src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QStackedLayout>
15
16#include "AboutScreen.h"
17#include "CheatsView.h"
18#include "ConfigController.h"
19#include "Display.h"
20#include "GameController.h"
21#include "GBAApp.h"
22#include "GBAKeyEditor.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "LoadSaveState.h"
27#include "LogView.h"
28#include "MultiplayerController.h"
29#include "MemoryView.h"
30#include "OverrideView.h"
31#include "PaletteView.h"
32#include "SensorView.h"
33#include "SettingsView.h"
34#include "ShortcutController.h"
35#include "ShortcutView.h"
36#include "VideoView.h"
37
38extern "C" {
39#include "platform/commandline.h"
40}
41
42using namespace QGBA;
43
44#if defined(__WIN32) || defined(__OpenBSD__)
45// This is a macro everywhere except MinGW and OpenBSD, it seems
46using std::isnan;
47#endif
48
49Window::Window(ConfigController* config, int playerId, QWidget* parent)
50 : QMainWindow(parent)
51 , m_log(0)
52 , m_logView(new LogView(&m_log))
53 , m_stateWindow(nullptr)
54 , m_screenWidget(new WindowBackground())
55 , m_logo(":/res/mgba-1024.png")
56 , m_config(config)
57 , m_inputController(playerId, this)
58#ifdef USE_FFMPEG
59 , m_videoView(nullptr)
60#endif
61#ifdef USE_MAGICK
62 , m_gifView(nullptr)
63#endif
64#ifdef USE_GDB_STUB
65 , m_gdbController(nullptr)
66#endif
67 , m_mruMenu(nullptr)
68 , m_shortcutController(new ShortcutController(this))
69 , m_playerId(playerId)
70{
71 setFocusPolicy(Qt::StrongFocus);
72 setAcceptDrops(true);
73 setAttribute(Qt::WA_DeleteOnClose);
74 m_controller = new GameController(this);
75 m_controller->setInputController(&m_inputController);
76 m_controller->setOverrides(m_config->overrides());
77 updateTitle();
78
79 m_display = Display::create(this);
80
81 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
82 m_logo = m_logo; // Free memory left over in old pixmap
83
84 m_screenWidget->setMinimumSize(m_display->minimumSize());
85 m_screenWidget->setSizePolicy(m_display->sizePolicy());
86 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
87 m_screenWidget->setPixmap(m_logo);
88 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
89 setCentralWidget(m_screenWidget);
90
91 QVariant windowPos = m_config->getQtOption("windowPos");
92 if (!windowPos.isNull()) {
93 move(windowPos.toPoint());
94 }
95
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
97 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
100 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
101 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
103 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
104#ifndef Q_OS_MAC
105 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
106 connect(m_controller, &GameController::gameUnpaused, [this]() {
107 if(isFullScreen()) {
108 menuBar()->hide();
109 }
110 });
111#endif
112 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
113 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
114 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
115 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
116 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
117 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
118 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
119 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
120 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
121 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
122 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
123 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
124 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
125 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
126 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
127 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
128 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
129 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
130 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
131 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
132 connect(m_display, &Display::hideCursor, [this]() {
133 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
134 m_screenWidget->setCursor(Qt::BlankCursor);
135 }
136 });
137 connect(m_display, &Display::showCursor, [this]() {
138 m_screenWidget->unsetCursor();
139 });
140 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
141
142 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
143 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
144
145 m_shortcutController->setConfigController(m_config);
146 setupMenu(menuBar());
147}
148
149Window::~Window() {
150 delete m_logView;
151
152#ifdef USE_FFMPEG
153 delete m_videoView;
154#endif
155
156#ifdef USE_MAGICK
157 delete m_gifView;
158#endif
159}
160
161void Window::argumentsPassed(GBAArguments* args) {
162 loadConfig();
163
164 if (args->patch) {
165 m_controller->loadPatch(args->patch);
166 }
167
168 if (args->fname) {
169 m_controller->loadGame(args->fname, args->dirmode);
170 }
171}
172
173void Window::resizeFrame(int width, int height) {
174 QSize newSize(width, height);
