE_LZMA
 310		"*.7z",
 311#endif
 312		"*.agb",
 313		"*.mb",
 314		"*.rom",
 315		"*.bin"};
 316	formats.append(gbaFormats);
 317	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 318#endif
 319
 320#ifdef M_CORE_GB
 321	QStringList gbFormats{
 322		"*.gb",
 323		"*.gbc",
 324#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 325		"*.zip",
 326#endif
 327#ifdef USE_LZMA
 328		"*.7z",
 329#endif
 330		"*.rom",
 331		"*.bin"};
 332	formats.append(gbFormats);
 333	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 334#endif
 335
 336	formats.removeDuplicates();
 337	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 338	return filters.join(";;");
 339}
 340
 341QString Window::getFiltersArchive() const {
 342	QStringList filters;
 343
 344	QStringList formats{
 345#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 346		"*.zip",
 347#endif
 348#ifdef USE_LZMA
 349		"*.7z",
 350#endif
 351	};
 352	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 353	return filters.join(";;");
 354}
 355
 356void Window::selectROM() {
 357	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 358	if (!filename.isEmpty()) {
 359		m_controller->loadGame(filename);
 360	}
 361}
 362
 363void Window::selectROMInArchive() {
 364	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 365	if (filename.isEmpty()) {
 366		return;
 367	}
 368	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 369	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector, filename]() {
 370		VFile* output = archiveInspector->selectedVFile();
 371		if (output) {
 372			m_controller->loadGame(output, filename);
 373		}
 374		archiveInspector->close();
 375	});
 376	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 377	archiveInspector->show();
 378}
 379
 380void Window::replaceROM() {
 381	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 382	if (!filename.isEmpty()) {
 383		m_controller->replaceGame(filename);
 384	}
 385}
 386
 387void Window::selectSave(bool temporary) {
 388	QStringList formats{"*.sav"};
 389	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 390	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 391	if (!filename.isEmpty()) {
 392		m_controller->loadSave(filename, temporary);
 393	}
 394}
 395
 396void Window::multiplayerChanged() {
 397	int attached = 1;
 398	MultiplayerController* multiplayer = m_controller->multiplayerController();
 399	if (multiplayer) {
 400		attached = multiplayer->attached();
 401	}
 402	if (m_controller->isLoaded()) {
 403		for (QAction* action : m_nonMpActions) {
 404			action->setDisabled(attached > 1);
 405		}
 406	}
 407}
 408
 409void Window::selectBIOS() {
 410	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 411	if (!filename.isEmpty()) {
 412		QFileInfo info(filename);
 413		m_config->setOption("bios", info.canonicalFilePath());
 414		m_config->updateOption("bios");
 415		m_config->setOption("useBios", true);
 416		m_config->updateOption("useBios");
 417		m_controller->loadBIOS(info.canonicalFilePath());
 418	}
 419}
 420
 421void Window::selectPatch() {
 422	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 423	if (!filename.isEmpty()) {
 424		m_controller->loadPatch(filename);
 425	}
 426}
 427
 428void Window::openView(QWidget* widget) {
 429	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 430	widget->setAttribute(Qt::WA_DeleteOnClose);
 431	widget->show();
 432}
 433
 434void Window::importSharkport() {
 435	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 436	if (!filename.isEmpty()) {
 437		m_controller->importSharkport(filename);
 438	}
 439}
 440
 441void Window::exportSharkport() {
 442	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 443	if (!filename.isEmpty()) {
 444		m_controller->exportSharkport(filename);
 445	}
 446}
 447
 448void Window::openSettingsWindow() {
 449	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 450	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 451	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 452	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 453	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 454	openView(settingsWindow);
 455}
 456
 457void Window::openAboutScreen() {
 458	AboutScreen* about = new AboutScreen();
 459	openView(about);
 460}
 461
 462template <typename T, typename A>
 463std::function<void()> Window::openTView(A arg) {
 464	return [=]() {
 465		T* view = new T(m_controller, arg);
 466		openView(view);
 467	};
 468}
 469
 470template <typename T>
 471std::function<void()> Window::openTView() {
 472	return [=]() {
 473		T* view = new T(m_controller);
 474		openView(view);
 475	};
 476}
 477
 478#ifdef USE_FFMPEG
 479void Window::openVideoWindow() {
 480	if (!m_videoView) {
 481		m_videoView = new VideoView();
 482		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 483		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 484		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 485		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 486		connect(m_controller, &GameController::gameStarted, [this]() {
 487			m_videoView->setNativeResolution(m_controller->screenDimensions());
 488		});
 489		if (m_controller->isLoaded()) {
 490			m_videoView->setNativeResolution(m_controller->screenDimensions());
 491		}
 492		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 493	}
 494	m_videoView->show();
 495}
 496#endif
 497
 498#ifdef USE_MAGICK
 499void Window::openGIFWindow() {
 500	if (!m_gifView) {
 501		m_gifView = new GIFView();
