CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11Bugfixes:
12 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
13 - GB Serialize: Fix audio state loading
14 - GB Video: Fix dot clock timing being slightly wrong
15 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
16 - ARM: Fix MSR when T bit is set
17 - GB Serialize: Fix game title check
18 - GB: Revamp IRQ handling based on new information
19 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
20 - GBA Video: Force align 256-color tiles
21 - GBA DMA: ROM reads are forced to increment
22 - GB Video: Fix loading states while in mode 3
23 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
24 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
25 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
26 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
27Misc:
28 - GBA Timer: Use global cycles for timers
29 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
30 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
31 - Qt: Redo GameController into multiple classes
32 - Test: Restructure test suite into multiple executables
33 - Python: Integrate tests from cinema test suite
34 - Util: Don't build crc32 if the function already exists
35 - GBA: Implement display start DMAs
36 - Qt: Prevent window from being created off-screen
37 - Qt: Add option to disable FPS display
38 - GBA: Improve multiboot image detection
39
400.6.1: (2017-10-01)
41Bugfixes:
42 - GB, GBA: Fix crashes when attempting to identify null VFiles
43 - GB, GBA: Fix sync to video with frameskip
44 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
45 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
46 - GB Core: Fix palette loading when loading a foreign config
47 - GB MBC: Pocket Cam memory should be accessible without enabling
48 - GB MBC: Fix SRAM sizes 4 and 5
49 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
50 - GB MBC: Fix RTC loading when file size is off
51 - GB Memory: Initialize peripheral pointers
52 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
53 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
54 - GB Memory: Actually load latch time from savestate
55 - GB Serialize: Fix deserializing video STAT
56 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
57 - GB Video: Fix potential hang when ending mode 0
58 - GB Video: Fix read mode when enabling LCD
59 - GBA: Reset active region as needed when loading a ROM
60 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
61 - GBA BIOS: Use core's VRAM variable instead of renderer's
62 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
63 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
64 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
65 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
66 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
67 - Python: Fix importing .gb or .gba before .core
68 - Qt: Fix command line debugger closing second game
69 - Qt: Fix LOG argument order
70 - Qt: Fix timezone issues with time overrides
71 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
72 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
73Misc:
74 - CMake: Fix CPack dependencies for libpng 1.6
75 - GBA: Detect hardware for Pokémon FireRed ROM hacks
76 - GBA Cheats: Improve detection of raw cheats
77 - Qt: Don't rebuild library view if style hasn't changed
78 - Qt: Allow overrides to be saved before a game is loaded
79 - Qt: Hide mouse immediately when loading
80 - SDL: Fix 2.0.5 build on macOS under some circumstances
81 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
82
830.6.0: (2017-07-16)
84Features:
85 - Library view
86 - Sprite viewer
87 - Debugging console
88 - Improved memory viewer
89 - Memory search
90 - Command line ability to override configuration values
91 - Add option to allow preloading the entire ROM before running
92 - Add option for whether rewinding restores save games
93 - Savestates now contain any RTC override data
94 - Add option to lock video to integer scaling
95 - LR35902: Watchpoints
96 - LR35902/GB-Z80 disassembler
97 - GB: Tile viewer
98 - GB: Video/audio channel enabling/disabling
99 - GB: Symbol table support
100 - GB MBC: Add MBC1 multicart support
101 - GBA: Support printing debug strings from inside a game
102 - GBA: Better cheat type autodetection
103 - Implement keypad interrupts
104 - Configuration of gamepad hats
105 - Video log recording for testing and bug reporting
106 - Debugger: Segment/bank support
107 - Debugger: Execution tracing
108 - Qt: German translation (by Lothar Serra Mari)
109 - Qt: Spanish translation (by Kevin López)
110 - Qt: Italian translation (by theheroGAC)
111Bugfixes:
112 - ARM7: Fix MLA/*MULL/*MLAL timing
113 - Core: Fix crash with rewind if savestates shrink
114 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
115 - Core: Fix directory sets crashing on close if base isn't properly detached
116 - FFmpeg: Fix overflow and general issues with audio encoding
117 - GB: Fix flickering when screen is strobed quickly
118 - GB: Fix STAT blocking
119 - GB MBC: Fix ROM bank overflows getting set to bank 0
120 - GB MBC: Fix swapping carts not detect new MBC
121 - GB Timer: Improve DIV reset behavior
122 - GB Timer: Fix DIV batching if TAC changes
123 - GB Video: Reset renderer when loading state
124 - GBA: Fix multiboot ROM loading
125 - GBA: Fix multiboot loading resulting in too small WRAM
126 - GBA BIOS: Implement BitUnPack
127 - GBA BIOS: Fix ArcTan sign in HLE BIOS
128 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
129 - GBA BIOS: Fix INT_MIN/-1 crash
130 - GBA Hardware: Fix crash if a savestate lies about game hardware
131 - GBA I/O: Handle audio registers specially when deserializing
132 - GBA Memory: Improve initial skipped BIOS state
