CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4Bugfixes:
5 - GB MBC: Fix MBC7 when size is incorrectly specified
6 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
7 - GBA Cheats: Fix holding onto pointers that may get invalidated
8 - Qt: Fix "close" button on Overrides view
9 - Qt: Fix saving overrides
10 - FFmpeg: Fix encoding AAC
11 - GB Video: Fix video frames getting missed when LCDC is off
12 - LR35902: Fix events running with the wrong cycle active
13 - GB Video: Clear screen when LCDC is off
14 - GBA Cheats: Fix key-activated CodeBreaker cheats
15 - GB SIO: Don't auto-clock external shift clock
16 - Qt: Fix directory set unloading when replacing the ROM
17 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
18 - Core: Fix importing save games as read-only
19 - Util: Fix PNG identification on files too small to be a PNG
20 - GB: Fix invalid STOP behavior on Game Boy Color
21 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
22 - SDL: Attach rumble in SDL frontend
23 - GBA Hardware: Improve Game Boy Player rumble behavior
24 - GB: Initialize audio properly
25 - GB MBC: Fix RTC access when no save file is loaded
26 - GB: Properly clear KEY1 bit 0 when switching speeds
27 - LR35902: Fix core never exiting with certain event patterns
28 - GBA Cheats: Fix uninitialized memory getting freed when saving
29 - GBA Memory: Fix several unused I/O register read values
30 - Qt: Fix patch loading
31 - Qt: Fix crash when saving an override if a game isn't loaded
32 - GB: Properly unload save files when unloading a ROM
33Misc:
34 - All: Only update version info if needed
35 - FFmpeg: Encoding cleanup
36 - GB Memory: Initialize RAM pattern for GBC
37 - SDL: Remove scancode key input
38 - GB Video: Improved video timings
39 - All: Split out install locations for Libretro and OpenEmu
40 - GBA Video: Clean up unused timers
41 - Qt: Manage window sizes slightly better
42 - Qt: Remember scale option independent of core dimensions
43 - GB: Reset active region when reloading ROM
44
450.5.0: (2016-09-19)
46Features:
47 - Game Boy support
48 - Support for encrypted CodeBreaker GBA cheats
49 - Emulation of Vast Fame protected GBA carts (taizou)
50 - Tile viewer
51 - Threaded rendering mode
52 - Libretro: Memory map and achievement support (leiradel)
53 - GUI: Add UI control remapping
54 - GUI: Add fast-forward
55 - Wii: 240p support
56 - 3DS: Adjustable screen darkening
57 - Ability to temporarily load a savegame
58 - Load specific files out of archives
59 - Automatic BIOS detection
60Bugfixes:
61 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
62 - Debugger: Fix GDB breakpoints
63 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
64 - GBA: Fix filehandle leak with savegames
65 - GBA: Timer 0 cannot be count up
66 - GBA: Count up timers should not count themselves
67 - GBA Memory: Fix mirror on non-overdumped Classic NES games
68 - GBA Memory: Fix ldm {pc}
69 - GBA Savedata: Fix savedata sync timer
70 - GBA Savedata: Only unmap savedata if present
71 - GBA Serialize: Savestates now properly store prefetch
72 - GBA Video: WIN0/1 take priority over OBJWIN
73 - GBA Video: Fix out-of-order OBJWIN
74 - PSP2: Fix GPU crash while exiting
75 - PSP2: Fix VSync
76 - PSP2: Fix accelerometer range
77 - PSP2: Actually load screen mode setting
78 - PSP2: Fix gyroscope direction
79 - PSP2: Delete threads after they return
80 - PSP2: Fix mapping/unmapping from not at 0
81 - Qt: Fix bug in software renderer scaling
82 - Qt: Fix hanging key press after disabling autofire
83 - Qt: Fix being unable to pause manually when using auto-pausing
84 - SDL: Fix axes being mapped wrong
85 - Util: Fix realloc semantics in utf16to8
86 - Util: Fix inserting too many items into a hash table
87 - VFS: Fix uninitialized varaible reading from 7z
88 - VFS: Fix reading multiple files from a 7z archive
89 - Wii: Fix framelimiting after a slowdown
90 - Wii: Fix garbage flash at startup
91Misc:
92 - 3DS: Use blip_add_delta_fast for a small speed improvement
93 - 3DS: Allow UTF-16 filenames
94 - 3DS: Port to using citro3D
95 - 3DS: Use system font for menus
96 - 3DS: Attempt to use Core 2 for threads
97 - 3DS: Adjustable filering
98 - 3DS: 3D banner
99 - All: Add QUIET parameter to silence CMake
100 - All: Faster memory read/write
101 - ARM7: Support forcing Thumb mode via MSR
102 - ARM7: Flush prefetch cache when loading CPSR via MSR
103 - ARM7: Clean up instruction decoding for future expandability
104 - Debugger: Support register and memory writes via GDB stub