175 m_screenWidget->setSizeHint(newSize);
176 newSize -= m_screenWidget->size();
177 newSize += size();
178 resize(newSize);
179}
180
181void Window::setConfig(ConfigController* config) {
182 m_config = config;
183}
184
185void Window::loadConfig() {
186 const GBAOptions* opts = m_config->options();
187
188 m_log.setLevels(opts->logLevel);
189
190 m_controller->setOptions(opts);
191 m_display->lockAspectRatio(opts->lockAspectRatio);
192 m_display->filter(opts->resampleVideo);
193
194 if (opts->bios) {
195 m_controller->loadBIOS(opts->bios);
196 }
197
198 if (opts->fpsTarget) {
199 emit fpsTargetChanged(opts->fpsTarget);
200 }
201
202 if (opts->audioBuffers) {
203 emit audioBufferSamplesChanged(opts->audioBuffers);
204 }
205
206 if (opts->width && opts->height) {
207 resizeFrame(opts->width, opts->height);
208 }
209
210 if (opts->fullscreen) {
211 enterFullScreen();
212 }
213
214 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
215
216 m_mruFiles = m_config->getMRU();
217 updateMRU();
218
219 m_inputController.setConfiguration(m_config);
220}
221
222void Window::saveConfig() {
223 m_inputController.saveConfiguration();
224 m_config->write();
225}
226
227void Window::selectROM() {
228 QStringList formats{
229 "*.gba",
230#ifdef USE_LIBZIP
231 "*.zip",
232#endif
233#ifdef USE_LZMA
234 "*.7z",
235#endif
236 "*.rom",
237 "*.bin"};
238 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
239 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
240 if (!filename.isEmpty()) {
241 m_controller->loadGame(filename);
242 }
243}
244
245void Window::replaceROM() {
246 QStringList formats{
247 "*.gba",
248#ifdef USE_LIBZIP
249 "*.zip",
250#endif
251#ifdef USE_LZMA
252 "*.7z",
253#endif
254 "*.rom",
255 "*.bin"};
256 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
257 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
258 if (!filename.isEmpty()) {
259 m_controller->replaceGame(filename);
260 }
261}
262
263void Window::selectBIOS() {
264 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
265 if (!filename.isEmpty()) {
266 m_config->setOption("bios", filename);
267 m_config->updateOption("bios");
268 m_config->setOption("useBios", true);
269 m_config->updateOption("useBios");
270 m_controller->loadBIOS(filename);
271 }
272}
273
274void Window::selectPatch() {
275 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
276 if (!filename.isEmpty()) {
277 m_controller->loadPatch(filename);
278 }
279}
280
281void Window::openView(QWidget* widget) {
282 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
283 widget->setAttribute(Qt::WA_DeleteOnClose);
284 widget->show();
285}
286
287void Window::importSharkport() {
288 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
289 if (!filename.isEmpty()) {
290 m_controller->importSharkport(filename);
291 }
292}
293
294void Window::exportSharkport() {
295 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
296 if (!filename.isEmpty()) {
297 m_controller->exportSharkport(filename);
298 }
299}
300
301void Window::openKeymapWindow() {
302 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
303 openView(keyEditor);
304}
305
306void Window::openSettingsWindow() {
307 SettingsView* settingsWindow = new SettingsView(m_config);
308 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
309 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
310 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
311 openView(settingsWindow);
312}
313
314void Window::openShortcutWindow() {
315#ifdef BUILD_SDL
316 m_inputController.recalibrateAxes();
317#endif
318 ShortcutView* shortcutView = new ShortcutView();
319 shortcutView->setController(m_shortcutController);
320 shortcutView->setInputController(&m_inputController);
321 openView(shortcutView);
322}
323
324void Window::openOverrideWindow() {
325 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
326 openView(overrideWindow);
327}
328
329void Window::openSensorWindow() {
330 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
331 openView(sensorWindow);
332}
333
334void Window::openCheatsWindow() {
335 CheatsView* cheatsWindow = new CheatsView(m_controller);
336 openView(cheatsWindow);
337}
338
339void Window::openPaletteWindow() {
340 PaletteView* paletteWindow = new PaletteView(m_controller);
341 openView(paletteWindow);
342}
343
344void Window::openMemoryWindow() {
345 MemoryView* memoryWindow = new MemoryView(m_controller);
346 openView(memoryWindow);
347}
348
349void Window::openAboutScreen() {
350 AboutScreen* about = new AboutScreen();
351 openView(about);
352}
353
354#ifdef BUILD_SDL
355void Window::openGamepadWindow() {
356 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
357 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
358 openView(keyEditor);
359}
360#endif
361
362#ifdef USE_FFMPEG
363void Window::openVideoWindow() {
364 if (!m_videoView) {
365 m_videoView = new VideoView();
366 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
367 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
368 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