133 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
134 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
135 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
136 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
137 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
138 - LR35902: Fix core never exiting with certain event patterns
139 - LR35902: Fix pc overflowing current region off-by-one
140 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
141 - OpenGL: Fix some shaders causing offset graphics
142 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
143 - Qt: Fix window icon being stretched
144 - Qt: Fix data directory path
145 - Qt: Fix timing issues on high refresh rate monitors
146 - Qt: Fix linking after some windows have been closed
147 - Qt: Fix crash when changing audio settings after a game is closed
148 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
149 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
150 - Qt: Fix game unpausing after frame advancing and refocusing
151 - SDL: Fix game crash check
152 - SDL: Fix race condition with audio thread when starting
153 - SDL: Fix showing version number
154 - Test: Fix crash when loading invalid file
155 - Test: Fix crash when fuzzing fails to load a file
156 - Test: Don't rely on core for frames elapsed
157 - Test: Fix crash when loading invalid file
158 - Test: Fix crash when fuzzing fails to load a file
159 - Tools: Fix recurring multiple times over the same library
160 - Util: Fix overflow when loading invalid UPS patches
161 - Util: Fix highest-fd socket not being returned by SocketAccept
162 - Windows: Fix VDir.rewind
163Misc:
164 - All: Add C++ header guards
165 - All: Move time.h include to common.h
166 - 3DS, PSP2, Wii: Last directory loaded is saved
167 - CMake: Add ability to just print version string
168 - Core: New, faster event timing subsystem
169 - Core: Clean up some thread state checks
170 - Core: Add generic checksum function
171 - Core: Cores can now have multiple sets of callbacks
172 - Core: Restore sleep callback
173 - Core: Move rewind diffing to its own thread
174 - Core: Ability to enumerate and modify video and audio channels
175 - Core: List memory segments in the core
176 - Core: Move savestate creation time to extdata
177 - Core: Config values can now be hexadecimal
178 - Core: Improved threading interrupted detection
179 - Debugger: Modularize CLI debugger
180 - Debugger: Make building with debugging aspects optional
181 - Debugger: Add functions for read- or write-only watchpoints
182 - Debugger: Make attaching a backend idempotent
183 - Debugger: Add mDebuggerRunFrame convenience function
184 - Feature: Move game database from flatfile to SQLite3
185 - Feature: Support ImageMagick 7
186 - Feature: Make -l option explicit
187 - FFmpeg: Return false if a file fails to open
188 - FFmpeg: Force MP4 files to YUV420P
189 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
190 - GB: Reset with initial state of DIV register
191 - GB MBC: New MBC7 implementation
192 - GB Audio: Simplify envelope code
193 - GB Audio: Improve initial envelope samples
194 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
195 - GB Video: Improved video timings
196 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
197 - GBA, GB: ROM is now unloaded if a patch is applied
198 - GBA DMA: Refactor DMA out of memory.c
199 - GBA DMA: Move DMAs to using absolute timing
200 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
201 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
202 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
203 - GBA Memory: Support reading/writing POSTFLG
204 - GBA Memory: Remove unused prefetch cruft
205 - GBA Timer: Improve accuracy of timers
206 - GBA Video: Clean up unused timers
207 - GBA Video: Allow multiple handles into the same tile cache
208 - GBA Video, GB Video: Colors are now fully scaled
209 - GBA Video: Optimize when BLD* registers are written frequently
210 - OpenGL: Add xBR-lv2 shader
211 - Qt: Move last directory setting from qt.ini to config.ini
212 - Qt: Improved HiDPI support
213 - Qt: Expose configuration directory
214 - Qt: Merge "Save" and "OK" buttons in shader options
215 - Qt: Automatically load controller profile when plugged in
216 - Qt: Rename "Resample video" option to "Bilinear filtering"
217 - Qt: Remove audio thread
218 - Qt: Remove audio buffer sizing in AudioProcessorQt
219 - Qt: Re-enable QtMultimedia on Windows
220 - Qt: Make "Mute" able to be bound to a key
221 - Qt: Add .gb/.gbc files to the extension list in Info.plist
222 - Qt: Relax hard dependency on OpenGL
223 - Qt: Better highlight active key in control binding
224 - SDL: Remove scancode key input
225 - SDL: Automatically map controllers when plugged in
226 - Test: Add a basic test suite
227 - Util: Add size counting to Table
228 - Util: Add 8-bit PNG write support
229 - Util: Tune patch-fast extent sizes
230 - VFS: Call msync when syncing mapped data
231 - VFS: Allow truncating memory chunk VFiles
232 - VFS: Fix some minor VFile issues with FILEs
233 - VFS: Optimize expanding in-memory files
234 - VFS: Add VFileFIFO for operating on circle buffers
235Changes from beta 1:
236Features:
237 - Qt: Italian translation (by theheroGAC)
238 - Qt: Updated German translation
239Bugfixes:
240 - GB Audio: Fix incorrect channel 4 iteration
241 - GB Audio: Fix zombie mode bit masking
242 - GB Serialize: Fix timer serialization
243 - GB Video: Fix LYC regression
244 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
245 - GBA Timer: Fix count-up timing overflowing timer 3
246 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
247 - Qt: Fix memory search close button (fixes mgba.io/i/769)
248 - Qt: Fix window icon being stretched
249 - Qt: Fix initial window size (fixes mgba.io/i/766)