105 - Debugger: Add software breakpoint support to gdb
106 - FFmpeg: Full support for libavcodec 56+
107 - GBA: Better debug logging if event processing breaks
108 - GBA Audio: Force audio DMAs to not increment destination
109 - GBA BIOS: Use custom ArcTan, not relying on OS
110 - GBA Hardware: Clean up dead code in GBP
111 - GBA Memory: Optimize stalling behavior
112 - GBA Memory: Optimize Load-/StoreMultiple
113 - GBA Savedata: Add realistic timing for EEPROM
114 - GBA Serialize: Savestates now store if CPU was halted
115 - GBA Video: Remove old slow path fallback
116 - GBA Video: Optimize sprite drawing
117 - GBA Video: Optimize mode 0 rendering
118 - GBA Video: Optimize compositing cases slightly
119 - GUI: Screenshot dimensions are now passed through
120 - GUI: Add back logging
121 - GUI: Only reload config if manually saved
122 - GUI: Increase scrolling speed
123 - OpenGL: Log shader compilation failure
124 - OpenGL: Add texSize uniform
125 - Qt: Make -g flag work in Qt build
126 - Qt: Simplify OpenGL context creation
127 - Qt: Thread startup improvements
128 - Qt: Make audio channel/video layer options shortcut mappable
129 - Qt: Remove some C99isms from C++ code
130 - Qt: Remove default autofire mappings
131 - Qt: Make reseting when pasued frame-accurate
132 - Qt: Rearchitect game closing codepath
133 - PSP2: Use system font for menus
134 - PSP2: Add rumble for PS TV
135 - PSP2: Add fit-to-height screen mode
136 - PSP2: Sync files per descriptor
137 - PSP2: Allow UTF-8 filenames
138 - PSP2: Screenshots are now saved into the Photo Gallery
139 - PSP2: Stop underclocking when menuing
140 - SDL: Increase default audio buffer size to 1024 samples
141 - SDL: More responsive rumble
142 - Util: Add Vector GetConstPointer
143 - Util: Add rtrim
144 - Util: Add endswith
145 - VFS: Improve zip file detection
146 - Wii: Add pixelated resample filter
147 - Windows: Add native VDir support
148 - Util: Add PRIz macro for libc versions that don't support %z
149
1500.4.1: (2016-07-11)
151Bugfixes:
152 - All: Fix several file handle leaks
153 - All: Fix instruction tables getting zeroed when linking sometimes
154 - ARM7: Fix flags on SBC/RSC
155 - ARM7: Fix setting spsr privilege bits when spsr is empty
156 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
157 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
158 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
159 - GBA Memory: Fix executing code from OBJ region of VRAM
160 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
161 - GBA Serialize: Fix loading savegames from savestates
162 - OpenGL: Correct boolean vector strcmp strings for uniforms
163 - Qt: Fix sending gameStopped twice
164 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
165 - Qt: Fix initial state of key mapping
166 - Qt: Initialize m_useBios
167 - SDL: Fix joystick initialization on BSD
168 - SDL: Fix potential joystick crash in games with rumble
169 - SDL: Fix SDL 1.2 build
170 - SDL: Fix sporadic crash when deinitializing audio
171 - Shaders: Fix AGS-001 shader with some bad drivers
172 - Util: Use closesocket on Windows
173 - Util: Fix socket bind addresses
174 - VFS: Fix reading 7z archives without rewinding first
175 - VFS: VFileFromFD should not open directories
176 - Wii: Fix tilting direction
177 - Util: Fix realloc semantics in utf16to8
178Misc:
179 - All: Allow use of external minizip library
180 - Debugger: CLI debugger now exits when end-of-stream is reached
181 - FFmpeg: Update dependencies on Ubuntu
182 - GBA: Slightly optimize GBAProcessEvents
183 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
184 - GBA Video: Null renderer should return proper register values
185 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
186 - Qt: Add preset for DualShock 4
187 - Qt: Update 360 input profile on OS X to reflect newer drivers
188 - Qt: Remove use of NaN
189 - Qt: Canonicalize file paths when loading games
190 - Qt: Add refresh button to controller editing
191 - SDL: Remove default gamepad mappings
192 - Util: Fix intermittent build failure on OS X
193 - VFS: VFile.sync now updates modified time
194
1950.4.0: (2016-02-02)
196Features:
197 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
198 - I/O viewer
199 - Booting of multiboot images
200 - Customization of GIF recording
201 - Libretro: Cheat code support
202 - Support for GLSL shaders
203 - ROM information view
204 - Support for VBA-style cheat codes
205 - Savestates now store creation timestamps
206 - Key autofire