369 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
370 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
371 }
372 m_videoView->show();
373}
374#endif
375
376#ifdef USE_MAGICK
377void Window::openGIFWindow() {
378 if (!m_gifView) {
379 m_gifView = new GIFView();
380 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
381 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
382 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
383 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
384 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
385 }
386 m_gifView->show();
387}
388#endif
389
390#ifdef USE_GDB_STUB
391void Window::gdbOpen() {
392 if (!m_gdbController) {
393 m_gdbController = new GDBController(m_controller, this);
394 }
395 GDBWindow* window = new GDBWindow(m_gdbController);
396 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
397 window->setAttribute(Qt::WA_DeleteOnClose);
398 window->show();
399}
400#endif
401
402void Window::keyPressEvent(QKeyEvent* event) {
403 if (event->isAutoRepeat()) {
404 QWidget::keyPressEvent(event);
405 return;
406 }
407 GBAKey key = m_inputController.mapKeyboard(event->key());
408 if (key == GBA_KEY_NONE) {
409 QWidget::keyPressEvent(event);
410 return;
411 }
412 m_controller->keyPressed(key);
413 event->accept();
414}
415
416void Window::keyReleaseEvent(QKeyEvent* event) {
417 if (event->isAutoRepeat()) {
418 QWidget::keyReleaseEvent(event);
419 return;
420 }
421 GBAKey key = m_inputController.mapKeyboard(event->key());
422 if (key == GBA_KEY_NONE) {
423 QWidget::keyPressEvent(event);
424 return;
425 }
426 m_controller->keyReleased(key);
427 event->accept();
428}
429
430void Window::resizeEvent(QResizeEvent* event) {
431 if (!isFullScreen()) {
432 m_config->setOption("height", m_screenWidget->height());
433 m_config->setOption("width", m_screenWidget->width());
434 }
435
436 int factor = 0;
437 if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
438 event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
439 factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
440 }
441 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
442 bool enableSignals = iter.value()->blockSignals(true);
443 if (iter.key() == factor) {
444 iter.value()->setChecked(true);
445 } else {
446 iter.value()->setChecked(false);
447 }
448 iter.value()->blockSignals(enableSignals);
449 }
450
451 m_config->setOption("fullscreen", isFullScreen());
452}
453
454void Window::showEvent(QShowEvent* event) {
455 resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
456}
457
458void Window::closeEvent(QCloseEvent* event) {
459 emit shutdown();
460 m_config->setQtOption("windowPos", pos());
461 saveConfig();
462 QMainWindow::closeEvent(event);
463}
464
465void Window::focusInEvent(QFocusEvent*) {
466 m_display->forceDraw();
467}
468
469void Window::focusOutEvent(QFocusEvent*) {
470 m_controller->setTurbo(false, false);
471 m_controller->stopRewinding();
472 m_controller->clearKeys();
473}
474
475void Window::dragEnterEvent(QDragEnterEvent* event) {
476 if (event->mimeData()->hasFormat("text/uri-list")) {
477 event->acceptProposedAction();
478 }
479}
480
481void Window::dropEvent(QDropEvent* event) {
482 QString uris = event->mimeData()->data("text/uri-list");
483 uris = uris.trimmed();
484 if (uris.contains("\n")) {
485 // Only one file please
486 return;
487 }
488 QUrl url(uris);
489 if (!url.isLocalFile()) {
490 // No remote loading
491 return;
492 }
493 event->accept();
494 m_controller->loadGame(url.path());
495}
496
497void Window::mouseDoubleClickEvent(QMouseEvent* event) {
498 if (event->button() != Qt::LeftButton) {
499 return;
500 }
501 toggleFullScreen();
502}
503
504void Window::enterFullScreen() {
505 if (isFullScreen()) {
506 return;
507 }
508 showFullScreen();
509#ifndef Q_OS_MAC
510 if (m_controller->isLoaded() && !m_controller->isPaused()) {
511 menuBar()->hide();
512 }
513#endif
514}
515
516void Window::exitFullScreen() {
517 if (!isFullScreen()) {
518 return;
519 }
520 m_screenWidget->unsetCursor();
521 menuBar()->show();
522 showNormal();
523}
524
525void Window::toggleFullScreen() {
526 if (isFullScreen()) {
527 exitFullScreen();
528 } else {
529 enterFullScreen();
530 }
531}
532
533void Window::gameStarted(GBAThread* context) {
534 char title[13] = { '\0' };
535 MutexLock(&context->stateMutex);
536 if (context->state < THREAD_EXITING) {
537 emit startDrawing(context);
538 GBAGetGameTitle(context->gba, title);
539 } else {
540 MutexUnlock(&context->stateMutex);
541 return;
542 }
543 MutexUnlock(&context->stateMutex);
544 foreach (QAction* action, m_gameActions) {
545 action->setDisabled(false);
546 }
547 if (context->fname) {
548 setWindowFilePath(context->fname);
549 appendMRU(context->fname);
550 }
551 updateTitle();
552 attachWidget(m_display);
553
554#ifndef Q_OS_MAC
555 if (isFullScreen()) {
556 menuBar()->hide();
557 }
558#endif
559
560 m_hitUnimplementedBiosCall = false;
561 m_fpsTimer.start();
562}
563
564void Window::gameStopped() {
565 foreach (QAction* action, m_gameActions) {
566 action->setDisabled(true);
567 }