250 - Qt: Fix data directory path
251 - Qt: Fix controls not saving on non-SDL builds
252 - Qt: Fix translation initialization (fixes mgba.io/i/776)
253 - Qt: Fix patch loading while a game is running
254 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
255 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
256 - Qt: Fix GL-less build
257 - Qt: Fix Software renderer not handling alpha bits properly
258 - Qt: Fix screen background improperly stretching
259 - SDL: Fix cheats not loading
260Misc:
261 - GB Serialize: Add MBC state serialization
262 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
263 - GBA Timer: Improve accuracy of timers
264 - PSP2: Update toolchain to use vita.cmake
265 - Qt: Add language selector
266 - Qt: Minor test fixes
267 - Qt: Move shader settings into main settings window
268 - Qt: Dismiss game crashing/failing dialogs when a new game loads
269 - Qt: Properly ship Qt translations
270 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
271
2720.6 beta 1: (2017-06-29)
273 - Initial beta for 0.6
274
2750.5.2: (2016-12-31)
276Bugfixes:
277 - All: Fix fullscreen config option being ignored
278 - ARM7: PSR mode bits should not get sign extended
279 - GB: Fix audio not being deinitialized
280 - GB: Fix crash when masking savedata
281 - GB: Properly initialize sramRealVf variable
282 - GB Audio: Fix serialization of channel 3 and NR52 properties
283 - GB Audio: Reset envelope timer when reseting sound channel
284 - GB MBC: Fix SRAM dangling pointer with RTC games
285 - GB MBC: Fix initializing MBC when no ROM is loaded
286 - GB Memory: Fix patching ROM bank 0
287 - GB Memory: Fix starting HDMAs during mode 0
288 - GB Memory: Fix HDMA5 value after DMA completes
289 - GB Video: Initialize LCDC in renderer
290 - GB Video: Hblank IRQs should mask LYC=LY IRQs
291 - GBA: Fix IRQs firing after already being cleared
292 - GBA: Only unhalt CPU if appropriate bit is set in IE
293 - GBA: Add savegame override for Crash Bandicoot 2
294 - GBA BIOS: Fix MidiKey2Freq BIOS reads
295 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
296 - GBA Cheats: Fix GameShark ROM patches
297 - GBA I/O: Mask off WAITCNT bits that cannot be written
298 - GBA Memory: Fix misaligned BIOS reads
299 - GBA Memory: Fix VCOUNT being writable
300 - GBA Video: Fix out of bounds sprite transforms
301 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
302 - Libretro: Fix disabling BIOS
303 - Libretro: Fix Game Boy savestates and audio
304 - Qt: Fix changing resolution of software renderer
305 - Qt: Fix setting overrides
306 - Qt: Fix cut off tiles and alignment issues in tile viewer
307 - Qt: Only reset window dimensions when first shown
308 - Qt: Fix Qt Multimedia audio driver on big endian
309 - Qt: Fix Apply button for key and controller configurations
310 - VFS: Fix resizing memory chunks when not needed
311 - Windows: Fix Unicode directory handling
312Misc:
313 - GB, GBA: Prevent loading null ROMs
314 - GB Audio: Initialize wave RAM to GBC values
315 - GB Memory: Reset ROM bank when loading a ROM
316 - PSP2: Improved controller rumble
317
3180.5.1: (2016-10-05)
319Bugfixes:
320 - Core: Fix importing save games as read-only
321 - FFmpeg: Fix encoding AAC
322 - GB: Fix invalid STOP behavior on Game Boy Color
323 - GB: Initialize audio properly
324 - GB: Properly clear KEY1 bit 0 when switching speeds
325 - GB: Properly unload save files when unloading a ROM
326 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
327 - GB MBC: Fix MBC7 when size is incorrectly specified
328 - GB MBC: Fix RTC access when no save file is loaded
329 - GB SIO: Don't auto-clock external shift clock
330 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
331 - GB Video: Fix video frames getting missed when LCDC is off
332 - GB Video: Clear screen when LCDC is off
333 - GBA Cheats: Fix holding onto pointers that may get invalidated
334 - GBA Cheats: Fix key-activated CodeBreaker cheats
335 - GBA Cheats: Fix uninitialized memory getting freed when saving
336 - GBA Hardware: Improve Game Boy Player rumble behavior
337 - GBA Memory: Fix several unused I/O register read values
338 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
339 - LR35902: Fix events running with the wrong cycle active
340 - Qt: Fix "close" button on Overrides view
341 - Qt: Fix saving overrides
342 - Qt: Fix directory set unloading when replacing the ROM
343 - Qt: Fix patch loading
344 - Qt: Fix crash when saving an override if a game isn't loaded
345 - Qt: Fix showing default display driver as OpenGL (force 1.x)
346 - SDL: Attach rumble in SDL frontend
347 - Util: Fix PNG identification on files too small to be a PNG
348Misc:
349 - All: Only update version info if needed
350 - All: Split out install locations for Libretro and OpenEmu
351 - FFmpeg: Encoding cleanup
352 - GB: Reset active region when reloading ROM
353 - GB Memory: Initialize RAM pattern for GBC
354 - GB Video: Improved video timings
355 - Qt: Manage window sizes slightly better
356 - Qt: Remember scale option independent of core dimensions
357
3580.5.0: (2016-09-19)
359Features:
360 - Game Boy support
361 - Support for encrypted CodeBreaker GBA cheats
362 - Emulation of Vast Fame protected GBA carts (taizou)
363 - Tile viewer
364 - Threaded rendering mode
365 - Libretro: Memory map and achievement support (leiradel)
366 - GUI: Add UI control remapping
367 - GUI: Add fast-forward
368 - Wii: 240p support
369 - 3DS: Adjustable screen darkening
370 - Ability to temporarily load a savegame
371 - Load specific files out of archives
372 - Automatic BIOS detection
373Bugfixes:
374 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
375 - Debugger: Fix GDB breakpoints
376 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