 502		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 503		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 504		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 505		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 506		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 507	}
 508	m_gifView->show();
 509}
 510#endif
 511
 512#ifdef USE_GDB_STUB
 513void Window::gdbOpen() {
 514	if (!m_gdbController) {
 515		m_gdbController = new GDBController(m_controller, this);
 516	}
 517	GDBWindow* window = new GDBWindow(m_gdbController);
 518	openView(window);
 519}
 520#endif
 521
 522#ifdef USE_DEBUGGERS
 523void Window::consoleOpen() {
 524	if (!m_console) {
 525		m_console = new DebuggerConsoleController(m_controller, this);
 526	}
 527	DebuggerConsole* window = new DebuggerConsole(m_console);
 528	openView(window);
 529}
 530#endif
 531
 532void Window::keyPressEvent(QKeyEvent* event) {
 533	if (event->isAutoRepeat()) {
 534		QWidget::keyPressEvent(event);
 535		return;
 536	}
 537	GBAKey key = m_inputController.mapKeyboard(event->key());
 538	if (key == GBA_KEY_NONE) {
 539		QWidget::keyPressEvent(event);
 540		return;
 541	}
 542	m_controller->keyPressed(key);
 543	event->accept();
 544}
 545
 546void Window::keyReleaseEvent(QKeyEvent* event) {
 547	if (event->isAutoRepeat()) {
 548		QWidget::keyReleaseEvent(event);
 549		return;
 550	}
 551	GBAKey key = m_inputController.mapKeyboard(event->key());
 552	if (key == GBA_KEY_NONE) {
 553		QWidget::keyPressEvent(event);
 554		return;
 555	}
 556	m_controller->keyReleased(key);
 557	event->accept();
 558}
 559
 560void Window::resizeEvent(QResizeEvent* event) {
 561	if (!isFullScreen()) {
 562		m_config->setOption("height", m_screenWidget->height());
 563		m_config->setOption("width", m_screenWidget->width());
 564	}
 565
 566	int factor = 0;
 567	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 568	if (m_controller->isLoaded()) {
 569		size = m_controller->screenDimensions();
 570	}
 571	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 572	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 573		factor = m_screenWidget->width() / size.width();
 574	} else {
 575		m_savedScale = 0;
 576	}
 577	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 578		bool enableSignals = iter.value()->blockSignals(true);
 579		iter.value()->setChecked(iter.key() == factor);
 580		iter.value()->blockSignals(enableSignals);
 581	}
 582
 583	m_config->setOption("fullscreen", isFullScreen());
 584}
 585
 586void Window::showEvent(QShowEvent* event) {
 587	if (m_wasOpened) {
 588		return;
 589	}
 590	m_wasOpened = true;
 591	resizeFrame(m_screenWidget->sizeHint());
 592	QVariant windowPos = m_config->getQtOption("windowPos");
 593	if (!windowPos.isNull()) {
 594		move(windowPos.toPoint());
 595	} else {
 596		QRect rect = frameGeometry();
 597		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 598		move(rect.topLeft());
 599	}
 600	if (m_fullscreenOnStart) {
 601		enterFullScreen();
 602		m_fullscreenOnStart = false;
 603	}
 604}
 605
 606void Window::closeEvent(QCloseEvent* event) {
 607	emit shutdown();
 608	m_config->setQtOption("windowPos", pos());
 609
 610	if (m_savedScale > 0) {
 611		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 612		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 613	}
 614	saveConfig();
 615	QMainWindow::closeEvent(event);
 616}
 617
 618void Window::focusInEvent(QFocusEvent*) {
 619	m_display->forceDraw();
 620}
 621
 622void Window::focusOutEvent(QFocusEvent*) {
 623	m_controller->setTurbo(false, false);
 624	m_controller->stopRewinding();
 625	m_controller->clearKeys();
 626}
 627
 628void Window::dragEnterEvent(QDragEnterEvent* event) {
 629	if (event->mimeData()->hasFormat("text/uri-list")) {
 630		event->acceptProposedAction();
 631	}
 632}
 633
 634void Window::dropEvent(QDropEvent* event) {
 635	QString uris = event->mimeData()->data("text/uri-list");
 636	uris = uris.trimmed();
 637	if (uris.contains("\n")) {
 638		// Only one file please
 639		return;
 640	}
 641	QUrl url(uris);
 642	if (!url.isLocalFile()) {
 643		// No remote loading
 644		return;
 645	}
 646	event->accept();
 647	m_controller->loadGame(url.toLocalFile());
 648}
 649
 650void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 651	if (event->button() != Qt::LeftButton) {
 652		return;
 653	}
 654	toggleFullScreen();
 655}
 656
 657void Window::enterFullScreen() {
 658	if (!isVisible()) {
 659		m_fullscreenOnStart = true;
 660		return;
 661	}
 662	if (isFullScreen()) {
 663		return;
 664	}
 665	showFullScreen();
 666#ifndef Q_OS_MAC
 667	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 668		menuBar()->hide();
 669	}
 670#endif
 671}
 672
 673void Window::exitFullScreen() {
 674	if (!isFullScreen()) {
 675		return;
 676	}
 677	m_screenWidget->unsetCursor();
 678	menuBar()->show();
 679	showNormal();
 680}
 681
 682void Window::toggleFullScreen() {
 683	if (isFullScreen()) {
 684		exitFullScreen();
 685	} else {
 686		enterFullScreen();
 687	}
 688}
 689
 690void Window::gameStarted(mCoreThread* context, const QString& fname) {
 691	MutexLock(&context->stateMutex);
 692	if (context->state < THREAD_EXITING) {
 693		emit startDrawing(context);
 694	} else {
 695		MutexUnlock(&context->stateMutex);
 696		return;
 697	}
 698	MutexUnlock(&context->stateMutex);
 699	foreach (QAction* action, m_gameActions) {
 700		action->setDisabled(false);
 701	}
 702#ifdef M_CORE_GBA
 703	foreach (QAction* action, m_gbaActions) {
 704		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 705	}
 706#endif
 707	multiplayerChanged();
 708	if (!fname.isEmpty()) {
 709		setWindowFilePath(fname);
 710		appendMRU(fname);
