src/platform/psp2/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "psp2-context.h"
7
8#include "gba/gba.h"
9#include "gba/gui/gui-runner.h"
10#include "util/gui.h"
11#include "util/gui/font.h"
12#include "util/gui/file-select.h"
13
14#include <psp2/ctrl.h>
15#include <psp2/kernel/processmgr.h>
16#include <psp2/kernel/threadmgr.h>
17#include <psp2/moduleinfo.h>
18
19#include <vita2d.h>
20
21PSP2_MODULE_INFO(0, 0, "mGBA");
22
23static void _drawStart(void) {
24 vita2d_start_drawing();
25 vita2d_clear_screen();
26}
27
28static void _drawEnd(void) {
29 vita2d_end_drawing();
30 vita2d_swap_buffers();
31}
32
33static int _pollInput(void) {
34 SceCtrlData pad;
35 sceCtrlPeekBufferPositive(0, &pad, 1);
36 int input = 0;
37 if (pad.buttons & PSP2_CTRL_TRIANGLE) {
38 input |= 1 << GUI_INPUT_CANCEL;
39 }
40 if (pad.buttons & PSP2_CTRL_CIRCLE) {
41 input |= 1 << GUI_INPUT_BACK;
42 }
43 if (pad.buttons & PSP2_CTRL_CROSS) {
44 input |= 1 << GUI_INPUT_SELECT;
45 }
46
47 if (pad.buttons & PSP2_CTRL_UP) {
48 input |= 1 << GUI_INPUT_UP;
49 }
50 if (pad.buttons & PSP2_CTRL_DOWN) {
51 input |= 1 << GUI_INPUT_DOWN;
52 }
53 if (pad.buttons & PSP2_CTRL_LEFT) {
54 input |= 1 << GUI_INPUT_LEFT;
55 }
56 if (pad.buttons & PSP2_CTRL_RIGHT) {
57 input |= 1 << GUI_INPUT_RIGHT;
58 }
59 return input;
60}
61
62int main() {
63 printf("%s initializing", projectName);
64
65 vita2d_init();
66 struct GUIFont* font = GUIFontCreate();
67 struct GBAGUIRunner runner = {
68 .params = {
69 PSP2_HORIZONTAL_PIXELS, PSP2_VERTICAL_PIXELS,
70 font, "cache0:", _drawStart, _drawEnd, _pollInput, 0, 0,
71
72 GUI_PARAMS_TRAIL
73 },
74 .setup = GBAPSP2Setup,
75 .teardown = GBAPSP2Teardown,
76 .gameLoaded = GBAPSP2LoadROM,
77 .gameUnloaded = GBAPSP2UnloadROM,
78 .prepareForFrame = GBAPSP2PrepareForFrame,
79 .drawFrame = GBAPSP2Draw,
80 .pollGameInput = GBAPSP2PollInput
81 };
82
83 GBAGUIInit(&runner, 0);
84 GBAGUIRunloop(&runner);
85 GBAGUIDeinit(&runner);
86
87 GUIFontDestroy(font);
88 vita2d_fini();
89
90 sceKernelExitProcess(0);
91 return 0;
92}