568 setWindowFilePath(QString());
569 updateTitle();
570 detachWidget(m_display);
571 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
572 m_screenWidget->setPixmap(m_logo);
573 m_screenWidget->unsetCursor();
574
575 m_fpsTimer.stop();
576}
577
578void Window::gameCrashed(const QString& errorMessage) {
579 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
580 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
581 QMessageBox::Ok, this, Qt::Sheet);
582 crash->setAttribute(Qt::WA_DeleteOnClose);
583 crash->show();
584}
585
586void Window::gameFailed() {
587 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
588 tr("Could not load game. Are you sure it's in the correct format?"),
589 QMessageBox::Ok, this, Qt::Sheet);
590 fail->setAttribute(Qt::WA_DeleteOnClose);
591 fail->show();
592}
593
594void Window::unimplementedBiosCall(int call) {
595 if (m_hitUnimplementedBiosCall) {
596 return;
597 }
598 m_hitUnimplementedBiosCall = true;
599
600 QMessageBox* fail = new QMessageBox(
601 QMessageBox::Warning, tr("Unimplemented BIOS call"),
602 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
603 QMessageBox::Ok, this, Qt::Sheet);
604 fail->setAttribute(Qt::WA_DeleteOnClose);
605 fail->show();
606}
607
608void Window::tryMakePortable() {
609 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
610 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
611 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
612 confirm->setAttribute(Qt::WA_DeleteOnClose);
613 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
614 confirm->show();
615}
616
617void Window::mustRestart() {
618 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
619 tr("Some changes will not take effect until the emulator is restarted."),
620 QMessageBox::Ok, this, Qt::Sheet);
621 dialog->setAttribute(Qt::WA_DeleteOnClose);
622 dialog->show();
623}
624
625void Window::recordFrame() {
626 m_frameList.append(QDateTime::currentDateTime());
627 while (m_frameList.count() > FRAME_LIST_SIZE) {
628 m_frameList.removeFirst();
629 }
630}
631
632void Window::showFPS() {
633 if (m_frameList.isEmpty()) {
634 updateTitle();
635 return;
636 }
637 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
638 float fps = (m_frameList.count() - 1) * 10000.f / interval;
639 fps = round(fps) / 10.f;
640 updateTitle(fps);
641}
642
643void Window::updateTitle(float fps) {
644 QString title;
645
646 m_controller->threadInterrupt();
647 if (m_controller->isLoaded()) {
648 char gameTitle[13] = { '\0' };
649 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
650
651 title = (gameTitle);
652 }
653 MultiplayerController* multiplayer = m_controller->multiplayerController();
654 if (multiplayer && multiplayer->attached() > 1) {
655 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
656 }
657 m_controller->threadContinue();
658 if (title.isNull()) {
659 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
660 } else if (isnan(fps)) {
661 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
662 } else {
663 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
664 }
665}
666
667void Window::openStateWindow(LoadSave ls) {
668 if (m_stateWindow) {
669 return;
670 }
671 bool wasPaused = m_controller->isPaused();
672 m_stateWindow = new LoadSaveState(m_controller);
673 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
674 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
675 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
676 m_screenWidget->layout()->removeWidget(m_stateWindow);
677 m_stateWindow = nullptr;
678 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
679 });
680 if (!wasPaused) {
681 m_controller->setPaused(true);
682 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
683 }
684 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
685 m_stateWindow->setMode(ls);
686 attachWidget(m_stateWindow);
687}
688
689void Window::setupMenu(QMenuBar* menubar) {
690 menubar->clear();
691 QMenu* fileMenu = menubar->addMenu(tr("&File"));
692 m_shortcutController->addMenu(fileMenu);
693 installEventFilter(m_shortcutController);
694 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
695 "loadROM");
696 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
697 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
698 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
699
700 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
701
702 m_mruMenu = fileMenu->addMenu(tr("Recent"));
703
704 fileMenu->addSeparator();
705
706 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
707
708 fileMenu->addSeparator();
709
710 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
711 loadState->setShortcut(tr("F10"));
712 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
713 m_gameActions.append(loadState);
714 addControlledAction(fileMenu, loadState, "loadState");
715
716 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
717 saveState->setShortcut(tr("Shift+F10"));
718 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
719 m_gameActions.append(saveState);
720 addControlledAction(fileMenu, saveState, "saveState");