 711	}
 712	updateTitle();
 713	unsigned width, height;
 714	context->core->desiredVideoDimensions(context->core, &width, &height);
 715	m_display->setMinimumSize(width, height);
 716	m_screenWidget->setMinimumSize(m_display->minimumSize());
 717	if (m_savedScale > 0) {
 718		resizeFrame(QSize(width, height) * m_savedScale);
 719	}
 720	attachWidget(m_display);
 721
 722#ifndef Q_OS_MAC
 723	if (isFullScreen()) {
 724		menuBar()->hide();
 725	}
 726#endif
 727
 728	m_hitUnimplementedBiosCall = false;
 729	m_fpsTimer.start();
 730	m_focusCheck.start();
 731}
 732
 733void Window::gameStopped() {
 734#ifdef M_CORE_GBA
 735	foreach (QAction* action, m_gbaActions) {
 736		action->setDisabled(false);
 737	}
 738#endif
 739	foreach (QAction* action, m_gameActions) {
 740		action->setDisabled(true);
 741	}
 742	setWindowFilePath(QString());
 743	updateTitle();
 744	detachWidget(m_display);
 745	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 746	m_screenWidget->setPixmap(m_logo);
 747	m_screenWidget->unsetCursor();
 748#ifdef M_CORE_GB
 749	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 750#elif defined(M_CORE_GBA)
 751	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 752#endif
 753	m_screenWidget->setMinimumSize(m_display->minimumSize());
 754
 755	m_fpsTimer.stop();
 756	m_focusCheck.stop();
 757}
 758
 759void Window::gameCrashed(const QString& errorMessage) {
 760	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 761	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 762	                                     QMessageBox::Ok, this, Qt::Sheet);
 763	crash->setAttribute(Qt::WA_DeleteOnClose);
 764	crash->show();
 765}
 766
 767void Window::gameFailed() {
 768	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 769	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 770	                                    QMessageBox::Ok, this, Qt::Sheet);
 771	fail->setAttribute(Qt::WA_DeleteOnClose);
 772	fail->show();
 773}
 774
 775void Window::unimplementedBiosCall(int call) {
 776	if (m_hitUnimplementedBiosCall) {
 777		return;
 778	}
 779	m_hitUnimplementedBiosCall = true;
 780
 781	QMessageBox* fail = new QMessageBox(
 782	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 783	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 784	    QMessageBox::Ok, this, Qt::Sheet);
 785	fail->setAttribute(Qt::WA_DeleteOnClose);
 786	fail->show();
 787}
 788
 789void Window::tryMakePortable() {
 790	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 791	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 792	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 793	confirm->setAttribute(Qt::WA_DeleteOnClose);
 794	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 795	confirm->show();
 796}
 797
 798void Window::mustRestart() {
 799	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 800	                                      tr("Some changes will not take effect until the emulator is restarted."),
 801	                                      QMessageBox::Ok, this, Qt::Sheet);
 802	dialog->setAttribute(Qt::WA_DeleteOnClose);
 803	dialog->show();
 804}
 805
 806void Window::recordFrame() {
 807	m_frameList.append(QDateTime::currentDateTime());
 808	while (m_frameList.count() > FRAME_LIST_SIZE) {
 809		m_frameList.removeFirst();
 810	}
 811}
 812
 813void Window::showFPS() {
 814	if (m_frameList.isEmpty()) {
 815		updateTitle();
 816		return;
 817	}
 818	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 819	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 820	fps = round(fps) / 10.f;
 821	updateTitle(fps);
 822}
 823
 824void Window::updateTitle(float fps) {
 825	QString title;
 826
 827	m_controller->threadInterrupt();
 828	if (m_controller->isLoaded()) {
 829		const NoIntroDB* db = GBAApp::app()->gameDB();
 830		NoIntroGame game{};
 831		uint32_t crc32 = 0;
 832
 833		switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
 834	#ifdef M_CORE_GBA
 835		case PLATFORM_GBA: {
 836			GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
 837			crc32 = gba->romCrc32;
 838			break;
 839		}
 840	#endif
 841	#ifdef M_CORE_GB
 842		case PLATFORM_GB: {
 843			GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
 844			crc32 = gb->romCrc32;
 845			break;
 846		}
 847	#endif
 848		default:
 849			break;
 850		}
 851
 852		if (db && crc32) {
 853			NoIntroDBLookupGameByCRC(db, crc32, &game);
 854			title = QLatin1String(game.name);
 855		} else {
 856			char gameTitle[17] = { '\0' };
 857			mCore* core = m_controller->thread()->core;
 858			core->getGameTitle(core, gameTitle);
 859			title = gameTitle;
 860		}
 861	}
 862	MultiplayerController* multiplayer = m_controller->multiplayerController();
 863	if (multiplayer && multiplayer->attached() > 1) {
 864		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 865		for (QAction* action : m_nonMpActions) {
 866			action->setDisabled(true);
 867		}
 868	} else if (m_controller->isLoaded()) {
 869		for (QAction* action : m_nonMpActions) {
 870			action->setDisabled(false);
 871		}
 872	}
 873	m_controller->threadContinue();
 874	if (title.isNull()) {
 875		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 876	} else if (fps < 0) {
 877		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 878	} else {
 879		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 880	}
 881}
 882
 883void Window::openStateWindow(LoadSave ls) {
 884	if (m_stateWindow) {
 885		return;
 886	}
 887	MultiplayerController* multiplayer = m_controller->multiplayerController();
 888	if (multiplayer && multiplayer->attached() > 1) {