377 - GBA: Fix filehandle leak with savegames
378 - GBA: Timer 0 cannot be count up
379 - GBA: Count up timers should not count themselves
380 - GBA Memory: Fix mirror on non-overdumped Classic NES games
381 - GBA Memory: Fix ldm {pc}
382 - GBA Savedata: Fix savedata sync timer
383 - GBA Savedata: Only unmap savedata if present
384 - GBA Serialize: Savestates now properly store prefetch
385 - GBA Video: WIN0/1 take priority over OBJWIN
386 - GBA Video: Fix out-of-order OBJWIN
387 - PSP2: Fix GPU crash while exiting
388 - PSP2: Fix VSync
389 - PSP2: Fix accelerometer range
390 - PSP2: Actually load screen mode setting
391 - PSP2: Fix gyroscope direction
392 - PSP2: Delete threads after they return
393 - PSP2: Fix mapping/unmapping from not at 0
394 - Qt: Fix bug in software renderer scaling
395 - Qt: Fix hanging key press after disabling autofire
396 - Qt: Fix being unable to pause manually when using auto-pausing
397 - SDL: Fix axes being mapped wrong
398 - Util: Fix realloc semantics in utf16to8
399 - Util: Fix inserting too many items into a hash table
400 - VFS: Fix uninitialized varaible reading from 7z
401 - VFS: Fix reading multiple files from a 7z archive
402 - Wii: Fix framelimiting after a slowdown
403 - Wii: Fix garbage flash at startup
404Misc:
405 - 3DS: Use blip_add_delta_fast for a small speed improvement
406 - 3DS: Allow UTF-16 filenames
407 - 3DS: Port to using citro3D
408 - 3DS: Use system font for menus
409 - 3DS: Attempt to use Core 2 for threads
410 - 3DS: Adjustable filering
411 - 3DS: 3D banner
412 - All: Add QUIET parameter to silence CMake
413 - All: Faster memory read/write
414 - ARM7: Support forcing Thumb mode via MSR
415 - ARM7: Flush prefetch cache when loading CPSR via MSR
416 - ARM7: Clean up instruction decoding for future expandability
417 - Debugger: Support register and memory writes via GDB stub
418 - Debugger: Add software breakpoint support to gdb
419 - FFmpeg: Full support for libavcodec 56+
420 - GBA: Better debug logging if event processing breaks
421 - GBA Audio: Force audio DMAs to not increment destination
422 - GBA BIOS: Use custom ArcTan, not relying on OS
423 - GBA Hardware: Clean up dead code in GBP
424 - GBA Memory: Optimize stalling behavior
425 - GBA Memory: Optimize Load-/StoreMultiple
426 - GBA Savedata: Add realistic timing for EEPROM
427 - GBA Serialize: Savestates now store if CPU was halted
428 - GBA Video: Remove old slow path fallback
429 - GBA Video: Optimize sprite drawing
430 - GBA Video: Optimize mode 0 rendering
431 - GBA Video: Optimize compositing cases slightly
432 - GUI: Screenshot dimensions are now passed through
433 - GUI: Add back logging
434 - GUI: Only reload config if manually saved
435 - GUI: Increase scrolling speed
436 - OpenGL: Log shader compilation failure
437 - OpenGL: Add texSize uniform
438 - Qt: Make -g flag work in Qt build
439 - Qt: Simplify OpenGL context creation
440 - Qt: Thread startup improvements
441 - Qt: Make audio channel/video layer options shortcut mappable
442 - Qt: Remove some C99isms from C++ code
443 - Qt: Remove default autofire mappings
444 - Qt: Make reseting when pasued frame-accurate
445 - Qt: Rearchitect game closing codepath
446 - PSP2: Use system font for menus
447 - PSP2: Add rumble for PS TV
448 - PSP2: Add fit-to-height screen mode
449 - PSP2: Sync files per descriptor
450 - PSP2: Allow UTF-8 filenames
451 - PSP2: Screenshots are now saved into the Photo Gallery
452 - PSP2: Stop underclocking when menuing
453 - SDL: Increase default audio buffer size to 1024 samples
454 - SDL: More responsive rumble
455 - Util: Add Vector GetConstPointer
456 - Util: Add rtrim
457 - Util: Add endswith
458 - VFS: Improve zip file detection
459 - Wii: Add pixelated resample filter
460 - Windows: Add native VDir support
461 - Util: Add PRIz macro for libc versions that don't support %z
462
4630.4.1: (2016-07-11)
464Bugfixes:
465 - All: Fix several file handle leaks
466 - All: Fix instruction tables getting zeroed when linking sometimes
467 - ARM7: Fix flags on SBC/RSC
468 - ARM7: Fix setting spsr privilege bits when spsr is empty
469 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
470 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
471 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
472 - GBA Memory: Fix executing code from OBJ region of VRAM
473 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
474 - GBA Serialize: Fix loading savegames from savestates
475 - OpenGL: Correct boolean vector strcmp strings for uniforms
476 - Qt: Fix sending gameStopped twice
477 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
478 - Qt: Fix initial state of key mapping
479 - Qt: Initialize m_useBios
480 - SDL: Fix joystick initialization on BSD
481 - SDL: Fix potential joystick crash in games with rumble
482 - SDL: Fix SDL 1.2 build
483 - SDL: Fix sporadic crash when deinitializing audio
484 - Shaders: Fix AGS-001 shader with some bad drivers
485 - Util: Use closesocket on Windows
486 - Util: Fix socket bind addresses
487 - VFS: Fix reading 7z archives without rewinding first
488 - VFS: VFileFromFD should not open directories
489 - Wii: Fix tilting direction
490 - Util: Fix realloc semantics in utf16to8
491Misc:
492 - All: Allow use of external minizip library
493 - Debugger: CLI debugger now exits when end-of-stream is reached
494 - FFmpeg: Update dependencies on Ubuntu
495 - GBA: Slightly optimize GBAProcessEvents
496 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
497 - GBA Video: Null renderer should return proper register values
498 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
499 - Qt: Add preset for DualShock 4
500 - Qt: Update 360 input profile on OS X to reflect newer drivers
501 - Qt: Remove use of NaN
502 - Qt: Canonicalize file paths when loading games