721
722 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
723 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
724 m_shortcutController->addMenu(quickLoadMenu);
725 m_shortcutController->addMenu(quickSaveMenu);
726
727 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
728 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
729 m_gameActions.append(quickLoad);
730 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
731
732 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
733 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
734 m_gameActions.append(quickSave);
735 addControlledAction(quickSaveMenu, quickSave, "quickSave");
736
737 quickLoadMenu->addSeparator();
738 quickSaveMenu->addSeparator();
739
740 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
741 undoLoadState->setShortcut(tr("F11"));
742 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
743 m_gameActions.append(undoLoadState);
744 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
745
746 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
747 undoSaveState->setShortcut(tr("Shift+F11"));
748 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
749 m_gameActions.append(undoSaveState);
750 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
751
752 quickLoadMenu->addSeparator();
753 quickSaveMenu->addSeparator();
754
755 int i;
756 for (i = 1; i < 10; ++i) {
757 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
758 quickLoad->setShortcut(tr("F%1").arg(i));
759 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
760 m_gameActions.append(quickLoad);
761 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
762
763 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
764 quickSave->setShortcut(tr("Shift+F%1").arg(i));
765 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
766 m_gameActions.append(quickSave);
767 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
768 }
769
770 fileMenu->addSeparator();
771 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
772 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
773 m_gameActions.append(importShark);
774 addControlledAction(fileMenu, importShark, "importShark");
775
776 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
777 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
778 m_gameActions.append(exportShark);
779 addControlledAction(fileMenu, exportShark, "exportShark");
780
781 fileMenu->addSeparator();
782 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
783 connect(multiWindow, &QAction::triggered, [this]() {
784 GBAApp::app()->newWindow();
785 });
786 addControlledAction(fileMenu, multiWindow, "multiWindow");
787
788#ifndef Q_OS_MAC
789 fileMenu->addSeparator();
790#endif
791
792 QAction* about = new QAction(tr("About"), fileMenu);
793 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
794 fileMenu->addAction(about);
795
796#ifndef Q_OS_MAC
797 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
798#endif
799
800 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
801 m_shortcutController->addMenu(emulationMenu);
802 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
803 reset->setShortcut(tr("Ctrl+R"));
804 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
805 m_gameActions.append(reset);
806 addControlledAction(emulationMenu, reset, "reset");
807
808 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
809 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
810 m_gameActions.append(shutdown);
811 addControlledAction(emulationMenu, shutdown, "shutdown");
812
813 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
814 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
815 m_gameActions.append(yank);
816 addControlledAction(emulationMenu, yank, "yank");
817 emulationMenu->addSeparator();
818
819 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
820 pause->setChecked(false);
821 pause->setCheckable(true);
822 pause->setShortcut(tr("Ctrl+P"));
823 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
824 connect(m_controller, &GameController::gamePaused, [this, pause]() {
825 pause->setChecked(true);
826
827 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
828 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
829 QPixmap pixmap;
830 pixmap.convertFromImage(currentImage.rgbSwapped());
831 m_screenWidget->setPixmap(pixmap);
832 m_screenWidget->setLockAspectRatio(3, 2);
833 });
834 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
835 m_gameActions.append(pause);
836 addControlledAction(emulationMenu, pause, "pause");
837
838 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
839 frameAdvance->setShortcut(tr("Ctrl+N"));
840 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
841 m_gameActions.append(frameAdvance);
842 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
843
844 emulationMenu->addSeparator();
845
846 m_shortcutController->addFunctions(emulationMenu, [this]() {
847 m_controller->setTurbo(true, false);
848 }, [this]() {
849 m_controller->setTurbo(false, false);
850 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