 889		return;
 890	}
 891	bool wasPaused = m_controller->isPaused();
 892	m_stateWindow = new LoadSaveState(m_controller);
 893	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 894	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 895	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 896		detachWidget(m_stateWindow);
 897		m_stateWindow = nullptr;
 898		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 899	});
 900	if (!wasPaused) {
 901		m_controller->setPaused(true);
 902		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 903	}
 904	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 905	m_stateWindow->setMode(ls);
 906	attachWidget(m_stateWindow);
 907}
 908
 909void Window::setupMenu(QMenuBar* menubar) {
 910	menubar->clear();
 911	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 912	m_shortcutController->addMenu(fileMenu);
 913	installEventFilter(m_shortcutController);
 914	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 915	                    "loadROM");
 916	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 917	                    "loadROMInArchive");
 918
 919	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 920
 921	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 922	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 923	m_gameActions.append(loadTemporarySave);
 924	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 925
 926	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 927	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 928
 929	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 930
 931	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 932	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
 933	m_gameActions.append(romInfo);
 934	addControlledAction(fileMenu, romInfo, "romInfo");
 935
 936	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 937
 938	fileMenu->addSeparator();
 939
 940	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 941
 942	fileMenu->addSeparator();
 943
 944	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 945	loadState->setShortcut(tr("F10"));
 946	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 947	m_gameActions.append(loadState);
 948	m_nonMpActions.append(loadState);
 949	addControlledAction(fileMenu, loadState, "loadState");
 950
 951	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 952	saveState->setShortcut(tr("Shift+F10"));
 953	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 954	m_gameActions.append(saveState);
 955	m_nonMpActions.append(saveState);
 956	addControlledAction(fileMenu, saveState, "saveState");
 957
 958	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 959	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 960	m_shortcutController->addMenu(quickLoadMenu);
 961	m_shortcutController->addMenu(quickSaveMenu);
 962
 963	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 964	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 965	m_gameActions.append(quickLoad);
 966	m_nonMpActions.append(quickLoad);
 967	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 968
 969	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 970	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 971	m_gameActions.append(quickSave);
 972	m_nonMpActions.append(quickSave);
 973	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 974
 975	quickLoadMenu->addSeparator();
 976	quickSaveMenu->addSeparator();
 977
 978	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 979	undoLoadState->setShortcut(tr("F11"));
 980	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 981	m_gameActions.append(undoLoadState);
 982	m_nonMpActions.append(undoLoadState);
 983	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 984
 985	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 986	undoSaveState->setShortcut(tr("Shift+F11"));
 987	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 988	m_gameActions.append(undoSaveState);
 989	m_nonMpActions.append(undoSaveState);
 990	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 991
 992	quickLoadMenu->addSeparator();
 993	quickSaveMenu->addSeparator();
 994
 995	int i;
 996	for (i = 1; i < 10; ++i) {
 997		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 998		quickLoad->setShortcut(tr("F%1").arg(i));
 999		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1000		m_gameActions.append(quickLoad);
1001		m_nonMpActions.append(quickLoad);
1002		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1003
1004		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1005		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1006		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1007		m_gameActions.append(quickSave);
1008		m_nonMpActions.append(quickSave);
1009		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1010	}
1011
1012#ifdef M_CORE_GBA
1013	fileMenu->addSeparator();
1014	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1015	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1016	m_gameActions.append(importShark);
1017	m_gbaActions.append(importShark);
1018	addControlledAction(fileMenu, importShark, "importShark");
1019
1020	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1021	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1022	m_gameActions.append(exportShark);
1023	m_gbaActions.append(exportShark);
1024	addControlledAction(fileMenu, exportShark, "exportShark");
1025#endif
1026
1027	fileMenu->addSeparator();
1028	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1029	connect(multiWindow, &QAction::triggered, [this]() {
1030		GBAApp::app()->newWindow();
1031	});