503 - Qt: Add refresh button to controller editing
504 - SDL: Remove default gamepad mappings
505 - Util: Fix intermittent build failure on OS X
506 - VFS: VFile.sync now updates modified time
507
5080.4.0: (2016-02-02)
509Features:
510 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
511 - I/O viewer
512 - Booting of multiboot images
513 - Customization of GIF recording
514 - Libretro: Cheat code support
515 - Support for GLSL shaders
516 - ROM information view
517 - Support for VBA-style cheat codes
518 - Savestates now store creation timestamps
519 - Key autofire
520 - Libretro: Allow blocking opposing directional input
521 - OpenEmu core for OS X
522 - Libretro: Settings for using BIOS and skipping intro
523 - Libretro: Customizable idle loop removal
524 - Implemented cycle counting for sprite rendering
525 - Cleaner, unified settings window
526 - Added a setting for pausing when the emulator is not in focus
527 - Customizable paths for save games, save states, screenshots and patches
528 - Controller hotplugging
529 - Ability to store save games and active cheats within savestates
530Bugfixes:
531 - ARM7: Fix sign of unaligned LDRSH
532 - ARM7: Fix decoding of some ARM ALU instructions with shifters
533 - Debugger: Fix watchpoints in gdb
534 - GBA: Fix warnings when creating and loading savestates
535 - GBA: Fix Iridion II savetype
536 - GBA BIOS: Fix misaligned CpuSet
537 - GBA Cheats: Fix cheats setting the Action Replay version
538 - GBA Hardware: Fix GPIO on big endian
539 - GBA Memory: Fix DMA register writing behavior
540 - GBA Memory: Fix DMAs triggering two cycles early
541 - Libretro: Fix aspect ratio
542 - Qt: Fix some potential crashes with the gamepad mapping
543 - Qt: Fix keys being mapped incorrectly when loading configuration file
544 - Util: Fix PowerPC PNG read/write pixel order
545 - Util: Fix excessive memory allocation when decoding a PNG
546 - VFS: Fix VFileReadline and remove _vfdReadline
547Misc:
548 - All: Improved PowerPC support
549 - All: Fix some undefined behavior warnings
550 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
551 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
552 - GBA: Implement bad I/O register loading
553 - GBA: Allow jumping to OAM and palette RAM
554 - GBA BIOS: Finish implementing RegisterRamReset
555 - GBA Config: Add "override" layer for better one-time configuration
556 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
557 - GBA Memory: Use a dynamically sized mask for ROM memory
558 - GBA Memory: Implement several unimplemented memory access types
559 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
560 - GBA RR: Starting from savestate now embeds the savegame
561 - GBA RR: Add preliminary SRAM support for VBM loading
562 - GBA RR: Add support for resets in movies
563 - GBA Video: Remove lastHblank, as it is implied
564 - Libretro: Use anonymous memory mappers for large blocks of memory
565 - Libretro: Add install target for libretro core
566 - Qt: Window size command line options are now supported
567 - Qt: Increase usability of key mapper
568 - Qt: Add 'Apply' button to settings window
569 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
570 - Qt: Allow use of modifier keys as input
571 - Qt: Optimize log viewer
572 - Qt: Added button for breaking into the GDB debugger
573 - Qt: Add box for showing duration of rewind
574 - SDL: Support fullscreen in SDL 1.2
575 - SDL: Allow GBASDLAudio to be used without a thread context
576 - Util: Use VFile for configuration
577 - Util: Add MutexTryLock
578
5790.3.2: (2015-12-16)
580Bugfixes:
581 - ARM7: Fix STRT/STRBT
582 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
583 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
584 - Libretro: Fix problems with rumble not turning off
585 - GBA: Fix idle skip state being retained between games
586 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
587 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
588 - GBA BIOS: Fix Sqrt sign
589 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
590 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
591 - GBA Memory: Fix DMA behavior for SRAM accesses
592 - GBA Memory: Fix Store8 to OBJ VRAM
593 - GBA Memory: Fix alignment of LDM/STM on SRAM
594 - GBA Memory: Fix unaligned out-of-bounds ROM loads
595 - GBA Memory: Fix timing of DMAs
596 - GBA Video: Fix _mix for 15-bit color
597 - GBA Video: Fix OAM and palette initialization
598 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
599 - Qt: Use safer isLoaded check in GameController
600 - Qt: Fix a race condition in PainterGL that could lead to a crash
601 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
602 - Qt: Fix font size in memory viewer
603 - Qt: Fix a crash in the memory viewer
604 - Qt: Add additional checks in CheatModel to prevent crashes
605 - Qt: Fix race condition with setting sample rate
606 - Qt: Fix crash when closing multiplayer windows
607 - Qt: Fix resetting while paused
608Misc:
609 - GBA Audio: Implement missing flags on SOUNDCNT_X register
610 - Qt: Add mute option to menu
611
6120.3.1: (2015-10-24)
613Bugfixes:
614 - ARM7: Fix instruction decoding of Thumb shifts
615 - GBA: Deinit savegame when unloading a ROM
616 - GBA: Fix BIOS check on big endian
617 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
618 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
619 - GBA Audio: Fix audio channels being silenced at the wrong time
620 - GBA Memory: Fix bad BIOS Load16 on big endian
621 - GBA Memory: Fix bad Load8 on big endian
622 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
623 - GBA Video: Fix edge case with sprite blend modes and semitransparency
624 - GBA Video: Fix objwin and blending interaction on sprites