207 - Libretro: Allow blocking opposing directional input
208 - OpenEmu core for OS X
209 - Libretro: Settings for using BIOS and skipping intro
210 - Libretro: Customizable idle loop removal
211 - Implemented cycle counting for sprite rendering
212 - Cleaner, unified settings window
213 - Added a setting for pausing when the emulator is not in focus
214 - Customizable paths for save games, save states, screenshots and patches
215 - Controller hotplugging
216 - Ability to store save games and active cheats within savestates
217Bugfixes:
218 - ARM7: Fix sign of unaligned LDRSH
219 - ARM7: Fix decoding of some ARM ALU instructions with shifters
220 - Debugger: Fix watchpoints in gdb
221 - GBA: Fix warnings when creating and loading savestates
222 - GBA: Fix Iridion II savetype
223 - GBA BIOS: Fix misaligned CpuSet
224 - GBA Cheats: Fix cheats setting the Action Replay version
225 - GBA Hardware: Fix GPIO on big endian
226 - GBA Memory: Fix DMA register writing behavior
227 - GBA Memory: Fix DMAs triggering two cycles early
228 - Libretro: Fix aspect ratio
229 - Qt: Fix some potential crashes with the gamepad mapping
230 - Qt: Fix keys being mapped incorrectly when loading configuration file
231 - Util: Fix PowerPC PNG read/write pixel order
232 - Util: Fix excessive memory allocation when decoding a PNG
233 - VFS: Fix VFileReadline and remove _vfdReadline
234Misc:
235 - All: Improved PowerPC support
236 - All: Fix some undefined behavior warnings
237 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
238 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
239 - GBA: Implement bad I/O register loading
240 - GBA: Allow jumping to OAM and palette RAM
241 - GBA BIOS: Finish implementing RegisterRamReset
242 - GBA Config: Add "override" layer for better one-time configuration
243 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
244 - GBA Memory: Use a dynamically sized mask for ROM memory
245 - GBA Memory: Implement several unimplemented memory access types
246 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
247 - GBA RR: Starting from savestate now embeds the savegame
248 - GBA RR: Add preliminary SRAM support for VBM loading
249 - GBA RR: Add support for resets in movies
250 - GBA Video: Remove lastHblank, as it is implied
251 - Libretro: Use anonymous memory mappers for large blocks of memory
252 - Libretro: Add install target for libretro core
253 - Qt: Window size command line options are now supported
254 - Qt: Increase usability of key mapper
255 - Qt: Add 'Apply' button to settings window
256 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
257 - Qt: Allow use of modifier keys as input
258 - Qt: Optimize log viewer
259 - Qt: Added button for breaking into the GDB debugger
260 - Qt: Add box for showing duration of rewind
261 - SDL: Support fullscreen in SDL 1.2
262 - SDL: Allow GBASDLAudio to be used without a thread context
263 - Util: Use VFile for configuration
264 - Util: Add MutexTryLock
265
2660.3.2: (2015-12-16)
267Bugfixes:
268 - ARM7: Fix STRT/STRBT
269 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
270 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
271 - Libretro: Fix problems with rumble not turning off
272 - GBA: Fix idle skip state being retained between games
273 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
274 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
275 - GBA BIOS: Fix Sqrt sign
276 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
277 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
278 - GBA Memory: Fix DMA behavior for SRAM accesses
279 - GBA Memory: Fix Store8 to OBJ VRAM
280 - GBA Memory: Fix alignment of LDM/STM on SRAM
281 - GBA Memory: Fix unaligned out-of-bounds ROM loads
282 - GBA Memory: Fix timing of DMAs
283 - GBA Video: Fix _mix for 15-bit color
284 - GBA Video: Fix OAM and palette initialization
285 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
286 - Qt: Use safer isLoaded check in GameController
287 - Qt: Fix a race condition in PainterGL that could lead to a crash
288 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
289 - Qt: Fix font size in memory viewer
290 - Qt: Fix a crash in the memory viewer
291 - Qt: Add additional checks in CheatModel to prevent crashes
292 - Qt: Fix race condition with setting sample rate
293 - Qt: Fix crash when closing multiplayer windows
294 - Qt: Fix resetting while paused
295Misc:
296 - GBA Audio: Implement missing flags on SOUNDCNT_X register
297 - Qt: Add mute option to menu