1032	addControlledAction(fileMenu, multiWindow, "multiWindow");
1033
1034#ifndef Q_OS_MAC
1035	fileMenu->addSeparator();
1036#endif
1037
1038	QAction* about = new QAction(tr("About"), fileMenu);
1039	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1040	fileMenu->addAction(about);
1041
1042#ifndef Q_OS_MAC
1043	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1044#endif
1045
1046	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1047	m_shortcutController->addMenu(emulationMenu);
1048	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1049	reset->setShortcut(tr("Ctrl+R"));
1050	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1051	m_gameActions.append(reset);
1052	addControlledAction(emulationMenu, reset, "reset");
1053
1054	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1055	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1056	m_gameActions.append(shutdown);
1057	addControlledAction(emulationMenu, shutdown, "shutdown");
1058
1059#ifdef M_CORE_GBA
1060	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1061	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1062	m_gameActions.append(yank);
1063	m_gbaActions.append(yank);
1064	addControlledAction(emulationMenu, yank, "yank");
1065#endif
1066	emulationMenu->addSeparator();
1067
1068	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1069	pause->setChecked(false);
1070	pause->setCheckable(true);
1071	pause->setShortcut(tr("Ctrl+P"));
1072	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1073	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1074		pause->setChecked(true);
1075	});
1076	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1077	m_gameActions.append(pause);
1078	addControlledAction(emulationMenu, pause, "pause");
1079
1080	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1081	frameAdvance->setShortcut(tr("Ctrl+N"));
1082	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1083	m_gameActions.append(frameAdvance);
1084	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1085
1086	emulationMenu->addSeparator();
1087
1088	m_shortcutController->addFunctions(emulationMenu, [this]() {
1089		m_controller->setTurbo(true, false);
1090	}, [this]() {
1091		m_controller->setTurbo(false, false);
1092	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1093
1094	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1095	turbo->setCheckable(true);
1096	turbo->setChecked(false);
1097	turbo->setShortcut(tr("Shift+Tab"));
1098	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1099	addControlledAction(emulationMenu, turbo, "fastForward");
1100
1101	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1102	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1103	ffspeed->connect([this](const QVariant& value) {
1104		m_controller->setTurboSpeed(value.toFloat());
1105	}, this);
1106	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1107	ffspeed->setValue(QVariant(-1.0f));
1108	ffspeedMenu->addSeparator();
1109	for (i = 2; i < 11; ++i) {
1110		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1111	}
1112	m_config->updateOption("fastForwardRatio");
1113
1114	m_shortcutController->addFunctions(emulationMenu, [this]() {
1115		m_controller->startRewinding();
1116	}, [this]() {
1117		m_controller->stopRewinding();
1118	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1119
1120	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1121	rewind->setShortcut(tr("~"));
1122	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1123	m_gameActions.append(rewind);
1124	m_nonMpActions.append(rewind);
1125	addControlledAction(emulationMenu, rewind, "rewind");
1126
1127	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1128	frameRewind->setShortcut(tr("Ctrl+B"));
1129	connect(frameRewind, &QAction::triggered, [this] () {
1130		m_controller->rewind(1);
1131	});
1132	m_gameActions.append(frameRewind);
1133	m_nonMpActions.append(frameRewind);
1134	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1135
1136	ConfigOption* videoSync = m_config->addOption("videoSync");
1137	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1138	videoSync->connect([this](const QVariant& value) {
1139		reloadConfig();
1140	}, this);
1141	m_config->updateOption("videoSync");
1142
1143	ConfigOption* audioSync = m_config->addOption("audioSync");
1144	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1145	audioSync->connect([this](const QVariant& value) {
1146		reloadConfig();
1147	}, this);
1148	m_config->updateOption("audioSync");
1149
1150	emulationMenu->addSeparator();
1151
1152	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1153	m_shortcutController->addMenu(solarMenu);
1154	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1155	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1156	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1157
1158	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1159	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1160	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1161
1162	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1163	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1164	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1165
1166	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1167	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1168	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1169
1170	solarMenu->addSeparator();
1171	for (int i = 0; i <= 10; ++i) {
1172		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1173		connect(setSolar, &QAction::triggered, [this, i]() {
1174			m_controller->setLuminanceLevel(i);
1175		});