851
852 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
853 turbo->setCheckable(true);
854 turbo->setChecked(false);
855 turbo->setShortcut(tr("Shift+Tab"));
856 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
857 addControlledAction(emulationMenu, turbo, "fastForward");
858
859 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
860 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
861 ffspeed->connect([this](const QVariant& value) {
862 m_controller->setTurboSpeed(value.toFloat());
863 }, this);
864 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
865 ffspeed->setValue(QVariant(-1.0f));
866 ffspeedMenu->addSeparator();
867 for (i = 2; i < 11; ++i) {
868 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
869 }
870 m_config->updateOption("fastForwardRatio");
871
872 m_shortcutController->addFunctions(emulationMenu, [this]() {
873 m_controller->startRewinding();
874 }, [this]() {
875 m_controller->stopRewinding();
876 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
877
878 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
879 rewind->setShortcut(tr("`"));
880 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
881 m_gameActions.append(rewind);
882 addControlledAction(emulationMenu, rewind, "rewind");
883
884 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
885 frameRewind->setShortcut(tr("Ctrl+B"));
886 connect(frameRewind, &QAction::triggered, [this] () {
887 m_controller->rewind(1);
888 });
889 m_gameActions.append(frameRewind);
890 addControlledAction(emulationMenu, frameRewind, "frameRewind");
891
892 ConfigOption* videoSync = m_config->addOption("videoSync");
893 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
894 videoSync->connect([this](const QVariant& value) {
895 m_controller->setVideoSync(value.toBool());
896 }, this);
897 m_config->updateOption("videoSync");
898
899 ConfigOption* audioSync = m_config->addOption("audioSync");
900 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
901 audioSync->connect([this](const QVariant& value) {
902 m_controller->setAudioSync(value.toBool());
903 }, this);
904 m_config->updateOption("audioSync");
905
906 emulationMenu->addSeparator();
907
908 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
909 m_shortcutController->addMenu(solarMenu);
910 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
911 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
912 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
913
914 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
915 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
916 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
917
918 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
919 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
920 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
921
922 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
923 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
924 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
925
926 solarMenu->addSeparator();
927 for (int i = 0; i <= 10; ++i) {
928 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
929 connect(setSolar, &QAction::triggered, [this, i]() {
930 m_controller->setLuminanceLevel(i);
931 });
932 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
933 }
934
935 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
936 m_shortcutController->addMenu(avMenu);
937 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
938 m_shortcutController->addMenu(frameMenu, avMenu);
939 for (int i = 1; i <= 6; ++i) {
940 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
941 setSize->setCheckable(true);
942 connect(setSize, &QAction::triggered, [this, i]() {
943 showNormal();
944 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
945 });
946 m_frameSizes[i] = setSize;
947 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
948 }
949 QKeySequence fullscreenKeys;
950#ifdef Q_OS_WIN
951 fullscreenKeys = QKeySequence("Alt+Return");
952#else
953 fullscreenKeys = QKeySequence("Ctrl+F");
954#endif
955 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
956
957 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
958 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
959 lockAspectRatio->connect([this](const QVariant& value) {
960 m_display->lockAspectRatio(value.toBool());
961 }, this);
962 m_config->updateOption("lockAspectRatio");
963
964 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
965 resampleVideo->addBoolean(tr("Resample video"), avMenu);
966 resampleVideo->connect([this](const QVariant& value) {
967 m_display->filter(value.toBool());
968 }, this);
969 m_config->updateOption("resampleVideo");
970
971 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
972 ConfigOption* skip = m_config->addOption("frameskip");
973 skip->connect([this](const QVariant& value) {
974 m_controller->setFrameskip(value.toInt());
975 }, this);
976 for (int i = 0; i <= 10; ++i) {
977 skip->addValue(QString::number(i), i, skipMenu);
978 }
979 m_config->updateOption("frameskip");
980
981 avMenu->addSeparator();