625 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
626 - Libretro: Fix a memory leak with the render buffer
627 - Qt: Windows no longer spawn in the top left on first launch
628 - Qt: Fix install path of XDG desktop file with DESTDIR
629 - Qt: Fix drag and drop on Windows
630 - Qt: Reenable double buffering, as disabling it broke some Windows configs
631 - VFS: Fix return values of VFileFILE.read and .write
632Misc:
633 - All: Reset next event to cycles instead of zero to interrupt
634 - All: Add --version flag
635 - ARM7: Force disable LTO on two files to work around a GCC bug
636 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
637 - GBA: Better memory handling with PNG savestates
638 - GBA: Additional savestate sanity checks
639 - GBA: Check for cycle count being too high
640 - GBA Audio: Allow GBAAVStream to have no video callback
641 - GBA BIOS: Implement RegisterRamReset for SIO registers
642 - Qt: Remove useless help icons in dialogs
643 - Qt: Prevent savestate window from opening while in multiplayer
644 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
645 - Qt: Dropping multiplayer windows works more cleanly now
646
6470.3.0: (2015-08-16)
648Features:
649 - Ability to hide individual background layers, or OBJs
650 - Ability to mute individual audio channels
651 - Palette viewer and exporter
652 - Volume control
653 - More shortcuts are editable (e.g. quick save/load)
654 - Rewind now shows the frame after rewinding
655 - Import/Export of GameShark/Action Replay snapshots
656 - Add "Step backwards" item for single increment rewind
657 - Deadzone estimation for game controllers
658 - Analog inputs can be used for shortcuts
659 - Menu items for specific solar sensor brightness levels
660 - Remappable controls for tilt and gyroscope sensors
661 - Status messages for actions taken while a game is running (e.g. save/load state)
662 - Memory inspector
663 - Screensaver can now be suspended while a game is running
664 - Load/save the most recent savestate slot
665 - Support varible speed (PWM) rumble
666 - Ability to cap fast forward speed
667 - Finer control over FPS target
668 - Holdable shortcut for rewinding one frame at a time
669 - Ability to boot directly into the BIOS
670 - Preliminary support for yanking out the game pak while a game is running
671 - Thumb-drive mode by putting a file called portable.ini in the same folder
672 - Configurable display driver, between software and OpenGL
673 - Undo-able savestate loading and saving
674 - Controller profiles now store shortcut settings
675 - Default controller profiles for several common controllers
676 - Libretro now supports BIOS, rumble and solar sensor
677 - Implement BIOS call Stop, for sleep mode
678 - Automatically load patches, if found
679 - Improved video synchronization
680 - Configurable audio output sample rate
681Bugfixes:
682 - ARM7: Fix SWI and IRQ timings
683 - ARM7: Fix Thumb MUL timing
684 - ARM7: Fix timing of multiplies to use N cycles
685 - ARM7: ARMHotplugDetach should call deinit
686 - Debugger: Fix use-after-free in breakpoint clearing code
687 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
688 - GBA: Cap audio FIFO read size during deserialization
689 - GBA: Check for corrupted savestates when loading
690 - GBA: Check for improperly sized savestates when loading
691 - GBA: Check for savestates made from differently sized ROMs
692 - GBA: Fix calls to endian-independent loadstores
693 - GBA: Fix timing of reading from timer registers
694 - GBA: Ensure cycles never go negative
695 - GBA Audio: Force audio FIFOs to 32-bit
696 - GBA Audio: Fix audio pitch changing when adjusting buffer size
697 - GBA Audio: Fix sample order in audio channel 3
698 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
699 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
700 - GBA Memory: Improve Thumb open bus behavior
701 - GBA Memory: Fix potential DMA issue when loading a savestate
702 - GBA Memory: Fix load/store multiple video memory waitstates
703 - GBA SIO: Fix reseting when there are SIO devices attached
704 - GBA Video: Blended sprites should never have other effects applied
705 - GBA Video: Fix out-of-bounds tiles in mosaic
706 - GBA Video: Fix windows not affecting sprites
707 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
708 - GBA Video: Fix timing on first scanline
709 - Qt: Better cleanup when a game crashes
710 - Qt: Fix open ROM dialog filtering for archive formats
711 - Qt: Cap the maximum number of multiplayer windows
712 - Qt: Fix maximum year in sensor override
713 - Qt: Fix window being too tall after exiting fullscreen
714 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
715 - Qt: Fix analog buttons not getting unmapped
716 - Qt: Fix passing command line options
717 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
718 - SDL: Fix SDL build when OpenGL is missing
719 - Util: Allow loading IPS patches that grow the ROM
720 - VFS: Fix resource leaks if some allocations fail
721 - VFS: Fix line-reading to return proper values
722 - Video: Fix an issue with very long filenames
723 - Util: Fix formatting of floats
724Misc:
725 - All: Add --help flag for command line programs
726 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
727 - All: Enable static linking for Windows
728 - All: Enable static linking for OS X
729 - All: Threads are now named
730 - All: Proper handling of Unicode file paths
731 - ARM7: Add emulation for Undefined CPU mode
732 - ARM7: Reduce the size of the Thumb instruction table
733 - GBA: Add status log level
734 - GBA: GBARewind now returns how many states it has rewound
735 - GBA: SIO logging layer
736 - GBA BIOS: Stub out SoundBias
737 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
738 - GBA: Don't include GBACLIDebugger struct unless needed