1176		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1177	}
1178
1179	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1180	m_shortcutController->addMenu(avMenu);
1181	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1182	m_shortcutController->addMenu(frameMenu, avMenu);
1183	for (int i = 1; i <= 6; ++i) {
1184		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1185		setSize->setCheckable(true);
1186		if (m_savedScale == i) {
1187			setSize->setChecked(true);
1188		}
1189		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1190			showNormal();
1191			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1192			if (m_controller->isLoaded()) {
1193				size = m_controller->screenDimensions();
1194			}
1195			size *= i;
1196			m_savedScale = i;
1197			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1198			resizeFrame(size);
1199			bool enableSignals = setSize->blockSignals(true);
1200			setSize->setChecked(true);
1201			setSize->blockSignals(enableSignals);
1202		});
1203		m_frameSizes[i] = setSize;
1204		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1205	}
1206	QKeySequence fullscreenKeys;
1207#ifdef Q_OS_WIN
1208	fullscreenKeys = QKeySequence("Alt+Return");
1209#else
1210	fullscreenKeys = QKeySequence("Ctrl+F");
1211#endif
1212	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1213
1214	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1215	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1216	lockAspectRatio->connect([this](const QVariant& value) {
1217		m_display->lockAspectRatio(value.toBool());
1218	}, this);
1219	m_config->updateOption("lockAspectRatio");
1220
1221	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1222	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1223	resampleVideo->connect([this](const QVariant& value) {
1224		m_display->filter(value.toBool());
1225	}, this);
1226	m_config->updateOption("resampleVideo");
1227
1228	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1229	ConfigOption* skip = m_config->addOption("frameskip");
1230	skip->connect([this](const QVariant& value) {
1231		reloadConfig();
1232	}, this);
1233	for (int i = 0; i <= 10; ++i) {
1234		skip->addValue(QString::number(i), i, skipMenu);
1235	}
1236	m_config->updateOption("frameskip");
1237
1238	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1239	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1240	if (!m_display->supportsShaders()) {
1241		shaderView->setEnabled(false);
1242	}
1243	addControlledAction(avMenu, shaderView, "shaderSelector");
1244
1245	avMenu->addSeparator();
1246
1247	ConfigOption* mute = m_config->addOption("mute");
1248	mute->addBoolean(tr("Mute"), avMenu);
1249	mute->connect([this](const QVariant& value) {
1250		reloadConfig();
1251	}, this);
1252	m_config->updateOption("mute");
1253
1254	QMenu* target = avMenu->addMenu(tr("FPS target"));
1255	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1256	fpsTargetOption->connect([this](const QVariant& value) {
1257		emit fpsTargetChanged(value.toFloat());
1258	}, this);
1259	fpsTargetOption->addValue(tr("15"), 15, target);
1260	fpsTargetOption->addValue(tr("30"), 30, target);
1261	fpsTargetOption->addValue(tr("45"), 45, target);
1262	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1263	fpsTargetOption->addValue(tr("60"), 60, target);
1264	fpsTargetOption->addValue(tr("90"), 90, target);
1265	fpsTargetOption->addValue(tr("120"), 120, target);
1266	fpsTargetOption->addValue(tr("240"), 240, target);
1267	m_config->updateOption("fpsTarget");
1268
1269#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1270	avMenu->addSeparator();
1271#endif
1272
1273#ifdef USE_PNG
1274	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1275	screenshot->setShortcut(tr("F12"));
1276	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1277	m_gameActions.append(screenshot);
1278	addControlledAction(avMenu, screenshot, "screenshot");
1279#endif
1280
1281#ifdef USE_FFMPEG
1282	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1283	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1284	addControlledAction(avMenu, recordOutput, "recordOutput");
1285	m_gameActions.append(recordOutput);
1286#endif
1287
1288#ifdef USE_MAGICK
1289	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1290	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1291	addControlledAction(avMenu, recordGIF, "recordGIF");
1292#endif
1293
1294	avMenu->addSeparator();
1295	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1296	m_shortcutController->addMenu(videoLayers, avMenu);
1297
1298	for (int i = 0; i < 4; ++i) {
1299		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1300		enableBg->setCheckable(true);
1301		enableBg->setChecked(true);
1302		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1303		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1304	}
1305
1306	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1307	enableObj->setCheckable(true);
1308	enableObj->setChecked(true);
1309	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1310	addControlledAction(videoLayers, enableObj, "enableOBJ");
1311
1312	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1313	m_shortcutController->addMenu(audioChannels, avMenu);
1314
1315	for (int i = 0; i < 4; ++i) {
1316		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1317		enableCh->setCheckable(true);
1318		enableCh->setChecked(true);
1319		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1320		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1321	}
1322
1323	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1324	enableChA->setCheckable(true);