298
2990.3.1: (2015-10-24)
300Bugfixes:
301 - ARM7: Fix instruction decoding of Thumb shifts
302 - GBA: Deinit savegame when unloading a ROM
303 - GBA: Fix BIOS check on big endian
304 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
305 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
306 - GBA Audio: Fix audio channels being silenced at the wrong time
307 - GBA Memory: Fix bad BIOS Load16 on big endian
308 - GBA Memory: Fix bad Load8 on big endian
309 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
310 - GBA Video: Fix edge case with sprite blend modes and semitransparency
311 - GBA Video: Fix objwin and blending interaction on sprites
312 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
313 - Libretro: Fix a memory leak with the render buffer
314 - Qt: Windows no longer spawn in the top left on first launch
315 - Qt: Fix install path of XDG desktop file with DESTDIR
316 - Qt: Fix drag and drop on Windows
317 - Qt: Reenable double buffering, as disabling it broke some Windows configs
318 - VFS: Fix return values of VFileFILE.read and .write
319Misc:
320 - All: Reset next event to cycles instead of zero to interrupt
321 - All: Add --version flag
322 - ARM7: Force disable LTO on two files to work around a GCC bug
323 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
324 - GBA: Better memory handling with PNG savestates
325 - GBA: Additional savestate sanity checks
326 - GBA: Check for cycle count being too high
327 - GBA Audio: Allow GBAAVStream to have no video callback
328 - GBA BIOS: Implement RegisterRamReset for SIO registers
329 - Qt: Remove useless help icons in dialogs
330 - Qt: Prevent savestate window from opening while in multiplayer
331 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
332 - Qt: Dropping multiplayer windows works more cleanly now
333
3340.3.0: (2015-08-16)
335Features:
336 - Ability to hide individual background layers, or OBJs
337 - Ability to mute individual audio channels
338 - Palette viewer and exporter
339 - Volume control
340 - More shortcuts are editable (e.g. quick save/load)
341 - Rewind now shows the frame after rewinding
342 - Import/Export of GameShark/Action Replay snapshots
343 - Add "Step backwards" item for single increment rewind
344 - Deadzone estimation for game controllers
345 - Analog inputs can be used for shortcuts
346 - Menu items for specific solar sensor brightness levels
347 - Remappable controls for tilt and gyroscope sensors
348 - Status messages for actions taken while a game is running (e.g. save/load state)
349 - Memory inspector
350 - Screensaver can now be suspended while a game is running
351 - Load/save the most recent savestate slot
352 - Support varible speed (PWM) rumble
353 - Ability to cap fast forward speed
354 - Finer control over FPS target
355 - Holdable shortcut for rewinding one frame at a time
356 - Ability to boot directly into the BIOS
357 - Preliminary support for yanking out the game pak while a game is running
358 - Thumb-drive mode by putting a file called portable.ini in the same folder
359 - Configurable display driver, between software and OpenGL
360 - Undo-able savestate loading and saving
361 - Controller profiles now store shortcut settings
362 - Default controller profiles for several common controllers
363 - Libretro now supports BIOS, rumble and solar sensor
364 - Implement BIOS call Stop, for sleep mode
365 - Automatically load patches, if found
366 - Improved video synchronization
367 - Configurable audio output sample rate
368Bugfixes:
369 - ARM7: Fix SWI and IRQ timings
370 - ARM7: Fix Thumb MUL timing
371 - ARM7: Fix timing of multiplies to use N cycles
372 - ARM7: ARMHotplugDetach should call deinit
373 - Debugger: Fix use-after-free in breakpoint clearing code
374 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
375 - GBA: Cap audio FIFO read size during deserialization
376 - GBA: Check for corrupted savestates when loading
377 - GBA: Check for improperly sized savestates when loading
378 - GBA: Check for savestates made from differently sized ROMs
379 - GBA: Fix calls to endian-independent loadstores
380 - GBA: Fix timing of reading from timer registers
381 - GBA: Ensure cycles never go negative
382 - GBA Audio: Force audio FIFOs to 32-bit
383 - GBA Audio: Fix audio pitch changing when adjusting buffer size
384 - GBA Audio: Fix sample order in audio channel 3
385 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
386 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