982
983 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
984 ConfigOption* buffers = m_config->addOption("audioBuffers");
985 buffers->connect([this](const QVariant& value) {
986 emit audioBufferSamplesChanged(value.toInt());
987 }, this);
988 buffers->addValue(tr("512"), 512, buffersMenu);
989 buffers->addValue(tr("768"), 768, buffersMenu);
990 buffers->addValue(tr("1024"), 1024, buffersMenu);
991 buffers->addValue(tr("2048"), 2048, buffersMenu);
992 buffers->addValue(tr("4096"), 4096, buffersMenu);
993 m_config->updateOption("audioBuffers");
994
995 avMenu->addSeparator();
996
997 QMenu* target = avMenu->addMenu(tr("FPS target"));
998 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
999 fpsTargetOption->connect([this](const QVariant& value) {
1000 emit fpsTargetChanged(value.toFloat());
1001 }, this);
1002 fpsTargetOption->addValue(tr("15"), 15, target);
1003 fpsTargetOption->addValue(tr("30"), 30, target);
1004 fpsTargetOption->addValue(tr("45"), 45, target);
1005 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1006 fpsTargetOption->addValue(tr("60"), 60, target);
1007 fpsTargetOption->addValue(tr("90"), 90, target);
1008 fpsTargetOption->addValue(tr("120"), 120, target);
1009 fpsTargetOption->addValue(tr("240"), 240, target);
1010 m_config->updateOption("fpsTarget");
1011
1012#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1013 avMenu->addSeparator();
1014#endif
1015
1016#ifdef USE_PNG
1017 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1018 screenshot->setShortcut(tr("F12"));
1019 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1020 m_gameActions.append(screenshot);
1021 addControlledAction(avMenu, screenshot, "screenshot");
1022#endif
1023
1024#ifdef USE_FFMPEG
1025 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1026 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1027 addControlledAction(avMenu, recordOutput, "recordOutput");
1028#endif
1029
1030#ifdef USE_MAGICK
1031 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1032 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1033 addControlledAction(avMenu, recordGIF, "recordGIF");
1034#endif
1035
1036 avMenu->addSeparator();
1037 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1038
1039 for (int i = 0; i < 4; ++i) {
1040 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1041 enableBg->setCheckable(true);
1042 enableBg->setChecked(true);
1043 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1044 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1045 }
1046
1047 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1048 enableObj->setCheckable(true);
1049 enableObj->setChecked(true);
1050 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1051 addControlledAction(videoLayers, enableObj, "enableOBJ");
1052
1053 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1054
1055 for (int i = 0; i < 4; ++i) {
1056 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1057 enableCh->setCheckable(true);
1058 enableCh->setChecked(true);
1059 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1060 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1061 }
1062
1063 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1064 enableChA->setCheckable(true);
1065 enableChA->setChecked(true);
1066 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1067 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1068
1069 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1070 enableChB->setCheckable(true);
1071 enableChB->setChecked(true);
1072 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1073 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1074
1075 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1076 m_shortcutController->addMenu(toolsMenu);
1077 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1078 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1079 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1080
1081 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1082 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1083 addControlledAction(toolsMenu, overrides, "overrideWindow");
1084
1085 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1086 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1087 addControlledAction(toolsMenu, sensors, "sensorWindow");
1088
1089 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1090 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1091 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1092
1093#ifdef USE_GDB_STUB
1094 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1095 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1096 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1097#endif
1098
1099 toolsMenu->addSeparator();
1100 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1101 "settings");
1102 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1103 "shortcuts");
1104
1105 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1106 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1107 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1108