739 - GBA: Savedata is now synced shortly after data finishes being written
740 - GBA: Process multiple timer events at once, if necessary
741 - GBA Audio: Implement audio reset for channels A/B
742 - GBA Audio: Process multiple audio events at once, if necessary
743 - GBA Hardware: Backport generic RTC source into core
744 - GBA Input: Allow axes and buttons to be mapped to the same key
745 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
746 - GBA SIO: Add a dummy driver for Normal mode
747 - GBA Thread: Add functionality for running callbacks on the GBA thread
748 - GBA Thread: Split GBASync into a separate file
749 - GBA Video: Refactor software renderer into separate files
750 - GBA Video: Slightly optimize mode 0 mosaic rendering
751 - Debugger: Free watchpoints in addition to breakpoints
752 - Qt: Handle saving input settings better
753 - Qt: Move GL frame drawing back onto its own thread
754 - Qt: Fast forward (held) option moved from Other to Emulation menu
755 - Qt: Show version info in window title
756 - Qt: Migrate multiplayer window handling into GBAApp
757 - Qt: Unified file opening and saving with last location
758 - Qt: Fix windows being resizable when they shouldn't have been
759 - Qt: Only hide cursor in full screen
760 - Qt: Replace pause-after-frame mutex with an atomic
761 - Qt: Add application icon and XDG desktop files
762 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
763 - Qt: Don't save window size when entering fullscreen
764 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
765 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
766 - Qt: Increase usability of key mapper
767 - Qt: Show checkmark for window sizes
768 - Qt: Set window path to loaded ROM
769 - Perf: Ability to load savestates immediately on launch
770 - SDL: Properly check for initialization
771 - SDL: Clean up initialization functions
772 - SDL: Clean up GL context
773 - Util: Allow disabling the threading code entirely
774 - VFS: Add sync method to force syncing with backing
775
7760.2.1: (2015-05-13)
777Bugfixes:
778 - All: Fix sanitize-deb script not cleaning up after itself
779 - All: Fix dependencies for libavcodec on Debian-derived platforms
780 - ARM7: Handle writeback for PC in addressing modes 2 and 3
781 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
782 - ARM7: Fix ARM multiply instructions when PC is a destination register
783 - Debugger: Fix use-after-free in breakpoint clearing code
784 - Debugger: Fix boundary conditions in tab completion
785 - GBA: Fix timers not updating timing when writing to only the reload register
786 - GBA: Fix rewind boundary conditions
787 - GBA: Add initial I/O register settings for background matrix registers
788 - GBA: Fix hang when loading a savestate if sync to video is enabled
789 - GBA: Handle out-of-bounds I/O access
790 - GBA: Fix bounds-checking on EEPROM access
791 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
792 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
793 - GBA Memory: Allow SRAM to be 64kB
794 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
795 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
796 - GBA Video: Fix second frame mode 5
797 - Perf: Fix race condition if a game crashes immediately on start
798 - Qt: Fix Display object leak when closing a window
799 - Qt: Fix .deb dependencies
800 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
801 - Qt: Fix window not regaining focus after exiting savestate window
802 - Qt: Fix regression where video would not record if the game had already started
803 - Qt: Fix potential crash if a gamepad causes focus to change
804 - Qt: Fix controller axis querying
805 - Qt: Fix multiplayer windows opening as the wrong size
806 - Qt: Fix controllers sometimes not loading the right profile
807 - SDL: Fix boundary conditions for joystick adjustments
808 - SDL: Allocate properly sized input maps
809 - SDL: Fix potential build issues when Qt and SDL2 are in use
810 - Util: Fix resource leak in UTF-8 handling code
811 - Util: Fix a null-pointer issue when attempting to delete a key
812 - VFS: Fix resource leaks if some allocations fail
813 - Video: Fix an issue with very long filenames
814Misc:
815 - GBA Memory: Soft-crash if jumping past the end of a ROM
816 - Qt: Show multiplayer numbers in window title
817 - Qt: Solar sensor can have shortcuts set
818
8190.2.0: (2015-04-03)
820Features:
821 - Support for gamepad axes, e.g. analog sticks or triggers
822 - Add scale presets for up to 6x
823 - Settings window
824 - Bilinear resampling option
825 - Add option to skip BIOS start screen
826 - List of recently opened games
827 - Support for games using the Solar Sensor
828 - Better audio resampling via blip-buf
829 - Game Pak overrides dialog for setting savetype and sensor values
830 - Support for games using the tilt sensor
831 - Remappable shortcuts for keyboard and gamepad
832 - Rewinding of emulation
833 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
834 - Support IPv6
835 - Save directory of last loaded file
836 - Support BPS patches
837 - Automatically detect and optimize out idle loops
838 - Configurable game overrides
839 - Support loading 7-Zip files
840 - Drag and drop game loading
841 - Cheat code support
842 - Runtime configurable audio driver
843 - Libretro core for use with RetroArch and other front-ends
844 - Controller profiles for setting different bindings for different controllers
845 - Ability to lock aspect ratio
846 - Local link cable support
847 - Ability to switch which game controller is in use per instance
848 - Ability to prevent opposing directional input
849 - Warning dialog if an unimplemented BIOS feature is called
850 - Debugger: Add CLI "frame", frame advance command