387 - GBA Memory: Improve Thumb open bus behavior
388 - GBA Memory: Fix potential DMA issue when loading a savestate
389 - GBA Memory: Fix load/store multiple video memory waitstates
390 - GBA SIO: Fix reseting when there are SIO devices attached
391 - GBA Video: Blended sprites should never have other effects applied
392 - GBA Video: Fix out-of-bounds tiles in mosaic
393 - GBA Video: Fix windows not affecting sprites
394 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
395 - GBA Video: Fix timing on first scanline
396 - Qt: Better cleanup when a game crashes
397 - Qt: Fix open ROM dialog filtering for archive formats
398 - Qt: Cap the maximum number of multiplayer windows
399 - Qt: Fix maximum year in sensor override
400 - Qt: Fix window being too tall after exiting fullscreen
401 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
402 - Qt: Fix analog buttons not getting unmapped
403 - Qt: Fix passing command line options
404 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
405 - SDL: Fix SDL build when OpenGL is missing
406 - Util: Allow loading IPS patches that grow the ROM
407 - VFS: Fix resource leaks if some allocations fail
408 - VFS: Fix line-reading to return proper values
409 - Video: Fix an issue with very long filenames
410 - Util: Fix formatting of floats
411Misc:
412 - All: Add --help flag for command line programs
413 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
414 - All: Enable static linking for Windows
415 - All: Enable static linking for OS X
416 - All: Threads are now named
417 - All: Proper handling of Unicode file paths
418 - ARM7: Add emulation for Undefined CPU mode
419 - ARM7: Reduce the size of the Thumb instruction table
420 - GBA: Add status log level
421 - GBA: GBARewind now returns how many states it has rewound
422 - GBA: SIO logging layer
423 - GBA BIOS: Stub out SoundBias
424 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
425 - GBA: Don't include GBACLIDebugger struct unless needed
426 - GBA: Savedata is now synced shortly after data finishes being written
427 - GBA: Process multiple timer events at once, if necessary
428 - GBA Audio: Implement audio reset for channels A/B
429 - GBA Audio: Process multiple audio events at once, if necessary
430 - GBA Hardware: Backport generic RTC source into core
431 - GBA Input: Allow axes and buttons to be mapped to the same key
432 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
433 - GBA SIO: Add a dummy driver for Normal mode
434 - GBA Thread: Add functionality for running callbacks on the GBA thread
435 - GBA Thread: Split GBASync into a separate file
436 - GBA Video: Refactor software renderer into separate files
437 - GBA Video: Slightly optimize mode 0 mosaic rendering
438 - Debugger: Free watchpoints in addition to breakpoints
439 - Qt: Handle saving input settings better
440 - Qt: Move GL frame drawing back onto its own thread
441 - Qt: Fast forward (held) option moved from Other to Emulation menu
442 - Qt: Show version info in window title
443 - Qt: Migrate multiplayer window handling into GBAApp
444 - Qt: Unified file opening and saving with last location
445 - Qt: Fix windows being resizable when they shouldn't have been
446 - Qt: Only hide cursor in full screen
447 - Qt: Replace pause-after-frame mutex with an atomic
448 - Qt: Add application icon and XDG desktop files
449 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
450 - Qt: Don't save window size when entering fullscreen
451 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
452 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
453 - Qt: Increase usability of key mapper
454 - Qt: Show checkmark for window sizes
455 - Qt: Set window path to loaded ROM
456 - Perf: Ability to load savestates immediately on launch
457 - SDL: Properly check for initialization
458 - SDL: Clean up initialization functions
459 - SDL: Clean up GL context
460 - Util: Allow disabling the threading code entirely
461 - VFS: Add sync method to force syncing with backing
462
4630.2.1: (2015-05-13)
464Bugfixes:
465 - All: Fix sanitize-deb script not cleaning up after itself
466 - All: Fix dependencies for libavcodec on Debian-derived platforms
467 - ARM7: Handle writeback for PC in addressing modes 2 and 3
468 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
469 - ARM7: Fix ARM multiply instructions when PC is a destination register
470 - Debugger: Fix use-after-free in breakpoint clearing code
471 - Debugger: Fix boundary conditions in tab completion