1109#ifdef BUILD_SDL
1110 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1111 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1112 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1113#endif
1114
1115 toolsMenu->addSeparator();
1116
1117 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1118 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1119 m_gameActions.append(paletteView);
1120 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1121
1122 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1123 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1124 m_gameActions.append(memoryView);
1125 addControlledAction(toolsMenu, memoryView, "memoryView");
1126
1127 ConfigOption* skipBios = m_config->addOption("skipBios");
1128 skipBios->connect([this](const QVariant& value) {
1129 m_controller->setSkipBIOS(value.toBool());
1130 }, this);
1131
1132 ConfigOption* volume = m_config->addOption("volume");
1133 volume->connect([this](const QVariant& value) {
1134 m_controller->setVolume(value.toInt());
1135 }, this);
1136
1137 ConfigOption* mute = m_config->addOption("mute");
1138 mute->connect([this](const QVariant& value) {
1139 m_controller->setMute(value.toBool());
1140 }, this);
1141
1142 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1143 rewindEnable->connect([this](const QVariant& value) {
1144 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1145 }, this);
1146
1147 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1148 rewindBufferCapacity->connect([this](const QVariant& value) {
1149 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1150 }, this);
1151
1152 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1153 rewindBufferInterval->connect([this](const QVariant& value) {
1154 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1155 }, this);
1156
1157 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1158 allowOpposingDirections->connect([this](const QVariant& value) {
1159 m_inputController.setAllowOpposing(value.toBool());
1160 }, this);
1161
1162 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1163 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1164 exitFullScreen->setShortcut(QKeySequence("Esc"));
1165 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1166
1167 foreach (QAction* action, m_gameActions) {
1168 action->setDisabled(true);
1169 }
1170}
1171
1172void Window::attachWidget(QWidget* widget) {
1173 m_screenWidget->layout()->addWidget(widget);
1174 unsetCursor();
1175 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1176}
1177
1178void Window::detachWidget(QWidget* widget) {
1179 m_screenWidget->layout()->removeWidget(widget);
1180}
1181
1182void Window::appendMRU(const QString& fname) {
1183 int index = m_mruFiles.indexOf(fname);
1184 if (index >= 0) {
1185 m_mruFiles.removeAt(index);
1186 }
1187 m_mruFiles.prepend(fname);
1188 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1189 m_mruFiles.removeLast();
1190 }
1191 updateMRU();
1192}
1193
1194void Window::updateMRU() {
1195 if (!m_mruMenu) {
1196 return;
1197 }
1198 m_mruMenu->clear();
1199 int i = 0;
1200 for (const QString& file : m_mruFiles) {
1201 QAction* item = new QAction(file, m_mruMenu);
1202 item->setShortcut(QString("Ctrl+%1").arg(i));
1203 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1204 m_mruMenu->addAction(item);
1205 ++i;
1206 }
1207 m_config->setMRU(m_mruFiles);
1208 m_config->write();
1209 m_mruMenu->setEnabled(i > 0);
1210}
1211
1212QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1213 addHiddenAction(menu, action, name);
1214 menu->addAction(action);
1215 return action;
1216}
1217
1218QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1219 m_shortcutController->addAction(menu, action, name);
1220 action->setShortcutContext(Qt::WidgetShortcut);
1221 addAction(action);
1222 return action;
1223}
1224
1225WindowBackground::WindowBackground(QWidget* parent)
1226 : QLabel(parent)
1227{
1228 setLayout(new QStackedLayout());
1229 layout()->setContentsMargins(0, 0, 0, 0);
1230 setAlignment(Qt::AlignCenter);
1231}
1232
1233void WindowBackground::setSizeHint(const QSize& hint) {
1234 m_sizeHint = hint;
1235}
1236
1237QSize WindowBackground::sizeHint() const {
1238 return m_sizeHint;
1239}
1240
1241void WindowBackground::setLockAspectRatio(int width, int height) {
1242 m_aspectWidth = width;
1243 m_aspectHeight = height;
1244}
1245
1246void WindowBackground::paintEvent(QPaintEvent*) {
1247 const QPixmap* logo = pixmap();
1248 if (!logo) {
1249 return;
1250 }
1251 QPainter painter(this);
1252 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1253 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1254 QSize s = size();
1255 QSize ds = s;
1256 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1257 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1258 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1259 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1260 }
1261 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1262 QRect full(origin, ds);
1263 painter.drawPixmap(full, *logo);
1264}