1325	enableChA->setChecked(true);
1326	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1327	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1328
1329	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1330	enableChB->setCheckable(true);
1331	enableChB->setChecked(true);
1332	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1333	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1334
1335	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1336	m_shortcutController->addMenu(toolsMenu);
1337	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1338	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1339	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1340
1341	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1342	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1343	addControlledAction(toolsMenu, overrides, "overrideWindow");
1344
1345	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1346	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1347	addControlledAction(toolsMenu, sensors, "sensorWindow");
1348
1349	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1350	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1351	m_gameActions.append(cheats);
1352	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1353
1354	toolsMenu->addSeparator();
1355	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1356	                    "settings");
1357
1358	toolsMenu->addSeparator();
1359
1360#ifdef USE_DEBUGGERS
1361	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1362	connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1363	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1364#endif
1365
1366#ifdef USE_GDB_STUB
1367	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1368	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1369	m_gbaActions.append(gdbWindow);
1370	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1371#endif
1372	toolsMenu->addSeparator();
1373
1374	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1375	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1376	m_gameActions.append(paletteView);
1377	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1378
1379	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1380	connect(objView, &QAction::triggered, openTView<ObjView>());
1381	m_gameActions.append(objView);
1382	addControlledAction(toolsMenu, objView, "spriteWindow");
1383
1384	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1385	connect(tileView, &QAction::triggered, openTView<TileView>());
1386	m_gameActions.append(tileView);
1387	addControlledAction(toolsMenu, tileView, "tileWindow");
1388
1389	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1390	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1391	m_gameActions.append(memoryView);
1392	addControlledAction(toolsMenu, memoryView, "memoryView");
1393
1394#ifdef M_CORE_GBA
1395	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1396	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1397	m_gameActions.append(ioViewer);
1398	m_gbaActions.append(ioViewer);
1399	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1400#endif
1401
1402	ConfigOption* skipBios = m_config->addOption("skipBios");
1403	skipBios->connect([this](const QVariant& value) {
1404		reloadConfig();
1405	}, this);
1406
1407	ConfigOption* useBios = m_config->addOption("useBios");
1408	useBios->connect([this](const QVariant& value) {
1409		m_controller->setUseBIOS(value.toBool());
1410	}, this);
1411
1412	ConfigOption* buffers = m_config->addOption("audioBuffers");
1413	buffers->connect([this](const QVariant& value) {
1414		emit audioBufferSamplesChanged(value.toInt());
1415	}, this);
1416
1417	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1418	sampleRate->connect([this](const QVariant& value) {
1419		emit sampleRateChanged(value.toUInt());
1420	}, this);
1421
1422	ConfigOption* volume = m_config->addOption("volume");
1423	volume->connect([this](const QVariant& value) {
1424		reloadConfig();
1425	}, this);
1426
1427	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1428	rewindEnable->connect([this](const QVariant& value) {
1429		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1430	}, this);
1431
1432	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1433	rewindBufferCapacity->connect([this](const QVariant& value) {
1434		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1435	}, this);
1436
1437	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1438	allowOpposingDirections->connect([this](const QVariant& value) {
1439		m_inputController.setAllowOpposing(value.toBool());
1440	}, this);
1441
1442	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1443	saveStateExtdata->connect([this](const QVariant& value) {
1444		m_controller->setSaveStateExtdata(value.toInt());
1445	}, this);
1446
1447	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1448	loadStateExtdata->connect([this](const QVariant& value) {
1449		m_controller->setLoadStateExtdata(value.toInt());
1450	}, this);
1451
1452	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1453	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1454	exitFullScreen->setShortcut(QKeySequence("Esc"));
1455	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1456
1457	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1458	m_shortcutController->addMenu(autofireMenu);
1459
1460	m_shortcutController->addFunctions(autofireMenu, [this]() {
1461		m_controller->setAutofire(GBA_KEY_A, true);
1462	}, [this]() {
1463		m_controller->setAutofire(GBA_KEY_A, false);
1464	}, QKeySequence(), tr("Autofire A"), "autofireA");