472 - GBA: Fix timers not updating timing when writing to only the reload register
473 - GBA: Fix rewind boundary conditions
474 - GBA: Add initial I/O register settings for background matrix registers
475 - GBA: Fix hang when loading a savestate if sync to video is enabled
476 - GBA: Handle out-of-bounds I/O access
477 - GBA: Fix bounds-checking on EEPROM access
478 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
479 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
480 - GBA Memory: Allow SRAM to be 64kB
481 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
482 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
483 - GBA Video: Fix second frame mode 5
484 - Perf: Fix race condition if a game crashes immediately on start
485 - Qt: Fix Display object leak when closing a window
486 - Qt: Fix .deb dependencies
487 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
488 - Qt: Fix window not regaining focus after exiting savestate window
489 - Qt: Fix regression where video would not record if the game had already started
490 - Qt: Fix potential crash if a gamepad causes focus to change
491 - Qt: Fix controller axis querying
492 - Qt: Fix multiplayer windows opening as the wrong size
493 - Qt: Fix controllers sometimes not loading the right profile
494 - SDL: Fix boundary conditions for joystick adjustments
495 - SDL: Allocate properly sized input maps
496 - SDL: Fix potential build issues when Qt and SDL2 are in use
497 - Util: Fix resource leak in UTF-8 handling code
498 - Util: Fix a null-pointer issue when attempting to delete a key
499 - VFS: Fix resource leaks if some allocations fail
500 - Video: Fix an issue with very long filenames
501Misc:
502 - GBA Memory: Soft-crash if jumping past the end of a ROM
503 - Qt: Show multiplayer numbers in window title
504 - Qt: Solar sensor can have shortcuts set
505
5060.2.0: (2015-04-03)
507Features:
508 - Support for gamepad axes, e.g. analog sticks or triggers
509 - Add scale presets for up to 6x
510 - Settings window
511 - Bilinear resampling option
512 - Add option to skip BIOS start screen
513 - List of recently opened games
514 - Support for games using the Solar Sensor
515 - Better audio resampling via blip-buf
516 - Game Pak overrides dialog for setting savetype and sensor values
517 - Support for games using the tilt sensor
518 - Remappable shortcuts for keyboard and gamepad
519 - Rewinding of emulation
520 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
521 - Support IPv6
522 - Save directory of last loaded file
523 - Support BPS patches
524 - Automatically detect and optimize out idle loops
525 - Configurable game overrides
526 - Support loading 7-Zip files
527 - Drag and drop game loading
528 - Cheat code support
529 - Runtime configurable audio driver
530 - Libretro core for use with RetroArch and other front-ends
531 - Controller profiles for setting different bindings for different controllers
532 - Ability to lock aspect ratio
533 - Local link cable support
534 - Ability to switch which game controller is in use per instance
535 - Ability to prevent opposing directional input
536 - Warning dialog if an unimplemented BIOS feature is called
537 - Debugger: Add CLI "frame", frame advance command
538 - Debugger: Add CLI functions for writing to memory
539 - Debugger: Add CLI functions for examining memory regions
540 - Debugger: Add CLI function for writing a register
541Bugfixes:
542 - ARM7: Extend prefetch by one stage
543 - ARM7: Fix cycle counting for loads
544 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
545 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
546 - GBA: Initialize gba.sync to null
547 - GBA: Fix timer initialization
548 - GBA Audio: Support 16-bit writes to FIFO audio
549 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
550 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
551 - GBA BIOS: Fix BIOS prefetch after reset
552 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
553 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
554 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
555 - GBA Memory: Fix I cycles that had been moved to ARM7 core
556 - GBA Memory: Fix cycle counting for 32-bit load/stores
557 - GBA RR: Fix fallthrough error when reading tags from a movie
558 - GBA Thread: Fix possible hang when loading an archive
559 - GBA Thread: Fix possible deadlock in video sync
560 - Perf: Fix crash when the GBA thread fails to start
561 - Qt: Fix crash starting a GDB stub if a game isn't loaded