851 - Debugger: Add CLI functions for writing to memory
852 - Debugger: Add CLI functions for examining memory regions
853 - Debugger: Add CLI function for writing a register
854Bugfixes:
855 - ARM7: Extend prefetch by one stage
856 - ARM7: Fix cycle counting for loads
857 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
858 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
859 - GBA: Initialize gba.sync to null
860 - GBA: Fix timer initialization
861 - GBA Audio: Support 16-bit writes to FIFO audio
862 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
863 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
864 - GBA BIOS: Fix BIOS prefetch after reset
865 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
866 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
867 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
868 - GBA Memory: Fix I cycles that had been moved to ARM7 core
869 - GBA Memory: Fix cycle counting for 32-bit load/stores
870 - GBA RR: Fix fallthrough error when reading tags from a movie
871 - GBA Thread: Fix possible hang when loading an archive
872 - GBA Thread: Fix possible deadlock in video sync
873 - Perf: Fix crash when the GBA thread fails to start
874 - Qt: Fix crash starting a GDB stub if a game isn't loaded
875 - Qt: Fix crash when adjusting settings after closing a game
876 - Qt: Fix crash when starting GDB stub after closing a game
877 - Qt: Fix patch loading while a game is running
878 - Qt: Fix crash when loading a game after stopping GDB server
879 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
880 - Qt: Fix crash when attempting to pause if a game is not running
881 - SDL: Properly clean up if a game doesn't launch
882 - Util: Fix sockets on Windows
883Misc:
884 - All: Enable link-time optimization
885 - Debugger: Watchpoints now work on STM/LDM instructions
886 - Debugger: Clean up GDB stub network interfacing
887 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
888 - Debugger: Merge Thumb BL instructions when disassembling
889 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
890 - Debugger: Watchpoints now report address watched (fixes #68)
891 - Debugger: Add support for soft breakpoints
892 - Debugger: Make I/O register names be addresses instead of values
893 - Debugger: Rename read/write commands
894 - GBA: Improve accuracy of event timing
895 - GBA: Add API for getting Configuration structs for overrides and input
896 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
897 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
898 - GBA: Move A/V stream interface into core
899 - GBA: Savestates now take into account savedata state machines (fixes #109)
900 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
901 - GBA Memory: Simplify memory API and use fixed bus width
902 - GBA Thread: Make GBASyncWaitFrameStart time out
903 - GBA Video: Start video at the last scanline instead of the first
904 - Qt: Optimize logo drawing
905 - Qt: Move frame upload back onto main thread
906 - Qt: Remember window position
907 - Qt: Double-clicking on the window toggles full screen
908 - Util: Use proper locale for reading and writing float values
909
9100.1.1: (2015-01-24)
911Bugfixes:
912 - ARM7: Fix LDM writeback to a register already written
913 - GBA: Fix timers 2 and 3 updating incorrectly
914 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
915 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
916 - GBA Audio: Properly initialize audio FIFO channels
917 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
918 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
919 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
920 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
921 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
922 - GBA BIOS: Fix HuffUnComp boundary conditions
923 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
924 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
925 - GBA Memory: Filter out top nybble of DMA addresses
926 - GBA Memory: Properly bounds-check VRAM accesses
927 - GBA Memory: Fix initial DMA state
928 - GBA Thread: Allow halted games to exit cleanly
929 - GBA Video: Fix blend issues with obscured middle layers
930 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
931 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
932 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
933 - GBA Video: Fix sprite boundary conditions with mosaic
934 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
935 - Qt: Fix issue with set frame sizes being the wrong height
936 - Qt: Fix emulator crashing when full screen if a game is not running
937 - Qt: Fix window focus issues
938 - Qt: Properly set default video recording settings
939 - Qt: Fix a race condition when a game crashes immediately
940 - Qt: Fix some cases where key mapping can break if focus is adjusted
941 - Qt: Fix crash if a game pauses before any frames are shown
942 - Debugger: Negative PC-relative loads now properly subtract the offset
943 - Debugger: Align PC-relative loads in Thumb
944 - Debugger: Fix watchpoints triggering too late
945 - Debugger: Fix binary print putting spaces between digits
946 - Video: Ensure FFmpeg encoder has audio frames
947 - Video: Fix uncompressed PCM audio recording
948 - Video: Fix FFmpeg crashing when the file extension is wrong
949 - Util: Fix SOCKET_FAILED macro
950Misc:
951 - GBA: Exit cleanly on FATAL if the port supports it
952 - GBA Memory: Implement 16- and 32-bit loads from SRAM
953 - Qt: Disable sync to video by default
954 - Qt: Handle a game crash without crashing
955 - Qt: Set default log level to FATAL, ERROR and WARN
956 - Qt: Clarify some phrasing in the menus
957 - Qt: Clear active buttons when focus is lost
958
9590.1.0: (2014-12-13)
960 - Initial release