1465
1466	m_shortcutController->addFunctions(autofireMenu, [this]() {
1467		m_controller->setAutofire(GBA_KEY_B, true);
1468	}, [this]() {
1469		m_controller->setAutofire(GBA_KEY_B, false);
1470	}, QKeySequence(), tr("Autofire B"), "autofireB");
1471
1472	m_shortcutController->addFunctions(autofireMenu, [this]() {
1473		m_controller->setAutofire(GBA_KEY_L, true);
1474	}, [this]() {
1475		m_controller->setAutofire(GBA_KEY_L, false);
1476	}, QKeySequence(), tr("Autofire L"), "autofireL");
1477
1478	m_shortcutController->addFunctions(autofireMenu, [this]() {
1479		m_controller->setAutofire(GBA_KEY_R, true);
1480	}, [this]() {
1481		m_controller->setAutofire(GBA_KEY_R, false);
1482	}, QKeySequence(), tr("Autofire R"), "autofireR");
1483
1484	m_shortcutController->addFunctions(autofireMenu, [this]() {
1485		m_controller->setAutofire(GBA_KEY_START, true);
1486	}, [this]() {
1487		m_controller->setAutofire(GBA_KEY_START, false);
1488	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1489
1490	m_shortcutController->addFunctions(autofireMenu, [this]() {
1491		m_controller->setAutofire(GBA_KEY_SELECT, true);
1492	}, [this]() {
1493		m_controller->setAutofire(GBA_KEY_SELECT, false);
1494	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1495
1496	m_shortcutController->addFunctions(autofireMenu, [this]() {
1497		m_controller->setAutofire(GBA_KEY_UP, true);
1498	}, [this]() {
1499		m_controller->setAutofire(GBA_KEY_UP, false);
1500	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1501
1502	m_shortcutController->addFunctions(autofireMenu, [this]() {
1503		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1504	}, [this]() {
1505		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1506	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1507
1508	m_shortcutController->addFunctions(autofireMenu, [this]() {
1509		m_controller->setAutofire(GBA_KEY_DOWN, true);
1510	}, [this]() {
1511		m_controller->setAutofire(GBA_KEY_DOWN, false);
1512	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1513
1514	m_shortcutController->addFunctions(autofireMenu, [this]() {
1515		m_controller->setAutofire(GBA_KEY_LEFT, true);
1516	}, [this]() {
1517		m_controller->setAutofire(GBA_KEY_LEFT, false);
1518	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1519
1520	foreach (QAction* action, m_gameActions) {
1521		action->setDisabled(true);
1522	}
1523}
1524
1525void Window::attachWidget(QWidget* widget) {
1526	m_screenWidget->layout()->addWidget(widget);
1527	m_screenWidget->unsetCursor();
1528	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1529}
1530
1531void Window::detachWidget(QWidget* widget) {
1532	m_screenWidget->layout()->removeWidget(widget);
1533}
1534
1535void Window::appendMRU(const QString& fname) {
1536	int index = m_mruFiles.indexOf(fname);
1537	if (index >= 0) {
1538		m_mruFiles.removeAt(index);
1539	}
1540	m_mruFiles.prepend(fname);
1541	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1542		m_mruFiles.removeLast();
1543	}
1544	updateMRU();
1545}
1546
1547void Window::updateMRU() {
1548	if (!m_mruMenu) {
1549		return;
1550	}
1551	for (QAction* action : m_mruMenu->actions()) {
1552		delete action;
1553	}
1554	m_mruMenu->clear();
1555	int i = 0;
1556	for (const QString& file : m_mruFiles) {
1557		QAction* item = new QAction(file, m_mruMenu);
1558		item->setShortcut(QString("Ctrl+%1").arg(i));
1559		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1560		m_mruMenu->addAction(item);
1561		++i;
1562	}
1563	m_config->setMRU(m_mruFiles);
1564	m_config->write();
1565	m_mruMenu->setEnabled(i > 0);
1566}
1567
1568QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1569	addHiddenAction(menu, action, name);
1570	menu->addAction(action);
1571	return action;
1572}
1573
1574QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1575	m_shortcutController->addAction(menu, action, name);
1576	action->setShortcutContext(Qt::WidgetShortcut);
1577	addAction(action);
1578	return action;
1579}
1580
1581void Window::focusCheck() {
1582	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1583		return;
1584	}
1585	if (QGuiApplication::focusWindow() && m_autoresume) {
1586		m_controller->setPaused(false);
1587		m_autoresume = false;
1588	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1589		m_autoresume = true;
1590		m_controller->setPaused(true);
1591	}
1592}
1593
1594WindowBackground::WindowBackground(QWidget* parent)
1595	: QLabel(parent)
1596{
1597	setLayout(new QStackedLayout());
1598	layout()->setContentsMargins(0, 0, 0, 0);
1599	setAlignment(Qt::AlignCenter);
1600}
1601
1602void WindowBackground::setSizeHint(const QSize& hint) {
1603	m_sizeHint = hint;
1604}
1605
1606QSize WindowBackground::sizeHint() const {
1607	return m_sizeHint;
1608}
1609
1610void WindowBackground::setLockAspectRatio(int width, int height) {
1611	m_aspectWidth = width;
1612	m_aspectHeight = height;
1613}
1614
1615void WindowBackground::paintEvent(QPaintEvent*) {
1616	const QPixmap* logo = pixmap();
1617	if (!logo) {
1618		return;
1619	}
1620	QPainter painter(this);
1621	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1622	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1623	QSize s = size();
1624	QSize ds = s;
1625	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1626		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1627	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1628		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1629	}
1630	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1631	QRect full(origin, ds);
1632	painter.drawPixmap(full, *logo);
1633}