562 - Qt: Fix crash when adjusting settings after closing a game
563 - Qt: Fix crash when starting GDB stub after closing a game
564 - Qt: Fix patch loading while a game is running
565 - Qt: Fix crash when loading a game after stopping GDB server
566 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
567 - Qt: Fix crash when attempting to pause if a game is not running
568 - SDL: Properly clean up if a game doesn't launch
569 - Util: Fix sockets on Windows
570Misc:
571 - All: Enable link-time optimization
572 - Debugger: Watchpoints now work on STM/LDM instructions
573 - Debugger: Clean up GDB stub network interfacing
574 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
575 - Debugger: Merge Thumb BL instructions when disassembling
576 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
577 - Debugger: Watchpoints now report address watched (fixes #68)
578 - Debugger: Add support for soft breakpoints
579 - Debugger: Make I/O register names be addresses instead of values
580 - Debugger: Rename read/write commands
581 - GBA: Improve accuracy of event timing
582 - GBA: Add API for getting Configuration structs for overrides and input
583 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
584 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
585 - GBA: Move A/V stream interface into core
586 - GBA: Savestates now take into account savedata state machines (fixes #109)
587 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
588 - GBA Memory: Simplify memory API and use fixed bus width
589 - GBA Thread: Make GBASyncWaitFrameStart time out
590 - GBA Video: Start video at the last scanline instead of the first
591 - Qt: Optimize logo drawing
592 - Qt: Move frame upload back onto main thread
593 - Qt: Remember window position
594 - Qt: Double-clicking on the window toggles full screen
595 - Util: Use proper locale for reading and writing float values
596
5970.1.1: (2015-01-24)
598Bugfixes:
599 - ARM7: Fix LDM writeback to a register already written
600 - GBA: Fix timers 2 and 3 updating incorrectly
601 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
602 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
603 - GBA Audio: Properly initialize audio FIFO channels
604 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
605 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
606 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
607 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
608 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
609 - GBA BIOS: Fix HuffUnComp boundary conditions
610 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
611 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
612 - GBA Memory: Filter out top nybble of DMA addresses
613 - GBA Memory: Properly bounds-check VRAM accesses
614 - GBA Memory: Fix initial DMA state
615 - GBA Thread: Allow halted games to exit cleanly
616 - GBA Video: Fix blend issues with obscured middle layers
617 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
618 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
619 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
620 - GBA Video: Fix sprite boundary conditions with mosaic
621 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
622 - Qt: Fix issue with set frame sizes being the wrong height
623 - Qt: Fix emulator crashing when full screen if a game is not running
624 - Qt: Fix window focus issues
625 - Qt: Properly set default video recording settings
626 - Qt: Fix a race condition when a game crashes immediately
627 - Qt: Fix some cases where key mapping can break if focus is adjusted
628 - Qt: Fix crash if a game pauses before any frames are shown
629 - Debugger: Negative PC-relative loads now properly subtract the offset
630 - Debugger: Align PC-relative loads in Thumb
631 - Debugger: Fix watchpoints triggering too late
632 - Debugger: Fix binary print putting spaces between digits
633 - Video: Ensure FFmpeg encoder has audio frames
634 - Video: Fix uncompressed PCM audio recording
635 - Video: Fix FFmpeg crashing when the file extension is wrong
636 - Util: Fix SOCKET_FAILED macro
637Misc:
638 - GBA: Exit cleanly on FATAL if the port supports it
639 - GBA Memory: Implement 16- and 32-bit loads from SRAM
640 - Qt: Disable sync to video by default
641 - Qt: Handle a game crash without crashing
642 - Qt: Set default log level to FATAL, ERROR and WARN
643 - Qt: Clarify some phrasing in the menus
644 - Qt: Clear active buttons when focus is lost
645
6460.1.0: (2014-12-13)
647 - Initial release